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The forces behind the astonishing success of drug dealing simulator Schedule I
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The forces behind the astonishing success of drug dealing simulator Schedule I

by admin June 4, 2025


Schedule I is one of the most surprising success stories of 2025. TVGS’ drug manufacturing and dealing simulator rocketed to the top of Steam’s Global Top Sellers when it released in late March, and has remained among the bestselling games on the platform ever since.

More remarkable still, Schedule I was created by a solo developer with minimal marketing budget.

How, then, did Schedule I navigate a fiercely competitive Steam market, which in March saw major releases like Split Fiction and Assassin’s Creed Shadows alongside dozens of indie games, to become one of 2025’s biggest hits? The answer is a combination of an appealing theme, a potent mix of mechanics that appeal to numerous audiences, broader shifts in player tastes, and good old-fashioned luck.

The most obvious contributing factor to Schedule I’s success is its subject matter. A game about building a criminal empire through the manufacture and distribution of drugs, Schedule I blends business management, open world exploration, driving, and combat all linked together through the theme of criminality.

“[Crime] is a subject matter that many major publishers steer clear of, despite Grand Theft Auto proving that there is a massive opportunity for more gritty gameplay experiences.”

Katie Holt, Ampete Analysis

In this manner, Schedule I bears many surface similarities to Grand Theft Auto, which likely played into its appeal. “With Grand Theft Auto 6 on the horizon – albeit delayed until May 2026 – players are eager for something to fill that space, and indie developers are much faster at responding to trends than larger gaming companies,” says Katie Holt, senior research analyst at Ampere Analysis.

Indeed, players have been waiting for a new Grand Theft Auto for more than a decade, and few games have attempted to fill the gap left by Rockstar across that period. This is very different from twenty years ago, when GTA had numerous imitators (like the Saints Row and True Crime series) that aspired to carve a slice of its criminal empire.

“[Crime] is a subject matter that many major publishers steer clear of, despite Grand Theft Auto proving that there is a massive opportunity for more gritty gameplay experiences,” Holt observes.

Yet while Schedule I shares a theme and some broader systems with GTA that may have attracted some fans of Rockstar’s games, it’s built upon different foundations. Schedule I is all about the process of drug dealing, featuring detailed systems for manufacturing various narcotics and a comprehensive management layer for controlling the day-to-day operation of your business.

Part GTA, part sim

This enabled Schedule I to capture another significant Steam audience, simulation enthusiasts. “Schedule I has a great twist on the ‘first-person levelling-up’ simulator grind,” says Simon Carless, founder of GameDiscoverCo. “Since Supermarket Simulator unlocked a perfect combo of resource management and small business grind in February 2024, there’s been a series of ‘simulator’ games that are easy and intuitive to control, and have the gameplay loop dialled-in. Schedule I is really a continuation of this.”

Crucially, Schedule I’s simulation is rich enough to appeal to sim lovers, but it isn’t so interactively detailed as to put off players who come to it for GTA-style criminal shenanigans. Its drug manufacturing process is presented as a sequence of fun, highly tactile minigames, while its art-style is cartoonish and lighthearted.

“PlayWay-adjacent hit Drug Dealer Simulator always felt more grim and fiddlier than Schedule I, which has South Park-ish characters and wit. So there’s just something that’s a bit more intuitive and mass market about it,” Carless adds.

Alongside the underlying quality of the game and the overlapping audiences it is able to court, Schedule I may also have benefited from a broader shift in gaming tastes. “Over the past couple of years, we have seen viral hits made by smaller developers pop up all over. Balatro, Content Warning, Lethal Company, Chained Together, etc,” says Michael Wagner, Senior Market Analyst at Newzoo.

“There have also been notably fewer AAA titles (outside of the annual release titles like Call of Duty and EA FC) that have been showing up since 2023. This may be creating more breathing room for these types of titles to get in front of more players.”

All three analysts agree that a key element in Schedule I’s success is the inclusion of cooperative play. “Having a robust co-op mode can aid in the longevity of a title, particularly when a strong community is built around it,” Holt explains. Wagner further points out that like many co-op games, Schedule I has a relatively low price point. “These titles are often more accessible from a price perspective ($20 and less), particularly for co-op games, making it easier for entire friend groups to pick up copies and play together.”

Carless, meanwhile, notes that Schedule I has been “getting a lot of added juice and influencer reach from super-entertaining co-op gameplay. Your favorite streamers hiding in a dumpster from the cops? It’s a big multiplier of interest.” Indeed, without any coordinated marketing, Schedule I has relied on viral sharing to attract its huge audience.

“The significance of virality cannot be overstated, it has the potential to put a title in front of millions of players, something that is simply out of budget for many indie developers,” Holt says.

She points out that several large streamers played the title, with a CaseOh stream peaking at over 78k views on Twitch [according to Twitch Tracker] and a Penguinz0 video reaching over 1.7m views on YouTube. Tiktok was also a significant source of attention for Schedule I. As of May 12, 82,000 posts were made using the hashtag ‘schedule1’.

Schedule I bears many surface similarities to Grand Theft Auto, which likely played into its appeal

Of course, there are no guarantees as to whether or not a game will go viral. “It often takes an incredible amount of luck for a game like Schedule I to make a pop like it has,” Wagner notes. “A big streamer happens upon it and gives it reach. Maybe it gets picked up by the TikTok algorithm.

But sometimes, it is just the right game at the right time.” Holt, though, points out that viral success is “part luck and part skill: Schedule I would not have gone viral without its unique combination of mechanics and solid gameplay loop.”

