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'To put it bluntly, it was copying others': Former Dragon Quest producer says he left Square Enix because the developer was too focused on making 'safe' games
Gaming Gear

‘To put it bluntly, it was copying others’: Former Dragon Quest producer says he left Square Enix because the developer was too focused on making ‘safe’ games

by admin August 20, 2025



Former Dragon Quest producer Ryutaro Ichimura says he left Square Enix because the developer and publisher was too focused on making “safe” games.

In a recent episode of ReHacQ (translated by Automaton), Ichimura says he had always planned to go independent eventually, but Square Enix’s way of handling things sped that process up significantly. According to him, the publisher has been pretty focused on “safe” projects over the last several years, which he wasn’t too keen about.

He says that in comparison to current-day Square Enix, the early days of Dragon Quest were all about innovation. “In Dragon Quest 2, you had a three-person party. In Dragon Quest 3, you could change jobs. In Dragon Quest 4, party members could fight using AI,” he said. “Each entry pushed the series forward, both through the evolution of game mechanics and by leveraging the latest hardware at the time.”


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It seems as though Ichimura wasn’t fond of Dragon Quest spin-offs like Builders—a more narrative-driven Minecraft—and the Pokémon Go-inspired Dragon Quest Walk. He says Square Enix pivoted to hitting its own version of popular games to try and nail some guaranteed winners, especially as Dragon Quest’s popularity outside of Japan wasn’t as stellar as it hoped. “To put it bluntly, it was copying others,” Ichimura said.

(Image credit: Square Enix)

Automaton notes that Ichimura calls the Dragon Quest spin-offs “pakuri kikaku,” meaning copycat projects. I do feel like that’s a little harsh in the case of Dragon Quest Builders, which feels like it does enough differently from Minecraft to shake off too many comparisons.

I also feel like if anyone is taking risks with strange games right now, it’s Square Enix. Does it put any effort into marketing any of them? Hell no, but it has at least tried to push out some weirder stuff like Foamstars (which, to be fair, was very Splatoon-coded), Harvestella, and The DioField Chronicle. And lest we forget Forspoken, a game that very much had the potential to be rad if it wasn’t, well, a bit boring.

I do agree with his sentiment at large, though: bigger games are getting safer, and we’re all suffering for it. Why reinvent the wheel when there’s a perfectly good one to slap another coat of paint on and roll out to the masses?

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Games are getting more expensive to make and people are increasingly less willing to risk spending the dough on potential duds that get banished to a decades-long backlog. It’s a tough situation to be in on all sides, and while I don’t entirely agree with Ichimura’s sentiment, his frustrations are certainly valid.



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August 20, 2025 0 comments
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Dragon Quest producer Ryutaro Ichimura left Square Enix because it was prioritizing "safe" or "copycat" games
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Dragon Quest producer Ryutaro Ichimura left Square Enix because it was prioritizing “safe” or “copycat” games

by admin August 20, 2025


Dragon Quest producer Ryutaro Ichimura said he left publisher Square Enix because the company was prioritizing “safe” projects.

Ichimura joined Enix in 2000 and spent most of his career working on the Dragon Quest series, progressing to producer on Dragon Quest 8: Journey of the Cursed King and Dragon Quest 9: Sentinels of the Starry Skies.

But as the developer told ReHacQ, he ended up leaving because “to put it bluntly, [Square Enix] was copying others.”

“In DQ 2, you had a three-person party, in DQ 3 you could change jobs, in DQ 4, party members could fight using AI. Each entry pushed the series forward, both through the evolution of game mechanics and by leveraging the latest hardware of the time,” Ichimura said (as transcribed and translated by Automaton).

According to Automaton’s reporting, Ichimura felt Dragon Quest was a “leader” in the RPG space, and he was keen to “build something from zero.” But with spiralling costs, the producer felt Square Enix was less willing to innovative and instead focused on its tentpole franchises or “pakuri kikaku” — copycat projects — like the Minecraft-like Dragon Quest Builders, or Pokémon Go-inspired Dragon Quest Walk.

When Square Enix wouldn’t greenlight an idea for “game in which players could learn about wordbuilding and story structure through gameplay, and then build their own Sragon Quest-style games,” Ichimura left.

Ryutaro Ichimura formed PinCool, a new NetEase Games-funded development studio, in May 2023.



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August 20, 2025 0 comments
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Game of Thrones: War For Westeros cinematic trailer preview of one of the dragons, it's flying over head in the dark and lighting up ground units
Product Reviews

Game of Thrones RTS has a dragon R&D team dedicated to answering burning questions like ‘do the dragons explode when they die?’

by admin June 17, 2025



HBO’s first Game of Thrones series didn’t feature nearly enough dragon scenes, if you ask me. My favorite mythical beasties mostly showed up for a passing greeting or to die within seconds, but it sounds like that’s a problem PlaySide’s upcoming RTS, Game of Thrones: War for Westeros, could remedy.

