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Hollow Knight: Silksong Shakra - Ring
Product Reviews

Missed a map in Silksong? Don’t worry, there’s an easy way to grab it

by admin September 5, 2025



There’s nothing worse than missing a map in Hollow Knight: Silksong and stumbling around the area blindly hoping you’ll eventually find a bench of a Bellway fast travel point. Just like the original, you should grab map items early, such as the compass and quill, since they’re pretty much vital for tracking your location.

Unless, that is, you actually enjoy map reading and inferring your location through local landmarks—I doff my hat to you if so.

The good news is that if you miss a map in Silksong and fail to find resident cartographer Shakra in her new spot, then you can still get the map quite easily. All you need to do is head back to Bone Bottom, jump up the platforms marked with gold rings on the right side of the town and hit the ring tied to the post in Shakra’s usual spot two times. This will make Shakra return, where she’ll offer you whatever map you somehow managed to miss.


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Similar to Cornifer in Hollow Knight, Shakra is on her own journey through Pharloom, so she can jump around to new locations when you hit certain progression points or enter new areas, making it tricky if you miss her in one place and accidentally stumble into an entirely new region on your wanderings.

Image 1 of 2

If you hit the ring to the right of Bone Bottom up the platforms, you can summon Shakra(Image credit: Team Cherry)She’ll sell maps for locations where you’ve missed her and she’s moved(Image credit: Team Cherry)

I can confirm this because I entirely missed her in the Far Fields, accidentally falling down a hole and having to find Hokers for the Seamstress before even being allowed to leave the area. When I did emerge from the bottom of Far Fields, I found that the location Shakra’s rings were leading me to was completely empty.

Thankfully, though, I could still grab the map from her in Bone Bottom, so make sure to check back with her whenever you’re in town—especially if you find yourself falling down any rabbit, or bug, holes, which is honestly one of the most enjoyable things about these games. It’s also handy if you don’t have enough Rosaries and need a little more cash to purchase the map later on.

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September 5, 2025 0 comments
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helldivers 2 dust devils warbond
Gaming Gear

‘PLEASE DON’T NERF COYOTE’: The new Helldivers 2 warbond has a fire-breathing rifle so good that players are begging Arrowhead to leave it alone

by admin September 5, 2025



While the metroidvania inclined celebrate the release of a long-awaited bug game, Helldivers 2’s stalwart protectors of freedom are hard at work ensuring no bugs will know another day of peace. This week, the Into the Unjust update kicked off a new offensive into Terminid strongholds, a directive that’s proving tougher than expected.

A new “Rupture” class of Terminid, recognizable by its red armor plating and burrowing technique, is wreaking havoc on reinforcements. While players have identified effective weapons to counter the novel threat, it’s no coincidence that the latest premium warbond, Dust Devils, is packing what might be the ultimate anti-Terminid primary: the AR-2 Coyote.

The most active corner of the Helldivers 2 community has already anointed the Coyote to gun royalty, singing its praises against bugs and preemptively begging Arrowhead not to nerf it.


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It’s really a thing of beauty: With a rounded profile, long barrel, and curved magazine, the Coyote is undoubtedly meant to evoke an AK-47. Its baseline stats aren’t extraordinary for its weapon class, but its numbers don’t really communicate why it kicks carapace.

The Coyote’s main draw is its incendiary ammunition, a first for non-laser assault rifles. As fire is comfortably the best status effect in terms of raw damage (and especially good for bugs), the Coyote flashes its teeth by unleashing a 45-round magazine into a wave of advancing bugs, killing most on contact and setting the rest on fire to die seconds later. I didn’t even mention that it has medium penetration, making it one of just four assault rifles that can punch through the Rupture strain’s armor.

I don’t wish to be dramatic. from r/Helldivers

When you look at the AR-2 Coyote in detail, it’s as if Arrowhead was trying to design the last Terminid gun you’ll ever need:

  • High damage: Base damage is weaker than other medium-pen ARs, but the fire damage adds big
  • Medium penetration: so it rips through anything smaller than a Charger
  • Fire ammo: You can literally fire one bullet at a bug, then watch it die from fire in seconds
  • Large magazine: A 45-round magazine (without any upgrades) means you can shoot everything chasing you before a reload is necessary
  • Easy recoil control: The Coyote kicks harder than a Liberator, mind you, but its recoil pattern is a steady vertical climb that’s easy to compensate for. Also, it has unlockable grips.

