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Netflix Is Delisting Over 20 Games From Its Mobile Library Next Month, Including Hades And Death’s Door
Game Updates

Netflix Is Delisting Over 20 Games From Its Mobile Library Next Month, Including Hades And Death’s Door

by admin June 26, 2025


As spotted by Engadget, Netflix is removing over 20 games from its mobile library next month. The list of titles on the chopping block includes heavy hitters like Hades, the Monument Valley series, and Death’s Door.

On July 15, 22 titles, which require a Netflix subscription to play, will exit the service. Some games, such as Hades, were only available on mobile devices through Netflix, so it’s unclear if they’ll become available on other mobile storefronts. Although July 15 is the removal date, some titles will disappear before then (such as Hades, exiting on July 1). Here’s the full list of games making their exit:

  • Battleship
  • Braid, Anniversary Edition
  • Carmen Sandiego
  • CoComelon: Play with JJ
  • Death’s Door
  • Diner Out: Merge Cafe
  • Dumb Ways to Die
  • Ghost Detective
  • Hades (available only on iOS)
  • Katana Zero
  • LEGO Legacy: Heroes Unboxed
  • Ludo King
  • Monument Valley
  • Monument Valley 2
  • Monument Valley 3
  • Rainbow Six: SMOL
  • Raji: An Ancient Epic
  • SpongeBob: Bubble Pop F.U.N.
  • TED Tumblewords
  • The Case of the Golden Idol
  • The Rise of the Golden Idol
  • Vineyard Valley

Netflix’s entire mobile library consists of 114 games, which means roughly 20 percent of its library is disappearing. While this isn’t the first time games have been delisted from the mobile library, these removals come as some question Netflix Games’ long-term future.

Last October, Netflix shut down its triple-A game development studio in Southern California, leading to the departures of several high-profile talents only a few months after the company expressed optimism about its games division. In January, the company canceled plans to bring previously announced titles to the service, including Thirsty Suitors, Tales of the Shire: A Lord of the Rings Game, and Don’t Starve Together. In February,  Netflix laid off staff at Oxenfree developer Night School Studio, which it acquired in 2021. The streaming giant has even scaled back on interactive programming, removing shows such as Black Mirror: Bandersnatch.  



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June 26, 2025 0 comments
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I played Resident Evil 9 and they heard me scream in the booth next door
Game Reviews

I played Resident Evil 9 and they heard me scream in the booth next door

by admin June 11, 2025


If you’re well into following video game news, you’re likely going to see a lot of new information about Resident Evil 9/Requiem today – to be clear, Capcom has done its usual trick of giving the game a title, but changing a letter (q in this instance) to the entry number in its reveal trailer. Over the weekend, hundreds of critics and influencers filed into a darkened theatre to witness a pre-recorded first gameplay video of Summer Games Fest’s biggest reveal. But hidden just meters away was something even better: a hands-on demo that only a handful of people got to play.

Resident Evil Requiem/9

Sitting in the top secret hands-on room, I could hear the theatre crowds animatedly screeching and oofing with delight and disgust through the Capcom stand’s flimsy walls. But those porous walls go both ways. A little bit after leaving the Resident Evil 9 hands-on, my phone buzzes – a text from a friend and a colleague who was in Capcom’s stand at the same time.

“Heard you shout ‘SHITTING HELL’ or something while I was doing an interview,” the text reads. Which is funny. But, well, yes. Quite. True. This embarrassing anecdote, I hope, speaks to Resident Evil 9’s ability to fright.

Watch on YouTube

The funny thing about this Resident Evil 9 demo is that it is, to be fair, quite familiar. It’s immediately reminiscent of some of the earliest demos of Resident Evil 7. New protagonist Grace Ashcroft finds herself in a claustrophobic space with a deadly stalker enemy coming after her. Players have to solve puzzles and avoid or escape the stalker to survive.

The half-ruined hallways and private rooms of what an in-game note seemingly cites as the Rhodes Hill Civic Care Center are mechanically deeply reminiscent of the dilapidated ground floor annexe of the Baker house. Where Ethan Winters scurried through those halls fleeing Jack Baker after escaping a deadly family dinner, Grace frees herself from some sort of macabre medical experiment only to be hunted by some as-yet nameless shambling beast that was presumably once human.

What I’m saying, I suppose, is that this demo showcases Capcom playing some of its hits. We see some of the same tricks played, even – the beast smashing through previously-solid walls, the noise made by main objectives instantly attracting the stalker’s attention, instilling a panicked flight for safety. Your mind oscillates wildly between the next objective or item you need to solve puzzles and progress and simply surviving the indestructible monster that wants to eat you.

