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Hollow Knight Silksong gameplay
Esports

How big is Baby Steps? Creators joke they don’t want you to see it all

by admin September 23, 2025



Just how big is Baby Steps? Well, we spoke to the creators to find out, and they warned against any one person trying to see and do it all. Nate’s poor legs can’t hack a 100-hour grind.

Baby Steps is now out in the wild, and thousands are exploring its vast open-world void of objective markers. While there is a golden path of sorts to follow, it’s all about getting lost off the main track and seeing what secrets are out there. If you can stay on your two feet, that is.

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But after veering off course for 20 hours or so, you might be wondering just how big the game really is. How much content is there crammed into this one open world? How many challenges have you still not found? And most importantly, how many hats are there to find?

While we don’t quite have all the answers, we caught up with the game’s creators to glean some insight and learn about the sheer scope of the experience.

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How big is Baby Steps?

There’s no clear answer, and there may never be. Baby Steps is a unique case, in that depending on your skill, and a little bit of luck, your time spent might be vastly different from someone else.

For one player, it might take 20 hours to cruise through the main path. For another, it might take 50 if they struggle. Factoring in detours and optional content only makes the equation even more complicated.

For developer Gabe Cuzzillo, he joked that the game is simply “too big” when we interviewed him. In fact, he advised against trying to conquer each and every little challenge. “You shouldn’t do that,” he said with a laugh.

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In terms of a raw hour count, Cuzzillo suggested it could take “maybe 100 hours” depending again on your level of skill.

The real differentiating factor is just how you struggle with the game’s more difficult tasks. Some obstacles aren’t too much of a challenge, but others could have you stumped for hours on end, losing progress each time you fall. So, not only do you have to put the time in, but you really have to master the game’s awkward movement too.

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“Yeah, if you were really to see everything, you’d be doing some very hard stuff,” Bennett Foddy stressed.

“But we’re trying to let people have enough options to dial in the intensity for themselves. You can have a pretty chill one or exploring every inch. It would be pretty spicy to see everything.”



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September 23, 2025 0 comments
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Don't Worry, You Can Mute Claptrap In Borderlands 4 - Here's How
Game Updates

Don’t Worry, You Can Mute Claptrap In Borderlands 4 – Here’s How

by admin September 21, 2025



The Borderlands franchise is known for its recurring characters, and perhaps none stand out quite as much as Claptrap. This loud and eccentric little robot has long since stood as the series’ mascot for good reason, with his endearing charm and infectious good mood. But there’s no denying he can be a bit loud at times–and that certainly hasn’t changed in Borderlands 4. But what if you could change that?

Claptrap may not be as prevalent in this new entry as he has been in some other titles in the looter shooter franchise, but his presence is still consistent enough in Borderlands 4 to warrant a rather unique slider among all the other settings. For those who find this quirky guy more of a nuisance than a lovable goof, Gearbox has added a way to adjust his volume separately from all other volumes. Yeah, you can shut Claptrap up altogether if you want.

We can sense your excitement, so we’ll tell you how to turn down Claptrap’s voice in Borderlands 4.

How to turn off Claptrap’s voice in Borderlands 4

To turn off Claptrap’s voice in Borderlands 4, pause the game and head to the “Options” menu. Scroll over one time to “Audio”, then select “Advanced”. On this menu, scroll to the very bottom to find a setting called “Claptrap?”

You can adjust Claptrap’s volume to make him more tolerable, or you can reduce it to zero to shut him up entirely.

As you can see, you can adjust Claptrap’s voice to make him quieter, or you can decrease the volume to zero so you’ll never hear a peep from him again. You’ll still be able to read his subtitles so that you know what he’s saying when you pick up certain collectibles or engage in quests with him, so you’re not really missing anything by turning him all the way down.

Whether you decide to mute Claptrap is entirely up to you, but don’t ever tell him you’ve taken these measures. He may be slightly annoying sometimes, but the poor little guy doesn’t deserve to have his feelings hurt.



