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Esports

Japanese horse jockey academy rejects all applicants for first time in 40 years due to weight

by admin September 4, 2025



A horse jockey training academy in Japan has rejected all of its applicants for the first time in 40 years, partly due to concerns over the hopeful riders’ weight.

The Japan Racing Association, founded in 1982, trains up-and-coming horse jockeys in the ways of riding, safely handling their animals, and the legalities of horse racing in a rigorous three-year program.

In fact, the JRA is so strict that in 2023, only seven out of 192 total applicants were accepted into its training course.

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These candidates will not be making their debut in 2025, though; four of the seven trainees dropped out of the program, and the remaining three riders were deemed unfit to race this year.

In fact, all three of these applicants must repeat a year, meaning that the earliest they’ll be able to grace the track will be sometime in 2026.

Unsplash.com: Philippe OurselThe Japan Riding Association has rejected all its applicants for their 2025 debut for the first time in 40 years.

The Japan Racing Association disclosed this information in a public statement in September 2025 — and while they didn’t acknowledge any specific reason as to why no new racers were debuting this year, they did mention three big issues.

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JRA cites weight concerns after rejecting all applicants’ 2025 debut

First, the JRA cited concerns over the trainees’ weights. In the sport of horseracing, jockeys must maintain a slim physique to protect the health of their horse, as well as ensure fair competition. Essentially, if one horse is carrying too much weight, it’s likely that they’ll fall behind the rest of the riders.

The JRA said that its remaining applicants struggled to meet the necessary race requirements to make their debut this year. In Japan, male jockeys must weigh in at 52-54 kg (114 – 119 lbs). Female racers must weigh even less.

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The same is true in other countries. For example, in the United States, riders who want to compete in the famous Kentucky Derby must weigh in below 126 lbs.

Unsplash.com: Jeff GriffithHorse jockeys must maintain a low weight to both protect the health of their horse and maintain the integrity of the competition.

Another concern cited by the JRA was the unauthorized use of smartphones. The Association is quite strict about the use of communications devices, partly to help trainees focus on the course and partly to avoid leaking any sensitive information that could compromise a race’s outcome.

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As reported by Japanese news outlet SoraNews24, the night before a race, jockeys are prohibited from using communications devices past 9 PM until their race is finished, and must spend the night in a JRA dormitory.

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Unfortunately for hopeful riders, this means no playing Umamusume before hitting the racetrack. Instead, they’ve got to focus on their real-life animals or risk getting drop-kicked out of the JRA, Gold Ship-style.



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September 4, 2025 0 comments
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These PC systems were more than slightly overpriced
Gaming Gear

$175,000 computer server package acquired by mayor flagged as suspicious due to an apparent 1,300% markup

by admin August 31, 2025



A recently elected mayor has brought to light a costly computer systems deal, which was signed, sealed, and delivered by their predecessor. On her Facebook page, Mayor Sally A. Lopez shares photos and documents confirming that her predecessor acquired a “10 million System Server Package.” Assuming we are talking Philippine pesos, that’s equivalent to about USD $175,000. However, the 16 systems look bargain-basement – at best – being based on old Intel 11th Generation processors, with generic case and power choices. According to our calculations, someone appears to have enjoyed a 1,300% markup.

Image 1 of 2

(Image credit: Mayor Sally A. Lopez )(Image credit: Mayor Sally A. Lopez )

The implications of the new mayor’s post seem pretty straightforward. Perhaps they were elected on a platform of cleaning up corruption. Signing off on a computer server deal for significantly more than the expected cost indicates that the previous mayor’s team was either uninformed or perhaps shared in some part of the profits. Neither conclusion is reasonable.

Lopez had earlier shared a post by politics-centric Ukc Ibrahim. That post claimed that the new mayor questioned the old mayor about the 10 million System Server Package purchase. “The price is really high,” Lopez is quoted as saying. “And it hasn’t even been tested to see if it works or not, but Former Mayor Bajada paid for it right away.” (machine translation).


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(Image credit: Mayor Sally A. Lopez)

Unfortunately, this Ukc Ibrahim seems to have mistakenly called out the prior mayor, indicating that the huge expenditure was for a single PC. Some social media and tech channels are still spreading this mistake.

