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Delivery Must Complete is Devil May Cry for Ace Combat pilots
Game Updates

Delivery Must Complete is Devil May Cry for Ace Combat pilots

by admin September 17, 2025


It’s been long enough since I last played an Ace Combat game that I can remember only two things about Ace Combat. 1) This Ace Combat 7 cutscene featuring what appears to be a wavy JPEG of a dog, which the Twitterati all thought was an exasperated animator’s joke, but which I understand is actually a homage to a real staff member’s dog who died before the game’s release. And 2) you can ‘powerslide’ by wilfully initiating a stall, which I think might actually be a move from Tom Clancy’s H.A.W.X.

Delivery Must Complete sort of builds a whole subgenre around the thrill of powersliding planes. How does it do this? The clue is that “DMC” is also an abbreviation of “Devil May Cry”. Here’s a trailer. I promise you there will be no further confusing/upsetting references to dogs.

Watch on YouTube

The Steam page calls it “a high speed Acelike Roguelike with SSSTYLE”, featuring cell-shaded, upgradeable jet fighters, four procedural locations, and an enemy roster that includes blimps, dragons and mechs. The story blurb suggests that your overall goal is to make a delivery. What’s the return postage cost for an exploded Sidewinder these days?

In Delivery Must Complete, you will: parry missiles, fire bouncy projectiles out of railguns, deal with varying cloud cover, boggle at fantastical terrain flourishes such as floating islands, build a style meter, and call in orbital strikes. You will not: have limited ammo, though you do have to worry about overheating.

It’s the work of Melbourne, Australia-based developer and gamejam enthusiast Yoyoyollie. There’s no release date yet. Thanks to ae2501maeth for noticing. I’ve been in the mood for a firmly non-simulatory flight sim for a while and this looks like just the thing, though I do have to flag up its mystifying shortage of brewing mechanics.



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September 17, 2025 0 comments
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Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are "more understanding toward creators," as layoffs continue to rock the games industry
Game Updates

Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are “more understanding toward creators,” as layoffs continue to rock the games industry

by admin September 15, 2025



Japanese publishers are “more understanding toward creators,” said Hideki Kamiya, which partly explains why there have been fewer layoffs in the Japanese games industry.


Speaking to VGC, the Bayonetta and Devil May Cry creator discussed the current state of the industry and the difference between eastern and western studios.


“What it feels like when working with Japanese publishers is that the development culture feels closer to mind, and they tend to be more understanding toward creators,” said Kamiya, who’s worked with multiple publishers on both sides of the globe.

Okami sequel – Project Teaser TrailerWatch on YouTube


“I think of game development as a kind of invention,” he continued, using the likes of Bayonetta’s Witch Time and Okami’s Celestial Brush as examples. “My goal is always to build in a unique mechanic that only that game can have. On the Japanese side, my impression is that they see you’re trying to make a new invention. They understand the struggle of trying to give birth to something new, and they watch over the process with patience.”


By comparison, western publishers prefer the “sense of safety following an established format”.


“That’s where I see there’s a difference with publishers,” said Kamiya. “For foreign companies, if you’re trying to invent something new, because the shape of it isn’t clear yet, there tends to be pressure, like ‘show us something that’s taken shape more’. And if you look at the games themselves, like how first-person shooters were the popular thing for a while, I get the impression that they feel a sense of safety following an established format.”


Kamiya used Scalebound as an example – the Xbox One exclusive was a joint project between PlatinumGames and Microsoft but was ultimately cancelled. Here, the team was building a system to control both a human protagonist and a dragon simultaneously. “But there was no clear reference or format for us to follow for a game like that,” said Kamiya. “And I think that’s why it was easy for some to have doubts.”


And while Kamiya doesn’t believe Scalebound would’ve been published had it had a Japanese publisher, he did admit “it would’ve been different.”


“Japanese companies tend to be more open to new challenges, and I think the conversations would have been more positive, like, ‘Okay, so how should we approach this together?’,” said Kamiya. “For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway.”

Speaking on his desire to protect his new studio from layoffs, Kamiya said: “We really have a deep commitment to keep the company going for [our staff], who we’re grateful to. Of course, I understand there are circumstances that force large companies to make layoffs, but for us, that’s a route that we don’t want to go down. We want to take care of our staff.”


Kamiya has recently founded a new studio, Clovers, which is developing a sequel to Okami with Capcom. Back in March he joked about resurrecting Scalebound.

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September 15, 2025 0 comments
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One Piece Mythical Devil Fruit Tier List [Alpha]
Game Reviews

One Piece Mythical Devil Fruit Tier List [Alpha]

by admin September 11, 2025


One Piece Mythical is a revamped version of the classic One Piece Legendary on Roblox. Like its predecessor, better Fruits are crucial for winning in both PvP and PvE. With over 20 Devil Fruits available, choosing the right one to eat can be tough. So, we prepared the One Piece Mythical Devil Fruit tier list below to help you pick the best Fruits for your build.

