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Black Ops 6 american dad skin
Product Reviews

As Battlefield 6 commits to ‘keeping it grounded’ with skins, Call of Duty director makes an unconvincing promise to ‘calibrate’ cosmetics in Black Ops 7

by admin August 19, 2025



We’re set for another Call of Duty vs. Battlefield face-off this year, and it’s already been fascinating to watch how these two military shooters present themselves. When it comes to one of the most incendiary topics in multiplayer games at the moment, the rising prevalence of goofy Fortnite-style skins, Call of Duty has become the poster child of ugliness run amok.

The growing exhaustion over incongruent cosmetics that erode Call of Duty’s art style is what prompted Battlefield Studios’ stance on skins in Battlefield 6: “It has to be grounded. That is what BF3 and BF4 was—it was all soldiers, on the ground. It’s going to be like this. I don’t think it needs Nicki Minaj. Let’s keep it real, keep it grounded.”

Time will tell if Battlefield 6 actually sticks to that mission statement—the allure of tacky crap might be irresistible when enough players are eager to buy them—but it’s telling that, given the same opportunity to renew its stance on cosmetics, Call of Duty: Black Ops 7 developers were decidedly wishy-washy about the whole thing.


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“We have thought about this, and I think if you look at us, we’re always looking at community feedback”, Treyarch associate creative director Miles Leslie told IGN in an interview ahead of today’s Blops 7 reveals.

“We always try to make sure that we are trying to touch the widest audience. I’ve had the pleasure of working on Call of Duty now for almost 20 years, and we’re constantly looking at ways to push into different audiences and fans, and that’s what you saw with that; there are fans that really love it. Obviously, there are fans who those may not be their favorite. We’re going to try to calibrate that as we move forward, and we take that feedback seriously. But again, we are trying to make sure that all fans feel represented in the game and figuring out that tight balance is something we’re paying attention to.”

Call of Duty: Black Ops 7 Direct – YouTube

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It’s the usual marketing-approved gobbledygook that almost sounds like something meaningful was said, but wasn’t: Activision has heard the complaints, is taking them “seriously,” and will “calibrate” going forward.

What sort of calibration it has in mind is open to interpretation, and non-specific enough that Blops 7 can still comfortably cash in on collaborations with cartoons, ’80s action heroes, and Amazon Originals without going against its stated stance.

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My read on it is that, while Call of Duty’s full-bodied embrace of goofy skins probably isn’t loved by many of the developers actually creating the art that gets slopped over by the Store tab, the backlash is not a particularly pressing concern for Activision at large. There are two sides to this, after all—lots of people enjoy uglifying their operators (to the tune of $20 per bundle).

There’s another wrinkle to Blops 7’s “calibrated” cosmetic plan: Starting with Season 1 of Blops 7, all weapons and cosmetics from Black Ops 6 will carry forward, inviting a tidal wave of fashion nightmares introduced over the previous 12 months to the new game.

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August 19, 2025 0 comments
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God of War Director Teases Reveal Of Next Game He's Been Working On
Game Updates

God of War Director Teases Reveal Of Next Game He’s Been Working On

by admin August 18, 2025


PlayStation fans have been waiting to hear what’s next from Sony’s God of War studio Santa Monica amid rumors that the 2018 game’s director, Cory Barlog, is busy creating a new IP. The veteran developer appears to have finally provided them with their first official details, albeit in the strangest way possible: his Facebook account.

“I’d like to share a little bit about our new project,” Barlog wrote on Facebook, as first reported by by Game Informer. “I’m incredibly proud of what the team at Santa Monica Studio has been accomplishing. It’s a technically ambitious project, something that’s not easy to achieve. This is a new IP we’ve been working on for years, and if all goes well, we’re planning to show it to you later this year. I couldn’t be more excited.”

While many have shared doubts about the veracity of the post, it’s been liked on the social media platform by people like God of War composer Bear McCreary and former PlayStation executive Shuhei Yoshida. Sony did not immediately respond to requests for comment.

