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Assassin's Creed Shadows: Claws Of Awaji DLC Review - Same Old, Same Old
Game Reviews

Assassin’s Creed Shadows: Claws Of Awaji DLC Review – Same Old, Same Old

by admin September 18, 2025



Assassin’s Creed has long focused each of its stories on a central theme. Almost every aspect of Odyssey’s main campaign and dozens of side quests deal with legacy, for example, while Valhalla’s lengthy story largely centers around fate. Assassin’s Creed Shadows is far less defined, with protagonists Naoe and Yasuke’s journey across 16th-century Japan primarily being about found family, but delving into revenge and honor as well. Thematically, it’s been the weakest narrative theme of the larger, more RPG-focused Assassin’s Creed games, muddied by the main story’s aimless second act.

Those same problems persist in Shadows’ first major story-driven expansion, Claws of Awaji. And while a few changes to the cat-and-mouse formula of pursuing and eliminating targets do make for a more engaging gameplay loop, the persisting narrative issues leave the ending to the DLC, and Naoe’s arc specifically, feeling barebones.

Claws of Awaji takes place after the events of Shadows’ main story. So if you haven’t finished Shadows’ campaign and don’t want to be spoiled, turn back.

Shadows’ main story doesn’t really have an ending. Well, it does, but it’s bad–the worst the franchise has ever had. Naoe learns that her mother, who disappeared 14 years earlier, is a member of a group known as the Assassin Brotherhood and is actually still alive. Yasuke discovers the same Templar Order that originally enslaved him has plans for Japan and declares war on them, and both protagonists succeed in only finding two of the three MacGuffins necessary to ensure the protection of the country.

And that’s where the credits roll. There’s no search for Naoe’s mother. Yasuke does not finish his hunt for the remaining Templars in Japan. And the final objective remains two-thirds finished. The game just abruptly ends, concluding with a surprising and deeply unrewarding cutoff to what’s otherwise a decent story.

Claws of Awaji takes Naoe and Yasuke to the titular island.

Claws of Awaji aims to rectify that by concluding all three lingering plotlines. This makes it feel less like an optional expansion that fans can pay for to see more of a game they enjoy, and more like the actual ending of the game that you must pay for if you want to know how Naoe and Yasuke’s tale concludes. I don’t know what was going on behind the scenes of this game’s development, but how Naoe and Yasuke’s stories were ultimately told feels weird. Ending a game’s story on a cliffhanger isn’t bad. Heck, some of the best Assassin’s Creed games have followed their satisfying endings with a brief and exciting tease of what’s to come, but Shadows’ ending doesn’t feel like a thrilling cliffhanger–it feels like it was unfinished. And to see a conclusion arrive months later as paid DLC feels predatory, regardless of the development team’s original intent.

Those feelings aside, based on its own merits, Claws of Awaji is a decent expansion. Upon finally getting a lead on her mother’s whereabouts, Naoe heads to the island of Awaji with Yasuke close behind. They quickly discover Naoe’s mother alive, but captured, held by the daughter of one of the Templar agents that Yasuke killed in the final hour of the main game, having inherited her father’s station within the Order. The Templar has been torturing Naoe’s mother for over a decade, eager to uncover where she’s hidden the third MacGuffin that Naoe and Yasuke have been looking for.

To get at the Templar who controls the island, Naoe and Yasuke must kill her spymaster, samurai, and shinobi.

To get at the Templar, Naoe and Yasuke must dismantle her control of Awaji, which she maintains thanks to her three lieutenants: a spymaster, a samurai, and a shinobi. Taking each one down resembles the open-ended Act 2 of the main game, in that you can pursue them in whichever order interests you, but aspects of the hunt have been greatly improved.

Each of the three Templar lieutenants controls parts of Awaji and has been assigned to hunt Naoe and Yasuke to stop them from helping Naoe’s mother. For as long as the spymaster lives, for example, his agents will hide among the populace in villages and towns, surprising Naoe and Yasuke with blades hidden away in unassuming clothing. In addition, if Naoe or Yasuke send agents into any area to scout for objectives or enemy defenses, the spymaster will take notice and flood that zone with reinforcements, making getting around undetected very difficult. Similarly, for as long as the samurai lives, he’ll send battle-hardened soldiers out to patrol the main roads and set up roadblocks to make getting from place to place harder, and the shinobi has ambushers with smoke bombs, poisoned blades, and tripwires making sure Naoe and Yasuke can’t sneak around via side roads or hide in the wilderness.

Nowaki the shinobi is one of the best boss fights Assassin’s Creed has had.

Essentially, the enemies in this game are the three pillars of Naoe (stealth, combat, and parkour), and they’re designed to counter her (and by extension, Yasuke) with the skills and strategies that you’ve been honing over the course of Shadow’s runtime. When you’re trailing a target as Naoe and leaping from rooftop to rooftop, you need to take care that no one down below is tracking you, setting up an ambush the moment you descend and try to hide in the crowd. As you ride across the island as Yasuke, you must take care to be wary of the same tall bushes you’d use to hide as Naoe and stand ready to counter when you cross under a tree or ledge that looks like a perch you’d normally air assassinate from.

It’s awesome. It does not rise to the same level of cat-and-mouse thrill that the player-versus-player multiplayer had in the Assassin’s Creed games back in the day, but it comes close to emulating that sensation, and the back-and-forth nature of being both the hunter and the hunted creates some of the most enjoyably tense moments I’ve had in Shadows. And your hunt feels more meaningful this time around, because there’s concrete proof of your efforts. Take out the samurai, and it’s easier to ride your horse on the main road, for instance; kill the shinobi, and you no longer have to worry about being randomly ambushed by her agents. Narratively, you’re actively making the island safer for its citizens and mechanically, you’re actively making the island safer for you–you can feel what you’re doing. This system would have drastically improved the moment-to-moment of Shadows’ gameplay in the main story, and it’s a shame to see it reserved for the much smaller and shorter DLC.

