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An Nvidia GeForce RTX 5080 on a desk with its retail packaging
Gaming Gear

Rumored Nvidia RTX 5080 Super specs disappoint some gamers, but I don’t think there’s anything to worry about with this GPU

by admin May 23, 2025



  • A leak has detailed the claimed specs of Nvidia’s RTX 5080 Super
  • Some gamers might see this refreshed GPU as underwhelming – it doesn’t add any extra cores into the mix, notably
  • However, there are robust upgrades elsewhere with the video memory and also clock speeds

Another rumor about Nvidia’s RTX 5080 Super has been aired and we’ve got a look at what are supposedly the full specs of this GPU.

As VideoCardz pointed out, leaker Kopite7kimi has posted the claimed specs for the rumored graphics card on X, and that may mean Nvidia has just provided said details to its graphics card making partners (and they leaked from there). Or, it might mean precisely nothing, because as ever, rumors, much like demons, need considerable salting.

GeForce RTX 5080 SuperPG147-SKU35GB203-450-A110752FP32256-bit GDDR7 24G 32Gbps400+WMay 20, 2025

The key parts of the specifications are that the RTX 5080 Super will supposedly use the same GPU as the RTX 5080, which is the GB203 chip. As the RTX 5080 has already maxed out the cores on that chip, the core count will be the same with the Super version of this graphics card – there’s no room to maneuver to increase it.


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The big upgrade comes from the leap from 16GB to 24GB of video RAM (VRAM), and as well as that 50% uplift, the leaker believes Nvidia is going to use faster memory modules here (32Gbps rather than 30Gbps).

We’re also told that the TDP of the RTX 5080 Super is going to sit at 400W, or it might use even more power than that.

Analysis: Crunching the specs and not forgetting about clocks

(Image credit: Future / John Loeffler)

Looking at those specs, you might think: how is the RTX 5080 Super going to be a tempting upgrade on the vanilla version of the GPU? It has the same CUDA core count, and somewhat faster video memory, but only around 7% more VRAM bandwidth than the RTX 5080. So, what gives?

Well, don’t forget that added to that VRAM boost, the RTX 5080 Super is expected to have considerably faster clock speeds. Pushing those clocks faster is why this incoming GPU is going to chug more than 400W (perhaps a fair bit more) compared to 360W for the plain RTX 5080.

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So, if you’re worried that the RTX 5080 Super may represent an underwhelming prospect in terms of an upgrade over the RTX 5080, don’t be. (Although you may have concerns about your PC’s power supply instead). All this is in line with previous speculation that we’ll see something like a 10% performance boost with the RTX 5080 Super versus the basic version of the GPU, or maybe even slightly more (up towards 15%, even).

Plus that much bigger allocation of 24GB of VRAM is going to make a difference in some scenarios where 4K gaming coupled with very high graphics settings gets more demanding with certain games. (A situation that’s only going to get worse as time rolls on, if you’re thinking about future-proofing, which should always be something of a consideration).

On top of this is the fact that Nvidia is falling out of favor in the consumer GPU world, with AMD’s RDNA 4 graphics cards making a seriously positive impact on Team Red’s chances – and sales. The latest RX 9060 XT reveal has pretty much gone down a treat, too, so I don’t think Nvidia can risk damaging its standing with PC gamers any further, frankly, by pushing out subpar Super refreshes.

Speaking of refreshes – with the emphasis on the plural – previous rumors have also theorized an RTX 5070 Super graphics card with 18GB of VRAM is on the boil, but that’s notably absent from Kopite7kimi’s post here. That doesn’t mean it isn’t happening, but it could be read as a sign that the RTX 5080 Super is going to arrive first.

Again, previous spinning from the rumor mill indicates a very broad 2025 release timeframe for the RTX 5080 Super, but if the specs really are decided on at this stage – and it’s a huge if – that suggests Nvidia intends to deploy this GPU sooner, rather than later, this year.

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May 23, 2025 0 comments
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‘You don’t own enough crypto, NFTs’
Crypto Trends

‘You don’t own enough crypto, NFTs’

by admin May 22, 2025



Cryptocurrencies and non-fungible tokens (NFTs) can help investors protect their eroding purchasing power during an era of exponential currency debasement, according to analysts and industry leaders.

Investing in digital assets is becoming increasingly important in the “world of the exponential age and currency debasement,” according to Raoul Pal, founder and CEO of Global Macro Investor.

