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Digimon

All Digimon Story Time Stranger evolution lines
Game Reviews

All Digimon Story Time Stranger evolution lines

by admin October 5, 2025


Digimon Story Time Stranger has plenty of Digimons, and you can evolve them to make your party much more powerful.

Every Digimon in the game has a specific evolution line for you to learn and master. However, the lines are locked in the beginning. This guide will help you learn more about all the evolution lines, aka digivolutions, present in the game.

Disclaimer: Work in progress.

Complete Digimon Story Time Stranger Digivolution options

The table below has all the information about the Digivolutions for every creature in Digimon Story Time Stranger.

DigimonDigivolutions1KuramonPagumon
Tsumemon2ChoromonKapurimon3DodomonWanyamon
Dorimon4PabumonMotimon
Yokomon
Tanemon5PunimonTsunomon
Nyaromon6BotamonKoromon7PoyomonBukamon
Tokomon8KapurimonHagurumon
Kokuwamon
ToyAgumon
Solarmon9KoromonAgumon
Guilmon
Dracomon
Kotemon
Betamon
Shoutmon10TanemonFunBeemon
Lalamon
Palmon
Mushroomon
Floramon11TsunomonGoblimon
Veemon
Gabumon
Ryudamon
Elecmon
Zubamon12TsumemonDracmon
Shamamon
Keramon13TokomonPatamon
Coronamon
Terriermon
Armadillomon14DorimonDorumon
Monodramon
SnowGoblimon
Lopmon15NyaromonLunamon
Kudamon
Salamon
Huckmon16PagumonImpmon
DemiDevimon
Gazimon
Otamamon17YokomonBiyomon
Penmon
Falcomon
Hawkmon
Hyokomon
Muchomon18BukamonKamemon
Crabmon
Gomamon
Gizamon
Syakomon19MotimonChuumon
Tentomon
Wormmon
Gotsumon20WanyamonGaomon
Tapirmon
Bearmon
Renamon21AgumonRaptordramon
GeoGreymon
Numemon
Greymon
Coredramon (Green)22KudamonAirdramon
Reppamon
Angemon
Ginryumon
Sorcermon23GomamonMojyamon
Ikkakumon
Frigimon
Hyogamon
IceDevimon24CoronamonFiramon
Meramon
Growlmon
BaoHuckmon
Birdramon25ZubamonMusyamon
Buraimon
Tankmon
ZubaEagermon
Ankylomon
Guardromon (Gold)26SolarmonStarmon
GoldNumemon
Meramon
Guardromon (Gold)27TerriermonMojyamon
Lekismon
Gawappamon
Gargomon28TentomonKabuterimon
Sunflowmon
Kuwagamon
Waspmon
Snimon29ToyAgumonBlimpmon
Deputymon
Raremon
Tankmon
Gargomon30TapirmonMeramon
Garurumon
Bakemon
Unimon
Kyubimon31HyokomonPeckmon
Birdramon
Dinohyumon
Buraimon32BiyomonAquilamon
Birdramon
Unimon
Wizardmon33FalcomonPeckmon
Ginryumon
Kiwimon34SalamonGatomon
Sangloupmon
Dobermon
Ikkakumon
Veedramon
Drimogemon35BearmonGrizzlymon
Gaogamon
Mojyamon
Leomon36PenmonPeckmon
