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Coinbase Stablecoins Don’t Drain Bank Deposits, Calls It A ‘Myth’
Crypto Trends

Stablecoins Don’t Drain Bank Deposits, Calls It a ‘Myth’

by admin September 16, 2025



Leading U.S. cryptocurrency exchange Coinbase has refuted claims that stablecoins threaten the US banking system by causing “deposit erosion.” It called this idea a myth.

In a blog post on September 16, the exchange dismissed concerns about stablecoins pulling funds from bank deposits as unfounded. Coinbase also cited that recent analysis highlighted that there is no significant connection between stablecoin use and deposit outflows at community banks.

Further, the exchange argued that stablecoins, which are dollar-pegged cryptocurrencies, function primarily as payment tools rather than savings accounts. “Stablecoins don’t threaten lending—they offer a competitive alternative to banks’ $187 billion annual swipe-fee windfall,” it stated, emphasizing that users choosing stablecoins for international payments are not reallocating savings but opting for faster, cheaper transactions.

The exchange also challenged a U.S. Treasury Borrowing Advisory Committee report projecting $6 trillion in potential deposit flight against a $2 trillion stablecoin market by 2028, calling the figures inconsistent. Coinbase’s accompanying paper noted that most stablecoin activity, over $1 trillion of $2 trillion in 2024 transactions, occurs outside the U.S., particularly in Asia, Latin America, and Africa, where financial infrastructure is weaker. 

Coinbase: Stablecoins boost USD, coexist with banks

Coinbase argued that this international use strengthens the U.S. dollar’s global dominance rather than undermining domestic banks. It further highlighted positive correlations between bank stock performance and crypto firms like itself and Circle after the passage of the GENIUS Act, suggesting banks and stablecoins can coexist. 

The exchange’s stance aligns with comments from Bitwise’s Investment Chief Matt Hougan, who last week criticized U.S. banks in an X post for offering low deposit yields while resisting stablecoin competition instead of improving services. The debate follows August 2025 calls from U.S. banking groups, led by the Bank Policy Institute, urging Congress to address a perceived loophole in the GENIUS Act that could allow stablecoin issuers to indirectly offer yields through crypto exchanges. 

Also Read: Hong Kong To Simplify Crypto Rules To Support Stablecoin Banking



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September 16, 2025 0 comments
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Hollow Knight Silksong finally gets release date, out next month
Game Reviews

Hollow Knight: Silksong’s second patch detailed, but don’t expect any balance tweaks

by admin September 16, 2025



Team Cherry has detailed what’s planned for Hollow Knight: Silksong’s second patch, but don’t expect any balance changes as with the first.


“Where the first patch dealt mainly with critical issues,” the studio said in the patch notes, “this next one focuses on a few still remaining, while also cleaning up some bugs around specific tools”.


This second patch is now live in Steam’s public-beta branch, with further tweaks expected before full release on all platforms – it’s currently unknown when that will be.

Hollow Knight: Silksong Review – Beautiful, Thrilling And CruelWatch on YouTube


Silksong’s first patch made the early game a little easier, with a couple of bosses having “slight difficulty reduction”. The second patch has no such changes – instead it’s almost entirely bug fixes around certain enemies, bosses, and tools.


Check out the full patch notes below.

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’. Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers to get stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.


What do you make of Silksong’s difficulty? And what’s your opinion on runbacks to bosses more generally in games? Have your say in our discussion: have boss runbacks had their day?

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September 16, 2025 0 comments
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A trolley problem for the ages.
Game Updates

Don’t Bring Me Trolley Problems, Bring Me Trolley Solutions

by admin September 16, 2025


We’re all familiar with the trolley problem. We’re all so familiar with it that we’re also familiar with all the spoofs of the trolley problem that have sprung up in recent years. But I’m pleased to say I’ve found a fresh take on the entire scenario: even sillier (if smarter) spoofs of the trolley problem. The Trolley Solution brings the classic black-and-white sketches to life in a series of video game vignettes, beginning with the classic question, but quickly descending into fantastically funny nonsense, including some completely splendid mini-games, one of which is a visual novel love story.

