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Sega's leaked sales figures show Sonic's new frontier is heading in the right direction
Game Reviews

Sega’s leaked sales figures show Sonic’s new frontier is heading in the right direction

by admin June 23, 2025


Over the weekend, Sega accidentally leaked sales figures for a number of its key franchises, revealing – among others – the sales of its open zone game Sonic Frontiers.

The numbers were accidentally included on the company’s latest fiscal report and have since been swiftly removed, but not before fans shared the numbers on ResetEra.

Total sales of Sonic Frontiers were 4.57m, while Sonic Superstars was 2.43m, and Team Sonic Racing was 3.5m. Meanwhile, as officially revealed by the company, Sonic X Shadow Generations sold 2.3m units.

Sonic Frontiers | Launch TrailerWatch on YouTube

Elsewhere in the leak, Persona 5 Royal has sold 7.25m units – as expected – while Persona 3 Reload just 2.07m units. Like A Dragon: Infinite Wealth sold 1.66m units, and Like A Dragon: The Man Who Erased His Name just 960,000.

Sega also officially revealed Metaphor: ReFantazio sold 2m units.

The company critically had a great year in 2024. Like A Dragon: Infinite Wealth was well received by series fans, Metaphor: ReFantazio was an outstanding new RPG, and Sonic X Shadow Generations was one of the best-reviewed Sonic games in recent memory. But this reception seemingly hasn’t translated to strong sales.

Still, the figure for Sonic Frontiers does stand out. Released back in 2022, it proves the game has had a long sales tail – even if that’s been spurred on by discounts. And, as the pre-eminent 3D game in the series, its sales have continued alongside both the Sonic the Hedgehog 2 and 3 films.

Back in November 2022, Sonic Team head Takashi Iizuka stated Sonic Frontiers’ open zone design was the “cornerstone of future Sonic games”. There will be high hopes, then, for its presumed sequel.

Sonic Frontiers established the “open zone” design (rather than open world), which emphasised exploration as well as speed and took advantage of current hardware technology (despite its egregious pop-in).

Sonic Superstars, released a year later, has just over half the sales of Sonic Frontiers. A 2D game, it perhaps didn’t sit well with fans after the forward-thinking Frontiers.

As for Sonic X Shadow Generations, it has sold well since its release last year, spurred on by the Sonic the Hedgehog 3 film. However, it’s still a remake of an older game. And it seems, as much as Sega trades in nostalgia, it’s the open zone advancement in design that fans have responded to with their wallets.

The fact Team Sonic Racing has outsold more traditional platformers also bodes well for the forthcoming Sonic Racing: CrossWorlds.

In short, Team Sonic is heading in the right direction, and expectations will be high for the original game that follows Sonic Frontiers.

As Eurogamer’s Alex Donaldson discussed with Iizuka recently, Sonic has gone from “fighting to survive” to a global megastar in the past 10 years.

“When I moved over from Tokyo to Los Angeles, it was like an ‘oh my god’ moment,” Iizuka said. “Like, we need to save the brand, or this brand isn’t going to be around for much longer.”



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June 23, 2025 0 comments
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Dune: Awakening creative director stands firm on PvP direction, reveals planned frequency of major updates
Game Reviews

Dune: Awakening creative director stands firm on PvP direction, reveals planned frequency of major updates

by admin June 20, 2025


A Dune: Awakening Reddit AMA has provided insight into when the next major update may be coming, as well as a firm stance on the design direction of the PvP endgame.

The AMA was handled by Funcom developers including creative director Joel Bylos. It was Bylos who responded to questions regarding the endgame PvP, which has proven controversial among those torn on the orniphopter-laden meta that has formed in the game’s opening weeks.

When asked whether the team was considering removing missile launchers for scout orniphopters – the source of much ire – Bylos responded with considerations from the team.

Check out our history of Dune games here!Watch on YouTube

“Equipping a Scout Ornithopter with rocket Pods [could] reduce overall maneuverability and max speed. This will help solidify this module selection as a desire to engage in combat and balance it versus other combat-focused vehicles,” said Bylos. He also noted other ideas, like an increased impact on the scout orniphopters’ heat when shooting missiles, as well as a baseline speed increase to orniphopters with boosters equipped to make escaping easier.

As for the overall endgame experience, Bylos expanded his thoughts as to explain more macro goals the team desire.

“We want players to make meaningful decisions about what they bring with them and how they outfit their vehicles,” Bylos stated. “Once players have engaged in PvP, we want the experience to be reliable, responsive, and clearly understood. This determines how PvP as a whole feels and how players make their moment to moment decisions in a fight.”