Yasuke’s inclusion continues to negatively affect Shadow’s story.

However, the actual boss fights against the Templar and her three lieutenants falter, save one. Two are straight-up duels, one in which you’re forced to play as Yasuke and the other in which you’re just heavily encouraged to do so. They’re unexciting after having done the same type of fight half a dozen times in the main game already, and are even more of a slog this time around because Yasuke’s opponents have tons of unblockable combos and huge health bars. So much of both fights is dodging and dodging and dodging and getting in one or two hits before repeating for almost 10 minutes. And that’s on the Normal difficulty!

The boss fight against the spymaster is a little more interesting, as it’s focused around Naoe going undercover and collecting information to bamboozle him, but it’s trivially easy to do–over a decade later and new Assassin’s Creed games still can’t do missions that focus on using disguises as interesting or as well as 2012’s Liberation managed to do.

The boss fight against the shinobi is very good, though. It sees Naoe contending with a rival with her same skillset. Hidden in a murky swamp, the enemy shinobi taunts Naoe and tries to shoot her with a rifle. Meanwhile, as Naoe, you can focus your senses to get a general idea of the direction of the enemy shinobi’s voice (but only when she speaks), and purposely setting off her traps can trick her into shooting where she thinks you are, potentially revealing her position. The arena is filled with statue decoys, tripwires, and traps, as well as perches for Naoe and the enemy shinobi to move along and bushes to hide in. You have to deduce where the enemy shinobi is hiding, sneak up on her without being noticed, stab her, and repeat when she drops smoke bombs and scurries off. It’s the highlight of the entire DLC, and the closest Assassin’s Creed has come to a good stealth-focused boss fight.

Naoe also has a new tool in her arsenal in the DLC: the bo staff. The staff can be held in three different stances, with a neutral stance for normal strikes; a low stance for slow, sweeping strikes that can potentially trip an enemy; and a high stance for quick, jabbing strikes that can potentially interrupt an enemy’s attack. It doesn’t change combat in any fundamental way, but the bo staff is loads of fun for the simple reason that ending an enemy’s life with a couple of well-timed and satisfying thwacks is cool. It’s my new favorite weapon in Shadows for that reason alone. There are no new tools for Yasuke, who feels even more secondary in Claws of Awaji than he did in the main storyline.

This DLC once again affirms my belief that Shadows should have always exclusively been Naoe’s game, especially with how the two new major characters, Naoe’s mom and the Templar holding her, are written. It’s both surprising and disappointing to see how wooden Naoe and her mother’s conversations are. They hardly speak to one another, and when they do, Naoe has nothing to say about how her mom’s oath to the Assassin’s Brotherhood unintentionally led to her capture for over a decade, leaving Naoe thinking she was completely alone after her father was killed. Her mother evidently has no regrets about not being there for the death of her husband, nor any desire to rekindle anything with her daughter until the last minutes of the DLC. Naoe spent the final moments of Shadows grappling with the ramifications that her mother was still alive, and then upon meeting her, the two talk like two friends who haven’t seen each other in a few years. And Naoe has nothing to say about or to the Templar that kept her mother enslaved so long that everyone assumed she was dead.

It’s all very odd until you remember that so much of Shadows has to assume that the player might be primarily playing as Yasuke instead of Naoe. The conclusion to Naoe’s arc has to be emotionally cheapened so the experience is the same for both the samurai and the shinobi. The ending of Claws of Awaji is at least more conclusive than that of Shadows, but it’s unfulfilling and inadequate in a different way by failing to live up to the cliffhanger of Naoe’s arc.

Claws of Awaji is a difficult recommendation, but I do recommend it. The DLC wraps up the three lingering narrative threads of the main game’s story, while transforming the main gameplay loop into a more enjoyable cat-and-mouse formula where the hunter becomes the hunted. Yasuke continues to drag this experience down, and is now impacting the emotional payoff of Naoe’s story, but at least Naoe’s shinobi fantasy is still one of the best Assassin’s Creed experiences to date.



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September 18, 2025 0 comments
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Mega Raichu Y
Game Reviews

Z-A’s DLC And Online Sub Sparks Backlash

by admin September 15, 2025


There were plenty of really exciting announcements about Pokémon Legends: Z-A during last week’s Nintendo Direct, with fans especially thrilled that several Pokémon who probably should’ve gotten Mega Evolutions a decade ago would finally get them in the upcoming RPG. The Kalos starters and the big mouse himself, Raichu, are all getting these beefed-up transformations in Legends: Z-A after they were each snubbed when X and Y first introduced the mechanic back in 2013. However, the excitement has quickly been replaced with annoyance, as each of these new forms has both paid and skill-based gates put on them, and the base game isn’t even out yet.

Let’s start with the most straightforward one. Mega Raichu X and Y are part of Legends: Z-A’s $30 Mega Dimension DLC. This is a post-game story expansion that will introduce both Raichu Mega forms and involve Hoopa, the dimension-jumping mythical Pokémon, who is apparently opening up new dimensional rifts throughout Lumiose City. Paid DLC for Pokémon games isn’t new, as both Sword and Shield and Scarlet and Violet had them, but they weren’t announced until some time after the games launched. 

