Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Doesnt

Hinako fighting an unknown person.
Product Reviews

Silent Hill f’s finicky combat doesn’t actually have to be an issue if you follow these cardinal rules

by admin September 26, 2025



If you’ve been following the lead-up to Silent Hill f’s release, then you’ve probably heard some not-so-great things about its combat. I’ll concede that the first few enemy encounters can feel bad, rusty-old-knife-getting-sunk-into-your-shoulder bad. But it does get better, especially once you realise that you can just ignore most of the monsters you come across.

I’m something of a magpie and a hoarder in survival horror games, which means that I collect every single item I come across and then never want to use them. So my solution to this has always been to rely on being as sneaky as possible and perfecting the art of the dodge. And just like most survival games, it works a charm: I found every single note, letter, item, and omamori in Silent Hill f, and I hardly killed a thing.

(Image credit: Konami)

One of the benefits of Silent Hill f being a third-person horror game is that you can play corners; I used this to check corners and alleyways before I walked around or past them. Not only did this save me from getting jumped by knife-wielding mannequins, but it also meant I could see when an enemy was approaching and then wait until it went past to make a move to the next location.


Related articles

The monsters in Silent Hill f really aren’t that smart, and they have pretty short lines of sight when it comes to pursuing you. If you decide to equip the Clam omamori, which will be the first charm you buy from the Shrine shop, then their line of sight will get even shorter, meaning turning a corner will be enough to permanently get them off your tail.

There were even moments when I passed a bunch of enemies and then ran a few paces down the street, only to look back and realise that they had all lost interest in me. You can outpace most of the monsters, so my advice is to go on the run. The only enemies that are worth fighting are the Glowing Monsters in Ebisugaoka and the faceless Shackled Monster in the Dark Shrine, as both of these can catch up to you.

(Image credit: Konami)

There will be areas in which you have to fight a bunch of monsters to unlock the next part, but these aren’t massively common, and the game will give you plenty of items before and after these sections to help you.

Instead of focusing on fighting, scan the map for helpful information and items that will make you stronger. You can sell items in every Shrine for faith, which is the currency in Silent Hill f that can allow you to buy omamori from the shop or upgrade your health, sanity, stamina, and carry number for omamori, although you’ll need an ema for upgrades as well.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Getting more omamori is a must. Here are some of the best ones to help you survive the latter stages of the game:

  • Clam – Decreases enemy line of sight.
  • Whale – You can’t be interrupted by a hit while healing.
  • Crow – Slightly restores health after each enemy defeated.
  • Spider – Greatly decreases weapon durability consumption for light attacks.
  • Suzuran – Perfect dodges become easier to perform.
  • Goat – Take less damage when facing multiple enemies.
  • Dolphin – Increase max sanity after a perfect dodge.
  • Owl – decreases sanity consumption while using Focus.
  • Sakura – Boosts health-restoring items and omamori.
  • Tanuki – Turns physical damage into sanity damage.

After the first couple of runs, I had maxed out my sanity, health, and stamina and also had upgraded to five omamori slots. I focused on making my weapons stronger with the Spider omamori and using less sanity consumption when using the focus ability with the Owl omamori. This meant that I ended up finishing the next three endings with the same starting knife each time, and I had so much stamina that dodging and fighting enemies became ridiculously easy.

But even after I was finished with my upgrades, I still didn’t seek out fights because that’s just not how you’re meant to explore Silent Hill f. If I decided to fight every single enemy I saw, I would still be on my second playthrough. So my advice for anyone entering Ebisugaoka for the first time would be to keep your head down, move methodically through each area, and use save points and line of sight to your advantage; you’ll have far fewer issues playing like this.



Source link

September 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
Pikachu looking shocked.
Gaming Gear

Pokemon Company says Homeland Security’s use of its property in disturbing promotional video was unauthorized, but DHS doesn’t seem to care: ‘To arrest them is our real test, to deport them is our cause’

by admin September 24, 2025



The Pokémon Company says the US government did not have permission to use Pikachu and other Pokémon content promotional videos for the Homeland Security and Customs and Border Protection agencies posted to X—but what it’s going to do about it, if anything, remains to be seen.