You know how the trolley problem goes:

“A trolley is rapidly approaching five people tied to the tracks.

You have the option to divert the trolley onto a different track.

This action would save the five people, but it would kill someone else.

What would you do?”

But in The Trolley Solution, the classic philosophical dilemma and many absurd riffs on it are brought to life in 3D, bringing a whole new level of reality to the hypothetical problem when the crudely animated people splatter into little blobs. What if, for instance, rerouting the trolley would knock a dog’s bone away? Can you really make the choice if it means watching the little doggy look into his empty bowl, his tail down, his head despondently hung? Other new variants it introduces on the classic dilemma are more elaborate and wonderfully original, unlike anything I’ve seen in those overly long Reddit threads where people with undue confidence misattribute philosophical doctrine. For instance,

“A trolley is quickly approaching your girlfriend, who is tied to the tracks.

You have the option to divert the trolley to a different track, but on that track is your best friend, also tied up.

However, you discover that your girlfriend has been cheating on you with your best friend.

But your best friend didn’t know she was your girlfriend.

To complicate things, your best friend is terminally ill and will die of cancer in a month.

What will you do?”

Honestly, I’m simple enough that I’d have been charmed just by a series of increasingly daft scenarios like these, especially since you get to see each play out, choosing whether to pull the lever or not. But The Trolley Solution is much more ambitious in its daftness. Levels constantly introduce one-off mechanics, at one point seeing the game turn into a perfect spoof of the billions of monochrome “hidden object” games that appeared in the wake of the fantastic Hidden Folks, here with an entire trolley “hiding” in enormous, screens-wide illustrations packed with visual gags. I scarequote “hiding” given it’s a trolley, and even glasses and a Where’s Waldo hat can’t quite do it. Bless it, it’s trying. (The Where’s Trolley joke works much better in the UK where the books are called Where’s Wally?)

At another point it becomes a third-person racing game, as you jump between tracks to gather coins and avoid oncoming trolleys. And yes, in one extended and completely brilliant sequence, the game becomes a lampooning visual novel, in which you play a young Japanese girl who, on her way to school, falls in love with a trolley. It has many different endings, one of which describes the situation where the girl and the trolley rush too quickly into an overly committed romance, later realizing the foundations for a lasting relationship had never been established, the two growing to loathe one another, before finally, acrimoniously, breaking up. Another, naturally, results in people getting run over by a trolley. It’s all very romantic. It contains dialogue like,

“Tameko tells Tomodachi all about her dream. As she talks a weird gut feeling makes her uneasy. She explains the nuances of picking between Deontology and Utilitarianism. It feels like there is something more to it, like a prophecy in the making…”

As much as I want to blurt out every single surprise game mode that appears, l obviously won’t, but I do have to share one more: There’s an entire Tamagotchi sim in there, in which—yes of course—you must feed, clean, and play with a young trolley until it grows into a happy and profitable adult. “Can you take care of it until it gains monetary and moral stability?” asks the game.

©DanDans / Kotaku

It’s worth saying The Trolley Solution is not taking anything seriously, and you’re going to see a lot of people get squished in front of trolleys. Because the game’s black and white, and because the human characters are like even simpler Human Fall Flat figures, obviously it’s nothing outlandish, but people sure do go splat when they’re run over. And you will want to note that it does include a moment with someone jumping in front of a trolley. When that happened I shouted, “GOD DAMN IT!” and laughed very hard, because it really wasn’t OK in the best way.

I swear, for all the stuff I’ve mentioned, there are so many more surprises in here. There are whole other short games, spoofs of well-known genres I’m dying to tell you about, and while a few of these are perhaps a little over-long (something done five times can be a lot more fun than something done ten times), they’re all so well-realized and funny. There’s a total of 40 levels, each containing its own unique trolley problem situation, and precisely none of them take the conceit seriously. Thank goodness.

