Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

devs

Part-MMO, part-FPS, Eve Vanguard's devs are toying with a fascinating solution for bad in-game behaviour: leverage toxic players' actions for content
Game Updates

Part-MMO, part-FPS, Eve Vanguard’s devs are toying with a fascinating solution for bad in-game behaviour: leverage toxic players’ actions for content

by admin September 26, 2025


Eve Vanguard is a strange proposition: part-MMO, part-FPS, part-companion game to the seemingly eternal juggernaut that is Eve Online, it’s developer CCP’s latest attempt to make a shooter that works as part of the storied universe. And I think, so far, it shows a lot of promise. The potential in Vanguard is the result of a passionate team being given (relatively) free rein to do what they want, as long as it’s fun and abides by the Eve bible. In a world where many developers are looking at smaller games with shorter development cycles, Vanguard’s gestation time – and trust from its parent company – is an increasingly rare thing.

But it’s driven by trust, and a genuine desire to see something like Vanguard finally take off. Bigwigs at CCP have told me, directly, that getting a shooter in the world of Eve to work is “an age-old dream CCP has been wanting to realise.” And it’s not for lack of trying. Previously, we’ve had Dust 514, the cult MMOFPS PS3 game that CCP worked on with Sony in 2013, which shut down in 2016. Since then, we’ve heard about both Project Nova and Project Legion, neither of which made it to release. Now, there’s Vanguard – a game I’ve personally been following for quite some time.

CCP’s vision for the world of Vanguard is as expansive as it is pretty. | Image credit: CCP Games

As such, I’ve seen the development process first-hand, seen how the ambitious shooter fleshes out. I’ve played it when the guns didn’t even really have models, when enemies were just amorphous grey blobs. But CCP London has been open about it every step of the way – and when it unveiled the new direction (more 00s space shooter than bland military sim), I was thrilled. It offered something different: a take on the Tarkov-like shooter that puts fun before punishment.

Now, the developer is ready to show off the next aspect of its vision: from the FPS side to the MMO side. Right now, there’s a flotilla of dissatisfied players from Destiny 2 looking for a new home. Marathon’s internal and external issues are well-documented, and it doesn’t bode well for launch. There’s Arc Raiders, which has some hype, and Helldivers 2 continues to dominate the landscape, but there’s just about enough room for Vanguard to muscle in on the action, thinks CCP London. But the social aspect of these games is skinnier than what Davis envisions for Vanguard.

Watch on YouTube

This past week, Vanguard launched ‘Operation Nemesis’, a huge update that was designed to explain the tenets of the game. It has a complete tutorial, a taster of the sort of content you can expect in the final game, and – perhaps most importantly – a live environment where you can meet, interact with (and perhaps get absolutely obliterated by) other players. Generally speaking, when you’re on the ground, you’re fair game: you can work with other teams to extract loot and materials – a rising tide helps all ships, so they say – or you can be a dick and eliminate another team and snatch their loot. It’s the PvPvE way, alas, and has a high-percent chance of being incredibly toxic. But therein, perhaps, lies the fun.

“There are some safeguards we can already draw in,” explains Scott Davis, game director on Eve Vanguard. “Eve Online already has this concept of high-sec, low-sec and null-sec.” For clarity, high security spaces have a higher presence of NPC enforcement troops, which diminish as you go down in classification – mess with other players in high-sec, and you’re going to get some bad attention. “You always start at high-sec, and you tend to be moving into low-sec areas. And that helps to give some guardrails or some safety nets around the more player-versus-player driven parts of the game. We’ll be using those same aspects in Vanguard.”

The baseline of the Vanguard experience is the gunplay – and let me tell you, it is excellent.Image credit: CCP Games

Some of the persistent, strategic zones (which are called ‘bastions’ in Vanguard parlance) will, therefore, have no PvP at all. If you don’t want to get ganked whilst going on a nice mining mission to pick up some ore, you can chill out there. “I play Final Fantasy 14 like a single-player game,” explains Davis, “just with lots of other people around me. And it feels richer because of that. And that’s something I think we can lean into.” That’s what these high-sec ‘bastions’ will look like: pleasant MMO hubs, with “me and my friends running around, doing lots of PvE things”. It’s “mingleplayer”, says Davis.