It’s the sort of gun that just feels comfortable and fun as soon as you use it, which is what you want when spending $10 on a warbond. Nerfs wouldn’t surprise me, but a post from redditor RandomGreenArcherMan offers sharp points that toss cold water on the Coyote’s dominance: its lower base damage means it kills some enemies slower than a Liberator, burning doesn’t tend to matter against smaller enemies that die in one bullet anyway, and it doesn’t have access to 60 or 80-round magazine upgrades.

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Plus, ArcherMan reckons it’s not great against Automatons, who aren’t as easy to burn and reward precision headshots. That’s not to suggest the Coyote isn’t a sterling product of Super Earth engineering, just that it’s currently being deployed in its ideal warzone: bugs with medium armor.

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If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'
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If it ain’t broke, don’t fix it: Why Jagex’s new CEO is happy for it to be the ‘RuneScape company’

by admin September 3, 2025


In the past few years, RuneScape giant Jagex has undergone a slew of changes.

At the start of 2024, it was acquired from private equity giant The Carlyle Group by CVC Capital Partners and Haveli Investments for somewhere in the region of £900 million ($1.2 billion), according to reports at the time. Then earlier this year, long-time CEO Phil Mansell stepped down after eight years at the helm, to be replaced by Jon Bellamy.

All in, that’s a fair amount of change. But as far as its new chief exec is concerned, Jagex needs to focus on one thing, and one thing only – RuneScape.

Jon Bellamy, CEO of Jagex

The long-running MMO franchise appears to be in rude health, too. Both RuneScape (also known as RuneScape 3) and its retro-themed counterpart Old School RuneScape recently reached a combined peak concurrent player figure of 270,000 users. Old School RuneScape alone recently hit a peak concurrent figure of 250,000 gamers.

“For a long time, Jagex has been ‘the RuneScape company’. We’re the best in the world at doing exactly that,” Bellamy says.

“At least under my tenure, the plan is to not diverge from that. Great companies are built by doing what they do well even better, rather than trying to do things they don’t do quite so well.

“The thing we do really well is maintaining the RuneScape games and governing their communities. That’s exactly what we plan to do for the next five years. If we’re known as the RuneScape company, I think that’s something to be proud of, and it won’t be changing.”

Bellamy’s appointment came with one interesting wrinkle; he was hired by CVC Capital in July 2023 as an advisor. In the past, at least from the outside, the nature of Jagex’s ownership had been something that was very much in the background: The Carlyle Group, after all, didn’t appoint one of its advisors to the CEO position.

While it’s not uncommon for private equity firms to hire advisors to understand a particular business, one has to wonder whether Bellamy’s appointment indicates that Jagex’s current owners want a tighter leash on the RuneScape giant.

“I played these games myself and worked here for about five years previously,” Bellamy says. “I’ve stayed really close to the company since. The CVC team met me a year before the transaction happened. They thought Jagex looked like a great business, they were really interested, but they wanted some help in understanding it more personally.

RuneScape | Image credit: Jagex

“CVC and Haveli understand this business better than almost any other potential acquirer. You could say that means ownership is closer to management and the business, but actually, I think that’s a really good thing.

“In the acquisition space, problems arise when the owners don’t understand what they have bought. You get a misalignment of incentives. The great news is they know exactly what they’ve bought. They’re interested in Jagex for all the right reasons, and they understand the value and the longevity of the RuneScape IP.”

Into the wilds

Another quite seismic change in April was the release of a new Jagex game called RuneScape: Dragonwilds.

Pitched as RuneScape meets Valheim, the title has done very well for itself in Steam Early Access. Having shifted over 600,000 copies in its first week on sale, the game has now surpassed 900,000 units sold.

In fact, Dragonwilds has done so well that Jagex is doubling its investment in the survival title. The game is also scheduled to arrive on the company’s own platform at some point in the future, as well as launch on console in late 2026.

“It’s definitely surpassed all of our initial expectations; even our high targets have been more than exceeded,” Bellamy says.

“We’re really happy with it and have just approved additional investment as it has done so well. What I want to do is grow beyond the original design scope into something much bigger, much more persistent than perhaps the original brief, and therefore, we’re hiring quite aggressively in that team as well.”