“The dragons have been a big focus for us,” game director Ryan McMahon told me during a Summer Game Fest interview. “We’ve actually got a bit of an R&D team specifically for dragons. People, as well as projects, that are dedicated to just making the dragons.”

(Image credit: PlaySide Studios, Warner Bros. Interactive)

Even as someone who read and watched it all, I’m still impressed by how thorough and intense fans get in Game of Thrones lore debates. McMahon said the PlaySide team finds themselves in many of those same debates, which are complicated by unreliable character sources and differences between the books and shows.


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There’s one question in particular they’ve spent ages debating: What happens when a dragon dies?

McMahon didn’t seem fully committed to any one theory just yet, but clearly wants War for Westeros to investigate those details and how it affects the environment. PlaySide’s global head of marketing and communications, Michael McAlister, even chimed in, explaining the questions that came up as they investigated the precedents set by the books and show.

“The dragons are like bombs,” said McAlister. “The implication is that when a dragon crashes into the ground, it explodes like a nuclear bomb. The back and forth about what actually happens when a dragon isn’t alive is absolutely fascinating.”

(Image credit: PlaySide Studios, Warner Bros. Interactive)

“You know, in House of the Dragon, you’re going to see them die a lot, and there’s usually some sort of explosion. There are things about why they would explode in death,” said McMahon, referencing their fire breath and different deaths throughout the series. “That’s a really interesting debate. Does it [the explosion] happen all the time? Or does it happen at all?”

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I can see how that matters when we’re talking strategy on the battlefield. Should I strategically take my own dragon out over an enemy unit so the explosion catches them all? Or do they just sort of crash and roll into the ground? Does it depend on what they hit, like a barrel of explosives? If I get to determine how some iconic Game of Thrones battles play out, then the flying Targaryen beasts will star in them all.

Game of Thrones: War for Westeros – The War Begins | Reveal Dev Diary – YouTube

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The original HBO series had its fair share of impressive dragon talent, too, but CGI ain’t free, so they were often relegated to offscreen adventures and distant roaring. Naturally, House of the Dragon has given them a little more airtime, but don’t count on War for Westeros including anything from the prequel, at least not yet.

When I asked if we’d see more characters from the books or HBO’s House of the Dragon, McMahon clarified War for Westeros “is just for the Game of Thrones IP” since the newer series is a separate license. Though he added, “That doesn’t mean that’s what we’re going to do forever.”



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June 17, 2025 0 comments
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How Train Dragon
Gaming Gear

‘How to Train Your Dragon’ is Another Hit Remake at the Box Office

by admin June 15, 2025


A second live-action remake has hit theaters with Universal’s How to Train Your Dragon, and shocker, it’s taking off big.

Per Variety, the film has opened to $197.8 million worldwide. Of that, $114 million came from the international market, with Mexico, the UK and Ireland, and China listed as big contributors. Critic and audience reactions to the movie have been pretty solid, and it likely helps the larger How to Train Your Dragon franchise has never really went away: along with the three animated films, there’s been numerous TV shows continuing Hiccup and Toothless’ adventures over the years. Combined with trailers being in front of everything and this being the first Dreamworks movie to get a remake, it’s no wonder families and young adults flocked to see the remake, or why Universal’s already locked in a sequel for June 2027.

As for our other big summer remake, Lilo & Stitch keeps on making money. The Disney movie added another $46.6 million global to its bag, making for a new take of $858 million. Like with Dragon, the heavy lifting came from its international aduience, where its made $31.3 million, while it earned $15.5 million domestic. If things keep going the way they are, Lilo could be the first movie of 2025 to hit the billion-dollar mark in the next couple of weeks.

Dragon and Lilo will be joined by Pixar’s Elio next week as the big kid movies for a while in theaters: the older-skewing M3GAN 2.0 and F1 close out the month on June 27, then July opens with Jurassic World Rebirth (July 2) before eventually giving us Superman (July 11) and Fantastic Four: First Steps (July 25). We’re fully in the summer movie season now, folks!

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 15, 2025 0 comments
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Dragon Age Veilguard Is One Of BioWare’s Most Important Games
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Dragon Age Veilguard Is One Of BioWare’s Most Important Games

by admin June 14, 2025


With every new report about Dragon Age: The Veilguard’s troubled development, it feels like a miracle that the game came out at all. A new story from Bloomberg outlines how the Dragon Age team was jerked around by publisher Electronic Arts and forced to make pivots with limited resources and time, making it impossible for the RPG to complete the sort of holistic retooling it would have received under more reasonable circumstances. Reading this and seeing how, after all that strife, the team was still demolished and subsequently thrown under the bus, it feels like BioWare was set up to fail, and it bore the consequences of its publisher’s poor decisions.