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September 21, 2025 0 comments
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Northernlion streaming the game Computer Shrilow
Product Reviews

Weeks after Silksong’s launch I can’t stop thinking about this streamer’s masterful troll campaign against its fans: ‘They made a whole game about getting to your car but you don’t have car keys, and you’re excited for that?’

by admin September 20, 2025



I’ve spent a not-insignificant portion of my waking hours the last few weeks thinking (and writing) about Hollow Knight: Silksong, but I may have actually spent more time replaying a description of the game from streamer Northernlion in my head over and over again like a Nick at Nite rerun.

While Silksong was the focal point of online gaming conversation from its late August release date announcement up until the launch of Borderlands 4, Northernlion not only cheerily avoided streaming it alongside other big Twitch channels, but spent the Silksong hype period roasting viewers who asked why he wasn’t playing it.

“Have metroidvania fans ever considered that walking back is not as much fun as walking forward? I guess I’m just a different kind of beast’,” he joked a few days before Silksong’s release. “You can do metroidvanias if you want, but once I finish with something I’m done with it. I’m moving on. Greener pastures. Oh, you need a double-jump to access that door up there? Well, I guess god doesn’t want me to go up there. I’ll be moving to the right. I’ll be moving to the right and jumping onto platforms that are approximately one times my height above me. That’s about it, man. That’s about it.”


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In the early 2010s Northernlion amassed a fanbase on YouTube with let’s play videos of The Binding of Isaac, but in recent years has become better known for live interactions with his audience on Twitch streams. At some point his ability to riff on basically any topic started generating a consistent stream of viral goofs, rants, and unbelievable moments—enough to earn him a reputation as “your favorite streamer’s favorite streamer.”

So it was perfectly in character when, straight off the dome, he delivered a perfect stream-of-consciousness takedown of metroidvanias as the gaming equivalent of getting to your car and realizing you forgot your car keys.

You can watch it here, but I will now transcribe the quote in its entirety for your reading pleasure:

Northernlion HATES Silksong – YouTube

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“We will not be playing Silksong. Regardless of its reviews, we are being indifferent to Silksong. The reason is, I hate going back for stuff. I hate when I get to my car and then I forgot about my car keys. I’m like, what the hell, now I have to go back to the house?

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“They made a whole game about getting to your car but you don’t have car keys, so now you have to go into your basement and get a fucking pogo stick that lets you jump up to the shelf where you’ve got your car keys, only oh wait, your garage door opener is inside something you have to become really tiny to get into, you have to get into your crawlspace to get the garage door opener, and then you go to click it but there’s no batteries, to get the batteries you’ve got to use the pogo stick to get a key that goes into a lock that unlocks to get the batteries but you don’t have the screwdriver to unlock the back of the garage door opener to put the batteries in so you’ve got a use a shovel to dig a hole, you gotta use your pogo stick and get really small in order to get to the shovel that you use to dig up the screwdriver to unscrew the back to put the batteries in to use the garage door opener to get into your car to use your car keys to drive to work.

“They made a game about that, and you can’t wait for it? You’re excited for that? Are you crazy?”

This is a perfect bit. It is immaculately conceived comedy with an unimpeachable narrative throughline that would leave stand-up comedians who’ve spent months polishing the delivery of worse jokes reeling. Per-second it has delivered me substantially more joy than any of the 20 hours I’ve put into Silksong so far, and I love the game.


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The best part is that this is not just a bit; it’s a bit-inside-a-bit, just one moment inside the meta joke of games he plays instead of Silksong, as highlighted in this compilation of subsequent streams.

anything but silksong (Ragebait) – YouTube

Watch On

“i can’t believe in the middle of the ragebait he plays a puppygirl game out of no where,” reads one of the YouTube comments, reacting to Northernlion booting up a clicker game.

Northernlion’s fanbase has picked up his flair for multilayered and ironic reference-filled in-jokes, as another comment on that same video demonstrates:

“Pro tip: The Lion of the North frequently attempts to Ragebait against the current of the popular. If you do not have the prerequisite endurance or Thick Skin charm, counter by purposefully ignoring his cinema references or feigning absolute indifference towards it. The glass canon nature of this interaction will flip the Soyjak-Gigachad equilibrium to your favour, and soon enough NL will be the irate lion screaming at the calm and composed monkey that is you.”

