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NYC proposes 5 percent raise for rideshare drivers in a bid to appease Uber and Lyft
Gaming Gear

NYC proposes 5 percent raise for rideshare drivers in a bid to appease Uber and Lyft

by admin June 20, 2025


New York City’s Taxi and Limousine Commission (TLC) have settled on new minimum-wage rules for rideshare drivers, Bloomberg reports. Drivers will receive a five percent raise under the new proposal, a compromise to keep Uber and Lyft from locking drivers out of their apps.

The proposal needs to be voted on by the TLC’s board of commissioners before it goes into effect, but assuming it does, it’ll end months of uncertainty for drivers working in the city. Uber began sporadically locking drivers out of its app in May 2024, preventing them taking rides and earning money. The company was blocking access to its app to avoid having to pay drivers who were working but not actively taking rides. Besides introducing a minimum wage for drivers that started around $18 per hour in 2022, New York also included stipulations in its law that required drivers be paid for the downtime between rides, something Uber and Lyft naturally had a problem with.

Bloomberg writes that the TLC initially proposed a 6.1 percent raise in an attempt to disincentivize Uber and Lyft from locking drivers out. The proposal would adjust how driver pay is calculated, in exchange for an upfront raise and a guarantee that drivers are warned before they lose access to a rideshare app. Settling on a five percent raise and a commitment to not raise wages yearly and instead based “changing industry dynamics,” is a further capitulation. One that’s still not enough for Lyft, apparently. The company told Bloomberg that, “while these changes are a step in the right direction, we still have concerns that the underlying pay formula will still deprive drivers of earning opportunities, drive up prices for riders and reduce ride availability.”

Uber and Lyft have long had a contentious relationship with city and state governments over driver protections. In comparison to the passing of Prop 22 in California, which reclassified gig workers as contractors after another law did the opposite, even a diminished minimum wage law in New York is better than nothing.



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June 20, 2025 0 comments
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Bitcoin
Crypto Trends

Bitcoin Breaks Records as Market Value Hits Historic Peak – Here Are The Key Drivers

by admin May 22, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The crypto market recently witnessed a historic moment as Bitcoin, the largest digital asset, rallied hard to a new all-time high on Wednesday, triggering renewed optimism in the sector. After the milestone, BTC’s bullish performance has been analyzed and attributed to several key favorable conditions.

Triggers Behind Bitcoin’s Sharp Growth

Since gaining upward traction in April, the market value of Bitcoin has officially risen to a new all-time high of $111,867, surpassing its previous peak at the $109,241 level achieved during United States President Donald Trump’s inauguration on January 20. The notable upsurge to a new peak marks a major turning point in the cryptocurrency’s development as a widely recognized financial instrument. However, this spike is being driven by a combination of strong variables rather than speculative hype.

According to Santiment, a leading on-chain data platform, this milestone was reached just six weeks after the news of Trump’s tariffs caused the crypto sector to display extreme FUD (Fear, Uncertainty, and Doubt). This is a clear example that crypto markets have often moved in the opposite direction of institutional whales’ capital and retail expectations.

The on-chain platform has also taken a step to outline the key factors that supported the recent rally to a new all-time high. Aside from the tariffs being lowered and the 90-day truce between the US and China, a major factor behind the BTC’s rally highlighted by Santiment has been the increasing number of institutional investors. 

BTC’s milestone triggering crowd interest | Source: Santiment on X

This heightened institutional interest has been observed among top asset management firms like BlackRock, Fidelity, Ark Invest, and others. Santiment noted that BlackRock’s interest is evidenced by the expansion of its BTC holdings through its Spot Bitcoin ETF, IBIT, which currently breached the $20 billion milestone. During the period, Fidelity and Ark Invest have also reported record inflows.

BTC’s notable surge has triggered bullish sentiment in the sector. Due to ongoing tariff uncertainties and widespread jadedness, there has not been much FOMO, therefore, the path was paved for BTC to finally create history.

BTC’s Bullish Move Set To Extend To New Highs

Over time, Bitcoin has swiftly transformed from a speculative asset to a vital part of diversified investments. This is because of its increasing inclusion in the portfolios of significant asset managers and hedge funds. With the growing presence and crowd’s greed, Santiment is confident that BTC might surge to the $115,000 and $120,000 price range in the near future.

Ali Martinez, a crypto analyst and trader, also predicted a continuation of the uptrend, claiming that BTC is entering price discovery. Given the robust performance so far, Martinez believes that the next key levels to watch include $116,000, $126,000, $136,000, and $148,000.

