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Seaborne bundle in Black Ops 6
Esports

Black Ops 7 devs address Call of Duty’s controversial skins

by admin August 20, 2025



Black Ops 7 devs have opened up about controversial Call of Duty skins, mentioning how they’re considering feedback from the community.

Much like any other shooter, the Call of Duty franchise offers a plethora of different skins that players can use, some of which are part of limited-time crossovers from different franchises. 

Black Ops 6, for example, has its share of crossover skins or bundles that players are fond of. However, it’s no secret that some out there have not been well-received by the community.

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One major complaint stems from how the choices of some characters feel out of place, leading to fans dubbing them ‘wacky’ as they clash with the game’s aesthetics. As the hype for Black Ops 7 mounts, devs have spoken up regarding players’ feedback on this very subject.

Black Ops 7 devs are paying attention to feedback for skins

activisionCall of Duty has been releasing goofy skins like this for years.

In an interview with IGN, Associate Creative Director Miles Leslie responded to a question on whether fans can expect to see these kinds of designs in the upcoming title.

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Having thought about this, he explained that the team is “always looking at community feedback.

“We always try to make sure that we are trying to touch the widest audience. I’ve had the pleasure of working on Call of Duty now for almost 20 years, and we’re constantly looking at ways to push into different audiences and fans, and that’s what you saw with that; there are fans that really love it,” he added.

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He’s aware that “there are fans who those may not be their favorite.” That said, he assured players that the team is going to “try to calibrate that” as they “move forward” and “take that feedback seriously.”

Ultimately, he stressed: “But again, we are trying to make sure that all fans feel represented in the game and figuring out that tight balance is something we’re paying attention to.”

As many players have already pointed out, one of the main issues with some crossovers is that they feel “cartoonish” in a game like CoD. This is a very different case from Fortnite, which has a stylized look instead of a more realistic and gritty style.

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Black Ops 7 is set to release on November 14, 2025. It’ll still be a while until then, but so far, devs have shared plenty of details, such as having more Mystery camos, Tac-Sprint change, as well as 16 6v6 maps.



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August 20, 2025 0 comments
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marvel rivals team up
Esports

Marvel Rivals devs approved to make “original” heroes & fans are fuming

by admin August 19, 2025



Marvel Rivals’ creative director has just revealed that the game has permission to add new original characters in the roster. This news hasn’t immediately gone down well with the community.

The Marvel Rivals roster is always expanding, as developers continue to incorporate new characters from the franchise’s comics and movies into every season.

While characters added to the game have so far been mostly icons that a lot of players grew up seeing in other media, we’ve also seen the game not shying away from introducing more obscure characters, such as Luna Snow and Jeff the Land Shark.

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As it now turns out, according to an interview with MP1st, NetEase has essentially been given permission to develop “original characters” for the game, so there’s a chance that we’ll be seeing completely new faces joining the roster.

Marvel Rivals could be adding original characters to the roster

netease / marvelPhoenix and Blade are the newest characters added to the game in the current season.

In the interview, MP1st asked Guangguang if NetEase considered adding completely original heroes that may be introduced to the whole Marvel universe later.

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Although the developer did not specify the details further, he did give “yes” as an answer. “We are allowed to introduce original characters in Marvel Rivals,” he claimed. 

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Meanwhile, the game director remained tight-lipped when asked about the development as a follow-up to the question, only saying “stay tuned” for now.

While the thought of being able to try out and play new heroes is exciting, many in the community have said they aren’t too keen on the idea of original characters being added. 

A lot of the complaints come mainly from them preferring to play someone that they’re already familiar with in the franchise.

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As one user put it in a post on X, “This sucks a lot. I want to play the heroes I grew up with. There are THOUSANDS of them, from A-listers to C-listers. There is no need AT ALL to create new characters when they can just use what we already have.”