RuneScape: Dragonwilds | Image credit: Jagex

Although Jagex has been focused on RuneScape for most of the past 24 years, the firm has also worked on a number of other projects, based both in the world of Gielinor and outside it. A few made it into the wild (such as 2016’s short-lived Hearthstone competitor Chronicle), while others were announced but never released (such as Stellar Dawn/MechScape).

Putting it frankly, the company has spent a lot of time working on games that never saw the light of day. Today, Bellamy wants Jagex to be more focused.

“It’s the Old School RuneScape team, the RuneScape 3 team and Dragonwilds,” he says. “There are no teams beyond that. New ideas are seeded via initiatives like game jams and come fairly organically through existing development work.

“One of the things that I was really keen to do when joining was make sure that focus was many multiples of where it could have been, if not really doubled down on, and that the things we were doing we were doing with intention.

“But it is important that we leave enough oxygen in the room for new ideas to come, rather than just constantly grinding on what already exists. But the way in which that happens needs to be a bit disciplined. The way that we work today is really split into three products rather than three products plus a few different initiatives. That’s where we’re comfortable.”

Money issues

Another area where Bellamy wants change in Jagex’s stable is RuneScape 3’s monetisation. This has long been a contentious topic with the community; by the company’s own admission, it has lost players because of the way microtransactions have been implemented.

Jagex recently suspended the Treasure Hunter minigame (which saw players exchanging keys they had received or purchased for a random prize) and is instead running a series of experiments to inform how it is going to handle monetisation moving forward.

Given how touchy a topic monetisation in RuneScape 3 is, it’s highly unlikely Jagex will settle on a solution that will please everybody. So what does a decent consensus or agreement look like between the company and its community?

“Agreement’s a really good word; this has to be done with the community,” Bellamy explains.

“We’ve fallen foul of not being close to the community for RuneScape 3 in the past. This time around, it’s really important that whatever we do decide is done in conjunction with the community, because that’s worked so well for Old School RuneScape.

Old School RuneScape

“Whatever we do decide has to be reflective of not just what people say and what the common consensus is, but also is reflective of the sort of data that we captured in running these experiments. Being able to observe how people’s play patterns or actions change when you actually remove or add bits of content adds a whole new lens.

Bellamy continues: “To your question about what it could look like, the only thing I would say is that microtransactions are only one part of the puzzle. What matters most for a Jagex game and a RuneScape game is integrity.

“We’ll have clarity on exactly what the proposal is for monetisation treatment by the end of the year”

Jon Bellamy, Jagex

“When I look at the way Old School RuneScape has succeeded in the way that it has for so long, the way the game is developed, the visual style, and the cohesion of that game and protecting that cohesion over time, the balance and utility of all of the in-game content staying relevant over time, that’s all very high integrity in the way that the game is run.

“For RuneScape, adding back some of the integrity that maybe we lost over the last decade or so is more than monetisation; it’s visual integrity, it’s gameplay integrity, too. These experiments really touch on the monetisation aspect, but there’s more than a year’s worth of work yet to be announced and yet to be done on strengthening integrity across visual gameplay and monetisation.

“The good news is, we’ll have clarity on exactly what the proposal is for monetisation treatment by the end of the year, and the community can expect to hear a lot more about that in the next couple of months.”

Backlash

In June, Jagex was accused of rolling back its support for Pride in RuneScape in an article over on Pink News. There was still in-game content to commemorate the event, but assets were simply reused from last year’s Pride.

At the time, Bellamy drew ire from parts of both Jagex’s own community and the industry at large over comments he made in an internal meeting with staff to address the situation – namely that pulling Pride content was to avoid a “backlash”, adding that said content was “controversial in a way it didn’t used to be”.

At the time, one anonymous staffer accused the company of caving to American-style conservatism because of the shift in the political climate. Pressed on this, Bellamy stands by his original comments, emphasising that it was his decision and no one else’s.

“Ultimately, my job is governance and protection as much as anything else, and so sometimes those kinds of harsh decisions have to be made to protect the imminent future of the game,” he says. “If there are tough decisions to be made next year, we’ll make them. If the world has changed a bit and the environment is different, we will react accordingly.”

