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Disco Elysium devs at ZA/UM form the UK industry's "first recognised videogame workplace union"
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Disco Elysium devs at ZA/UM form the UK industry’s “first recognised videogame workplace union”

by admin October 2, 2025


Videogame developers at Disco Elysium studio ZA/UM have founded what they’re calling “the first recognised workplace union in the UK games industry”, operating as part of the Independent Workers Union of Great Britain. It’s yet another twist in the tale of a once-feted development studio who are now heavily associated with toxic layoffs, alleged fraud and diasporic feuding.

“The recognition process provides workers and management with a strong framework to engage and negotiate on workplace-related matters,” the unionised workers announce in a press release, passed along by Game Developer. “A committee of elected workplace representatives will regularly meet to discuss matters brought forward by the game developers at ZA/UM and management, with the support of union officials.”

The press release notes the past couple of year’s staggering quantity of mass layoffs, commenting that “job security [is] one of the union’s central focuses”. It includes thoughts from Eugenia Peruzzo, organising officer of the IWGB Game Workers Union, who comments that “recognition agreements lay the groundwork for a healthy relationship between the company and workers and rebalance the scale of powers after a few terrible years for the game industry and the redundancies we have seen happening at ZA/UM lately.” Peruzzo is confident that more UK videogame workers will unionise. “Rest assured that this is not a one off, but this is an avalanche in the making,” she says.

There’s a much fuller write-up of the situation on GamesIndustry.biz, which includes an interview with current ZA/UM president and Private Division co-founder Ed Tomaszewski. He observes of studio management’s negotiations with the emerging union “that when we did talk about it, it was clear that recognising a union was core to our values as a studio, to be providing fair working practices.”

In the GI piece, Tomaszewski also pushes back a little against some of the accusations or “characterisations” levelled at ZA/UM by certain former staff. I imagine that said former staff will be pushing back against Tomaszewski in turn.

Image credit: ZA/UM

ZA/UM have lost many of the people who made Disco Elysium a hit, but according to Game Developer, they now have “almost 100” people on the books after laying off a quarter of the studio and cancelling a Disco Elysium expansion early last year. Their current project is Zero Parades, a colourful espionage CRPG James summarised as “Disco Elysium in glasses and a moustache”, adding that “it isn’t always clear whether Zero Parades is inspired by Disco Elysium or beholden to it.”

Many of the departed Disco Elysium staff are now working on spiritual successors of one kind or another. Over at Summer Eternal, several former ZA/UM staff including writers Argo Tuulik and Dora Klindžić are making Red Rooster, which was recently teased in curious book anthology form. Longdue Games are making Hopetown, a psychogeogratuitous RPG which Nic summarised as “Nathan Barley on the bus”; their trueblood Disco complement includes ZA/UM’s co-founder Martin Luiga, plus Piotr Sobolewski from outsourcing team Knights of Unity. Dark Math Games boast of former Disco motion graphic designer Timo Albert and former ZA/UM producer and investor Kaur Kender; they’re making the recently renamed Tangerine Antarctic, which has a “dopamine buffet”.

I offer this summary to the next RPS staffer to write about ZA/UM-related matters, in frail hope that the situation won’t be anymore complicated by then. Oh god, I’ve just remembered we haven’t yet found out what former Disco writer Robert Kurvitz and artist Aleksander Rostov are making at their new outfit Red Info.



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October 2, 2025 0 comments
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Payday devs Starbreeze cancel their mystery Dungeons & Dragons game and announce plans to lay off around 44 staff
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Payday devs Starbreeze cancel their mystery Dungeons & Dragons game and announce plans to lay off around 44 staff

by admin October 2, 2025


Starbreeze have cancelled Project Baxter, the co-op live service Dungeons & Dragons game they announced back in 2023. Part of the development team have been transferred to other projects with Starbreeze, while the remainder get to “transition to new roles across the industry”.

Starbreeze have told us little about Project Baxter over the years, beyond characterising it as an action-adventure that reflects their “lifetime commitment” to Games-as-a-Service, and stating that it would support PC and console crossplay. They announced it with a couple of artworks – one depicting a close-cropped mage in a cape, the other some pointy roofs and pennants. The game surely would have built upon Starbreeze’s established, albeit recently eroded reputation for co-op heisting. Now, however, Starbreeze bosses have decided that doubling down on Payday is the safer route forward.

