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"Performance didn't matter" in King layoffs, sources claim in new report
Esports

“Performance didn’t matter” in King layoffs, sources claim in new report

by admin August 27, 2025


A new report has called King’s layoffs “haphazard,” with anonymous sources claiming staff performance didn’t appear to factor into decision-making.

Mobilegamer.biz spoke to multiple King staff members affected by Microsoft layoffs in July, and in a report published on August 26, 2025, claimed morale at the company is “pretty low.”

According to claims by the publication’s anonymous sources, on July 2, 2025, the regular company-wide call was renamed Important Kingdom Update and required mandatory attendance. It was at this meeting that King’s president, Todd Green, allegedly told staff that 200 jobs were to be cut.

Sources alleged that staff were offered a severance package and an exit agreement to sign, with some given three weeks to sign the document. However, some staff had “serious questions” over the terms offered, the publication reports.

“We all took lawyers and they were pretty clear that the proposals weren’t legal,” an anonymous source claimed. “But I decided in the end to sign, simply because I fear getting even less and I don’t believe we can win against a corporation like Microsoft.”

The publication reports that other staff members are proceeding with legal action against King.

The report also claimed the layoffs were “haphazard,” with a senior manager alleging that, while King has a five-point scale for ranking employees’ performance, this “did not seem to factor into who was eliminated.”

“The logic for who has been chosen to be laid off has been hard to figure honestly…the rationale outlined was our heavy management layer and inefficient product development, but looking at the people let go, it doesn’t align,” the senior manager told Mobilegamer.biz.

“It didn’t matter that it was people who worked there for ten or more years or who contributed to the success and earned promotions,” another source claimed. “Performance didn’t matter.”

According to one source, the Farm Heroes Saga team, which reportedly lost half its staff (roughly 50 people), was close to hitting its annual operation plan (AOP) targets, while the company’s catalog games, including Candy Crush, were “far behind their AOP”.

Sources also alleged that some staff were rehired within weeks of being laid off and that some “toxic” managers have been investigated multiple times by Activision Blizzard’s Right Way2Play workplace ethics and conduct team, without repercussions.

“The Right Way2Play is about fostering an ethical, speak up culture,” the code of conduct reads. “It means doing the right thing, even when it’s difficult.

“The Right Way2Play is about taking responsibility. It means a work environment that’s safe, so everyone can bring their creativity. And where we all act with integrity.

“The Right Way2Play means speaking up for ourselves, for each other, and for our community of players. I’m committed to fostering an ethical culture. One that is open, respectful, and inclusive.

“No matter where you work across the globe, or what group you support, we all live by our shared Code of Conduct. And that’s the Right Way2Play.”

However, one source claimed that “HR has often protected toxic leaders and put pressure on the ‘difficult’ employees for reporting the issue.”

“Employees that were vocal and known for being vocal have been targeted by HR on several occasions,” the source alleged.

In July, Mobilegamer.biz reported that laid off King staff would be replaced by the AI tools they helped to create.

“AI was being introduced by Microsoft as mandatory a while ago,” one source told the publication.

“The goal for last year, if I recall correctly, was having a 70 or 80% daily usage of AI on general tasks. And the goal for this year was to get up to 100%, so that every artist, designer, developer, even managers have to use it on a daily basis.”

However, another source alleged that King is “AI sceptic” and AI adoption is “very low apart from ChatGPT.”

This same source claimed that King’s workforce was “bloated” and that “there will definitely be more layoffs.”

GamesIndustry.biz has reached out to King and Microsoft for comment on this story.



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August 27, 2025 0 comments
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Rumi using her sword against something off-screen.
Game Updates

My KPop Demon Hunters Singalong Crowd Didn’t Pass A Vibe Check

by admin August 26, 2025


Music has a way of bringing people together. That’s literally the whole point of KPop Demon Hunters, the anime-inspired musical phenomenon that is approaching the top of Netflix’s most-streamed movies of all time. Its titular trio of demon-slaying songstresses are the latest in a long line of hunters masquerading as a pop act, using the power of their fans’ souls, ignited by their melodies, to push demons back to their hellish prison. A series of limited singalong screenings is both the natural conclusion to its entire thematic foundation, and a correction for the boneheaded business deals that sequestered a truly stunning animated musical to a streaming service.

