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A composite image shows the protagonist from Void/Breaker shooting at an enemy, Cybil Bennet from Silent Hill, and the protagonists of Shadow Labyrinth engaged in battle.
Game Updates

Hollow Knight & 3 More Great Games We’re Diving Into

by admin August 22, 2025


Hello! Here we are at the end of yet another week, and that means we’re taking a look at our gaming shelves, physical or digital, with an eye for something appealing to spend some hours with on our time off–something which may inspire you as well, should you be at a loss for what to play.

This week I finally got to share what I’ve been working on behind the scenes: Kotaku’s review of the remake of Metal Gear Solid 3, as well as a deep dive into what makes this reimagining tick. Long story short: I think the game rocks and it’s been the most fun I’ve had with an MGS title in many years. But it’s not out yet, so it won’t be mentioned in this week’s rundown. Expect me to have some more to say about it next week.

Read More: Metal Gear Solid Delta: Snake Eater: The Kotaku Review

We also had Gamescom kick off this week with Opening Night Live, and what a packed show it was, especially if you’re like me and enjoy torturing yourself with horror games–seriously, I’m avoiding RE9 trailers and gameplay footage because it’s going to spark too much excitement in me and might throw the universe out of balance or something.

Anyway, let’s get on to our picks for the weekend–and please let us know what games you’re rocking because, in case you didn’t know, comments are back! So be nice, but also please let us know what’s got you glued to your controllers and keyboards.

Void/Breaker

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”)
Current goal: Finish more runs and get out of the simulation

When I saw a trailer for VoidBreaker during Gamescom Opening Night Live, I was intrigued. So I hopped over to Steam to play it for a bit and accidentally put, like, three hours in, despite having dinner plans that night. We weren’t late for dinner, but any game that can hook me that fast has my attention.

I’m not a big roguelike guy, but VoidBreaker’s gunplay is so satisfying and the combat so hectic that upom dying, I’m instantly starting a new run through the game’s twisted cybernightmare. And I keep finding new power-ups, mods, and other features as I do so. I need to put more time into VoidBreaker before I can say it’s on my Game of the Year list, but I like its odds.

Shadow Labyrinth

Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Venture deeper

It’s just all so strange and mysterious. The “memories” I find are cryptic and bizarre, the backgrounds otherworldly, the Metroidvania-style labyrinth itself full of things I can’t make heads or tails of. Well, I can. I know a Pac-Man maze when I see one. But my in-game character can’t, not yet.

What captivates me so far about Shadow Labyrinth is its willingness to be so dauntingly strange. I mean, video games don’t get any more mainstream than Pac-Man. Pac-Man was a game for everyone, and that broad appeal was crucial to it becoming a colossal arcade smash that fleetingly invaded every aspect of American culture in the early 1980s. And yet here is a game that is deliberately inscrutable, and sometimes even offputting. Pac-Man, or this game’s equivalent of him, sometimes devours foes in a display that’s genuinely unnerving, and the story, thus far at least, is a jumble of strange names, awkward, rambling notes, and vague gestures at lore you don’t know enough about to process. And I love it. Each night this week, I’ve been determined to make at least one good little chunk of progress, find another save point, see what strange new landscapes await me, and hopefully start finding the keys to understanding just who I am, where I am, and what it is I’m really doing.

Shadow Labyrinth has integrity. It’s committed to doing its thing, and it doesn’t go to great lengths to make you feel welcome. “Stay, or bounce off,” it seems to say. “It makes no difference to me.” I find that confidence intriguing, and hard to resist. For now, at least, I’m staying. I’m venturing deeper. – Carolyn Petit

Silent Hill

© Screenshot: Konami / MegaBezel / Claire Jackson / Kotaku

Play it on: PS3 via PSN store, original disc, or emulation
Current goal: Get the hang of these darn controls!

Last weekend I dove into the lovingly retro horror experience that is Silent Hill. This weekend I’m doing it again as I anticipate talking a whole lot more about this exquisitely disturbing PSX title in the near future, and, after all, it was one of the classics of the era that got away from me.

I didn’t get terribly far in my first playthrough as I was short on time (I was neck-deep in the digital swamps of Snake Eater’s remake) and also because this game is hard! I mean, it’s me, so I naturally jumped into it on the game’s hard difficulty.

That might’ve been a mistake. The game is already pretty lethal as is and, oof,these controls are of a sort we’ve long since left behind–and maybe for good reason? I’m not sure yet. I’m usually okay with tank controls, but I’m finding these particularly difficult to contend with for some reason. Maybe I’m just out of practice? In any case, they’ve made me rethink my choice to do my run on hard mode.

I’m gonna knock the difficulty down. That should help me focus on the atmosphere of this game which, if you know anything about Silent Hill, I probably don’t need to tell you about. But still, if it’s been some time since you’ve played this 1999 release and you tend to play modern games more often, know that elements we might consider graphical limitations or poor design decisions today– the gloomy fog, the non-player-controlled camera– really sell the bizarre and haunting experience that is this game. Even just walking down one of the game’s opening alleyways, I was reminded that it wasn’t just creepy monsters that terrified me as a child; it was the whole framing of this gorgeously dreadful horror experience. And I’m so ready to strap in for more this weekend. – Claire Jackson

Hollow Knight

Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: See what the fuss is about

I wrote about Hollow Knight: Silksong quite a few times this week, but I’ve never played Team Cherry’s original Metroidvania. I hear it’s one of the best, most challenging action platformers out there. It must be if the internet has been losing its mind about the sequel for all this time, right? I’ve always been curious about Hollow Knight, but it had become such a meme in my head that it almost made me forget that it was something I could actually download and play at any point in the past eight years. Now, we’re two weeks out from Silksong, and I guess it really is on me for waiting so long after observing the fervor from afar all this time. But there’s no time like the present to jump in, lest I fall even further behind on what is supposedly one of indie gaming’s crown jewels. — Kenneth Shepard

And that wraps our picks for the weekend! What are you playing?