“This was a difficult but necessary decision,” comments CEO Adolf Kristjansson in a release to investors. “Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”

Around 44 people, spanning employees and contractors, are to lose their roles at Starbreeze in the course of writing off Baxter. The press release adds that “the discontinuation of Baxter, combined with an increased focus on the Payday franchise, will enable Starbreeze to become cash-flow positive in 2026.” For context, cash-flow positive means you have more money coming in over a given period, than going out – it’s not the same as being overall profitable. Starbreeze made a huge loss in their financial year 2024 after a catastrophic launch showing for Payday 3.

Kristjansson ends the release by thanking the Baxter team and D&D license owners Wizards of the Coast, adding that work on Baxter “will carry forward into Payday and the future of Starbreeze”. Maybe they should give the laid-off Baxter team members a Special Thanks credit in Payday 4, assuming that’s next on the agenda. Best of luck to everybody affected.



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October 2, 2025 0 comments
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TikTok Creator Flies To Europe To Yell And Harass GTA 6 Devs
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TikTok Creator Flies To Europe To Yell And Harass GTA 6 Devs

by admin October 1, 2025


A TikTok content creator allegedly flew all the way from the United States to Edinburgh, Scotland to stand outside the offices of Grand Theft Auto 6 developers Rockstar North and yell at people entering and exiting the studio. According to the creator, he is “sick and tired” of waiting for a new trailer or information on any further delays.

On September 30, as spotted by TheGamer, TikTok user Backonboulevard shared a video on the social media service that appeared to show him staking out the Rockstar North office in Scotland and then yelling at two different people that he seemingly assumed were developers working on GTA 6 after spotting them entering and exiting the building. The video has over 140,000 views and is currently pinned on the TikTok user’s channel.

In the first incident, a person can be seen walking toward the office when Backonboulevard yells at them: “When’s the delay? When’s the next trailer? I wanna know!” The person shrugs, starts walking away quickly, and replies, “I don’t know.”

In another incident shown in the video, Backonboulevard seemingly follows a person after they have presumably left the office and shouts at them, asking: “When’s the delay happening? Is there another delay? What about the trailer? Another trailer? You can’t tell me? You can’t tell me? You can’t tell me nothing?” That person looks visibly scared and understandably nervous about a random dude aggressively confronting them in the dark, and quickly flees the scene as the TikTok creator follows before the video cuts.

Kotaku has contacted the TikTok user about the video and reached out to Rockstar Games.

“I’m sick and tired of waiting for the answers,” explained Backonboulevard in the video. At another point, he showed the outside of Rockstar North’s offices to prove he was there. “Right now we are here, right here, live from Rockstar North. I told you guys I wasn’t playing around.”

On Tuesday, the video was flagged by GTA content creator GameRoll on Twitter. “If you’re waiting outside of somebody’s workplace to harass employees over a video game, give your head a wobble,” said GameRoll.

While many in the comments below GameRoll’s post shared disbelief and anger over what Backonboulevard seemingly did, there are many, many comments below the original video on TikTok that take the creator’s side and blame Rockstar’s lack of information and new trailers for the harassment. And to be clear: That’s fucking stupid and you should never, ever, ever sit outside a video game studio and harass the people inside and demand answers from them. That will never work out, it might get you in trouble legally, and it’s just a dick move.

Grand Theft Auto 6 is set to launch in May 2026 after being delayed earlier this year. It will launch on PS5 and Xbox Series X/S. Don’t yell at the devs about it, okay?



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October 1, 2025 0 comments
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Enlisting Walton Goggins for a Fallout 76 expansion in "total tonal tandem" with season 2 came "organically", devs say, despite previous hint at "very limited" crossover
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Enlisting Walton Goggins for a Fallout 76 expansion in “total tonal tandem” with season 2 came “organically”, devs say, despite previous hint at “very limited” crossover

by admin October 1, 2025


Fallout 76’s upcoming winter map expansion, Burning Springs, wears its Fallout TV show trappings loudly and proudly, as you can read about in our full preview. That’s not necessarily a bad thing: many players rightly took issue with Bethesda providing very little fresh Fallout to jump into after they watched the show’s debut series last year.

