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Consume Me review - difficult to finish, in a different kind of way
Game Reviews

Consume Me review – difficult to finish, in a different kind of way

by admin October 3, 2025


Jenny Jiao Hsia’s dazzling, semi-autobiographical tale of teenage life finds wit and warmth in its WarioWare weirdness, even as it deals with difficult themes.

“Just think of it like a video game!”, Consume Me’s increasingly put-upon protagonist Jenny tells herself early on as she prepares to take the dieting plunge. The final year of school is approaching, adult life is looming, and if that wasn’t enough, the words of her overbearing mother – how will she ever get a boyfriend if she doesn’t lose some weight? – are lodged in her brain. It’d be enough to overwhelm anyone, let alone a teenager still trying to find her place in the world.

Consume Me review

  • Developer: Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken “coda” Snyder
  • Publisher: Hexecutable
  • Platform: Played on PC
  • Availability: Out now on PC (Steam, itch.io)

Consume Me is a semi-autobiographical work from co-designer Jenny Jiao Hsia that deals openly and honestly with some pretty tough themes, including dieting, disordered eating, and fatphobia. That might sound like a difficult sell, but Jiao Hsia’s slice-of-life adventure adopts a format that’s immediately, winningly approachable. This is a cheery, pastel-hued phantasmagoria of hyper-kinetic split-screen cutscenes, slapstick WarioWare-style minigames, and time management challenges that (“Just think of it like a video game!”) cleverly uses the language of the medium – its penchant for repetition and routine, its love of ever-escalating pressures – to mimic Jenny’s daily struggles.

Here, the perils of a drifting mind while studying are abstracted to a minigame where you attempt to align your furiously spinning gaze with the pages of your book as thought-bubble distractions rush in; where laundry folding is a game of lightning-fast reactions, and the simple act of walking the dog becomes a comical dance of poop dodging and cash grabbing as you navigate New York City’s streets. And all this minigame silliness is pulled together by a compellingly presented story, told with boundless energy and genuine wit, charting Jenny’s increasingly fraught journey into young adulthood.

Consume Me launch trailer.Watch on YouTube

Each chapter of Consume Me focuses on the kind of familiar right-of-passage events (summer pool parties, fledging romances, high school rivalries, and college applications) that, from the other side of youth at least, feel comparatively trivial. But most of us probably have enough residual trauma from our teenage years – when everything seemed to be of absolute, apocalyptic importance – that it’s easy to empathise with Jenny’s spiralling circumstances and feel the pressure of expectation just as vividly as she does; even if you didn’t have the kind of complex relationship she has with food.

For all its easy breeziness, Consume Me is, at its heart, a game about the unhealthy, unsustainable patterns people can become trapped in when trying to live up to impossible standards, whether they be external or self-imposed. And for Jenny, that manifests most prominently as an obsessive focus on her weight and food. Her initial dieting successes – swimsuit-body confidence! An adorable boyfriend! – are quickly internalised as a causal link that must be maintained, and so no matter what other complications emerge in her life, fastidious food management remains an ever-present aspect of the game. As she puts it, “If I can’t control this one part of my behaviour, then everything falls apart.”

Image credit: Eurogamer/Jenny Jiao Hsia/AP Thomson

Each day, you’ll diligently prepare another meal, attempting to place tetronimo-shaped food items into your grid-like stomach, Tetris-style. Each item has a Bite value (Consume Me explicitly avoids the term ‘calories’), and your goal is to fill Jenny’s Guts while keeping within the week’s Bite limit. It’s a brilliantly effective, and impressively economical, way of putting players into Jenny’s mindset, where food is framed as an adversary to be overcome rather than enjoyed.

There’s a lot of this kind of design elegance throughout Consume Me, where experiences – and even emotions – are conveyed as much through gameplay as story. That’s most evident in its overarching framework of time management, where you’ll need to use Jenny’s limited free time as efficiently as possible in order to complete each chapter’s checklist of objectives. Early on, her responsibilities – studying, chores, and sticking to her diet – seem manageable enough, but with only a few hours of free time available each day, staying on top of things quickly become a tricky (and stressful) balancing act. One wrong move can have a dramatic knock-on effect; overeat, for instance, and suddenly you’ll need to spend a precious hour exercising to get back within your Bite limit. Then there’s the added complexity of your ever-dwindling mood, energy, and guts meters, all requiring diligent maintenance in order to avoid locking yourself out of critical activities each day. You can probably see where this is going.

