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Hollywood producer Adi Shankar acquires rights to Duke Nukem
Game Reviews

Hollywood producer Adi Shankar acquires rights to Duke Nukem

by admin June 22, 2025


Hollywood producer, director, and screenwriter Adi Shankar has acquired the rights to Duke Nukem.

Shankar – who developed both the Castlevania and Devil May Cry animated shows for Netflix – told Esquire he has “video games in production”, and has been approached with “different IPs and companies that want to work with [him]”, as well as “obviously more” Devil May Cry. In amongst that is Duke Nukem, albeit “not the gaming rights”.

Devil May Cry season one trailer.Watch on YouTube

“I got video games in production. Obviously more Devil May Cry,” he said. “I’m being approached with different IPs and companies that want to work with me. I bought the rights to Duke Nukem. Not the gaming rights, but I bought it from Gearbox.

“It’s a middle finger to everybody. When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

As for his Devil May Cry show? Shankar said Season 1 “had to be the gateway drug”, but in Season 2, “the storytelling is going to pivot”.

“Season 2 is going to be different, stylistically and tonally, from season 1. Virgil is a big, very important character. It’s essentially a new show,” Shankar added.

“I have goals. I want to body Arcane, surpass it in viewership… Arcane is the Joker lighting cash on fire, and it’s great. With season 2 of Devil May Cry, I want to beat that. Show up to a tank fight with a water balloon and destroy the tank. Because that’s cool.”

Celebrating Devil May Cry’s latest sales milestone, Capcom said the anime had been met with critical acclaim and boasts more than 5.3m views, and has now been renewed for a second season. Along with Johnny Yong Bosch as Dante, the first series of Devil May Cry included legendary Batman voice actor Kevin Conroy as VP Baines.

“Netflix’s long-gestating animated adaptation of Capcom’s venerable hack-em-up gives Dante his blockbuster action hero moment,” reads Eurogamer’s Devil May Cry season one review.



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June 22, 2025 0 comments
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Duke Nukem
Product Reviews

‘Duke Nukem’ Show Coming from ‘Devil May Cry’ EP Adi Shankar

by admin June 22, 2025


After helping get adaptations for Castlevania, Devil May Cry, and Far Cry onto Netflix, Adi Shankar has now set his sights on Duke Nukem.

The well-known showrunner-executive producer recently told Esquire Magazine he bought the rights to the shooter franchise. He probably won’t get to it for a while—he’s got a second season of Devil May Cry to work on, plus adaptations for Assassin’s Creed, PUBG, Hyper Light Drifter, and who knows what else—but he’s already got an idea for what the potential series will be.

“It’s a middle finger to everybody,” he said. “When Duke blew up, a bunch of people sat around trying to turn it into a brand. It can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

The original Duke Nukem was a 2D platformer released in 1991 from Apogee Software and 3D Realms. Later installments transitioned to first and third-person shooters, but each game puts Duke in fights against aliens or the military. Its last installment was 2011’s Duke Nukem Forever, which came out after Borderlands creator Gearbox (which now owns the franchise) took over development duties with Triptych Games and Pirahna Games, and opened to pretty lousy reviews. The franchise hasn’t been seen since, but over the years, there’s been suggestions of a film adaptation, and the Cobra Kai creators are attached as of 2022.

Who knows if Shankar’s show means a Duke Nukem game is on the horizon, since Gearbox is currently on Borderlands 4 duty and his other adaptations haven’t yet yielded new games for their respective source materials. But if the show ends up happening, it’ll certainly be worth talking about, for better and worse.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 22, 2025 0 comments
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Castlevania And Devil May Cry Anime Producer Buys Duke Nukem Rights
Game Updates

Castlevania And Devil May Cry Anime Producer Buys Duke Nukem Rights

by admin June 22, 2025



Through Netflix, producer Adi Shankar has already adapted Castlevania and Devil May Cry as anime series. Now, Shankar has revealed that he’s picked up the rights for Duke Nukem, the first-person shooter franchise with a very dirty sense of humor created by developer 3D Realms.