What Is Dragonsplague? Dragon’s Dogma 2’s Devastating Contagion Explained

In January, BioWare scattered some of its most foundational veteran talent to the winds. The quickness with which EA gutted the storied RPG studio and masked it with talk of being more “agile” and “focused” shortly after it was revealed that The Veilguard underperformed in the eyes of the powers that be makes me wonder if BioWare was also unsure it would get to return to Thedas a fifth time. Now that we know more about just how fraught Dragon Age: The Veilguard’s development was, the RPG sure reads like something made by people who saw the writing on the wall. The Veilguard ends on a small cliffhanger that could launch players into a fifth game, but I’m skeptical that we’ll ever get it.

Looking back, I’m pretty convinced the team was working as if Rook’s adventure through the northern regions of this beloved fantasy world might be the last time anyone, BioWare or fan, stepped foot in it. But viewing it through that lens has somehow made me appreciate a game that made me a believer after a decade of disillusionment even more.

Screenshot: BioWare / Kotaku

Yeah, I might be doomsaying, but there are plenty of reasons to do so right now. The loss of talented people – like lead writer Trick Weekes, who has been a staple in modern BioWare since the beginning of Mass Effect, or Mary Kirby, who wrote characters like Varric, whose story is the biggest throughline through the Dragon Age series – doesn’t inspire confidence that EA understands the lifeblood of the studio it acquired in 2007. The Veilguard has been a divisive game for both entirely legitimate reasons and the most bad-faith ones you could imagine, but my hope is that history will be kinder to it as time goes on.

A Kotaku reader reached out to me after the news of BioWare’s layoffs broke to ask if they should still play The Veilguard after everything that happened. My answer was that we may now be in a better position to appreciate it for what it was: a (potentially) final word.

Given the conditions under which it was made, and how its creators themselves seemed uncertain of its future, The Veilguard is just as much a send-off for a long-running story as it is a stepping stone for what might come. Its secret ending implies a new threat is lurking somewhere off in the distance, but by and large, The Veilguard is about the end of an era. BioWare created an entire quest line that essentially writes Thedas’ history in stone, removing any ambiguity that gave life to over a decade of theory-crafting. As a long-time player, I’m glad The Veilguard solidifies the connective tissue between what sometimes felt like a world of isolated cultures, lacking throughlines that’d otherwise make it feel more whole. But sitting your cast of weirdos down for a series of group therapy sessions unpacking the ramifications of some of the biggest lore dumps the studio has ever put to a Blu-ray disc isn’t the kind of narrative choice you make if you’re confident there’s still a future for the franchise.

Screenshot: BioWare / Kotaku

Unanswered questions are the foundation of sequels, and The Veilguard has an almost anxious need to stamp those out. Perhaps BioWare learned a hard lesson by leaving Dragon Age: Inquisition on a cliffhanger and didn’t want to repeat the same restriction. But The Veilguard doesn’t just wrap up its own story; it concludes several major threads dating back to Origins, which feels calculated and deliberate. If BioWare’s goal with The Veilguard was to bring almost everything to a definitive end, the thematic note on which it leaves this world acts as a closing graf concluding the series’ overarching thesis.

Ignoring the bigotry that has followed The Veilguard like a starving rat digging through trash, one of the most common criticisms I heard directed toward the game was that it lacked a certain thorny disposition that was prevalent in the first three games. Everyone in the titular party generally seems to like each other, there aren’t real ethical and philosophical conflicts between the group, and the spats that do arise are more akin to the arguments you probably get into with your best friends. It’s a new dynamic for the series. The Veilguard doesn’t feel like coworkers as the Inquisition did, nor the disparate group who barely tolerated each other that we followed in Dragon Age II. They’re friends who, despite coming from different backgrounds, factions, and places, are pretty much on the same page about what the world should be. They’re united by a common goal, sure, but at the core of each of their lived experiences is a desire for the world to be better.

Screenshot: BioWare / Kotaku

This rose-colored view of leftism doesn’t work for everyone. At its worst, The Veilguard can be so saccharine it’d cause a cavity, which is far from what people have come to expect from a series in which the mage-hating elf Fenris and pro-mage radical Anders didn’t care if the other lived or died. It also bleeds into a perceived softening of the universe. Factions like the Antivan Crows have essentially become the Bat Family from DC Comics, with no mention of the whole child slavery thing that was our first introduction to them back in Origins. The Lords of Fortune, a new pirate faction, go to great lengths to make sure you know that they’re not like the other pirates who steal from other cultures, among other things. I joked to a friend once that The Veilguard is a game terrified of getting canceled, and as such, a lot of the grit and grime has been washed off for something shiny and polished.

That is the more critical lens through which to view the way The Veilguard’s sanitation of Thedas. To an extent, I agree. We learned so much about how the enigmatic country of the Tevinter Imperium was a place built upon slavery and blood sacrifice, only for us to conveniently hang out in the common poverty-stricken areas that are affected by the corrupt politics we only hear about in sidequests and codex entries. But decisions like setting The Veilguard’s Tevinter stories in the slums of Dogtown give the game and its writers a place to make a more definitive statement, rather than existing in the often frustrating centrism Dragon Age loved to tout for three games.