Buraimon
Kiwimon
Aquilamon37MonodramonStrikedramon
Raptordramon
Deltamon
Kurisarimon
Cyclonemon38RyudamonReppamon
Coelamon
Ginryumon
Greymon
Monochromon40ElecmonAegiomon
Seadramon
Unimon
Kuwagamon
Gekomon41GaomonStrikedramon
Gaogamon
Leomon
Nanimon
Turuiemon42CrabmonGawappamon
Octomon
Shellmon
Raremon
Snimon
Coelamon43GabumonGarurumon
Ikkakumon
Drimogemon
Kyubimon
Geremon44KamemomGawappamon
Octomon
Shellmon
ShellNumemon
Dinohyumon
Sorcermon45KokuwamonCentarumon
Kuwagamon
Clockmon
Waspmon
Mekanorimon46GotsumonStarmon
Guardromon
Golemon
Monochromon
Icemon
MudFrigimon47KotemonTuruiemon
Musyamon
Deputymon
Dinohyumon
Coredramon (Blue)48ShoutmonZubaEagermon
Gargomon
Guardromon (Gold)49DracomonCoredramon (Green)
Coredramon (Blue)
Deltamon
Veedramon
Seadramon
Tyrannomon50DorrumonRaptordramon
Airdramon
Sangloupmon
ExVeemon
Drimogemon
Dorugamon51PatamonAngemon
Unimon
Centarumon52HuckmonGatomon
GeoGreymon
Growlmon
BaoHuckmon
Greymon53PalmonMojyamon
Vegiemon
Togemon
Woodmon
Kurisarimon
PlatinumSukamon54FloramonVegiemon
Togemon
Woodmon
Sunflowmon
Kiwimon55MuchomonAirdramon
Peckmon
Birdramon
Fugamon56LalamonSunflowmon
Togemon
Deputymon
MudFrigimon
Turuiemon57LunamonLekismon
Garurumon
Frigimon
Hyogamon
Sorcermon
Icemon58RenamonLekismon
Sunflowmon
Reppamon
Kyubimon59LopmonGrizzlymon
Minotarumon
Leomon
Turuiemon
Wendigomon
MudFrigimon60ImpmonBakemon
Wizardmon
Clockmon
Sangloupmon
Devimon
Witchmon61OtamammonSeadramon
Numemon
Gekomon
ShellNumemon
PlatinumSukamon62GazimonSangloupmon
BlackGatomon
Gaogamon
Dobermon
Dorugamon63GizamonCyclonemon
Flymon
ZubaEagermon
Ankylomon
Geremon64GuilmonGeoGreymon
ExVeemon
Tyrannomon65GoblimonGolemon
Wendigomon
Deltamon
Tuskmon
Ogremon66ShamamonMinotarumon
Musyamon
Fugamon
Witchmon67SyakomonCoelamon
Shellmon
ShellNumemon
Octomon
Raremon68SnowGoblimonGatomon
Monochromon
Frigimon
Hyogamon
IceDevimon
Icemon69ChuumonBlackGatomon
Sukamon
Gatomon
Gekomon
Geremon
PlatinumSukamon70DracmonSangloupmon
Sukamon
Wizardmon
Starmon71HagurumonClockmon
Mekanorimon
Tankmon
Guardromon
Blimpmon72DemiDevimonBakemon
IceDevimon
Devimon
Ogremon73FunBeemonWaspmon
Flymon
Dokugumon
Stingmon
GoldNumemon
Kabuterimon74BetamonSeadramon
Coelamon
Devimon
Numemon
Vegiemon
Tuskmon75MushroomonSukamon
Nanimon
Woodmon
Flymon76ArmadillomonGolemon
Ankylomon77VeemonExVeemon
Veedramon78HawkmonFiramon
Aquilamon79WormmonStingmon
Dokugumon
Snimon80KeramonDokugumon
Wendigomon
Mekanorimon