“I bought the rights to Duke Nukem,” said Shankar during an interview with Esquire. “Not the gaming rights, but I bought it from Gearbox… It’s a middle finger to everybody. When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

It’s unclear how or if Shankar’s deal with Gearbox affects the live-action Duke Nukem movie in development at Legendary with the creators of Cobra Kai. That project hasn’t had many updates since it was announced in 2022. Similarly, the most recent game in the franchise, Duke Nukem Forever, was released in 2011, and there haven’t been any new Duke Nukem games, or talk of making any sequels, since.

While Shankar didn’t elaborate any further on his plans for Duke Nukem, he did touch upon Devil May Cry Season 2, which has already been ordered by Netflix. There are some minor spoilers ahead for the ending of Devil May Cry Season 1.

“My plan was always to build and expand Devil May Cry,” said Shankar. “Season 1 had to be the gateway drug, but Season 2, the storytelling is going to pivot. Season 2 is going to be different, stylistically and tonally, from Season 1. Virgil is a big, very important character. It’s essentially a new show.”

Instead of equaling his previous success with Castlevania, Shanker has set his sights on outdoing Arcane, the critically acclaimed animated series based on League of Legends.

I have goals. I want to body Arcane, surpass it in viewership… Arcane is the Joker lighting cash on fire, and it’s great. With Season 2 of Devil May Cry, I want to beat that. Show up to a tank fight with a water balloon and destroy the tank. Because that’s cool.”

Netflix hasn’t set a premiere date yet for Devil May Cry Season 2.



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June 22, 2025 0 comments
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BioShock art with Netflix logo
Esports

Castlevania & Devil May Cry showrunner plots Duke Nukem series after acquiring rights

by admin June 21, 2025



The man behind Netflix’s Castlevania and Devil May Cry series has yet another series in the works after buying the rights to Duke Nukem.

Netflix has been fully embracing video game IPs by releasing a slew of animated shows based on them.

The streaming service stunned audiences with Cyberpunk Edgerunners, The Witcher, Arcane, Tomb Raider, and has Splinter Cell: Deathwatch coming later in 2025.

As it turns out, yet another project appears to be in the works. Adi Shankar, the showrunner for Netflix’s Devil May Cry and Castlevania, has revealed he’s acquired the rights to Duke Nukem.

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Duke Nukem adaptation revealed by Devil May Cry showrunner

In an interview with Esquire, Shankar was asked about what he was working on next and explained that he had video games in production with more DMC on the way.

“I’m being approached with different IPs and companies that want to work with me,” he said. “I bought the rights to Duke Nukem.”

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According to Shankar, while he didn’t buy the gaming rights to Duke Nukem from Gearbox, but could be making a movie or TV series instead.

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Gearbox

Shankar already has ideas for Duke Nukem, too. The 90s FPS icon hasn’t had much in the way of media attention lately, especially after the disastrous release of Duke Nukem Forever in 2011.

“It’s a middle finger to everybody,” Shankar said of his vision for his version of Duke Nukem.

“When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

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It’s also unclear how this project may impact Legendary Entertainment’s Duke Nukem film after the studio acquired the rights to make a movie back in 2022.

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Netflix

This all said, Duke is still on the backburner as Shankar works on DMC Season 2 and wants to absolutely dominate the competition on Netflix.

“I have goals. I want to body Arcane, surpass it in viewership… Arcane is the Joker lighting cash on fire, and it’s great,” he said. “With season 2 of Devil May Cry, I want to beat that. Show up to a tank fight with a water balloon and destroy the tank. Because that’s cool.”

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June 21, 2025 0 comments
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$200 GPU Face-off: Nvidia vs AMD vs Intel
Product Reviews

$200 GPU face-off: Nvidia RTX 3050, AMD RX 6600, and Intel Arc A750 duke it out at the bottom of the barrel

by admin June 21, 2025



It’s a tough time to be a gamer on a tight budget. The AI boom has made fab time a precious resource. There’s no business case for GPU vendors to use their precious TSMC wafers to churn out low-cost, low-margin, entry-level chips, much as we might want them to.

