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Disco Elysium devs at ZA/UM form the UK industry's "first recognised videogame workplace union"
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Disco Elysium devs at ZA/UM form the UK industry’s “first recognised videogame workplace union”

by admin October 2, 2025


Videogame developers at Disco Elysium studio ZA/UM have founded what they’re calling “the first recognised workplace union in the UK games industry”, operating as part of the Independent Workers Union of Great Britain. It’s yet another twist in the tale of a once-feted development studio who are now heavily associated with toxic layoffs, alleged fraud and diasporic feuding.

“The recognition process provides workers and management with a strong framework to engage and negotiate on workplace-related matters,” the unionised workers announce in a press release, passed along by Game Developer. “A committee of elected workplace representatives will regularly meet to discuss matters brought forward by the game developers at ZA/UM and management, with the support of union officials.”

The press release notes the past couple of year’s staggering quantity of mass layoffs, commenting that “job security [is] one of the union’s central focuses”. It includes thoughts from Eugenia Peruzzo, organising officer of the IWGB Game Workers Union, who comments that “recognition agreements lay the groundwork for a healthy relationship between the company and workers and rebalance the scale of powers after a few terrible years for the game industry and the redundancies we have seen happening at ZA/UM lately.” Peruzzo is confident that more UK videogame workers will unionise. “Rest assured that this is not a one off, but this is an avalanche in the making,” she says.

There’s a much fuller write-up of the situation on GamesIndustry.biz, which includes an interview with current ZA/UM president and Private Division co-founder Ed Tomaszewski. He observes of studio management’s negotiations with the emerging union “that when we did talk about it, it was clear that recognising a union was core to our values as a studio, to be providing fair working practices.”

In the GI piece, Tomaszewski also pushes back a little against some of the accusations or “characterisations” levelled at ZA/UM by certain former staff. I imagine that said former staff will be pushing back against Tomaszewski in turn.

Image credit: ZA/UM

ZA/UM have lost many of the people who made Disco Elysium a hit, but according to Game Developer, they now have “almost 100” people on the books after laying off a quarter of the studio and cancelling a Disco Elysium expansion early last year. Their current project is Zero Parades, a colourful espionage CRPG James summarised as “Disco Elysium in glasses and a moustache”, adding that “it isn’t always clear whether Zero Parades is inspired by Disco Elysium or beholden to it.”

Many of the departed Disco Elysium staff are now working on spiritual successors of one kind or another. Over at Summer Eternal, several former ZA/UM staff including writers Argo Tuulik and Dora Klindžić are making Red Rooster, which was recently teased in curious book anthology form. Longdue Games are making Hopetown, a psychogeogratuitous RPG which Nic summarised as “Nathan Barley on the bus”; their trueblood Disco complement includes ZA/UM’s co-founder Martin Luiga, plus Piotr Sobolewski from outsourcing team Knights of Unity. Dark Math Games boast of former Disco motion graphic designer Timo Albert and former ZA/UM producer and investor Kaur Kender; they’re making the recently renamed Tangerine Antarctic, which has a “dopamine buffet”.

I offer this summary to the next RPS staffer to write about ZA/UM-related matters, in frail hope that the situation won’t be anymore complicated by then. Oh god, I’ve just remembered we haven’t yet found out what former Disco writer Robert Kurvitz and artist Aleksander Rostov are making at their new outfit Red Info.



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October 2, 2025 0 comments
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Umurangi Generation devs sign up Disco Elysium's Furies to voice their new penguin open worlder, which looks like The Thing
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Umurangi Generation devs sign up Disco Elysium’s Furies to voice their new penguin open worlder, which looks like The Thing

by admin September 20, 2025



There was really only one way to enhance the prospect of an Antarctic open world game with a choice of playable penguins that’s actually a fractious retelling of Lovecraft’s Mountains of Madness, created by the developers of Umurangi Generation. And that one way was to hire Lenval Brown, narrator for Disco Elysium’s special edition, to voice the first proper trailer. And also, make the trailer look a lot like John Carpenter’s The Thing. No further words from me are needed or desired. Find the footage below.

Watch on YouTube


I have been informed by management that being a website editor, I am contractually obliged to provide further words. So be it! Announced in June, Penguin Colony is a short narrative adventure in which an explorer thrown outside Time by the Old Ones seeks aid by possessing or manipulating the local penguins. You will slide and slip around the surface of the bergs and also, travel deep beneath the ice, which is generally not a great place to be in anything Lovecraftian.


This being a game from the people behind Umurangi Generation, a brilliant political artwork which deals in themes of decolonization from the perspective of a Māori shutterbug, I imagine there will be some critique of Lovecraft’s notions about foreign parts and people. I don’t have the linguistic knowledge to confirm this, but based on some quick online research, part of the trailer also appears to be voiced in Māori.


The last penguin game I had the pleasure of was Faaast Penguin, which Brendy (RPS in peace) summarised as “that Super Mario 64 level where you race a penguin except now the penguin is 39 other players”. There are no Old Ones in Faaast Penguin, but it did launch almost exactly a year ago to the day – a temporal alignment that surely reflects the dire intervention of some cosmic Cthulhuin or Penghulu, tracing cryptic sentences with its immense pygostyle (tail bone) upon the snows of unreality.