There has been some misinformation spreading, suggesting that Mega Dimension is a day-one DLC and that the new story content is ready to go and is being deliberately separated from the main game to squeeze out an extra $30 from fans, but that’s not entirely accurate. Mega Dimension is listed on the eShop as having the same October 16 release date as Legends: Z-A, but this is because buying the DLC grants you immediate access to a set of costumes, while the story content, and Mega Raichu X and Y, will be out “by February 28th, 2026.” Nevertheless, Mega Dimension raises the cost of Legends: Z-A’s set of new Mega Evolutions to $100 total if you’re buying the game on Nintendo Switch 2, as the game itself is $70.

“Paid DLC for a 70$ game that’s not even out yet.. Are you fucking kidding me…Silksong is 20 dollars btw,” a user on Reddit wrote in response to the announcement. 

“I missed when Pokémon was a full game,” another user replied. “Well into the era of scam DLCs they made full games. Even Legends Arceus is [a] post-pandemic full game. Sad to see them doing this shit, and this direction has me reconsidering a purchase of Z-A.”

DLC isn’t new, though, so there’s some precedent for Mega Raichu and any others added in Mega Dimensions that might be unveiled between now and launch to be gated behind a paywall. The Kalos starter Mega Evolutions, however, are adding a new wrinkle to completing the Pokedex that is gated behind both an additional cost and a gameplay skill check. In order to get Mega Chesnaught, Delphox, and Greninja, you’ll have to rise up the ranks in online battles, and that means you not only have to play online, but you have to win against other players. The first rub of this is that it’s another pay gate, as you’ll have to pay for an online subscription to play against other trainers through the internet. It will require at least a few months of subscribing to get all three, as each is being given out as a seasonal reward, though we don’t know how long each season will last yet. A Nintendo Online membership costs at least $3.99 a month, so you likely won’t be able to get all the Mega Evolutions the game has to offer without also spending at least $12 on a subscription.

After you’ve paid to play online, you’ll actually have to defeat other players, meaning that if you’re not a skilled competitive player who is looking to get sweaty in ranked matches, you could very well not get the Mega Stones you’re paying for. This also means you won’t be able to have any of these forms on your team during your first playthrough, which is a real bummer for folks who want to have these guys by their side as they see Legends: Z-A’s story through.

I’m actually pissed the Kalos Starters Megas are locked behind Ranked Matches. I HAVE TO WAIT HOW FUCKING LONG FOR MEGA CHESNAUGHT.

— Aegis (B-Day 9/17) (@ArtsyAegis) September 12, 2025

Man, I can’t even use Mega Delphox on my first playthrough. pic.twitter.com/v8f2ROiI6B

— PearlEnthusiast (@palkiaorigin) September 12, 2025

YOU HAVE GOT TO BE KIDDING LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO pic.twitter.com/OVYGyCCAEl

— Out of Context Pokémon (@OoCPokemon) September 12, 2025

 

Today’s news got me feeling like pic.twitter.com/sibPdmKmjf

— Comikage Kira 🏳️‍🌈🇺🇦🇵🇸 (@BurnerBoi42069) September 12, 2025

When you lay it all out, completing the Mega Pokedex in Legends: Z-A will cost, at minimum, $112 on the Switch 2. If you’re playing the game on the original Switch, that total will be 10 dollars lower as the game itself only costs $60 on older hardware. But wowza, that’s a lot of money to be asking for when the game isn’t even out yet. That’s nearly the price of two full-priced games, which is typically what The Pokémon Company asks for when it puts out each new pair of games each generation. Maybe this is the company’s way of making up for taking a year off from a mainline RPG or DLC in 2024, or perhaps The Pokémon Company has the type of greed they talk about in the Bible. One way or another, completing Legends: Z-A just got much more expensive after one Nintendo Direct, and that’s not the vibe Game Freak or The Pokémon Company probably wants with the game just a month away from launch on October 16.





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September 15, 2025 0 comments
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Hello Kitty Island Adventure Cogimyun introduction in Wheatflour Wonderland DLC
Gaming Gear

How to prepare for the Wheatflour Wonderland DLC in Hello Kitty Island Adventure

by admin September 15, 2025



Hello Kitty Island Adventure is receiving its first DLC, Wheatflour Wonderland, on September 18. This will introduce a brand new character, and an entirely new realm to the game containing all sorts of critters, crafting materials, and quests. With significant updates like this, it’s always best to set aside some time to make sure your island is ready and your pockets are stuffed with any items you might need while exploring a new land.

Preparing for the release of Wheatflour Wonderland will also prevent any unnecessary obstacles getting in the way of your budding friendship with Cogimyun, the game’s newest character. Since friendship progression is limited to how much you can craft per day, anyone looking to blast through the new set of friendship quests will want to give themselves a headstart. Here’s what I’d advise you to do.

How to prepare for the Hello Kitty Island Adventure DLC

We haven’t been warned of any preparation ahead of the DLC’s launch, so I imagine there’s nothing we need to do ahead of time. But, these are a few things I am going to do to give myself a headstart before befriending Cogimyun and exploring a brand new adventure.


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Make sure your friendships are high with each islander

Although we don’t know who’s going to play a role in the Wheatflour Wonderland DLC, from the trailer we see Kuromi, My Melody, Cinnamoroll, and Hello Kitty dotted around the new setting. Making sure you have high friendships with each character means you won’t hit any roadblocks in the form of friendship quests while making your way through the challenges set by Cogimyun. This will mean you can focus solely on befriending one character rather than having to go back to Friendship Island and work on older quests.

Making sure all major friendship quests with core islanders are complete, will probably give you the best chance at not being met with any unexpected challenges. Also, having the main story involving TOPHAT wrapped up is a safe bet.