The ever-shifting tariff situation in the USA means prices are constantly in flux. And ever-increasing VRAM requirements mean that the 4GB and 6GB graphics cards of yore are being crushed by the latest games. Even if you can still find those cards on shelves, they’re not smart buys.

So what’s the least a PC gamer can spend on a new graphics card these days and get a good gaming experience? We tried to find out.


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We drew a hard line at cards with 8GB of VRAM. Recent graphics card launches have shown that 8GB is the absolute minimum for gamers who want to run modern titles at a 1080p resolution.

PC builders in this bracket aren’t going to be turning on Ray Tracing Overdrive mode in Cyberpunk 2077, or RT more generally, which is where VRAM frequently starts to become a true limit. Even raster games can challenge 8GB cards at 1080p with all settings maxed, though.

We also limited our search to modern cards that support DirectX 12 Ultimate. You might find a cheap GPU out there with 8GB of VRAM, but if it doesn’t support DirectX 12 Ultimate, it’s truly ancient.

Within those constraints, we found three potentially appealing options, all around the $200 mark. The Radeon RX 6600 is available for just $219.99 at Newegg right now in the form of ASRock’s Challenger D model. Intel’s Arc A750 can be had for $199.99, also courtesy of ASRock. Finally, the GeForce RTX 3050 8GB is still hanging around at $221 thanks to MSI’s Ventus 2X XS card. We pitted this group against each other to find out whether any of them are still worth buying.

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Raster gaming performance

We whipped up a quick grouping of a few of today’s most popular and most advanced games at 1080p and high or ultra settings without upscaling enabled, along with a couple older titles, to get a sense of how these cards still perform. We also did 1440p tests across a mix of medium and high settings (plus upscaling on Alan Wake 2) to see how these cards handled a heavier load.

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The Arc A750 consistently leads in our geomean of average FPS results at 1080p. It’s 6% faster than the RX 6600 overall and 22% faster than the RTX 3050. At 1440p, the A750 leads the RX 6600 by 18% and the RTX 3050 by 25%.

The Arc A750 also leads the pack in the geomean of our 99th-percentile FPS results. It delivered the smoothest gaming experience across both resolutions.

Some notes from our testing: Alan Wake 2 crushes all of these cards, and you’re going to want some kind of upscaling to make it playable. Given the option, we’d also turn Nanite and Lumen off in any Unreal Engine 5 title that supports them, as they either tank performance (in the case of the RTX 3050 and A750) or introduce massive graphical errors (as seen on the Radeon RX 6600 in Fortnite).

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There’s supposed to be ground there… (Image credit: Tom’s Hardware)There’s supposed to be ground there… (Image credit: Tom’s Hardware)

The major Fortnite graphics corruptions we saw on the RX 6600 have been reported for months across multiple driver versions on all graphics cards using Navi 23 GPUs, not just on the RX 6600, and it’s not clear why AMD or Epic hasn’t fixed them. The RX 6600 is also the single most popular Radeon graphics card in the Steam hardware survey, so we’re surprised this issue is still around. We’ve brought it up with AMD and will update this article if we hear back.

⭐ Winner: Intel

Ray tracing performance

Let’s be blunt: don’t expect a $200 graphics card to deliver acceptable RT performance. 8GB of VRAM isn’t enough to enable the spiffiest RT effects in today’s titles; the visual payoff usually isn’t worth the performance hit, and enabling upscaling at 1080p generally compromises visual quality, even as it claws back some of that lost performance. It’s better to put other priorities first (or to save up for a more modern, more powerful graphics card).

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

Even with those cautions in mind, we were surprised to see that the Arc A750 can still deliver a reasonably solid experience with RT on in older titles. Doom Eternal still runs at high frame rates with its sole RT toggle flipped on, and Cyberpunk 2077 offers a solid enough foundation for enabling XeSS at 1080p and medium RT settings if you’re hell-bent on tracing rays.

