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KeyGo keyboard
Gaming Gear

KeyGo’s hybrid keyboard brings Apple Touch Bar dreams to life with a 12.8-inch touchscreen, making every workspace instantly more versatile

by admin August 18, 2025



  • KeyGo 12.8-inch screen offers sharp visuals despite a compressed 1440p layout for multitasking
  • Scissor-switch keys provide a tactile typing experience suitable for serious work or long sessions
  • RGB lighting enhances visibility in low-light conditions while allowing personal customization

Small external screens have steadily become essential for those seeking flexible workflows and improved multitasking capabilities.

Yanko Design’s new KeyGo keyboard merges a 12.8-inch touchscreen monitor with a full-size keyboard.

It aims to create a hybrid device that extends the traditional workspace without requiring a full desktop setup.


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A screen built for precision

This concept is ambitious, but its practicality is limited by the absence of a built-in battery, meaning users must remain connected to a power source for extended use.

The integrated display delivers a resolution of 1920×720 at 60Hz, which might initially raise eyebrows among those accustomed to conventional 1080p monitors.

However, the design essentially compresses a 1440p screen across a wider layout, producing a pixel density that keeps text sharp and visuals reasonably crisp.

For professionals who rely on portable monitors or a monitor for video editing, this width-oriented resolution provides a usable secondary screen for reference materials, timelines, or notifications, even if it cannot fully replace a main 4K display.

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The keyboard uses scissor-switch keys, which offer a responsive typing experience comparable to high-end laptops.

This design minimizes the often-criticized “mushy” feel of cheaper units, enabling fast and accurate typing.

RGB lighting is integrated with three modes, supporting work in dimly lit environments and allowing a degree of personalization.

While the visual flair may appeal to gamers, business users may appreciate the practicality of illuminated keys during extended work sessions.

Connectivity is handled through USB-C, simplifying connections to laptops, tablets, or smartphones across Windows and macOS platforms.

The single-cable solution handles both power and data, which reduces clutter and streamlines setup for mobile professionals.

Despite its thin CNC-machined aluminum build, which gives it a premium feel, the device remains somewhat limited by its dependence on external power.

It also comes with a 180-degree hinge, allowing users to orient the touchscreen above the keys or stand it fully upright as a second monitor.

While the KeyGo revisits ideas reminiscent of Apple’s Touch Bar, it expands the concept into a standalone, multi-touch interface.

Pricing begins at $538, although early backers can purchase the KeyGo for $249, representing a 54% discount.

The product also includes global shipping and a one-year warranty, and the company claims only 23 of 200 units remain.

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August 18, 2025 0 comments
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As the Nintendo Switch 2 launches, these are our hopes and dreams for the console
Esports

As the Nintendo Switch 2 launches, these are our hopes and dreams for the console

by admin June 5, 2025


With the Nintendo Switch 2 launching today, it closes out a rocky pre-launch period of tariffs, fiery price discussions around software and hardware, and some retailers cancelling pre-orders.

Much of that will feel like a distant memory once the hotly-anticipated console is in players’ hands, and they’re trying out the first new Mario Kart game in more than 11 years.

There’s always something special about Nintendo hardware. Even with the Wii U, the console manufacturer’s biggest dud in recent memory, that was still the case. While the Switch 2 is firmly an evolution of 2017’s Switch and not anything bolder in terms of input or form factor, Nintendo’s unbelievable run of great software over the past eight years looks set to continue.

The downside for consumers, of course, is that they will be paying much more for some of those titles than they did on the last console.

Below, to celebrate its launch day, the GamesIndustry.biz team shares its realistic hopes and dreams for the years to come on Switch 2.

A fresh take on exclusive IP

Nintendo has already demonstrated that it’s willing to switch it up in terms of new takes on its iconic franchises, with the destructible levels of Donkey Kong Bananza and the open roads of Mario Kart World. But I have an appetite to see the same approach taken with continuations of beloved franchises like The Legend of Zelda, 3D Mario, and Pokémon.

While Breath of the Wild and Tears of the Kingdom are getting enhanced versions and the newest Pokémon Legends title launches this fall, Nintendo has the opportunity to revitalise some of its beloved IP with boosted hardware and fan interest. Not only that, but it could flip the script entirely and debut a brand new franchise unrelated to anything that’s come before it – something that would become intertwined with the Switch 2 and inspire a new generation of players and developers. – Sophie McEvoy

The end of bad Switch ports

While games like Doom and The Witcher 3 demonstrated that miracles were possible with the Nintendo Switch’s limited hardware capabilities, numerous ports from more powerful platforms fell short. From the notoriously rough visual downgrade of Batman: Arkham Knight to the choppy port of WWE 2K 2018, sometimes visually intensive games have made their way to the console with a whiff of ‘buyer beware’ about them.

In some cases, like the Kingdom Hearts games, ‘cloud’ versions bypassed trying to run natively on the hardware altogether, which was a compromise too far for many players.

