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Elden Ring Live-Action Movie In The Works With Ex Machina, Annihilation Director Alex Garland
Game Updates

Elden Ring Live-Action Movie In The Works With Ex Machina, Annihilation Director Alex Garland

by admin May 23, 2025


From Software’s Elden Ring franchise is having a big year. We learned last month that it surpassed 30 million copies shipped, and the multiplayer spin-off, Elden Ring: Nightreign, launches next week. Now, publisher Bandai Namco has revealed it is working on a live-action film adaptation of Elden Ring, and it’s tapped production company A24 (Hereditary, Everything Everywhere All At Once, and the in-the-works Death Stranding adaptation) and director Alex Garland (Ex Machina, Annihilation, Civil War) to helm it.

Unfortunately, this announcement is as mysterious and filled with unknowns. There’s no word on what parts of Elden Ring the film will adapt, who’s writing the movie, or when it’s planning to hit theaters.

 

Elden Ring launched in February of 2022 and quickly became a phenomenon, selling 12 million copies in less than three weeks. Game Informer gave it a 10 out of 10 in our review, and we loved its Shadow of the Erdtree expansion too.

While waiting to learn more about this adaptation, catch up on Elden Ring: Nightreign before it hits PlayStation 5, Xbox Series X/S, and PC on May 30.

What storyline from Elden Ring do you want this movie to adapt? Let us know in the comments below!



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May 23, 2025 0 comments
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Elden Ring live-action movie now confirmed to be on the way from A24 and director Alex Garland, so now we wait to find out which boss gets the Chicken Jockey treatment
Game Updates

Elden Ring live-action movie now confirmed to be on the way from A24 and director Alex Garland, so now we wait to find out which boss gets the Chicken Jockey treatment

by admin May 23, 2025


The long-rumoured Elden Ring live-action movie has now been officially confirmed, with production house A24 and director Alex Garland at the helm. Yep, watch out Super Mario Bros and Minecraft, FromSoft is sending a legion of souls-loving nerds after your box office records.

It’s taken a while for the chatter about this kovie possibly being a thing to cyrystalise into something 100% solid, but at least now we won’t have to deal with George R.R Martin being all coy about it, with the author having been brought on as a producer.


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“We’re thrilled to announce that Bandai Namco Entertainment Inc and A24 are teaming up with writer and director Alex Garland to bring FromSoftware Inc’s world-renowned video game ELDEN RING to life as a live-action film,” Bandai Namco tweeted.

“We’re truly excited to bring the world of ELDEN RING to fans in a new form, outside the game. Stay tuned. The path ahead is only beginning.”

We’re thrilled to announce that Bandai Namco Entertainment Inc. and A24 are teaming up with writer and director Alex Garland to bring FromSoftware Inc.’s world-renowned video game ELDEN RING to life as a live-action film.

We’re truly excited to bring the world of ELDEN RING to… pic.twitter.com/E3SJaRX1Jc

— Bandai Namco US (@BandaiNamcoUS) May 22, 2025

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Ex Machina and Civil War director Alex Garland will write and direct this ER film, with R. R. Martin, Peter Rice, Vince Gerardis, as well as DNA Films duo Andrew Macdonald and Allon Reich, attatched as producers (thanks, Deadline). There doesn’t look to be any word yet as to how involved Hidetaka Miyazaki or any other FromSoftware devs will be in the project.

There are also no plot details right now, so for all we know Radahn’s tiny horse is the main character. Maybe it’s a musical in which he’s followed around by an Albinauric chorus with voices that’d make Pavarotti blush. Whatever happens, if Malenia pops up on screen, I’d wager we’ll get clips of cinemas erupting into chaos like we did with the Minecraft movie’s Chicken Jockey.

What are you hoping to see from this Elden Ring movie and has it being confirmed got you even more keen to jump into Elden Ring Nightreign on May 30? Let us know below!