Black Myth Wukong overwhelms the A750 even with low ray tracing settings and XeSS Balanced enabled, though, so performance tanks. XeSS also introduces plenty of intrusive visual artifacts that make it unusable in this benchmark, and the game’s FSR implementation is no better. It’s modern RT titles like this where 8GB cards like the A750 are most likely to end up struggling.

The RTX 3050 does OK with the relatively light RT load of Doom Eternal, but it can’t handle Cyberpunk 2077 well enough to create a good foundation for upscaling, and Black Myth Wukong is also out of the question.

The RX 6600 has the least advanced and least numerous RT accelerators of the bunch, so its performance lands it way at the back of the pack.

⭐ Winner: Intel

Upscaling

The RTX 3050 is the only card among these three that can use Nvidia’s best-in-class DLSS upscaler, which recently got even better in some games thanks to the DLSS 4 upgrade and its transformer-powered AI model. DLSS is an awesome technology in general, and Nvidia claims that over 800 games support it; however, the performance boost it offers on the RTX 3050 isn’t particularly great. This is not that powerful a GPU to begin with, and multiplying a low frame rate by a scaling factor just results in a slightly less low frame rate.

Four years after its introduction, some version of AMD’s FSR is available in over 500 games, and it can be enabled on virtually every GPU. That ubiquity is good news for the RX 6600 (and everybody else), but there’s a catch: FSR’s delivered image quality so far has tended to be worse than DLSS and XeSS. The image quality gap appears set to close with FSR 4, but the Radeon RX 6600 won’t get access to that tech. It’s reserved for RX 9000-series cards only.

Intel’s XeSS upscaler can be enabled on graphics cards from any vendor if a game supports it, although the best version of the XeSS model only runs on Arc cards. XeSS is available in over 200 titles, so even though it’s not as broadly adopted as DLSS or FSR, it’s fairly likely you’ll find it as an option. We’d prefer it over FSR on an Arc card where it’s available, and you should try it on Radeons to see if the results are better than AMD’s own tech.

⭐ Winner: Nvidia (generally), AMD (in this specific context)

Today’s best Intel Arc A750, AMD Radeon RX 6600 and Nvidia RTX 3050 deals

Frame generation

The RTX 3050 doesn’t support DLSS Frame Generation at all. If you want to try framegen on this card, you’ll have to rely on cross-vendor approaches like AMD’s FSR 3 Frame Generation.

Intel’s Xe Frame Generation comes as part of the XeSS 2 feature set, and those features are only baked into 22 games so far. Unless one of your favorite titles already has XeSS 2 support, it’s unlikely that you’ll be able to turn on Intel’s framegen tech on your Arc card. As with the RTX 3050, your best shot at trying framegen comes from AMD’s FSR 3.

AMD’s FSR Frame Generation tech comes as part of the FSR 3 feature set, which has been implemented in 140 games so far. As we’ve noted, FSR 3 framegen is vendor-independent, so you can enable it on any graphics card, not just the RX 6600.

AMD’s more basic Fluid Motion Frames technology also works on the RX 6600, but only in games that offer an exclusive fullscreen mode. Since Fluid Motion Frames is implemented at the driver level, it lacks access to important motion vector information that FSR3 Frame Generation gets. FMF should be viewed as a last resort.

⭐ Winner: AMD

Power

The RTX 3050 is rated for 115W of board power, but it doesn’t deliver particularly high performance to go with that rating. It’s just a low-power, low-performance card.

The Radeon RX 6600 delivers the best performance per watt in this group with its 132 W board power. It needs 15% more power than the RTX 3050 to deliver about 14% more performance at 1080p.

Intel’s Arc A750 needs a whopping 225 W to deliver its strong performance in gaming, or nearly 100W more than the RX 6600. That’s 70% more power for just 6% higher performance at 1080p, on average. Worse, Intel’s card also draws much more power at idle than either the RX 6600 or A750 without tweaking BIOS and Windows settings to mitigate that behavior.