As rumors have swirled about what exactly Santa Monica is making, Bloomberg‘s Jason Schreier reported earlier this year that, contrary to popular speculation, the studio was not making a sci-fi game. He was more cryptic on whether it’s related to God of War or not. “It’s not a new IP but it might feel like one,” he wrote. “Maybe that’s why people are confused.”

This led some fans to speculate if the upcoming game could be a God of War spin-off that is so different from the existing third-person action franchise it’s being treated internally as a new IP. It’s unclear right now how many projects Santa Monica has going at the same time, with rumored God of War set in Greece reportedly delayed and an online spin-off at fellow PlayStation studio Bluepoint reportedly canceled earlier this year.

One things for sure: the new game’s announcement, whatever it ends up being, is something PS5 super fans have been desperate for as this console generation drags on without many first-party single-player blockbusters to point to. If Barlog’s next game does get announced this year, presumably at the Game Awards, it’ll suggest the PS5 is shaping up to have a strong last few years when it comes to Sony-made exclusives.



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August 18, 2025 0 comments
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Dogecoin Director Issues RadioDoge Project Details: What's Next for DOGE?
NFT Gaming

Dogecoin Director Issues RadioDoge Project Details: What’s Next for DOGE?

by admin August 18, 2025


Dogecoin Foundation director, Timothy Stebbing, has revealed his vision for RadioDoge, a Dogecoin grassroots project committed to improving financial inclusion for unbanked individuals.

The technology uses long-distance RF technologies like LoRa and VaraHF to enable dependable and durable data transfer in remote areas, eliminating the requirement for traditional internet access to reach the Dogecoin blockchain.

RadioDoge also utilizes the Starlink network. In a tweet on X, Stebbing revealed his musings about RadioDoge. He highlighted a vision of having a RadioDoge base station coverage of 500kms for ground based HF and lorawan, which would be about 150 base stations to cover Africa’s 30.3 million square kms.

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“Assuming RadioDoge base station coverage of 500KMs for ground based HF + lorawan, that’s about ~150 base stations to cover Africa’s 30.3 million square KMs (with overlaps). Using this new $5/month 500kb/s starlink for backhaul we could provide Dogecoin coverage to all of continental Africa for about $750/month,” Stebbing wrote.

Assuming RadioDoge base station coverage of 500KMs for ground based HF + lorawan, that’s about ~150 base stations to cover Africa’s 30.3 million square KMs (with overlaps)..

Using this new $5/month 500kb/s starlink for backhaul we could provide Dogecoin coverage to all of… https://t.co/7fQAGxl15Y

— Timothy Stebbing (@tjstebbing) August 17, 2025

Stebbing added: “That’s providing a means of exchange to all of Africa without access to internet for under 1k/month. no more middle-men ripping off farmers because they can’t access banking. Literally life changing if someone could commercialize this stuff.”

Dogecoin news

On April 22, 2022, the first-ever DOGE transaction was successfully transmitted via radio using the Radio Doge protocol. The global Starlink satellite network helped to make this historic feat possible.

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Grayscale is moving forward with its proposal to launch and trade an exchange-traded fund that trades Dogecoin under the ticker code “GDOG,” according to a recent filing.

In a registration statement filed on Friday, Grayscale announced that the Grayscale Dogecoin Trust will be renamed Grayscale Dogecoin Trust ETF.





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August 18, 2025 0 comments
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James Bond Has Shaken Up a New Director: 'Dune' Helmer Denis Villeneuve
Product Reviews

James Bond Has Shaken Up a New Director: ‘Dune’ Helmer Denis Villeneuve

by admin June 26, 2025


Rumors have been circulating about who’ll be the next director to put James Bond through his superspy paces. Now we know who’s been hired: Denis Villeneuve, the four-time Oscar nominee behind Dune, Dune: Part Two, Blade Runner 2049, Arrival, Sicario, and more.