The first video, a montage of ICE agents and police blowing up doors and arresting people mashed up with music and video clips from the Pokémon TV show, was posted on the evening of September 22. It also features the words “Department of Homeland Security” spelled out in the Pokémon font. It’s the sort of thing I would not have believed could possibly be real if I hadn’t seen it with my own eyes, but there it is.

DHS followed with a series of Pokémon-style “cards” bearing images of people convicted of crimes in the US.


Related articles

But that wasn’t the end of it: A couple hours later, Customs and Border Protection got in on the act with an animated image of Pikachu, calling him “Border Patrol’s newest recruit.”

(Image credit: The Pokemon Company (via CBP))

Support for the display in replies was widespread—it’s X, after all—but there was pushback too, and calls from some for The Pokémon Company, or Nintendo, to take action against what was presumed to be unauthorized use of the property.

In a statement provided to PC Gamer, The Pokémon Company International confirmed that the US government did not have permission to use the content, but left the question of what comes next unanswered.

“We are aware of a recent video posted by the Department of Homeland Security that includes imagery and language associated with our brand,” it said. “Our company was not involved in the creation or distribution of this content, and permission was not granted for the use of our intellectual property.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Nintendo, one of the owners of The Pokémon Company, is notoriously litigious when it comes to dropping the hammer on people who can’t effectively fight back. But former Pokémon Company chief legal officer Don McGowan thinks this is likely a fight it doesn’t want: The Pokémon Company International is “INSANELY publicity-shy,” he said, and perhaps more compelling in light of the US government’s recent treatment of South Korean workers at a Hyundai plant in Georgia, “many of their execs in the USA are on green cards.”

“Even if I was still at the company I wouldn’t touch this, and I’m the most trigger-happy CLO [Chief Legal Officer] I’ve ever met,” said McGowan, who became well-known for his aggressive pursuit of Destiny 2 abusers and cheaters during his post-Pokémon years at Bungie. “This will blow over in a couple of days and they’ll be happy to let it.”

For its part, Homeland Security doesn’t seem inclined to change tack. In response to an inquiry about the unauthorized use of Pokémon intellectual property, a DHS spokesperson invoked lyrics from the Pokémon theme song, saying, “To arrest them is our real test. To deport them is our cause.”



Source link

September 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
The 'Silent Night, Deadly Night' Remake Doesn't Ring in the Holiday Cheer
Product Reviews

The ‘Silent Night, Deadly Night’ Remake Doesn’t Ring in the Holiday Cheer

by admin September 23, 2025


A serial killer dressed as Santa Claus hacks his way through a small Minnesota town. Along the way, he also falls in love with a local business owner. He’s evil; he should be the villain, but in Silent Night, Deadly Night, we’re forced to consider, maybe he’s not?

Written and directed by Mike P. Nelson, Silent Night, Deadly Night is a remake of the 1984 cult classic of the same name by Charles E. Sellier Jr. That film also followed a man dressed as Santa who thinks he’s killing for good, but, in this remake, things get even deeper, as the film paints its central character as a hero with a fatal flaw, instead of a psychopath. And in that balance is where the film loses its way.

Each Christmas, Billy (Rohan Campbell of Halloween Ends) puts on a Santa suit and kills one person every day leading up to the holiday. He’s done this for years, inspired in large part by the man who killed his parents in front of him as a child, who subsequently possessed him. Now, Billy lives with a killer inside him, who talks to him about life, love, murder, and more. On the run from his latest killing spree, Billy lands in a small town and becomes instantly infatuated with Pamela (Ruby Modine), who works in the local Christmas shop. The two strike up a friendship, then a romance, as Billy simultaneously begins killing the people around her.

While Billy’s motivations seem sinister at first, we quickly learn that he and his serial killer subconscious are choosing victims based on their past transgressions. They are sometimes just as naughty as he is. So, as the film goes forward, his axe murders are presented less as evil and more as stopping evil. The issue with that is the film is infinitely more interesting when Billy has to struggle with hiding his evil side. Watching a killer masquerade as a nice, normal guy gives the film some stakes and drama. Once it pulls the curtain back on his true motivations, all that goes away, and any kind of mystery or tension just becomes about killing.