All that said, I was admittedly pretty underwhelmed with the showing I went to. I dragged my roommate and a visiting friend up from Brooklyn to the Alamo Drafthouse in Lower Manhattan dressed in Huntr/x t-shirts, with my friend having styled her hair to look like rapper Zoey’s signature buns in the film. We’d seen videos of the early screenings at Netflix’s theater in Los Angeles and heard a choir of fans, from adult cosplayers to young children, belting out every song, so we were prepared for a mini-concert to the backdrop of KPop Demon Hunters’ stunning visuals. What we got was, well, not that.

© Photo by Kenneth Shepard

The three of us were in the back row of one of Alamo’s smaller theaters as the host of the event tried her damndest to get the crowd more hyped, and Alamo should give that girl a raise for the work she was putting in. Despite the overwhelmingly adult crowd, the few kids were still the most excited to be there. It was pretty clear based on the adult to kid ratio that most of the crowd had not been dragged there by a child who had probably watched Huntr/x’s literal stan war on loop for the past two months, but even so, a lot of them were not playing into the show. They picked up their swag bag of ramen cups and photo cards of their bias, or favorite member of either Huntr/x or the Saja Boys, but the spirit of a singalong wasn’t flowing through the room. Maybe when the film actually started things would pick up? Nope.

“How It’s Done,” the opening song in KPop Demon Hunters, is exactly the song that would tell you if the a singalong audience understood the assignment. The fast-paced, rap-heavy tune is so full of swagger and attitude that anyone who was going to sing should have been singing the second Rumi came in with an exhausted sigh and said “you came at a bad time” while the distorted guitar played underneath her. Our fellow moviegoers, however, did not. As the girls started rapping, my friend and I noticed that we were pretty much the only ones singing above a whisper. Yeah, I belted out “fit check for my napalm era” at the top of my lungs to the ceiling through cupped hands, but it quickly became clear the audience we were with was not passing the vibe check.

To view the situation charitably, it can be hard to get past the established social contract of a movie theater even when you’re told that you’re allowed to be rowdy. Most establishments play a whole video telling you to sit down, shut up, and turn your damn phone off before every movie they play. To Alamo’s credit, they had a video before the show that was like, “Turn the fuck up. Queen out. Power the Honmoon.” Well, if the world had been relying on the crowd in my theater, the demons would have overrun Manhattan by dinner time. Maybe if my friend and I had refused to be silenced by a bunch of quiet curmudgeons, a rising tide would have lifted all ships, but everyone else’s relative silence made it awkward. I’ve been to movie experiences like Avengers: Endgame where the crowd was absolutely losing their shit, and I guess we were just dealt a bad hand this time around.

© Netflix

At a certain point, my friend and I were mostly just singing along softly in our seats. By the time the bubble-gum sweetness of “Soda Pop” began and no one was losing their shit about the demon boy band Saja Boys, it became clear to me and my friend that we were the only ones who were really buying into what we paid for, and everyone else was mostly just there to see the movie. This is valid because for most of us, this was the first time any of us had seen the film on the big screen. That’s still a mind-boggling shame. 

Still, even with my lukewarm crowd, seeing the movie in a theater cemented how bonkers it is that Sony was so unsure about the movie–which has now become a cultural phenomenon and whose music has hit #1 on the Billboard top 100–that it partnered with Netflix, who shouldered much of the film’s budget for exclusive rights to distribute it. Sony ensured it would make a profit on KPop Demon Hunters through the deal, but lost out on what could have been an absolute cash cow for it down the line.

Even after all the hype and the massive viewer numbers, the people behind the movie still seem to be underestimating it. The Alamo Drafthouses in New York City had four total singalong showings, two on Saturday, August 23, and two more on the following Sunday. Those predictably sold out within days, and by the time my group left our underwhelming screening, Alamo Drafthouse had added another half a dozen to the schedule. 