I have a lot of pain points I can shout out in the Dragon Age series, but I don’t think anything has stuck in my craw more than the way the end of Anders’ antagonistic “Rivalry” relationship goes down in Dragon Age II if you don’t support his crusade to emancipate the mages from their captivity in the Circle of Magi. This is a tortured radical mage who is willing to give his life to fight for the freedom of those who have been born into a corrupt system led by the policing Templars. And yet, if you’ve followed his rivalry path, Anders will turn against the mages he, not five minutes ago, did some light terrorism trying to free. In Inquisition, this conflict of ideals and traditions comes to a head, but you’re able to essentially sweep it all under the rug as you absorb one faction or the other into your forces. So often, Dragon Age treats its conflicts and worldviews as toys for the player to slam against one another, shaping the world as they see fit, and bending even the most fiercely devoted radical to their whims. And yes, there are some notable exceptions to this rule, but when it came to world-shifting moments of change, Dragon Age always seemed scared to assert that the player might be wrong. Mages and Templars, oppressed and oppressors, were the same in the eyes of the game, each worthy of the same level of scrutiny.

Screenshot: BioWare / Kotaku

Before The Veilguard, I often felt Dragon Age didn’t actually believe in anything. Its characters did, but as a text, Dragon Age often felt so preoccupied with empowering the player’s decisions that it felt like Thedas would never actually get better, no matter how much you fought for it. While it may lack the same prickly dynamics and the grey morality that became synonymous with the series, The Veilguard doesn’t just believe that the world is full of greys and let you pick which shade you’re more comfortable with. Of the entire series, it’s the most whole-hearted, full-throated declaration that the world of Thedas can be better than it was before.

Essentially retconning the Antivan Crows to a family of superheroes is taking a hammer to the problem, whereas characters like Neve Gallus, a mage private eye with a duty-bound love for her city and its people, are the scalpel with which BioWare carves its vision of how the world of Thedas can change. Taash explores their identity through the lens of Dragon Age’s longstanding Qunari culture, known for its rigidness in the face of an ever-changing world, and comes out the other end a new person, defined entirely by their own views and defying others. Harding discovers the truth behind how the dwarves were severed from magic, and still remembers that she believes in the good in people. The heroes of The Veilguard have seen the corruption win out, and yet never stop believing that something greater is possible. It’s not even an option in The Veilguard’s eyes. The downtrodden will be protected, the oppressed will live proudly, and those who have been wronged will find new life.

That belief is what makes The Veilguard a frustrating RPG, to some. It’s so unyielding in its belief that Thedas and everyone who inhabits it can be better that it doesn’t entertain your choices complicating the narrative. Depending on how you play, Rook can come from plenty of different backgrounds, make decisions that will affect thousands of people, but they can never really be an evil bastard. If they did, it would fundamentally undermine one of the game’s most pivotal moments. In the eleventh hour, Dragon Age mainstay Varric Tethras is revealed to have died in the opening hour, and essentially leaves all his hopes and dreams on the shoulders of Rook. After our hero is banished to the Fade and forced to confront their regrets in a mission gone south, Varric’s spirit sends Rook on their way to save the day one last time. He does so with a hearty chuckle, saying he doesn’t need to wish you good luck because “you already have everything you need.” He is, of course, referring to the friends you have calling to you from beyond the Fade.

Screenshot: BioWare / Kotaku

Varric, the narrator of Dragon Age, uses his final word to declare a belief that things will be okay. This isn’t because Rook is the chosen one, destined to save the world, but because they have found people who are unified by one thing: a need to fight for a better world. That declaration concluding what’s possibly Dragon Age’s final game is what makes it compelling. Reaching the end of a universe’s arc and being wholly uninterested in leaving it desecrated by hubris or prejudice is a bold claim on BioWare’s part. It takes some authorship away from the player, but in return, it leaves the world of Thedas in a better place than we found it.

The Veilguard is an idealistic game, but it’s one that BioWare has earned the right to make. Dragon Age’s legacy has been one of constantly shifting identity, at least two counts of development hell, and a desire to give players a sandbox to roleplay in. Perhaps, as Dragon Age likely comes to a close, it’s better to leave the series with a game as optimistic as the people who made it. I can’t think of a more appropriate finale than one that represents the world its creators hope to see, even as the world we live in now gives us every reason to fall into despair.

In my review of The Veilguard, I signed off expressing hope for BioWare’s future that feels a bit naive in retrospect. Would a divisive but undeniably polished RPG that felt true to the studio’s history be enough when, after 10 years of development, c-suite suits were probably looking for a decisive cultural moment? That optimism was just about a video game. Having lived through the past 32 years, looking back, most of the optimism I’ve ever held feels naive. I think I’m losing hope that the world will get any better. But even if we haven’t reached The Veilguard’s idealized vision, I’ll take some comfort in knowing someone previously at BioWare still believes it’s possible.