Variety reports Villeneuve will also executive produce with his partner and frequent collaborator Tanya Lapointe. The trade has a very excited statement from Villeneuve to go with the news:

“Some of my earliest movie-going memories are connected to 007. I grew up watching James Bond films with my father, ever since Dr. No with Sean Connery. I’m a die-hard Bond fan. To me, he’s sacred territory. I intend to honor the tradition and open the path for many new missions to come. This is a massive responsibility, but also, incredibly exciting for me and a huge honor. Amy [Pascal], David [Heyman], and I are absolutely thrilled to bring him back to the screen. Thank you to Amazon MGM Studios for their trust.”

Pascal and Heyman’s involvement as producers on the long-awaited Amazon MGM project was confirmed in March after the creative exit of Barbara Broccoli and Michael G. Wilson.

With Villeneuve aboard, you know what comes next, right? Casting the new 007! (Also of interest, what does this mean for Dune Messiah, which just announced some intriguing casting earlier this week? Will Villeneuve make that first and move on to Bond after?) Let your speculation build in the comments.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 26, 2025 0 comments
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A Viera with a furrowed brow looks sad or frustrated.
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Final Fantasy 14 director Yoshi-P admits ‘our quality of service has declined recently’ and ‘we got used to things a bit too much and got comfortable’

by admin June 23, 2025



As I wrote earlier this year, Final Fantasy 14 is in a bit of a weird spot. The highs of the Endwalker’s narrative conclusion and the WoW exodus have officially tapered off, leaving players with a fairly middling introduction to its new story and frustrations around patch cadence.

There are smaller snags between the more glaring issues, too—DDoS attacks continue to plague servers, last year’s graphical overhaul and Xbox launch have caused a snafu or two, and there was even one particularly odd bug last year that caused one of the game’s easiest raids to go turbo hard mode.

FINAL FANTASY XIV Letter from the Producer LIVE Part LXXXVII – YouTube

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Director and producer Naoki Yoshida is pretty aware of the disruption it’s all been causing, as he briefly discussed at the beginning of a livestream last week. “I’ve been feeling that our quality of service has declined recently, I am very for that,” Yoshida told viewers (thanks to the Final Fantasy 14 community Discord for the translations), adding that there have been “too many bugs that we need to have an emergency maintenance or a hotfix for.”


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Yoshida claims he’s had chats across both the community and development team, before saying: “It feels like we got used to things a bit too much and got comfortable.”

Now he’s probably talking more about the multitude of tech-related hiccups here, but it’s a sentence that rings true across the entire game. It feels like there’s been a real ‘if it ain’t broke, don’t fix it’ mentality that’s been keeping the MMO ticking along in recent years. And I mean, it ain’t quite broke. But it’s certainly incredibly rusted.

(Image credit: Square Enix)

I do think he’s at least somewhat cognizant of that, though, as he follows up by saying: “We grew bigger and processes didn’t fully work the way we had intended them to, we want to improve this again. Especially with new and big content we have recently released, this was difficult. We want to keep providing fun and engaging content and we will strive to do better.”

Stagnant game design and a lack of any meaningful, repeatable midcore content for an entire half of an expansion’s life is certainly harming Final Fantasy 14, and this all does make me wonder if Square Enix has at least sort of started to recognise that the formula isn’t working as well as it used to. Especially as the gap continues to widen between itself and WoW, with Blizzard practically running circles around Square at this point.

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It does spark some kind of hope in me that we’ll start to see some larger overhauls, though they likely won’t manifest until the next expansion at the very earliest. We have already seen the developer dabbling with different fights like tougher 24-player boss fights, and returning to older concepts like Diadem and Bozja in the form of Cosmic Exploration and the Occult Crescent. Sentiment on all three has been rather mixed—which is to be expected, I guess—but I do hope Square Enix takes the feedback to evolve and catch back up to its competition, rather than going for its usual method of canning the content all together.



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June 23, 2025 0 comments
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Dune: Awakening creative director stands firm on PvP direction, reveals planned frequency of major updates
Game Reviews

Dune: Awakening creative director stands firm on PvP direction, reveals planned frequency of major updates

by admin June 20, 2025


A Dune: Awakening Reddit AMA has provided insight into when the next major update may be coming, as well as a firm stance on the design direction of the PvP endgame.