We’re glad to see Lopez clear up the single PC vs 16 PCs error now, though she could have let the dirt on her predecessor stand.

Our calculations

We performed some quick calculations to estimate the cost of a 16-computer package with similar components (based on Intel Core i7-11700 CPU, 16GB RAM, and 512GB SSD key specs). We scoured Newegg for these and the other necessary hardware components to create a basic setup. Additionally, we note that the ‘package’ included items such as 16 monitors, sets of input peripherals, and UPS systems. There wasn’t any mention of software.

  • Newegg U.S. prices
  • $320 (CPU) + $100 (mobo) + $40 (RAM) + $40 (storage) + $70 (PSU) + $40 (case) + $60 (UPS) + $100 (monitor) + $25 (keyboard/mouse set) = $775
  • For sixteen such systems, we come to a $12,400 total.

There’s a lot of room for error in our math, and indications suggest that some of these PCs may have come with HDDs, as well as (or instead of) SSDs. There’s also the question of software. But there’s also a very long way to go to reach the equivalent of $175,000. We cannot find anything in the pictures or documents to justify the total price being multiplied by 14.

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Intel’s 11th Generation processors for desktop PCs debuted in 2021, yet samples like the Core i7-11700, which appear to be what the sixteen PCs are spec’d with, seem to be overpriced in our U.S.-based Newegg findings. They’re even costlier than Intel’s i7-12700 CPUs for some reason. We’d expect the PC systems supplier in the Philippines to have steered customers towards the Core i7-11700 CPUs, as they were a bargain or surplus processor at the time.

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August 31, 2025 0 comments
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TSMC logo and biker head.
Gaming Gear

TSMC reportedly cuts Chinese chipmaking tools from 2nm fabs as suppliers face scrutiny due to emerging new US restrictions

by admin August 29, 2025



TSMC will no longer use Chinese-made equipment in its 2nm chip production lines, according to reports from both Digitimes and Nikkei Asia. The change comes as U.S. lawmakers advance the Chip EQUIP Act, a proposal that would prohibit companies receiving American subsidies from buying tools from “foreign entities of concern,” including Chinese firms such as AMEC and Mattson Technology.

Nikkei Asia writes that while Chinese equipment was present in TSMC’s earlier advanced fabs, the company has chosen to qualify only Japanese, American, and European tools as it ramps up 2nm production in Hsinchu and Kaohsiung, with Arizona to follow. That ensures its most advanced fabs are insulated from potential U.S. restrictions at a time when federal incentives are a crucial factor in global expansion.

2nm a major transition for TSMC

The upcoming 2nm (N2) process marks a critical moment for the world’s largest contract chipmaker. It’ll be the first production technology by TSMC to feature gate-all-around (GAA) transistors, the chip industry’s first significant structural shift since FinFETs, and is expected to enter production within the next few months.


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According to TSMC, 2nm will bring “full node improvements,” including a 10% to 15% boost in performance and a 25% to 30% reduction in power draw. With so much riding on the transition, TSMC’s choice of equipment suppliers has already had a huge impact on factors like yield, but now the company has to balance this with safeguarding U.S. market access and reassuring customers like Apple and Nvidia that production will not be disrupted by politics.

But while Nikkei Asia highlights the elimination of Chinese equipment, Digitimes paints a picture of broader supplier unease. The outlet reports that TSMC has begun auditing Taiwanese equipment and materials providers, focusing on profit margins and exposure to China.

Vendors with gross margins well above TSMC’s own ~58% benchmark, or with heavy reliance on Chinese sales, may be excluded from its 2026 approved vendor list. According to Digitimes, some companies have already lost orders. That raises the possibility that TSMC is using the geopolitical moment to both align with U.S. policy and tighten control over supplier costs and risk profiles.

Supply chain realignment

Taken together, the two reports indicate a supply chain realignment is occurring on two fronts. On the one hand, TSMC is cutting ties with Chinese tools to pre-empt Washington’s restrictions and maintain eligibility for subsidies. On the other hand, it appears to be using the same momentum to reshape its local supply chain, favoring vendors who align with its financial and geopolitical strategy.