Upgrade all your cooking stations

(Image credit: Sunblink Entertainment)

We know that Wheatflour Wonderland is going to introduce new recipes, so having every cooking station upgraded is a safe bet. This includes:

  • Hello Kitty’s oven
  • Hangyodon’s coffee machine
  • The pizza oven in Mount Hothead
  • PomPomPurin’s dessert machine.

Having these stations pre-upgraded also removes the need to work on your existing friendships, should Cogimyun or her beloved pet, Ebi Fry, request a specific meal.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Naturally, if you’re already planning to work on your friendships with each islander, unlocking these stations falls under the same umbrella. For example, you’ll unlock the dessert machine upgrade when your friend PomPomPurin hits level 13, Hello Kitty’s oven at level 15, and the pizza oven at level 9 friendship with Retsuko. It all goes hand in hand, which at least makes your life slightly easier.

Gather your daily gifts from My Melody

Each time you log into Hello Kitty Island Adventure, My Melody gives you a gift. This includes Friendship Blossoms, which you’ll want to collect to speed through friendship levels with Cogimyun. If you can’t commit to logging in all week, then aim to sign in on Tuesdays and Thursdays since these are the days My Melody dishes them out. Using a Friendship Blossom allows you to give three additional gifts that day to whichever character you can. There’s no limit to how many Friendship Blossoms you can give either, so you’ll speed through Cogimyun’s quests in no time.

My Melody gives a Friendship Bouquet on Saturday too. Instead of just applying to one character, a Friendship Bouquet resets the gift allowance on every character across the island. Just remember to give everyone a present before using this, otherwise it’s a wasted opportunity. This can be particularly useful if you’re trying to generally boost all your friendships.

Stock up on simple crafting materials

You never know what you’ll be asked to create in a DLC like this, so ensuring you’ve got plenty of basic crafting materials on hand will save you the stress of waiting for the next day to collect some more. Things like sparks, rubber, and sticks are worth grabbing and crafting in advance. Without knowing if there’s a crafting bench for us to use in Wheatflour Wonderland, this will also save us trekking back to Friendship Island and to the closest bench before retracing our steps back to the new area to complete a quest.



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September 15, 2025 0 comments
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I love Donkey Kong Bananza's new DK Island & Emerald Rush DLC - but should it have been in the base game?
Game Reviews

I love Donkey Kong Bananza’s new DK Island & Emerald Rush DLC – but should it have been in the base game?

by admin September 15, 2025


If you had to push me for criticisms of Donkey Kong Bananza, there aren’t that many I can level at it. It’s a smashing time – hur hur – and though it perhaps doesn’t have that jaw-dropping impetus of a Mario Odyssey, it is nevertheless something special. Here’s one, though: the post-game offering is over way too quickly. Nintendo has now addressed that with a new downloadable content, DK Island & Emerald Rush.

Donkey Kong Bananza: DK Island & Emerald Rush DLC

  • Developer: Nintendo
  • Publisher: Nintendo
  • Platform: Played on Nintendo Switch 2
  • Availability: Out now on Nintendo Switch 2

While not technically an exclusively post-game affair – as a paid DLC you can travel to its titular isle and begin exploring at any progress point – expansion-wise it certainly feels like one. The stuff added offers a variety of delicate twists and variations on the game systems showcased across the main game, all crammed into a vaguely roguelikey framework. Add on a healthy shot of nostalgia with the return to a location eighties and nineties kids will remember fondly, complete with a new arrangement of Grant Kirkhope’s lovely hub world music, and you’ve got a winner.

And yet… I feel rather strange about it. It’s one of those releases that doesn’t suffer from any nasty complexity on its own merits, but rather due to context. I like the expansion. But the price, the proximity of this DLC to the main release, and the fact that I’d already been mentally comparing Bananza’s post-game activities to that in Odyssey in an unfavorable way adds up. I find myself thinking a classic, good old faithful: this should have been in the base game, right?

Our full Donkey Kong Bananza review, in video form.Watch on YouTube

I mean, for now, I digress. What’s the DLC about? Well, basically, it lets you visit a loving recreation of DK Island (though it is more of an atoll, ackshually), which has been the canonical home of the Kong clan since 1994’s Donkey Kong Country. It’s appeared in various forms over the years, though this version most closely resembles that featured in Donkey Kong 64 – but with lovely nostalgia-baiting references throughout, be that K. Rool’s pirate ship wrecked off the island’s shores, or a smaller island shaped just like some Jungle Beat bongos. This is an area for the fans. It’s a charming little area, and my nostalgia meant it was actually the first Bananza locale I actually felt a bit bad smashing to bits.

DK Isle can be visited just for a hang, and the vibes are indeed lovely. But once the main game is clear you’ll find one of the villains washed up on its shores, which through various fluffy-plotty machinations gives way to the introduction of Emerald Rush, the other half of this DLC’s title and the other half of the content.

In Emerald Rush, vast amounts of emerald material appear across the map. This is easily smashable, and your job is to shatter loads of it to collect it in a time limit scenario. There’s a catch: all of DK’s abilities are removed, and the only way to regain them is to destroy special emerald banandium gems throughout the world. What ability each banandium gem gives you is random, however, and no two runs will be the same. Fossils also must be collected, each offering up upgrades to how the mode will play out – offering bumps in the amount of emerald certain actions will give and so on.