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“We have SO many characters that people want added, and now we’re fighting for spots with original characters? Oh no,” said another, while a different user stressed that actual Marvel characters should “take priority.”

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That said, there was also an argument mentioning that introducing these kinds of characters could help fill the gaps in different roles in-game. Either way, we’ll just have to be patient for the time being and wait to see what the devs are cooking.



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August 19, 2025 0 comments
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"Multiple" future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership
Game Updates

“Multiple” future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership

by admin August 17, 2025


Floating amid the scrap belts of space, some news. Hardspace: Shipbreaker is now owned by developers Blackbird Interactive, with the studio having bought control of the ship-stripping sim from publishers Saber Interactive. They’re not having a rest after cracking open that bubbly either, writing that “multiple Hardspace projects” are in development.

Blackbird revealed all of this via a Steam post, writing that they’ve “reached an agreement with Focus Entertainment, our publishing partner, to reacquire full ownership of the Hardspace: Shipbreaker intellectual property”. So, as you might expect, doing plenty of Hardspacey things is going to be a big part of the studio’s plans going forwards.

To that end, they revealed here that “multiple Hardspace projects are already in development”. “We’re not ready to share any specifics yet, but rest assured we have paid close attention to your feedback and are laser-focused on ensuring this next generation of Hardspace expands on the original game in all the right ways,” Blackbird added.

In the run up to releasing these new games, the studio aim to “grow the Hardspace community”, urging folks to join the series’ Discord server, where breaking updates will be launched into your orbit whenever they’re ready. You can also pre-register for the “LYNX Pioneer Program” via Blackbird’s website, if you fancy the chance to take part in early playtests and offer feedback on future Hardspace games. There’s some other community stuff like contests and the chance to generally chat with devs included in that too.

Also, Hardspace: Shipbreaker itself will be getting a “small update” that’ll mainly take care of housekeeping details to indicate the change in ownership, like revamping the privacy policies and splash screens.

Our Liam wrote the following about the game in his review:

What a thrill, to exist on the sidelines. To look longingly out towards the stars and wonder what’s going on beyond your little corner of this expansive universe. To understand a society purely through its waste products. Hardspace: Shipbreaker is a truly marvellous thing to spend time within. I quite like being a background character, it turns out. Being the hero is overrated. If Shipbreaker has taught me anything it’s that the satisfaction of a hard day’s work beats saving the universe every single time.

There are also thoughts on it from Alice O and Alice B, if you’re keen to fill your Alice quota.



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August 17, 2025 0 comments
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A cargo ship rests in port having spilled numerous containers into the ocean.
Gaming Gear

SnowRunner dev’s latest vehicle sim lets you channel your inner Frank Sobotka by managing a struggling port

by admin August 17, 2025



I recently finished rewatching all of the Wire, and on reflection I think Season 2 is my favourite of five. This is in large part due to the tragic character of Frank Sobotka, the stevedore and union leader driven into the arms of organised crime as he struggles to keep his workers paid and Baltimore’s ailing trade port afloat.

While it’s unlikely that Docked will be as thematically complex as one of the most critically acclaimed TV shows of all time, it does lump you with a similar challenge as poor ol’ Frank. This latest entry in Saber Interactive’s fleet of vehicle simulators puts you in the role of a longshoreman tasked with rebuilding and expanding a struggling dockyard. In this case, your problems aren’t caused by economic tides, but by a recent hurricane that has battered your port.

Like this year’s Roadcraft, Docked involves a mixture of driving enormous vehicles and higher-level management. The central game loop involves unloading massive cargo ships of their cuboid containers (or “cans” as Frank would call them). To do this, you’ll need to master driving flatbed trucks, heavy-duty lifting tractors, and dock-specific vehicles like massive cranes and straddle carriers.


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Docked Announcement Trailer – YouTube

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More broadly, you’ll need to keep the port’s finances in check by snagging new contracts and ensuring your customers get the cargo they need, as well as maintaining and repairing the dock equipment and investing in its infrastructure. Fulfilling contracts will enable you to buy better machinery, upgrade the dock’s yards and offices, and expand the scale of your port.