As mentioned above, there are more Digimons in the game. Once we figure out their Digivolutions, we will add them to the table.

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The post All Digimon Story Time Stranger evolution lines appeared first on Destructoid.



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October 5, 2025 0 comments
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Digimon Time Stranger reminds me of the best (and worst) of PS2 era RPGs, and that's why I can't put it down
Game Updates

Digimon Time Stranger reminds me of the best (and worst) of PS2 era RPGs, and that’s why I can’t put it down

by admin October 3, 2025


I think Digimon Story: Time Stranger is secretly a PS2 era Shin Megami Tensei game. That’s very much my taste in RPGs. Given this is sort-of a kid’s game (OK, it’s got a PEGI 12 rating because of ‘bad language’, ‘in-game purchases’, and – bafflingly – ‘sex’), that is a pretty big surprise. I’ve come to this conclusion after sinking a good 50 hours into the game, and being taken on a surprisingly volatile journey as a result. The story is pretty guff, with a lot of shōnen-style anime filler injected into the meat to make it appear more succulent, but most of my emotive response has been to its design philosophy, its approach to dungeons, and some unbelievable pacing choices. I can close this game either loving it, or hating it. But, for the past two weeks, I’ve not been able to stop going back to it.

I adore Atlus’ Shin Megami Tensei (or MegaTen) games, for all their flaws. I have a particular soft spot for the PS2 era of games – Nocturne, Digital Devil Saga and its sequel, and Persona 3 are highlights. You can see the thumbprints of the parent series even in games as late as Metaphor Refantazio: between demons, a doomed Tokyo, cerebral reflections on the nature of humanity, and impossible philosophical choices about the fate of the universe, it’s all pretty standard RPG fodder at this point. But just as instrumental to the series are lengthy and often-unwieldy dungeons, difficulty spikes and plateaus, boss fights that feel like masochistic puzzles, and combat systems as infuriating as they are spellbinding.

Digimon Story: Time Stranger has all of this. Even down to the doomed Tokyo. But instead of demons and creatures from the pantheon of human mythology, the game is populated with the eponymous Digimon – fascinating and varied creatures that range from cute little guys made out of bubbles to leather coat-wearing dominatrixes with G-cups and a pair of desert eagles. Instead of negotiating with demons to try and get them to join your cause, you’re defeating Digimon and converting their data into living beings that can join your team.

About half the game is set in the real world, real Tokyo. | Image credit: Bandai Namco

From here, you can either train them up and add them to your ranks, or have your other allies cannibalise them to gain their power. It’s not quite the sacrificial/fusion mechanic of MegaTen, but it’s not far off. And the weird complexity in how you get your pals to evolve and grow is just as abstruse as Persona or MegaTen’s fusion systems, too. ‘What do you mean I need to Digivolve then de-Digivolve my allies in order to get the result I want?’, I’d ask my TV screen, as entertained as I am flummoxed. ‘What do you mean I need to socially engineer their personalities to get the most iconic ‘mon?’, I’d shout. ‘What do you mean my only Virus-type is now another Vaccine-type?’, I’d despair, as I get soft-locked into a battle I now have very little chance of winning.

The game is often galling, always surprising, and constantly caught me off guard. I would sleepwalk through one of the many, many beautiful biomes, dispatching Digimon like some teleplay sheriff, gobbling up their data to empower my team of devils, angels and rocket launcher-wielding werewolves. But then I’d come to a boss that would have an absurd health bar, moves that are dirty and cheap, and AI companions that were as useless as the sentient poops that I’d been grinding my team against for the past half hour.

There’s a constant level of surprising tension to Time Stranger that just kept on reminding me of the ‘too-edgy-for-you’ MegaTen games that I am enamoured with. I can imagine Young Dom (who picked up Nocturne as a teenager just because they saw Dante from the Devil May Cry Series on its cover in a games rental shop) would love this game, too: the disarming and lurching difficulty spikes and gated progression puts me in mind of the most arrhythmic PS2 RPGs. This is praise, I think. Digimon speaks to my inner child – who’d have thought?

Lots of Digimon are weirdly human, many overly sexualised. | Image credit: Bandai Namco

But every time I’d start falling in love with this peculiar, high-budget realistation of the Digital World, it would do something to aggravate me. The general pattern for progression looks like this: go to a hub, speak to loads of Digimon, figure out there’s a realm that needs saving, go to the realm. The core conceit in the game is time: maybe you’ll go somewhere, and it’s all messed up and apocalyptic. Story beats send you back in time to where it’s a bit nicer, and you figure out where the timeline schism is, then you go to fix it up. Zone complete. The next area might be the same, or it might start in a better state of repair, then you need to figure out how to stop it getting messed up. It’s linear, it’s braindead, it’s a popcorn RPG. I’m happy with that.

