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Diablo 4's third and final collab is with... StarCraft, and it looks just about as soulless as the Berserk cross-over
Game Reviews

Diablo 4’s third and final collab is with… StarCraft, and it looks just about as soulless as the Berserk cross-over

by admin September 26, 2025


We’re officially in the march towards the end of 2025. In Diablo 4 terms, we’re in the early days of the launch of the game’s last season of the year. Though much of Season 10 itself has been a known quantity for a while, there was one mystery still to be revealed.

I’m talking, of course, about the final collaboration event, which we knew would take place during Season 10. Blizzard has now officially revealed which IP is going to be crossing over with the world of Diablo 4.

The Diablo 4 roadmap promised two cross-over events. The first was with Berserk, and now the second – and final – collaboration event has been officially announced. Unlike the first one, this one is going to be with a Blizzard franchise: StarCraft. It’s kicking off this evening and will run until October 10.

Strangely, however, there’s no gameplay component to this one, or a separate Reliquary (battle pass). StarCraft’s factions won’t be invading Sanctuary or anything. Instead, it’s mainly an opportunity to sell expensive cosmetics, which went over well last time.

If you’re fine parting with your money, you can get your hands on StarCraft-inspired cosmetics for each of Diablo 4’s classes. You can make your character look like The Queen of Blades (Kerrigan), Mengsk, Zagara, Jim Raynor, Tassadar or Zeratul.

There’s also a mount bundle that lets you ride around a Zergling, or have a different Zerg as a pet. Prices haven’t been announced for any of these items, but expect each skin to cost around $20 at minimum.

The free stuff. | Image credit: Blizzard Entertainment.

There’s a set of free items, too, which you’ll also find in the in-game store. That’s three emblems, and three weapon cosmetics for the mace, two-handed polearm, and the two-handed crossbow. The free gifts will roll out daily, starting today until September 28. You will, however, be able to claim them for the entire runtime of the event.

Alongside the main event, there’s also a Twitch Drops promotion that will be available at the same time: September 26 – October 10. Watching any Twitch streamer in the Diablo 4 category (who has Drops enabled) will earn you three emblems. You get the first one after watching for two hours, the second after four hours, and the third when you accumulate six hours of watch time within that window.

And that’s about it for this one. One could only hope Blizzard’s next attempt at a Diablo 4 cross-over event will have more soul to it.



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September 26, 2025 0 comments
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Here comes Season 10 for Diablo IV
Esports

Here comes Season 10 for Diablo IV

by admin September 18, 2025


Announced yesterday, Blizzard has all the details ready for the upcoming season for Diablo IV. Titled “Infernal Chaos”, the Lord of Chaos will be making a visit to Sanctuary. Take a look at the update below!

Blizzard Entertainment has announced Season 10 of Diablo IV: Infernal Chaos, arriving September 23. In Season 10, chaos consumes Sanctuary as the dreaded Bartuc, Lord of Chaos, emerges. Players will face reworked Infernal Hordes, battle through Chaos Rifts, and harness devastating Chaos Perks to carve their path through absolute madness.

Check out the trailer here:

  • New Boss: The former Warlord of Blood, Bartuc, comes back to Sanctuary as the Lord of Chaos. This Vizjerai Warlord summons Chaos Portals to warp the battlefield.
    • Wanderers can choose to challenge Bartuc during Infernal Hordes runs by earning enough Burning Aether. Those that defeat Bartuc grant the best rewards, including the most reliable source of Chaos Armor. 
  • Infernal Hordes Reignited: The endgame wave-based mode is reborn with Chaos Waves, escalating encounters that push even the strongest wanderers to their limits.  While fighting The Fell Council, one member gets designated as Council Speaker with enhanced abilities.
  • Chaos Perks & Chaos Armor: Seasonal reputation unlocks class-specific Chaos Perks that dramatically change builds. Chaos Armor adds a twist on Uniques, letting classic uniques roll at maximum power and allowing them to be equipped on non-traditional slots.
  • Chaos Rifts: These unpredictable portals tear open across Helltides and Nightmare Dungeons, offering massive rewards once sealed. Players defeat new Chaos Monsters to grant seasonal reputation and Infernal Warps, a resource that upgrades Chaos Perks.