RuneScape: Dragonwilds | Image credit: Jagex

One argument raised by the community was that while Bellamy’s decision was made due to the global political situation, this is precisely the reason why events like these are perhaps more important than ever.

“The most important thing is the continuity and maintenance of our games, as well as the preservation of our players and serving our players great RuneScape experiences as we have for years. That’s the top priority, and that will always be the top priority,” he replies.

“I totally sympathise with what’s being said. At the top of my totem pole will always be the continuity and operation of our games as apolitically as possible, because ultimately our games offer escapism to many hundreds of thousands of players every day. If that escapism opportunity is compromised, there’s a very real risk to the business.

“The most important thing is the continuity and maintenance of our games”

Jon Bellamy, Jagex

“I will continue to make decisions that keep the continuity at the top of the priority list, though I do, of course, understand exactly why people would say what you’ve just said.”

Given the rude health of the RuneScape franchise – and development being more focused than ever, according to Bellamy, the new Jagex chief is optimistic about the future of the studio.

“In four or five years, I’d love to have three stablemate RuneScape products that are growing month after month, that are sustainable and run like live-services potentially,” he says. “I would also love to have a slightly broader interpretation of the RuneScape IP – and that I’ll leave to your imagination.”

Disclaimer: Alex Forbes-Calvin is a freelance journalist who has worked with Jagex in the past on projects including the RuneScape: The First 20 Years book.

Note: On initial publication, the author of this feature was mistakenly given as Lewis Packwood, when it should have been attributed to Alex Forbes-Calvin. This has been rectified.



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September 3, 2025 0 comments
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Apple CarPlay Ultra ADAS
Gaming Gear

Don’t have a pile of cash? Don’t worry: you may soon be able to get an affordable car with Apple CarPlay Ultra

by admin September 2, 2025



  • Hyundai’s new Ioniq 3 will reportedly come with Apple CarPlay Ultra
  • It would be the next car after the Aston Martin DBX to get access to the software
  • This could mean more affordable access to Apple’s powered-up phone-to-infotainment interface

You may not need a $200,000 car from the likes of Aston Martin to access Apple’s CarPlay Ultra in the near future, as Hyundai looks set to bring the interface to its electric cars.

That’s according to Top Gear, which reported that the Ioniq 3, due to be revealed at the Munich Motor Show this month, will support CarPlay Ultra, allowing for deeper integration between a car’s infotainment system and a connected iPhone than the standard erosion of CarPlay offers.

Set to be positioned between Hyundai’s Inster and Kona EVs, the Ioniq 3 is poised to be a compact electric car that comes stuffed with connected tech. Top Gear notes that, like other carmakers, this is all part of Hyundai’s push to equip its cars with software designed to be upgraded throughout their lifetime and can be customized by both car brands and end users with apps, even those buying pre-owned cars.


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In many ways, this approach to infotainment software is similar to how smartphones, tablets, and computers operate, with upgrades being rolled out across their lifetime and allowing users a degree of choice and customization with the services and the apps they want.

Ultra infotainment

In the past, infotainment systems would often be outdated by the time a car rolled off the production line and would be hard to upgrade unless the brand offered firmware updates via dealers. Or the car owners opted for third-party aftermarket units.

CarPlay Ultra is notable in this case as it’s been designed to more tightly integrate with the underlying infotainment platform, letting car brands create custom themes in collaboration with Apple that are tailored to each vehicle rather than offering a one-size-fits-all interface.

Currently, CarPlay Ultra can be found in the new Aston Martin DBX, a performance luxury SUV with a hefty price tag. But more car brands, notably those with cheaper vehicles, are set to adopt CarPlay Ultra. And it looks like Hyundai could be one of the front-runners.

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As for the Ioniq 3 itself, Top Gear reports it’ll be a front-wheel drive car with a WLTP range of 260 miles and 365 miles from a predicted choice of batteries coming in 58.3kWh or 81.4kWh capacities respectively. A 400-volt charging system is expected. And the car could do the 0-62mph sprint in less than eight seconds.

There’s no word on pricing, but the Kona starts at $24,550, so I’d expect the Ioniq 3 to be more expensive but coming in well below $40,000, given that the Ioniq 5 starts at $42,600; market prices vary a lot, so to keep things simple, I’ve focused on US prices here. Production for the Ioniq 3 is tipped for early next year.

