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GameStop Shares Slide As Q1 Revenue Disappoints
Crypto Trends

GameStop Shares Slide As Q1 Revenue Disappoints

by admin June 11, 2025



GameStop Corp (GME) shares dropped after-hours on Tuesday as the video game retailer reported mixed results for its first quarter, showing significant operational improvements amid a decline in revenue.

The new Bitcoin (BTC) buying firm’s earnings for its Q1 ending May 3 reported revenues of $732.4 million, lower than analyst estimates of $754.2 million and a 17% decline compared to its $881.8 million revenues at the same time last year, which IG attributed to ongoing challenges in physical game sales.

GameStop reported a net income of $44.8 million, up from a net loss of $32.3 million for the prior year’s first quarter. Operating losses also improved and were $10.8 million for the period, compared to an operating loss of $50.6 million in the first quarter of 2024. 

GameStop’s net sales decline year-on-year. Source: GameStop 

GME slides after-hours on revenue miss

GameStop shares dropped by over 3.5% in after-hours trading on Tuesday, falling to just above $29, according to Google Finance. 

The company’s stock price has been relatively flat over the past month, but is down around 3.8% year-to-date, falling slightly after it purchased Bitcoin for the first time in May.

GameStock shares dip after-hours. Source: Google Finance

GME hit an all-time high of just over $80 in January 2021, just after the previous crypto market bull cycle peak, and during the Reddit group WallStreetBets’ stock buying frenzy. 

Lots of available cash

GameStop reported it had $6.4 billion in cash, cash equivalents, and marketable securities, which has grown from $1 billion a year ago, which could enable the firm to make more Bitcoin purchases. 

Related: GameStop buying Bitcoin would ‘bake the noodles’ of TradFi: Swan exec

GameStop has said it wants to add Bitcoin as a reserve asset, but it hasn’t specified how much it wants to buy in total, and has said it could sell its stash if needed.

Bitcoin buys began in May

GameStop joined the ranks of the growing number of Bitcoin-buying public companies when it announced its first Bitcoin investment of 4,710 BTC, worth around $513 million at the time, on May 28.

The firm said it would fund the Bitcoin purchase through debt financing and launched a $1.3 billion convertible notes offering at the time. 

Magazine: Bitcoin $200K ‘obvious’ breakout, GameStop’s first BTC buy: Hodler’s Digest



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June 11, 2025 0 comments
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Hitman: World Of Assassination - Signature Edition Disappoints on Switch 2
Game Updates

Hitman: World Of Assassination – Signature Edition Disappoints on Switch 2

by admin June 7, 2025



Hitman: World of Assassination – Signature Edition sees Agent 47 and his penchant for disguises and creative murders arrive on Nintendo’s newest console. The Switch 2’s Signature Edition is a comprehensive package, featuring the full campaigns for Hitman (2016), Hitman 2 (2018), and Hitman 3 (2021), along with Contracts mode, Escalation, Elusive Target arcades, the relatively new (and excellent) Freelancer mode, Sniper Assassin mode, featured live content, and everything from both the Hitman 2 Expansion Pack and Hitman 3 Deluxe Pack. That includes cosmetics, locations like Haven Island and The Bank, and side missions such as the Seven Deadly Sins and Special Assignments campaigns.

The only content not included are three specific Elusive Target arcade contracts–Replication, The Base, and The Oroborous–and the Sarajevo Six bonus contracts. You can purchase all of this content on the Nintendo eShop for $5 each, but it’s disconcerting that these missions are gated behind paid DLC in the first place. The Sarajevo Six is the latest piece of significant DLC for the game, but it still came out two years ago after previously being exclusive to the PlayStation 4 version of Hitman 2, so you’d expect it to be included in a package that already costs $60. The Elusive Target contracts are even more egregious because they were previously released as free updates many years ago. These packs include cosmetics, which is probably the justification for selling them, but I think people would be a lot happier if the actual gameplay content was separated and included in the initial purchase. Having said that, you’re still getting dozens upon dozens of hours of Hitman to sink your teeth into. It’s an exhaustive package, even with parts missing.

Ultimately, this is still a solid collection–it just plays better everywhere else.

Of course, the big question regarding this port is: How’s the performance? Unlike the Switch version of Hitman 3, which required cloud streaming to run at all, the Signature Edition runs natively on the Switch 2 but falls short of other versions of the game in several areas. It’s not terrible, but there are clearly better places to play if you’re interested in killing people with a bald, barcoded assassin.

Visually, it looks good both docked and in handheld mode, whether you’re throwing axes at faces at a Paris fashion show, tampering with open-wheel race cars in Miami, or solving a whodunit at an opulent estate in Dartmoor. It appears to be 1080p when docked and 720p in handheld mode, so you lose some of the detail available on other platforms, and there is some occasional shimmering on certain objects. The Switch 2’s HDR implementation also doesn’t function properly when playing handheld, resulting in an overly bright image that makes certain aspects of the game, like the map, unreadable. Fortunately, you can at least turn this off in the system settings.

The framerate fluctuates wildly whenever you’re not in a small room.

Performance in the Signature Edition is uneven, utilizing an uncapped 60fps that varies from moment to moment depending on what’s happening on screen. If you’re in a small room by yourself, you can see the frame rate reach its upper limits, but it fluctuates wildly everywhere else. I never noticed any substantial drops, even when dealing with large crowds of NPCs, but playing in handheld mode fares best, as the Switch 2’s built-in Variable Refresh Rate (VRR) does a decent job of making the fickle frame rate feel smoother than it does when docked, where VRR is unavailable. Playing on a TV just feels unpleasant, even if the game’s methodical pacing somewhat mitigates this. There aren’t any graphics settings to tinker with either. This isn’t out of the ordinary for a console game, but the PlayStation 4 and Xbox One versions of Hitman did let you cap the frame rate at 30fps for a more stable experience.

While playing in handheld mode is the way to go for more consistent performance, that doesn’t mean it’s great for taking Hitman on the go. The death knell for this port is the Signature Edition’s always-online requirement. This restriction has been part of the game since 2016, so it’s hardly surprising, but it’s disappointing that IO Interactive hasn’t found an alternative solution that allows you to reap the full benefits of the Switch 2’s portability. You can still play the game offline, but it’s a badly diluted experience, lacking progression, rewards, challenges, and level mastery; essentially, everything that adds replayability and a sense of accomplishment is absent unless you’re connected to the Hitman servers. If you’re playing through the campaigns for the first time, it’s mostly fine, but anything beyond this is significantly stripped back due to a rigid requirement.

Hitman 3 is one of our favorite games–it was picked for GameSpot’s Best of 2023.

Due to these issues and the game’s performance problems, it’s tough to recommend Hitman: World of Assassination – Signature Edition. Not only are other versions of the game regularly cheaper–and sometimes free–but they also run and look better, both on TVs/monitors and handheld devices like the Steam Deck and ASUS ROG Ally. The Switch 2 port is certainly playable (albeit compromised), and the World of Assassination trilogy remains fantastic, but even amidst the excitement of a shiny new console, Agent 47’s latest Nintendo outing is a letdown.



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June 7, 2025 0 comments
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