For more information about Infernal Chaos, see the blog:

Rally Against Hell in Season of Infernal Chaos

Earn powerful Chaos Armor, wield fearsome Chaos Perks, and fight in a revamped Infernal Hordes in Season of Infernal Chaos.

Stay tuned to GamingTrend for more Diablo IV news and info!


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September 18, 2025 0 comments
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Diablo 4's Season 10 doesn't look to be the one to solve its problems, but there's some new content to see you to the end of 2025
Game Updates

Diablo 4’s Season 10 doesn’t look to be the one to solve its problems, but there’s some new content to see you to the end of 2025

by admin September 17, 2025


The launch of Diablo 4 Season 10 is almost upon us. Ahead of the new season’s start on September 23, Blizzard hosted a Developer Update livestream, and delivered a packed show all about the upcoming season.

This was really mainly a recap of the season’s 2.4.0. PTR, while giving players unfamiliar with the goings-on a more consolidated way to catch up on everything new coming with Season 10.


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Season 10, of course, is Season of Infernal Chaos. It’s the last thing on the Diablo 4 roadmap, published in April. We’ve obviously known the name for a while, but much of what’s coming with the new season itself follows the template set by past ones.

There are new abilities to earn – this time called Chaos Perks, as well as new activities that feed into the grind of earning the new rewards. There’s also a refresh of several endgame activities, most notably Infernal Hordes, which incidentally also affects the Eternal Realm.

Perhaps the most interesting addition is Chaos Armor, a new Unique armor type – available only during the season. Even there, it’s not as exciting as it could’ve been, as the main point is to shuffle the powers of Uniques to slots they don’t currently support.

For example, a powerful Unique piece of chest armor can now appear as gloves, at higher power and with at least one Greater Affix. While you won’t be able to have the same Unique equipped at the same tim (both Chaos and standard), having a named Unique drop in a slot that’s different from the one it was initially designed for frees you up to equip something else (perhaps another Unique) in that original slot.

What you’re basically getting out of the new system is the potential for wild combinations that would’ve previously been impossible to create.

Watch on YouTube

If you’re expecting more major changes to systems like Tempering and Masterworking, you’ll have to wait until Season 11, the PTR of which is expected to take place before the end of the year.

Any other itemisation issues you may have with Diablo 4 will remain unresolved for now, and we have no idea when Blizzard plans to make core changes there. The same goes for the much maligned Reliquary battle pass system, which will remain unchanged in Season 10, too.

If you curious about the specifics, Blizzard published the full set of patch notes for 2.4.0 on the official blog, which you can read at the link.



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September 17, 2025 0 comments
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Blizzard brings Diablo 4's Developer Update livestreams back from the dead to reveal Season 10
Game Reviews

Blizzard brings Diablo 4’s Developer Update livestreams back from the dead to reveal Season 10

by admin September 10, 2025


Things haven’t been going well in the world of Diablo 4. Everyone pretty much knows that, but it’s especially weird when Blizzard can be seen has having given up itself. In August, the studio took the very unusual step of announcing the game’s next PTR (Public Test Realm) via… a Discord Q&A.

That’s the 2.4.0. PTR, containing much of the Season of Infernal Chaos content, which would typically be enough of a big deal to warrant multiple developer livestreams. The PTR has come and gone, and we’re now under two weeks away from the start of the game’s next season, so now we’re getting a developer livestream.


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Blizzard announced that the next Developer Update livestream will take place on Tuesday, September 16. You’ll note that this is not the less structured, more casual Campfire Chat, which is about as good of a sign as we can get.

The show kicks off at the usual times – 11am PT, 2pm ET, 7pm UK – and will serve as the last preview of Season of Infernal Chaos, Diablo 4’s 10th season. We expect the new season to kick off September 23, so there’s just about enough time to start building excitement.