It’s intriguing how Saber’s vehicular games are shifting from straight-up driving challenges to being broader, more managerial affairs. I also wonder whether it’s the right direction. RoadCraft proved divisive when it launched back in April, with many players lamenting that its broader scope came at the cost of quality vehicle handling.

Indeed, our own Shaun Prescott was forced to adjust his expectations when he tested RoadCraft earlier this year. “In some ways it’s a physics puzzler wrapped in a lavish simulator outfit,” he wrote back in February. “When I started to think about it like this, I started to enjoy it more.”

Docked may be able to provide both advanced logistics simulation and detailed vehicle handling, of course. But I do think making a proper SnowRunner sequel alongside these more adventurous titles would alleviate much of the complaining. In any case, there’s no release date for Docked yet, but I imagine it’ll float into port sometime next year.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

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August 17, 2025 0 comments
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sakurai on smash ultimate deluxe or reboot
Esports

Jurassic World Evolution 3 devs backtrack on AI use after player outrage

by admin June 24, 2025



Frontier Developments tried using AI in Jurassic World Evolution 3. Players noticed and revolted, so the devs blinked quickly.

The studio behind the Jurassic World Evolution series added a disclaimer on Steam: the scientist portraits were created using generative AI.

That didn’t go down smoothly. Fans flamed Frontier as “lazy,” “pathetic,” and “desperate,” accusing them of choosing AI over actual artists.

In a rare corporate whiplash, Frontier reversed course and pulled AI-generated scientist portraits entirely from the game. The decision was swift, public, and a loud signal: players aren’t ready to hand creativity over to machines.

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Jurassic World Evolution 3 devs caved on AI

Frontier posted on Steam:

“Thanks for your feedback on this topic. We have opted to remove the use of generative AI for scientist portraits within Jurassic World Evolution 3.”

Frontier Developments

In Jurassic World Evolution, Scientists aren’t just pixel fluff. They run everything in Jurassic World Evolution games. They extract fossils. Synthesize genomes. Incubate dinosaurs. A cranky one can sabotage your park and even unleash a T-Rex. They’re basically dino-world gods in lab coats.

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And fans like seeing the faces of those gods. When AI touched those portraits, people noticed.

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One furious player wrote, “All this work put into the game and you got lazy with the avatars and used AI? Seriously? I was so hyped until I saw this. This better be fixed before full release.”

Another blasted the studio, saying, “Using AI-generated content is downright insulting to artists, and it’s nothing more than pure laziness by Frontier Developments.” The outrage wasn’t just about technology, it was about trust, artistic integrity, and the feeling that something vital was being sacrificed for convenience.

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The AI label appeared due to Steam’s new rule. Valve now forces devs to disclose any generative AI use: art, dialogue, code, or otherwise. It’s not a law, but it’s mandatory on Steam.

Elsewhere, AI in games is… complicated. Fortnite’s AI Darth Vader was both fun and a mess, voiced with consent, but also abused by players. inZoi’s AI didn’t catch on at all.

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The bottom line is players still want real artists behind the curtain, especially when their scientists might be breeding raptors.

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June 24, 2025 0 comments
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Following their hat and pricing controversies, Splitgate 2 studio 1047 Games have laid off an unspecified number of devs
Game Updates

Following their hat and pricing controversies, Splitgate 2 studio 1047 Games have laid off an unspecified number of devs

by admin June 22, 2025



Unfortunately, it’s that time of the month again. Yesterday, Splitgate 2 developer 1047 Games shared a post on LinkedIn announcing that layoffs had taken place at the company. It was described as a “small group of valued 1047 Games team members,” but as is par for the course for games industry layoffs, there was no mention of how many have been laid off – though of course the usual spiel about “redirecting resources” to make the game better. You know, classic corporation speak.