“You don’t own enough crypto. When you do, you don’t own enough NFT’s, as art is upstream of wealth. Both will never be this cheap again,” Pal said.

NFTs are “the single best long term store of wealth I know and you get to buy it before network effects kick in,” he added in another response.

Source: Raoul Pal

“There is some validity to the statement that NFTs, and in extension art, become a vehicle for the wealthy once a certain level of wealth is reached,” wrote Nicolai Sondergaard, research analyst at Nansen, calling it a “natural move” for asset diversification.

“For traders and investors, further down the wealth curve, NFTs are partially about speculating on future returns,” he told Cointelegraph, adding that NFTs also benefit from the allure of strong communities, beyond just wealth creation.

Related: German gov’t missed out on $2.3B profit after selling Bitcoin at $57K

Art NFTs may see a resurgence as “digital ownership gains acceptance among younger, tech-savvy cohorts,” if collections manage to move past the “speculative fervor,” according to Anndy Lian, author and intergovernmental blockchain expert.

Still, Lian said broader adoption depends on blockchain networks improving scalability and security to “instill confidence.” He added that art NFTs “must transcend hype, anchoring value in cultural significance or utility.”

Beeple’s “Everydays: The First 5000 Days.” Source: Christies

Some digital artists made millions of dollars through NFTs. Digital artist Mike Winkelmann, also known as Beeple, auctioned his “Everydays: The First 5000 Days,” NFT artwork for a record-breaking $69 million in March 2021.

Meanwhile, the largest NFT collections continue to lack upside momentum, unable to recover toward their 2021 highs.

CryptoPunks floor price, all-time chart. Source: NFTpricefloor

CryptoPunks, the largest NFT collection by market capitalization, is currently trading at a floor price of 46 Ether (ETH), 59% down from its peak of 113.9 ETH, recorded on Oct. 9, 2021, NFTpricefloor data shows.

Related: GENIUS Act ‘legitimizes’ stablecoins for global institutional adoption

NFT market set for recovery in early 2026, after Bitcoin cycle top

Despite the temporary lack of interest, NFTs could be poised to see more momentum after the profits from Bitcoin’s (BTC) cycle top start rotating into other digital assets.

“That likely puts the peak of the NFT market in Q1 2026, but don’t expect a repeat of the 21/22 euphoria that we saw in NFTs,” according to Yehudah Petscher, strategist at CryptoSlam NFT data platform and SlamAI.

“We’re likely an entire cycle away from NFTs having a parabolic run,” Petscher told Cointelegraph, adding:

“There is a perfect storm brewing for 2030: BTC at $1 million, a matured metaverse, AI reshaping labor economics (whether through universal basic income or universal high income, falling production costs, etc), AR/VR adoption, and NFT ownership equaling ownership of a brand.”

However, the previous NFT bull market was driven largely by metaverse speculation and wealthy traders, Petscher noted — factors that are mostly absent in the current cycle.

This article does not contain investment advice or recommendations. Every investment and trading move involves risk, and readers should conduct their own research when making a decision.

Magazine: Crypto wanted to overthrow banks, now it’s becoming them in stablecoin fight



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May 22, 2025 0 comments
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Mario Kart World started off as an OG Switch game, and don't worry, its driving cow is "still in touch with her animal nature"
Game Reviews

Mario Kart World started off as an OG Switch game, and don’t worry, its driving cow is “still in touch with her animal nature”

by admin May 21, 2025


Mario Kart World started development back in 2017 as a game for the original Switch, but ended up becoming a Switch 2 one because it devs felt the tech boost was necessary to deliver the world bit of it. Said devs have also offered us some more info about its most important character – Cow.

Yep, that’s right. Mario, Luigi, Bowser, Peach, they can all go do one. Moo Moo Meadows cow is the king of these streets, with an aura so powerful she can momentarily stop even the most outraged of Ninty fans from being unhappy about prices or worrying that they might not be able to make the switch to Switch 2 right away.


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These tidbits and more come from a new interview Nintendo’s put out with Mario Kart World producer Kosuke Yabuki, programming director Kenta Sato, art director Masaaki Ishikawa, planning team lead Shintaro Jikumaru, and music lead Atsuko Asahi that so long it’s been divided into four parts. So, make sure you go grab your beverage of choice first if you plan on reading it all in one go.