However, Burning Springs, with its “total tonal tandem” with the upcoming season two, seemingly represents a U-turn for how Bethesda see their online survival-ish RPG meshing with the TV series – and how they might capitalise on the boom in Fallout popularity that it’s helped usher in.

Last November, while at a preview for Fallout 76’s playable ghoul update, I asked lead producer Bill LaCoste whether he thought he and his colleagues would opt to do more in terms of crossover with the second series of Prime Video’s Fallout series than they had the first. There had been some tying-in the first time round, but mainly in the form of standalone cosmetics and gear; only Fallout 4 got a major patch during the season one boom, and that was April 2024’s unenthusiastically received “next gen update”.

“I would imagine it would probably be along the same lines,” LaCoste answered at the time. “Because we have an appreciation for the TV show, the story it’s trying to tell and the characters it’s trying to [portray], and we also have an appreciation for the story of Fallout 76 is trying to tell. So, very, very limited amounts of crossover, where it actually makes sense, because again, we’re on extreme ends of the [Fallout] timeline as well.

“We probably won’t go out of our way to add a whole bunch of stuff specific to the show, because we don’t feel like we need to. We feel like it’s great to let the TV show do its thing and for people to love the TV show for what it is, but also love our game for what it is, and not just give fan service for just the sake of doing it.”

Image credit: Bethesda

Fast forward to now and, with Walton Goggins’ ghoul as the face of a 76 update – one that’s openly leaning hard into the single-player Fallout vibes that Bethesda believe show viewers would want – the crossover certainly doesn’t feel limited, for better or worse.

However, speaking at a preview for Burning Springs attended by RPS, LaCoste and Fallout 76 creative director Jon Rush painted this as having been planned ever since the first season found success. “Once season one wrapped up, we immediately started planning for the content we wanted to make for season two. Now, we didn’t know exactly when season two was going to come out, but we knew we at least wanted to start planning that content and then once we found out about dates, start planning all the patches around that.”

Rush said that looping in Goggins came about “organically” as the team fleshed out the update and decided to make his character, Cooper Howard a.k.a. The Ghoul, the face of Burning Springs’ “hallmark feature”: a new bounty-hunting system. Meanwhile, the pair alluded to Howard’s ghoulified nature as the only justification they were willing to divulge for his presence in Ohio during the time of Fallout 76, nearly two hundred years prior to the show’s setting.

Image credit: Bethesda

There are plenty of ways The Ghoul’s inclusion can be made less out of the blue, lore-wise, and being dogmatic with the particulars of lore to the point that it impedes the potential to do interesting things isn’t something I’d generally advocate. Besides, it makes sense for Bethesda to have switched things up, if that is what’s happened here, to capitalise a lot more on series two with 76. Like I said, it’s something lots of folks wanted to see the first time round. There’s also the matter of Microsoft’s mass layoffs in the past few years potentially pushing teams under the Xbox umbrella to go harder in acting on opportunities like the one the TV show represents for 76.

I just hope that in doing so, the 76 team are still able to stick to their creative guns as LaCoste alluded to in that interview last year. That said, there’s definitely a debate to be had as to whether 76 serving as the vehicle of choice for substantial TV show tie-ins is the ideal role for it at this point in its lifespan. Once Burning Springs arrives, we’ll see whether it’s possible to have the best of both worlds.



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October 1, 2025 0 comments
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Call of Duty Devs 'Want' Cheaters To Play The BLOPS7 Beta
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Call of Duty Devs ‘Want’ Cheaters To Play The BLOPS7 Beta

by admin October 1, 2025


In a few days, the Call of Duty: Black Ops 7 beta launches on console and PC. This will be the first time players get a chance to go hands-on with the upcoming FPS. It will also be the first chance hackers and cheaters get to possibly screw up the game. And Activision not only expects that to happen, but wants it to happen.