But whilst the earlier biomes (forests made of gears, oceans teeming with data, endless real-world sewers) are fairly straightforward RPG dungeons, the later-game zones are appalling. One area – which looks like something from anime Dark Souls – needs you to convince a frog to teleport you towards a Transylvania-esque castle. Pick the wrong dialogue option and you’re back to the beginning. D’oh! Not too bad on its own, but the dialogue takes an age to complete, the animations are atrocious and slow, and there’s no real indication of what the right answer is. Immediately after this, you’re in a zone caught between heaven and hell (read: ice and fire) that requires an unbelievable amount of backtracking, and seems to be populated exclusively with elevators that take 15 whole years to complete their animation cycle. It absolutely destroys any sense of momentum you have as you approach some story-critical climax markers.

Why? Why? I thought we left this kind of game design back in the 00s. But, for all my adult impatience, there’s something in it that reminds me of the final dungeons of my favourite MegaTen games – areas littered with atrocious teleportation devices, riddled with sadistic traps that reduce your party’s HP to practically nothing, bosses that gain sudden immunity to moves you’ve been using without pause for the past 60 hours. Digimon Story Time Stranger is the same. After breezing through most fights (even if they took a while, in some cases), later bosses suddenly ambush you with baffling modifiers: you can’t heal in this fight, you can’t use items in this one.

I play these games as a completionist: wrapping up every side mission and bonus quest as they become available. If the game had given me any indication that I might not be able to heal or use items in the later fights, I’d have baked strategies acknowledging that into my playstyle. Instead, I often found myself in situations where the only way to proceed was to de-evolve, re-evolve, and retrain all my best ‘mon just to dispatch one boss. Just as I had to, say, fuse and level a whole team of Physical Repellant demons in Nocturne, some 20 years ago, to overcome one unavoidable fight. Go figure.

I’m glad I’m not scoring Time Stranger. My experience with the game ranged from a two-star to a five-star, and it could flip on a dime. Yet, I can’t put it down. There’s something compelling about these egregious ‘gotchas’ that makes me despair as much as it galvanises me. ‘You’re not gonna beat me that easily, you cheap bastard’, I mutter to myself as I begrudgingly DNA Digivolve two of my best ‘mon into one superbeast (that proves just as ineffective as my last setup). Back to the drawing board.

I’ll defeat you with the power of friendship and this gun I found. | Image credit: Bandai Namco

In combat, in level design, in its seemingly utter disrespect for your time, Time Stranger feels like a relic of the PS2 era. Yet I know that there are a lot of people, myself included, that get a cheap thrill from this kind of anachronistic game design. When I first saw Time Stranger announced earlier this year, I assumed it’d be an easy romp, a nice, warm hug from times gone by that would remind me of playing Digimon World and puzzling how to further improve my meat farm back on the PS One. I didn’t expect it to throw up half-buried trauma memories from getting soft-locked by one of the four horsemen of the apocalypse in Nocturne on the PS2.

I got what I asked for, I suppose, even if it is a bit of a Faustian pact. I think I’m also going to go for the Platinum trophy on this absurd, unpredictable, and unexpectedly huge game. I might not be the same person at the end of it, but there’s a stubborn 13-year-old inside me that refuses to let go. And I really wasn’t expecting to have that strong a reaction to a Digimon game after the half-baked experiences in Next Order, Survive, and even the slightly (slightly) better runs through Hacker’s Memory and Cyber Sleuth.

Whatever illicit catnip developer Media Vision has laced Time Stranger with, it’s got its hooks in me, and I just pray that it lets go in time for Pokémon Legends Z-A. But, honestly, I doubt it will.



