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Original PRUSA CORE One
Gaming Gear

Open hardware dream collapses as Prusa slams China’s subsidies, patents, and aggressive tactics that reshaped 3D printing from an open playground into a corporate battlefield

by admin August 25, 2025



  • State-backed rivals have made open source 3D printing nearly impossible
  • Chinese subsidies shift global competition in desktop 3D printer production
  • Cheap Chinese patents create obstacles far beyond Europe’s market borders

The open source movement in 3D printing once thrived on shared designs, community projects, and collaboration across borders.

However, Josef Prusa, head of Prusa Research, has announced, “open hardware desktop 3D printing is dead.”

The remark stands out because his company long championed open designs, sharing files and innovations with the wider community.


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Economic support and patent challenges

Prusa built his early business in a small basement in Prague, packing frames into pizza boxes while relying on contributions from others who shared his philosophy.

What has changed, he now argues, is not consumer demand but the imbalance created when the Chinese government labeled 3D printing a “strategic industry” in 2020.

In his blog post, Prusa cites a study from the Rhodium Group which describes how China backs its firms with grants, subsidies, and easier credit.

This makes it much cheaper to manufacture machines there than in Europe or North America.

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The issue grows more complicated when looking at patents. In China, registering a claim costs as little as $125, while challenging one ranges from $12,000 to $75,000.

This gap has encouraged a surge of local filings, often on designs that trace back to open source projects.

Prusa’s earlier machines, such as the Original i3, proudly displayed components from partners like E3D and Noctua, embodying a spirit of community, but were also easy to copy, with entire guides appearing online just months after release.

The newest Prusa printers, including the MK4 and Core ONE, now restrict access to key electronic designs, even while offering STL files for printed parts.

The Nextruder system is fully proprietary, marking a clear retreat from total openness.

Prusa argues Chinese firms are effectively locking down technology the community meant to share – as while a patent in China does not block his company from selling in Europe, it prevents access to the Chinese market.

A bigger risk emerges when agencies like the US Patent Office treat such patents as “prior art,” creating hurdles that are expensive and time-consuming to clear.

Prusa cited the case of the Chinese company, Anycubic, securing a US patent on a multicolor hub that appears similar to the MMU system his company first released in 2016.

Years earlier, Bambu Lab introduced its A1 series, also drawing inspiration from the same concept.

Anycubic now sells the Kobra 3 Combo with this feature, raising questions about how agencies award patents and who holds legitimate claims.

Meanwhile, Bambu Lab faces separate legal battles with Stratasys, the American pioneer whose patents once kept 3D printing confined to costly industrial use.

Declaring the end of open hardware may be dramatic, but the pressures are real.

Between state subsidies, permissive patent rules, and rising disputes, the foundation of open collaboration is eroding.

Via Toms Hardware

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August 25, 2025 0 comments
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The creators of Deadly Premonition and No More Heroes are releasing a typically over-the-top roguelite 'fever dream' next month
Gaming Gear

The creators of Deadly Premonition and No More Heroes are releasing a typically over-the-top roguelite ‘fever dream’ next month

by admin August 22, 2025



HOTEL BARCELONA – Xbox Launch Trailer | Coming September 26, 2025 – YouTube

Watch On

Back in 2019, Goichi “Suda51” Suda and Hidetaka “Swery65” Suehiro announced a forthcoming horror game under typically bizarre circumstances. As Fraser reported at the time, the duo—who are responsible for No More Heroes and Deadly Premonition respectively—basically brainstormed the project during a livestream. At the time they decided it would be an indie horror game called Hotel Barcelona. The PS2 game Siren would be an inspiration, and Devolver would publish.

Six years later, it turns out Hotel Barcelona is an actual game that will see an actual release next month—on September 25 to be exact—but it has clearly evolved away from those early ideas. For one, Devolver isn’t publishing: the relatively new Cult Games will handle that duty instead. Another big departure, at least to my eyes, is that Hotel Barcelona doesn’t look scary. It’s a 2.5D sidescrolling action roguelite set in a bizarre hotel, with all the surrealist flair you would expect from this duo. If you came away from that 2019 livestream thinking “great, two of the weirdest fellows in games are making a Siren tribute”, then maybe keep your expectations in check.

The trailer above is ample evidence that Suda51’s affection for 1980s edgelord trappings remains undiminished, but as for the basic gist of what you’re doing in Hotel Barcelona, I’ll let the publisher’s note do the talking. “With trippy anime-style visuals designed by the artists behind genre-defying Japanese hits like Chainsaw Man, Persona, and Final Fantasy VII Remake, try to escape this luxury getaway turned psychedelic nightmare and defeat the hotel’s bloodthirsty new management – tough as nails brutes, psychopaths, and criminals from all over America. Suffice to say, you won’t be alive by checkout.”