Image credit: Eurogamer/Jenny Jiao Hsia/AP Thomson

Once Jenny’s holidays are over and the school year begins, things get increasingly chaotic as her checklist of responsibilities grows ever-more demanding – essay writing, college applications, long-distance romance-ing, even the destruction of high school enemies, all piled on top of everything that’s come before. Increasingly, you’ll find yourself falling into unhealthy (and detrimental) habits – knocking back energy drinks and staying up late – just to squeeze a few more hours out of the day, and the sheer mental effort required to keep Consume Me’s plates spinning can be exhausting. Which is obviously the point.

Consume Me accessibility options

Reduce shake effect toggle; reduce flashing colours toggle; separate music and SFX volume sliders; subtitles in English, French, German, Spanish, Brazilian Portuguese, Simplified Chinese, and Traditional Chinese.

It’s hard to criticise something as intensely personal and mechanically deliberate as Consume Me, where Hsia and co-developer AP Thomson have made very specific design choices in order to tell a very specific story. But it’s clear from Consume Me’s surprisingly accommodating difficulty progression and its presentational breeziness, that – for all its intentionally wearying cycles of repetition – this is a game the team wants players to see through to the end. I’m not sure it finds quite the right balance though, and for me, even with its relatively scant eight hour runtime, it did begin to outstay its welcome, still marching slowly toward the next inevitable escalation long after it felt like its point had been made. And I can’t help wonder if it might have been a little more impactful if it’d wrapped up sooner.

But when I think back on my time with Consume Me, it’s not the stresses that stick with me; it’s the game’s effervescent wit and invention, its canny design and generous spirit (even the most adversarial characters are sympathetically written), and more than anything, the powerful authenticity of its voice. As daft as it often is, this is a game that captures Jenny’s struggles and triumphs so beautifully, and so convincingly, even a sequence introducing her relatively brief flirtations with religion manages to feel – and I say this as someone who’s long been iffy about the whole church thing – genuinely affecting. Consume Me’s pacing didn’t always work for me, but it remains a fascinating, thoughtful, and impressively assured creation all the same. And I can’t help admiring its method – and its message – immensely.

A copy of Consume Me was provided for this review by Hexecutable.



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October 3, 2025 0 comments
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Kevin Spacey Was Weird And Difficult
Game Reviews

Kevin Spacey Was Weird And Difficult

by admin August 28, 2025


There was a lot of fake laughter happening around Spacey while making the sci-fi FPS

In 2014, before allegations of sexual misconduct against him became public, actor Kevin Spacey was one of the biggest names out there thanks to Netflix’s House of Cards. And his role in that year’s Call of Duty: Advanced Warfare was a highlight. But now, it feels like a problematic relic. However, the game’s director, Glen Schofield, doesn’t think the shooter is “tainted,” even if Spacey was “weird” to work with.

In an interview with PC Gamer, Glen Schofield was asked about Spacey’s involvement in Advanced Warfare as the shooter’s main villain. In 2014, Spacey delivered a fantastic performance that was praised by many critics and fans. In 2017, his role in the game became less celebrated after accusations of sexual harassment and assault were levied against the actor. While years later, he was ultimately not found liable for harassment and was acquitted of assault, Spacey’s reputation was still heavily damaged, and he appeared in fewer film and TV roles. Despite that, Schofield told the outlet that Spacey’s inclusion “doesn’t taint the game.”

“At the time, that’s the actor I wanted,” said Schofield. “When he was on set, and we said action, he was unbelievable. He just is a great actor, right? Then when we said cut, you could tell the video games weren’t his thing. We had to get him a trailer. So he had a trailer outside that he would go in and he was a little bit more difficult, I would say.”