On September 29, Activision and the team behind Call of Duty’s anti-cheat tech posted a lengthy blog about what they are doing to stop cheaters from ruining the game. As previously announced, this time around, Call of Duty players on PC will have to have Secure Boot activated on their rig to play Black Ops 7 and the upcoming beta. For most players, this shouldn’t be much of an issue as newer PCs running Windows 11 are likely to already have Secure Boot activated. But for other players planning to run the game on older PCs or rigs that don’t support Secure Boot, this could be a problem.

We saw similar issues with Battlefield 6 and its open beta, which also required Secure Boot. The idea is that this extra level of security can help stop some PC cheat tools, but some players have complained that it can be a pain to turn on Secure Boot if you aren’t experienced with messing around with your PC’s BIOS settings. Others claim it doesn’t do much to stop hackers and cheaters, and point to the fact that BF6‘s beta reportedly had cheaters in it almost immediately.  Regardless, Secure Boot is needed to play Black Ops 7 and the beta.  And if cheaters do try to play the BLOPS7 beta despite Secure Boot, Activision and its anti-cheat team, Team Ricochet, are waiting for them and ready to ban them forever.

“Cheaters will try to test the limits during the Beta. That’s exactly what we want because #TeamRICOCHET is here, watching, learning, and removing them as they appear,” explained the team in the previously mentioned blog post. “Any account permanently banned for cheating during the Beta will be banned across all Call of Duty titles, from Call of Duty: Modern Warfare to future releases.”

The studio further explained that all of its anti-cheat tech, which includes machine learning tools and more, will also help make Activision’s free-to-play battle royale Call of Duty Warzone safer from cheaters, adding: “Everything we’re building for Black Ops 7 will also protect Call of Duty: Warzone.”

I still expect cheaters will break through Activision’s defenses and cause problems in BLOPS7‘s beta and the full game, which launches in November on consoles and PC. But it sounds like the folks building the game’s anti-cheat tools are not just ready for a fight, but actively encouraging it.

The Call of Duty: Black Ops 7 beta launches on all platforms on October 2 via early access. It then opens up to everyone on October 5 and ends on October 8.



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October 1, 2025 0 comments
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Just Cause Devs Announce UK Studio Closure And Layoffs
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Just Cause Devs Announce UK Studio Closure And Layoffs

by admin September 30, 2025


Just Cause and Mad Max developer Avalanche Studios is closing up a studio in the United Kingdom and is laying off an undisclosed number of employees due to “current challenges to our business and the industry.”

On September 30, Avalanche Studios Group posted a short update on the company’s official site announcing that its UK development studio in Liverpool is being closed and that all employees will be “impacted.” Avalanche also confirmed in the same statement that layoffs are planned for its Swedish studios located in Malmö and Stockholm. The news of layoffs and a studio closure comes about two months after Avalanche and Xbox announced that the upcoming game Contraband was canceled.

Here’s Avalanche’s full statement as posted online:

In light of current challenges to our business and the industry, we have thoroughly reviewed how to best ensure Avalanche Studios Group’s long-term success. This review has led us to the difficult conclusion that we must make changes to our staffing and locations. As a result, we are proposing to close our Liverpool studio, and to initiate a collective consultation process, as required by UK law. This will impact all Avalanchers in Liverpool. The changes will also impact our other studio locations in Malmö and Stockholm, where we will reduce our workforce and restructure the teams to address our games’ needs.

Our immediate focus is to offer full support to all Avalanchers during this challenging time. Despite these changes, we remain deeply committed to providing amazing games to our passionate player communities.

Contraband was first announced back in 2021 and was going to be published by Xbox and developed primarily by Avalanche’s studio in Liverpool. However, four years later, we had heard very little about the game and its status. In August 2025, Xbox and Avalanche announced what most people expected: Development on Contraband was being halted as the studio “evaluated” the future of the game and its plans moving forward. And while the game isn’t mentioned directly in the statement above, it appears those involved with the evaluation have settled on layoffs.

This is just one of many, many, many layoffs to happen in the video game industry over the last few years as it becomes more expensive to develop bigger games and harder than ever to get people to play them, as titles like Fortnite, GTA Online, Call of Duty, and Roblox dominate the charts. And even if your game is a big hit, that doesn’t mean you’re safe.