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October 3, 2025 0 comments
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The cast of Cyber Sleuth
Game Reviews

Best Digimon Games To Play Before Or After Time Stranger

by admin September 26, 2025


Digimon Story: Time Stranger is out next week. It’s the latest in the turn-based RPG series, but these digital monsters have shown up in a lot more games than just RPGs. Across its nearly 30 years, Digimon has been pretty experimental in the video game space. Not every swing has landed, but it has kept things interesting. A few of these games never made their way out of Japan, but the best ones came stateside, though they’re harder to come by because companies do not care about preservation. If you’ve never played a Digimon game before, here are some of the best ones to go back to.

Digimon World / Digimon World: Next Order

Despite my dislike of the virtual pet mechanics of Digimon World, I know if I don’t include the original PlayStation game on this list, someone will get mad at me. As frustrating as it can be, Digimon World’s vibes are still unmatched by most of the franchise. There’s a true sense of loneliness as your character is isekai’d into the Digital World, aimlessly wandering through this unknowable realm and discovering new friends and enemies as you explore. It also still has that PS1-era grit that has kind of washed away from more modern Digimon games, which is especially effective when you’re young and these worlds still feel vast and scary. If you can train your Digimon into something powerful enough to fight through its various challenges, Digimon World has an expansive, fascinating world to watch grow over the course of the game. It’s the training part that can become tedious. But those with the patience to fight through it found a lot to love. Next Order is a modern spin on this same loop, and if you can handle it with one monster, that game lets you manage two at a time. Godspeed, friend.

Digimon Racing

Wait, no. Come back. I swear, the Game Boy Advance kart racer rules, actually. If you ever played Mario Kart or Sonic Racing, you know the gist of what Digimon Racing has to offer. The Digimon spin is that the monster you put behind the wheel will gradually digivolve over the course of a race as you drift over a digitized track, gaining speed and power as you leave your opponents in the dust. Digimon Racing was also one of the only games that supported the GBA’s wireless adapter, as Nintendo was trying to cut the link cable in the lead-up to the Nintendo DS. I have some pretty fond memories of racing against my brother across our living room. It felt like magic at the time. 

Digimon Rumble Arena 1+2

Everyone has tried a Super Smash Bros. knock-off at some point, right? Digimon Rumble Arena and its sequel may not have become competitive darlings that had people dragging CRT TVs to conventions decades later, but they’re silly, fun party games starring your favorite Digital Monsters. The first game was on the original PlayStation and only supported two players, which could make some fights a bit of a drag as they devolved into games of tag with the two fighters chasing each other around the large arenas. Rumble Arena 2 came out two years later and leaned harder into the Super Smash Bros. comparison, supporting four players and making fights much more active, frantic, and fun. 

Digimon World 2

The original Digimon World game implemented the series’ digital pet mechanics in a way that some people get really into. Personally I can’t stand it, and was annoyed when it came back in Digimon World: Next Order. Do you know how annoying it is to try to train your partner Digimon for an hour, only for them to end up turning into one of the poop monsters? However, the World series has changed a fair bit over the years, too. Digimon World 2 left the first game’s real-time digital pet era behind, and is instead a dungeon crawler with turn-based battles. The battle system isn’t too deep, but its elaborate, experimental Digivolution mechanics set the tone for future iterations.

Digimon Survive

Digimon Survive isn’t a great tactical RPG, but it is a damn good visual novel. The combat is mind-numbingly simple and lacks the depth of much older classics like Final Fantasy Tactics. That said, its choice-driven horror story visual novel side is actually a pretty gripping tale that really brings a fresh take to the universe. Survive’s tedious fights are worth slogging through to get to the rich, often harrowing story it has to tell. 

Digimon World 3

If Digimon World 2 brought the subseries into turn-based battles, World 3 solidified it with a solid, more streamlined system in one of the coolest versions of the Digital World. The RPG’s roster of Digimon is much more limited, but its challenge comes from working within its set party compositions and finding a party that works for you in all its limitations. Outside of battles, its gorgeous PS1-era sprite work still holds up. Meanwhile, its dark story of a group of people trapped within a virtual reality MMO is a bit rote by today’s standards, but was pretty unnerving back in the day. Plus, it was the first time Guilmon, the best Digimon, got to have a starring role in one of the RPGs. More than most Digimon games, I constantly wish I could go back to World 3, but it’s been trapped on the original PlayStation for over 20 years.