Notably, co-founders Ian Proulx and Nicholas Bagamian have apparently “opted not to take salaries as we lock in to deliver the next phase of the project.” This is normally where I’d say something like “credit where credit is due”, because Proulx’s father Tom Proulx is literally the co-founder of Intuit, a huge American software company, so I don’t imagine him to be particularly hard done by with this decision. And, you know, this is the same guy who wore that ridiculous hat at Summer Game Fest, so you’ll be hearing no compliments from me.


It’s unclear as to whether this means Splitgate 2 is underperforming at all at the moment. The hat thing wasn’t the only controversy the shooter faced, as the game also launched with some pretty ridiculous prices for some of its in-game items. A one-two punch of a bad PR move and extortionate prices does not a healthy community make. In any case, as always I hope everyone that’s been affected by the layoffs is able to land on their feet.



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June 22, 2025 0 comments
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Skyblivion devs used their Bethesda visit to fight the good fight, asking Todd and co to bring back Skyrim-style official modding tutorials
Game Updates

Skyblivion devs used their Bethesda visit to fight the good fight, asking Todd and co to bring back Skyrim-style official modding tutorials

by admin June 21, 2025


While the prospect The Elder Scrolls IV: Oblivion Remastered turning out to be a real thing had folks wondering what that might mean for Oblivion remake mod Skyblivion’s release, Bethesda were quick quell fears of a shutdown.

Both sides have been openly chummy since that point, with the studio behind The Elder Scrolls even having the team of modders pop by for a visit around the time their project was being shouted out on the official channels. We’ve now learned a bit more about how that social call went and what the two sides chatted about.

Speaking to cheery RPS fanzine PC Gamer, Skyblivion project lead Kyle ‘Rebelzize’ Rebel revealed that the studio visit came about because he’d been planning a trip to the US around PAX East, and decided that since he was going to be in the area, he’d ring up Bethesda and see if they’d mind Skyblivion folks popping in.

Cue a day at ToddCo HQ that the modder recalled ran from 11AM until 6PM, with Bethesda’s devs and Todd Howard himself chatting to the Skyblivion folks about their work. Naturally, it sounds like the studio’s devs were curious about how the modders have found building their own interpretation of Oblivion using Skyrim’s tools, with Rebel saying that “how we experienced using those tools, what kind of issues we run into, and what we’d like to see in terms of documentation” were all big talking points.

As for the feedback the Skyblivion folks offered, the project lead said he kindly asked Bethesda to consider bringing back the official creation kit tutorial video series it released on YouTube when Skyrim got its tools. If you’ve not watched these vids, they’re basically short how-tos narrated by different Bethesda devs that explain the ins-and-outs of the modding process.

A way to get started with Skyrim modding using the CK by making a basic dungeon, if – as I was when I used these videos for exactly that last year – you don’t know your bum from your elbow when it comes to actually making mods or the navigating the practicalities of game development.

Sure, there are plenty of good tutorials you can find if you’re looking to get into modding more recent Bethesda games like Starfield or Fallout 4, with some even being by high-profile modders, but it’s cool to have the devs who made the thing you’ve been playing talk you through the tools they used to do so. They’re pretty good teachers, and it gives you an extra level of appreciation the next time you delve into one of Skyrim’s dungeons. You’ll know just how much work went to ensuring the enemies don’t all get stuck on the same rock and eliminating void-leaking gaps in the ceiling, and it’ll be good for your soul.



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June 21, 2025 0 comments
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NewGenIvf to invest $30m in Solana staking strategy
GameFi Guides

Solana highlights 3,200 active devs, $1b+ app revenue for second straight quarter

by admin June 20, 2025



Solana’s network continues to attract strong engagement, with more than $1 billion in app revenue.