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May 23, 2025 0 comments
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The Last Of Us Director Ends A Long-Running Fan Debate
Game Reviews

The Last Of Us Director Ends A Long-Running Fan Debate

by admin May 23, 2025


You might not know it based on my scathing recaps of The Last of Us’ second season, but I love this series. I love the moral conundrums it presents, the violent grief it depicts, and the games’ excellent writing that poignantly brings all of those complicated emotions to the surface. What I don’t like is listening to pretty much any of the creative team talk about the series, especially when it comes to weighing in on decade-long discourse around its complex storylines. Even when I agree with series director Neil Druckmann’s interpretation of something, we’d all rather he just let bad readings fester in the corners of the internet than tell us exactly what something means. Nevertheless, he continues to do so in interviews.

The Week In Games: Pokémon With Guns And More New Releases

In a discussion with the Sacred Symbols podcast (thanks, IGN), Druckmann talked about the end of The Last of Us Part I, which was adapted for television in the HBO show’s first season. In this climactic moment, Joel—a smuggler turned surrogate father to Ellie, the young girl immune to a fungal infection that has leveled the series’ post-apocalyptic world—massacres members of a revolutionary group called the Fireflies who sought to use Ellie’s immunity to create a vaccine. They could potentially have saved millions of lives and helped society rebuild again after decades of ruin. But after months of traveling across the United States to reach the group’s base in Salt Lake City, Joel wasn’t willing to lose Ellie for something as small as the possibility of a world-saving vaccine. After the player fights their way through the facility and escapes with Ellie, Joel lies to her about what happened, and they live happily ever after(?) in Jackson, Wyoming…until the sequel, at least.

It’s a nuanced situation, and ever since The Last of Us launched in 2013, fans have debated the ethics of pretty much every character in this finale. However, one part of the discussion that has persisted is the question of whether or not the Fireflies would have been able to successfully create a cure or vaccine in the first place. This is the post-apocalypse. They’ve got one surgeon here who claims to be able to do the job, and even if they managed to concoct a vaccine, how would they distribute it? All of that is an interesting logistical discussion, but some fans have taken that talking point a step further and tried to claim the potential success of the plan was ever part of Joel’s motivations. It’s very obvious that the man cares about Ellie’s life above all else, and didn’t stop to weigh up the vagueries of vaccine efficacy in a zombie apocalypse I’ve always read these attempts to explain away Joel’s guilt as cope, and the idea that he had a firm confidence that the Fireflies’ attempts would fail as an effort to wash away the reality of Joel’s actions.

Yet now, Druckmann has confirmed that it was always the intention for the group’s medical team to be able to create the cure, essentially nuking that talking point. Am I upset that we can now put this obviously desperate theory to bed? No. Do I wish Druckmann would stop giving definitive answers to a story that has thrived in ambiguity and interpretation? Absolutely.

“Our intent was yes, they could [make a cure],” Druckmann said. “Now, is our science a little shaky that now people are now questioning it? Sure. Our science is a little shaky and people are now questioning it. I can’t say anything. I can say our intent was that they would have made a cure. That makes the most interesting philosophical question for what Joel does.”

Sure, it’s the most interesting interpretation because it actually interrogates everything you know about Joel based on how he presents. Giving him an out is just refusing to engage with the text. Do you want to debate if the Fireflies were equipped to save the world with a vaccine? That’s an entirely separate discussion from Joel’s motivations. But even so, we don’t need every detail spelt out. Maybe it’s because Druckmann is being constantly interviewed about this series after two games, more remasters than I care to count, and two seasons of television, but the more we talk to this dude (and HBO series showrunner Craig Mazin) and ask him to tell us what it all meant, the less interesting the story can be. I don’t want to know if Druckmann thinks Joel was right. I don’t need the author to tell me what I’m supposed to feel. It’s a major reason why the show bothers me so much, because it loves to tell you what lessons you’re supposed to learn, rather than giving you a second to consider what you feel about it.

I wish we lived in a world where The Last of Us’ marketing got to be as bold as the games. Just let it speak for itself.

.



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May 23, 2025 0 comments
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Elden Ring movie coming from Civil War and Annihilation director
Game Updates

Elden Ring movie coming from Civil War and Annihilation director

by admin May 23, 2025


Publisher Bandai Namco and A24 confirmed their Elden Ring movie is in the works on Thursday. Details on the movie adaptation are non-existent, but Elden Ring lore co-author George R.R. Martin is set to co-produce, according to Deadline.