I love that term: that’s how I spent a lot of my time in both Destiny and FF14. In Destiny, I’d often go off and play PvP as a lone wolf, head back to The Tower, dance with some randos, and then jet off to do some strikes. Seeing other people going about their business was all part of the joy. In Final Fantasy 14, I liked to play a chef; getting ingredients and cooking dishes for players before hitting up a raid. It’s a good way to make friends. But any game operating in an online space has the potential for bad behaviour. That’s not a problem for Vanguard, though.

“But even in that first bastion, you’ll be aware that there are these high-sec planets and low-sec planets and null-sec planets. So if you want to be an absolute bastard, there are specific places you can go to do that. And then anyone who goes there knows that there’s a higher propensity for bastardry in those spaces.”

But that’s not to say that the high-sec portions of the game will be completely safe for the pacifists amongst us. “We’re also thinking, ‘how can we make high-sec cool?’,” explains Davis. “The idea that I shoot you but I’m just not dealing damage to you is an easy way of solving that problem, but are there much more interesting ways of doing that? I think there are. In Eve Online, you can destroy other ships, but then you get a ‘wanted level’, and then police are after you – what if, in these high-sec worlds, you can kill another player, but then all this stuff happens.

“Suddenly, a Space Police Concord drops right next to you. You show up on the map. Security forces announce: ‘right, everyone’s got infinite respawns until this person dies!’ It takes me back to playing DayZ, when you get a player-killer on the server, and then all of a sudden the whole server now wants to rally against the player killer. It’s putting more power into the people to solve the problem. It dissuades you from wanting to do PvP, but sometimes you might just think, ‘I want to cause that to happen. I want a big fight, I want the whole server against me’.”

A fresh batch of Vanguard screenshots, showing off one of the ‘sandbox lite’ areas of the game, alongside the latest version of Vanguard’s brilliant weapons. | Image credit: CCP Games

One of the very Eve Online anecdotes I was told at CCP’s studio is that, recently, the leader of an in-game corporation sided with another corporation out of nowhere. This person started deleting the assets of all the other corporations before he was caught. It was a scandal. “That’s not something you would ever engineer,” laughs Davis. “There’s a system that you make and players just rip, tear, and rend in their own way.”

It very much sounds like CCP London wants to take that philosophy from the main Eve game and shape it into something that works in an MMOFPS. As we see Helldivers 2 devs act like dungeon masters as players opt to cause in-universe havoc, and people bounce off Destiny 2 as its narrative and development direction feels increasingly out-of-touch with the players, it’s a fascinating prospect. Of course, it’s still early days and there is plenty that will be ironed out as the game heads towards a proper early access release next year, but for now, I’m very much picking up what Vanguard is putting down. I just hope it can stick the landing.



Source link

September 26, 2025 0 comments
0 FacebookTwitterPinterestEmail
A screenshot featuing the Call of Duty Beavis and Butthead collab skin.
Esports

Black Ops 7 devs reveal $100 Vault Edition weapons won’t change after skin backlash

by admin September 24, 2025



Black Ops 7 developers have clarified that the Mastercraft weapons from the Vault Edition of the game won’t be updated despite the skins changing. 

There have been some iconic special edition versions of Call of Duty titles. The original Modern Warfare 2 (2009) had Night Vision Goggles as a part of its special edition, while Black Ops had a drivable RC-XD for fans to own.

Those physical special edition releases have slowed down a bit in recent years, making way for in-game skins, early access periods, and bonus CoD points as things have gone all-digital. 

Article continues after ad

Black Ops 7’s Vault Edition has already undergone some changes, too. A number of the skins from the $100 edition were updated amid backlash, including the T.E.D.D. Operator. The TranZit bus driver has been updated to look more terrifying.

Mastercraft weapons won’t change in Black Ops 7

With the skins being changed, some fans wondered if the five Mastercraft weapon bluperints would also be undergoing a revamp.

Article continues after ad

However, Treyarch has clarified things, revealing that it won’t be the case. “Don’t believe. I don’t think so,” Design Director Matt Scronce told CharlieIntel when quizzed about it. 

Article continues after ad

“Most of the feedback is really about the operators anyway. Right? So we do wanna make sure that those still feel lost when fun,” Treyarch’s Ben Lewis added. “I mean, if you look at the ones from BO6, they were pretty out there too.”

Treyarch.There are 5 Mastercraft blueprints in Black Ops 7’s Vault Edition.