The AMA was handled by Funcom developers including creative director Joel Bylos. It was Bylos who responded to questions regarding the endgame PvP, which has proven controversial among those torn on the orniphopter-laden meta that has formed in the game’s opening weeks.

When asked whether the team was considering removing missile launchers for scout orniphopters – the source of much ire – Bylos responded with considerations from the team.

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“Equipping a Scout Ornithopter with rocket Pods [could] reduce overall maneuverability and max speed. This will help solidify this module selection as a desire to engage in combat and balance it versus other combat-focused vehicles,” said Bylos. He also noted other ideas, like an increased impact on the scout orniphopters’ heat when shooting missiles, as well as a baseline speed increase to orniphopters with boosters equipped to make escaping easier.

As for the overall endgame experience, Bylos expanded his thoughts as to explain more macro goals the team desire.

“We want players to make meaningful decisions about what they bring with them and how they outfit their vehicles,” Bylos stated. “Once players have engaged in PvP, we want the experience to be reliable, responsive, and clearly understood. This determines how PvP as a whole feels and how players make their moment to moment decisions in a fight.”

Bylos would conclude by addressing concerns regarding connection-related troubles: “To ensure a more reliable experience in ground combat, we are continuing to address issues with movement desyncs and rubber banding, as well as ability activation reliability.”

When asked whether or not a Deep-Desert-style zone without vehicles was being considered, Bylos outright stated no, elaborating: “a lot of our adjustments and balancing are going to drive combat towards the core vision, which is people competing over points of interest in the Deep Desert”. Bylos continued: “The current balance between vehicles and on-foot is not tuned to our liking and there are multiple changes in the pipeline to address this (above and beyond bugs we will fix).”

So it’s certainly been made clear that quality of life changes are being worked on, like the removal of vehicle ramming damage in PvP, the team stood firm for their ideas on how the Deep Desert works. Which is good, in my opinion. Filing down this “vision”, as Bylos puts it, risks removing a substantial amount of character from the game.

The AMA wasn’t just focused on PvP! Other interesting tidbits were revealed by the team, such as a quality-of-life update coming in July, the fact that major Dune: Awakening updates are planned to release every three-four months with new PvE and story stuff to play through, as well as plans to add new contracts to the game.

In Eurogamer’s Dune: Awakening review, the endgame was described glowingly: “It feels less like structured group activities you’d see in a traditional MMORPG raid, and more like grouping up in Classic WoW for a world boss. Or joining a hunt train in Final Fantasy 14. It’s organic community play, something that forms bonds, strong friendships, and undoubtedly tense rivalries.”



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June 20, 2025 0 comments
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Elden Ring Movie Director Has A Secret To Beating Malenia
Game Updates

Elden Ring Movie Director Has A Secret To Beating Malenia

by admin June 19, 2025



Image: FromSoftware

Everyone who plays a FromSoftware game gets to that point where it feels like they’re just smashing their head into a brick wall over and over again. It can come early in a playthrough or toward the end. Some people give up while others persevere. 28 Years Later writer Alex Garland, who’s also directing the upcoming Elden Ring movie, recently explained his secret to getting good at Dark Souls and the games that followed.

The Most Sought After Elden Ring Sword Has A Storied History

Asked who he thought the the hardest boss was in Elden Ring in an interview with IGN, Garland said “Radahn’s really easy” and instead it was “Malenia who’s the tough one.” Now on his seventh playthrough of the hit 2022 open-world RPG, he shared how he eventually overcame FromSoftware’s toughest skill checks, and it wasn’t by watching a bunch of YouTube videos.

“I just throw myself at them again, and again, and again, and again,” he said. “That was the technique I learned with Dark Souls. It’s not that you get better, it’s more like monkeys and typewriters. You just keep doing it, and eventually, one day they’re dead.”

