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DLSS

Borderlands 4
Product Reviews

Is Borderlands 4 the new Crysis? Official GPU setting recommendations peg 4K performance with the RTX 5090 at 60 FPS, with DLSS and frame generation enabled

by admin September 16, 2025



Video game publisher 2K Games has released an extensive list of recommended graphics settings for Borderlands 4 across Nvidia and AMD GPUs at 1080p, 1440p, and 4K. These presets are said to offer players a reliable baseline, something that many found missing right after the game’s launch last week.

The official requirements for Borderlands 4 highlight just how demanding the game is across GPU generations, and the results aren’t flattering by any means. If we look at Nvidia, the minimum requirements list the RTX 2070, which can barely scrape by at 1080p, managing just 30 FPS with DLSS upscaling, along with low settings for textures, shadows, and foliage. A smoother 60 FPS gaming experience at 1080p requires an RTX 3060 Ti. If you want to play the game smoothly at 1440p with 60 FPS, the RTX 3080 12GB is the minimum requirement, but not without DLSS and demanding texture features set to medium.

Swipe to scroll horizontallyRecommended graphics settings for Borderlands 4 at 1080pRow 0 – Cell 0

RTX 2070 (30 FPS)

RTX 2080 Ti (30 FPS)

RTX 3050 8GB (30 FPS)

RTX 3060 Ti (60 FPS)

RTX 3070 Ti (60 FPS)

RTX 3080 12GB (60 FPS)

RTX 3090 Ti (60 FPS)

RTX 4060 Ti (60 FPS)

RTX 4070 Ti Super (60 FPS)

RTX 4080 Super (60 FPS)

RTX 4090 (60 FPS)

RTX 5050 (60 FPS)

RTX 5060 (60 FPS)

RTX 5060 Ti (60 FPS)

RTX 5070 (60 FPS)

RTX 5070 Ti (60 FPS)

RTX 5080 (60 FPS)

RTX 5090 (60 FPS)

Display mode

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

Full-screen

V-Sync

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Off

Anti-aliasing

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Upscaling method

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

DLSS

Upscaling quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

Quality

DLSS FG

–

–

–

–

–

–

–

On

On

On

On

On

On

On

On

On

On

On

DLSS MFG

–

–

–

–

–

–

–

2X

2X

2X

2X

4X

4X

4X

4X

4X

4X

4X

Nvidia Reflex

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

On

HLOD loading range

Near

Medium

Near

Far

Far

Far

Far

Far

Far

Far

Far

Medium

Far

Far

Far

Far

Far

Far

Geometry quality

Low

Medium

Low

High

High

High

High

High

High

High

High

Medium

High

High

High

High

High

High

Texture quality

Low

Medium

Low

High

High

Very high

Very high

High

Very high

Very high

Very high

Medium

High

High

Very high

Very high

Very high

Very high

Textures streaming speed

Medium

High

Medium

Very high

Very high

Very high

Very high

Very high

Very high

Very high

Very high

High

Very high

Very high

Very high

Very high

Very high

Very high

Anisotropic filtering quality

Off

x4

Off

x4

x4

x4

x16

x4

x4

x16

x16

x4

x4

x4

x4

x16

x16

x16

Foliage density

Off

Very low

Off

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Very low

Low

Medium

Very high

Very high

Very high

Very high

Volumetric fog

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Volumetric cloud

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Shadow quality

Low

Low

Low

Low

Medium

Very high

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

Very high

Very high

Very high

Very high

Directional shadow quality

Low

Low

Low

Low

Medium

High

Very high

Low

Very high

Very high

Very high

Low

Low

Medium

High

Very high

Very high

Very high

Volumetric cloud shadows

Disabled

Disabled

Disabled

Disabled

Enabled

Enabled

Enabled

Disabled

Enabled

Enabled

Enabled

Disabled

Disabled

Enabled

Enabled

Enabled

Enabled

Enabled

Lighting quality

Low

Low

Low

Medium

Medium

Medium

High

Medium

High

Very high

Very high

Low

Medium

Medium

Medium

High

Very high

Very high

Reflections quality

Low

Low

Low

Low

Low

High

Very high

Low

Very high

Very high

Very high

Low

Low

Low

High

Very high

Very high

Very high

Shading quality

Low

Medium

Low

Medium

Medium

High

High

Medium

High

High

High

Medium

Medium

Medium

High

High

High

High

Post-process quality

Low

Low

Low

Medium

High

Very high

Very high

Medium

Very high

Very high

Very high

Low

Medium

High

Very high

Very high

Very high

Very high

More settings have been listed by 2K Games for Nvidia GPUs and AMD GPUs.


