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Consume Me Review - A Delightful Diet Diary
Game Reviews

Consume Me Review – A Delightful Diet Diary

by admin October 3, 2025


Eating disorders are an incredibly sensitive topic, so I was wary when I learned about Consume Me, a game that turns a teenage girl’s insecurities into minigames and resource management. After completing the story, however, I’m so glad it exists. Consume Me is a touching, hilarious, occasionally visceral experience told from a perspective video games don’t touch on as often as they should. Its meta commentary on the dangers of using game systems to measure complicated, real-life issues is poignant and unique. Its ending is disappointing, but it’s rare to play a game that feels so personal to its creators, and it makes Consume Me something special.

The game opens with an interesting content warning, not just pointing out the story’s potentially troubling subject matter, but clarifying that Jenny’s dieting behavior – the primary gameplay mechanic – is not something to be replicated. I have never played something like this: It’s a game about how gamifying real life isn’t always a good idea. 

Jenny, based on the game’s creator with the same name, is a high schooler about to start her senior year. After a comment from her mother about Jenny’s weight, Jenny decides to start dieting, meticulously tracking her food intake and exercise habits. At the same time, she’s got to manage other aspects of her life: chores, money, and homework, to name a few. Each activity is represented as a microgame, similar to something you’d find in WarioWare, where you perform simple, sometimes challenging actions in an expressive art style. For the most part, they’re charming and fun, and even the ones I was less fond of are over quickly. Consume Me comes across as a narrative-first experience, but I genuinely looked forward to booting it back up and managing my toxic behaviors.

The game you’ll play the most often has you build Jenny’s lunch plate. Foods are represented as Tetris-like pieces you have to fit onto a grid, filling in the hunger squares while attempting to avoid the empty ones. Each food also costs a different number of bites (the game’s abstract version of calories), so you have to balance the act of fitting pieces in the grid with avoiding unhealthy foods to keep your bite count low. Go over the limit, and you’ll have to exercise later, wasting precious time you could use for other activities. Mismanage your puzzle pieces, and you’ll fail to fill all the necessary squares, causing Jenny’s hunger meter to take a hit. Despite the upsetting goal, I enjoy this puzzle, and didn’t mind playing it every in-game day.

As you get later in the story, it’s incredibly easy to see how someone like Jenny can fall into harmful spirals of behavior. If I eat a light lunch – an alternate meal option I unlock that costs fewer bites – my energy level takes a hit, but if I drink an energy drink, I replenish it. However, it turns out that over-reliance on caffeine causes Jenny to develop headaches over the day, and I can’t get rid of them unless I do something that raises her mood. The easiest way to do this is by eating a bag of chips, which puts me over my bite goal, bringing me back to the problem I was trying to avoid in the first place.

All I wanted to do was eat a little bit less, but it started an unavoidable chain of events that only makes Jenny’s problems worse. It’s a genius trap that I didn’t realize I’d fallen for until it was too late, much like real life. It’s a form of artistic expression and education that can only be communicated through a video game.

The art and animation oozes with personality, its pixels giving off a hand-drawn aesthetic to characters’ hyper-expressive faces. The player moves Jenny through cutscenes with swipes of the mouse or joystick, but you never really know what you’re about to make her do, and it’s a fun surprise to watch how she nervously picks up a dollar off the sidewalk or refuses to get out of bed. The subject matter might imply a dour visual tone, but Consume Me is anything but. It helps to offset the very real stress I have trying to balance Jenny’s life while also representing the ways that eating disorders can appear invisible to the outside world.

Moment-to-moment dialogue writing is also sharp, and Jenny is a memorable, endearing protagonist who’s easy to root for. I had no problem seeing things from her perspective, and while I started as an outside observer, I quickly found myself invested enough to get nervous about finishing my homework and earnestly hoping a boy would like me back.

Despite loving the game’s characters and early hours, its last chapter falls flat for a few reasons. First, religion is introduced as a comfort for Jenny late in the game (complete with a musical prayer sequence). Conceptually, I have no problem with this, but it comes out of nowhere and feels out of place. It’s not mentioned much beforehand, and it becomes irrelevant by the story’s conclusion. Jenny can pray once a day to remove mental blocks that keep her from studying, but it also slightly fills her mood, energy, and hunger bars. Improving her mood makes perfect sense, but it’s the latter meters that feel at odds with Consume Me’s themes. Jenny’s biggest flaw is convincing herself that with enough mental effort, she can force her body to achieve unhealthy levels of productivity, whether that’s staying up late or starving herself, and it’s inconsistent that praying would exist as a consequence-free energy booster or replacement for eating.

When Consume Me’s story does ultimately end in the disaster its content warning foreshadows, religion doesn’t seem to be a solution, and despite saving Jenny in a later chapter, it’s swept aside unceremoniously. It’s hard to end biographical narratives, especially when the subject is still alive, because real-world events that make the compelling premise to a story rarely resolve cleanly. Still, the story’s primary sources of drama sort of slip away, with Jenny ultimately outgrowing them rather than confronting them.