That wisdom might sound useless for most players struggling with a particular boss fight or frame-perfect dodge-timing, but it’s actually an inspiring message for anyone out there who’s been put off by Soulslikes and their notoriously punishing difficulty curves: keep trying and eventually, through practice or just dumb luck, you’ll succeed. Not everyone has that sort of time, but it’s an outlook that certainly takes the pressure off of actually feeling like you need to get better or show progress for all those failed attempts. Just keep playing and let destiny take the wheel.

Garland was otherwise tightlipped on his actual plans for the Elden Ring movie. Deadline reported that Kit Connor, who appeared in this year’s Warfare which was co-written and co-directed by Garland, was in the running for the Tarnished role, though everything’s just rumor and speculation at this point. Garland’s intimate experience with the game itself will certainly give him extra credibility with the fans no matter what direction he decides to take the adaptation in. He’s previously espoused his love of FromSoftware’s uniquely esoteric brand of storytelling, likening it to an “existential dream.” We’ll see how that translates to the big screen.

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June 19, 2025 0 comments
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Stellar Blade is now Sony's biggest ever game on Steam by concurrent players
Game Updates

Stellar Blade director kicks the horny nest, says steamy stuff’s fine, but modders adding fresh twists would be cooler

by admin June 17, 2025


Stellar Blade modders have made a lot of sexual stuff so far. As it turns out, the game’s director is cool with that, though he is hoping that despite the game not having any official tools, modders’ll have a go at creating fresh wrinkles that add to what the Stellar Blade experience offers.

Hyung-tae Kim gave his opinion on where the game’s modding scene is currently at in a recent interview with South Korean site This Is Game, translated by Automaton and Genki.

First of all, the director’s general view on Stellar Blade modding’s pretty positive. He doesn’t see the need to interfere with them except by encouraging folks from being careful with or avoiding stuff that could mess up their base game. Exactly the kind of view you’d hope a developer would have, rather than panicking and calling the lawyers the moment someone figures out how to replace a texture.

He’s also cool with the idea of folks making reams of NSFW stuff like nice suits for the game, since Stellar Blade has a strong rating and is therefore aimed at adults. I’d caveat that as adults you might find a bit weird, but I digress. To be clear you can do the dirty to whatever floats your boat, as long as it’s not doing any harm. The trouble with Stellar Blade has been misogynistic players and online dicks treating Eve, jiggle physics et al, as an example of how all women should look in games – see some of the Steam reviews.

Anyway, the director’s less of a fan of paid mods that charge high prices, but generally seems to trust players not to engage with anything that crosses a line or involve material that could be classed as harmful or sensitive.

All of that said, Kim is keen to see Stellar Blade modders spread their wings a bit. While acknowledging that the game’s lack of official tools will likely make this more difficult, the director’s interested in seeing folks make mods that switch up what it’s like to play the game, but without straying too far from its original vision.

According to Genki’s translation, that wish was accompanied by Kim using the killer phrase “modders’ firepower is still weak”, as part of suggesting that he thinks the current crop of new cosmetics and minor tweaks don’t go much beyond the stuff the base game offers. Which, to be fair, is the norm for games that haven’t been out on PC long.

So, we’ll have to see if the SteamyBladers accept this challenge, put aside their jiggle physics manipulation for a second, open up new tabs that cover their pretty out there desktop backgrounds, and set about pushing the limits of modding potential rather than the limits of taste. You can do it, high-five Stellar Blade modde…actually, you know what, maybe not. I don’t know where that mitt’s been.



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June 17, 2025 0 comments
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GameFi Guides

SEC Names Crypto Industry Veteran as Trading and Markets Director

by admin June 14, 2025



In brief

  • The SEC has hired Jamie Selway as the new director of its trading and markets division.
  • Selway previously worked at Blockchain.com and the Coinbase-acquired Skew.
  • The regulator has taken a more crypto-friendly approach to regulating the space under President Trump.

The U.S. Securities and Exchange Commission’s new director of the trading and markets division is a crypto-native. 