As always, there’s going to be a panel of developers who will guide us through the big new content additions, and what’s changed from the season’s 2.4.0. PTR (held in August). The livestream announcement namedropped Chaos Armor, Chaos Rifts and the updated Infernal Hordes among the topics we can expect to see discussed.

There’s going to be a Q&A segment at the end, too, as usual. What is changing is the format of the livestream itself. Blizzard didn’t say what form it’s going to now take, so we’ll have to tune in next week to see for ourselves.

Image credit: Blizzard Entertainment.

We’ll be able to do so via Diablo’s official channels on YouTube, Twitch, Twitter, and TikTok. And, Blizzard is throwing in a free cosmetic – the Fusillader’s Arc Rogue Crossbow – if you watch any Diablo 4 livestream on Twitch for 30 minutes while the Developer Update is live.

Season 10 is the last announced season on the Diablo 4 2025 roadmap, which was revealed in April. It’s going to take us all the way to December, so that’s pretty much it for Diablo 4 seasons in 2025. Apart from the next IP collaboration taking place in the season, Blizzard really has its work cut out for it to make a case for Infernal Chaos, because Season 9 has been a major letdown.





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September 10, 2025 0 comments
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Blizzard's Diablo Developers Vote To Unionize After Mass Layoffs
Game Updates

Blizzard’s Diablo Developers Vote To Unionize After Mass Layoffs

by admin September 1, 2025



This week, the Communications Workers of America (CWA) announced that more than 450 developers of Blizzard Entertainment’s Diablo team have voted to unionize under the CWA. The successful outcome of this effort means workers will now be represented by CWA Local 9510 in Irvine, California; Local 1118 in Albany, New York; and Local 6215 in Austin, Texas.

The newly formed union will represent a wide range of jobs across Blizzard, including designers, engineers, artists, and support staff. Microsoft, Blizzard’s parent company, has officially recognized the union. This unionization campaign is not an isolated event at Blizzard, as earlier this month, the studio’s Story and Franchise Development team also voted to unionize.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Diablo producer and organizing committee member Kelly Yeo (via Game Developer). “This is just the first step for us joining a movement spreading across an industry that is tired of living in fear.”

Workers also shared personal experiences that illustrate the atmosphere of uncertainty and instability driving the union effort. “The day after the third round of mass layoffs, I walked into the office, and when I tried to open the door to the cafeteria, my badge was denied. For a moment, I wondered if getting breakfast was how I’d find out I was part of that round,” added designer Ryan Littleton. While Littleton’s situation ended up being just a technical glitch, it doesn’t help the overall cloud of uncertainty. “None of us should have to live with that constant worry that we might be let go at the drop of a hat.”

Senior software engineer Nav Bhatti framed the initiative as a response to long-standing industry challenges, saying this sort of stress puts people in a fight-or-flight mode, but the union helps them to be able to “stand our ground in the industry.”

CWA Local 9510 president Jason Justice pointed to California’s growing role in labor movements. “What’s happening here is part of a much larger story about turning the tide in an industry that has long overlooked its labor,” he said. “Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table.”



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September 1, 2025 0 comments
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Over 450 Diablo developers vote to unionise, because "passion can’t protect us from job instability"
Game Updates

Over 450 Diablo developers vote to unionise, because “passion can’t protect us from job instability”

by admin August 30, 2025


A group of more than 450 Diablo developers have voted to form a union at Blizzard, under the banner of the Communications Workers of America (CWA).

According to a CWA press release, the new union is made up of game developers, artists, designers, engineers, and support staff across the Diablo series, and has already been formally recognised by Blizzard parent company Microsoft. These workers join the over 500 World of Warcraft and almost 200 Overwatch devs who each formed their own unions earlier this year.