We were thinking about what to do for the next Mario Kart game even during the development of Mario Kart 8 Deluxe, and we began prototyping in March 2017,” Yabuki explained, “It was at the end of that year when we officially started work on it as a project. I felt that in Mario Kart 8 Deluxe, we were able to perfect the formula that we’d been following in the series up to that point, where players race on individual courses. That’s why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.”

“When we were developing for the Nintendo Switch system,” Sato explained further on in the chat, “it was difficult for us to incorporate everything we wanted, so we were always conscious of what we were giving up in return. We discussed things like toning down the visuals, lowering the resolution, and we even considered dropping the frame rate to 30 fps in some cases. It was a tough situation.

“Yabuki-san first brought [the idea of switching to Switch 2] up around 2020. Back then, we already had an idea of the next system’s expected specs, but it wasn’t until a bit later that we actually received working development units. Until then, we just had to proceed with development based on provisional estimates.”

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“Of course, the graphics needed to be more detailed [due to being on Switch 2],” Ishikawa added, “But like Sato-san, I also felt like it was outweighed by the sense of relief. From the beginning, the designers were saying they wanted to make the art richer, so I thought we could achieve that now.”

The devs also explained how the driving Cow came to be, and offered a glimpse into her…er…mindset.

“Each new Mario Kart game features new characters to race with, but since we added so many to the previous game, we wondered where we could go from there,” Ishikawa explained, “And then one of the designers came up with [a] silly sketch of Cow cruising along, and I thought to myself, “This is it!” (Laughs) So that’s when we realized the course surroundings actually contained a lot of untapped resources.”

MK World’s devs call these environmental decoration characters who’ve gotten behind the wheel “NPC drivers”, with Yabuki noting that “it’s pretty funny to see a four-legged Cow holding onto motorcycle handlebars with her front hooves.”

Though, you shouldn’t worry, as Ishikawa insisted that he’s pretty sure Cow is “still in touch with her animal nature” due to the pose she assumes when she jumps, and that she’s “actually a pivotal character in the Mario Kart series” as a legacy of giving the devs ideas for other characters.

Will Cow become a pivotal character in your life once you get your hands on Mario Kart World? Let us know below!



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May 21, 2025 0 comments
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Nvidia's Jen-Hsun Huang on stage during the GTC 2025 keynote
Gaming Gear

Nvidia’s CEO says attempts to control chip exports to China are a failure: ‘If they don’t have enough Nvidia, they will use their own.’

by admin May 21, 2025



Attempts by the US government to put a cap on China’s development of AI technologies by limiting exports of GPUs has been a “failure”. So says no less an authority on the subject than Nvidia CEO, Jensen Huang.

The New York Times quotes Huang at the ongoing Computex show in Taipei, Taiwan denouncing GPU export controls. “AI researchers are still doing AI research in China,” Huang said on Wednesday. “If they don’t have enough Nvidia, they will use their own,” he said. All of which means, “the export control was a failure.”

He may have a point. But then Nvidia does rather have a dog in this fight. Huang himself says that restrictions on Nvidia’s H20 GPU will cost the company $15 billion in sales. So, it’s not hard to understand why he might prefer those limitations to be lifted.


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Just for context, back in 2022 the former Biden administration imposed limits on the export of the most powerful GPUs from the US into China. Into the void left by restricted Nvidia exports has moved local outfit Huawei, whose GPUs currently do not match those of Nvidia for AI prowess. However, the fear is that the GPU export restrictions have only encouraged Huawei to put even more effort into closing the gap.

Indeed, according to the New York Times, Nvidia is concerned about just that, with an adjacent worry that, “any advantage gained by Huawei in China could eventually spread into other markets, helping Huawei build a stronger foundation from which to compete around the world.”

Computex 2025

(Image credit: Jacob Ridley)

Catch up with Computex 2025: We’re on the ground at Taiwan’s biggest tech show to see what Nvidia, AMD, Intel, Asus, Gigabyte, MSI and more have to show.

Meanwhile, it’s a little difficult to gauge Jensen Huang’s strategy and loyalties in all this. He recently appeared with other business leaders as a guest of the Trump administration in Saudi Arabia. But Nvidia has also just unveiled what will be a new Global headquarters in Taiwan, which doesn’t entirely square with the broader push to reshore tech manufacturing to the US.

Likewise, the New York Times reports that, “the day after the US government opened an investigation into whether Nvidia’s previous sales to China had violated its rules, Mr. Huang met with top economic and trade officials in Beijing.”

The plot, as they say, thickens. At the very least, it seems Huang and Nvidia are keeping their options fully open.