Elden Ring pushed developer FromSoftware’s brand of challenging action-role-playing games forward by dropping players into a true open-world environment, giving them more freedom than past games like Dark Souls and Bloodborne. The game’s story casts players as a Tarnished, a fallen hero who journeys to the dreary Lands Between to restore the shattered Elden Ring and become the region’s new Elden Lord. The game has been FromSoftware’s most successful game to date; in April, the company announced that sales of Elden Ring had exceeded 30 million copies.

FromSoftware released an expansion — Shadow of the Erdtree — for Elden Ring in 2024. A multiplayer-focused spinoff, Elden Ring Nightreign, will be released on May 30.

Garland’s most recent movie, Warfare, which he co-directed, was released in April to critical and commercial success.



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May 23, 2025 0 comments
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Ion Hazzikostas, WoW game director
Gaming Gear

World of Warcraft game director details which combat add-ons are safe and which will be eliminated in the coming purge

by admin May 22, 2025



World of Warcraft senior game director Ion Hazzikostas recently warned players that add-ons and mods that predict or help players respond to things happening in combat will be disabled in the future. We caught up with him in a far-ranging interview to find out what, specifically, would be affected and why.

“You have your quest helpers, you have your gathering add-ons, you have your role-playing add-ons, all of that stuff is no concern,” he said.

PvP add-ons might still tell you what classes you’re facing, but won’t tell you what cooldowns they’ve used. Auction house add-ons won’t be touched.


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“The goal is at the end of the day to get to a point where if asked, ‘Hey, do I need to use add-ons to play?’ the answer is, ‘Well, they’ll give you a lot of options to customize your experience, but no, it’s up to you.’ Today, if we’re being honest, we can’t say that.”

He said Blizzard definitely won’t take away combat log or aura hooks in patches 11.1.7 or 11.2—which leaves the door open for the final patches of the The War Within expansion, including the pre-patch for the upcoming Midnight expansion later this year, as a possible starting point.

“This is meant to be a philosophical kickoff and to begin the conversation with the community,” Hazzikostas said. “Add-ons have been part of the game since its very earliest days. If we were to just come along one day and rip off that band-aid, it would be jarring.”

Mods that help and annoy

Blizzard is taking these steps in part because of player complaints about how many add-ons are needed to successfully complete raid and dungeon encounters, according to Hazzikostas.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Blizzard will be working on improvements to the in-game Cooldown Manager, visual effects, improvements to the game’s UI Edit Mode, audio cues and the handling of nameplates for players and enemies.

Hazzikostas said the company heard loud and clear the player feedback to the first, basic rollout of the Cooldown Manager, which was part of the recent troubled 11.1.5 patch. Players decried its simplicity, lack of functionality and the fact that it could not be customized. Ironically, some mod-makers immediately created add-ons to improve it.

The cooldown manager is so utterly featureless it may as well not exist. from r/wow

Above: A recent Reddit post reacting to the Cooldown Manager.

“We know we’re not going to replace a fully in-depth, customizable add-on that you’ve been using for years and tailored to your personal gameplay with something that we have as an initial, fixed offering,” he said. “But we’re getting a whole bunch of feedback about the ways in which it would need to change. We need to add customization and improve it, to make it feel like it could be a reasonable substitute for a more-advanced power user.”

In-game solutions may not be as good—and that could be okay

The task ahead of Blizzard will be challenging, he said, but added that having a fixed development team and slower update cycle doesn’t mean that Blizzard’s solutions have to be a “we have details at home” meme situation—or that maybe it’s okay if it is.

“Some of it is being guided by feedback to understand how we can bridge that gap for a majority of our players, and also to some extent accepting, and hopefully getting folks to accept, that it is 96 percent of perfect,” Hazzikostas said.

WoW with a damage meter add-on. (Image credit: Blizzard)

We’re always going to be listening. Our hope is that the things we add are going to be things that can be reskinned and tweaked by add-on developers.

Ion Hazzikostas

“Your performance relying on [rotation helper] Hekili is still inferior to someone who has it all ingrained as muscle memory. There’s always a higher skill ceiling. Is it a critical flaw if the highlighted combat assist recommendation for your next ability is not reflecting the latest theorycraft that was discovered yesterday? I don’t know if that should be a dealbreaker.”

He said he was open to the idea of allowing player-shared loadouts, like the text strings currently used to share talents. That might improve Rotation Assist for those who wanted the latest theorycrafting.