Solana (SOL)continues to see strong user engagement. On Friday, the Solana Foundation published its Solana Network Health Report, showcasing its performance in Q2 of 2025. Notably, the app revenue on the network exceeded $1 billion for the second quarter in a row.

Application revenue by chain | Source: Solana Foundation

In Q2, Solana’s app revenue rose compared to Q1—even as application revenue on other major networks declined. In fact, Solana’s app revenue now surpasses the combined total of all other blockchain networks.

This activity also contributed to a sharp rise in validator income, which reached an average quarterly level of $800 million. The peak occurred on Jan. 19, with $56.9 million earned in a single day. At the same time, validator costs have dropped dramatically.

Notably, the breakeven SOL stake required for validators to cover their costs has fallen significantly. Validators now require just 16,000 SOL to break even, down from 50,000 SOL in 2022. According to the Solana Foundation, this reflects substantial improvements in network efficiency.

Solana has also topped the charts in attracting new developers. In 2024, the network drew 7,625 developers, more than any other blockchain, including Ethereum.

Number of new developers exploring different crypto ecosystems | Source: Electric Capital report

Solana Foundation showcases decentralization gains

According to the Solana Foundation, the network has made significant gains in decentralization. The Nakamoto Coefficient, used to measure how decentralized a network is, reached 20 by June. This puts Solana ahead of Ethereum, Sui, and Sei, which have coefficients of 6, 18, and 7, respectively.

Solana validators are also geographically distributed, with no single country or data center controlling more than 33% of the total stake. Germany leads with 23.55%, followed by the U.S. at 17.37%, and the Netherlands at 14.36%.



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June 20, 2025 0 comments
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Blow up strange new worlds in Away Team, a Spelunky-style base builder from the Oxygen Not Included devs
Game Updates

Blow up strange new worlds in Away Team, a Spelunky-style base builder from the Oxygen Not Included devs

by admin June 16, 2025


Invisible Inc and Don’t Starve developers Klei Interactive have announced Away Team, a 2D base-building game from the same universe as Oxygen Not Included. I have yet to play Oxygen Not Included, but Klei seldom miss – their Mark Of The Ninja remains one of my favouritest ninja shankfests – and Away Team already seems very appealing for putting a deeply inhumane emphasis on traitorous physics. Here be trailer.

Watch on YouTube

In offering a world in which “every tile is simulated”, Away Team is both daring comparisons with Noita and building on the volatile foundations of Oxygen Not Included, which Nate (RPS in peace) called “a machine for procedurally generating engineering problems, and due to the huge number of physical properties interacting in the simulation, they will never be the same twice”.

In Away Team, you are a solitary Oxygen Not Included colonist, aka Duplicant, who has mistakenly pushed a big red button and rocketed off to a strange new world. Equipped with a vacuum gun, you must explore the depths and craft your own abode from all the materials you find. You will need food and oxygen. Also, a working understanding of conductivity. And a very careful aim.

This is a realm in which every piece of matter is subject to the laws of thermodynamics. Liquids flow and evaporate. Fires spread, given access to flammable materials. I don’t remember things being so… temperamental in Star Trek away missions, but I would have happily watched a million episodes of a show in which Captain Picard spends 29 minutes gingerly carving out acid vats, then says “oh shit” just before the credits roll.

Away Team has yet no release date, but it does have a Steam page.



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June 16, 2025 0 comments
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Seven years later, Nintendo fans beat Switch game even the devs didn’t
Game Updates

Seven years later, Nintendo fans beat Switch game even the devs didn’t

by admin June 15, 2025


For every massive success Nintendo releases, there’s an oddball that confuses everyone. In 2017, that was the two-player party game 1-2 Switch, a collection of accessible mini-games. Think Wii Sports, but without the cutesy Miis, or Mario Party without the brand recognition. Players would be prompted to do anything from milking digital cows, to inflating fake balloons as fast as possible. The casual party game sold a few million copies, but by and large the world seems to have forgotten Nintendo’s inclusive experiment. Except for at least two people, who recently sought out a record that defied the very people who made the game.