As noted, there are five Mastercraft weapon bluperints in the Vault Edition. These are: 

  • Blank Certainty Blueprint – Peacemaker MK1 (Assault Rifle)
  • Authorized Destroyed Blueprint – Dravec 45 (SMG)
  • Dire Experiment Blueprint – M10 Breacher (Shotgun)
  • Ballistic Scyth3 Blueprint – VS RECON (Sniper Rifle)
  • Shock Blade Blueprint – Flatline Mk.II (Melee)

They will be available at launch in Multiplayer for Vault Edition owners, while the Mastercraft Weapon Collection will be available in Warzone when Season 1 kicks off.

Article continues after ad



Source link

September 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
Arc Raiders' devs would you like you to slam its servers with one last, open to all tech test next month
Game Updates

Arc Raiders’ devs would you like you to slam its servers with one last, open to all tech test next month

by admin September 23, 2025



With Marathon having received an indefinite delay back in June, that just leaves one game to test whether extraction shooters can make it mainstream: Arc Raiders. While this one has been cooking for a while now, it actually has a release date, October 30th. There’s been a few tests along the way, and it turns out the devs have one last one in them!


The good thing about this test – they’re calling it a Server Slam – is that it’s completely open to everyone. You don’t need any kind of access code, and despite this announcement coming with the shooter’s pre-order trailer, you do not in fact have to pre-order it either. This test is taking place between October 17th and 19th, across PC and console, and essentially it’s just to get as many people playing as possible to ensure there are no server hiccups when the game actually launches.

Watch on YouTube


Apparently this test will take place on the Dam Battlegrounds map for those in the know, and you’ll be able to get a taste of the game’s progression, crafting, and quest systems. It’s worth noting that none of this progress will carry over to the full game, so don’t get too deep into it. You’ll get a backpack cosmetic as a little treat in the full game for your troubles at least.


I’ve said it before on this site and I’ll say it again, I’m not particularly big on shooters, but I’m always curious about a burgeoning genre or subgenre. Sure extraction shooters aren’t exactly new, but they are quite hard to recommend given how easy it can be to lose progress. Not sure if I’ll be jumping in at launch, though I’ll be keeping my eye on it to see how things go at least.


Arc Raiders is out October 30th.



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
Crypto Trends

Ethereum Devs Set December Date for Fusaka Upgrade

by admin September 21, 2025



In brief

  • Mainnet activation is set for December 3, with testnets starting in October.
  • Recent testing suggested raising blob capacity in phases.
  • Further tests will confirm those numbers before rollout.

Ethereum developers have set Dec. 3, 2025, as the mainnet activation date for the Fusaka upgrade, nudging forward a timeline that had been expected to extend well into 2026.

The decision came after testing on Fusaka Devnet-5, which highlighted some software bugs and setup errors that cut short the time developers had to measure data capacity, according to a summary from researcher Christine Kim.

During the brief period when the test network was stable, developers agreed to raise blob capacity in two steps: First to 10/15 blobs per block, then to 14/21. A blob on Ethereum is a temporary data packet that rollups, or bundling and scaling solutions on the network, use to post transaction data to the blockchain at lower costs.

Another Ethereum test network, called Devnet-6, will be launched soon to double-check those numbers before they go live on public testnets and mainnet, per the call logs.



Developers found that the Prysm client, one of Ethereum’s major validator clients, struggled under high loads, creating orphaned blocks.

Validator clients are the software running Ethereum’s proof-of-stake system, responsible for proposing and verifying blocks. A block is “orphaned” when it was produced correctly by a validator, but was rejected because the network chose a different block for the same spot in the chain.

Ethereum researcher Justin Traglia said a bug in the ckzg library, used to verify blobs, had been fixed, and added that a lighter version is being prepared to make upgrades easier for client teams.

The Ethereum Foundation did not immediately return Decrypt’s request for comments.

According to the notes from Kim, the faster timeline is aimed at giving rollups more blob space to handle transactions and keep fees low, with capacity raised step by step to reduce the risk of overloading the network. Over the call, developers also confirmed that client teams will ship bundled releases for the October testnet upgrades and run shadow forks, or copies of Ethereum’s main network,  ahead of deployment. The developers then agreed that delays remain possible if new bugs appear or if testing falls short.

The Fusaka upgrade follows Pectra, which was rolled out in May and helped make the Ethereum network easier to use, raised staking limits, and boosted data capacity to reduce costs for rollups.