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The precision-oriented combat comes with an interesting twist: as the protagonist Justine becomes drenched in the blood of her enemies she’ll build towards a special attack that unleashes Dr. Carnival, who is a “deranged murderer” she happens to share her brain with. The game will be split across seven areas, each inspired by different sub-genres of horror. There’s also three-player online co-op and PvP invasions.

Hotel Barcelona releases September 26 and it’s on Steam now. It’s also launching on Xbox Game Pass.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 22, 2025 0 comments
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With a new tandem OLED monitor that can hit 720Hz, the 1000Hz dream is almost here
Game Reviews

With a new tandem OLED monitor that can hit 720Hz, the 1000Hz dream is almost here

by admin August 21, 2025


Asus just revealed two new tandem OLED monitors at an event adjacent to Gamescom 2025, including a flagship model that’s able to hit a blistering 720Hz (!) – at a reduced resolution of 720p – or a still-scintillating 540Hz at its normal resolution of 1440p. A 1000Hz OLED has long been the goal for display enthusiasts, and by that metric we’re now the majority of the way there.

The tandem W-OLED screens used on both the flagship PG27AQWP-W and lesser XG27AQWMG are also remarkable, with the new panels promising 15 percent higher brightness – a longtime OLED weak point – plus a 25 percent wider range of colours and even a 60 percent longer lifespan than earlier W-OLED panels, thanks to lower power requirements.

I went hands-on – or should it be “eyes-on”? – with both screens and came away impressed. The colour gamut and brightness improvements are hard to distinguish in the glaring lights of an event space – that’s why we do reviews with a colourimeter after the fact! – but the motion clarity that refresh rates this high on an OLED monitor can provide is immmediately obvious in fast-paced games like Counter-Strike 2, where you’re often trying to track (and aim at) fast-moving targets.

This monitor looks incredible from behind – which is a shame, as most people will probably put it on a desk with a wall behind. | Image credit: Eurogamer

It’s a bit hard to describe exactly how this looks in person, but the main thing is that the trails that often accompany fast-moving objects – artefacts that are called overshoot and undershoot – are basically nonexistent at this kind of speed. Everything looks smooth, with many more intermediate steps in a given chunk of time. There are even faster 750Hz TN panel monitors, to be fair, but these LCD-based panels don’t have anywhere near the raw pixel response times of an OLED – let alone the colour reproduction, contrast or viewing angles.

Of course, you will need a beastly PC to hit anything near 720fps even in older esports titles, but for a lucky few this is quite an achievement. Asus has also included a full 80Gbps DisplayPort, so you’ll be able to access that full spec without the need for Display Stream Compression (DSC). The cheaper XG27AQWMG ought to confer those tandem OLED improvements without needing an eye-wateringly powerful PC, with a 1440p 280Hz spec sheet that is a good fit for most enthusiasts, and it consequently makes do with standard HDMI 2.1 with DSC.


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Both monitors also come with a new panel coating that Asus is calling “trueblack glossy”, and it aims to combine the rich look of glossy panels without losing black depth in varying levels of ambient light. Eyes-on testing at the event with a phone torch showed concentrated reflections, unlike the diffuse reflections of matte coatings, but with a deeper black look on dark content – definitely far from the dark purple that you get on QD-OLEDs that are turned off, for instance.

The design of the higher-end PG27AQWP-W is also remarkable, with a semi-transparent rear shell that shows off some of the interesting circuitry inside. As someone that grew up with G3 iMacs and a purple see-through Game Boy Colour, I absolutely dig this. Asus has also skeletonised the monitor’s stand, presumably for aesthetic reasons, but also to reportedly reduce the amount of metal used. The XG27AQWMG is a little ordinary-looking by comparison, but does come with a more compact rectangular desk stand that allows more keyboard and mousing space.

This OLED coating demo was convincing, with the new trueblack glossy coating obviously providing better black levels and less diffuse reflections than regular glossy and regular matte coatings respectively. | Image credit: Eurogamer

There are a few feature additions too. Alongside the usual raft of burn-in countermeasures, Asus is adding a presence sensor that will automatically turn off the screen when you’re not there. “Did I leave my OLED on?” has almost become the new “did I leave the stove on?” for OLED monitor owners, so having this as a tunable option makes some sense, as long as it dims rather than turning off so that it doesn’t mess up window placements or confuse running programs.