“That’s an interesting idea,” he said. “This topic has come up in the context of Edit Mode layouts, and other things we want to empower people to share.”

The overwhelming majority of add-ons won’t be affected by the changes, Hazzikostas stressed. Blizzard considers this a continued collaboration with add-on developers, perhaps even to the extent of partnerships that would allow amateur developers to contribute ideas or coding approaches.

“Everything is possible,” he said. “I don’t want to close doors. We’re always going to be listening. Our hope is that the things we add are going to be things that can be reskinned and tweaked by add-on developers.”

The smallest change possible to achieve the goal

Hazzikostas said the team had discussed many approaches, and believed this was the least invasive path that would still accomplish the goal.

“This is not us setting out to smash a bunch of add-ons,” he said. “The way we’re approaching it is, ‘What’s the least collateral damage that we can cause while addressing this issue?’

“The goal is to build up the native functionality of our UI to increasingly narrow the gap between players who are using add-ons that assist with competitive functions and those who are not. Once we are most of the way there, there’s going to be that last mile that consists of things that honestly we don’t think are super healthy for the game.”

That’s when the functionality would be turned off, he said.

Another example of modded WoW. (Image credit: Blizzard)

This is not us setting out to smash a bunch of add-ons. The way we’re approaching it is, ‘What’s the least collateral damage that we can cause while addressing this issue?’

Ion Hazzikostas

Previously, Blizzard experimented with private auras that could not be read by add-ons and WeakAuras. But players circumvented that with in-game macros that told the mods when players saw they had conditions that had been kept secret.

“The aura is private, but you can just make a separate macro that pipes the information in, and now whoops, you wiped because someone hit the wrong macro or had a typo in their macro and great, we’ve succeeded in making it even more frustrating,” Hazzikostas said. “Let’s never do this again.”

The company is building in all of this functionality in part because they know players will find ever-more-circuitous routes to getting the information if they don’t. If boss ability timelines aren’t a thing, he suggested, players might turn to YouTube videos or recorded sound files that would provide audio countdowns when pressed at the start of a heavily scripted encounter.

Keeping the challenge, ditching the complexity

WoW with raid markers. (Image credit: Blizzard)

Dungeon and raid fights will still be just as challenging, he said, just not in a way that requires perfectly-working WeakAuras.

“Our goal is to deliver a baseline, a consistent level of difficulty that meets players’ expectations. I’ve seen discussion of whether WoW is harder than it used to be. If you measure that by player success rates, then no,” Hazzikostas said.

“We might tune a Heroic end boss for Ahead of the Curve to be something that’s going to take a couple dozen attempts, for a guild that’s in the core audience. What it takes to hit that mark has continually increased in terms of complexity, because our players have gotten more sophisticated.”

With this move, Blizzard hopes to dismantle the arms race between add-on developers and boss mechanics. A fight like Blood Queen Lana’thel in Icecrown Citadel had one simple mechanic—who to bite when you had a vampiric lust and were about to be mind controlled—that ramped in difficulty over the course of the fight. It would have been trivialized by a combat WeakAura, he noted.

“No stress, no confusion, no need for communication, no need for backups. A fight that had exciting frantic moments in 2009, 2010 gets transformed into something that’s pretty ho-hum,” Hazzikostas said.

Less swirls, more fun for casters

(Image credit: Blizzard)

In modern raids, players might see happy changes like a reduction in the number of bosses that frequently place random damage swirls on the ground, a mechanic the team has come to lean on because add-ons can’t predict or help with it, he said.

“Our classes weren’t designed under the assumption that you’re going to have unpredictable movements every few seconds,” making those encounters less fun for caster characters, he said. “We just want more variety in a diverse design space.”

The toughest modern bosses with mechanics that require players to clump up or head to specific spots might give a few more seconds to respond, or have fewer spots to go, in a world without combat add-ons, he said.

“If we know it’s being solved for you, and you’re just being told to run to diamond, how is that challenging?” Hazzikostas asked. “How do we make it challenging? The only way is to only give you two and a half seconds so that you need some movement boost. You’re taking a warlock gate from point A to point B, because otherwise anyone could do this.”