At the time, industry observers touted Pectra as a turning point for Ethereum’s roadmap, but also warned that scaling pressures would persist, with rollups needing far more blob capacity to stay uncongested as usage grows.

Fusaka is designed to address that demand, phasing in higher blob limits much sooner as network activity continues to increase.

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



Source link

September 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Helldivers 2 devs Arrowhead pull new Rupture Strain bugs offline for five weeks to fix their, er, bugs
Game Updates

Helldivers 2 devs Arrowhead pull new Rupture Strain bugs offline for five weeks to fix their, er, bugs

by admin September 20, 2025


Helldivers 2 developers Arrowhead have opted to pull a recently deployed variant of the shooter’s Terminid bugs offline for five weeks, in order to fix issues with them. Yep, for now you can dive onto planets like Oshaune and explore some Into the Unjust update caves without having to worry about burrowing bugs jumping out to mercilessly kick your bottom.

Rupture Warriors have been the main source of Rupture Strain ire since their arrival at the start of this month, as their ability to pop out of the Earth and instantly murder unsuspecting troops has proven tough to counter. At first, those hosting sessions were most at risk of dying like this, but Arrowhead’s attempt to rectify the issue in Tuesday’s patch seemingly put everyone in each party in an equal amount of danger, though some players did dispute this was the case.

Fast forward to now, and the studio have decided the best option is to sub the Rupture Strain out for a little while, until they can return in a more palatable form. “Our patch yesterday combined with other issues regarding the balance of the Rupture Strain have made them function in a way we did not intend,” Arrowhead community manager Katherine ‘Baskinator’ Baskin announced on the game’s Discord server. “We’re going to take the Rupture Strain offline…No other units will be affected. The improved Rupture Strain will be back online in 5 weeks.”

So, there you go, as of 5PM BST on September 17th, the Rupture Strain’s been put back in its box, and will stay there for just over a month while the devs try to persuade those warriors to give folks with machine guns and bombs a fair chance.

A comment an Arrowhead QA lead going by Jojo made in the Discord a couple of days ago sheds a bit more light as to what’s happened since the patch arrived and the Rupture Warriors started mercilessly murdering everyone, rather than just session hosts. Apparently the host focusing quirk was down to a “networking issue” that Arrowhead opted to rectify.

“That is a lot more straightforward to fix then tweaking the attacks and was causing some networking issues,” the developer explained. “So it’s unfortunate that the fix means more people are getting hit by an arguably unfair attack, but it was a needed fix. We are looking into how the rupture enemies have landed but thats a broader issue.”

That look’s clearly convinced the studio that this pulling of the enemies offline is the best course of action, so here’s hoping that when they come back online, the issue of their overtuned attacks making them very unpopular to play against will have been taken care of for the long-term.

Bugged bugs aren’t the only problem Arrowhead have had to grapple with after deploying Into the Unjust, with the days following its arrival plagued by technical gremlins that, to be fair, the studio were quick to say they’d try to sort, even if they weren’t keen on doing a patch that only featured performance tweaks.



Source link

September 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
The 'Lego Batman' Devs Want to Make a New, Definitive Bat-Game
Gaming Gear

The ‘Lego Batman’ Devs Want to Make a New, Definitive Bat-Game

by admin September 20, 2025


September 20 is Batman Day, and what better way to celebrate the occasion than with a new video for his next big game?

WB and Traveler’s Tales released a behind-the-scenes video devoted entirely to the making of Lego Batman: Legacy of the Dark Knight. Revealed during Gamescom in August, the title takes players on the character’s journey into the superhero we all know, blending together different elements of his live-action and comics incarnations into a new spin on his origin and evolution.

The video doesn’t reveal anything new or insightful about TT’s approach to Batman—it’s made a lot of Lego games over the years, and Legacy of the Dark Knight is its fourth Bat-specific one—but it’s a solid eight minutes of the team swearing they’re doing their homework. The Batman and Dark Knight trilogy are both cited as key reference points alongside Batman: The Animated Series and a lot of comics.

Interestingly, the game starts with a young Bruce Wayne the evening before his parents are killed, then transitions over to his time training in the League of Shadows—something previous games like Arkham Origins and Arkham City have touched on through nightmare sequences or DLC.

If there’s one thing the video makes clearer than ever, it’s that the Arkham games really do cast a long shadow over Batman. Combat, using the Batmobile, and even grappling around Gotham all look very similar to how they were in Rocksteady’s franchise. That may end up working in the game’s favor, since as James Gunn notes, Lego is all about creativity regardless of age and skill level. What excites him most about Legacy is its potential to help players who’ve “never experienced Batman in a personal way get to play this game and have their own connection to him and the DC universe.”