 



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June 14, 2025 0 comments
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How to Train Your Dragon - What to Watch & Read Before the Live-Action Film
Game Updates

How to Train Your Dragon – What to Watch & Read Before the Live-Action Film

by admin June 13, 2025



The animated adaptation of How to Train Your Dragon was a huge hit when it first hit the big screen in 2010, and now, 15 years later, Dreamworks is bringing that fantasy adventure back to theaters as a live-action adaptation. However, some may not know that both films are based on the 2003 novel series of the same name, written by author Cressida Cowell. The 12-book series offers a much more fleshed-out version of the story, and if you’re looking to explore the source material before the new live-action film premieres on June 13, you’re in luck, as the How to Train Your Dragon novels are available at Amazon. This includes a big discount on the How to Train Your Dragon: The Complete Book Collection, which is down to just $59.69 (normally $108). You can also grab the animated film and its sequels and spin-off on Blu-ray, and grab a new Toothless Lego set that’s available to preorder. Check out all the How to Train Your Dragon deals below.

$59.69 (was $108)

All three versions of How to Train Your Dragon follow Hiccup Horrendous Haddock the Third, the son of a Viking chieftain whose clan has been at war with dragons for centuries. However, Hiccup secretly befriends a young dragon, whom he names Toothless, and the two form a bond that challenges the status quo of Viking society.

Since the live-action movie looks like it’ll be a faithful remake of the animated film, it might be best to start with the How to Train Your Dragon books. The books are much more detailed and feature entire story arcs that the movies don’t include. You can pick up all 12 books with the How To Train Your Dragon: The Complete Collection, which is discounted to just for $59.69 (was $108) at Amazon. The box set includes paperback editions of all 12 books and a slipcase box to store them in.

$18 (was $20)

While not a part of the series, there’s also How To Train Your Dragon: The Complete Book of Dragons. This companion guidebook covers all of the dragon species from the How to Train Your Dragon series, plus several brand-new ones created just for this book, all realized with beautiful color illustrations. It’s available for $18 at Amazon (normally $20)

The animated How to Train Your Dragon movie trilogy makes some big departures from the source material across the films, but they’re still fun epics with fantastic animation that still holds up all these years later. These 4K Blu-rays also include the film on standard Blu-ray and digital streaming codes, as well as a selection of bonus materials, such as deleted scenes, documentaries, and commentaries from the cast and crew. There are even extra animated shorts featuring Hiccup and his crew.

  1. How to Train Your Dragon — $18.25 ($23)
  2. How to Train Your Dragon 2 — $15
  3. How to Train Your Dragon 3: The Hidden World — $15 ($30)

In case you don’t have a 4K TV to watch the How to Train Your Dragon, they are available in standard Blu-ray format. They still look great at 1080p, and you can get the entire trilogy in one bundle deal. You’ll also get all of the bonus content that you’d find in the 4K editions, although it is worth noting that the How to Train Your Dragon: Ultimate Collection includes two TV specials as well, in case you’re looking for a complete experience.

Dreamworks also produced an animated series based on “How to Train Your Dragon,” called “Dreamworks Dragons,” which takes place between the first two movies. The Show ran for 118 episodes across eight seasons, plus a direct-to-DVD movie called Mystery of the Dragon Eye. While each season saw DVD releases, the first two seasons–known as Dragons: Riders of Berk and Dragons: Defenders of Berk–are out of print. Seasons 3-8, which are titled Dragons: Race of the Edge, are available on DVD at Amazon, as is the Mystery of the Dragon’s Eye movie. Additionally, all eight seasons are streaming on Peacock.

Dreamworks followed up the Dragons series with two more How to Train Your Dragon animated spin-off shows–Rescue Riders on Netflix and The Nine Realms on Hulu. They haven’t received a DVD or Blu-ray release yet, but are worth seeking out on Netflix and Hulu if you’re looking to experience the entire How to Train Your Dragon animated universe.

Dragons: Race to the Edge DVD

$70 | Releases July 1

For one last recommendation, Lego recently announced a new building set based on the series’ adorable iconic dragon, Toothless. The 784-piece figure stands seven inches tall and features movable head and wings, and comes with a few accessories, including a breath piece and a fish treat. The kit launches on July 1 and is available to preorder at Lego’s online store.



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June 13, 2025 0 comments
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New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness
Game Updates

New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness

by admin June 11, 2025


A fresh report has shed a bit more light on Dragon Age: The Veilguard’s famously difficult time in development, offering info on culture clashes between BioWare’s different teams, and revealing that the game was re-written due to concerns about its banter being too snarky.

The report, from Bloomberg’s Jason Schreier, goes through the whole sordid story of Veilguard’s journey from in-the-works single player game, to in-the-works online thing, back to in-the-works single player thing, parts of which you’re likely familiar with at this point. There’s also a bunch of context as to how wider events across the studio and publisher EA influenced the game that ended up hitting shelves after a decade or so of development.