Image credit: Eurogamer / Nintendo

It’s in this that the roguelike element comes in. You’ll have to carefully think about your approach and use of abilities based on what the RNG gods bequeath you. DK and Pauline’s clothes become vastly more important, as they’re one of the only things you control going into a run. The difficulty ramps up, making it a real race to collect enough emerald to progress to the next round. Initially this all happens on DK Island, but as you progress you’ll gradually unlock versions of this mode across many of Bananza’s different ‘layer’ levels.

I have to level with you right here, right now: whatever I might make of the pricing, this mode absolutely slaps. I love it. I’ve got a thirteen hour flight coming up and by the end of my second or third Emerald Rush run, I knew exactly what I’d be doing for most of it (sleeping, yeah – but after that, this). The time limit the frantic high-score chasing nature of the mode means that you enter a trance-like state while playing it – and it works best as post-game content because it asks that you consider all the skills, mechanics, and tricks you’ve learned, carefully deploying them to the best possible effect.

This even turns to address one of my complaints from the base game. There, I noted that several of the Bananza form moves and upgrades were pretty useless. Here, the random nature of runs means you might be forced into reconsidering moves you’d previously written off. I’ve ended up building entire runs around moves that I felt pretty useless. In this sense, the mode feels like an absolutely natural ‘conclusion’ to the exploits of Bananza. It’s brilliant.

Image credit: Eurogamer / Nintendo

There’s frivolous but nice-to-have additions, too: new statue collectibles to decorate DK Isle, new clothing, music discs that let you take the DLC’s excellent new music elsewhere. It ticks the boxes. But I find myself looping back, with a grimace, to that price.

Back at launch, there was plenty of chatter about Nintendo’s decision to launch Mario Kart World at £75. Bananza came in around a tenner cheaper, which in light of the quality of the game and the expense of Mario Kart seemed to stand in its favor. But with a £17 expansion that really does feel like it should’ve been part of the main game’s post-game offering, this is now more expensive than Mario Kart – which stings a little, even if I think it’s the better game. The thought is sharpened further by the fact that this DLC has a better and more rich post-game experience than the main game. After the brilliantly-presented DLC credits roll, a bevy of new challenges drop.

Basically, what I’m saying is – mechanically, presentationally, in vibe, in tone – it all feels like the mic drop that should’ve been in the main game. The super-hard ramping difficulty; the nostalgia bomb that note-for-note matches Odyssey’s Mushroom Kingdom unlock, even the way it recontextualises past areas.

That a DLC developed during the main game is so strong is a testament to Nintendo’s understanding of what it had built with Bananza. Usually additions this wise, in their consideration of how to redeploy the core game’s mechanics, come some time after launch, taking into account player response and the like. With this article going live just two months after my pre-release review of the base game, clearly that wasn’t the case with DK Island & Emerald Rush – but that knowledge also works against my impression. As good as it is… this feels like the missing piece of the core game. And it’s 16 quid extra.



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September 15, 2025 0 comments
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Donkey Kong Bananza DLC Adds Roguelike Mode And Is Out Today
Game Updates

Donkey Kong Bananza DLC Adds Roguelike Mode And Is Out Today

by admin September 14, 2025


During Friday’s hour-long Nintendo Direct, a new paid DLC expansion for Switch 2 game Donkey Kong Bananza was announced. It’s out later today.

Here’s the official trailer for the new DK Island and Emerald Rush DLC, which will be available after the Direct.

The other cool thing this new DLC adds is a whole new way to play Nintendo’s massive 3D platformer. If you have completed the main story of Bananza, you can actually work for the villain of the story and join his mining company. Doing so unlocks a new mode in which you smash up emeralds as fast as possible.

This mode is structured like a roguelike, with players completing runs to get higher scores. During these runs, Donkey Kong can find powerful artifacts that offer new, random perks. These perks offer up passive bonuses that can be stacked to help Donkey Kong earn more emeralds.

Doing well in this new mode, which is playable across the other parts of Donkey Kong Bananza and not just DK Island, lets you earn currency that can be used for buying and unlocking new cosmetic items. You’ll also be able to buy and unlock various statues to place all around DK Island.

This all sounds great to me and I’m excited to hop back into Donkey Kong Bananza. We might not be getting a new 3D Mario platformer anytime soon, but at least Donkey Kong has my back. Thanks, DK!



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September 14, 2025 0 comments
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Donkey Kong Bananza Is Getting A Roguelike Mode With DK Island & Emerald Rush DLC Today
Game Updates

Donkey Kong Bananza Is Getting A Roguelike Mode With DK Island & Emerald Rush DLC Today

by admin September 13, 2025


Announced during today’s Nitnendo Direct, Donkey Kong Bananza is getting DLC today with DK Island & Emerald Rush. DK Island is a new level modeled after Donkey Kong’s home from Donkey Kong Country, complete with his giant head. Donkey Kong’s family will also be hanging out on the island.

 

If you’ve beaten the game, Void Kong will also offer to hire you, which leads to the Emerald Rush mode. Though not explicitly called a roguelike mode by Nintendo, it allows DK and Pauline to partake in runs where they have to collect emeralds in a certain amount of time. Collecting fossils and Banandium gems let’s DK choose upgrades that he can use on that run. Along with being able to play the mode on DK Island, the other levels will also have Emerald Rush runs. Performing well in Emerald Rush awards new fashion options and statues that you can place around DK’s home.

Along with the DLC being available today, a demo for Donkey Kong Bananza will also be available. You can read Game Informer’s Donkey Kong Bananza review by following the link.