Taking the gameplay and material from films and comics, then putting them in an all-ages gloss may be the smartest play for a character DC hopes to eventually reinvigorate on the big screen while still playing to his dark and gritty strengths. We’ll see how that fares when Lego Batman: Legacy of the Dark Knight comes to PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2026.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



Source link

September 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Ethereum
NFT Gaming

Ethereum Devs Disclose New Fusaka Upgrade For December 3: What You Need to Know

by admin September 20, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Ethereum (ETH) is set to introduce its latest upgrade, dubbed the Fusaka upgrade, on December 3, 2025, a timeline that has been accelerated from previous expectations of a 2026 launch. This announcement comes from Christine Kim, a researcher monitoring Ethereum’s development progress. 

The confirmation of the mainnet activation date was made during the recent All Core Developers Consensus (ACDC) call, where developers also established schedules for public testnet upgrades and the blob-parameter-only (BPO) hard fork related to Fusaka.

Ethereum’s Fusaka Devnet Update

The developers reached a consensus on these matters with surprising ease, indicating a smooth path forward despite ongoing testing challenges. They remain committed to the December activation date, barring any major setbacks during the next few months of testing. 

Currently, two versions of the Fusaka Devnet are in operation. Devnet-3 is stable, with client teams actively addressing software fixes. Meanwhile, Devnet-5 is also stable but encountered issues earlier this week, including multiple client bugs and node misconfigurations. 

These problems have reportedly limited the team’s ability to gather critical data on Blob-Parameter-Only (BPO) values. However, insights were still derived from a brief period of stability on Devnet-5, leading to recommendations for setting maximum blob counts for the upcoming hard forks.

Looking ahead, the Ethereum Foundation’s EthPandaOps team plans to roll out Fusaka Devnet-6 in the coming weeks to validate the findings from Devnet-5. 

The team is focused on addressing a bug in the Prysm client that has emerged on Devnet-5, which appears to be linked to high blob counts resulting in orphaned blocks. Additionally, a recent update to the “ckzg” library has resolved prior issues, with a new version now available on GitHub.

Upcoming Testnets 

The timeline for the Fusaka rollout is well-defined, with several key upgrades scheduled before the mainnet activation. Upcoming testnets include the Holesky upgrade on October 1, the Sepolia upgrade on October 14, and the Hoodi upgrade on October 28. 

Developers agreed that client teams should consolidate their releases for these testnet upgrades but can individually publish updates closer to the mainnet activation.

In a separate but related development, the Ethereum community is engaged in discussions regarding the naming of a new consensus layer upgrade, referred to as Glamsterdam. 

This will also involve the deprecation of the Sepolia testnet, although developers assured that there would be ample time for the community to adapt to this change, with the new testnet expected to launch in March 2026.

The daily chart shows ETH’s price consolidating below the $4,500 mark. Source: ETHUSDT on TradingView.com

At the time of writing, Ethereum trades at $4.460, recording a 3.5% price drop in the 24-hour time frame. Still, the altcoin registers gains of 80% year-to-date. 

Featured image from DALL-E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



Source link

September 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Umurangi Generation devs sign up Disco Elysium's Furies to voice their new penguin open worlder, which looks like The Thing
Game Updates

Umurangi Generation devs sign up Disco Elysium’s Furies to voice their new penguin open worlder, which looks like The Thing

by admin September 20, 2025



There was really only one way to enhance the prospect of an Antarctic open world game with a choice of playable penguins that’s actually a fractious retelling of Lovecraft’s Mountains of Madness, created by the developers of Umurangi Generation. And that one way was to hire Lenval Brown, narrator for Disco Elysium’s special edition, to voice the first proper trailer. And also, make the trailer look a lot like John Carpenter’s The Thing. No further words from me are needed or desired. Find the footage below.

Watch on YouTube


I have been informed by management that being a website editor, I am contractually obliged to provide further words. So be it! Announced in June, Penguin Colony is a short narrative adventure in which an explorer thrown outside Time by the Old Ones seeks aid by possessing or manipulating the local penguins. You will slide and slip around the surface of the bergs and also, travel deep beneath the ice, which is generally not a great place to be in anything Lovecraftian.