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This signals that TSMC’s decoupling from suppliers isn’t entirely about politics but also a way for the company to consolidate its leverage over suppliers. By enforcing margin discipline and reducing exposure to Chinese firms, TSMC helps its partners remain competitive without jeopardizing its own regulatory position. The risk is that some Taiwanese firms could pivot further toward China, deepening the divide that TSMC is trying to manage.

Ultimately, the race to 2nm is being shaped as much by politics and economics as by transistor physics. We’ll still get faster, more efficient chips on schedule (knock on wood), but the supply chain is narrowing to a smaller pool of politically acceptable players.

Follow Tom’s Hardware on Google News, or add us as a preferred source, to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button!



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August 29, 2025 0 comments
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"It really sucks" Battlefield 6 technical director bummed out about those unable to play due to Secure Boot requirement, believes anti-cheat cat-and-mouse game will "never end"
Game Reviews

It really sucks” Battlefield 6 technical director bummed out about those unable to play due to Secure Boot requirement, believes anti-cheat cat-and-mouse game will “never end

by admin August 28, 2025


The Battlefield 6 open betas proved exceptionally popular earlier this month for many, but a significant portion of the PC playerbase were met with a daunting wall to play thanks to the game’s Secure Boot requirement. This technical hurdle is in place for the game’s anti-cheat, a kernel-level bit of software dedicated to curbing a rising cheating problem across online FPS games.

Alas, the Battlefield 6 beta still had a few cheaters running around and ruining things for their fellow players. To find out more about whether Battlefield 6’s Javalin anti-cheat was successful in the eyes of EA, Eurogamer sat down to talk to Battlefield 6 technical director Christian Buhl. Buhl would express pride at the anti-cheat team’s work, sadness for those unable to play due to the Secure Boot requirement, and resigned to him and his peer’s fate in the endless battle against cheaters.

Cheeck out some Battlefield 6 multiplayer gameplay here!Watch on YouTube

“We were pretty happy with how the anti-cheat performed,” Buhl beamed when asked how he felt the anti-cheat held up during the betas. “Obviously I’ll say we can never be perfect, anti-cheat is always a cat-and-mouse game where we’re constantly going back and forth and keeping on top of what the cheaters are doing. But from the beginning this was something we put a high priority on, so when we launch this game we have a really strong anti-cheat program in place.”

Buhl would elaborate by sharing that Battlefield 6 had two anti-cheat teams working on the game, in what he described as a “pretty massive investment” by EA. There’s the EA anti-cheat team that built the Javalin anti-cheat team, as well as the Battlefield 6 anti-cheat team that focused on “integrating EA’s technology as well as monitoring and all the other responsibilities you’d expect from an anti-cheat team”.

The reason for this expense is to ensure a “fair play experience”, which was “critical to Battlefield’s success” according to Buhl. The cost for the user is granting additional access to Battlefield Studios’ and EA’s anti-cheat, as well as enabling Secure Boot on their PC. This led to many turning away from the PC beta, something Buhl is bummed out about.

Those able to get the game running are having a blast.

“The fact is I wish we didn’t have to do things like Secure Boot” Buhl admits. “It does prevent some players from playing the game. Some people’s PCs can’t handle it and they can’t play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things.”

Buhl continues: “Unfortunately these are some of the strongest tools in our toolbox to stop cheating. Again, nothing makes cheating impossible, but enabling Secure Boot and having kernel-level access makes it so much harder to cheat and so much easier for us to find and stop cheating.”

So where does this cat-and-mouse game end? Does it ever end, and will players have to get used to providing kernel-level access, enabling Secure Boot, and opening their door to other technical requirements for new games?

“The short answer is it never ends,” states Buhl. “We expect our anti-cheat team will continue working on technology, and if at some point there’s a new technological requirement that we’ll have to add that’s critical to securing the fairness of the game, we’ll do that. Or we’ll certainly evaluate that. Anti-cheat never ends, it’s a constant cat-and-mouse game. We’re never going to win. Hopefully they’re never going to win. But in the end, we want to be as safe and secure as possible.