Digimon Story: Cyber Sleuth

I just finished a replay of Digimon Story: Cyber Sleuth earlier this year, and that shit holds up. The turn-based detective RPG is one of the series’ best stories, and it perfectly marries the franchise’s mysteries, mythology, and themes of the power of friendship. It is the closest to a Persona game the series has ever gotten, and though its turn-based battles are pretty simple, the game, with its elaborate evolution mechanics that enable you, through careful planning and metagaming, to turn just about any Digimon into almost any of the other 200+ on the roster, is dripping with depth. The Hacker’s Memory follow-up, which you can find packaged with the original game on PC and Switch, adds another 50 hours of parallel story that’s also worth your time. If you haven’t played the game before and are curious about Time Stranger, you won’t find a better onboarding on modern platforms than Cyber Sleuth.



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September 26, 2025 0 comments
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Digimon Story Time Stranger preview
Esports

Digimon Story Time Stranger preview

by admin September 14, 2025


I didn’t know what to expect when getting hands-on with Digimon Story Time Stranger at PAX West. My knowledge starts and ends with knowing what a Patamon and that little orange dinosaur are. Like the normie I am, I was more into Pokémon while growing up. With this inherent perspective, I am going to commit a cardinal sin of game journalism worse than comparing Shin Megami Tensei to Persona. Comparing Digimon to Pokémon.

Self-deprecating jokes aside, it’s this outlook that had me leaving my three hours with this latest Digimon title beaming with excitement and wonder. If Game Freak’s monster-collecting series threads the line between simplistic but engaging beginner-friendly RPGs, then what I’ve experienced of Time Stranger offers a more complex take on that formula while still being a comfortable starting point for non-RPG veterans. 

My hands-on opportunity was split between two demos. The first is a fresh new save file covering the opening hours and tutorials. The second dove us later into the game, getting wet and wild exploring an aquatic land’s surface and depths called the Abyss, applying the basics in a more in-depth context. Upon starting, we’re greeted with a cute little animation going over an exaggerated look at ADAMAS. Despite the over-the-top action of the chibi heroes beating monsters and saving the day, ADAMAS is actually a secret organization involved in investigating urban legends.

For this mission, we’re tasked with investigating anomalies across the city, which range from suspicious natural disasters to sightings of mysterious life forms. In other cities, these anomalies fuel social unrest amongst the public, ultimately leading to societal collapse due to war, epidemic, or natural disasters. The goal of ADAMAS is to find the link between the anomalies and the subsequent downfall of societies. 

This sets the juxtaposing tone that permeates both demos. From the thrilling heroics of the starting animation, down to the Digimon designs that feel perfect on a child’s lunchbox, there is an infectiously positive “power of friendship” energy and story content that keeps the atmosphere light. Similar to a Saturday morning cartoon, it had me excited to see how our heroes would handle the sinister scenarios that would be thrust upon them. Even within the two sections I played through, there certainly were darker elements that festered beneath the colorful and upbeat vibes of this title.

A fundamental world-building facet in Digimon is how the human world and the Digital World, where the creatures reside, are separate. In both demos, we witness judgmental reactions to each other. When the protagonist enters the Digital World in session one, a group of Digimon responds in fear an claims they are a villain. In the second session, one of the human characters praises Shellmon in comparison to the others by pegging him as a “…good Digimon” in comparison to others for practicing basic kindness. Also in this section, surface-dwelling Digimon are wary of the mons in the sea called Titians, as they both feud over ownership of land. Good ol’ passive and active racism. On the flipside, conflict with humans is shown by demonstrating the friction between a concerned father and his distrust of law enforcement, which serves as the capper to the first demo. 