It doesn’t help that we play as Jenny on her spiral to rock bottom, but we’re stuck watching a slightly interactive montage as she lifts herself out of it. The whole game leads up to her inevitable crash, where she learns how destructive her behaviors are; however, once it finally happens, the game is essentially over. It’s like Mario learns his princess is in another castle, but instead of leading to a boss fight with Bowser, we just watch him beat Bowser in the end credits. The story is still there, but as a player, I’m forced to end on a loss.

Gamifying your food habits is, indeed, an awful idea, and Consume Me lays it out in a manner I found deeply compelling and entertaining. Even if you ignore the content warning, its message is clear from its opening moments. If its ending hadn’t stumbled, it might’ve been one of my all-time favorites, but there’s still a lot to love here despite that underwhelming conclusion. Consume Me is teeming with creativity and personality, and for that, it’s earned a special place in my heart.



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October 3, 2025 0 comments
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Consume Me is a brilliant, funny, harrowing RPG about a girl on a diet, and it's on sale now
Game Updates

Consume Me is a brilliant, funny, harrowing RPG about a girl on a diet, and it’s on sale now

by admin September 27, 2025


I’ve yet to fully consume Consume Me, so please take that headline with a pinch of salt (not too much, because apparently salt can cause short-term weight gain). Still, I thought I’d rush out a quick “on sale now” piece before the weekend because this game is extremely good, and I worry based on the Steam stats that it’s being overlooked.

It’s a fast-talking, mildly anguished pocket RPG about a high schoolgirl, Jenny, who is trying to lose weight while balancing schoolwork, domestic duties, an emerging social life, and her domineering mom. It broadly consists of household tasks and Coming Of Age Milestones couched as a bunch of Wario Ware-style timed minigame puzzles. Among other antics, you’ll fold laundry by clicking on cue, manage a (dis)interest bar during a terrible date, apply your make-up as though doodling yourself in Kid Pix, and surgically arrange food on your plate while passing carbier morsels to your absurdly squishy dog.

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The developers are Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, and Ken “coda” Snyder. They offer the following cautionary note: “Consume Me is a semi-autobiographical game that depicts dieting, disordered eating, and fatphobia. If you are someone who struggles with or has struggled with disordered eating, it’s possible that Consume Me will be a stressful or even upsetting experience and we won’t begrudge you for giving it a pass.”

I myself have never had an eating disorder, but to borrow a phrase from Eddie Izzard, I am familiar with the experience of sliding up to the mirror and thinking “well I wouldn’t fuck me”. The mirror is indeed home to the Furies in Consume Me – it’s where Jenny gets her quest assignments from her comically unforgiving reflection. I laughed a lot during my first hour with Consume Me. I think I’ll probably cry a bit at some point, too. But even if I reach one of the less-good 13 possible endings, I don’t get the sense I’ll regret the journey.

Consume Me’s visual wit is balanced by a startling emphasis on resource management that is also a critique of the gamification of wellbeing. It’s divided into days, which are divided into scripted and unforeseeable events such as trips to the shops, random hot boy encounters and above all, mealtimes. These see you trying to put enough stuff on Jenny’s plate to fill her Gut gauge, without taking too many Bites. In my current save, I started out piling up objects subject to real-time physics, but then I had Jenny glean a few tips from a dieting mag, and the eating minigame evolved into a process of slotting together random Tetris blocks.

Image credit: Hexecutable / Rock Paper Shotgun

Overeat, and you may wish to burn off the pounds by exercising in Jenny’s room. Exercise takes the form of dragging an elasticated Jenny around with the cursor to fit various poses. Many of the minigames and cutscenes involve the clownish deformation of Jenny’s body. It’s amusing, and also a bit painful to watch. Consume Me does a great job of leaning into Looney Tunes slapstick while making clear that the portrayal contains an element of self-loathing.

As for those resource gauges, you’ve got to worry about your energy (used for physical labours like walking the dog), your mood (strongly affected by hunger), and your cash reserves (see also, buying a new swimsuit before the big neighbourhood pool party). While the minigames may seem flimsy, there’s a bit of strategy to distributing your time efficiently and unlocking activities, buffs and outfits that juice your stats. Again, though, this feels like critique, not an earnest equation of levelling-up with self-improvement. The developers caution in a brief foreword that Jenny’s fortunes may take a turn for the worse even if she masters all these life-hacking gambits.

Image credit: Hexecutable / Rock Paper Shotgun

The character art and interface design are sumptuously daft, with chunky Walkman buttons and a colour scheme suggestive of a virtual pet game, which I guess this sort of is. The audio is possibly even better: there’s different music for each part of Jenny’s day, and the sound effects fit the visual gags superbly. Above all, Consume Me is fast. Even when it’s dealing with more difficult stuff, like your mom body-shaming you, it rarely prolongs a scene for more than a few sentences.

Find the joyful, slightly upsetting thing on Steam. If you want a second opinion, Oisin had some quick thoughts on a demo in May. I suspect one reason Consume Me hasn’t yet made a splash is that it’s launched in the same week as various other brillo experimental games.

In particular, there’s Baby Steps from Bennett Foddy and co, which comes at similar subject matter from a very different direction. I’ve written previously about how that outwardly depressive game sort of celebrates the experience of inhabiting a disagreeable lump of flesh. I get the feeling Baby Steps and Consume Me will make natural companion pieces. We’ll hopefully have more thoughts on both down the road.



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September 27, 2025 0 comments
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