And, with this being a horror movie, that should be okay. But Silent Night, Deadly Night never really wows us with its violence or gore. It’s just there. Billy sneaks around, kills someone, and goes back to his day. One scene does stand out as you actively root for Billy against a particular set of characters, but for the most part, the kills are kind of quick, easy, and frankly boring.

Which, unfortunately, becomes the tone of the whole film. The movie slogs on as Billy kills, tries to hide it from Pamela, and then slowly that changes, too. It coasts on the idea that seeing a person killing people as Santa Claus with an axe is enough, especially if there’s a very loose story around it with a hint of character motivation. But it’s not. It gets stale very quickly, especially since Campbell plays every facet of his character exactly the same. Modine brings life and likability to Pamela, which is welcome, but she is rarely given much to do. Things do get a little more interesting by the end as a large mystery gets wrapped in, but by that point, it’s hard to forgive everything that’s come before.

I’ve never seen the original Silent Night, Deadly Night (I know, I know), so it’s impossible for me to compare the two. What I can do is say this remake had a few good ideas in it, one or two decent scenes, but was much too familiar and monotonous to impress. If anything, it did make me want to finally watch the original, just to see how far away from center this had to go to be this disappointing.

Silent Night, Deadly Night had its world premiere at Fantastic Fest 2025. It’s coming to theaters on December 12.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
DAAPrivacyRightIcon
Gaming Gear

iFixit’s teardown shows the iPhone Air doesn’t sacrifice repairability for thinness

by admin September 22, 2025


Apple manages to hold onto its recent repairability record with the latest iPhone Air, which maintains a provisional 7 out of 10 in iFixit’s teardown. As seen in the teardown, the iPhone Air can easily swap batteries, has a modular USB-C port and offers day-one repair guides. Even though the iPhone Air represents Apple’s thinnest iPhone ever at 5.6mm, iFixit said the slim design makes repairs “more approachable, not less.”

Apple kept the same battery design that was introduced with the iPhone 16 lineup, which switched to an electrically released battery adhesive for more consistent replacements. Similarly, you don’t have to ever risk damaging the OLED display when swapping an iPhone Air battery, since there’s still that dual-entry access allowing you to access it from the back glass.

Being a smartphone that emphasizes thinness, Apple had to sacrifice some battery life with the iPhone Air. However, in our review, we found that the iPhone Air was comparable to other models in the iPhone 17 lineup and lasted nearly an entire day in real-world testing. iFixit also discovered that the battery is the same exact one found in the accompanying MagSafe Battery accessory that goes for $99, which iFixit likened to a “spare tire.” On top of that, the included battery is encased in metal, making it easier to replace and offering some protection against bending.



Source link

September 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Roborock S5v
Game Reviews

Roborock Doesn’t Want You Struggling With Housework, It’s Selling Its Latest Model With No Margin

by admin September 20, 2025


Budget robot vacuum cleaners have three huge complaints. One, they’re never powerful enough so there’s always still some dust and some crumbs left behind. Two, they usually do mopping not so great so you’re left with streaks or worse still, no way to mop. And three, they need constant maintenance because you have to empty them almost every run. The Roborock Qrevo S5V, launched this summer, fixes all of that in one lean machine. Even better, Amazon knocked it down to only $549 (from $899), its lowest price yet, which makes it a deal worth paying attention.

See at Amazon

Solves Your Daily Hassles

The new Roborock Qrevo S5V is all about sheer cleaning power: Its 12,000Pa HyperForce suction is several times stronger than many budget models which means it lifts stubborn dirt from rugs, carpets and hard floors. If you’ve struggled with pet hair tangling inside brushes, this model is certified to end that frustration. Roborock uses a floating rubber main brush designed to resist tangles, combined with an arc-shaped side brush that sweeps along edges while avoiding hair buildup.

Mopping is no afterthought here, either. Instead of a single plate scratching the floor, the FlexiArm design includes two turning mop pads. They turn around 200 times per minute to buff out stains, down into corners and chair legs. The arm goes so far that the pads can swing into spaces other robots cannot cover. In addition, the mop lifts automatically 10 millimeters when it drives over carpets so you never have soggy rugs. You can control water flow through 30 levels using the companion app to accommodate any floor surfaces, from delicate wood to hard tile.