No changes for Classic, but plenty of changes to raid fights

These changes will likely not be implemented in Classic, where the team is careful to avoid messing with history. New features like the damage meter might be rolled out, but combat log and aura access is unlikely to be turned off, Hazzikostas said.

In the modern game, Blizzard knows this will force its developers to be better about making mechanics visible and readable.

World of Warcraft Classic (Image credit: Blizzard)

“I think, frankly, this will stop letting us off the hook when we fail to do so,” he said. “If you’re riding a Katamari ball on Stix and if you run into one of these three nameplates you wipe the raid, but there are 90 things on screen, good luck visually parsing that.

“There are nameplate attachments and things the community has come up with to help solve that problem. We should have solved that problem.”

Visual customization of nameplates, including how big they are or what they look like, will still be allowed, he said—but using conditional logic to change the way they look because of something the player or enemy is doing or a buff or debuff they have likely won’t be.

“This is all pretty speculative,” Hazzikostas said, as the team is still working to solve the problems that players have created mods for. Lethal casts in dungeons, for example, should be telegraphed much better, perhaps negating the need for mods that alert players when something bad is coming.

No more tracking other players or enemies

(Image credit: Blizzard)

Tracking of group abilities will no longer function in add-ons after the changes, so things like other players’ cooldowns won’t be visible, he said. That might, in turn, lead to dungeons with fewer interrupts in a pack of mobs, which might in turn lead to less reliance on classes with abilities that stop a whole pack of enemies from casting.

Incoming heals will no longer be trackable, nor will specialized buffs or debuffs. But if they needed to be, that should be built into the base game, Hazzikostas said.

“It should be part of the default UI,” he said. “Same is true for tank swaps. If we’re building an encounter where once your co-tank reaches four stacks of some negative effect, you need to taunt immediately, we should be giving you much better information to make that apparent. That’s on us.”

Another issue they want to make more visible is diminishing returns in PvP and PvE, where stuns or other crowd control become less effective after repeated casts, until an enemy is immune.

“We have this very important mechanic and really, unless you’re using an add-on, it’s not super obvious,” he said. “We should make that obvious.”

At the end of the day, the game should be just as easy or difficult as it is right now, he said, but for different reasons.

“Part of the goal of mechanics is to create a problem that needs to be solved and a bit of challenge that feels satisfying once you overcome it,” Hazzikostas said.

“The goal is to keep similar numbers of wipe counts for Normal, Heroic and Mythic encounters, early versus late, similar success rates. But to tailor that to a world where the problems are, once again, in players’ own flesh-and-blood hands to solve, not an algorithm that they’ve downloaded.”



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May 22, 2025 0 comments
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Off The Grid, The Cyberpunk Battle Royale From District 9 Director Neill Blomkamp, Hits Steam Next Month
Game Updates

Off The Grid, The Cyberpunk Battle Royale From District 9 Director Neill Blomkamp, Hits Steam Next Month

by admin May 21, 2025


Gunzilla Games has announced that Off The Grid, its cyberpunk battle royale featuring a narrative by District 9 director Neill Blomkamp, is coming to Steam in June. It launched into Early Access on PlayStation 5, Xbox Series X/S, and PC via the Epic Games Store last October, and now, it’s coming to Steam via Early Access as well.

Disclaimer: Gunzilla Games is the parent company of Game Informer Inc.. All editorial coverage is selected and completed by our content team, without influence from owners or other outside parties.

As part of the Steam launch, Off The Grid will support full crossplay across PlayStation, Xbox, and PC, allowing players to link up regardless of where they’re playing the game. Gunzilla says it has been actively evolving the game in line with community feedback with “improved performance, refined balancing, and introduced new cybernetic limbs, weapons, locations, and game modes.”

 

“Bringing Off The Grid to Steam is a major milestone for us, not just because of the platform’s reach, but because it allows us to welcome an entirely new wave of players into a game that’s been built hand-in-hand with the community,” CEO and co-founder of Gunzilla Games Vlad Korolov said in a press release. “From new limbs and weapons to map expansions and performance upgrades, every major step forward has been shaped by player feedback. This launch is a celebration of that collaboration, and it’s only the beginning.”

You can wishlist Off The Grid on Steam starting today. It launches there next month, though Gunzilla did not announce the exact date.  