Wall Street’s top regulator on Friday named Jamie Selway as new chief of the SEC department. 

Selway previously worked at Blockchain.com and for Skew, a crypto analytics platform owned by Coinbase, according to his LinkedIn page. He also previously worked at Goldman Sachs, where he was an associate, and at Silvertrain AI. His most recent role was at Gradient, a financial services firm that uses AI. 

SEC Chairman Paul S. Atkins said in a statement that Selway “brings decades of industry experience in market structure and across multiple asset classes to this critical role.”

Selway added that he “will promote the SEC’s mission and enable innovation, to the benefit of our nation’s investors.”

Decrypt could not immediately reach Selway for comment. The SEC did not immediately respond to Decrypt‘s questions.



Alongside Selway’s appointment, the regulator also said on Friday that Brian T. Daly will lead the division of investment management. Daly, formerly a partner at Akin Gump Strauss Hauer & Feld LLP, has authored papers and given talks about crypto regulation.

The SEC under President Trump has taken a more friendly approach to regulating crypto, saying that it wants to foster innovation and clear up the “mess” left by the previous administration. 

President Trump campaigned on a ticket to help the crypto industry, and received financial backing from business leaders in the space. 

During the Biden administration, the SEC targeted some of the most recognizable American digital asset brands with lawsuits, and its former Chair Gary Gensler repeatedly said that the vast majority of coins and tokens fell under the definition of a security.

The regulator now has a crypto task force and digital asset-friendly staff working on its team. Nearly all SEC lawsuits and investigations targeting crypto firms have been scrapped since Trump returned to office.

Edited by Andrew Hayward

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June 14, 2025 0 comments
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Splitgate 2 director apologises for causing "division" following controversial Summer Game Fest appearance
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Splitgate 2 director apologises for causing “division” following controversial Summer Game Fest appearance

by admin June 11, 2025



Splitgate 2 game director Ian Proulx has apologised for causing “division in the community” following his controversial Summer Game Fest appearance, in which he wore a MAGA-style “Make FPS Great Again” hat while onstage.


Proulx’s Summer Game Fest segment last Friday almost immediately drew criticism from viewers; some felt using the high-profile platform to attack another developer’s game – he announced he was “tired of playing the same Call of Duty every year” – was tasteless, but it was his hat that seemed to cause most controversy.


Its “Make FPS Great Again” logo clearly invoked divisive US president Donald Trump’s notorious “Make America Great Again” slogan, and now – after initially refusing to apologise for wearing it – Proulx has acknowledged the choice, while ‘not political’, was ill-advised.


“It is really freaking hard as an independent studio to break through the noise,” he explained in a video posted on social media. “We saw it at the TGAs; we had this great trailer and there’s 50 other great trailers, and it didn’t really have an impact. And so at our biggest stage, coming out of beta, we needed something to grab attention and… this is what we came up with.”


“We did not intend for this to be taken in any political way whatsoever,” he continued. “Obviously I knew there would be some level of controversy, but we really saw this as a meme that was stating our truth. Which is we do want to improve this genre, we are disappointed with the state of the genre. And so we took [the slogan] as a meme that we thought would not be nearly as negatively received as the way it was. And so I want to apologise.”


“And the reason I am sorry is because of what this has done to the community. The most important thing to me right now is I want to have an amazing community… I hate seeing division. And that’s what I’m seeing now, on both sides. There’s division in the community, and for that I am truly sorry… I do stand by the [face value] intent of this, which is… we do want to improve this genre… But I also understand that it’s not just about intent, it’s about impact, and the platform that we have had has had a negative impact, and for that I’m truly sorry.”


Proulx’s Summer Game Fest appearance isn’t the only controversy Splitgate 2 has faced in recent days, however. Fans lambasted the free-to-play shooter over the weekend after developer 1047 Games released a cosmetic bundle priced $80 USD, supposedly discounted from $145. In response, the studio slashed that to $40 and reduced prices across the store, pledging to “double down on being community first and listening to you guys.”



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June 11, 2025 0 comments
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