A gamer with the username Elfilin tells Polygon that they initially bought the game when it was released and they were in high school. It quickly became a favorite for introducing people to video games regardless of their background.

“I’m a big fan of Nintendo’s deeper, technical games, like Super Smash Bros., but with 1-2-Switch, I can pluck someone off the street and they might beat me in a Quick Draw,” Elfilin says, referring to mini game where players have to draw fake guns out as fast as possible, cowboy style. Elfilin thus brought 1-2 Switch to college, where it became a running bit that helped them develop a social life.

“It’s honestly a good ice-breaker when you’re just getting to know someone,” Elfilin says, noting that half of the games encourage players to maintain eye contact as they’re instructed to do things like thrust their butts at one another.

One of the games included in 1-2 Switch is called Plate Spin. As the name implies, players must balance platters using their Joy-Con. The twist is that players can try and mess with one another in real life while the game periodically shrinks the dishes further. It’s a fun game, but a tough one. Most of the time, matches of Plate Spin don’t last very long. Here’s one video from IGN in 2017 where the round lasts just barely over 20 seconds; here’s one where the match is over about 10 seconds in. Curiously, Plate Spin includes a 2 minute timer while the events unfold. A friend of Elfilin’s noticed this in 2024, and asked if they’d ever managed to get to the end of it.

“I said that I’ve never done it, and that I haven’t been able to find anyone online posting them beating it or even acknowledging that it could be beaten,” Elfilin recalls. “It was then that my friend agreed to join me in attempting this Herculean task.”

Over the course of three separate sessions, the duo pushed themselves to the limit in what is a surprisingly demanding game. You’ve got to move your hands the entire time, and so does your partner. If either of you fails, then the timer is over and neither of you gets to see what happens at the end. It didn’t take long for Elfilin’s arms to start getting sore, and the pair had to start using cushioned stools to rest their appendages.

Strategies had to be developed. Though it was difficult, the players realized that Plate Spin telegraphed some of its nuances. If you go slowly, the plates wobble. If you go too fast, the sticks holding up the plates go off-center. Recovering from speediness was possible, though — you could simply stop moving for a few seconds. The two resorted to trying to go as quickly as possible until the game gave its telltale warning.

Adjustments had to be made as the plates minimized every 30 seconds; the two had to maintain the same pace while the radius of their spins progressively got smaller. Easier said than done. It took six hours and plenty of soreness before the two got to see the timer hit zero.

So, what happens? See for yourself:

The audience roars, and the game acknowledges the player’s feat before calling a draw. It might sound silly — and it is — but to their credit, it’s something seemingly no one has done before. There’s no evidence online of a Plate Spin ending, which makes sense, because it’s not exactly the sort of thing that would typically bestow gaming glory, like a speedrunning world record in a popular game. Though it’s a first-party game developed by Nintendo itself, most people never played 1-2 Switch. If they did, they probably didn’t get through every single mini-game in its entirety. That includes the very people who made the game themselves.

After posting about the feat on Reddit, a game tester on 1-2 Switch came out of the woodwork to reveal that even folks internally hadn’t seen the ending of Plate Spin.

“As one of the testers on that game, congrats! I dont think any of us beat it in-house,” wrote a user named cellShock_r, which belongs to an account that has a history of posts revolving around game development prior to the thread. “Tbh I’m surprised we even bothered making it.”

Elfilin says that they technically accomplished this achievement last year, but with the launch of the Switch 2, it seemed like a good opportunity to brag about something outside of their immediate friend circle.

“There was clearly a lot of effort put into programming the mechanics of the minigame, which I appreciate,” Elfilin tells Polygon.

“It’s a big flex to be able to say that I’m the only person to complete a first-party Nintendo game, especially one that has sold 4 million copies.”





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June 15, 2025 0 comments
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