Are you going to check out Off The Grid on Steam next month? Let us know in the comments below!



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May 21, 2025 0 comments
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Kash Patel, director of the Federal Bureau of Investigation (FBI), during a Senate Appropriations Subcommittee on Commerce, Justice, Science, and Related Agencies hearing in Washington, DC, US, on Thursday, May 8, 2025.
Product Reviews

FBI Director Kash Patel Abruptly Closes Internal Watchdog Office Overseeing Surveillance Compliance

by admin May 21, 2025


If there’s one thing the Federal Bureau of Investigation does well, it’s mass surveillance. Several years ago, then attorney general William Barr established an internal office to curb the FBI’s abuse of one controversial surveillance law. But recently, the FBI’s long-time hater (and, ironically, current director) Kash Patel shut down the watchdog group with no explanation.

On Tuesday, the New York Times reported that Patel suddenly closed the Office of Internal Auditing that Barr created in 2020. The office’s leader, Cindy Hall, abruptly retired. People familiar with the matter told the outlet that the closure of the aforementioned watchdog group alongside the Office of Integrity and Compliance are part of internal reorganization. Sources also reportedly said that Hall was trying to expand the office’s work, but her attempts to onboard new employees were stopped by the Trump administration’s hiring freezes.

The Office of Internal Auditing was a response to controversy surrounding the FBI’s use of Section 702 of the Foreign Intelligence Surveillance Act. The 2008 law primarily addresses surveillance of non-Americans abroad. However, Jeramie Scott, senior counselor at the Electronic Privacy Information Center, told Gizmodo via email that the FBI “has repeatedly abused its ability to search Americans’ communications ‘incidentally’ collected under Section 702” to conduct warrantless spying.

Patel has not released any official comment regarding his decision to close the office. But Elizabeth Goitein, senior director at the Brennan Center for Justice, told Gizmodo via email, “It is hard to square this move with Mr. Patel’s own stated concerns about the FBI’s use of Section 702.”

Last year, Congress reauthorized Section 702 despite mounting concerns over its misuses. Although Congress introduced some reforms, the updated legislation actually expanded the government’s surveillance capabilities. At the time, Patel slammed the law’s passage, stating that former FBI director Christopher Wray, who Patel once tried to sue, “was caught last year illegally using 702 collection methods against Americans 274,000 times.” (Per the New York Times, Patel is likely referencing a declassified 2023 opinion by the FISA court that used the Office of Internal Auditing’s findings to determine the FBI made 278,000 bad queries over several years.)

According to Goitein, the office has “played a key role in exposing FBI abuses of Section 702, including warrantless searches for the communication of members of Congress, judges, and protesters.” And ironically, Patel inadvertently drove its creation after attacking the FBI’s FISA applications to wiretap a former Trump campaign advisor in 2018 while investigating potential Russian election interference. Trump and his supporters used Patel’s attacks to push their own narrative dismissing any concerns. Last year, former representative Devin Nunes, who is now CEO of Truth Social, said Patel was “instrumental” to uncovering the “hoax and finding evidence of government malfeasance.”

Although Patel mostly peddled conspiracies, the Justice Department conducted a probe into the FBI’s investigation that raised concerns over “basic and fundamental errors” it committed. In response, Barr created the Office of Internal Auditing, stating, “What happened to the Trump presidential campaign and his subsequent Administration after the President was duly elected by the American people must never happen again.”

But since taking office, Patel has changed his tune about FISA. During his confirmation hearing, Patel referred to Section 702 as a “critical tool” and said, “I’m proud of the reforms that have been implemented and I’m proud to work with Congress moving forward to implement more.” However, reforms don’t mean much by themselves. As Goitein noted, “Without a separate office dedicated to surveillance compliance, [the FBI’s] abuses could go unreported and unchecked.”

An annual transparency report from the Office of the Director of National Intelligence shows that the FBI’s searches for Americans’ information has fallen. Last year, the FBI only used 5,518 query terms about Americans, compared to 57,094 in 2023 and 119,383 in 2022. While this looks like progress, it doesn’t mean that the Office of Internal Auditing’s work is done.

“The FBI should maintain its audits,” Scott said, “and if they do, the FBI must make very clear who is responsible for continuing the internal audits and ensure the oversight gets done.”