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September 30, 2025 0 comments
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cheaters cheetah gameplay screenshot
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Black Ops 7 devs unveil “stronger” anti-cheat with aimbot clampdown coming

by admin September 30, 2025



Treyarch have revealed upgrades to their RICOCHET Anti-Cheat system ahead of Black Ops 7, including a crackdown on aimbots and wall hacks.

Cheating is a constant issue in any online shooter, and Call of Duty is no different. In the past, games like Warzone have been plagued by hackers on PC, who often ruin lobbies by using software to see through walls or make themselves impossible to kill.

Measures have been put in place over the years, and Black Ops 7 is cranking them up a notch by forcing PC players to enable TPM 2.0 and Secure Boot before playing. Now, they’ve revealed even more upgrades to make this year’s CoD as smooth as possible.

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BO7 anti-cheat gets major upgrades ahead of launch

In a new blog post, Treyarch explained that a “new generation of machine learning systems and detection tools” is coming to Black Ops 7 at launch. These are powered by millions of hours of gameplay from BO6, which helps it identify cheaters.

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This brings three major upgrades to the anti-cheat system, the first of which is smarter aimbot detection. The devs described it as the “strongest” they’ve ever built, as it should distinguish between natural and artificial aim more consistently.

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Activision

It’s also set to clamp down on wall hacks with more accurate detection, making it more difficult for those who can see enemies through surfaces to hide it.

The final improvement is what the blog calls a “layered defense,” where multiple different features work together at once. This “makes it harder for cheaters to adapt and easier for us to stay ahead,” and will receive constant updates.

All of these upgrades will go live officially when Black Ops 7 launches on November 14, as well as Warzone.

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Meanwhile, the beta that gets underway on October 2 will use the older system, but all of the new improvements will be tested in the background so they’re ready to go on day one.

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September 30, 2025 0 comments
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Having resurrected The Crew, devs behind fan revival project are now working on a big mod to restore the racer to "greatness"
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Having resurrected The Crew, devs behind fan revival project are now working on a big mod to restore the racer to “greatness”

by admin September 28, 2025


Earlier this month, fan-made revival project The Crew Unlimited, brought Ubisoft’s decommissioned racer The Crew back to life in server emulated PC form. Now, its devs have put out an update outlining a couple of things they’re working on to try and take things to the next level.

This looks to be the first time the group have been able to catch their breath since releasing The Crew Unlimited on September 15th, having had to work flat out on fixes for teething issues in the immediate aftermath. Some of those problems stemmed from some players having acquired broken versions of The Crew’s game files from “shady sources”, with TCU’s devs saying they aren’t responsible for the server emulator not working in these cases.

That brings us to the ‘post-launch recap and what’s next’ post The Crew Unlimited lead Whammy put up on the project’s Patreon page late yesterday. “The reception has been quite overwhelming,” they wrote to kick off. “We’re extremely grateful for all the support we’ve received, it really means a lot to us. The amount of people who were eagerly awaiting the return of this decade old game really says a lot about how much this game means to people.”

Getting down to brass tacks, Whammy wrote that the team’s current focus is getting some more “important fixes” for their creation’s launcher and server out of the door, with the former also set for an interface rework. In the long-term, there are two larger initiatives they’ve got in the works, with one being a beefy overhaul mod and the other being a revamp of the project’s website that’ll integrate it with the game’s resurrected online multiplayer.

Starting with the mod, which the modders are collaborating with other Crew community members on, it’s “a collection of essential and lore-friendly fixes, improvements and content restorations”. The goal is to bring The Crew back “to a level of greatness it once had, while retaining all the new DLC content and features”, as The Crew Unlimited’s creators aren’t fans of the “abysmal state” Ubisoft left the racer in once its last updates rolled out. The group seem to particularly dislike the effect 2015’s Wild Run update had.

The second addition the works is dubbed “TCU Net 2.0”, and will be a revamp of The Crew Unlimited’s current website that’ll introduce a system of online features linked to the project’s in-game online experience. For instance, you’ll be able access the likes of “user profiles, scores, friends, posts, [and] rewards”. It sounds quite Rockstar Social Club-ish in principle at least, so it’ll be interesting to see if the modders can pull it off.