There is one other key element to Schedule I’s viral spread: its demo. In December 2024, roughly four months before Schedule I released into Steam early access, TVGS offered a ‘Free Sample’ demo that exploded in popularity prior to the game’s launch.

“Schedule I’s ‘Free Sample’ demo started blowing up with influencers at the beginning of March,” Carless explains. “The game made GameDiscoverCo’s unreleased Steam ‘trending’ chart multiple times [that] month. So it wasn’t a complete surprise if you’d been looking at CCU for unreleased Steam game demos.”

All of this contributed to making Schedule I an instant hit. What remains to be seen is the longevity of that success. While the game remains high on Steam’s list of Global Top Sellers, it has dropped down the rankings slightly over recent weeks. Player counts have also dwindled significantly in the last month.

This isn’t unusual for a game with a limited amount of playability, however. Moreover, Schedule I is unfinished, with TVGS planning regular updates to the game for several years before it is complete. Given its existing audience, a consistent run of updates could well maintain Schedule I’s success for years to come.



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June 4, 2025 0 comments
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US Food and Drug Administration Launches AI Platform to ‘Modernize’ Agency

by admin June 3, 2025



In brief

  • The FDA launched Elsa, an AI platform that reduced one task from three days to six minutes.
  • Elsa summarizes reports, compares drug labels, and identifies high-risk sites while keeping data secure.
  • This marks the first of several AI initiatives as the FDA transforms its internal operations.

A scientific reviewer at the U.S. Food and Drug Administration once took three days to complete a task. With a new AI assistant, it now takes six minutes.

That’s just one example FDA Commissioner Marty Makary gave Monday as the agency officially launched Elsa, a generative AI platform designed to overhaul how the FDA handles internal workflows, ranging from drug safety evaluations to inspection targeting.

He said the agency-wide rollout beat its original June 30 deadline and came in under budget.

“Today, the FDA has launched a new AI tool, agency-wide, called Elsa, to modernize how the agency functions,” Makary said in a video announcement. “We met that goal ahead of schedule and under budget, thanks to the willingness and collaboration of our in-house scientific leaders across the centers.”

The commissioner said Elsa is a secure, internal artificial intelligence assistant hosted in the FDA’s GovCloud environment, according to the agency statement.

It can summarize adverse event reports, compare drug labels, generate code for nonclinical databases, and help inspectors identify high-risk sites.

“All information stays within the agency, and the AI models are not being trained on data submitted by the industry,” Makary noted.

Chief AI Officer Jeremy Walsh called Elsa’s launch “the dawn of the AI era at the FDA,” noting “AI is no longer a distant promise but a dynamic force enhancing and optimizing the performance and potential of every employee.”



The FDA plans to expand Elsa’s role into data automation and generative artificial intelligence as the tool matures.

Makary said Elsa marks the first of several upcoming AI initiatives as the agency works to “rapidly transform” internal operations and better serve the public.

The FDA’s rollout follows a larger push by the federal government to integrate artificial intelligence into core operations.

In April, the White House issued new guidance requiring agencies to assign AI leadership roles and craft internal policies for managing high-risk uses of AI.

As federal institutions begin to scale AI internally, private-sector leaders are envisioning how the same technologies could reshape the structure of business itself.

At the Bitcoin 2025 conference in Las Vegas, Robinhood CEO Vlad Tenev predicted a future of AI-powered solo ventures—lean, self-operating companies enabled by generative tools.

“I think you’ll have more single-person companies, and you have to imagine that they’ll be tokenized, and they’ll trade on blockchains—just like other assets,” Tenev said.

Edited by Stacy Elliott.

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June 3, 2025 0 comments
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NFT Gaming

Man Gets Six Years for Laundering $1M into Bitcoin for Scammers and Drug Dealers

by admin May 23, 2025



A man who converted cash into Bitcoin for scammers and a drug dealer has been sentenced to six years behind bars.

Trung Nguyen of Danvers, Massachusetts ran an unlicensed, “no questions asked” money transmitting business called National Vending, according to a statement released by the U.S. Justice Department.

More than $1 million was converted into crypto over a three-year period, with Nguyen receiving a fee in exchange.

The 48-year-old was convicted of accepting $250,000 in cash from a man who identified himself as a meth dealer—and $445,000 from romance scam victims who had been duped into sending BTC to con artists overseas.

Ngyuen also took steps to cover his tracks, telling banks and crypto exchanges that his company was actually a vending machine business.

Encrypted messaging apps were used to communicate with customers, while BTC transactions were obfuscated, making it harder to track the flow of funds.

When making larger cash deposits of more than $10,000, the funds would be broken down into smaller chunks over several days, or split between banks.

He even enrolled in a course so he could learn how to conceal his business, in which he was told to “develop a cover story,” generate a fictitious list of suppliers, and never say the word “Bitcoin.”

Judge Richard G. Sterns ordered Nguyen to forfeit $1.5 million, and ordered him to serve three years of supervised release following his jail term.

When Nguyen was convicted following a five-day trial last November, Acting U.S. Attorney Joshua Levy had a message for money launderers: Bitcoin won’t allow you to clean dirty funds anonymously.

“This defendant’s ‘no questions asked’ money laundering operation allowed a known drug dealer to turn their dirty cash into more deadly meth to pump onto our streets and it allowed scammers to swindle vulnerable victims out of their hard-earned savings,” Levy said.

National Vending was in operation between September 2017 and October 2020, but it lacked anti-money laundering checks and wasn’t registered with the Financial Crimes Enforcement Network.

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