⭐ Winner: AMD

Drivers and software

Nvidia’s Game Ready drivers reliably appear alongside the latest game releases, and Nvidia has a history of quickly deploying hotfixes to address specific show-stopping issues. Users have reported that Nvidia’s drivers have been getting a little shaky alongside the release of RTX 50-series cards, though, and we’ve seen evidence of that same instability in our own game testing.

Games aren’t the only place where drivers matter. Nvidia’s massive financial advantage over the competition means that non-gamers who still need GPU acceleration, like those using Adobe or other creative apps, can generally trust that their GeForce card will offer a stable experience with that software.

The Nvidia App (formerly GeForce Experience) includes tons of handy features, like one-click settings optimization and game recording tools. Nvidia also provides useful tools like Broadcast for GeForce RTX owners free of charge. We don’t think you should pick the RTX 3050 for gaming on the basis of Nvidia’s drivers or software alone, though.

Intel has kept up a regular pace of new driver releases with support for the latest games, although more general app support may be a question mark. Intel Graphics Software has a slick enough UI and an everything-you-need, nothing-you-don’t feature set for overclocking and image quality settings. We wouldn’t choose an Arc card on the basis of Intel’s software support alone, but the company has proven its commitment to maintaining its software alongside its hardware.

AMD releases new graphics drivers on a monthly cadence, but some big issues may be getting through QA for older products like the RX 6600. Even in the limited testing we did for this face-off, we saw show-stopping rendering bugs in the latest version of Fortnite with Nanite virtualized geometry enabled. Users have been complaining of this issue for months, and it seems widespread enough that someone should have noticed by now.

The AMD Software management app boasts a mature, slick interface and useful settings overlay, along with plenty of accumulated features like Radeon Chill that some enthusiasts might find handy.

⭐ Winner: Nvidia

Accelerated video codecs

You probably don’t need a $200 discrete GPU for video encoding alone. If you already have a modern Intel CPU with an integrated graphics processor, you can already get high-quality accelerated video encoding and decoding without buying a discrete GPU.

That said, if you don’t have an Intel CPU with integrated graphics and you must have a high-quality accelerated video codec for transcoding, the RTX 3050 could be worth it as a light-duty option. If NVENC is all you want or need, though, the even cheaper (and less powerful) RTX 3050 6GB can be had for a few bucks less.

The Arc A750’s video engine supports every modern codec we’d want, and it offers high quality and performance. The high power requirements of the A750 (even at idle and under light load) make it unappealing for use in something like a Plex box, though. If accelerated media processing is all you need, you can still pick up an Arc A380 for $140.

The less modern accelerated video codec on the Radeon RX 6600 (and in Ryzen IGPs) produces noticeably worse results than those of AMD or Intel. It works fine in a pinch, but you will notice the lower-quality output versus the competition. If you’re particular about your codecs, look elsewhere.

⭐ Winner: Two-way tie (Intel and Nvidia)

Virtual reality

While VR hasn’t changed the world as its boosters once promised it would, the enduring popularity of apps like Beat Saber and VRChat means that we should at least give it a cursory look here.

The RTX 3050 and Radeon RX 6600 technically support basic VR experiences just fine, although you may find their limited power requires enabling performance-boosting tech like timewarp and spacewarp to get a comfortable experience.

Intel doesn’t support VR HMDs on the Arc A750 (or any Arc card at all, for that matter), so it’s a total no-go if you want to experience VR on your PC.