“As you can see, we have quite ambitious goals,” Whammy concluded. “But with enough time and your support, we believe we can achieve them.” Given the achievement that just getting their server emulator up and running likely was, it’s cool to see the team continue to aim high. The question remains as to whether The Crew Unlimited might face some lawyerly action from Ubisoft at some point, if the publisher believes it has a case, but all appears quiet on that front thus far.



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September 28, 2025 0 comments
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Possessor(s), the sort of Metroidvania from the devs behind Hyper Light Drifter, gets a November release date
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Possessor(s), the sort of Metroidvania from the devs behind Hyper Light Drifter, gets a November release date

by admin September 28, 2025



Heart Machine have had a busy year. It was only in January that they launched Hyper Light Breaker into early access, a surprise follow-up to their beloved indie action RPG Hyper Light Drifter. That launch didn’t go amazingly due to a myriad of reasons, and even now the game hasn’t completely managed to find its footing yet. And then there’s Possessor(s), their search action (not Metroidvania) game that at long last has a release date!


That date is quite soon, too: November 11th, less than two months away. This date came with a new little gameplay overview trailer, showing off some of the tools the game’s protagonist will be able to use on her journey. I’m quite into the concept behind them, they’re all just things you’re likely to find left behind in a ruined city; a computer mouse, an electric guitar, a pair of sunglasses, all usable in combat that’s apparently partially inspired by games like Smash Bros.

Watch on YouTube


The overall concept is a tantalising one too. You play as Luca, a teenage girl caught up in the mess of a quarantined city whose body becomes so damaged she’s forced to let a demon named Rhem in to fix it. This city is in ruins because of some experiments conducted by an evil corporation (the evil being a bit moot there because when isn’t a corporation evil), with other demons having possessed everyday household objects.


Possessor(s) marks a bit of a departure for Heart Machine having transitioned to a 2D, sidescrolling plane. There’s certainly the hallmarks of the studio with its fresh concept and killer art direction, I’m just hoping they’ve managed to pull off a hit given how Hyper Light Breaker has been put through the ringer. We’ll find out in a couple of months!



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September 28, 2025 0 comments
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Genshin Impact devs' next game looks so much like Animal Crossing I'm almost not sure why it exists
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Genshin Impact devs’ next game looks so much like Animal Crossing I’m almost not sure why it exists

by admin September 28, 2025



I am genuinely unsure if MiHoYo are capable of making a game that doesn’t heavily borrow from a different game you probably already love at this point in time. Denying The Legend of Zelda: Breath of the Wild’s influence on Genshin Impact is like denying the sky is blue! Only recently was Honkai: Nexus Anima revealed, a game that takes Pokemon and shoves it into a blender with Auto Chess. And now there is Petit Planet, a game I can only describe as Animal Crossing but if it was in space, I guess.


There are a few differences between the Nintendo classic and MiHoYo’s borderline wholesale ripoff. For one, the animal people feel much more akin to fursonas than just anthropomorphic animals. And there’s the fact that, rather than living on an island like in AC: New Horizons, you live on tiny planets, of which there are a number you can visit.

Watch on YouTube


It looks like there’s a lot of customisation options too, from different clothes, to houses that can be built and interiors that can be designed. You can also visit other players’ islands, go fishing, grow vegetables. Honestly, it’s a bit hard to figure out just how different Petit Planet is from Animal Crossing aside from aesthetics. Which kind of begs the question, why does this even exist?


Well, the likeliest answer is that Animal Crossing: New Horizons was removed from sale in China following in-game protests performed by people in Hong Kong. That means there’s a wide open market for a big budget game like that! For the rest of us, it looks like just more of the same thing you already like, but with a higher chance of getting more updates than New Horizons did. Congratulations to those of you that think games that don’t need infinite updates should get them anyway!


In any case, if you are still curious about the game, and want to see if it truly is just an Animal Crossing clone, you can sign-up to beta test the game here.



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September 28, 2025 0 comments
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