At the time of writing, Bitcoin was trading at $110,834, demonstrating a nearly 9% increase in the past week. Data from CoinMarketCap shows that investors are capitalizing on the ongoing upward trend as BTC’s trading volume has risen sharply by more than 73% in the past day.

BTC trading at $110,514 on the 1D chart | Source: BTCUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 22, 2025 0 comments
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Nvidia GeForce RTX 5060 review: passable GPU, shame about the drivers
Game Reviews

Nvidia GeForce RTX 5060 review: passable GPU, shame about the drivers

by admin May 21, 2025


Zotac Gaming GeForce RTX 5060 Solo specs:

  • CUDA Cores: 3840
  • Base Clock Speed: 2.28GHz
  • Boost Clock Speed: 2.49GHz
  • VRAM: 8GB GDDR7
  • Power: 145W
  • Recommended System Power: 550W
  • Price: From £270 / $299

I’d so desperately like to do a graphics card review without the fug of a wider controversy (or cacked-up market conditions), but the RTX 50 series hasn’t been particularly cooperative in that regard, so why should the RTX 5060 be any different? This time, the sadness cloud comes wafting from Nvidia themselves, amid accusations of engineering dodgy RTX 5060 previews and attempting to trade access for greater coverage of its Multi Frame Generation (MFG) capability.

Such scheming, if true and intentional, would suggest a remarkable lack of faith in the RTX 5060’s core, un-frame-genned performance. Yet now that I’ve spent some quality time with the card myself – independent of any tit-for-tat preview shenanigans, obviously – it really isn’t that bad, on pure hardware terms. It’s not equipped for cut-price 1440p but as an affordable 1080p pusher, it’s fine. Adequate. Reasonable. Hardly some catastrophe that needs a thunder-running PR offensive to cover up with MFG figures.

The drivers, though? Now there’s a disaster. And not because of the convention-breaking lack of early review software for press hacks – I got access to the RTX 5060’s Game Reader Driver 576.52 update at the same time everyone else did, when both it and the GPU released on May 19th. The real problem is that it’s the latest in a series of GeForce driver updates that have invited all manner of unforced errors upon games old and new, including several of my benchmarking regulars.

Image credit: Rock Paper Shotgun

Some, like Horizon Forbidden West and Dragon Age: The Veilguard, began suffering sustained framerate drops that they’ve never exhibited before. Meanwhile, Metro Exodus would crash on startup, and F1 24 would perform worse with Nvidia’s precious DLSS frame generation than without. Even if these aren’t the fault of the RTX 5060 hardware, these driver problems are just yet more bad vibes around a graphics card that should be – like the RTX 3060 and, after a while, the RTX 4060 before it – a people’s champion.

This is, after all, the more affordable RTX 50 GPU of the bunch, and thus the least taxing entry point (literally, if you’re over the pond in Tariffs Land) into full-spectrum DLSS 4 support. In fact the very model you see here, the nicely compact Zotac GeForce RTX 5060 Solo, is one of several that are actually selling at RRP/MSRP, or £270 / $299. That’s a snip, by 2025 standards, especially when most RTX 5060 Ti models have already gained a few quid. If nothing else, then it’s at least worth looking for some upsides.

Nvidia GeForce RTX 5060 review: 1440p benchmarks

Granted, 1440p maybe isn’t the best place to start the search. After various restarts and reloads, I did eventually get some usable data from the 576.52 drivers, and at native resolution the RTX 5060 does make for visibly smoother framerates than the RTX 4060 in most games – Metro Exodus and Total War: Warhammer III especially. But then it only produced a single extra frame in Forbidden West, forcing it to drop behind the older and cheaper Intel Arc B580. That’s an underdog GPU that the RTX 5060 could also only hold to a draw in both Cyberpunk 2077 and F1 24.

Click to embiggen! | Image credit: Rock Paper Shotgun

The RPS test PC:

  • CPU: AMD Ryzen 7 9800X3D
  • RAM: 32GB Trident Z5 Neo RGB DDR5
  • Motherboard: MSI MPG X870E Carbon WiFi
  • PSU: NZXT C1000 Gold

Points for coming close to the Radeon RX 7700 XT, a potential challenger from the second-hand market, but if I was speccing a 1440p rig on a budget, I’d still save up for an RTX 5060 Ti 16GB. In part because the VRAM difference does become evident at this kind of rez, particularly in Forbidden West, which had a certain jittery quality that I don’t think is entirely explained by the lower frame output alone. Playable evidence suggests 8GB is okay for most 1080p games, despite recent grumbles from tech enthusiasts, but an extra 8GB on top of that likely will help cope with the rigours of Quad HD.