Circling back to the start of session one, heading towards the specified coordinates of our first objective further hammers home Time Stranger’s commitment to depicting social issues. The main character’s walking speed slows as the camera zooms in to trail their back. A protest has broken out with the civilians criticizing the government for hiding something behind a towering barrier called the “Wall of Hope”.

None of this is particularly deep from what I’ve played, but the bits I’ve experienced wear their heart on its sleeve and resolve situations in an optimistically heartwarming way. This being a JRPG, I anticipate there still being dozens of hours for the story to flesh out its deeper themes in more complex ways, especially when the game hints towards “timey wimey” shenanigans going on (if the game’s subtitle wasn’t a clear indicator already). 

Upon entering the crumbling ruins behind the Wall of Hope, we’re able to use our Digivice to summon one of three Digital Monsters, Digimon for short: Patamon, DemiDevimon, and Gomamon. After selecting Patamon, we’re off to begin the basics of dungeon exploration and combat. Navigation through the dungeon isn’t anything special, but it gets the job done. The pathways boil down to linear corridors broken up by branching forks, housing treasure. Both this initial slice and the subsequent Abyss demo retain this basic exploration loop. 

Occasionally, environmental obstacles stand in our path. These small bits are what give the dungeons a unique flair beyond their aesthetic flavoring. In the tutorial session, pressing the right trigger would command our Digimon to destroy the rubble doors and pathways. In the Abyss demo, currents would launch us across underwater cliffs, still giving player control to dodge enemies swimming in the current. Additionally, there was an attempt at contextualizing certain sequences with story set pieces, such as running from a giant monster or escorting a Digimon who’s too scared to escape alone. These skew more towards illusions of varied gameplay, but they’re welcome additions to keep things from getting overly stale. 

Even though I found this simplicity to be sufficiently enjoyable, I do hope the full game introduces more complexity within dungeon crawling to stave off repetition. Especially since the run speed skews towards the slower end, even with being able to ride certain Digimon to traverse faster on foot. Regardless of these concerns, there is no feeling more whimsical than seeing these cute and cool creatures walk alongside you on your adventure, both inside and outside of battle. 

Speaking of battles, I found my initial exposure to the combat system to be understandable enough for a newcomer and a non-turn-based RPG fan like me to get the hang of. It takes one of the easy-to-grasp concepts of the genre, type advantages, and adds manageable layers that make for a system with intuitive depth.

As with plenty of other RPGs, the weakness triangle system is utilized as a foundation for combat. Each Digimon possesses an Attribute, the most common being Data, Virus, and Vaccine. Data beats Vaccine, Vaccine beats Virus, and Virus beats Data. While there are exceptions that fall out of this trio, most of the creatures we encountered in both demos fell under one of those three types. 

What gives Time Stranger its unique flair is how each attack synergizes this Attribute system with elemental weaknesses when determining damage calculation. Every skill will take on the Attribute of the user. As a result, a foe can be weak to or resist the same attack from two different Digimon depending on their Attribute. Let’s take a Data Digimon that has a weakness to water, but resists fire. A Virus Digimon will inherently have an advantage with most of its moves thanks to Virus beating data in the weakness triangle. That advantage will skyrocket if you command it to use a water skill, combining the two enemy weaknesses to multiply your own damage. Conversely, if the attack chosen is fire, the advantage of Virus will cancel out the resistance of fire, dealing normal damage. The same is true if a disadvantageous Vaccine Digimon uses a water skill.

What further compounds this being a good entry point for non-genre veterans is how items and Digimon switching are handled mid-fight. Performing these actions does not cost a turn, allowing the player to turn the tides of a hairy battle with ease. Occasionally, a brief QTE prompt will pop up after hitting an enemy, adding a slight real-time element to keep things engaging. For those who want battles to go by faster, I’m happy to say that the battle speed can be modified on the fly, going up to 5x. Furthermore, utilizing skills will charge up the player character’s Cross Art. Essentially, this is an Ultimate skill where the protagonist turns their Digivice into a gun to shoot their party to buff them, or blast the enemy for massive damage. It all contributes to making standard fights feel snappy. 