Then there is the dock which is essentially having an assistant built-in: The device isn’t just dumping the dustbin into a large bin capable of holding seven weeks’ worth of garbage. The device also washes the mop pads with clean water and dries them with warm air so that they don’t smell. You won’t have to top it up as frequently either since the dock will charge the water tank in the robot automatically, giving it enough to clean a massive 3,500 square feet on one fill.

Navigation is accomplished by Roborock through LiDAR scanning: It maps rooms 360 degrees and then plans effective cleaning routes. If you have a multi-level house, it remembers up to four different floor plans and auto-switches as needed. Structured light sensors have obstacle avoidance, so it won’t chomp toy cars, run into cables, or get stuck under chair legs. In the app, you can even define no-go zones when you know a space is too messy.

For a record-low price of $549, the Qrevo S5V positions itself in a very desirable spot. Numerous competitors within the category either skip better mopping, compromise on suction, or lack a good self-maintenance dock. If you’ve been waiting for a vacuum and mop combo that truly reduces cleaning stress, this is the most convincing deal so far.

See at Amazon



Source link

September 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Reach feels like Blood & Truth meets Mirror's Edge - until it suddenly doesn't
Game Updates

Reach feels like Blood & Truth meets Mirror’s Edge – until it suddenly doesn’t

by admin September 18, 2025


The prologue chapter to nDreams’s upcoming ‘cinematic action adventure game’, Reach, is an absolute banger. It kicks off with some fluid parkour action as you learn to leap over boxes and clamber up walls inside a volumous warehouse. Then it gives you a magical bow and asks you to take out multiple armed enemies all whilst a helicopter spits missiles and machine gun fire at you from overhead.

It’s exhilarating stuff and the high adrenaline climax to the level features a full speed sprint through exploding buildings and across roof tops. To me it felt like a heady mix of Blood & Truth and Mirror’s Edge. But as soon as that section ends (with a lovely, unexpected twist, I might add) the game becomes something different, and it feels like it might be to its detriment.

Watch me play through 15 minutes of the Reach demo in this episode of VR Corner!Watch on YouTube

Before I get into that though, it’s worth pointing out that Reach is a brand new game from publisher nDreams’s new development studio nDreams Elevation. nDreams has previously release one of my favourite ever VR games, Synapse, along with Fracked, a short-lived action game that I also really enjoyed. This meant that I went into Reach with high expectations so perhaps, in hindsight, I was setting myself up for a little fall. Which I guess is appropriate seeing as there’s loads of climbing in Reach…

In terms of visuals, Reach starts off with an impressive vista that stretches across a mountainside littered with tall buildings and shack-like slums. We see cable cars trundling off towards some snow capped peaks in the distance, teasing an action epic that takes place across this busy landscape. But tease is the operative word here because that never actually happens. Or at least didn’t in the four chapter demo I played. The prologue does have some of this in there, but as soon as it ended I was skipped forward a level or two to find our protagonist, Rosa, trapped underground after a mysterious earthquake sent gravity on a weird one.

Time slows when you activate your grapple so, with a bit of practice, you can chain together pulls so you can fly between green grapple points without touching the ground.

This section features some really cool, Uncharted-style moments of perilous climbing, and a few fun moments where you can play with floating props, but it was clear that the pace established in the first chapter was slowing down slightly. Visually, it was interesting but never highly polished. Collapsed buildings gave way beneath me and crumbling roads dropped cars on my head, but they were all fairly simple models, with basic flat textures. That’s not to say that non-photo realistic graphics look bad – Synapse had about three colours and minimal textures, but it was still super stylish. Reach however just looks fine.

After this section, Rosa ends up in an underground city, built by a race of ‘Living Statues’, and it’s here where the pace really falls off a cliff. Upon reaching a level called The Workshop, I brought one of these Living Statues back to life. He was a jaunty, bearded chap called Atlas and he proceeded to exposition at me for about fifteen minutes, inbetween teaching me about some new, magical kit that he’d gifted me. This included an, admittedly, very cool Captain America style shield that you can use to hit enemies or lodge into specific sections of walls in order to clamber up them, a pair of gauntlets that show your health and items on your wrist and a chest-mounted healing device powered by mushrooms.