The new revelations tell how the tone of the game’s dialogue, as well as the choices and consequences, had to be revamped following the switch from multiplayer back to single player in 2020.

Schreier emphasises that this shift didn’t come with a full reset of the project, which meant developers had to work on something with lots of vestigial features intended for an entirely different type of game.

An alpha build at the end of 2022 flagged that testers believed Veilguard didn’t have satisfying or meaty enough choices and consequences to live up to BioWare’s previous works, another problem attributed to the game having been designed for multiplayer, according to the devs Schreier spoke to. Cue extra work to add in more choices, including an important choice between saving two cities, and a struggle to ensure these decisions played into the narrative further down the road.

The report also cites concerns about the reception to the dialogue of Square Enix’s Forspoken as having led to a rewrite for Veilguard’s chatter. This was an attempt to drag it away from the “snarky tone” that’d been pencilled in as part of the multiplayer vision, and instead “make it sound more serious”. Similarly, the game’s June 2024 reveal trailer reportedly raised concerns about EA’s ability to market the game in a way that didn’t feel a bit Fortnitey.

There’s also plenty of detail regarding “internal friction” between Dragon Age tream that were originally working on the game and the Mass Effect team EA drafted in for the project’s final push around 2023, with cultural differences between the two teams adding to what sounds like it was already a pretty unpleasant mix of pressuresand forces at play.

In the aftermath of Veilguard and the layoffs at BioWare that followed its release, a smaller team’s left beavering away on on Mass Effect 5, with plenty of questions still hanging over the RPG studio’s future. It’s a sad state of affairs to put it mildly, especially given that while it definitely isn’t everyone’s cup of tea – I found what I played to be decent fun and you can read Nic’s verdict here – the version of Veilguard we got was far from a complete trainwreck.



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June 11, 2025 0 comments
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Chris Tilly
Esports

How to Train Your Dragon review: Live-action remake recaptures magic of the original

by admin June 9, 2025



How to Train Your Dragon is a live-action remake of the classic animated movie, and while it captures much of what made the 2010 version so special, the whole exercise also feels a little pointless.

Based on the 2003 novel of the same name by Cressida Cowell, that first How to Train Your Dragon was a hit with critics and audiences alike, spawning two similarly acclaimed sequels, as well as short films, video games, and multiple TV spinoffs.

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As we now live in a world where seemingly any animated success spawns versions in live-action, a remake was probably inevitable. But this new iteration is very similar.

Which makes reviewing it tricky, as while there are subtle changes throughout – resulting in a film that’s nearly 20 minutes longer – the story itself remains very much the same, hitting identical beats in matching moments so the viewing experience is underscored by a constant sense of deja vu.

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What is How to Train Your Dragon about?

Universal Pictures

The story once again starts with hero Hiccup setting the scene via voiceover, and we’re in the land of Berk, where Viking settlers are having a problem with pests. Trouble is, they are big, flying, fire-breathing pests, who are stealing their sheep, and burning their homes.

That’s the issue facing the people at large, but Hiccup has problems of his own, as he hasn’t killed a dragon yet, and won’t be considered a real Viking until he does. His father – and local chief – Stoick the Vast feels the same, so Hiccup needs to prove to himself, his dad, and his village that he’s a dragon slayer.

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But complications arise when he stumbles across a Night Fury, the most feared dragon in all the land. As rather than fight each other, the two enemies become friends, with Hiccup naming him Toothless, repairing the creature’s broken wings, and flying his new dragon around the island.

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Hiccup’s secret can’t stay that way for long however, which puts him on a collision course with Stoick, while at the same time potentially putting his entire village in danger.

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What’s different in the live-action remake?

Universal Pictures

Which if you’ve seen the original, is exactly the same setup, while the payoff is also nearly identical. Aside from a few minor changes dropped into the narrative.

Some are barely noticeable, such as the lack of dragon-vision, trolls failing to get a mention, and the absence of Hiccup’s mother being handled in a slightly different way.

But other changes enrich the narrative. The mythology has been expanded and extended, especially when it comes to the Viking tribe’s history. While Astrid gets a more detailed back-story, so we better understand where she is coming from, and why Hiccup’s early decisions so anger her.

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There’s also more action in this version, with a spectacular set-piece featuring Stoick and Toothless a welcome addition, and part of a climax that’s both bigger and better than what came before.

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Mason Thames is a worthy Hiccup

Universal Pictures

The original How to Train Your Dragon had an amazing voice cast, that featured the likes of Jonah Hill, TJ Miller, Christopher Mintz-Plasse, and Kristen Wiig.

The actors assuming many of their roles here aren’t as funny, meaning there are less laughs in the remake, while the hilarious Peter Serafinowiscz is wasted in a serious role. But there are also some great casting decisions.

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Where Jay Baruchel originally voiced Hiccup, Mason Thames plays him here, and does a fantastic job of capturing the character’s sincerity, insecurity, and ultimate bravery. He spends much of the movie acting opposite a computer-generated dragon, yet leaves you in little doubt that Toothless is real, and the friendship genuine, with their best scenes reminiscent of ET’s most memorable moments.