©DanDans / Kotaku

I love stumbling on a game like this. I installed it simply because I liked the cartoon art, having no idea where it was heading. It turns out it was heading all over the place, with a wicked sense of humor, and the chops to pull off half a dozen genre spoofs along the way. (And don’t worry if you see the DLC on the Steam store—as much as you can absolutely buy it (and the developer deserves it!), it’s part of a gag.)

What a joyfully silly thing to exist. You should go buy it right now, it’s only $6.50.

 



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September 16, 2025 0 comments
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Don't Get Fooled by $3 XRP, Bollinger Bands Signal
NFT Gaming

Don’t Get Fooled by $3 XRP, Bollinger Bands Signal

by admin September 15, 2025


XRP is once again hanging around the $3 mark, but the latest move looks shaky as Bollinger Bands show the rally slowing down.

After bouncing from late-August lows near $2.70, XRP’s price climbed back toward $3.10-$3.20, but the price failed to hold above the upper band near $3.14, which often signals that bull momentum is fading and a slip back toward the mid-band around $2.90 could follow.

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XRP is trading at around $3.09 on the daily chart. It is caught between the top of the bands and the middle line, and usually when this happens without a clear breakout, the market tends to drift lower before buyers step in again. Watch the $2.80-$2.90 zone if things start to heat up.

Source: TradingView

The weekly chart is looking more stable, but still a bit nervous, as XRP is holding its 20-week average around $2.64, although it hasn’t quite reached the higher $3.52 band yet. It’s clear there is space to run, but unless it closes firmly over $3.20, there’s no guarantee it won’t roll back down.

Bottom line

Shorter-term charts are already softening, as XRP pulled back from just under $3.20 to test the $3.05 area, with the lower four-hour band now rising toward $2.97. If that floor cracks, the warning of another dip under $3 gets stronger.

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The story here is simple: XRP needs to turn $3 into solid support, and until that happens, the risk of sliding into the $2s is still on the table, making this week’s closes crucial for whether bulls keep control or momentum fades away.



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September 15, 2025 0 comments
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Still getting dunked on in Dota 2? Don't worry, even Gabe Newell gets called a noob once a week, apparently
Game Updates

Still getting dunked on in Dota 2? Don’t worry, even Gabe Newell gets called a noob once a week, apparently

by admin September 14, 2025



I don’t play online games particularly often, mostly the only ones that I do enjoy are the kind of games I can play with just my friends. People are mean, you see, and I have a sensitive soul, and also I often find them deeply boring conceptually and in practice. Take of that what you will in relation to this story about Dota 2! Moving on swiftly to a topic that I promise connects to this intro, Gabe Newell! He is a co-founder of Valve, and a noted Dota 2 lover. He also, apparently, is someone who is often subjected to ridicule while playing the very same game his company makes.


The man himself made a pre-recorded experience at this year’s Dota 2 International, opening exactly how you’d expect him to: “Hi, I’m Gabe Newell.” After clearing that up, he waxes not quite poetically about how he fell in love with the MOBA quite deeply thanks to the first International. But, he says says, “It’s not just the game I love, but the community.

Watch on YouTube


“Sure, people talk s**t at me in chat, and about once a week people say, hey noob, uninstall the game and [censor blip]. But that’s really about their enthusiasm, and the energy that they bring, and that’s why, after all these years, I still play Dota every day.”


Now, I do feel I have to say that this is a pretty subtly horrendous way to endorse quite toxic behaviours that many people are often subjected to in online games. I don’t care if you’re enthusiastic! We’re all here to have fun, right? Try a friendly word of advice before you make your way to the arcade’s basketball machine for some easy dunks.


On the other hand, I find it quite an amusing, if brief, anecdote about the ways in which we don’t know who we’re playing with online. I fully believe that Newell regularly gets lambasted by strangers online, and it tickles me to imagine how they might change their behaviour if they had the relevant context.