You can no doubt find an army of YouTubers and Twitch streamers out there currently not playing Silksong, or making videos about why its difficulty is a crime against gamers. But only one who has the composure to blurt out “Shitsong!” and then segue to a diss of James Blunt’s You’re Beautiful. Truly a different kind of beast.



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September 20, 2025 0 comments
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Weapons director's Resident Evil film will be "entirely original story", so don't expect Leon Kennedy to make a star appearance
Game Updates

Weapons director’s Resident Evil film will be “entirely original story”, so don’t expect Leon Kennedy to make a star appearance

by admin September 19, 2025


Zach Cregger’s forthcoming Resident Evil film will be an “entirely original story”, so won’t feature fan-favourite character Leon Kennedy.

The director of recent horror-hit Weapons spoke with Entertainment Weekly about his next film, based on Capcom’s game series.

“When you watch it, you’ll be like, ‘This is very Zach’,” he said. “It’s just [that] it takes place in the Resident Evil world. I don’t think fans of the games are gonna be bummed.”

Weapons star Austin Abrams will lead the Resident Evil film cast, with actor and professional wrestler Paul Walter Hauser also confirmed. Cregger has co-written the script with Shay Hatten.

“I’m not gonna steal Leon and put him in an original story. I think that would be presumptuous,” said Cregger. “But I respect the games enough where I’m gonna like tell a Resident Evil story in the Resident Evil canon that still leaves everything they love intact from the games, you know what I mean?”

He added: “I think that when you see it, you’ll understand how I can be obsessed with original ideas and still make a movie that is an IP-based thing. I know that doesn’t make a lot of sense now, but I hope that it will later.”

In a previous interview, Cregger stated the film “lives” in the world of Resident Evil 2 and 3, but “adheres more to the tone of 4”. What’s more, the viewing experience will be akin to the journey players take in the game, following a protagonist from A to B “as they just descend deeper and deeper and deeper into hell”.

Cregger’s Resident Evil film is set for a release on 18th September 2026.



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September 19, 2025 0 comments
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Don't overlook The Invincible on PlayStation Plus, it's a gorgeous sci-fi mystery that lingers long in the mind
Game Reviews

Don’t overlook The Invincible on PlayStation Plus, it’s a gorgeous sci-fi mystery that lingers long in the mind

by admin September 19, 2025


It’s not how a game feels at the time but how it feels after that defines it. That’s a thought I’ve been chewing in my mind like gum for most of the year. How it settles; that’s the clincher. There can be extraordinarily strong feelings when you’re playing a game, but months later, do you want to go back? Ask yourself. The answer is telling.

Yes, I want to go back to The Invincible, a walking-pace adaptation of a novel by the same name, written by Polish author Stanisław Lem. The answer surprises me, because when I reviewed The Invincible in 2023, I didn’t have those extraordinarily strong feelings I mentioned. Three out of five stars, I gave it. Intriguing but slim, I said. “The Invincible is a spectacular adaptation of Stanisław Lem’s book, but it’s limited in terms of what you can do in it, and the impact on the story you have.” I stand by what I wrote. Yet, I also yearn to go back.

To me, The Invincible – now added to PlayStation Plus Extra, which suits it enormously – is an exhibition. A recreation and celebration of a place we can’t otherwise go. This is a place dreamt during an era which long ago passed us by. An era of clumpy Smeg refrigerators and tank-like steel cars, when such things as weight and realism didn’t seem to get in the way. It’s hard sci-fi, technically, which means the story is concerned with scientific accuracy, but labelling it that way gives the wrong impression. To me, this belongs far more to Space romance. To storytellers laying on the grass and looking at the stars and wondering what magnificent things might be out there. All that matters is possibility. Unfettered imagination rules all.

Image credit: Eurogamer / Starward Industries

Image credit: Starward Industries

Image credit: Starward Industries
The Invincible is a beautiful game full of beautiful sci-fi things.