On set filming @CallofDuty #AdvancedWarfare! pic.twitter.com/2Q0jZPkiwT

— Kevin Spacey (@KevinSpacey) May 9, 2014

Advanced Warfare’s director did claim that Spacey “got a little weird once in a while on the set.” Schofield added, “He would say things that just weren’t proper. We all had to fake laugh. There was some stuff.”

Schofield explained that the initial pitch for Call of Duty: Advanced Warfare 2 involved Spacey’s character returning in some form despite dying in the previous game. However, Activision passed on that pitch, which he’s grateful for now.

“We were going to go there,” Schofield admitted, “and I’m glad we didn’t, because it was like two months before we would have shipped when the scandal broke.”





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August 28, 2025 0 comments
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Helene Braun
GameFi Guides

Bitcoin (BTC) Mining Faces ‘Incredibly Difficult’ Market as Power Becomes the Real Currency

by admin August 24, 2025



Jackson Hole, Wy. — Bitcoin miners have long been defined by the boom-and-bust rhythm of the four-year halving cycle. But the game has now changed, according to some of the industry’s most prominent executives at the SALT conference in Jackson Hole earlier this week.

The rise of exchange-traded funds, surging demand for power, and the prospect of artificial intelligence (AI) reshaping infrastructure needs mean that miners must find ways to diversify or risk being left behind.

“We used to come here and talk about hash rate,” said Matt Schultz, CEO of Cleanspark. “Now we’re talking about how to monetize megawatts.”

For years, mining companies—which derived their main source of revenue solely from mining bitcoin—lived and died by the four-year bitcoin halving cycle. Every cycle, rewards were slashed in half, and miners scrambled to cut costs or scale up to survive. But that rhythm, according to these executives, no longer defines the business.

“The four-year cycle is effectively broken with the maturation of bitcoin as a strategic asset, with the ETF and now the strategic treasury and whatnot,” Schultz said. “The adoption is driving demand. If you read anything about the most recent ETF, they’ve consumed infinitely more bitcoin than have been generated so far this year.”

Cleanspark, which now operates 800 megawatts of energy infrastructure and has another 1.2 gigawatts in development, has begun turning its attention beyond proof-of-work. “Our speed to market with the electricity has created opportunities such that now we can look at ways to monetize power beyond just bitcoin mining,” he said. “With 33 locations, we now have a great deal more flexibility than we ever did before.”

A brutal business

Schultz is not alone in calling the industry’s monumental shift in business model.

Patrick Fleury, CFO of Terawulf, echoed the sentiment and didn’t try to sugarcoat the profit squeeze the miners are now feeling.

“Bitcoin mining is an incredibly difficult business,” he said. He broke down the economics of bitcoin mining in straightforward terms: with electricity priced at five cents per kilowatt hour, it currently costs around $60,000 to mine a single bitcoin. At a bitcoin price of $115,000, that means half the revenue is consumed by power alone. Once corporate expenses and other operating costs are factored in, the margins tighten quickly. In his view, profitability in mining hinges almost entirely on securing ultra-low-cost power.

For Fleury, the deeper problem isn’t just power costs — it’s the relentless expansion of the network itself, driven by hardware manufacturers with little incentive to slow down.

He pointed to Bitmain, which continues to produce mining rigs regardless of market demand, thanks to its direct pipeline to chipmakers like TSMC. Even when miners aren’t buying, the company can deploy the machines itself in regions with ultra-cheap electricity — from the U.S. to Pakistan — flooding the network with hash power and driving up mining difficulty. That global footprint, coupled with low production costs, allows Bitmain to remain profitable while squeezing margins for everyone else.

Still, Terawulf is pivoting aggressively. Last week, it signed a $6.7 billion lease-backed deal with Google to convert hundreds of megawatts of mining infrastructure into data center space.

“These things, as everyone can attest to up here, like electrical infrastructure, don’t move quickly,” Fleury said. “Tech is used to moving quickly and breaking things, but these deals take an extremely long time to come together. It took us four to five months of very intense due diligence.”