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May 21, 2025 0 comments
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Don’t be shocked that Guillermo del Toro’s Frankenstein isn’t horror
Game Updates

Don’t be shocked that Guillermo del Toro’s Frankenstein isn’t horror

by admin May 21, 2025


Guillermo del Toro recently spoke at the Cannes Film Festival, sharing some details about his upcoming film Frankenstein, set to release on Netflix later this year. As reported by Variety, he said he’s been asked whether his movie will have “really scary scenes.” That prompted the Academy Award-winning director to ponder how people would receive the movie made: “For the first time, I considered that. It’s an emotional story for me. It’s as personal as anything. I’m asking a question about being a father, being a son… I’m not doing a horror movie — ever. I’m not trying to do that.”

While it can be confusing to hear a man with story and producer credits on a film literally called Scary Stories to Tell in the Dark (adapted from the excellent book of the same name) say he’s “not trying to do” horror, that mindset aligns with most of his career.

Del Toro’s early movies, like Cronos and The Devil’s Backbone, can certainly be classified as horror. While his later films feature frightening elements, though, they break away from conventional horror and lean more into gothic fantasies and dark fairy tales. I was as scared as anyone by the Pale Man in Pan’s Labyrinth, perhaps his most famous film, but that doesn’t make it a horror movie. It’s more of a fantasy and a parable, examining the realities of war through the eyes and imaginative reinterpretations of a young girl.

Though Crimson Peak tells a ghost story, it features romance at its core. And The Shape of Water continues a focus on romance, as well as telling a story centered around embracing the Other. With an ending that sees protagonist Elisa (Sally Hawkins) becoming a mythical creature herself, it’s more of a fairy tale than a horror film.

Emphasizing with the ostracized is at the core of plenty of del Toro’s work, whether its Elisa and The Amphibian Man’s fairy-tale-esque love story or Hellboy’s pursuit of normalcy in del Toro’s adaptation of Mike Mignola’s comics. “The first time I thought I was going to avenge the creature was when Marilyn Monroe is coming out [of 1954’s The Creature from the Black Lagoon] in The Seven Year Itch with Tom Ewell, and she says the creature just needed somebody to like him,” del Toro said at Cannes. “I fell in love with Marilyn, and I fell in love with the creature in that scene at a very early age. And I thought, you know, all we have is people that look at people the wrong way. That’s what we have in this world.”

Don’t expect Frankenstein to be any different. “[F]or me, it’s an incredibly emotional movie,” del Toro said. With its focus on the parental relationship between Victor Frankenstein and his creation, Frankenstein sounds similar to del Toro’s last film, the stop-motion Pinocchio. “[Geppetto] has asked, almost like in a horror tale: ‘I want my child back.’ And the child comes back in a way that he doesn’t recognize,” del Toro told Polygon about Pinocchio in 2022. It marked his return to animation after a pooping burglar destroyed his first attempt at the medium. Now that’s what I’d consider a horror story.



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May 21, 2025 0 comments
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Bitwise is still the only company that disclosed its BTC addresses. Why don’t others follow?
GameFi Guides

Bitwise is the only company that disclosed its BTC addresses. Why don’t others follow?

by admin May 20, 2025



The number of Bitcoin-centered companies is growing. More than that, more and more companies from other sectors set corporate Bitcoin treasuries as an inflation hedge. However, most of these companies don’t disclose Bitcoin addresses. Why is there reluctance in disclosing corporate addresses, and is there a chance these companies don’t actually hold the bitcoins they claim to own?

Bitwise’s move

On Jan. 24, 2024, Bitwise made history by becoming the first company to disclose its spot Bitcoin ETF address for everyone. 

Announcement: Today the Bitwise Bitcoin ETF (BITB) becomes the first U.S. bitcoin ETF to publish the bitcoin addresses of its holdings.

Now anyone can verify BITB’s holdings and flows directly on the blockchain.

Onchain transparency is core to Bitcoin’s ethos. We’re proud to… pic.twitter.com/1JTUh3zvDE

— Bitwise (@BitwiseInvest) January 24, 2024

By disclosing its Bitcoin ETF address, Bitwise explicitly made it impossible for skeptics to doubt its solvency and the fact that the company actually holds what it claims to own. More than that, this step towards transparency is in line with the transparent design of the Bitcoin network itself, where all the transactions and the parties involved are visible and auditable. 