Capcom knows how to make this stuff. There’s also clearly a gleeful knowledge that players know how it all works, too. For those who have been pursued by Jack, Nemesis, Alcina, or whoever else, your past knowledge and the anticipation it feeds is used against you. At one point I deliberately make a nonsensical move, thinking it might trick the stalker AI. It fails to do so, and I’m left scrambling. For newcomers it’ll be just as tense or worse thanks to the unknown. Whoever you are, it’ll be brown trousers time.

It’s not all familiar, though. This enemy has a mechanic to its nature that sets it apart from any other stalker in the series history – but Capcom has politely asked the exact nature of that be kept a surprise. Just be rest assured that it’s clever. Realising this twist allows you to wrest just a little power back – without diminishing the terror.

Lighting has been given a large overhaul in Resident Evil 9, and it looks great. | Image credit: Capcom

Back to my cursing. At one point, I needed to move a heavy hospital cart in order to climb on top of it to reach a toolbox on a high shelf. Even getting to this room had been tense – but the stars align to create a nightmarish situation. For one, the cart’s heft means I need to move it two-handed. So the lighter which I’d earlier found is flicked off; the room plunged into pitch black but for dull emergency lighting reflected across a bloodied floor. The cart has a wonky wheel or something, so moving it makes loads of noise. God. Then comes more noise, but from elsewhere – the beast has heard me.

The room only has one way in or out, so rather than run towards where the monster may approach from I stand still, in the pitch black, until the shambling and scraping noises cease. Grace’s breathing hitches, and so does mine. The noises stop. I wait a beat. Another. All is quiet. I’m in the clear. I gingerly press the d-pad up, to take out and ignite the lighter. Immediately illuminated, the mutated beast is about a foot in front of me, towering over poor Grace. Shitting hell.

To be clear, all of this is a wonderful combination of the elements that make a horror game like this great. Part of it is pre-scripted events. That cart will always make sufficient noise to attract the creature. But then my decision of what to do, the stalker AI’s decision making, and my accidental comedic timing in firing up the lighter – all that is stars aligning to create a moment that nearly sent me out of my chair. The PR in my demo room told me they’d not seen that play out exactly that way – and this is a small area, clearly from early in the game, with limited possibilities.

Light played a big role in that moment, and does in this demo in general. It feels as though RE Engine has had a big lighting upgrade and RE9 is Capcom flexing – the hospital ward Grace finds herself in feels like each room is bathed in sterile fluorescent lighting or absolute darkness, accented only by the blinking lights of medical equipment and the like. The lighting looks great, as does the rest. Plus, Grace’s tortured and panicked facial expressions are the best emoting I’ve seen from RE Engine to date.

Familiar locations have already been revealed in the little we’ve seen of the game so far. | Image credit: Capcom

Which brings me to the biggest surprise of Capcom’s reveal – the news that Resident Evil 9 can be played in first or third person. All you have to do is pause the game, go to the options menu, and flick a button. You can go back and forth as you like, and I did as I played. Both look and feel natural, though in this demo first-person is clearly marked as the recommended option. Indeed, in third person you will still flick back to first for the occasional cinematic moment, revealing how a seamless transition from gameplay to terrifying spectacle and back again in first person is the intent. Nevertheless, it’s great to have the choice.

I find it fascinating in part because this mode selector could be a bit of a fear modifier. I think these things are naturally a bit less nasty in third person. The player feels a little removed from events in that perspective. But there are advantages to first-person too. Scrabbling around the hospital for clues, it was easier to see small items and finer detail in first person.

I move into speculation, now – but if I were Capcom and making a game to celebrate Resident Evil’s 30th year, an interesting idea would be to make a game with multiple threads representing the different flavors of the series over time. My suspicion now is that Grace is just one of at least two protagonists – and I wonder if whoever her counterpart is might be designed to be played primarily in third person. Grace, the inexperienced young agent in a stomach-turning first-person survival horror – and then perhaps somebody else, a STAR, in bombastic third-person action horror.

The fact that I’m speculating is good. It’s great, even. It shows that a demo that felt quite familiar but for technical enhancements and a few subtle twists has sparked my interest and imagination. Explaining their intent, Capcom developers said they wanted to create a type of horror game that would leave players desperate to see what happens next. After the demo, I’m there. As familiar as this demo feels, I’ve no doubt the full game will push the envelope further. The ambition is obvious. And the wait until February is going to be challenging.



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June 11, 2025 0 comments
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Decrypt logo
NFT Gaming

Hong Kong Opens Door to Crypto Derivatives in Bid to Rival Global Hubs

by admin June 5, 2025



In brief

  • Hong Kong’s SFC plans to introduce virtual asset derivatives trading for professional investors to boost competitiveness in the global digital asset market.
  • Virtual assets will qualify for tax concessions to attract large-scale international fintech companies to establish operations in Hong Kong.
  • The move follows recent approvals for staking services and virtual asset ETFs, with the SFC estimating $70 trillion in annual global virtual asset trading volumes.