Time will tell if other car makers adopt CarPlay Ultra this year, but don’t expect any big announcements from Apple’s side as it’s surely concentrating on the iPhone 17 launch, which we expect to see on September 9 at the next Apple event.

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September 2, 2025 0 comments
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AntGamer is releasing a 1,000 Hz gaming monitor next year, with a helping hand from AMD, though the chances are you really don’t need it

by admin September 1, 2025



The first widely available 1,000 Hz gaming monitor will launch in 2026, but unless you are at the top of the top in a select few games, you likely won’t be able to tell the difference between this and a monitor with a fifth of the refresh rate.

As reported by ITHome, Chinese manufacturer AntGamer recently announced its new 1,000 Hz panel will arrive in 2026, and players are encouraged to test it out with Counter-Strike 2 and PlayerUnknown’s Battlegrounds. As you might be able to guess from those choices, this is firmly a competitive monitor.

AntGamer reportedly published a white paper alongside AMD demonstrating the specs needed for 1,000 fps play in these games, but we don’t yet know how broad the full recommended games list is. This report was cited in a presentation by the company.


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The new 1,000 Hz screen is a TN panel, rather than an IPS or the rather fast OLED. Where IPS panels offer a large viewing angle and great colours at a more expensive price, and OLEDs offer great contrast and true blacks, TN panels are often picked in the competitive scene due to fast response times. They also tend to be cheaper, but offer a much worse picture quality than other panel types.

With IPS, TN, and OLED being ‘Sample and Hold’ displays, they are subject to motion blur. Effectively, these three all project an image, then hold that image until the next one is ready. CRT TVs create, then continuously recreate the same image, which is why they are known for having less motion blur. As noted by Blurbusters, 60 fps on a 60 Hz display runs into 16.7 ms of blur persistence, where 1,000 fps on a 1,000 Hz display runs into just 1 ms.

Higher frame rates are definitely better for visual quality. They also are power hungry, so it will take a while to solve that for standalone HMDs. I think 240 Hz/eye is a good short term target and agree with 1kHz+ for the long run.December 2, 2017

This monitor employs BFI (black frame insertion), which pops a black frame in between every displayed frame in order to help with motion blur. You get fewer pixels of motion blur at higher refresh rates, but even running a game at 1,000 fps won’t remove it entirely. Asus’ third generation of OLED monitors, like the ROG Swift PG34WCDM, support the same tech.

This isn’t our first time seeing a 1,000 Hz monitor (there was a TCL with it last year), but it is the first that is confirmed to be coming to the market. Unfortunately, much is still missing from AntGamer’s model right now. We don’t have the price point or confirmation of which ports the monitor will employ, either.

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You may be wondering how much is too much when it comes to refresh rate, and that’s a valid concern given the average gamer likely won’t be able to tell a difference between mid-300s and 1,000 Hz. The refresh rate of a monitor caps the fps you will see, even if your GPU is providing them much quicker.

1,000+ fps is pretty rare, with you needing a newer, powerful graphics card playing an older/less intensive game, and with an uncapped rate. Though it may strike some as premature, Morgan McGuire, an ex-Nvidia scientist, did once say, “I think 240 Hz/eye is a good short term target and agree with 1 kHz+ for the long run.”

Ultimately, right now, monitors this snappy are intended for players performing at the very top, and they often have the additional gear to match it. In fact, when your fps is significantly lower than refresh, it can introduce notable tearing, so this panel will likely only be used for very specific purposes. Most importantly, it won’t make you any better at Elden Ring.

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September 1, 2025 0 comments
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Silksong won't release bang on midnight on 4th September, so maybe don't take the whole day off
Game Updates

Silksong won’t release bang on midnight on 4th September, so maybe don’t take the whole day off

by admin September 1, 2025


Team Cherry has confirmed both the cost and release times for Hollow Knight Silksong.

As previously leaked, Silksong will retail for $20, or €19.99/ ¥2300. That is roughly £17 here in the UK.

Along with confirming the price, the Silksong developer has also announced exactly when its highly anticipated sequel will be released. For those of us in Blighty, the game will be available to dive into from 3pm, on 4th September.