The Invincible celebrates impossible sci-fi design. There are creations here that would never get out of Earth’s atmosphere, and yet, here they are hulking-around in Space. This is a game of sci-fi toys and chromatic machines, with knobs and dials to push and pull, which beep and whirr as you follow the footsteps of your missing crew. A game that begs you to touch, to feel the rusted surface of buggies you find abandoned, or to clack the chunky buttons of locator-devices in your hand, as you venture towards surface anomalies.

This focus on gadgetry wouldn’t work if The Invincible otherwise asked too much of you – if it was busy making you run and jump and shoot and fight. But it doesn’t; it allows the atmosphere to breathe. The Invincible is content to unfold gently and unhurriedly, and for you to sightsee and gaze at postcard horizons and improbable planetary views – all while wondering where you are and what’s going on. It gives you time and space to examine, time and space to appreciate. An evening stroll – that’s what it is – and there’s great worth in a calming experience like that, especially among games that agitate and rile us up.

That’s not to say there’s no tension or excitement here. There is – there’s enough to pull your curiosity through, and there’s a climax still piercingly relevant even 61 years after Lem’s book was released. But a malleable and reactive experience this is not. The Invincible is a story to be experienced rather than to shape.

But that’s okay. This is a grand and lavish recreation of a story I would otherwise have had no experience of, and such are the sights in the game they will stay with me for a long time (that spaceship!). I’m glad I walked around in it, and I’m doubly glad it’s easier for many of you to walk around it now too. Fondly remembered, it certainly is.



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September 19, 2025 0 comments
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Don't worry Final Fantasy 14 fans, Yoshi-P isn't going anywhere
Game Reviews

Don’t worry Final Fantasy 14 fans, Yoshi-P isn’t going anywhere

by admin September 19, 2025


Final Fantasy 14 director and producer Naoki Yoshida (Yoshi-P) intends to work on the game “for at least a good while”, even as he works on other projects within Square Enix.

In an interview with Noisy Pixel at Pax West, Yoshida discussed what keeps him working on the MMORPG after 12 years, to which he described himself as “more of a businessman” than a creative person.

“People tend to say we’re creators or creative, but I am an employee at Square Enix and I receive money to make games,” he said, “and I think my primary purpose is to make games so that we are delivering it to gamers out there, fans, players that want to consume our product. I think that is fundamental or a minimum requirement that I have because I belong to this company.”

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He continued that designers working in a company and feeling bored should remove themselves from a corporate environment, but he doesn’t “have that strong personal desire to go into my own creative things”.

“So when asked, do I ever get bored with Final Fantasy 14?” Yoshida concluded. “I don’t think so, because there are a lot of things that I have yet to actualise in 14, things that I want to do, things that I must do, things that require to be taken care of. And so I think for at least a good while, I should be ok.”

Yoshida added he wishes to do less “management or operational things”, joking he may be scolded for his response. “I already do a lot of game developing and I’ve sacrificed some sleep sometimes,” he said, “but perhaps if I were to have a choice, I would like to focus in on the game development design.”

Yoshida is best known for his work on Final Fantasy 14, but in recent years has been pulled into other projects. Yoshida heads up Square Enix’s Creative Business Unit 3, responsible for the MMORPG as well as Final Fantasy 16 and the forthcoming Final Fantasy Tactics: The Ivalice Chronicles. He was also co-producer on Fantasian: Neo Dimension.

In another interview at Pax West, Yoshida requested players stop sending developers demoralising abuse.

“I want to emphasise here, there is a person behind the games,” he said. “While I understand some harsh criticism might be necessary sometimes, there’s a person behind the games that you enjoy and if you have that harsh criticism, I think we would want to have it be constructive.



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September 19, 2025 0 comments
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'Don't FUD XRP,' Warns Crypto Trader as Price Tops $3
GameFi Guides

‘Don’t FUD XRP,’ Warns Crypto Trader as Price Tops $3

by admin September 18, 2025


XRP, the third largest cryptocurrency by market cap, has received positive updates within the last 24 hours.

Yesterday, digital fund asset manager REX Osprey announced that XRP ETF XRPR, the first U.S.-listed ETF offering spot exposure to XRP, was set to go live, offering investors a way to access XRP through an ETF structure.