Pricing wasn’t announced alongside the other details, but I’d guess that the flagship PG27AQWP-W to cost at least £1300, while the XG27AQWMG is likely to cost the better part of £1000, despite the less powerful panel and lower-bandwidth ports. OLED monitors are getting increasingly affordable, but tandem OLED isn’t going to come cheap – at least for a while.

Cyberpunk 2077 is a nice place to spend time checking out a new monitor like the XG27AQWMG, and at a native 1440p 280Hz, you actually have a chance of maxing it out with a high-end GPU capable of frame generation. | Image credit: Eurogamer

On that note, Asus claimed during their event that they are the number one producer of OLED gaming monitors, but they’re largely reliant on LG and Samsung for producing the actual displays – and therefore there’s no doubt that we’ll see (potentially cheaper) options based on these same fourth-generation W-OLED panels from other brands in the near future.

Based on this early look though, tandem OLED looks just as compelling in the desktop monitor space as it does for high-end TVs – even if it comes at the same staggeringly high prices.

Disclosure: Asus paid for flights and accommodation to Cologne for Gamescom so that we could see their new products in person.



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August 21, 2025 0 comments
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Do Large Language Models Dream of AI Agents?
Gaming Gear

Do Large Language Models Dream of AI Agents?

by admin August 20, 2025


During sleep, the human brain sorts through different memories, consolidating important ones while discarding those that don’t matter. What if AI could do the same?

Bilt, a company that offers local shopping and restaurant deals to renters, recently deployed several million agents with the hopes of doing just that.

Bilt uses technology from a startup called Letta that allows agents to learn from previous conversations and share memories with one another. Using a process called “sleeptime compute,” the agents decide what information to store in its long-term memory vault and what might be needed for faster recall.

“We can make a single update to a [memory] block and have the behavior of hundreds of thousands of agents change,” says Andrew Fitz, an AI engineer at Bilt. “This is useful in any scenario where you want fine-grained control over agents’ context,” he adds, referring to the text prompt fed to the model at inference time.

Large language models can typically only “recall” things if information is included in the context window. If you want a chatbot to remember your most recent conversation, you need to paste it into the chat.

Most AI systems can only handle a limited amount of information in the context window before their ability to use the data falters and they hallucinate or become confused. The human brain, by contrast, is able to file away useful information and recall it later.

“Your brain is continuously improving, adding more information like a sponge,” says Charles Packer, Letta’s CEO. “With language models, it’s like the exact opposite. You run these language models in a loop for long enough and the context becomes poisoned; they get derailed and you just want to reset.”

Packer and his cofounder Sarah Wooders previously developed MemGPT, an open-source project that aimed to help LLMs decide what information should be stored in short-term vs. long-term memory. With Letta, the duo has expanded their approach to let agents learn in the background.

Bilt’s collaboration with Letta is part of a broader push to give AI the ability to store and recall useful information, which could make chatbots smarter and agents less error-prone. Memory remains underdeveloped in modern AI, which undermines the intelligence and reliability of AI tools, according to experts I spoke to.

Harrison Chase, cofounder and CEO of LangChain, another company that has developed a method for improving memory in AI agents, says he sees memory as a vital part of context engineering—wherein a user or engineer decides what information to feed into the context window. LangChain offers companies several different kinds of memory storage for agents, from long-term facts about users to memories of recent experiences. “Memory, I would argue, is a form of context,” Chase says. “A big portion of an AI engineer’s job is basically getting the model the right context [information].”

Consumer AI tools are gradually becoming less forgetful, too. This February, OpenAI announced that ChatGPT will store relevant information in order to provide a more personalized experience for users—although the company did not disclose how this works.

Letta and LangChain make the process of recall more transparent to engineers building AI systems.

“I think it’s super important not only for the models to be open but also for the memory systems to be open,” says Clem Delangue, CEO of the AI hosting platform Hugging Face and an investor in Letta.

Intriguingly, Letta’s CEO Packer hints that it might also be important for AI models to learn what to forget. “If a user says, ‘that one project we were working on, wipe it out from your memory’ then the agent should be able to go back and retroactively rewrite every single memory.”

The notion of artificial memories and dreams makes me think of Do Androids Dream of Electric Sheep? by Philip K. Dick, a mind-bending novel that inspired the stylishly dystopian movie Blade Runner. Large language models aren’t yet as impressive as the rebellious replicants of the story, but their memories, it seems, can be just as fragile.

This is an edition of Will Knight’s AI Lab newsletter. Read previous newsletters here.



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August 20, 2025 0 comments
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