Original voice actor Gerard Butler playing flesh-and-gone Stoick is also an inspired choice, as it’s impossible to imagine anyone else as the larger-than-life chief. He shouts and yells and bellows and his way through proceedings, as Stoick should. But his character also shares some truly touching scenes with Hiccup, as he tries to mend their broken bond, while learning that violence might not always be the answer.

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Is How to Train Your Dragon good?

Universal Pictures

You can see the wisdom in making what’s essentially a shot-for-shot remake of the animated movie, as it has the potential to make piles of money. And we’re talking Smaug piles here. But there are times when it’s hard to see the point.

That said, when taken on its own terms, this How to Train Your Dragon is a beautiful movie, both in terms of how it looks, and what it has to say.

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The visuals are jaw-dropping, most notably during the flying and battle sequences, when How to Train truly soars. While Toothless is quite simply a wonder to behold, and his friendship with Hiccup is as compelling now as it was then.

There are also multiple positive messages peppered throughout the movie, about the importance of community and teamwork, about the dangers of toxic masculinity, and about staying true to who you are and what you believe.

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How to Train Your Dragon score: 4/5

How to Train Your Dragon is a needless remake, but like the original, it’s also a fantastic family movie that’s filled with engaging characters and exciting action, wrapped up in a heartwarming story.

How to Train Your Dragon hits screens UK screens on June 9, 2025, and elsewhere on June 13, while you can keep tabs on the rest of the year’s major releases with our 2025 movie calendar.

While for more information on how we score TV shows and movies, check out our scoring guidelines here.

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'How to Train Your Dragon' Is a Dazzling Fantasy Epic
Gaming Gear

‘How to Train Your Dragon’ Is a Dazzling Fantasy Epic

by admin June 9, 2025


The live-action How to Train Your Dragon is a sweeping, faithful adaptation of the animated franchise’s world inspired by the original books by Cressida Cowell. Director Dean DeBlois, who helmed DreamWorks’ original trilogy, imbues the heart of the beloved franchise and captures the magic of the series with new dramatic depth. The new take grounds the coming-of-age story in a visionary opening entry that invites new and old fans to a Viking world where dragons could actually exist.

Mason Thames (The Black Phone) is Hiccup made real; he’s the audience’s endearing conduit to see dragons in a different light than his Viking family—who actively hunt the awe-inspiring but dangerous mythical monsters—does. His meeting with Toothless, who is just an adorable gentle giant of a Nightfury dragon, is still such a powerful hook into the tale of love, survival through community, and balance with the different kinds of lives around us. Hiccup’s journey from dragon slayer to dragon trainer remains as timeless as ever.

© Universal Pictures

The father and son relationship between Hiccup and his dad Stoick remains a central part of the narrative. Gerard Butler reprises his role from the animated film but adds even more layers to it, digging into the push and pull of parenting a child on the verge of adulthood and the expectations that come with it. The gruffness is there with Butler’s mannerisms as a Viking leader, but there’s pauses where his vulnerability as a performer truly shines opposite Thames. No parent is perfect and Butler brings a more nuanced take on the cartoon character that is powerful and heartfelt. It brings a timelessness to the core conflict in the film as he pushes for a world that is set on dragons being the enemy, and this resonates deeply within the father-son relationship, especially in a world that needs to push fear aside and change like Hiccup does.

Through the lens of Bill Pope, the fantastical worldbuilding of the Isle of Berk is given new life as a place you can really see Vikings and dragons duking it out. The cinematography in collaboration with DeBlois’ vision soars to craft one of the best family fantasies yet. It’s an exciting adventure that sets up the ensemble stories we can’t wait to see continue to unfold. Astrid, played by Nico Parker, shines brightly in a standout performance embodying the leader Hiccup sees himself uplifting in their romance.

© Universal Pictures

Parker’s chemistry with Thames only makes us so much more excited for what’s to come for the two romantic leads as they meet each other’s worldviews for a better Viking future. We don’t get as much of the supporting characters as fans of the franchise might have wanted—but that fact does bring into question whether or not the film franchise might branch out into series in between the planned sequels, much like the animated films did with their cartoon series centering the dragon trainers bridging the gaps.

Berk’s rich lore is ripe for exploration and DeBlois masterfully reignites the fire of his beloved universe for a new generation. Overall, How to Train Your Dragon delivers an epic adventure that lays the groundwork of Toothless and Hiccup’s story. The CG animation on Toothless retains his familiarity from the animated movies of an adorable cat/dog energy—but make it dragon—and it works seamlessly in this fresh new take on the franchise.

Full of heartfelt storytelling, How to Train Your Dragon evokes the feeling of a journey that is just beginning, with the perfect blend of nostalgia in an imaginative but familiar world. DeBlois expertly fuses the emotional core in Cowell’s book series with his knack for animated storytelling through the CG visuals of the film, which brilliantly raises the stakes in the film’s epic and action packed dragon battles.