According to Grayscale CEO Peter Mintzberg, Grayscale Digital Large Cap Fund (GDLC) has been approved for trading along with the Generic Listing Standards. This move would bring the “first” multi crypto asset ETP to market with Bitcoin, Ethereum, XRP, Solana and Cardano.

In light of this, Grayscale Digital Large Cap Fund has filed a registration statement (including a prospectus) with the SEC for the offering.

In the most recent news, Ripple announced its partnership with DBS Bank and Franklin Templeton to establish repo markets powered by tokenized collateral and stablecoins.

Don’t FUD XRP

Following recent developments for XRP Ledger and Ripple, Crypto trader Oscar Ramos warned to not FUD XRP. FUD refers to fear, uncertainty and doubt.

Ramos wrote, “Do not FUD XRP or you will regret it” highlighting Ripple’s new groundbreaking partnership beneficial for the XRP Ledger.

DBS, Franklin Templeton and Ripple have announced a partnership to provide institutional investors with trading and lending solutions powered by tokenized money market funds on XRP Ledger and stablecoins, including Ripple USD (RLUSD).

Ramos predicts XRP going to $10 next, boosted by positive developments: “You don’t see it yet, but XRP is going to $10 Next.”

At press time, XRP was trading up 3.59% in the last 24 hours to $3.12, extending its recovery from a low of $2.95 on Sept. 15 into the third day. XRP has risen well above $3, which coincides with the daily SMA 50.



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September 18, 2025 0 comments
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ASRock X870 LiveMixer WiFi motherboard
Gaming Gear

ASRock X870 LiveMixer WiFi ATX motherboard offers a whopping 25 USB ports, but don’t cheer too loudly – 10 are USB 2.0

by admin September 17, 2025



  • ASRock X870 LiveMixer WiFi debuts with 25 USB ports including USB4
  • Supports AMD Ryzen 7000 – 9000 processors with PCIe 5.0 and DDR5 memory
  • USB 2.0 reliance weakens long term usefulness despite otherwise strong feature set

ASRock has launched the X870 LiveMixer WiFi, a $229 ATX motherboard aimed at content creators, but one which arrives with an unusual feature: support for up to 25 USB devices.

The board includes dual USB4 ports, one 20Gbps port, 12 USB 5Gbps ports, and 10 USB 2.0 ports.

The presence of so many USB 2.0 connectors will be seen by many as a bit of an oddity in 2025, but if you have a lot of legacy hardware perhaps that’s what you want.


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More is more

In its in-depth review of the motherboard, TweakTown pointed out, “Consider the basics. A keyboard, mouse, printer, headset, external SSD, a DAC, scanner, etc. But think of a user, such as a sim enthusiast with lots of controllers. Perhaps a high-end microphone setup, or a user with capture cards. Having all those ports free for everyday things like multiple flash drives or phones could really come in handy. It’s better to have too many USB ports than not enough, right?”

The X870 LiveMixer supports AMD’s Ryzen 7000, 8000, and 9000 series processors via the AM5 socket and is built on the X870 chipset.

It offers four DDR5 DIMM slots supporting up to 256GB of memory at speeds above 8000MT/s, although AMD notes performance is more balanced at lower speeds around DDR5-6000.

The board comes with one PCIe 5.0 x16 slot for graphics cards, alongside two PCIe 3.0 x16 slots wired at x4.

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Storage options include four M.2 slots, two of which support PCIe 5.0 drives, plus two SATA connectors.

For networking there’s a Realtek 5Gb LAN controller and WiFi 7 with Bluetooth 5.4. Audio is handled via a Realtek ALC4082 codec with standard line-in, line-out, and S/PDIF ports.

Rear I/O also includes HDMI 2.1 output and a BIOS flashback button to ease upgrades to future CPUs.

TweakTown summed up saying, “At under $230, the X870 LiveMixer WiFi appears to be the most feature-rich of any board in its price range. I can’t see any that offer that many USB ports, with dual PCIe 5.0 M.2 support and 5G LAN. It’s got a strong VRM and heatsinks to go with it. And it’ll have a good few years of usefulness ahead of it.”

For me, it’s just a shame ASRock wasn’t more forward-looking with its port selection.