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On paper, the RTX 5090 stands out as the most powerful gaming graphics card available, and Borderlands 4 puts that muscle to good use. According to 2K’s recommendations, it’s the only GPU positioned to run Borderlands 4 at 4K (with DLSS and frame generation enabled) while pushing nearly every visual setting to the max. Notably, these recommendations only target a minimum of 60 FPS, which feels less than impressive for a flagship-grade GPU that costs upwards of $3,000.

On the other hand, the Radeon RX 5700 XT from AMD serves as an entry point for 1080p, although this can only be achieved using FSR and reduced settings for shadows and lighting to maintain frame rates at 60 FPS and above. As for mid-range GPUs like the RX 6700 XT and RX 7700 XT, they should be good enough at 1440p while maintaining much of the game’s visual quality. At the higher end, the RX 6950 XT and RX 7900 XTX push into 4K territory, but still rely on FSR in Balanced or Performance mode to deliver consistent performance.

AMD’s latest Radeon 9000 series is also part of the recommended list, with the latest RDNA 4 GPUs offering the best experience for Borderlands 4. The lineup benefits from FSR 4 and improved frame generation support, thus making the Radeon RX 9060 and 9060 XT suitable for 1440p, while the RX 9070 and 9070 XT are recommended to run the game at 4K / 60.

The release of these preset settings comes in the wake of Borderlands 4 drawing criticism for severe performance issues. Players have reportedly been running into all sorts of issues, ranging from low frame rates, stuttering, and crashes, even on top-tier graphics cards like the RTX 5090. While a 2.7GB day-one patch improved stability and fixed some crashes and errors, reports of inconsistent performance continue to surface. Gearbox CEO Randy Pitchford acknowledged the situation, noting that players with systems below spec or without SSDs would likely struggle.

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The recommended settings also highlight just how demanding the game truly is. Even with Nvidia’s latest RTX 50-series and AMD’s Radeon 9000-series GPUs, players are expected to lean on upscaling and frame generation to achieve smooth performance at higher resolutions. That in itself speaks volumes about the game’s hardware demands, underlying optimization issues, or likely both.

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September 16, 2025 0 comments
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DLSS 4 support added for Lost Soul Aside, Wuthering Waves, and the upcoming Battlefield 6
Esports

DLSS 4 support added for Lost Soul Aside, Wuthering Waves, and the upcoming Battlefield 6

by admin August 28, 2025


DLSS is magic. NVIDIA’s signature AI super-sampling works wonders, and even more games have had support announced for it today. With Lost Soul Aside, Borderlands 4, and Indiana Jones and the Great Circle getting the boost, your games will never look better. Take a look at NVIDIA’s latest update below.

This week, DLSS 4 with Multi Frame Generation is multiplying performance in Lost Soul Aside, Starship Troopers: Extermination, Sword of Justice, Wuthering Waves, and EVE Online. And we can confirm that Battlefield 6 will launch with DLSS 4.

Also, our new GeForce Game Ready Driver releases today to optimize your experience in Indiana Jones and the Great CircleTM: The Order of Giants, and Wuthering Waves. 

First, in case you missed our Gamescom news last week, we announced a ton of new RTX technology integrations for highly anticipated games. Games like Borderlands 4, Resident Evil Requiem, Phantom Blade Zero and more are getting DLSS 4 and more. Check out the full article for all the details.

Over 175 DLSS 4 Games and Apps Available, 10+ RTX Games Announced Including Resident Evil Requiem, PRAGMATA, CINDER CITY & More

Your most anticipated and wishlisted games are launching with performance accelerating DLSS 4, and immersive ray-traced and path-traced effects, giving GeForce RTX gamers the definitive experience in the latest and greatest titles.

That said, here’s a look at the newest games and how NVIDIA’s RTX technology is delivering the definitive PC experience for GeForce RTX players:

  • Battlefield 6: EA’s Battlefield 6 is the ultimate all-out warfare experience. Following the most successful beta in franchise history where players put in 92 million hours of gameplay resulting in over 420 million matches played, Battlefield 6 is now preparing for its full launch on October 10th.  Today, EA has shared its PC trailer that confirms Battlefield 6 will launch with support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. 
  • Lost Soul Aside: Embark on an epic odyssey to save your younger sister – and the whole of humanity – from mysterious dimensional invaders in Ultizero Games and PlayStation Publishing’s Lost Soul Aside. The game launches on Friday, Aug. 29, and GeForce RTX gamers will receive the definitive PC experience thanks to a full suite of RTX technologies that’ll be available from day-one. DLSS 4 with Multi Frame Generation will maximize performance on GeForce RTX 50 Series GPUs, multiplying frame rates by up to 5X. DLSS Super Resolution will accelerate performance for all GeForce RTX users. NVIDIA Reflex will further reduce PC latency, making the fast-paced gameplay even more responsive. And realistic ray-traced reflections and ray-traced shadows will run best on GeForce RTX GPUs thanks to our dedicated Ray Tracing Cores. See it in action in our RTX On video.
  • Sword of Justice: NetEase’s Sword of Justice is a free-to-play, open-world multiplayer social RPG developed by ZhuRong Studio. It seamlessly blends expansive exploration with groundbreaking interactions and brings to life the cultural tapestry of the Northern Song Dynasty in late 12th century China. The game has already launched in China, with over 40 million gamers playing in the first month, and it’s preparing for a global release. On Aug 29, the PC version in China is adding DLSS 4 with Multi Frame Generation, and NVIDIA Reflex, as well as DLSS Ray Reconstruction, which further enhances the update’s new path-traced effects.
  • Wuthering Waves: Desolated by the Lament, civilization is born anew in KURO GAMES’ open world title, Wuthering Waves. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through a ceaseless quest in the game’s expansive world. Since launch, Wuthering Waves has continually expanded its suite of RTX tech, which includes support for DLSS Frame Generation, DLSS Super Resolution, NVIDIA Reflex, and ray-traced reflections. But on August 28th, a new update adds support for DLSS 4 with Multi Frame Generation, multiplying frame rates for GeForce RTX 50 Series owners by 4.3X on average at 4K with ray tracing enabled and other settings maxed out.
  • Starship Troopers: Extermination: Offworld Industries’ Starship Troopers: Extermination is a 16-player co-op first-person shooter. Join the Deep Space Vanguard, an elite Special Forces branch of the Mobile Infantry, in the fight against the Bug menace and claim victory for humanity! The game already included support for DLSS Frame Generation and DLSS Super Resolution. Now, support for DLSS 4 with Multi Frame Generation has been introduced, enabling GeForce RTX 50 Series gamers to play at even higher frame rates.
  • EVE Online: Since May 2003, EVE Online has continually brought capsuleers across the world together in a universe of meaningful interaction, where cooperation and friendship are the keys to both fun and fortune. And thanks to a recently released update that leverages our newest transformer AI model for enhanced graphic quality, EVE Online will feature ray-traced shadows, DLSS Frame Generation, and DLSS Super Resolution. GeForce RTX 50 Series players can activate DLSS 4 with Multi Frame Generation in EVE Online using NVIDIA app’s DLSS overrides, further accelerating frame rates. And all GeForce RTX users can switch to DLAA through the NVIDIA app to maximize image quality.
  • Indiana Jones and the Great Circle: The critically acclaimed adventures of Indiana Jones™ in Indiana Jones and the Great Circle™ can be experienced on GeForce RTX PCs at their very best thanks to DLSS 4 with Multi Frame Generation and immersive path tracing. But on Sept. 4 when Indy returns to Rome for a new adventure in the Indiana Jones and the Great Circle: The Order of Giants DLC, he’ll arrive with a game update that adds NVIDIA RTX Hair to key characters throughout the DLC and main game. These innovations add more realistic, higher-quality hair rendering, which is especially notable in Indiana Jones and the Great Circle’s cinematic cut scenes, further enhancing image quality and immersion for GeForce RTX 50 Series players.

Stay tuned to GamingTrend for more NVIDIA news and info!


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August 28, 2025 0 comments
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Nvidia’s app gets global DLSS override and more control panel features
Gaming Gear

Nvidia’s app gets global DLSS override and more control panel features

by admin August 19, 2025


The Nvidia app is getting improvements to DLSS override, more control panel features, and Project G-Assist changes this week. Nvidia has been gradually improving its new app over the past 18 months since its release, and it’s getting closer to fully migrating all the legacy control panel options.

This week’s Nvidia app update will include anisotropic filtering, anti-aliasing, and ambient occlusion options, meaning you won’t have to navigate to Nvidia’s older control panel app to improve classic games. The setup tool for Nvidia Surround will also be part of the Nvidia app now.

You also won’t have to configure DLSS override features on a per game basis anymore, as Nvidia is now adding a global option. You can set your DLSS preferences across all override supported games, and Nvidia’s overlay will also show which DLSS settings are active if you toggle this option on.

Nvidia is also bringing its new Smooth Motion feature, which was previously exclusive to RTX 50-series GPUs, to all RTX 40-series owners. It’s a driver-based AI model that enables smoother gameplay for games that don’t support DLSS Frame Generation. Smooth Motion can be applied to games running with DLSS Super Resolution, at native resolution, or even titles with other upscaling technologies. Nvidia says it will typically double “the perceived frame rate.”

If you’re a fan of Nvidia’s G-Assist AI assistant, Nvidia is changing the AI model behind the scenes so it will use 40 percent less memory. The smaller footprint won’t affect performance either, as it’s designed to respond even faster to queries.

These latest Nvidia app changes will arrive on August 19th for beta users at 9AM PT / 12PM ET, followed by a general release next week.



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August 19, 2025 0 comments
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