You’ll also need to invest more if you want to partake in path tracing. Even with Quality DLSS upscaling, neither of my path traced test games could reach 30fps on the RTX 5060, again making an argument for the RTX 5060 Ti. MFG could get the numbers up, but only Cyberpunk 2077 at 2x felt remotely playable: at 4x, input lag went off the charts, and Alan Wake II had a similarly sludgy feeling (along with noticeable blurring on camera movements).

Image credit: Rock Paper Shotgun

DLSS 4 is still the best overall upscaler/frame gen package in the biz, but as I seem to say every time it comes up, it just doesn’t work as a means of smoothening out low performance. It’s great at taking quite-fast games and making them look even slicker, but that really needs a foundation of ordinarily rendered frames for DLSS to generate new ones from; without that, it’s the gaming hardware equivalent of sitting in a rusty wheelbarrow with a Ferrari livery. You’ll pick up some good speeds on the right hill, but won’t enjoy the sensation.

Nvidia GeForce RTX 5060 review: 1080p benchmarks

Life is much better at 1080p. The B580 still beats the RTX 5060 in Horizon, but only by a few frames, and it’s practically on par with the RTX 5060 Ti 16GB in Metro and Cyberpunk. Not far behind in Warhammer III or Assassin’s Creed Mirage, either.

Image credit: Rock Paper Shotgun

Vitally, there’s also – more often than not – a decent improvement on the RTX 4060, especially in Metro and Cyberpunk. This is sustained with the application of regular ray tracing, too. Adding Ultra-quality RT effects to Metro only brought the RTX 5060 down to 77fps, while the RTX 4060 managed 62fps.

Will it consistently fill out a 165Hz monitor on max quality? No, but then for less than £300 it doesn’t need to. It’s fine. Adequate. Reasonable, I remember someone saying. VRAM-wise, you should probably think about whether you might like to upgrade to 1440p within this card’s shelf life, but for the time being it does look like you can get away with 8GB at 1080p. I didn’t see much more of that jittering in Forbidden West, for one thing, and a side-jaunt into Doom: The Dark Ages – with its always-on ray tracing and Ultra Nightmare settings – produced a smooth, stutter-free 73fps, once again besting the RTX 4060 at 60fps.

Image credit: Rock Paper Shotgun

Path tracing remains a questionable endeavour, mind. Although the RTX 5060 could crawl to an ostensibly playable 30fps-plus in both games at this lower rez, this wasn’t enough to avoid an offputting deluge of input lag once MFG tried to make up the difference. Alan Wake 2 wasn’t as blurry as at 1440p, but still, it felt sharper to just have Ultra-quality ray tracing at 44fps instead.

In fairness, I did find a use case for MFG in Dragon Age: The Veilguard. With Ultra settings, DLSS on Quality and all ray tracing effects enabled, Nvidia’s tech turned 53fps into 88fps on 2x and 150fps with a 4x override. Crucially, neither of the heightened results came with excessive latency, thanks largely to the fact that the RTX 5060 was already running the game acceptably without them.

Image credit: Rock Paper Shotgun

It’s just unfortunate that to get these numbers, I had to re-run the test every time one of those newfound framerate collapses took place, on top of having to restart the game after every settings change because otherwise they’d kill performance for no apparent reason. That’s not because of a recent bad patch on Bioware’s part, and it’s certainly not a problem with how the RTX 5060 itself is engineered, with Zotac’s single fan keeping peak GPU temps to a sensible 68°c. Nope, this was the fault of my lifelong enemy for the past two days: those 576.52 drivers.

A possibility exists that they’ll be fixed, and might not even be replaced by something worse, but at this point, there have been enough faulty Game Ready drivers – whose faults are usually specific to the RTX 50 series – that it’s become a problem for the entire GPU family. Sadly, that has to include the RTX 5060. By Nvidia’s own hand, this puts it in the unenviable position of being the most powerful and flexible 1080p graphics card in its price range yet also one that makes the words “Yes, you should buy this” disproportionately difficult to say out loud. Why would, or should, someone invest in a component when its requisite drivers have such a high chance of breaking their games?

This review is based on a retail unit provided by the manufacturer.