Not to say that it’s good many of them would likely be kinder with said context, I just think there’s a lesson to be had here in how we encourage certain kinds of communication in game spaces. One that Valve, even now, still should probably learn how to do better.



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September 14, 2025 0 comments
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Fantasy football - Don't be surprised if ... Zach Charbonnet becomes an RB2, Quentin Johnston is on most-dropped list soon
Esports

Fantasy football – Don’t be surprised if … Zach Charbonnet becomes an RB2, Quentin Johnston is on most-dropped list soon

by admin September 12, 2025


  • Eric KarabellSep 12, 2025, 07:03 AM ET

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      Eric Karabell is a senior writer for fantasy baseball, football and basketball at ESPN. Eric is a charter member of FSWA Hall of Fame and author of “The Best Philadelphia Sports Arguments”.

Each week in the NFL is its own story — full of surprises, both positive and negative — and fantasy football managers must decide what to believe and what not to believe moving forward. Perhaps we can help. If any of these thoughts come true … don’t be surprised!

NOTE: All mention of fantasy points is for PPR formats, unless otherwise mentioned.

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Seattle Seahawks RB Kenneth Walker III is a fast, explosive talent who rushed for more than 1,000 yards during his rookie season and followed that up with another nine touchdowns in his second year. Last season, he added extensive pass receiving duties to his game. Walker has generally been a safe, high-end RB2 option for fantasy managers but has struggled to stay healthy — and last season his absence from six games opened the door for backup Zach Charbonnet. Ultimately, Charbonnet outscored Walker in total points for the season.

Don’t be surprised if … Charbonnet joins Walker as borderline RB2

There is a decent shot that Walker and Charbonnet share touches and both of them retain strong flex value for the season. Last season, they didn’t really share touches. Charbonnet earned his chances when Walker was out. This season, what happened in Week 1 against the San Francisco 49ers might become the norm. Charbonnet looked like the better player, rushing for 47 yards and a touchdown. Walker averaged only 2 yards per rush and ultimately played on fewer snaps. He turned his three receptions into just four yards.

The Seahawks play the Pittsburgh Steelers this week, and because the Steelers permitted 182 rushing yards to the New York Jets in Week 1, many believe the Seahawks will see similar success. Perhaps that is true. Or perhaps the Steelers fix their defensive issues. Perhaps the Jets just run on every defense this season. It’s Week 2. There is a lot of “perhaps,” you know.

Not that it matters much, but Walker and Charbonnet were both second-round draft picks, in successive seasons. They’re both good. It was always a fallacy to assume that loyalty to Walker would decide the hierarchy. There might be no hierarchy. I don’t see Charbonnet pushing Walker aside. I see a timeshare in which, in some weeks, Charbonnet gets more volume and produces RB1 statistics. In other weeks, it will be Walker. It will frustrate fantasy managers, but last season both backs finished among the top-30 RB scorers. This season, perhaps both will settle in nicely as a borderline top-20 option.

Other RB thoughts that shouldn’t surprise:

Editor’s Picks

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  • The snap count was nearly even for Minnesota Vikings Aaron Jones Sr. and Jordan Mason. Or should that be Mason and Jones? Of course, fantasy managers are flocking to Mason. Go for it. He was a popular preseason sleeper. We acknowledge that Mason added value after earning most of the Week 1 rushing attempts, but Jones caught a TD pass. He’s not going away. I maintain Jones should be ranked better this week (still) and we will see a more even distribution of touches this week vs. Atlanta.

  • As someone who does not believe Philadelphia Eagles star Saquon Barkley earns close to the same volume as last year or even stays healthy enough to perform in all 17 games, I like the Tank Bigsby acquisition from the Jaguars. Bigsby is certainly an upgrade over current Eagles backups Will Shipley and AJ Dillon. Frankly, I expect Bigsby will be very popular at certain junctures this season. Don’t dump him. Try to keep him on rosters.