As Bitwise is one of the biggest Bitcoin holders, some observers suggested that other corporate holders will follow the trend and make their treasuries transparent. However, it didn’t happen. Nearly one and a half years after the disclosure made by Bitwise, no other Bitcoin holding company followed suit.

Possible improvements

Did Bitwise do it the best possible way? Co-author of the Big Bitcoin Book, Fred Krueger, took to X to outline how it is possible to disclose BTC addresses with some improvements, using Bitwise as a reference point. Actually, Krueger made his post as a recommendation to Strategy. 

1. ✅ Add Cryptographic Ownership Proofs

Right now, Bitwise discloses the wallet address, but hasn’t published a signed message proving they actually control the private keys.

Anyone could theoretically list any address.

A one-time signed message (e.g., “MSTR controls this…

— Fred Krueger (@dotkrueger) May 19, 2025

Interestingly enough, Bitwise CEO Hunter Horsley shared Krueger’s post in his account, not shying away from exposing what Krueger believes to be weak spots of Bitwise’s way of making disclosure.

One of the ideas offered by Krueger was that Strategy should use cryptographic ownership proof, which Bitwise doesn’t have. He notes that just providing a wallet address is not transparent enough, as it should also be signed.

On top of that, Kureger pointed out that sharing only one address (that’s what Bitwise did) is good, but as funds are moving, the company needs to provide several more addresses. They will naturally appear as a result of rebalancing and other operations.

Another idea was that Strategy should disclose addresses with caution and not expose too much in order to prevent quantum attacks, which are theoretically possible, while many doubt that the Bitcoin network will suffer from them.

Krueger recommended using unspent Taproot and SegWit addresses for public balances. Once they are used, they should be replaced by new ones. It would mitigate quantum hacking risks. 

On top of sharing the addresses, Krueger recommended deploying third-party audits to ensure the authenticity and soundness of addresses for everyone, including institutions and regulators. More than that, automated real-time cryptographic proofs could enhance transparency even further.

Addresses of other companies

Lack of transparency may give companies some space for maneuver, or at least people think that sometimes companies holding Bitcoin may cash out in secret. Some even doubt that companies like Strategy actually own the bitcoins they buy and demand public disclosure of the corporate addresses. 

Well if Bitcoin is supposed to be 100% transparent where is @MicroStrategy bitcoin at? nobody seems to know.

— traderjeremy.algo (@jeremygleeson6) May 19, 2025

As of May 20, 2025, Strategy owns over 570,000 bitcoins, which makes it the biggest Bitcoin holder among companies. On May 19, it was revealed that Strategy is facing a class action lawsuit. A group of investors claimed that the company reps, including executives, were making misleading claims about Bitcoin strategy. Probably, increased transparency would have eliminated such problems before they appeared.

While companies are not in a hurry to show their Bitcoin addresses, third-party sleuths are finding these addresses and making them public. It provides people with much-needed confidence and opportunities to observe the movements of the assets. At the same time, companies may not admit that these findings are correct.

Arkham Intelligence is a very cool tool.

You can see how MSTR acquires BTC mainly from Coinbase (3137 addresses), Bitstamp (83 addresses) and NYDIG (5 addresses), and that they’re mainly stored with Fidelity.

All the BTC MicroStrategy stored with Coinbase Primed (3,269 BTC)… pic.twitter.com/toxuRfGBTG

— Radu ⚡️☯ ΙΧΘΥΣ Ω ♒︎ (@LizardWizardBTC) January 4, 2025

By the end of January 2025, Arkham Intelligence identified 96% of Strategy’s addresses. According to Arkham’s findings, most bitcoins belonging to Strategy come from Coinbase Prime and Anchorage Digital and are stored via Fidelity Digital omnibus custody.

The largest Asian Bitcoin holder, a Japanese company Metaplanet, is going to accumulate 10,000 BTC by the end of 2025 and add 21,000 BTC more in 2026. The company is famous for its consistent periodic buy-ins of Bitcoin. However, we mostly know about them from Financial Statements that don’t contain Bitcoin addresses. As of May 20, Metaplanet holds 7,800 BTC. Just like any company, except Bitwise, Metaplanet is not sharing its address information.