Bylos would conclude by addressing concerns regarding connection-related troubles: “To ensure a more reliable experience in ground combat, we are continuing to address issues with movement desyncs and rubber banding, as well as ability activation reliability.”

When asked whether or not a Deep-Desert-style zone without vehicles was being considered, Bylos outright stated no, elaborating: “a lot of our adjustments and balancing are going to drive combat towards the core vision, which is people competing over points of interest in the Deep Desert”. Bylos continued: “The current balance between vehicles and on-foot is not tuned to our liking and there are multiple changes in the pipeline to address this (above and beyond bugs we will fix).”

So it’s certainly been made clear that quality of life changes are being worked on, like the removal of vehicle ramming damage in PvP, the team stood firm for their ideas on how the Deep Desert works. Which is good, in my opinion. Filing down this “vision”, as Bylos puts it, risks removing a substantial amount of character from the game.

The AMA wasn’t just focused on PvP! Other interesting tidbits were revealed by the team, such as a quality-of-life update coming in July, the fact that major Dune: Awakening updates are planned to release every three-four months with new PvE and story stuff to play through, as well as plans to add new contracts to the game.

In Eurogamer’s Dune: Awakening review, the endgame was described glowingly: “It feels less like structured group activities you’d see in a traditional MMORPG raid, and more like grouping up in Classic WoW for a world boss. Or joining a hunt train in Final Fantasy 14. It’s organic community play, something that forms bonds, strong friendships, and undoubtedly tense rivalries.”



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June 20, 2025 0 comments
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Ciri surveys a lush, mountainous vista.
Product Reviews

CDPR says the Kingdom Come style of systems-heavy RPG is ‘super great’ and, when it comes to The Witcher 4’s direction of travel, ‘these are our next steps for sure’

by admin June 4, 2025



Yesterday brought our first proper look at The Witcher 4, thanks to a highly impressive tech demo, and the Ciri-led sequel is now CDPR’s next big thing. PCG’s Josh Wolens recently sat down with several of the studio’s core figures to discuss the series’ past and future and, with this happening around The Witcher 3’s tenth anniversary, one prominent topic was how the gaming landscape has changed over that time.

The Witcher 4 will release in a very different world from The Witcher 3, and there are several high-profile examples of studios that don’t seem to have kept pace with the times. Bioware’s Dragon Age: Veilguard, for example, was a perfectly decent RPG, but the visuals aside it was almost like a game you could’ve been playing in 2015. But then there are those games that do feel like they’re pushing the RPG forward, like Kingdom Come Deliverance 2 and perhaps most prominently Baldur’s Gate 3. So where is CDPR and The Witcher 4 going to find itself?

“Bioware has changed for sure, but the industry has changed too,” says CDPR co-CEO Adam Badowski. “We have a different strategy for our company. We definitely would like to continue keeping and truly understanding our core rules, how we develop our games, and of course, on top of that, we need to find new things, especially in gameplay, because there’s not such a great progress when it comes to good stories.


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“So here we feel very strongly at the same time, so many great things happened in gameplay [since The Witcher 3]. What are players’ expectations here? And there are great games, great mechanics and plus UI [improvements]. So this is the idea for our development, and we are focusing on that, but at the same time we strongly believe in the core of what we are doing here.”

Badowski goes on to say that he thinks one of CDPR’s strengths is that, while The Witcher and Cyberpunk are very different worlds, at their heart are some pretty similar goals.

“So even if we have multiple games, it doesn’t mean that we are focusing on one big thing, because our games are similar when it comes to the core aspects,” says Badowski. “Of course, Cyberpunk is different from the Witcher, but different enough to feel that it’s something maybe more for me, less for you. But I think the core, the pillars, how we make games stay the same and we continue. Maybe that’s the difference, the difference between our strategy and Bioware’s strategy these days.”

(Image credit: CD Projekt Red)

To get down to brass tacks, then, what does CDPR see when it’s looking at the likes of KCD2 and BG3?

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“I love Kingdom Come because of the realism and the feeling, the sense of humor,” says Badowski. Would he even say it’s a little Witcher-y?

“Thank you,” laughs Badowski, before going on to explain how some of the more simulation-y and systems-heavy aspects of KCD2 are the things CDPR watches with interest, because this is partly The Witcher 4’s direction of travel.