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September 13, 2025 0 comments
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Mega Raichu X
Game Reviews

Pokemon Legends Z-A Is Getting DLC, Raichu Mega Evolutions

by admin September 13, 2025


I’m sure Nintendo expected the biggest news of this morning’s Direct to be all the Mario 40th anniversary news or the new Fire Emblem, but in actuality, it was Pokémon Legends: Z-A‘s Mega Dimension DLC. We know nothing about the premise or how it will tie into the RPG’s broader story, but we do know that it is adding not one, but two Mega Evolutions for Raichu, the long-disrespected final evolution of Pikachu. Life is worth living, actually.

The teaser trailer shows Hoopa, the dimension-opening Pokemon, opening a portal to a realm full of new Mega Stones, including two for Raichu. Interestingly enough, both Mega Raichu variants seem to combine elements of both it and Pikachu, with Mega Raichu X having two Pikachu-like tails, and Mega Raichu Y having a body more like Pikachu, with a longer Raichu-style tail and antler-like horns that resemble the lightning bolt at the end of Raichu’s tail. X’s color scheme is also more yellow, similar to Pikachu’s, while Y maintains Raichu’s orange base. Check out the teaser below:

There will no doubt be folks bummed that Mega Raichu X and Y are apparently gated behind a paid DLC. I’m annoyed I likely won’t be able to use either during my main playthrough of Legends: Z-A when it launches next month. After decades of complaining about Raichu not getting any love from Game Freak, I cannot afford to be too picky right now, though. Hopefully there will be some way to access Raichu’s Mega Stones early on in a playthrough after the DLC launches. I am just brainsick enough to play the entire game over again if it means I get to have a Mega Evolution of my favorite Pokémon for the entire run. We don’t currently know how much Mega Dimension will cost, or how long after Legends: Z-A‘s October 16 launch it will be come out.



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September 13, 2025 0 comments
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Ubisoft's deal with Saudi Arabia over free Assassin's Creed Mirage DLC has reportedly seen staff pushback
Game Updates

Ubisoft’s deal with Saudi Arabia over free Assassin’s Creed Mirage DLC has reportedly seen staff pushback

by admin September 12, 2025


Ubisoft workers have raised concerns with company management about a deal with Saudi Arabia to create a free DLC for Assassin’s Creed Mirage set in the country, according to a new report.

Announced with little fanfare – at least, as far as add-ons for pretty prominent games are concerned – on a Saturday morning last month, the free DLC is set to add a new story chapter set in 9th century AlUla later this year. AlUla is an ancient oasis city and governorate in Saudi Arabia, though Ubisoft’s announcement post didn’t mention the country by name.

As detailed in this report from Game File, Ubisoft CEO Yves Guillemot announced the DLC alongside the online reveal during a speech in Riyadh at a conference put on in conjunction with the Esports World Cup, which the Saudi government are funding.

According to an internal Ubisoft Q&A, which Game File’s Stephen Totilo has published as part of his report, workers at the publisher have demanded answers from management about this partnership with Saudi Arabia. The question from a staffer about the issue specifically cited the killing of journalist Jamal Khashoggi, asking whether Ubisoft execs believed an association with the authoritarian Saudi state could have a negative effect on the company’s image.

While they’ve publicly told IGN that they have creative control over what goes into this DLC, Ubisoft reportedly wouldn’t tell staff anything about how it came to be, simply stating that they don’t comment on “rumours”. They did however, make a distinction between the Saudi government’s Public Investment Fund and Saudi ruler Mohammed bin Salman, the latter being the Public Investment Fund’s chairman and the person who allegedly ordered Khashoggi’s assassination. “The [PIF]’s money is not MBS’s, and talking with partners who do not share our democratic values does not mean abandoning them,” Ubisoft management told workers.

The company also defended Guillemot having travelled to Saudi Arabia in late 2024 alongside French president Emmanuel Macron to meet with Saudi politicians. That was just a “classic diplomatic tool for expanding France’s influence and reach around the world”, according to Ubisoft.

The reported partnership with Ubisoft over Mirage DLC – released at no charge, as is often the case for sizeable add-ons boasting not just new missions, but a totally fresh location to explore – is far from the only gaming-related investment the Saudi government and their associates have made in recent years. Just last week, PIF-backed “giga project” Qiddiya bought co-ownership of fighting game tournament Evo.



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September 12, 2025 0 comments
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Assassin's Creed Shadows update coming ahead of Claws of Awaji DLC
Game Reviews

Assassin’s Creed Shadows update coming ahead of Claws of Awaji DLC

by admin September 12, 2025


Assassin’s Creed Shadows’ DLC Claws of Awaji will be ready to dive into very soon, and in anticipation Ubisoft is issuing a new update for the base game.

This update, which is scheduled to go live later today, will include a level cap increase, upgrades for your hideout, the ability to fast-forward the time of day (hurrah!) and new Ezio themed Project Rewards.

As for Claws of Awaji, that’s coming on 16th September, as paid DLC (though those who pre-ordered Assassin’s Creed Shadows will get it for free). On its release, Claws of Awaji will introduce a new region, a new weapon and abilities, new outfits and legendary gear, a new enemy faction and bosses, and a new chapter of Shadow’s story. The expansion is said to be adding over 10 hours of content to the game.


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You can check out the full patch notes for Assassin’s Creed Shadows Title Update 1.1.1, to give it its full name, below:

PATCH SIZES:

  • PS5: 12.94 GB
  • Xbox Series X|S: 33 GB
  • MAC: 24 GB
  • PC: 42 GB
  • Steam: 17 GB

PATCH HIGHLIGHTS

  • New expansion: Claws of Awaji

A storm is coming.

A new threat rises from across Osaka Bay as rumors surface of a hidden blade wielding shinobi, and of a long-lost relic. Naoe and Yasuke journey to a new land in search of answers, but find themselves surrounded by danger, ensnared in the Claws of Awaji.