Following this, things picked up a little and I encountered a fun puzzle section that combined climbing and bow shooting in order to unlock a door. It was a great showcase of Reach’s physicality – climbing is precise and responsive, movement is smooth and fluid and the archery feels nice and accurate. It was a very satisfying puzzle to solve, as was another later on that featured a huge rotating statue which utilised another new gadget, a sci-fi style grappling hook.

In my review of Synapse, I said it made everything you do in it feel effortlessly cool. In Reach you definitely still feel cool but everything, including jumping, takes a bit more effort to master.

These puzzle rooms added a much needed bit of variety into the underground city which, judging by the trailers only, seems to be where the bulk of this game is set. And that’s my main problem with Reach. Instead of being an action epic set above ground in a big city, over jagged mountain tops and on wobbly cable cars as the introduction suggested, the bulk of the game looks to takes place in a series of really quite bland and beige underground tunnels. Repetitive structures and barely furnished rooms give the game a generic, Xbox 360 era sci-fi shooter look to it, and none of this is helped by some really boring enemy encounters.

In the final level I played in the demo, which featured a few combat arenas and areas for stealthly takedowns, my foes were an assortment of cut-and-paste robot warriors. They sucked up arrows with minimal reactions to their impact and then just flipped and faded away once their health hit zero. Compared to way the human enemies in the prologue collapsed onto the floor, slammed into scenery or dramatically tumbled from windows, killing the robot enemies felt weightless and slow. Even with the added ability to fling myself around the level like a Poundland Spider-man with my new grapple hook power, I soon became bored by the grind.

Bouncing the shield around was a lot of fun, but fighting these robots was not.

Here’s hoping that later levels in Reach can bring back the excitement that I felt during the prologue because, by the end of my hour long demo, I was already tiring of the underground location and the enemies within. I still enjoyed my time with the game, don’t get me wrong, but after playing through the thrilling opening and the nail-biting anti-gravity climbing section, the rest of the demo felt like an anti-climax that plodded along. I’m slightly worried that it might retain that pace right up until the ending.

With October 16th listed on Steam, and with the game releasing on Quest 3/3s and PlayStation VR2, at least it won’t be long until we Reach its release date and find out.



Source link

September 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Even the studio that wrote The Wolf Among Us 2 doesn't know what's going on with it
Game Updates

Even the studio that wrote The Wolf Among Us 2 doesn’t know what’s going on with it

by admin September 18, 2025


Telltale’s second series-slash-sequel, The Wolf Among Us 2, has become notoriously hard to pin down. Originally announced in 2017, the game disappeared when Telltale closed in 2018, then it was resurrected in 2019 only to disappear again in 2023, amid what sounded like burnout from crunch. And we haven’t heard a peep since.

But I had a chance to speak to the studio which was originally making the game for Telltale (then a kind of publisher but now making the game internally, it seems) to see if I could find out what was going on. That original developer was AdHoc Studio, a team formed by former Telltale staff, many of whom worked on the original The Wolf Among Us game.

AdHoc co-founder Nick Herman directed the first episode of The Wolf Among Us (known as “Faith”), and he told me AdHoc was working on the follow-up, The Wolf Among Us 2, for about two years. But as to why the studio stopped working on it, he said: “Look, the truth is…”

The Wolf Among Us 2.Watch on YouTube

He was interrupted by fellow co-founder Pierre Shorette, another Telltale alumni, who asked with a smile, “Yeah why did we stop working on that, Nick?”

Put on the spot, Herman continued: “We wrote a season, Season Two. We think it’s better than Season One – and we were on Season One. And yeah, we’re really proud of it. We were doing tests. We were in cinematics and animation and stuff. And then basically they needed more time.

“They weren’t… We weren’t running the project. It was Telltale we were doing it in partnership with. And we couldn’t wait around and do nothing, so we had to move on to Dispatch to keep the studio moving, and they needed to go their own way.

“We’re looking forward to seeing what they do with it,” Herman added. “I don’t know how much of our version of the script is going to make it into what they end up making. But if one day we were able to make the thing that we wrote and were in the middle of directing, we think people would love it. So, you know, good luck.”

“Spicy,” added Shorette.