⭐ Winner: Two-way tie (AMD and Nvidia)

Bottom line

Swipe to scroll horizontallyHeader Cell – Column 0

AMD RX 6600

Nvidia RTX 3050 8GB

Intel Arc A750

Raster Performance

Row 0 – Cell 1 Row 0 – Cell 2

❌

Ray Tracing

Row 1 – Cell 1 Row 1 – Cell 2

❌

Upscaling

❌

Row 2 – Cell 2 Row 2 – Cell 3

Frame Generation

❌

Row 3 – Cell 2 Row 3 – Cell 3

Power

❌

Row 4 – Cell 2 Row 4 – Cell 3

Drivers

Row 5 – Cell 1

❌

Row 5 – Cell 3

Accelerated Codecs

Row 6 – Cell 1

❌

❌

Virtual reality

❌

❌

Row 7 – Cell 3

Total

4

3

3

Let’s be frank: it’s a rough time to be buying a “cheap” graphics card for gaming. To even touch a modern GPU architecture, you need to spend around $300 or more. $200 is the bottom of the barrel.

8GB of VRAM is a compromise these days, but our experience shows that you can get by with it at 1080p if you’re willing to tune settings. It isn’t reasonable to slam every slider to ultra and expect a good experience here. Relax some settings, enable upscaling when you need it, and you can still have a fun time at 1080p with just two Franklins in your wallet.

So who’s our winner? Not the GeForce RTX 3050. This card trails both the Radeon RX 6600 and Arc A750 across the board. You can’t enable DLSS Frame Generation on the RTX 3050 at all, and we’re not sure that getting access to the image quality of GeForce-exclusive DLSS 4 upscaling is worth dealing with this card’s low baseline performance. Unless you absolutely need a specific feature or capability this card offers, skip it.

Even four years after its launch, the Radeon RX 6600 is still solid enough for 1080p gaming. It trailed the Arc A750 by about 6% on average at 1080p (and about 15% at 1440p).

If it weren’t for this performance gap, the RX 6600’s strong showing in other categories would make it our overall winner. But not every win carries the same weight, and performance matters most of all when discussing which graphics card is worth your money.

That said, the RX 6600’s performance per watt still stands out. It needs 90 W less power than the A750 to do its thing, and it’s well-behaved at idle, even with a 4K monitor. If you have an aging or weak PSU, the RX 6600 might be your upgrade ticket.

AMD’s widely adopted and broadly compatible FSR upscaling and frame generation features help the RX 6600’s case, but they also work on the RTX 3050 and A750, so it’s kind of a push. The only real downsides to the RX 6600 are its dated media engine and poor RT performance. We also saw troubling graphical glitches in titles as prominent as Fortnite on this card that we didn’t experience on the Intel or Nvidia competition.

That leaves us with the Arc A750. This card delivers the most raw gaming muscle you can get for $200 at both 1080p and 1440p, but it comes with so many “buts.” Its high power requirements might make gamers with older or lower-end PSUs think twice. Intel’s graphics driver can be more demanding on the CPU than the competition, meaning older systems might not be able to realize this card’s full potential. And older systems that don’t support Resizable BAR won’t work well with the A750 at all.

Our experience shows that the A750 can stumble with Unreal Engine 5’s Lumen and Nanite tech enabled, and not every game exposes them as a simple toggle like Fortnite does. More and more studios are using UE5 as the foundation for their games, so there’s a chance this card could underperform in future titles in spite of its still-strong potential.

If you can’t spend a dollar more than $200 and you don’t mind risking the occasional performance pitfall in exchange for absolute bang-for-the-buck, the Arc A750 is still worth a look. If you want a more mature, well-rounded card, the Radeon RX 6600 is also a good choice for just a few dollars more. But if you have the luxury of saving up enough to get even an RTX 5060 at $300, we’d think long and hard about spending good money to get an aging graphics card.

Bottom line: None of these cards could be described as outright winners. Intel, AMD, and Nvidia all have plenty of opportunity to introduce updated GPUs with modern architectures in this price range, but there are no firm signs that any of them plan to (at least on the desktop). Until that happens, PC gamers on strict budgets will have to pick through older GPUs like these on the discount rack when buying new, or hold out for a used card with all its attendant risks.