While researching penguin anatomy in order to construct that stupid skit about the penguin god, I discovered that a “penguin diagram” is also some kind of quantum field McGuffin referring to the “flavours” of “quarks”. Coincidence? None of this is coincidence, foolish child! The universe is ending and Lenval Brown is here to preside over the collapse. Let’s see if we can distil any further cortex-flensing insight from the Steam page.


“Unlock different penguins to replay the game as,” it comments. “Different penguins have different abilities and challenges. For example playing as a baby penguin means you can fit in smaller gaps but you cannot swim.”


Well, that seems harmless enough. Please try to distract yourself from the coming doom by telling me which is your favourite penguin. If you wrote anything other than Rockhopper then sorry, you are wrong. Alternatively, exacerbate your awareness of the coming doom by rewatching Thingu.



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September 20, 2025 0 comments
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Would-be Disco Elysium successor XXX Nightshift morphs from an isometric RPG into a third-person ski resort murder mystery
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Would-be Disco Elysium successor XXX Nightshift morphs from an isometric RPG into a third-person ski resort murder mystery

by admin September 18, 2025


Dark Math Games, one of the multiple studios staffed by former Disco Elysium developers to pop up and announce a very Disco Elysiumy RPG last year, have given their game a revamp. XXX Nightshift is now called Tangerine Antarctic, with the switch also bringing a shift from isometric perspective to third-person.

If you missed the recent flourishing of Disco spiritual successors created by ex-ZA/UMers, the others include Longdue’s RPG Hopetown and Summer Eternal’s mystery project. Meanwhile, Disco writer Robert Kurvitz and artist Aleksander Rostov are making something for a studio called Red Info, and ZA/UM themselves are working on a new CRPG called Zero Parades. It’s all very easy to keep track of.

Watch on YouTube

According to Dark Math Games founder Timo Albert, the pitch for Tangerine Antarctic is as follows: “Set at the World’s End ski village at Mount Hope, British Antartica, Tangerine Antarctic is the name of the in-game hotel, designed by renown Estonian architect Kaur Stőőr, where most of the games’ action takes place. This is where you are stuck because of the blizzard and must solve the mysterious murders. And Tangerine Antarctic is one of the important characters of this true detective’s RPG.”

The switch from isometric to third person could be construed as an effort to distance the game from the ‘Disco Elysium successor’ label that’s been applied with various degrees of cynicism to all of the projects I mentioned earlier. However, as you can see from the freshly posted peek at a bit of Tangerine Antarctic’s dialogue above, it still very much looks like someone’s reinterpreted Disco’s homework.

Dark Math’s revamped Steam page for the game promises “deep single-player role-playing with seismic choices” and a “unique companion dynamic” that helps you solve those murders. The devs write that your “choices, substances, and experiences” will all “affect how you hear and feel the world”. It also boasts a “Dopamine Buffet”, which is described thusly: “Rehearse your moves. Dance through crime scenes. Drift through parties. Or find pleasure in completing the simplest chores. Get better with every action you take.”

So, you’re like Hercule Poirot with the ability to do the macarena whenever someone snuffs it, and also the power to do some “Marafet calculations to alter your time and space”. Sounds like it could be fun, but who knows with any of these games at this point.

Tangerine Antarctic doesn’t have a release date, but you can wishlist it on Steam.



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September 18, 2025 0 comments
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Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues
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Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues

by admin September 18, 2025


Dark Math Games, a new studio of former Disco Elysium developers, have announced a change to their forthcoming debut project, which will now be a third-person RPG.

The studio is one of many that have risen from the shattering of Disco Elysium studio ZA/UM, following years of legal threats, accusations of toxic behaviour, and layoffs.

While ZA/UM still exists and is working on a new project, other rival studios have formed to create their own spiritual successor to the isometric detective RPG.

Tangerine Antarctic – A true detective RPG. Dialogue Gameplay TrailerWatch on YouTube

Perhaps that’s why Dark Math Games has now shifted perspective. Formerly XXXNightshift, the studio’s forthcoming project is now known as Tangerine Antarctic and will be a third-person RPG instead of isometric.

“Set at the World’s End ski village at Mount Hope, British Antarctica, Tangerine Antarctic is the name of the in-game hotel, designed by renowned Estonian architect Kaur Stőőr, where most of the games’ action takes place,” explained Timo Albert, founder and art director of Dark Math Games (formerly at ZA/UM).

“This is where you are stuck because of the blizzard and must solve the mysterious murders. And Tangerine Antarctic is one of the important characters of this true detective’s RPG.”

Image credit: Dark Math Games

Dark Math Games first revealed its formation and project in October last year. Simultaneously, other former developers announced the formation of their studio Longdue, while others still announced Summer Eternal.

There’s plenty of rivalry going on, then, but ZA/UM told Eurogamer earlier this year it’s all “friendly competition”.

“For us, always we think it’s friendly competition,” said principal writer Siim (Kosmos) Sinamäe. “We’re not going to really think about what the other writers are doing, or the studios… how can I be better at my own craft? We’re competing essentially against ourselves in this way of can we take it further? Do we have to make any compromises? I think it absolutely sets us apart.”



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September 18, 2025 0 comments
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