AdHoc’s new game Dispatch.Watch on YouTube

Dispatch – the game Herman mentioned – is the studio’s self-published debut game, released in partnership with role-play mega-group Critical Role and featuring some of the actors from there in the game. Award-winning actor Laura Bailey is one of them. Bailey was actually attached to Dispatch long before it was called Dispatch – even before AdHoc was working on The Wolf Among Us 2

The project back then was, bizarrely, linked in a roundabout way with US retail giant Walmart – a company connected to Walmart anyway. And AdHoc’s fledgling live-action superhero idea got quite far. It had shoot dates and everything was going ahead but then March 2020 rolled around and Covid flattened it. A blessing in disguise, Herman joked. “You’re asking a bunch of game devs to shoot a TV show,” he said. “It would have been a fun failure.”

The studio moved onto The Wolf Among Us 2 after that, in a work-for-hire capacity, but when that project stalled, it returned to the superhero idea and Dispatch, as we know it now, was born.


To see this content please enable targeting cookies.

Manage cookie settings

Dispatch is a superhero workplace comedy formed from a recognisably Telltale cinematic choice-and-consequence mould, albeit with added mini-games, and it looks enormously promising. It stars Breaking Bad’s Aaron Paul as Robert Robertson, a man who loses the use of his superpowered mech suit so needs to get a desk job dispatching misfit superheroes to fight crime. They are unruly. Many jokes ensue.

Notably, Dispatch will be an episodically released game, but all eight episodes will be released in quick succession over the course of a month – two a week starting 22nd October. It won’t be a case of waiting months for them. There’s a demo of Dispatch on Steam if you fancy giving the game a go.

After Dispatch, AdHoc will move onto making a fully fledged game for Critical Role, set in the fantasy world of Exandria, which is where the group’s acclaimed Dungeons & Dragons adventures have taken place.



Source link

September 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Diablo 4's Season 10 doesn't look to be the one to solve its problems, but there's some new content to see you to the end of 2025
Game Updates

Diablo 4’s Season 10 doesn’t look to be the one to solve its problems, but there’s some new content to see you to the end of 2025

by admin September 17, 2025


The launch of Diablo 4 Season 10 is almost upon us. Ahead of the new season’s start on September 23, Blizzard hosted a Developer Update livestream, and delivered a packed show all about the upcoming season.

This was really mainly a recap of the season’s 2.4.0. PTR, while giving players unfamiliar with the goings-on a more consolidated way to catch up on everything new coming with Season 10.


To see this content please enable targeting cookies.

Manage cookie settings

Season 10, of course, is Season of Infernal Chaos. It’s the last thing on the Diablo 4 roadmap, published in April. We’ve obviously known the name for a while, but much of what’s coming with the new season itself follows the template set by past ones.

There are new abilities to earn – this time called Chaos Perks, as well as new activities that feed into the grind of earning the new rewards. There’s also a refresh of several endgame activities, most notably Infernal Hordes, which incidentally also affects the Eternal Realm.

Perhaps the most interesting addition is Chaos Armor, a new Unique armor type – available only during the season. Even there, it’s not as exciting as it could’ve been, as the main point is to shuffle the powers of Uniques to slots they don’t currently support.

For example, a powerful Unique piece of chest armor can now appear as gloves, at higher power and with at least one Greater Affix. While you won’t be able to have the same Unique equipped at the same tim (both Chaos and standard), having a named Unique drop in a slot that’s different from the one it was initially designed for frees you up to equip something else (perhaps another Unique) in that original slot.

What you’re basically getting out of the new system is the potential for wild combinations that would’ve previously been impossible to create.

Watch on YouTube

If you’re expecting more major changes to systems like Tempering and Masterworking, you’ll have to wait until Season 11, the PTR of which is expected to take place before the end of the year.

Any other itemisation issues you may have with Diablo 4 will remain unresolved for now, and we have no idea when Blizzard plans to make core changes there. The same goes for the much maligned Reliquary battle pass system, which will remain unchanged in Season 10, too.

If you curious about the specifics, Blizzard published the full set of patch notes for 2.4.0 on the official blog, which you can read at the link.



Source link

September 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
Don't expect that Netflix BioShock movie any time soon - three years on it still doesn't have a finished script
Game Reviews

Don’t expect that Netflix BioShock movie any time soon – three years on it still doesn’t have a finished script

by admin September 11, 2025



Three years after Netflix announced it was turning Irrational Games’ acclaimed underwater shooter BioShock into a live-action film, its producer has suggested its still some way off, confirming that work continues on its script.