This being a game from the people behind Umurangi Generation, a brilliant political artwork which deals in themes of decolonization from the perspective of a Māori shutterbug, I imagine there will be some critique of Lovecraft’s notions about foreign parts and people. I don’t have the linguistic knowledge to confirm this, but based on some quick online research, part of the trailer also appears to be voiced in Māori.


The last penguin game I had the pleasure of was Faaast Penguin, which Brendy (RPS in peace) summarised as “that Super Mario 64 level where you race a penguin except now the penguin is 39 other players”. There are no Old Ones in Faaast Penguin, but it did launch almost exactly a year ago to the day – a temporal alignment that surely reflects the dire intervention of some cosmic Cthulhuin or Penghulu, tracing cryptic sentences with its immense pygostyle (tail bone) upon the snows of unreality.


While researching penguin anatomy in order to construct that stupid skit about the penguin god, I discovered that a “penguin diagram” is also some kind of quantum field McGuffin referring to the “flavours” of “quarks”. Coincidence? None of this is coincidence, foolish child! The universe is ending and Lenval Brown is here to preside over the collapse. Let’s see if we can distil any further cortex-flensing insight from the Steam page.


“Unlock different penguins to replay the game as,” it comments. “Different penguins have different abilities and challenges. For example playing as a baby penguin means you can fit in smaller gaps but you cannot swim.”


Well, that seems harmless enough. Please try to distract yourself from the coming doom by telling me which is your favourite penguin. If you wrote anything other than Rockhopper then sorry, you are wrong. Alternatively, exacerbate your awareness of the coming doom by rewatching Thingu.



Source link

September 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs
Game Updates

Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs

by admin September 19, 2025


Whenever possible, I like to sucker-punch everybody’s weekend plans by blogging the release of a huge 4X strategy game, factory sim or other managerial timesink last thing on Friday. In this case, I’m ambushing you with the avid rodent carpentry of Whiskerwood, the new city builder from Railgrade developers Minakata Dynamics and Manor Lords publishers Hooded Horse. It’s got 40 different commodities, an elaborate weather simulation, and a demo out now on Steam. Haha, yes! You are welcome.

In Whiskerwood, you are a mouse mayor setting up island colonies on behalf of some bastard fat cats. Yes, this one’s a straight-shooting allegory, but going by the release date trailer, any transferable learnings about the plight of the mouse proletariat come a distinct second to the joy of plaiting conveyor belts.

Watch on YouTube

“Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity,” comments the Steam page. “Establish waste management and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish.

“The cats will demand their due,” it goes on, “and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.” Cue opening bars of the Circle of Life.

Other bulletpoints stress the role of verticality. Given that you’re building on fairly titchy islands, you’ll soon need to layer them up by either plunging underground or stretching your production facilities up mountainsides. It doesn’t seem quite as extreme as All Wall Fall, in which your teetering metropoli are subject to actual real-time physics, but those mice factories do look rather cramped and precarious.

Your mice colonists have distinct attributes that fit certain tasks, together with preferences and weaknesses. Some are cool with labouring underground, others are all fine and dandy with air pollution. Up to a point, anyway. In good news for the bleeding hearts who feel bad about forcing virtual animals to breath smog for 100 hours, the Steam page suggests that you can one day overthrow the cats.

“Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties,” it thunders. “Will you forever serve this oppressive paw? Or will you raise your whiskers in defiance?”

The game simulates a whole kaboodle of things. Different growing conditions per crop, for instance: you’ll want damp caves for mushrooms, good soil and sunlight for wheat, and high ground for potatoes. (I grow potatoes. I wasn’t aware they were best planted on hilltops.) If starting terrain conditions are suboptimal, you can lay hot water pipes to create greenhouse environments. All this and: naval combat! You’ll be able to send forth galleons of nautical nibblers to scout new islands and hopefully not get the shit kicked out of them by pirates.

One comparison is the beaver-powered Timberborn, one of our best building games, but I’m also slightly reminded of fellow Hooded Horse production Against The Storm, sans roguelike elements. Whiskerwood launches into early access on 6th November, and you can find that demo on Steam.



Source link

September 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
The main character of Silksong holds a sword against a red/orange background.
Game Updates

Silksong Devs Talk Difficulty As Fans Debate If It’s Harder Than Elden Ring

by admin September 19, 2025


Hollow Knight: Silksong ratchets up everything from its predecessor. The world is bigger, more detailed, and more dangerous. Team Cherry co-founders Ari Gibson and William Pellen recently spoke about some of their thinking behind making the Metroidvania Soulslike sequel harder, and what players can do to navigate the higher difficulty.