As you’d imagine, Microsoft’s recent mass layoffs were a big factor in these Diablo staffers opting to union up now, with other concerns including the avoidance of crunch and a “passion tax” that centres around the idea you might feel obligated to accept less for a dream job.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Kelly Yeo, a Diablo game producer and member of the organising committee member. “I am overjoyed that we have formed a union—this is just the first step for us joining a movement spreading across an industry that is tired of living in fear. We are ready to begin fighting for real change alongside our Diablo colleagues.”

Ryan Littleton, another Diablo game designer and committee member, added:

The day after the third round of mass layoffs, I walked into the office, and when I tried to open the door to the cafeteria, my badge was denied. For a moment, I wondered if getting breakfast was how I’d find out I was part of that round. While luckily it was just a technical issue, none of us should have to live with that constant worry that we might be let go at the drop of a hat. A union allows us to organize across the industry to make great games and protect the developers who create them from the constant pressures of layoffs, passion tax, and crunch.

Teams at Blizzard aren’t the only folks at Microsoft who’ve moved to unionise recently. Staff at the likes of Call of Duty developer Raven Software, Fallout and Elder Scrolls studio Bethesda, and Elder Scrolls Online developer ZeniMax have also opted to seek protections. In the case of unionised ZeniMax staff, their union claimed it was fighting for the jobs of workers left in limbo by the abrupt cancellation of an unannounced MMO as part of Microsoft’s July mass layoffs.

Solidarity to these freshly-unionised Diablo devs.



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August 30, 2025 0 comments
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Blizzard's Diablo team forms union seeking protection in wake of Microsoft layoffs
Game Reviews

Blizzard’s Diablo team forms union seeking protection in wake of Microsoft layoffs

by admin August 30, 2025



Blizzard’s Diablo team is the latest group of Microsoft workers to form a union, with over 450 developers voting in favour of representation with the Communications Workers of America.


The decision follows mass layoffs at Microsoft back in June, with workers at the company seeking fair compensation, job security, and an opportunity to improve workplace conditions.


Other unions formed by Microsoft workers include Blizzard’s story and franchise development team, as well as employees at ZeniMax Media and Raven Software. There are now over 3,500 employees at Microsoft in CWA organised unions.


“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Kelly Yeo, a game producer on Diablo and organising committee member. “I am overjoyed that we have formed a union – this is just the first step for us joining a movement spreading across an industry that is tired of living in fear. We are ready to begin fighting for real change alongside our Diablo colleagues.”


The union includes developers, artists, designers, engineers, and support staff working across the Diablo franchise.


“My entire career as a developer has seen my peers and I paying the ‘passion tax’ for working in an industry that we love,” said Nav Bhatti, a senior software engineer and organising committee member. “At some point you have to choose between fight or flight, and forming a union is us doing just that – standing our ground in the industry.”


“Diablo workers are the latest to show that California has become a hub for video game worker organising,” said CWA local 9510 president Jason Justice. “What’s happening here is part of a much larger story about turning the tide in an industry that has long overlooked its labour. Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table. The strength of our movement comes from that solidarity.”


Eurogamer recently spoke to members of Blizzard’s story and franchise development team about their union, discussing their demands from Microsoft.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 30, 2025 0 comments
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Diablo Devs Are The Latest To Unionize: Here's Why
Game Updates

Diablo Devs Are The Latest To Unionize: Here’s Why

by admin August 29, 2025


The team making Diablo 4 and other entries in Blizzard’s action-RPG franchise is the latest inside of Microsoft to unionize. Workers say the move is to help them negotiate fair terms around issues like like layoffs and remote work. “Passion can’t protect us from job instability,” software engineer Skye Hoefling said in a press release. “Our union allows us to focus on making magical experiences for our players instead of worrying about the unstable job industry.”

The Diablo team, known within Blizzard as Team 3, joins the Overwatch and World of Warcraft teams in organizing with the Communications Workers of America (CMA). That national organization signed an agreement with Microsoft during its acquisition of Activision Blizzard that would keep the tech giant neutral on all internal union drives, erasing some of the barriers that usually stop workers from organizing.