  • Perhaps similarly, why does everyone assume that Jaguars RB Travis Etienne Jr. is suddenly so awesome and so much more valuable following the Bigsby trade? Rookie Bhayshul Tuten will emerge. This trade was about creating an opportunity for him. Etienne runs all over the lowly Carolina Panthers in Week 1 and now, suddenly, he’s reliable again? He averaged 3.7 yards per carry the past two seasons. Even acknowledging a new Jaguars regime and the ebbs and flows of annual performance, I would not feel safe with Etienne as a long-term RB2 and would seek an upgrade. We might be discussing this next week after Etienne provides 10 fantasy points against the Bengals.

  • Etienne did run all over the Panthers, so that should mean Arizona Cardinals veteran James Conner runs wild on that defense this week. Intriguing backup Trey Benson is going to earn double-digit attempts as well. How about two Cardinals RBs with 15-plus points? It’s just tough to force Benson into lineups. Unlike at QB and WR, there aren’t notable injuries keeping top-20 options out.

  • Week 2 is often about patience with rookies. Steelers rook Kaleb Johnson appears buried because of former Eagle Kenneth Gainwell. Will that last? New York Giants bulldozer Cam Skattebo lost yards on his Week 1 rushing attempts, and now the preseason darling is waiver wire fodder. The Dallas Cowboys might or might not activate Jaydon Blue this week, but fantasy managers have long since moved on. It doesn’t take much to react in fantasy. Presumably you drafted these fellows for a reason. Give that reason all of September.

Don’t be surprised if … Las Vegas Raiders QB Geno Smith keeps throwing downfield, but with more success

Geno Smith threw for 362 yards in Week 1 against the Patriots. Is the Raiders’ pass game being undervalued? Fred Kfoury III/Icon Sportswire

People view rookie RB Ashton Jeanty as the team’s most important offseason acquisition, and for good reason. Jeanty was a bit bottled up by the New England Patriots in Week 1, and things might not improve this week versus the stout Los Angeles Chargers. Be patient, though, as Jeanty will be great. Smith was more of an afterthought and remains so (rostered in only 10.8% of ESPN leagues). Few thought about the Raiders’ drafted wide receivers Dont’e Thornton Jr. and Jack Bech.

Smith averaged 10.6 yards per attempt in Week 1, far better than anything he showed over a three-year stint with the Seahawks. It isn’t sustainable, of course (Lamar Jackson was tops last season at 8.8 YPA), but it does show that these new Raiders, with creative Chip Kelly as offensive coordinator, might have a more intriguing passing game than anyone imagined. Remember, Smith finished as the No. 5 fantasy scorer among quarterbacks in 2022. I think TE Brock Bowers (knee) plays this week, but Jakobi Meyers remains underrated and a rookie receiver or two (probably Thornton) will break out.

Other QB thoughts that shouldn’t surprise:

  • While I invested in 49ers starter Brock Purdy (toe/shoulder) in more leagues than I can count, touting his positive metrics, it is tough to keep him around in standard leagues knowing he might be out a month or more. In single-QB formats, use the bench spot for Thornton, for example, and wait for him to become valuable. Geno Smith, Daniel Jones, Aaron Rodgers and myriad other passers are available. The bye weeks start in October. And Mac Jones, against the New Orleans Saints, is not a terrible pickup in deep leagues. The 49ers system will help him.

  • One more thought: Say Purdy joins teammate TE George Kittle on injured reserve. Why wouldn’t the 49ers consider a trade for Atlanta Falcons backup Kirk Cousins? I’ve kept Cousins rostered in a 2QB dynasty format for this scenario. Someone is getting him this season.

  • Miami Dolphins lefty Tua Tagovailoa and Detroit Lions right-hander Jared Goff are the most-dropped QBs in ESPN leagues. I understand why, but c’mon! It was one game. The Dolphins did look awful, but they aren’t that awful. I bet the Dolphins and Patriots combine to score ample points (perhaps 60, and somewhat evenly distributed) this week.