Hong Kong could soon offer virtual asset derivatives trading for professional investors.

This news, reported by China Daily, comes as the Hong Kong securities regulator announces plans to introduce the option as part of its plan to expand product offerings while ensuring risk is kept under control.

Security is an important part of this focus as the Securities and Futures Commission, or SFC, points out it will ensure trades are carried out “in an orderly, transparent and secure manner.”

According to Hong Kong treasury chief, Christopher Hui Ching-yu, this plan aims to bolster competitiveness in the global digital asset market.

This follows plans shared earlier in the year in which the regulator outlined a move to broaden the range of virtual asset products and services on offer for different investors.

The SFC has permitted staking services for virtual assets in a bid to entice investors with the potential to earn additional returns.

Hui also pointed out that virtual assets will be recognized as qualifying transactions for tax concessions, as part of an attempt to attract more large-scale international fintech companies to set up in Hong Kong.



The newly proposed options will allow for efficient risk transfers and boost liquidity in the underlying spot markets, while supporting professional investors with hedging and leveraging strategies.

Hui said that the treasury plans to lay out the new policy directions in a statement that explores ways to leverage both the advantages of traditional financial services, as well as innovative technologies, that could help the virtual asset market while enhancing security and the flexibility of real economy activities. This is aimed to encourage both local and international business.

In April the SFC approved two licensed virtual asset trading platforms to offer staking services. This was followed by two virtual asset spot exchange traded funds, or ETFs, with revisions to documentation to engage in staking activities.

“These products have broadened the product diversity of the Hong Kong market, further enhancing Hong Kong’s position as Asia’s leading ETF market,” Hui said.

The SFC estimates the global virtual asset market has shown trading volumes of more than $70 trillion annually.

Edited by Stacy Elliott.

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June 5, 2025 0 comments
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Bitcoin
GameFi Guides

JPMorgan Opens The Door To Bitcoin: CEO Supports Client Crypto Purchases

by admin May 20, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

JPMorgan Chase has announced it will allow clients to purchase Bitcoin (BTC), marking a notable development in the mainstream acceptance of cryptocurrency. However, CEO Jamie Dimon, a long-time critic of Bitcoin and the broader crypto market, clarified that his personal views on the digital currency remain unchanged.

Clients Can Buy Bitcoin, But Skepticism Remains

During JPMorgan’s annual investor day on Monday, Dimon stated, “We are going to allow you to buy it. We’re not going to custody it. We’re going to put it in statements for clients.” 

This decision comes amid a growing trend among financial institutions to embrace cryptocurrency, with competitors like Morgan Stanley already offering access to spot Bitcoin exchange-traded funds (ETFs) for qualifying clients since August.

Despite this progressive move, Dimon reiterated his skepticism about Bitcoin, citing concerns related to money laundering and the lack of clarity surrounding ownership. 

He pointed out that Bitcoin has been associated with “the sex trafficking, the terrorism,” indicating his belief that its primary use cases are problematic. “I don’t think you should smoke, but I defend your right to smoke,” Dimon remarked, adding, “I defend your right to buy Bitcoin.”

JPMorgan Explores Direct Crypto Investments

While JPMorgan has primarily limited its crypto offerings to futures-based products, the bank is reportedly considering providing clients access to Bitcoin ETFs, which would allow for a more direct investment in the cryptocurrency. 

Historically, Dimon has been vocal about his opposition to Bitcoin; during a Senate hearing in late 2023, he described it as “worthless” and claimed that its only true use case is for criminal activity.

His skepticism was further emphasized at the 2024 World Economic Forum in Davos, where he dismissed BTC as “the pet rock,” expressing frustration over the ongoing media discussions about it. “This is the last time I’m talking about this with CNBC, so help me God,” he declared.

The context for JPMorgan’s decision comes amid a changing regulatory landscape in the US. Following the election of President Donald Trump, the Federal Deposit Insurance Corporation (FDIC) and the Office of the Comptroller of the Currency (OCC) began to ease their anti-crypto guidance, allowing banks greater flexibility in their dealings with digital assets. 

Although the Federal Reserve (Fed) has issued notices restricting certain crypto activities, banks can now custody cryptocurrencies, which was previously hindered by an accounting rule known as SAB 121.

The daily chart shows BTC’s price attempt to consolidate above $105,000. Source: BTCUSDT on TradingView.com

At the time of writing, BTC is trading at $105,400, which is just 3% below its record high of $109,000 achieved during the first quarter uptrend of the market. Looking at monthly gains, the market’s leading cryptocurrency has recovered 24% after dropping sharply to $74,000 in April.

Featured image from DALL-E, chart from TradingView.com 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 20, 2025 0 comments
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