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Silksong release times for other regions are as follow:

  • 7am PT
  • 10am ET
  • 4pm CEST
  • 11pm JST

Silksong is heading to PC, Switch, Switch 2, PS4, PS5, Xbox One and Xbox Series.

Four days until release! Hollow Knight: Silksong will be available on 4th September.

Release times:
7AM PT | 10AM ET | 4PM CEST | 11PM JST

Game price:
USD $19.99 | EUR €19.99 | JPY ¥2300

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— Team Cherry (@teamcherry.bsky.social) September 1, 2025 at 2:44 AM
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Elsewhere in Silksong news, it has not, in fact, taken so long to release due to being stuck in development hell. Rather, hype skyrocketed sales of the original game to give Team Cherry financial freedom.

Last month, our Dom braved the Gamescom queues to go hands-on with Silksong, and came away impressed with its high challenge and how Hornet’s movement differs from the original game’s Knight. You can check out their thoughts in Eurogamer’s Silksong preview here.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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What Tech Jobs Don't Drug Test? That Might Depend
Product Reviews

What Tech Jobs Don’t Drug Test? That Might Depend

by admin August 31, 2025


Workers who live in states where cannabis is legal often face a conundrum.

Can they continue using a substance deemed by lawmakers to be fit for public consumption, even if they may have an employer who might drug test? Or do they avoid it all together, because they don’t know what their employer’s drug policy is? And does that policy include only “hard” drugs like cocaine, opioids or methamphetamines, or does it test for cannabis too?

These days, the answer is a lot more flexible than it was even a decade ago. An increasing number of employers are easing their drug testing policies for cannabis, reflecting shifting attitudes toward legalization and workplace inclusion.

According to a comprehensive guide by DDMCannabis, several industries now offer positions where cannabis use is either tolerated or explicitly not tested for.

Jobs in sectors such as hospitality, entertainment, and certain tech roles tend to be more lenient, especially in states where cannabis has been legalized or decriminalized.

One of the most tolerant industries for cannabis has been tech, which is usually focused more on what an employee is doing at work with their brain than what they are doing at home with their free time.

Some tech companies have even adopted “don’t drug test” policies to attract talent, emphasize a focus on job performance over substance use, or accommodate existing employee use.

“Jobs in technology, marketing, and creative work tend to focus on talent over testing,” the guide says. “Whether you’re a software developer, graphic designer, copywriter, or video editor, most employers in these fields don’t bother with pre-employment drug testing or random drug testing.”

However, experts caution that even in these environments, employers may still have strict policies against impaired work performance or safety-sensitive roles where testing remains mandatory. Workers should understand specific company policies and local laws, as regulations continue to evolve nationwide.

So where are the safest places to work if you use legal drugs?

As cannabis becomes more mainstream, the landscape of employment policies is likely to continue shifting, providing more opportunities for workers in cannabis-friendly jobs without the concern of workplace drug tests.

A growing number of large employers have adopted policies that either exclude or downplay drug testing for employees, reflecting shifts in workplace norms and legal landscapes. Among the most prominent are hospitality, tech, and retail giants, with some publicly emphasizing a focus on performance and safety rather than punitive drug screening.

For example, companies like Microsoft, Netflix, and Amazon do not conduct routine drug tests on their workers, citing their mission to foster inclusive environments and adapt to changing regulations. Likewise, Starbucks, McDonald’s, and Target have publicly stated they do not require drug testing, emphasizing their commitment to workplace safety and employee well-being.

Drug testing changes by location

In sectors such as retail and service industries, policies are often shaped by local laws; for instance, in certain states, regulations restrict or prohibit random drug testing unless justified by safety concerns. Meanwhile, some companies reserve the right to drug test in response to suspicions of impairment following accidents or misconduct.

The shift is driven by several factors: increased legalization, broader acceptance of medicinal and recreational cannabis, and the recognition that drug testing may not correlate directly with job performance.

Industry observers note that, in many cases, unless an employee is visibly impaired or involved in safety-sensitive roles, these policies focus more on trust and flexibility than on punitive measures.

Will drug testing for cannabis eventually be a thing of the past?

As workplace norms evolve, the trend toward relaxed drug testing policies continues to reshape hiring practices, challenging long-held assumptions about substance use and employment standards.