Because the gremlin in my brain is still singing this movie’s soundtrack, I put my Alamo Drafthouse membership to good use and decided to use it to go see the movie again the following day for no additional cost. Worst case scenario, I get to see a movie I really love on the big screen again. Best case scenario, I find a crowd that will match my freak. I picked a showing with more seats, thus statistically more likely to have sickos, but while it was marginally better, I still felt like most of the audience wasn’t buying in, and I didn’t even have my friend with me this time as a buffer. I still yelled “fit check for my napalm era” and sang to myself in my seat, but with the exception of one young diva who not only sang every song but recited every line, it felt like the singalong event was mostly just another chance to see a movie the way it should have been seen in the first place. It’s a shame that I scroll through my feeds and see videos of the most hype crowds singing along at screenings elsewhere and get FOMO for an event I was literally in attendance for, but at least I got the transcendent experience of hearing “What It Sounds Like” booming through the Drafthouse’s sound system. 

© Netflix

There was a guy sitting next to me at the second showing who told his friends he’d only seen the first half of the movie in passing, so he braved a singalong event to see the movie for the first time on the big screen. As much as I enjoyed watching KPop Demon Hunters on my laptop, I’m always going to envy his experience of seeing it for the first time in that environment. There’s an entire subplot in KPop Demon Hunters about Rumi, the half human/half demon lead singer, being told by her caretaker Celine that she must cover up her demonic patterns and hide who she is from the world, and even her best friends. No one could possibly understand, Celine says, and it’s better to be safe than sorry. That same unsure reservation is why KPop Demon Hunters’ victory lap of finally getting to be on the big screen is happening months after it’s already etched itself on our culture as much more than a limited-time event. Much like Celine herself, maybe some people at Sony should have had more faith in what they were making. And maybe by the time the eventual sequel comes out, New York City’s moviegoers will step the fuck up and sing along next time.



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August 26, 2025 0 comments
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Silksong's Hornet runs through a green field.
Game Reviews

Silksong’s Devs Didn’t Think It Would Take This Long Either

by admin August 21, 2025


Hollow Knight: Silksong will arrive seven years after the first game. Why? That’s what fans have been impatiently wondering for a while now. According to the developers at Team Cherry, there was no major drama or development snafus. Seven years is just how long it takes to make the Metroidvania Soulslike sequel to what some fans regard as one of the best games of the last decade.

“I remember at some point I just had to stop sketching,” cofounder Ari Gibson told Bloomberg in a new interview. “Because I went, ‘Everything I’m drawing here has to end up in the game. That’s a cool idea, that’s in. That’s a cool idea, that’s in.’ You realize, ‘If I don’t stop drawing, this is going to take 15 years to finish.’”

What began as DLC for 2017’s surprise Steam hit Hollow Knight eventually morphed into a full-fledged standalone game. Team Cherry officially revealed Silksong would become a sequel in 2019. The developers told Bloomberg they wanted to keep their team size small so as not to disrupt the creative flow responsible for the first game. But growing scope—bigger boss fights, multiple towns, a denser world—meant it would take even longer to finish, especially if it would exude the same level of tight controls, visual polish, and world-building mystery of the original Hollow Knight.

When Microsoft doubled down in 2022 on the promise that Silksong would arrive within the year, that was apparently the actual goal. “We did genuinely believe that was the case,” cofounder William Pellen confirmed. “There was a period of two to three years when I thought it was going to come out within a year.” The team just kept biting off more than it could chew while also calmly ignoring all of the online chatter about unhinged fans.

“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson told Bloomberg. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”

It seems to have helped that the original Hollow Knight has now sold 15 million copies, Team Cherry revealed. Silksong is already Steam’s most-wishlisted game. If it lives up to even a fraction of the hype, the team won’t be forced to release their next game any time soon, either.



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August 21, 2025 0 comments
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