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May 20, 2025 0 comments
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Marathon art
Gaming Gear

Haunted looking art director livestreams apology for Marathon theft scandal, but chat is merciless: ‘Would write an original comment, but I don’t see any good ones to plagarize’

by admin May 19, 2025



Last week Bungie was accused of using the designs of an independent artist, Antireal, without her knowledge or permission. It’s a pretty cut-and-dry case: elements of Marathon’s environment art unquestionably copy iconography from posters designed by Antireal in 2017. It didn’t help that several of the game’s art team also follow her accounts on social media.

Bungie issued a statement acknowledging the “unauthorised use” and blamed the situation on a former employee:

“We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.


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“This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out to [Antireal] to discuss this issue and are committed to do right by the artist.”

That mea culpa was followed last Friday by a livestream in which game director Joe Ziegler and art director Joseph Cross directly addressed the controversy, beginning with another prepared apology from Cross before the pair fielded questions. I will say upfront that this is in places uncomfortable viewing: Cross is clearly exhausted and looks miserable throughout. Regardless of how this plagiarism accusation plays out, and how Antireal is compensated, it is obvious these events have taken a considerable personal toll on Bungie’s staff.

The chat is largely oblivious to this and some viewers go straight for the jugular. Marathon’s tagline is “ESCAPE WILL MAKE ME GOD” which was co-opted during the stream and turned into the meme “PLAGIARISM WILL MAKE ME GOD”, which was spammed on repeat throughout, with minor variants.

Cross somehow manages to get through an hour of this, and gamely answers some of the most prominent audience questions. One of these is about how exactly Bungie will compensate Antireal and why it was scrubbing all the assets in question rather than employing the artist who made them.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“For what it’s worth we’re confident the majority of the assets in that capacity are original, created internally by our internal artists,” says Cross. “We would love to work with Antireal if that’s an opportunity that presents itself: that’s part of what we sort of reached out to communicate.”

This is one of the elements of the plagiarism scandal that has gotten out of hand. Bungie has definitely incorporated some of Antireal’s iconography, and its feet should be held to the fire for that. But this has now ballooned into a baseless accusation from some that Marathon’s entire art style is plagiarised from this artist.

“At this point it’s a very small set of assets,” says Cross. “The decals themselves are the kind of details that are placed on the sides of buildings or crates or something like that so we absolutely do need to replace them and we would rule in any sort of way of doing that including contracting, collaborating or working with the artist for sure.”

“Something slipped through our net,” adds Ziegler. “So we have to go back and look at everything just to make sure that nothing else slipped through our net if that makes sense. Because it caught us by surprise and we want to make sure that we’re doing the right diligence to ensure it doesn’t happen again: so either way we’re going to scrub all the assets just because we want to make sure that we didn’t miss something else.”

Whatever else can be said about Bungie, and how these assets found their way into Marathon, it is at the very least holding up its hands. But there’s not much sympathy out there for the studio: probably because this is the fourth time this has happened in four years: last year fan art was used while designing a Destiny 2 Nerf gun; in 2023, an in-game Destiny 2 cutscene featured artwork copied from another artist; in 2021, Bungie admitted that fanart of Xivu Arath was “accidentally used” in a trailer for the Witch Queen.

(Image credit: Bungie)

The YouTube comments under the livestream are unforgiving. “You know, it’s telling that you used Percy Shelley’s Ozymandias in your cinematic, a poem that spoke of the fall of once great empires, lost to the sands of time,” says SunCityRebel. Other examples include: “I would write an original comment, but I don’t see any good ones to plagarize” and “art extraction shooter genre.”

Inevitably, there’s plenty more of that on the game’s subreddit, but also a little more empathy for the situation:

“I think it’s a good apology,” says Marikal. “You guys make it seem like this guy is an evil mastermind stealing stuff on purpose. What happened was some contractor working under him stole stuff back in 2020 and it slipped past him. Yes it is his responsibility, and so he is trying to make it right and fix it, but it’s not like he wanted this.”

This incident has taken place at a time where it feels like, for whatever reason, community sentiment has soured badly around Marathon. Despite a fantastic launch trailer and broadly positive responses from those who’ve played it, you don’t have to go far to find folk talking about how “cooked” the game / studio is, confidently predicting it’s going to fail, and making comparison to another Sony-published live service shooter: the catastrophe that was Concord.

Bungie was up against it with Marathon anyway: a plagiarism scandal in the runup to release was the last thing it needed. A new report claims morale at the studio is in “free fall.” Senior individuals like Cross have to carry the can, and that’s their job. But for the studio and the game’s sake, this situation needs an amicable resolution and a line drawn under it yesterday.



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May 19, 2025 0 comments
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