Or, as Maryland Democrat Jamie Raskin more concisely puts it, employment laws need to reflect the times in which we live.

“We don’t want to be disqualifying half of the population, tens of millions of people, for having done something that most of our recent presidents have done,” he said. “You’re taking huge numbers of people off the field.”



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August 31, 2025 0 comments
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Scammers Will Try to Trick You Into Filling Out Google Forms. Don’t Fall for It
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Scammers Will Try to Trick You Into Filling Out Google Forms. Don’t Fall for It

by admin August 31, 2025


One of the lesser-known apps in the Google Drive online suite is Google Forms. It’s an easy, intuitive way to create a web form for other people to enter information into. You can use it for employee surveys, for organizing social gatherings, for giving people a way to contact you, and much more. But Google Forms can also be used for malicious purposes.

These forms can be created in minutes, with clean and clear formatting, official-looking images and video, and—most importantly of all—a genuine Google Docs URL that your web browser will see no problem with. Scammers can then use these authentic-looking forms to ask for payment details or login information.

It’s a type of scam that continues to spread, with Google itself issuing a warning about the issue in February. Students and staff at Stanford University were among those targeted with a Google Forms link that asked for login details for the academic portal there, and the attack beat standard email malware protection.

How the Scam Works

Google Forms are quick and easy to put together.

David Nield

These scams can take a variety of guises, but they’ll typically start with a phishing email that will try to trick you into believing it’s an official and genuine communication. It might be designed to look like it’s from a colleague, an administrator, or someone from a reputable organization.

The apparent quality and trustworthiness of this original phishing email is part of the con. Our inboxes are regularly filled with requests to reset passwords, verify details, or otherwise take action. Like many scams, the email might suggest a sense or urgency, or indicate that your security has been compromised in some way.

Even worse, the instigating email might actually come from a legitimate email address, if someone in your social circle, family, or office has had their account hijacked. In this case you wouldn’t be able to run the usual checks on the sender identity and email address, because everything would look genuine—though the wording and style would be off.

This email (or perhaps a direct message on social media) will be used to deliver a Google Forms link, which is the second half of the scam. This form will most often be set up to look genuine, and may be trying to spoof a recognized site like your place of work or your bank. The form might prompt you for sensitive information, offer up a link to malware, or feature a phone number or email address to lead you into further trouble.



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August 31, 2025 0 comments
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A phone showing icons for several AI chatbots.
Gaming Gear

State Attorneys General Warn AI Companies: ‘Don’t Hurt Kids’

by admin August 27, 2025


Top officials in dozens of states have seen how generative AI chatbots and characters, if handled poorly, can be bad for children. And they have a stern warning for the industry: “If you knowingly harm kids, you will answer for it.”

That message is clear in a letter sent this week from 44 state attorneys general to the heads of 13 AI companies. The AGs said they were writing to tell CEOs they would “use every facet of our authority to protect children from exploitation by predatory artificial intelligence products.”

Worries about AI’s impact on children have been around for a while, but interest has heightened in recent weeks. The AGs particularly cited a recent report from Reuters that showed Meta’s guidelines allowed AI to engage children in conversations that were “romantic or sensual.” The company told Reuters the examples cited were “erroneous and inconsistent” with the company’s policies, which prohibit content that sexualizes children. 

Meta did not immediately respond to a request for comment.

The AGs said the issues were not limited to Meta. “In the short history of chatbot parasocial relationships, we have repeatedly seen companies display inability or apathy toward basic obligations to protect children,” they wrote. 

Watch this: How You Talk to ChatGPT Matters. Here’s Why

04:12

The risks of relationships and treacherous interactions with AI chatbots are growing clearer. In June, the American Psychological Association issued a warning calling for guardrails around AI use for teens and young adults, saying parents should help their children use the tools widely. The fast-spreading use of AI chatbots as “therapists” has increased the possibility of people receiving harmful advice in an interaction when they are particularly vulnerable. A study released this week found large language models are inconsistent in answering questions about suicide.

At the same time, there are few actual rules around what AI developers can and can’t do and how these tools can operate. A move to stop states from enforcing laws and rules around AI failed in Congress earlier this year, but there’s still no federal framework for how AI can be done safely. Lawmakers and advocates, like the AGs in this week’s letter, have said they want to avoid the free-for-all-like atmosphere of the social media era, but whether clear rules actually take shape is yet to be seen. President Trump’s AI Action Plan, released in July, concentrated on reducing regulations for AI companies, not introducing new ones. 