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June 21, 2025 0 comments
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Cedric Coward forgoes Duke, to remain in NBA draft
Esports

Cedric Coward forgoes Duke, to remain in NBA draft

by admin May 24, 2025


  • Jonathan GivonyMay 24, 2025, 11:34 AM ET

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      NBA draft analyst and writer
      Joined ESPN.com in July 2017
      Founder and co-owner of DraftExpress.com, a private scouting and analytics service used by NBA, NCAA and international teams

Cedric Coward is keeping his name in the 2025 NBA draft and will forgo the opportunity to play at Duke next season, he told ESPN on Saturday.

“This is the best opportunity for me to achieve part of my dream, which is making the NBA,” Coward said. “Everything is pointing in the right direction right now to follow that.”

Coward, a 21-year-old senior, spent the past season at Washington State, but he was forced to redshirt after suffering a partially torn shoulder labrum that sidelined him after six games and required season-ending surgery. He was averaging 17.7 points, 7.0 rebounds, 3.7 assists and 1.7 blocks per game, shooting 40% from 3 and drawing significant attention in NBA circles due to his unique backstory, measurables and outstanding productivity.

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“NBA teams learned that the injury wasn’t a setback,” Coward said. “I got better and became more profound in all the different details of my game. I improved tremendously in aspects that I needed to work on, which showed in my athletic testing and shooting. I’m stronger mentally, physically and emotionally now.”

Coward entered the NCAA transfer portal and in late April announced he had committed to Duke after taking an official visit, spurning interest from the likes of Alabama, Kansas, Washington and Florida.

“Even though I am staying in the draft, I picked Duke for a reason,” Coward said. “I feel like I’m halfway in the brotherhood. This was a difficult decision at first, but after the combine, it became a lot easier with the path I wanted to take.

“This was always the main goal. Even if I went to Duke, it would have been in order to get to this level. I feel like I am ready. It didn’t hurt that I did pretty well at the combine.”

Coward’s standing with NBA teams has risen amid a strong predraft process that boosted him from fringe prospect to projected first-round pick, resulting in his decision to remain in the draft without ever playing a single game for Duke.

He measured an enormous 7-foot-2¼ wingspan at the NBA draft combine, tested a 38½-inch max vertical leap, ranked as one of the best shooters in drills (making 71% of his aggregate attempts) and conducted a well-attended pro day in Los Angeles on Tuesday organized by Life Sports Agency, where he demonstrated his physical tools, perimeter shooting and conditioning.

Coward improbably started his career at Division III Willamette in 2021, earning Northwest Conference Freshman of the Year honors. He transferred after his freshman year to Eastern Washington, where he spent two seasons under coach David Riley, becoming a Big Sky All-First Team member in 2024. When Riley was named the coach at Washington State, Coward followed him to Pullman, Washington, appearing to be en route to an all-conference campaign in the WCC before injuring his shoulder.

A young senior, not turning 22 until Sept. 11, Coward fits a mold every NBA team is seeking with his length, perimeter shooting, defensive potential and late-blooming trajectory.

Coward, projected as the No. 30 pick in ESPN’s latest mock draft, will be cleared for full contact activity on June 14. He said he has visited two NBA teams for private one-on-zero workouts — the Boston Celtics and Oklahoma City Thunder — and has worked out in Los Angeles in front of another seven teams that came to evaluate him.

“I see myself as a draft pick,” Coward said. “I’m looking for a team that wants to take a chance on me. I’ve gotten really positive feedback. A lot of teams have been coy, not showing exactly how they feel. It doesn’t matter if it’s a guarantee or not, there’s still work ahead of me. There are only 59 picks. If I am fortunate to be one of those 59, it’s all a blessing. If I am 1 or 59, it doesn’t really matter. There’s always work to be done. It doesn’t matter what spot. It’s more about what team will give me the opportunity to show what I can do on the court.”

The NBA draft will be held June 25-26 at the Barclays Center in Brooklyn, New York.

Jonathan Givony is an NBA draft expert and the founder and co-owner of DraftExpress.com, a private scouting and analytics service used by NBA, NCAA and international teams.



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