I’m so ready for How to Train Your Dragon II, and as a fan of the franchise, eagerly anticipate the release of my favorite in the series (the Easter eggs!). For a fun time at the movies with your kids, or even just the kids at heart, How to Train Your Dragon is a must-see quest.

How to Train Your Dragon opens June 13.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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Toothless crouching in How to Train Your Dragon.
Esports

All the major changes in How to Train Your Dragon live-action remake

by admin June 7, 2025



How to Train Your Dragon director Dean DeBlois has revealed the big differences between the animated and live-action versions, from mythology and back-story, to mentions of trolls and Hiccup’s mom.

Dean DeBlois directed both the animated How to Train Your Dragon and the live-action remake that’s hitting screens worldwide over the next week.

When Universal announced the new version, DeBlois told them, “I don’t love this trend, but if you’re going to do it, I want to be the steward,” because of Dean’s belief that he was the best man for the job.

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Although there are times when this new iteration is a shot-for-shot and word-for-word remake, multiple changes have been made, which DeBlois talks through below. Meaning minor SPOILERS ahead if you haven’t seen the original, but no major plot points.

How to Train Your Dragon animation vs live-action

Universal Pictures

DeBlois first talked about how the new filmmaking process affected the way he approached the material as a director.

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“I think the major change for me is that there’s so much planning and preparation so you arrive on the day with a long list of shots you have to get done. But also the flexibility to pivot towards what happens in the performance. Because animation is all about control, even when it comes to the voice recording of the actors, we can cut up our favorite bits and assemble our own versions of the lines.

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“But in live-action you set it up, you go through the blocking, you talk about it with the actors, and you start to roll cameras. Then this magic happens, and it’s like alchemy – a cadence and a flow and an exchange between actors.

“If you’re nimble enough, and you’ve been prepared enough, you can start pivoting, and like ‘let’s move the track over here, let’s get the camera over here, let’s move the lights,’ because something magical is happening. And so you’re ready for that spontaneity. And that doesn’t happen in animation.”

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Building mythology and giving Astrid a back-story

Universal Pictures

We asked Dean if the remake gave him an opportunity to change or tweak anything he wasn’t happy with from the original.

“There were things, yes,” came the response. “A myriad of things. But they fall into three buckets, one of them being I wanted to present more mythology, of how this tribe came together – what the larger world was.

“If all of these cultures were beset by dragons, maybe the Vikings gathered the best of the dragon-fighting warriors into one place – like a task force to take out a major dragon’s nest – and here they are generations later and they still haven’t found the thing. So it puts more pressure and urgency on Stoick. That’s one thing I wanted to do.

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“Then there were a few characters that felt underdeveloped, and maybe underserved in the animated version, due to the time constraints we had. And so getting into Astrid; her back-story, her ambition, her acrimonious relationship with Hiccup – his sense of privilege through her eyes. And what she gives up ultimately to step onto his side of the dragon-human conflict. That felt like something that we could really dig into.

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“And the third thing was just if we were going to do live-action, we’d really lean into the idea that we’ve got a camera operator who can’t keep up with the subject, and everything is just that much more visceral and kinetic. We could add scope and breadth to it, and all the research we did flying around Iceland and the Faroe Islands and Scotland just migrated into the world.”

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Losing trolls, plus a fresh approach to Hiccup’s mom

Trolls are mentioned multiple times in the animated movies as inspiration for several unusual Viking names, and as the potential stealers of socks.

That doesn’t happen in the live-action version, with DeBlois explaining that such humor wouldn’t work in one specific dramatic scene between Stoick and Gobber.

“I didn’t want to bring over that level of whimsy,” says DuBlois. “It just felt that scene could be better served getting into the authentic emotion of a father – a chief – who very publicly is failing as a single parent. And that was about a vulnerability between Gerard [Butler]’s character and Nick Frost’s character – a surrogate parent trying to help out the Dad with this problematic son. Shoving in jokes just didn’t seem as appropriate in this version.”

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Universal PicturesHiccup’s mother Valka (left) in animated form

The live-action version also takes a different approach to conversations about Hiccup’s mother, who is missing, presumed dead. DeBlois explains that’s “because we now know from the benefit of having made the Dragon 2 and 3 animated movies that Valka becomes a character that really plays out as the trilogy expands.

“We didn’t know that when we made the first animated film, and so mentions of Valka, you know, ‘your mother – what would she have thought of you,’ and the sting of what that has left on Gerard’s character Stoick as a parent, and Hiccup, growing up without a mother, having to lean on Gobber and Stoick as his parents as it were, feeling her presence and her absence was important to me.”

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How to Train Your Dragon hits UK screens on June 9, 2025, and US screens on June 13. For more animated action, here’s why 2024 was the year of the cartoon, plus our list of best animated movies ever.

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