Read more: AI Essentials: 29 Ways You Can Make Gen AI Work for You, According to Our Experts

State AGs said they would take matters into their own hands if necessary. 

“You will be held accountable for your decisions,” they wrote. “Social media platforms caused significant harm to children, in part because government watchdogs did not do their job fast enough. Lesson learned. The potential harms of AI, like the potential benefits, dwarf the impact of social media. We wish you all success in the race for AI dominance. But we are paying attention.”

If you feel like you or someone you know is in immediate danger, call 911 (or your country’s local emergency line) or go to an emergency room to get immediate help. Explain that it is a psychiatric emergency and ask for someone who is trained for these kinds of situations. If you’re struggling with negative thoughts or suicidal feelings, resources are available to help. In the US, call the National Suicide Prevention Lifeline at 988.

. 



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August 27, 2025 0 comments
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The White House Is Going to Put Government Statistics on the Blockchain (Yeah, We Don't Know Why Either)
Product Reviews

The White House Is Going to Put Government Statistics on the Blockchain (Yeah, We Don’t Know Why Either)

by admin August 26, 2025


Remember back in 2017 when Bitcoin’s price soared and companies started promising to add everything to the blockchain? It was an embarrassing era, since blockchain technology has very few practical purposes that can’t be solved by a regular, old-school database. But it sounds like the White House just got the memo and wants to usher in the world of 2017 again.

President Donald Trump held a televised “cabinet meeting ” at the White House on Tuesday that clocked in at over 3 hours and 15 minutes. It was a marathon session of ass-kissing from the Trump regime’s most despicable characters. But the announcement that really stood out to us, aside from all the normalization of fascist language, was Commerce Secretary Howard Lutnick’s promise to put government statistics on blockchain.

“The Department of Commerce is going to start issuing its statistics on the blockchain because you are the crypto president, and we are going to put out GDP on the blockchain so people can use the blockchain for data distribution,” Lutnick said.

“And then we’re going to make that available to the entire government so all of you can do it. We’re just ironing out all the details so we can do it.”

Lutnick then quickly moved on to another topic, but it was an odd thing to suggest. Why blockchain? Apparently, because Lutnick associates it with crypto. But it’s hard to imagine what problem putting statistics on the blockchain will solve.

The idea behind blockchain is that it’s a decentralized ledger. And it’s a neat idea, but it doesn’t actually solve very many problems beyond maintaining the existence of cryptocurrency like Bitcoin. A normal spreadsheet or database typically works just fine for distributing information of the kind Lutnick wants to put out.

Trump infamously had a dispute with some of the government’s top officials who produce government statistics, firing the head of the Bureau of Labor Statistics, Erika McEntarfer, earlier this month. Trump falsely claimed that McEntarfer had produced “rigged” data that had been “manipulated for political purposes” when numbers were revised to show less job growth than had been previously reported.

Trump’s social media platform, Truth Social, just happened to announce a new partnership with Crypto.com on Tuesday, according to the Wall Street Journal, so maybe Lutnick’s promise to put stats on the blockchain was inspired by that in some way. Whatever was behind the idea, Trump and his family have reaped billions of dollars through their crypto associations.

The meeting went to a lot of other weird places, especially when Trump was asked about his plans for deploying the National Guard to blue cities around the country. The president has flooded Washington, D.C., with federal agents under the pretext of cracking down on crime.

“The line is that I’m a dictator, but I stop crime. So a lot of people say, ‘You know, if that’s the case, I’d rather have a dictator,’” Trump said Tuesday.

Trump expressed the same sentiment on Monday, making it clear that this wasn’t just a verbal slip. He really wants to normalize the idea that dictators may get a bad wrap and are necessary to fight crime. And he’s threatened to send troops to places like Chicago as a show of force.

Maybe they can put the crime statistics on the blockchain, too. Why not? It’s supposed to be the fix for everything, according to crypto fans. Now, if we could only get a White House reporter to ask Trump what he thinks blockchain technology is all about. It would almost certainly be a comical answer from the 79-year-old.



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August 26, 2025 0 comments
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