“The Kingdom Come kind of simulation, it’s great,” says Badowski. “There’s so many options, you can change the world, it’s super great. And we would like to keep that, we’d like to follow this trend as well. So these are our next steps for sure, and it’s kind of a similar challenge to what we have in The Witcher 3 because of the open world and storytelling here, freedom of choices. But at the same time, we would like to build very fleshy, very well-motivated characters. So it’s kind of in contradiction from time-to-time. That’s a great design challenge.”

With Larian the influence is less direct. “In Larian’s case it’s turn-based so it’s a different kind of game, and the way you interact with characters is totally different,” says Bakowski. “We like to fully build the characters, understand the past and the future of the character motivation. That’s why it takes so much time. [In BG3] there are great characters as well but sometimes your choices, because there’s freedom of choices in Larian’s work, it pushes you to use different tricks than ours. But I think we observe each other, and there are not that many games like that, so that’s natural, yeah, and we see how players react, how fans react to those tactics.”

The Witcher 4 – Official Cinematic Trailer | State Of Unreal 2025 – YouTube

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It’s a theme that joint CEO Michał Nowakowski echoes: Baldur’s Gate 3 has clearly impressed an awful lot of people at CDPR, even if they’re conscious that The Witcher is always going to be a different type of RPG.

“I think we’re still more in the, you know, we’re a big open world,” says Nowakowski. “But a lot of what Baldur’s Gate 3 showed was an inspiration, and to be honest there’s no shame in that. I think everybody who launches games nowadays is looking back on what was done before, and is looking at what worked and what was great and how and if they can fit it into whatever they are doing.

“So for sure there was a lot of inspiration and what BG3 did, but I think we’re still more sticking to what was The Witcher 3 and Cyberpunk, even if we don’t want to just make another game like that, just with better graphics. We do want to innovate in terms of what’s available in terms of gameplay and so on. I hope when the time comes, that’s going to become clear for the fans as well.”

If that’s all sounding a little fuzzy, Nowakowski circles back to make it clear what CDPR is not doing:

“It’s a bit of an unclear answer, but to make it more clear, we definitely are not going to make a game like Larian did,” says Nowakowski. “That’s the kind of game they can make. But a lot of stuff with how the characters can interact with the world and what it does was for sure some inspiration to us.”



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June 4, 2025 0 comments
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The Last Of Us Showrunners Tease Season 3's New Direction
Game Updates

The Last Of Us Showrunners Tease Season 3’s New Direction

by admin May 27, 2025


The Last of Us Season 2 ended on a dark note that should be very familiar to players who experienced The Last of Us Part II. Things are going to be very different in The Last of Us Season 3, and showrunners Craig Mazin and Neil Druckmann have noted that some fan-favorite characters may not about around as often when the series returns.

Warning: This story contains some spoilers for The Last of Us Season 2 finale. Stop reading now if you haven’t seen it yet.

Ellie (Bella Ramsey) spent most of Season 2 hunting down Abby (Kaitlyn Dever) for murdering Joel (Pedro Pascal). But in the closing moments, Abby had the drop on Ellie and fired her gun before the perspective shifted to Abby’s first day in Seattle. The Last of Us Part II had a similar transition when Abby became the playable character. Since Season 3 is Abby’s story, there may not be much room for Ramsey and the other returning cast members. But Mazin wants to assure viewers that they will be back.

“All I can say is we haven’t seen the last of Kaitlyn Dever and we haven’t seen the last of Bella Ramsey, and we haven’t seen the last of Isabela Merced, and we haven’t seen the last of a lot of people who are currently dead in the story,” explained Mazin via Variety.

“Whether you will see them on screen or not, their presence will be there throughout,” noted Druckmann.

Mazin went on to indicate that Season 3 will explore the origins of the Seraphites, the identity of their prophet, and the origin of their war with the WLF. He also said that the motivations of Isaac (Jeffrey Wright) will become clear and that the story behind the explosion in Season 2, episode 7 will be explained.

During HBO’s Inside Episode 7 video, Mazin indicated that Season 3 will mirror The Last of Us Part II’s approach of letting fans experience Abby’s perspective in order to empathize with her journey.

“We’re used to telling ‘good guy, bad guy’ stories in Hollywood,” explained Mazin. “What we try and do with The Last of Us is tell ‘people’ stories. And in this case, everybody, no matter which side they’re on, has a strong case to be very angry at someone. And that anger comes out as violence. It comes out as retribution. It comes out as lies. And the question is, where does it all end? Can it end? And if so, how?”

HBO hasn’t set a date for The Last of Us Season 3 yet.



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May 27, 2025 0 comments
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