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September 17, 2025 0 comments
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Hornet fights enemies in a blue cavern.
Game Reviews

Silksong’s Second Patch Is Revealed But Don’t Get Too Excited

by admin September 17, 2025


Hollow Knight: Silksong hasn’t been out for even two weeks yet and it’s already getting its second patch. But for anyone still struggling in some of the game’s more brutal boss fights and platforming sections: don’t expect any more relief just yet. The Metroidvania Soulslike’s new update mostly takes aim at some of the smaller bugs fans are facing.

“We’re getting close to finalizing the second post-release patch for Hollow Knight: Silksong,” Team Cherry announced on Steam on Tuesday. “Where the first patch dealt mainly with critical issues, this next one focuses on a few still remaining, while also cleaning up some bugs around specific tools.”

While not live in the game on PC or console yet, players can test the fixes in the public beta branch on Valve’s storefront while the developers work on adding a few more fixes and improvements. Here’s the full patch notes so far for Silksong update 2:

– Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
– Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
– Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
– Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
– Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
– Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
– Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
– Fixed Shaman Binding into a bottom transition causing a softlock.
– Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
– Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
– Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
– Fixed Pondcatcher Reed not being able to fly away after singing.
– Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
– Fixed the break counter not working for certain multihitter tools eg Conchcutter.
– Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
– Fixed Cogflies and Wisps inappropriately targeting Skullwings.
– Fixed Cogflies incorrectly resetting their HP to full on scene change.
– Fixed Curveclaw always breaking on the first hit after being deflected.
– Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
– Various other smaller tweaks and fixes.

This patch will arrive as players continue to debate Silksong‘s difficulty and whether some of the more challenging sections are hard for a reason or just annoying for no reason. The game’s first patch took aim at some of these complaints, including making the dreaded Moorwing boss fight easier to survive. There’s also been some debate over whether Silksong is too stingy with Rosary Beads, its main currency for purchasing equipment, unlocking benches (save spots), and other important resources for the adventure.

Even some super fans of the original Hollow Knight claim to have bounced off the sequel due to the more punishing gameplay. Team Cherry hasn’t signaled yet if it plans to eventually make deeper changes to Silksong to address some of these concerns, or add difficulty settings to help struggling players experience more of its excellent world and story.



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September 17, 2025 0 comments
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'Don't Trust Fake Pumps': Ted Pillows on Crypto Bloodbath
GameFi Guides

‘Don’t Trust Fake Pumps’: Ted Pillows on Crypto Bloodbath

by admin September 16, 2025


Amid the bullish outlook of the broader cryptocurrency market, Ted Pillows, a vocal entrepreneur and investor, has dropped a word of caution. In an update shared on his X handle, Pillows noted that there have been intense losses, with $50 billion wiped out in the last 24 hours.

Fake pumps and liquidation signals raise red flags

According to Pillows, for the crypto market to record such a huge loss within a short period signals the beginning of more downturns. Pillows warned investors not to “trust fake pumps this week” as the market continues to recover despite the general outlook.

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Notably, fake pumps refer to sudden short-term price increases driven by hype and not real demand on the market. Pillows warns that the current price increase across different crypto assets might not persist for long before it begins to nosedive again.

He is projecting that crypto assets might continue to dip in price as the $50 billion loss was “just the beginning.” Pillows insists that the general direction for prices remains negative.

The analyst shared a liquidation heat map of assets in the red to show that the market downturn is building. Interestingly, September has not really been a great month for crypto projects. It is usually a slow month before the much-anticipated October rally.

Federal Reserve and expected impact

In July 2025, the crypto market witnessed a similar bloodbath, with $585 million wiped out within 24 hours. At the time, Ethereum was the most affected asset in the liquidation that occurred. Currently, capital rotation favors altcoins, and it remains to be seen how the losses will spread.

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Despite Pillows’ bearish outlook, the broader financial market could play a significant role in turning things around. For instance, there is high anticipation that the U.S Federal Reserve might cut rates on Sept. 17.

Such development could spark a positive effect on the crypto market and reverse whatever bearish signals Pillows might have seen.



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September 16, 2025 0 comments
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