That’s a trend the Switch 2, with its out-of-the-gates impressive ports of Cyberpunk 2077 and Civ 7, could really do without. Inevitably, we will reach a point with the next Xbox and PlayStation consoles where the disparity with the Switch 2 becomes too great, and we could potentially see a similar downslide in ports.

But hopefully the quality level reached with this first wave of releases sets a high standard for what’s to come. Users’ tolerance for lower quality multiplatform releases has been tested too much during the latter years of the Switch’s lifecycle. – Samuel Roberts

Switch 2 is at the heart of indie games

Image credit: ConcernedApe

The early years of the Switch were a honeymoon period for indie games, causing a gold rush of publishers and developers getting their back catalogues on the platform. As the eShop became swamped with shovelware, while Nintendo did little to improve discoverability (until very recently), Steam quickly became the de facto home for indie games again.

There’s still nothing like playing an indie game on Switch. The portability remains a cut above other devices with a similar form factor, like the Steam Deck. While Nintendo shows it values smaller games with its Indie World showcases, there’s still a disconnect between the intent of those presentations and how easily indie games are actually discovered on Switch.

Using the eShop to celebrate good taste in games should be a goal of Nintendo’s during this generation. A golden age of indies comparable to the original Switch launch seems unlikely – the moment has probably passed on that. But more consistent curation would have a massive amount of value. – Samuel Roberts

Nintendo shows that the mouse has the magic

The unveiling of the Switch showed that Nintendo learned a lot of lessons from the Wii U, itself a failed follow-up to the Wii: the company didn’t rock the boat. It’s the same form factor you know from the original Switch, with a clear ‘2’ in the name. All its more novel secondary features – like the Joy-Con’s mouse controls – are not at the centre of the marketing messaging like the Wii Remote or DS touchscreen were for those consoles.

This was wise in a few practical ways. It means there are no interface-based headaches in porting a game onto the console, paving the way for (theoretically) good third-party support. Consumers, developers, and publishers know what they’re getting. Still, it means the console is going to feel largely familiar as an experience.

The hope, then, is that deeper into the generation, Nintendo and other developers find new and interesting things to do with the mouse. Competitive wheelchair basketball game Drag x Drive is Nintendo’s first attempt at this, but the drab art style doesn’t inspire much confidence. Previous breakthrough exclusives like Arms and Splatoon felt like a much bigger deal. – Samuel Roberts

More than just a console

As a handheld device, the Switch ended up being more than just a games console. Subscription-based services like Crunchyroll and InkyPen provide access to anime, comics, and manga, while the YouTube app lets players watch a (albeit limited) selection of movies and shows.

With the improvements in screen resolution, the Switch 2 would benefit from integrating more streaming services like Netflix, Disney+, and Amazon Prime. Sure, you can use these apps on phones and laptops, but it would be convenient to have everything on one device – particularly a handheld console that’s a popular traveling companion.

And with social connectivity being a major selling point of the new console with GameChat, there’s an opportunity to host streaming parties of shows and films on top of playing games. – Sophie McEvoy

The GameCube library isn’t left to fester on Nintendo Switch Online

On day one, Nintendo Switch Online’s Expansion Pack brings GameCube games to Switch 2 players: The Legend of Zelda: Wind Waker, F-Zero GX, and Soulcalibur 2. More will be coming, but if Nintendo’s previous form with its classic console libraries are anything to go by, it will be a glacial wait. I hope I’m proven wrong.

Possibly complicating matters is that some key GameCube titles have already been ported to Switch, like Paper Mario: The Thousand-Year Door, Pikmin 1 and 2, and Metroid Prime. The console’s best game, Resident Evil 4, has been widely available for years on other platforms.

The best case scenario here, then, is that Nintendo brings some more unusual or unexpected games to the service – the coming inclusion of Chibi-Robo, a cult GameCube game that’s been hard to get hold for many years, is a strong indicator that the company is thinking outside the more obvious Mario and Zelda games.

Rogue Squadron 2: Rogue Leader, Eternal Darkness: Sanity’s Requiem, and Metal Gear Solid: The Twin Snakes would be on my personal wishlist. And maybe Starfox Adventures, too, just to hear everyone complain about it again. – Samuel Roberts

A new take on Zelda in time for the movie

This one is pretty much guaranteed. After reinventing the Zelda series with the open world games Breath of the Wild and Tears of the Kingdom, both of which celebrated player freedom and ingenuity, it will be fascinating to see what tack the team behind these games take next.

“I think [TOTK] is – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda,” said producer Eiji Aonuma in a 2023 interview with Game Informer. “In that regard, I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.”

My prediction: in the same way Super Mario Wonder gave players a fresh spin on a classic Mario 2D platformer experience following 2023’s (terrible, if you ask me) Super Mario Bros. movie, I could see a similar tack taken with 2027’s live-action Zelda movie. A game that seems superficially familiar, but is bursting with new ideas, would bridge the gap between veteran Nintendo players and newbies. – Samuel Roberts



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