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May 21, 2025 0 comments
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Avowed director Carrie Patel has left Obsidian, and joined Oxenfree dev Night School as a game director
Game Updates

Avowed director Carrie Patel has left Obsidian, and joined Oxenfree dev Night School as a game director

by admin May 20, 2025



Whether or not we’ll be getting any more Avowed somewhere along the line is still very much up in the air. But if we do, it seems it won’t be under the leadership of Carrie Patel. In a quick post Patel shared on LinkedIn, the game developer shared that she’s “starting a new position as game director” at the team behind Oxenfree, Night School Studio. Patel mentioned literally zero details outside of what her new role is, so it’s not even clear why she left Obsidian.


This’ll likely have been in the works for a little while, as Night School were specifically looking for a game director in March. As a reminder, Avowed only came out this February. It also paints a slightly confusing picture for Night School themself. Earlier this year it was reported that an unspecified number of workers were being laid off.


Things have been a bit quiet at the developer since they released Oxenfree 2: Lost Signals back in 2023, having not made anything original since then either. They did make a Black Mirror tie-in game called Thronglets, a game featured in the most recent season of the anthology show (in case you forgot, Netflix bought the studio way back in 2021).


Here’s hoping Patel and co. get to make something original again. Netflix’s approach to gaming has been a bit all over the place, ranging from mobile titles, to AAA, but none of it has worked in the way the streamer has found success with film and TV. Their main AAA studio, Team Blue, which included Overwatch, Halo, and God of War talent, was shut down last year, so more than anything I hope the same fate doesn’t await Night School anywhere down the line.



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May 20, 2025 0 comments
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Avowed game director Carrie Patel departs Obsidian, joins Netflix's gaming team
Game Updates

Avowed game director Carrie Patel departs Obsidian, joins Netflix’s gaming team

by admin May 20, 2025



Carrie Patel, who served as game director on this year’s acclaimed fantasy action-RPG Avowed, has confirmed her departure from Obsidian Entertainment after nearly 12 years with the studio and announced a new role at Netflix.


Patel, who was very much the face of Avowed throughout its development, shared the news in a brief update on LinkedIn, revealing she’s now working within Netflix’s gaming division, having joined Oxenfree developer Night School Studio as a game director.


She offered no further clue as to what she’ll be working on at Night School in her update, but the Oxenfree and Afterparty studio has an impressive track record, despite its limited output since being acquired by Netflix in 2021. It released Oxenfree 2: Lost Signals in 2023 but nothing else until Black Mirror tie-in Thronglets arrived earlier this year – a release that followed an unspecified number of layoffs at Night School in March.

“One of this year’s most pleasant surprises”, we called Avowed.Watch on YouTube


Netflix’s gaming strategy has taken some dramatic shifts in direction since the streaming service’s first tentative steps back in 2021. After an initial focus on mobile titles, it seemed ready to stride into the world of AAA console gaming in 2023, even hitting up longtime Halo creative lead Joseph Staten, Overwatch executive producer Chacko Sonny, and God of War art director Rafael Grassetti to found a new development team.


However, Netflix quietly closed the studio late last year, and is reportedly now focusing on narrative and transmedia projects, on big mainstream IP, on being a trusted destination for families, and on party games played on TVs using mobile phones as a controller. That does, of course, still leave room for Night Studio – and Patel – to continue making the kind of games it does best.


As for Avowed, prior to Patel’s departure from Obsidian, she suggested it wasn’t a one-and-done effort. “Now that we’ve built this wonderful world, and also built this team strength and muscle memory around the content and gameplay in this world,” she explained, “I’d love to see us do more with it.” Next up for Obsidian, though, is The Outer Worlds 2. It’s due later this year, with a special developer deep dive set to air on 8th June following the Xbox Games Showcase.



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May 20, 2025 0 comments
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Marathon art
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Haunted looking art director livestreams apology for Marathon theft scandal, but chat is merciless: ‘Would write an original comment, but I don’t see any good ones to plagarize’

by admin May 19, 2025



Last week Bungie was accused of using the designs of an independent artist, Antireal, without her knowledge or permission. It’s a pretty cut-and-dry case: elements of Marathon’s environment art unquestionably copy iconography from posters designed by Antireal in 2017. It didn’t help that several of the game’s art team also follow her accounts on social media.