“Hornet is inherently faster and more skillful than the Knight–so even the base level enemy had to be more complicated, more intelligent,” Gibson said during an interview at the ACMI Game Worlds exhibition in Melbourne, Australia, according to reporting by Dexerto. Even basic enemies in Silksong hit harder and can be much more aggressive. That’s because the hero Hornet is much more agile, and Team Cherry wanted to balance that out with more effective adversaries.

“The basic ant warrior is built from the same move-set as the original Hornet boss,” Pellen added. “The same core set of dashing, jumping, and dashing down at you, plus we added the ability to evade and check you. In contrast to the Knight’s enemies, Hornet’s enemies had to have more ways of catching her as she tries to move away.”

If you keep dying, go somewhere else

That was essentially what Gibson’s advice seemed to be from the interview. He argued that Silksong is much less controlling than its predecessor when it comes to where the player can go and explore at various points in the game. “The important thing for us is that we allow you to go way off the path,” he said. “So one player may choose to follow it directly to its conclusion, and then another may choose to constantly divert from it and find all the other things that are waiting and all the other ways and routes.”

The logic is reminiscent of Elden Ring which, despite its punishing enemies and brutal boss fights, was arguably more inviting than previous FromSoftware Soulslikes because the open world allowed players to approach each challenge in unique ways. In addition to being able to grind additional levels, they could also explore off the beaten path until they found a weapon or spell that would tip the balance of power in their favor.

“Silksong has some moments of steep difficulty–but part of allowing a higher level of freedom within the world means that you have choices all the time about where you’re going and what you’re doing,” Gibson said, adding that players “have ways to mitigate the difficulty via exploration, or learning, or even circumventing the challenge entirely, rather than getting stonewalled.”

A clash of design philosophies

There was recently a mini-debate about whether Silksong is actually harder than Elden Ring. The Washington Post‘s Gene Park came down on the side that it is. I would agree, though I think that’s in part because Elden Ring isn’t necessarily one of the harder games out there. Elden Ring is just a hard game that happened to sell over 30 million copies, meaning that its reputation is partly derived from tons of people who wouldn’t normally play a Soulslike actually giving it a try.

Ryan Thompson, an assistant media studies professor at Michigan State, teased out what I thought was an interesting observation about one of the core differences between Silksong and Elden Ring. It’s not just that one is a 2D side-scroller and the other is a 3D open-world RPG; it’s also the way the roots of those genres diverge. “3D games are designed for you to win eventually,” he argues. “2D platformers are originally designed to take your quarter and tell you to piss off.”

That’s an oversimplification, but a helpful one when it comes to a Metroidvania Soulslike like Silksong. As the genre name denotes, it has its feet in two related but distinct traditions. One is 8-bit action platformers of the NES era that seemed to be perfectly content if the kid they were sold to was never able to beat them. The other is a baroque RPG adventure in which the expectation is you’ll be able to level up or learn your way out of any challenge.

Silksong is as much a 2D bullet hell game as a Metroidvania, maybe even more so. The margin for error on screen is more circumscribed than in its 3D counterparts, and its arsenal is more streamlined. It’s borrowing from Castlevania III: Dracula‘s Curse more than Dark Souls, and the result can be more uncompromising. That might be easier to accept if Silksong didn’t also tell an evocative and whimsical story that’s constantly dropping devilish obstacles in your path. But I’ll take that challenge over the original Mega Man any day.



Source link

September 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4
  • …
  • 6

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (746)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Skate’s $35 Dead Space Skin Upsets Fans
  • Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time
  • This Indie Game Punishes You For Skipping Its Cutscenes
  • Here are our Xbox Game Pass games for October
  • Clair Obscur And Choice-Based Games Don’t Have To Validate You

Recent Posts

  • Skate’s $35 Dead Space Skin Upsets Fans

    October 8, 2025
  • Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time

    October 8, 2025
  • This Indie Game Punishes You For Skipping Its Cutscenes

    October 8, 2025
  • Here are our Xbox Game Pass games for October

    October 8, 2025
  • Clair Obscur And Choice-Based Games Don’t Have To Validate You

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Skate’s $35 Dead Space Skin Upsets Fans

    October 8, 2025
  • Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close