The streaming service first publicly discussed a BioShock movie back in February 2022, when it was accompanied by grandiose talk of developing a whole cinematic universe around the BioShock games. After a lengthy silence, producer Roy Lee last year confirmed plans had changed and that budget cuts at Netflix meant it would now be a “much smaller” film told from a “more personal point of view, as opposed to a grander, big project.”


Another year on, and Lee is chattering again, this time offering an update on the project’s progress in conversation with The Direct. As to why it’s taking so long, he explained in part that’s down to the BioShock movie having been delayed a “little bit” so the team could do “some more script work”. Amid all this, director Francis Lawrence has been busy with the movie adaptation of Stephen King’s The Long Walk, and he’ll remain occupied helming the upcoming The Hunger Games: Sunrise on the Reaping. “So it’s just waiting for him whenever the Hunger Games is completed,” Lee added.


To see this content please enable targeting cookies.

Manage cookie settings


Additionally, Lee confirmed the BioShock movie’s script is still “being worked on right now”. But the hope seems to be it’ll be ready by the time Sunrise on the Reaping is done. As to what the movie will focus on, Lee remains cagey, saying, “Netflix wants us to keep everything under wraps”. He did, however, reveal it’ll definitely be based on Irrational’s first BioShock game.


Netflix isn’t the first company to attempt a BioShock movie. Back in 2008, Universal announced its own adaptation with Pirates of the Caribbean director Gore Verbinski onboard – but it never came to fruition. Explaining the project’s demise in 2013, BioShock creator Ken Levine revealed publisher 2K had given him the option to cancel it after Verbinski’s departure – and so he did.

A fourth BioSchock game, originally announced in 2019, is currently in the works at developer Cloud Chamber, but 2K recently confirmed it was “reducing the size of the development team” as it looks to “rework certain aspects” of the purportedly troubled project.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



Source link

September 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
Proton Drive
Gaming Gear

This cloud storage doesn’t hand over your data to AI – and costs less than a coffee a month

by admin September 10, 2025



Keeping your files and photos safe is more important than ever, but secure storage can be expensive. So, we’ve found this fantastic deal by Proton Drive for a huge 50% discount on their storage plan – helping you backup photos, videos, and files for less.

Although this deal comes just in time for the new school year, it’s not only students who could benefit from this offer. If you have precious family photos or important documents like medical or financial information worth securing, then this plan offers end-to-end encryption to keep them private.

For a 1 year plan, Proton Drive has lowered the price from $47.88 ($4.99 per month) to just $28.88 (or $2.49 per month) -which is a lot less than most of the best cloud storage providers.

But, this offer is only available until the 24th of September, so make sure you take a look while you can.

Top end-of-summer cloud storage deal

Why do I recommend Proton Drive?

Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Proton is an excellent choice for the privacy conscious among us. Proton Drive has a host of features that big tech companies don’t offer, and it doesn’t use your data to train and AI models.

Proton argues users shouldn’t have to hand over their personal data just to use the internet, and to uphold this, it prevents the use of your data for targeted ads, as well as stopping companies from selling your data – something many of the best cloud storage providers can’t promise.

Proton drive is based in Switzerland, a country with one of the strongest privacy laws in the world – and thanks to the end-to-end encryption, even Proton can’t access your data.

You can upload files of any type or size, and Drive Plus plans include recovery for overwritten or altered files going back up to ten years – so you never have to worry about losing your files again.

The plan comes with 200GB of storage, as well as all the basic Proton VPN, Proton Mail, and Proton Calendar, as well as online document editor and the 10-year file version history for recovery.

If all of this isn’t enough, it has a 30-day money-back guarantee, so if you find it isn’t your style, you can switch it out for a free cloud storage option or a paid alternative.

Take a look at our choices for best backup software of 2025



Source link

September 10, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (732)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices
  • Wildgate Review – A Shipshape Space Race
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025
  • Battlefield 6 physical copies are content complete and require no initial install, according to early copy holders

    October 8, 2025
  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • AirPods 4 Are Now 3x Cheaper Than AirPods Pro, Amazon Is Offering Entry-Level Clearance Prices

    October 8, 2025
  • Wildgate Review – A Shipshape Space Race

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close