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August 22, 2025 0 comments
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007: First Light's Bond plays "more reckless" than Agent 47's murder chess, and after scissoring Mads Mikkelsen before diving off a balcony, I think I get it
Game Updates

007: First Light’s Bond plays “more reckless” than Agent 47’s murder chess, and after scissoring Mads Mikkelsen before diving off a balcony, I think I get it

by admin June 9, 2025


As soon as Hitman devs IO Interactive were revealed to be making a Bond game, I was on board with it. Agent 47 and 007 have a bunch in common, at least in terms of the sneaky, shooty, or stabby stuff their jobs entail, so IO’d be putting a fresh twist on a kind of game it’s already proven great at making. There is a difference though, and having killed Le Chiffre in Hitman over the weekend, I feel like I understand it better than before.

IO exec Hakan Abrak has offered his view on how 007: First Light’s Bond will play differently to 47 in an interview with IGN, which I’m glad to see also saw him emphasise that the studio aren’t done with the Hitman series.

In addition to Bond’s humour being more British and involving less flamingo disguises than Hitman’s, Abrak described the difference in how the two games feel to play like this:

“You have definitely glimpses of IO Interactive, as you would know from Hitman games as well, but it’s more front foot. It’s less of an analytical mind, chess play, where you sit and meticulously plan. All the clockwork things in Hitman where if you do this or do this, where Bond is more impulsive, more reckless sometimes. It’s more like he’s just taking things and acting and handling it more as they arise.”

That’s all well and good to say, but the experience I had half-heartedly roleplaying as Bond while taking on Hitman’s Le Chiffre contract has helped convince me that this new 007 won’t just feel like 47 in a nice wig. I walked into reskinned Paris as the usual bald barcode boy, dressed in a sharp tux for maximum Bond vibes. Rather than getting on with the job right away, as per usual, I decided to mess around in ways I thought befitted his Bondulence.

I slowly moseyed up the red carpet, pausing in order to pretend I was hobnobbing with various dignitaries, and stopping by every unattended wine glass in order to simulate taking advantage of the free drinks. Once I was inside, I had three potential opportunities to secure an invitation to a super secret Casino Royale-ish poker game. The first one I flubbed by losing ten million government-bankrolled chips in a roulette flutter-off against a billionaire.

Surprised a bit by that failure, I decided to take things a bit slower with the other two possible invite providers. One involved killing a guy for an American agent, which is pretty Bondy. The other hinged on serving a lady a shaken, not stirred, martini, which is even more Bondy. After spending some time chilling at the bar pretending to chat up a group of NPCs who weren’t fussed in the slightest, I decided to go with the latter.

Then, a notification sprung up neatly informing me I’d missed the window for all three story opportunities to get into the poker game.

The contract didn’t fail, but I still panicked a bit, wondering if I might miss Le Chiffre entirely if I didn’t act fast. Cue a rush to the top floor by shimmying up the drain pipes, the hasty acquisition of a guard uniform, and the absent-minded pilfering of some random scissors. I watched Le Chiffre and his guests play for a bit, then the intrusive thoughts took over and I lobbed the scissors at his head, sending his body flying up into the air.

Cutting my losses rather than trying to go for the second target, I narrowly survived clambering over a balcony while surrounded by gunfire, then snuck into an evac chopper licking my wounds.

I got the kill, but under Hitman rules, being impulsive, reckless, and just making things up as I went along hadn’t exactly rewarded me too handsomely. Sure, it was definitely because I was playing like a bumbling idiot, but had I been playing First Light, where the Bondiness will be not just accepted but embraced, maybe things would have gone differently.



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June 9, 2025 0 comments
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IShowSpeed stood next to BYD car in China
Esports

IShowSpeed injures himself diving into setup to celebrate 40M subscribers

by admin June 6, 2025



Legendary YouTuber IShowSpeed ended his stream with blood dripping from his face after a wild celebration for reaching 40,000,000 subscribers.

IShowSpeed is one of the top streamers on the internet, with fans tuning in for his outrageous IRL adventures where he tours the world.

The streamer has visited countries in Asia, South America, Europe and even Oceania, and has met countless celebrities conquering the globe.

His broadcasts have made him a superstar – and on June 5, he hit a massive milestone by finally passing 40M subscribers on YouTube. In typical Speed fashion, he celebrated by diving straight into his setup, but the stunt didn’t go as planned.

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IShowSpeed left bloodied after YouTube celebration goes wrong

While listening to Europe’s iconic hit ‘The Final Countdown,’ Speed watched his subscriber count slowly creep up and eventually hit the 40M mark.

After reaching the goal, one of Speed’s staff set off some teal-colored explosions while the streamer slapped his head and chest, ramping up for the end of his broadcast.

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Like he’s done in the past, Speed took a few steps backward before running straight at his setup and diving into head first. The impact caused the stream to disconnect for a few minutes before the signal came back online, showing the streamer dropping blood.

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(segment begins at 5:06:40)

Eventually, he stood up and appeared to fall back down, once more killing the stream’s signal before the broadcast came to an end.

This type of celebration is something Speed has done before, such as when he hit 20M subs back in 2023. This time, however, fans were even more shocked.

“Arguably the greatest ending to a stream of all time,” one said.

“Speed diving head first into his setup and chat unsubbing is the best tradition for hitting big milestones,” another chimed in.

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“The ending was Absolute Cinema,” praised someone else.

It’s unclear if this abrupt end was just for show or if Speed suffered a more serious injury beyond his busted lip.

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June 6, 2025 0 comments
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