Bungie issued a statement acknowledging the “unauthorised use” and blamed the situation on a former employee:

“We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.


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“This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out to [Antireal] to discuss this issue and are committed to do right by the artist.”

That mea culpa was followed last Friday by a livestream in which game director Joe Ziegler and art director Joseph Cross directly addressed the controversy, beginning with another prepared apology from Cross before the pair fielded questions. I will say upfront that this is in places uncomfortable viewing: Cross is clearly exhausted and looks miserable throughout. Regardless of how this plagiarism accusation plays out, and how Antireal is compensated, it is obvious these events have taken a considerable personal toll on Bungie’s staff.

The chat is largely oblivious to this and some viewers go straight for the jugular. Marathon’s tagline is “ESCAPE WILL MAKE ME GOD” which was co-opted during the stream and turned into the meme “PLAGIARISM WILL MAKE ME GOD”, which was spammed on repeat throughout, with minor variants.

Cross somehow manages to get through an hour of this, and gamely answers some of the most prominent audience questions. One of these is about how exactly Bungie will compensate Antireal and why it was scrubbing all the assets in question rather than employing the artist who made them.

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“For what it’s worth we’re confident the majority of the assets in that capacity are original, created internally by our internal artists,” says Cross. “We would love to work with Antireal if that’s an opportunity that presents itself: that’s part of what we sort of reached out to communicate.”

This is one of the elements of the plagiarism scandal that has gotten out of hand. Bungie has definitely incorporated some of Antireal’s iconography, and its feet should be held to the fire for that. But this has now ballooned into a baseless accusation from some that Marathon’s entire art style is plagiarised from this artist.

“At this point it’s a very small set of assets,” says Cross. “The decals themselves are the kind of details that are placed on the sides of buildings or crates or something like that so we absolutely do need to replace them and we would rule in any sort of way of doing that including contracting, collaborating or working with the artist for sure.”

“Something slipped through our net,” adds Ziegler. “So we have to go back and look at everything just to make sure that nothing else slipped through our net if that makes sense. Because it caught us by surprise and we want to make sure that we’re doing the right diligence to ensure it doesn’t happen again: so either way we’re going to scrub all the assets just because we want to make sure that we didn’t miss something else.”

Whatever else can be said about Bungie, and how these assets found their way into Marathon, it is at the very least holding up its hands. But there’s not much sympathy out there for the studio: probably because this is the fourth time this has happened in four years: last year fan art was used while designing a Destiny 2 Nerf gun; in 2023, an in-game Destiny 2 cutscene featured artwork copied from another artist; in 2021, Bungie admitted that fanart of Xivu Arath was “accidentally used” in a trailer for the Witch Queen.

(Image credit: Bungie)

The YouTube comments under the livestream are unforgiving. “You know, it’s telling that you used Percy Shelley’s Ozymandias in your cinematic, a poem that spoke of the fall of once great empires, lost to the sands of time,” says SunCityRebel. Other examples include: “I would write an original comment, but I don’t see any good ones to plagarize” and “art extraction shooter genre.”

Inevitably, there’s plenty more of that on the game’s subreddit, but also a little more empathy for the situation:

“I think it’s a good apology,” says Marikal. “You guys make it seem like this guy is an evil mastermind stealing stuff on purpose. What happened was some contractor working under him stole stuff back in 2020 and it slipped past him. Yes it is his responsibility, and so he is trying to make it right and fix it, but it’s not like he wanted this.”

This incident has taken place at a time where it feels like, for whatever reason, community sentiment has soured badly around Marathon. Despite a fantastic launch trailer and broadly positive responses from those who’ve played it, you don’t have to go far to find folk talking about how “cooked” the game / studio is, confidently predicting it’s going to fail, and making comparison to another Sony-published live service shooter: the catastrophe that was Concord.

Bungie was up against it with Marathon anyway: a plagiarism scandal in the runup to release was the last thing it needed. A new report claims morale at the studio is in “free fall.” Senior individuals like Cross have to carry the can, and that’s their job. But for the studio and the game’s sake, this situation needs an amicable resolution and a line drawn under it yesterday.



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May 19, 2025 0 comments
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