  • For the Lions, Lambeau Field was all jacked up after the stunning Micah Parsons trade, but also, Goff passed for only 145 yards and a TD at Lambeau last season. The year prior, he threw for 210 yards, and in Week 18 of 2023 there, it was 224 yards. You expected 350 yards this season in Week 1 because what, the Lions unexpectedly lost at home in January to Washington and remain angry? Keep Goff around first. He isn’t a QB1, but he’s close, and rookie Isaac TeSlaa is going to matter in fantasy. With Tagovailoa and his mates, when everyone jumps on a quick bandwagon to give up on an offense, the opposite tends to happen.

  • Houston Texans starter C.J. Stroud still needs better pass protection, but it can’t be as awful as it was last season. Stroud is going to bounce back in Week 2 against the Tampa Bay Buccaneers and their weak secondary. WR Nico Collins is going to have a monster game. Rookie Jayden Higgins likely breaks out, too. I view Stroud as a solid streamer against weak defenses and believe he tops his Year 1 figures in passing yards and touchdown passes, but also interceptions. That will be enough to end up in the mid-QB2 range.

Quentin Johnston recorded his second career game with multiple touchdowns in the opener against the Chiefs. AP Photo/Jeff Lewis

Don’t be surprised if … Chargers WR Quentin Johnston is on the most-dropped list next week

Yeah, I wrote about Johnston in the Week 1 waiver wire column, but really, I had little choice. Johnston caught 79 yards worth of Justin Herbert passes in Brazil against the vaunted Kansas City Chiefs — two for touchdowns. That’s 24.9 PPR points! Then again, haven’t we seen that from him before? It’s not just the drops during his first two NFL seasons. Johnston is inefficient and inconsistent and, in this offense that prefers to run with the football and has better wide receivers, that is a problem.

Johnston is the most-added player in ESPN leagues entering Week 2, but it is tough to see an avenue to placing him in lineups this week, or for him to enjoy long-term success with not only Ladd McConkey and Keenan Allen around, but second-round pick Tre’ Harris, who awaits his turn. They are all better players. Johnston caught 55 passes and eight touchdowns last season, but I don’t see him returning to those figures this season. Herbert averaged only 29 passing attempts per game last season, and Johnston is not close to his preferred option.

Other WR/TE thoughts that shouldn’t surprise:

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  • No, I will not cut venerable Dolphins WR Tyreek Hill yet. In fact, I bet the rumors of Miami trading him make more sense now. Why wouldn’t the Chiefs trade for Hill? OK, so they’ve been there, seen that, and couldn’t wait to walk away, but are the Chiefs really going to let a season during Patrick Mahomes’ prime waste away because their receivers are overwhelmed, hurt or suspended? Hollywood Brown is not seeing another 16 targets this week. The numbers might show Hill is done, but I think he just needs more motivation (which is sad, in a different way). He knows this Dolphins team is a mess.

  • This one might seem ridiculous, but we already know Lions speedster Jameson Williams is not going to challenge for 100 receptions. He isn’t a volume option. He’s more like former Eagle DeSean Jackson — a threat to score from anywhere on the field, but when he’s not scoring, he leaves us frustrated. I see Williams — who will be fine despite a slow Week 1 — catching roughly 60 passes again. I see rookie Isaac TeSlaa doing this as well. The Lions will score 35 points against the Bears. Add TeSlaa today before he contributes 7-65-1.

  • I didn’t think I would be giving up on Vikings WR Adam Thielen so soon (or at all), but uninspiring Jalen Nailor started over him in Week 1, and Jordan Addison returns from suspension in Week 4.

  • Indianapolis Colts rookie TE Tyler Warren easily outshined Chicago Bears rookie TE Colston Loveland in Week 1. This is not surprising. The Bears still employ Cole Kmet, and Loveland might not see many targets early. I still like him, though. Warren zoomed up my rest-of-season rankings.