“What I take the most pride in in that transaction was really working collectively with those partners to come up with a new mousetrap that I hope now becomes something that the industry can duplicate at other companies,” he said. “Google is providing $3.2 billion of backstop lease obligation support to Terawulf, which effectively allows me to go out and secure financing at a really efficient cost of capital.”

Profitability—or Patience

Kent Draper, chief commercial officer at IREN, took a quieter but confident stance. His company mines bitcoin profitably — even today, he said. Still, he pointed to one common denominator: power.

“Being a low-cost producer is fundamentally important, and that’s how we’ve always focused our business — having control of our sites, having operational control, being in areas that are low-cost power jurisdictions,” Draper said.

Iren, according to him, is currently operating at 50 exahash, which translates to a billion-dollar annual revenue run rate under current bitcoin market conditions. He noted that the company’s gross margins — revenue minus electricity costs — stand at 75%, and even after accounting for corporate overhead and SG&A expenses, IREN maintains a 65% EBITDA margin, or roughly $650 million in annualized earnings.

Still, even IREN is pausing its expansion in mining. “That’s really dictated just by the opportunity set that we see on the AI side today and the potential to really diversify the revenue streams within our business, rather than a fundamental view that bitcoin mining is no longer attractive,” Draper said.

On the AI side, IREN is pursuing both co-location and cloud. “Capital intensity is very different,” Draper said. “If you’re owning the GPUs on top of the data center infrastructure, that’s 3x the investment. On the cloud side, the payback periods tend to be a lot faster—typically around two years on the GPU investment alone.”

Holding bitcoin — and the Line

For Marathon Digital (MARA) CFO Salman Khan, survival is about agility. With decades in the oil industry, Khan sees a familiar pattern: boom, bust, consolidation, and the constant race to stay efficient.

“This reminds me of those trends in commodity-exposed cycle industries,” Khan said. “There are some very wealthy families in the oil sector who made billions, and then there are others who have filed bankruptcies. You have to have a strong balance sheet to survive these cycles.”

Marathon holds bitcoin on its balance sheet — something Khan said paid off. “We’re not a treasury company, we’re not Strategy, but we like to have that hedge if bitcoin price escalates.”

More recently, Marathon announced a majority stake in Exaion. “The angle that we have on the AI front is compute on the edge,” Khan said. “We like sovereign compute, which allows people to control their data better at a closer location to them. We like the aspect of recurring revenues that come with that. We also like that there’s a software aspect to it, and also the platform aspect to it.”

Beyond bitcoin, behind the grid

Despite the different points of view and strategies, it all comes down to one common factor: power. Whether it was being used to mine bitcoin, power AI, or balance electrical grids, energy — not hash rate — was the currency of the conversation.

“We curtail our energy consumption for 120 hours a year,” CleanSpark’s Schultz said. “We can avoid about a third of our total energy costs. So being that flexible load matters.”

Cleanspark, he added, has spent the past year quietly locking up megawatts around the country. “You mentioned Georgia,” Schultz said. “We have 100 megawatts surrounding the Atlanta airport. That’s a prime example. We’ve been focused on being the valuable partner for some of these rural utilities to monetize stranded megawatts.”

Still about bitcoin — for now

Despite the growing focus on AI, the panelists made it clear that bitcoin remains central to their businesses — for now. When asked why mining companies still deserve investor attention, the answers pointed to scale, cost efficiency, and the ability to weather volatility.

Fleury emphasized that Terawulf’s contracted power capacity could generate substantial cash flow, comparing the economics to established data center operators. Khan pointed out a disconnect between Marathon’s bitcoin holdings and its market valuation, suggesting that the core mining business is being overlooked. Draper underscored IREN’s operational efficiency and low-cost footprint, citing recent performance metrics that placed the company ahead of other public miners.

And while the future may include cloud infrastructure and edge compute, Schultz argued that bitcoin itself could still evolve into something larger — a foundational layer for energy systems. As he put it, the next phase may not be about speculation, but about bitcoin’s role in helping balance power networks.

Read more: Bitcoin Mining Costs Soar as Hashrate Hits Records: TheMinerMag



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August 24, 2025 0 comments
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