In this expansion to Assassin’s Creed Shadows, discover a new island region dominated by the Sanzoku Ippa, a nefarious faction intent on uncovering the final Regalia. Avoid traps and ambushes as you track the legendary Fujibayashi Tsuyu, and as Naoe, master the new Bo staff to eliminate enemies with tactical efficiency. New legendary gear, skills and abilities also await across more than 10 hours of additional content.

We also would like to inform MacOS users eligible for the Claws of Awaji DLC that the content may not be accessible immediately after launching the game for the first time following the release of the DLC.

To resolve this, please launch the game while connected online, then close it and reboot—either online or offline—to ensure the DLC becomes available.

  • New free story quest: Go with the Bo

Join Junjiro in his quest to meet a legendary Bo Master and learn more about the Bo staff, a dynamic new weapon type perfectly suited to Naoe’s acrobatic fighting style. Upon finishing the quest, you will receive a Bo to use across your adventures.

Originally developed exclusively for the Claws of Awaji expansion, we thought this weapon was way too cool not to share with everyone… for FREE! You get a Bo! And you! And you at the back! Everyone gets a Bo, coming September 16th.

To support the launch of the Claws of Awaji expansion we’ve raised the level cap to 100, giving players more room to grow and more options to customize their builds.

With the new update, each unique building now includes two additional upgrade levels, bringing a total of 20 new enhancements, alongside three new Hideout levels.

These upgrades introduce valuable bonuses that accelerate Hideout growth, improve crafting capability by making Gold more accessible, and directly enhance Naoe, Yasuke, and their allies, making them more effective in both combat and exploration.

By upgrading the Nando to level two, the player will gain the ability to meditate and skip time forward to the next 6 o’clock (AM or PM). To activate meditation, find a safe location and hold the up button (L on keyboard). This allows Naoe and Yasuke to prepare for nighttime assault and be ready to strike [#@!%&*] Castle at night.

Upgrading the Study to level four now allows Scouts to reveal both Viewpoints and Safehouses. Discovering Safehouses is especially valuable, as it enables Naoe and Yasuke to join the action more quickly by reducing their travel time.

And with the Kakurega upgraded to level four, uncovering all Viewpoints within a province will also reveal the entire province automatically, giving players full visibility of its terrain and strategic locations. No more fog!

By upgrading the Forge to level six, Naoe and Yasuke gain the ability to enhance their gear to new quality tiers: Mythic and Artifact. Once an item reaches a new quality, it can be further upgraded through eight additional levels to unlock its full potential.

Epic items can be transformed into Mythic items, which improve their stats with each level, add a Boosted Stat if one wasn’t present, and boost non-legendary perks, including the one in the engraving slot, by 50 percent at level five and 100 percent at level nine. (For perks related to damage reduction, refill ration, ammo, or tools, this bonus is halved, capping at a 50 percent increase at level nine.)

Legendary items, on the other hand, can evolve into Artifact items, which not only increase their stats with each level but also receive additional Boosted Stats at levels three, seven, and twice at level nine. Engraved non-legendary perks are also boosted like the Mythic items.

These powerful enhancements are designed as long-term goals, supporting players through the increasing difficulty of subsequent New Game+ cycles and other upcoming challenges.

We are releasing a new Project available in the Animus HUB, called Sanctuary, in which you can get Ezio themed gear, kusarigama, and much more! Activate the new Project, complete Anomalies and progress through the rewards like previously released ones.

With the release of the Claws of Awaji expansion, we added new Anomalies available in that region, with one available in every schedule. These Anomalies are only available for players who have the expansion installed.

ADDITIONAL HIGHLIGHTS

Cutscenes are no longer limited to 30 FPS (PC Only).

LIST OF BUG FIXES

General

  • Fixed an issue where the game crashed during the cutscene of the “Chained” rift.
  • Fixed various localisation issues.
  • Fixed an issue where the vertical sliding sound effect continued if you switched characters during a slide.
  • Fixed an issue where some tutorials repeated themselves after unlocking Yasuke.

Gameplay

  • Fixed an issue where the Naginata Ronin were not vulnerable after using the Vault ability.
  • Addressed an issue where the Scale of the Koi and Soaring Tatsu trinkets were not functioning as expected.
  • Fixed an issue where the aiming reticle option “Only While Aiming” was missing from the settings.
  • Fixed an issue where a persistent “New Item” notification appeared after looting weapons from scout supply chests.
  • Fixed an issue where players were unable to start horse archery in Iga because the quest giver had moved locations. Get back in your spot!
  • Fixed an issue: the Ikko Ikki Kamon banner was missing after completing the “Collection of Crests” quest.
  • Fixed an issue where the Mount Nukai contract targeted a chest that was already opened.
  • Fixed an issue where multiple waypoints were not synchronising.

Difficulty Options

  • Fixed an issue on Nightmare difficulty where Teppo enemies appeared broken.
  • Fixed an issue on Nightmare difficulty where the Samurai Spear Guard had a combat glitch.
  • Fixed an issue where Canon Mode disabled itself on the second launch of the game.

Hideout

  • Fixed an issue in the Hideout when selecting the option to duel with Naoe or Yasuke did nothing.
  • Fixed an issue in the Hideout where certain buildings or set pieces could not be rotated.
  • Fixed an issue in the Hideout that prevented players from moving the horse stables after changing their original location. Back to your Hideout planning!
  • Fixed an issue where Rufino remained stuck in the Hideout after being recruited.

Skills, Abilities & Upgrades

  • Addressed an issue where the Shadow Piercer ability was not functioning correctly.
  • Addressed an issue where the 33 percent health recovery on posture attack perk was not functioning as expected.