  • It might not be long before we rank Jacksonville Jaguars TE Brenton Strange over his former teammate Evan Engram, now with the Denver Broncos. You know the Jaguars will throw on the Bengals this week. If Strange goes for 8-60-1, and Engram (calf) misses Week 2 or is compromised, it might happen quickly.



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September 12, 2025 0 comments
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Don't expect that Netflix BioShock movie any time soon - three years on it still doesn't have a finished script
Game Reviews

Don’t expect that Netflix BioShock movie any time soon – three years on it still doesn’t have a finished script

by admin September 11, 2025



Three years after Netflix announced it was turning Irrational Games’ acclaimed underwater shooter BioShock into a live-action film, its producer has suggested its still some way off, confirming that work continues on its script.


The streaming service first publicly discussed a BioShock movie back in February 2022, when it was accompanied by grandiose talk of developing a whole cinematic universe around the BioShock games. After a lengthy silence, producer Roy Lee last year confirmed plans had changed and that budget cuts at Netflix meant it would now be a “much smaller” film told from a “more personal point of view, as opposed to a grander, big project.”


Another year on, and Lee is chattering again, this time offering an update on the project’s progress in conversation with The Direct. As to why it’s taking so long, he explained in part that’s down to the BioShock movie having been delayed a “little bit” so the team could do “some more script work”. Amid all this, director Francis Lawrence has been busy with the movie adaptation of Stephen King’s The Long Walk, and he’ll remain occupied helming the upcoming The Hunger Games: Sunrise on the Reaping. “So it’s just waiting for him whenever the Hunger Games is completed,” Lee added.


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Additionally, Lee confirmed the BioShock movie’s script is still “being worked on right now”. But the hope seems to be it’ll be ready by the time Sunrise on the Reaping is done. As to what the movie will focus on, Lee remains cagey, saying, “Netflix wants us to keep everything under wraps”. He did, however, reveal it’ll definitely be based on Irrational’s first BioShock game.


Netflix isn’t the first company to attempt a BioShock movie. Back in 2008, Universal announced its own adaptation with Pirates of the Caribbean director Gore Verbinski onboard – but it never came to fruition. Explaining the project’s demise in 2013, BioShock creator Ken Levine revealed publisher 2K had given him the option to cancel it after Verbinski’s departure – and so he did.

A fourth BioSchock game, originally announced in 2019, is currently in the works at developer Cloud Chamber, but 2K recently confirmed it was “reducing the size of the development team” as it looks to “rework certain aspects” of the purportedly troubled project.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 11, 2025 0 comments
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Borderlands 4 teaser image
Product Reviews

Why we don’t have a Borderlands 4 review yet

by admin September 11, 2025



Borderlands 4 launches today, and reviews from critics have started appearing online.

We look forward to playing and reviewing Gearbox’s latest co-op shooter ourselves, but for PC Gamer, that work will start after the game’s public launch. 2K Games provided early review copies of Borderlands 4 to a number of media outlets, but PC Gamer was offered access at launch only.

We’ll be digging into Borderlands 4 as soon as it unlocks and will publish our review when we’re ready.


Related articles

One thing we’re particularly curious to investigate is its PC performance, as the minimum specs somewhat surprisingly call for an eight-core CPU (“or equivalent”). I also want to know what the “emotional” Claptrap moment we’ve been promised is.

In the meantime, see whether you agree with Harvey’s recent ranking of the top five Borderlands games, and if you’re also jumping into Borderlands 4 at launch, check out Rory’s speculative theorycrafting for ideas about how to build your first character.



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September 11, 2025 0 comments
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Shiba Inu loss
NFT Gaming

Don’t Expect New Shiba Inu ATHs: Machine Learning Algorithm Spits Out Max Price

by admin September 11, 2025


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Shiba Inu is still trading well below its all-time high of $0.000088 that was recorded back in 2021, and despite the market having seen multiple rallies over the last year, the meme coin has not come close to this peak. According to CoinMarketCap data, the current SHIB price means that it’s still over 85% below its all-time high price, and will need a more than 700% increase if it is to beat it. While many in the community expect the Shiba Inu price to hit new highs soon, a prediction from a machine learning algorithm suggests this may be a pipe dream.