Microsoft has voluntarily recognized the Diablo developers’ union and they will now get in line to begin bargaining their first contract. Over 300 ZeniMax QA testers at the company won their first contract earlier this summer.

A “passion tax” for working in games

So what made the Diablo team want to jump on the union train within Blizzard? Part of it is the way companies use “getting to make games” as a kind of excuse to establish worse working conditions than those often experienced by workers in competing roles in tech and entertainment. “My entire career as a developer has seen my peers and I paying the ‘passion tax’ for working in an industry that we love,” software engineer Nav Bhatti said in a press release. “At some point you have to choose between fight or flight, and forming a union is us doing just that — standing our ground in the industry.”

Workers also laid out specific concerns around remote work flexibility, budget cuts, and the growing influence of AI in the development process. Mass layoffs in early 2024 were one of the catalysts. A battle over remote work that began back in 2023 was another. A mandatory return-to-office policy forced people hired during the pandemic to relocate and limited which talent teams could hire. “There’s no real argument against remote work, except the control part, where now they know where you are and what you’re doing,” Blizzard producer Ryan Claudy told Aftermath.

AI creep is here

The sudden rise of AI, which Microsoft is placing $80 billion bets will completely reshape the modern economy, is also on the Diablo team’s mind. “[Generative AI] is starting to creep in a lot,” Diablo 4 producer Kelly Yeo told Aftermath. “I can only speak for art, where in the visual development stage, if people don’t feel like they have concept art support, they’ll just toss things into Stable Diffusion or whatever and then do mood boards and stuff and give that to the teams to give them guidance.”

She continued, “There is definitely a growing concern across most of the artists like ‘Is this going to replace us?’” Other game teams have already come under fire for AI art that makes it into the finished product. A Call of Duty associate director at Treyarch recently told IGN that only work hand-crafted by the team is allowed into the game, but that AI slop sometimes gets through “accidentally.” And some developers at King recently told Mobilegamer that Microsoft was pressuring them to incorporate AI into all aspects of their workflows.

Despite notable unions forming at Sega of America and some overseas European game studios, most of the organizing in the U.S. so far has been confined to Microsoft-owned companies due to the neutrality agreement. Big publishers like Electronic Arts and Take-Two, which have undergone their own ruthless cost-cutting efforts in the past year, have so far remained impervious to workers organizing. If annual mass layoffs continue, that might change.



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August 29, 2025 0 comments
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450 Diablo developers vote to unionize
Esports

450 Diablo developers vote to unionize

by admin August 29, 2025


450 developers working on Blizzard’s Diablo series have voted to unionize.

In a statement, the Communications Workers of America (CWA) said the unit, which includes game developers, artists, designers, engineers, and support staff across the Diablo franchise, “is one of the largest wall-to-wall unions at a Microsoft-owned studio and builds off the momentum of Blizzard’s Story and Franchise Development workers securing union representation and Microsoft workers securing historic contracts at ZeniMax Media and Raven Software.”

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Kelly Yeo, team 3 game producer on Diablo and organizing committee member.

“I am overjoyed that we have formed a union — this is just the first step for us joining a movement spreading across an industry that is tired of living in fear. We are ready to begin fighting for real change alongside our Diablo colleagues.”

CWA Local 6215 President Ron Swaggerty said: “We are thrilled to welcome these video game workers into Austin’s union family. Each new organizing effort adds momentum to the nationwide movement for video game worker power.

“This progress is the result of the resilience and determination of workers who have been stepping up and speaking out over the past few years.”

Earlier this month, developers working in Blizzard’s story and franchise development (SDF) division also voted to unionize, joining nearly 3,000 workers at Microsoft-owned studios who have organized with the Communications Workers of America (CWA).

Back in August last year, unionized workers at Wisconsin-based Raven Software filed a complaint against the studio and its parent companies, Activision and Microsoft, for allegedly refusing to bargain. Workers at Raven also recently secured a historic contract with Microsoft.



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August 29, 2025 0 comments
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