As for the boss fights, they play nearly identically to regular battles except for a larger health pool. I found the extended lengths of these bouts to allow the deeper nuances of a largely simple battle system to shine. Same turn switching becomes an effective tool at setting up offensive or defensive buffs for the party members without wasting a precious turn. Each boss was not shy about applying their own buffs on themselves in addition to charging powerful charge attacks. It’s overall a nice change of pace compared to the regular overworld battles. 

So, as I’ve described with my impressions of dungeon crawling and combat, these are pleasantly enjoyable systems, if nothing impressive. So why did I leave my hands on time with the biggest grin on my face? Well, as with other monster-collecting series, the star of the show is the Digimon themselves. Specifically, the team building aspect, which came as a shock to me.

I won’t lie to you, despite being the namesake of the sub-genre’s identity, I’m not a big fan of the monster-collecting aspects out of the few I’ve played. I have zero desire to “catch ”em’ all” in Pokémon, or hypertuning synergistic teams for competitive play. I just pick the mons that look cute or cool. For Atlus RPGs, I found their demon fusion systems to be mechanically dense, but too overwhelming for someone who plays them casually. 

From what I’ve tinkered around with Time Stranger, it is an easy-to-grasp system to create strong fighters, but with enough layers for those looking to hyperoptimize their team compositions. Since the weakness system is critical in performing well in skirmishes, a fantastic mechanic is the ability to freely attach skills to your Digimon in addition to moves they naturally learn. It provides flexibility in making your faves viable by expanding their type coverage.

So yes, that meant the adorable little slime freak Numemon was able to stand strong against the giant mechanical Sharkmon boss fight, even when the green booger’s signature move is yeeting a pile of pink poop with that goofy smile. This is on top of the typical equipment slots each Digimon possesses to boost their stats. 

But my favorite aspect of team building is acquiring and evolving Digimon, as they elevate the by-the-book exploration and combat. The more you fight a foe, the more data you acquire about it. The game keeps track of the number of times you defeat a said monster with a percentage. Once that number reaches 100%, you can summon that Digimon to fight alongside you. The percentage capped up to 200% during our session, and summoning a monster at this value will increase its stats. This incentivizes players to get into fights more often, tying together the dungeon exploration by making preemptive strikes auto-defeat an enemy, or starting the fight with foes taking damage. The streamlined nature of stealth’s integration into the dungeons makes this process makes collecting Digimon a breeze.

Another great feature is the personality system. Each party member has a personality that gives them stat buffs or passive effects during battle. These have the potential to be modified when talking with the Digimon walking with you in the overworld, further tying together the whimsical nature of walking around with these fantastical creatures into the RPG gameplay. 

As with most monster-collecting series, Digimon has a transformation system called Digivolution. Upon clearing certain conditions, such as learning a skill or breaking past a stat requirement, Digimon can Digivolve into new forms. What makes this unique is how this system is nonlinear. These digital creatures can transform into multiple monsters, each with its own unique strengths and weaknesses. You can even evolve backwards with de-Digivolution, further adding to the experimental nature of team formation. 

While you can only have three party members on the field with three reserves at a given time, the game offers player and AI-controlled guest squadmates, further adding flexibility to choosing which Digimon to build your team. While I didn’t access it during my playtime, there is the Digifarm, which serves as a daycare to level units without the need to use them in battle. It’s this engaging process of preparing their battles that makes the actual fights themselves satisfying to watch unfold despite their simplicity. 

Ultimately, this preview of the latest entry of this beloved series did its job for me as a newcomer. Concerns about mechanical depth and repetition aside, the three hours I spent familiarizing myself with this entry sold me on experiencing this game and the wider world of Digimon. I eagerly cannot wait to get my hands on the full package when Digimon Story Time Stranger launches on October 3, 2025, on PlayStation 5, Xbox Series X|S, and Steam. A public demo is currently available to download with save data carrying over to the full game.


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