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August 28, 2025 0 comments
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Demonschool delayed due to Hollow Knight Silksong release, "the GTA of indie games"
Game Reviews

Demonschool delayed due to Hollow Knight Silksong release, “the GTA of indie games”

by admin August 26, 2025



Demonschool, the forthcoming RPG Eurogamer described as “Persona meets Buffy”, has been delayed once again due to the surprise release of Hollow Knight Silksong.


The game was originally intended for a release last year, but was delayed until 3rd September this year. Now it’s moved back to 19th November thanks to “brutal” market conditions.


The decision appears to have been made by publisher Ysbryd Games. “With 11 years under our belt as an indie publisher, we at Ysbryd Games are reasonably qualified to say that any point of 2025 on balance, has been or will be as brutal as market conditions can get when it comes to releasing a game,” it wrote in a statement on social media. “Crueler still, that we should find out with such short notice that Hollow Knight Silksong will launch just one day after our planned release for Demonschool.”

Demonschool release date trailerWatch on YouTube


Visibility is of prime importance for the publisher; as such “we would not be doing our game any favours by wading into waters we can clearly see are blood red”. Instead, it wants to allow Silksong to have its moment, and for Demonschool to follow.


The publisher has also confirmed there will be no more delays after this. Until release, more time will be spent polishing and enhancing the game experience, with more endings and minigames originally planned for a post-release patch to be included at launch.

This was not our choice but we understand why the choice was made. We aren’t mad at Ysbryd but at the situation. Dropping the GTA of indie games with 2 weeks notice makes everyone freak out. Ysbryd is being a good partner and paying for the delay. We’re sorry this is happening. https://t.co/uz2FlPMUNi

— Necrosoft Games | wishlist Demonschool now! (@necrosoftgames) August 25, 2025

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“This was not our choice but we understand why the choice was made,” wrote the developer Necrosoft Games in response. “We aren’t mad at Ysbryd but at the situation. Dropping the GTA of indie games with 2 weeks notice makes everyone freak out. Ysbryd is being a good partner and paying for the delay. We’re sorry this is happening.”


I went hands-on with a demo of Demonschool last year and came away impressed by its haunted university setting, graphic style, and turn-based combat.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.





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August 26, 2025 0 comments
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Xbox Reveals ROG Xbox Ally X Handheld Release Date But Not Price, Due To 'Macro-Economic Conditions'
Game Updates

Xbox Reveals ROG Xbox Ally X Handheld Release Date But Not Price, Due To ‘Macro-Economic Conditions’

by admin August 21, 2025


We’re officially in the Gamescom cycle, which means a steady stream of previews, like our hands-on impressions of Hollow Knight: Silksong, and news tidbits. Xbox provided the latter today, announcing that its upcoming handheld line, the ROG Xbox Ally and Ally X, will hit store shelves on October 16, just two months from now.

However, while the release date is clear, we don’t yet know how much either product will cost. In a roundtable interview with IGN, Asus senior vice president Shawn Yen said, “I think we will have to… we need more time to figure the macro-economic impact to pricing, and that’s why we’ll be sharing more later, in September and October.” Because the prices aren’t yet live, neither are pre-orders.

The handheld is made in partnership with Asus, a company that has been producing the ROG Ally handheld for a few years now. The cheaper models currently retail for around $500 USD, so it’s likely that a partnership between Asus and Xbox would go for around that amount or higher.

Xbox’s release date announcement also detailed some of the handheld’s new features, including a handheld compatibility program, which helps to indicate which games are best suited for handheld play, similar to the Steam Deck’s verification program. On Xbox, games will either be “Handheld Optimized” or “Mostly Compatible,” with the latter requiring “minor in-game setting changes for an optimal experience on handheld.” There’s also a “Windows Performance Fit” rating to judge how well the game will run on your device.

Stay tuned to our Game Informer coverage to see our hands-on impressions with these devices. In the mean time, catch up on the coolest games we’ve played at Gamescom 2025, which we’ll be updating as the week continues.



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August 21, 2025 0 comments
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