Visuals & Graphics

  • Fixed various visual issues.
  • Fixed a visual issue with the architect’s lip sync in the “Seta-Killers” quest.
  • Fixed a visual issue affecting Yasuke’s aim with the Teppo when wearing variations of the Samurai Hat.
  • Fixed a visual issue with the Ronin Kasa Hat.
  • Fixed a visual issue with the Blush of the Earth bow quiver.
  • Fixed a visual issue with Oni’s Flesh Armour.
  • Fixed a visual issue where Gashadokuro’s mask did not have red eyes on the Memories screen.

SPOILERS WARNING!

Quests

  • “A Critical Encounter”: Fixed an issue where players could not interact with Rufino to trigger the quest. He was just being shy.
  • “Broken Horn”: Fixed an issue where players could not progress due to being stuck by the Animus wall.
  • “Face the Oshiroi Baba”: Fixed an issue where Yokai objective member rewards were not being granted correctly.
  • “Feast For Thought”: Fixed an issue where requirements were automatically completed for the quest.
  • “Man Behind the Curtain”: Fixed an issue where after Ermigo died, Gaspar was incorrectly shown as dead.
  • “My Name Is Yasuke”: Fixed an issue where players could not progress due to being stuck outside the Animus wall.
  • “Of My Enemy”: Fixed an issue where Hiromichi’s man stopped moving if the player entered combat while following him.
  • “Out of the Shadows”: Fixed an issue where the game crashed after the cutscene.
  • “Silver Smugglers”: Fixed an issue where Yoshisada could be assassinated early before the quest.
  • “Tea Bowls for Rikyu”: Fixed an issue in the Hideout where tea bowls could no longer be placed after completing the quest.
  • “The Tournament”: Fixed an issue where players could not interact with Gyoji despite a blue marker being shown.
  • Fixed an issue where players were unable to talk to Katsuhime in the crop field when she was sitting on the ground.

PLATFORM-SPECIFIC FIXES

PC

  • Fixed an issue where the heavy attack (LMB+Shift) was not functioning correctly on keyboard and mouse.

Image credit: Ubisoft

Ubisoft recently celebrated welcoming five million players to Assassin’s Creed Shadows. Along with those five million assassins, at the time there had also been 2bn stealth kills and 38 million animals petted. Meanwhile, players have travelled 1bn kilometers since the game was released in March. And it sounds like Assassin’s Creed Shadows may soon be welcoming more players to Japan, with a Switch 2 port seemingly being on the cards.

Elsewhere in Assassin’s Creed news, earlier this year it was revealed that Netflix’s live action adaptation is finally a-go, five years after it was first announced.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 12, 2025 0 comments
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Crusaders King 3 Dev Apologizes For Busted Coronations DLC
Game Reviews

Crusaders King 3 Dev Apologizes For Busted Coronations DLC

by admin September 11, 2025


Yesterday, Crusader Kings 3 released a new DLC for the popular historical strategy game. The reaction to it was very negative, with complaints about it being small and broken, as well as including features that some players felt should have been in the main game. Now, the game’s QA manager has issued a lengthy apology and explained what happened.

On September 9, Paradox Interactive released the “Coronations” DLC pack for Crusader Kings 3. This is just one of many, many DLCs and expansions that have been released for the large-scale strategy game since it launched back in 2020. However, shortly after Coronations launched on Steam, players began sharing negative reviews and complaining that one feature of the small DLC, oaths, was completely broken and causing problems during campaigns. Others complained that the small DLC should have been a free update and argued that Paradox has been squeezing player wallets more and more with these smaller DLCs. The Coronations DLC now has an overall negative rating on Steam.

In response to all this negative feedback and anger, Paradox’s QA manager has posted an apology, explained what happened, and promised that the studio would do better in the future to prevent this from happening again.

On Thursday, Crusader Kings 3‘s QA manager, Riad, shared a message with fans on the game’s official Steam page. According to Riad, he’s been wanting to apologize to the community for the last 24 hours and asked the “higher-ups” for permission to write an apology.

“I’m sorry. Coronations was not up to the standard you deserve, and that’s on me,” said Riad. “As the QA Manager for the studio, it is my job to ensure that our releases meet the [quality assurance] vision we have set out. It is clear we didn’t give the project the resources and attention it needed, and the result was a release that let you down. You have every right to be upset, and I want to acknowledge that openly.”

Riad explained that the studio has been “pouring enormous effort” into the next massive Crusader Kings 3 expansion, All Under Heaven. According to the QA boss, it’s the biggest expansion the studio has ever made and “basically every resource” is “committed” to making sure the expansion is “up to [fan] expectations.” However, this led to other projects at Paradox, like the Coronations DLC, having fewer resources and staff. And while Riad is “very proud” of what the team was able to pull off with limited resources, the QA boss called the whole situation “unfair” to both fans and the devs. Riad also blamed “last-minute” changes for oaths being broken in the new DLC and claimed the studio was going to be more “stringent” about these tweaks.

“Many of us on the team, myself included, joined Paradox as fans of the games. Meeting you at events…hearing your stories, and seeing how much Crusader Kings 3 means to you is what makes this work so meaningful,” said Riad. “That’s why it hurts so much when we fuck up like this. We don’t take your trust for granted, and I want to do my best to ensure we earn it back.”

Riad says that there is at least one more patch on the way to fix more issues in the Coronations DLC and added, “Thank you for holding us accountable and for continuing to care about this game as much as we do. We will do better.”



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September 11, 2025 0 comments
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