Shiba Inu Price Won’t Reach ATH In 2025

The machine learning algorithm at the CoinCodex website has predictions ranging from the short-term to the long-term for Shiba Inu. While the outlook is bullish, the roadmap to a new all-time high remains very blurry. Unlike many other large-cap altcoins on their way to new highs, the algorithm does not see the SHIB price following this path.

For the short term, the price is expected to see some increase, moving above the $0.000019 level. This one-month prediction carries into the start of the month of October, with the highest point expected to be a little over $0.000016 before retracing downward.

Then, for the 3-month prediction leading into most of the last quarter of the year 2025, expectations are that the price will more than double to clear $0.000033. However, this is not expected to last as the algorithm shows a correction back down toward $0.000016 by the month of December.

Source: CoinCodex

With the 3-month prediction spanning close to the end of the year, it suggests that there is no all-time high happening for Shiba Inu this year. Momentum also remains low as sentiment is still neutral, meaning investors remain indecisive on SHIB.

So, When Can SHIB Hit A New ATH?

Over the longer timeframe and spanning the next few years, the machine learning algorithm shows a bullish outlook, but there is no expectation of the Shiba Inu price hitting a new all-time high. For the year 2026, the highest peak was placed at $0.00003116, which is only a 138% increase from the current level.

The same is the case for the next few years leading up to 2030, and still no all-time high prediction for the meme coin. If the algorithm is correct, then Shiba Inu investors might be waiting a decade for a new all-time high to hit, especially if the market continues in its low momentum.

SHIB pushes for new local peaks | Source: SHIBUSDT on TradingView.com

Featured image from Dall.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 11, 2025 0 comments
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The first Hollow Knight: Silksong patch is going to come with some balance tweaks so you don't quit early
Game Reviews

The first Hollow Knight: Silksong patch is going to come with some balance tweaks so you don’t quit early

by admin September 9, 2025


It’s been a few days now since the launch of Hollow Knight: Silksong and a few issues are starting to bubble up. One of the most significant complaints has been about the game’s level of difficulty.

The original Hollow Knight is/has always been a challenging game, so it’s not exactly a surprise that its DLC-turned-sequel is giving many players trouble. This time, however, it does appear that developer Team Cherry may have overtuned things in the new game.


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Silksong is certainly not an easy game overall, but the early parts have been particularly frustrating for some players. It doesn’t help that the Metroidvania doesn’t offer much in the way of accessibility options, which resulted in the creation of a number of mods that tweak various aspects of the game’s level of difficulty.

While Team Cherry hasn’t quite commented on the discourse surrounding Silksong’s challenging combat, the developer has announced that it’s going to be making some balance changes.

In a post on Steam, the team revealed the patch notes for update 1.0.28470, which is currently planned for release by the middle of next week on all platforms. The patch is primarily intended to fix bugs, but it’s also going to introduce “slight” balance changes to the early game.

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As revealed in the patch notes, you can expect early game bosses Moorwing and Sister Splinter to be a little easier. The damage Sandcarvers do has been reduced, too. You’ll also notice some tweaks to the economy, with a small reduction to the prices of mid-game Bellway and Bell Bench, a small boost to rosary rewards from relics and psalm cylinders, as well as another boost to rosary rewards for courier deliveries.

Here’s the full change log:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in Act 3.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.

If you can’t wait until next week to see what the patch has changed, you can actually access that version of the game right now by opting into the public beta branch on Steam or GOG. If you’re currently deep in the Silksong mines, we highly recommend checking out our guides for all the Mask Shard locations, all the Lost Flea locations – and, of course, how to upgrade your Needle.



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September 9, 2025 0 comments
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