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May 21, 2025 0 comments
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Only press who previewed the RTX 5060 under Nvidia’s test conditions are getting review drivers, reports claim
Game Updates

Only press who previewed the RTX 5060 under Nvidia’s test conditions are getting review drivers, reports claim

by admin May 20, 2025


In classic me fashion, I swanned off for a few days just as another graphics card fracas has spilled out into public view. At the centre this time is the previously unassuming RTX 5060, which you may have noticed is due for launch today yet only has a handful of “hands-on previews” to tell you how big of a graphics it does. Allegedly, that’s because Nvidia have been keeping hold of the drivers needed for full reviews, only providing them at the eleventh hour to press outlets that have previously run these previews. No preview? No review, at least until the drivers release publicly later today, and what’s more, the same reports say that these previews were only offered under strict testing provisos set by Nvidia themselves.

According to VideoCardz and Hardware Unboxed, the mandated test conditions supposedly range from only allowing certain games for benchmarking – judging from the previews currently online, these were Doom: The Dark Ages, Avowed, Cyberpunk 2077, Hogwarts Legacy and Marvel Rivals – to the more egregious demand that RTX 5060 performance figures would focus on DLSS 4’s Multi Frame Generation (MFG). And, in turn, would only be compared to results from older XX60 GPUs that lack DLSS frame gen support entirely.

“We worked with a few chosen media on previews with a pre-release driver,” an Nvidia spokesperson told me this afternoon. No comment on the review driver situation, other than a 5pm BST release time, was given.

Image credit: Rock Paper Shotgun

RPS was not invited to take part in these previews, and I can’t imagine agreeing to such terms if we were. Although it doesn’t appear that Nvidia required previewers to give positive RTX 5060 takes, with several highlighting the shortcomings of its 8GB VRAM limit, the limited game selection and emphasis on frame-genned performance versus the much older RTX 3060 and RTX 2060 Super are clearly intended to push a particular narrative: one that at best downplays the drawbacks of frame generation and at worst misleads readers with an unhelpfully narrow view of relative performance. GameStar, a German site that took Nvidia up on the offer, said in their preview that the GPU giant even specified the in-game settings that each game should be tested with.

The sense that a big, green thumb is pressing down on the critical scales is deepened by the alleged trading of earlier review drivers for a compliant preview. Even if, by that point, reviewers are free to use their own, independently-set benchmarks, the initial wave of RTX 5060 reviews will come from publications that Nvidia has – accurately or otherwise – deemed more friendly than others. Those who refused the locked-down previews, and have thus demonstrated less of a willingness to go along with the desired messaging, will be forced to wait before sharing impressions.

I can’t claim absolute moral superiority here because again, I wasn’t invited, and thus didn’t have the chance to send a “Thanks but no thanks” email (even I hadn’t simultaneously been too busy recovering from gin-assisted groomsman duty). Still, yeah, not a fan.

I have recently noticed Nvidia PRs becoming unusually pushy about how great it would be to test such and such frame generation in such and such game, but functionally those have only ever been suggestions, and I’ve never faced even a veiled hint at retribution for ignoring them in my reviews. Nonetheless, I now find myself in the bizarre position of having had physical possession of an RTX 5060 for nearly a week (posted by Zotac, with no strings attached other than to please not lose or break it), yet don’t have the software means to test or appraise it on the day of release. Like, man, at least Bethesda didn’t send us copies of Starfield while they were withholding the activation keys.

Watch on YouTube

More disturbing still is that this isn’t even the only accusation of editorial manhandling to be laid at Nvidia’s feet today. Big-deal tech YooToobers Gamers Nexus claimed in a video (above) that Nvidia have, with varying levels of subtlety, threatened to cut off their interview access to Nvidia engineering staff in response to a perceived lack of focus on DLSS and MFG performance testing in their reviews. Gamers Nexus have, in fact, produced multiple long-form vids on these topics specifically.

It isn’t unheard of for, nor technically outside the rights of, companies to pick and choose who gets primo access for coverage. In tech media especially, there may even be a minor, ethically unbothersome quid-pro-quo involved: attending a virtual briefing, for instance, in exchange for getting onto the review list. But there’s a honking great difference between asking journalists to sit through a thirty-minute slideshow and, essentially, demanding editorial jurisdiction over how their products are evaluated. Nvidia, one of the richest, most powerful firms on Earth, should know better – and should have at least had an idea that being caught fiddling with the independent review process might cause more damage to the RTX 5060 than a few variations of “It’s not much faster than the 4060, is it?”



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May 20, 2025 0 comments
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