One Piece Mythical Devil Fruit Tier Lists

⇓ Meta Devil Fruits ⇓

S

Quake

Venom

Dark

Rumble

Candy

⇓ Good Devil Fruits ⇓

A

Chilly

Phoenix

Bomb

Magma

Ope

Flare

B

C

D

The legendary tier list above ranks all Devil Fruits in One Piece Mythical based on their overall strength in PvP. With the Legendary Mode unlocked, you can equip two fruits simultaneously, making the overall and combo strength of Devil Fruits more important than their farming potential. For the most part, Ultra Rare and Rare Fruits top the tier list because they have more moves than low-rarity Fruits, which usually provide only limited utility.

Before unlocking Legendary Mode, you can only use one Fruit at a time. With that in mind, we also prepared a non-legendary tier list, ranking Devil Fruits by their usefulness for grinding in the early game. Fruits at the top of the tier list are amazing for all types of PvE content.

⇓ Meta Devil Fruits ⇓

S

Magma

Quake

Bomb

Dark

Luck

⇓ Good Devil Fruits ⇓

A

Gas

Chilly

Barrier

Sand

Rumble

Candy

B

Flare

Phoenix

Venom

Smelt

Spin

Diamond

C

Ope

Hot

Slip

Swim

Spring

Clear

One Piece Mythical Devil Fruit List

In the list below, you can check out the pros and cons of each Devil Fruit in One Piece Mythical, and find out which Fruits combo well with them.

S-Tier Fruits

A-Tier Fruits

B-Tier Fruits

Devil FruitPros & ConsGood With
Sand Fruit+ Decent damage potential
+ Relatively large AoEs
+ Amazing for fighting on the ground

− Struggles against enemies in the airDark
Ope
Chilly

Gas Fruit+ Decent mobility
+ Solid damage when fighting in tight spaces

− Not amazing at anything in particular
− One of the least impressive rare Fruits
Phoenix
Barrier
Candy
Barrier Fruit+ Better version of the Diamond Fruit
+ Excellent defensive move
+ Best used for combat in enclosed areas

− Not that great offensively
− Struggles against Fruits with huge AoEs
Ope
Gas
Candy

Spin Fruit+ Allows you to fly at a very high speed
+ Has two decent offensive moves
+ Amazing mobility overall
+ Best uncommon Devil Fruit

− Not as great offensively as most of the rarer FruitsQuake
Gas
Dark

C-Tier Fruits

Devil FruitPros & ConsGood With
Hot Fruit
+ You can fly with it
+ Has a move that deals damage constantly to nearby enemies
+ Very good for grinding early on

− Outshined by most uncommon Fruits damage-wiseOpe
Candy
Rumble

Smelt Fruit+ Several offensive moves
+ Good for grinding early on

− Not amazing by any meansOpe
Flare
Chilly

Diamond Fruit+ Increases your defenses
+ Decent when paired with a good sword

− One of the worst uncommon Devil Fruits
− Unimpressive overall
Chilly
Gas
Sand

Slip Fruit+ Greatly increases your movement speed
+ Excellent for mobility, running away, and dodging enemy projectiles

− There are better mobility Fruits out there
− Zero offensive moves
Barrier
Spin
Ope

D-Tier Fruits

Devil FruitPros & ConsGood With
Swim Fruit+ Allows you to move through solid objects
+ Amazing for escaping from enemies in some areas

− Doesn’t have any offensive moves
− Its use is very situational
None
Spring Fruit+ Allows you to jump incredibly high
+ Good for traveling around specific islands

− Basically zero use in PvP
− One of the worst Devil Fruits overall
None
Clear Fruit+ Makes you invisible
+ Useful for ganking enemies

− Easily countered with Observation Haki
− Really bad compared to other common Devil Fruits
None
Lucky Fruit+ Buffs your fruit drop rates
+ Negates status effects applied to you

− Kinda useless against meta devil fruits
− Provides you with zero utility in PvP
None

How to Get Better Devil Fruits in One Piece Mythical

There are two ways to obtain new Devil Fruits in One Piece Mythical: finding them on the ground and following the compasses given by Sam. Fruits can randomly spawn on every island in the game, and you can pick them up if you manage to find them. A more reliable way to get Devil Fruits is to follow the compasses given by the Sam NPC (30m cooldown). These compasses lead you directly to a tree you can interact with and obtain a box of Devil Fruits. The rates for obtaining Fruits of different rarities from the boxes are as follows:

  • Ultra Rare – 0.1%
  • Rare – 2%
  • Uncommon – 20%
  • Common – 77.9%

There is also a slight chance you will obtain a shiny version of a regular Devil Fruit, which is called Aura Fruit (0.1% chance). You can store multiple fruits and switch them out whenever you want. However, each Fruit storage slot costs Robux to unlock.

That concludes our One Piece Mythical Devil Fruit tier list. Feel free to share your opinion on the best Fruit combo in OPM in the comments below. If you need help finding your way around the many islands within the game, then make sure to check out our One Piece Mythical map guide.

One Piece Mythical Fruits FAQs

Can you equip more than one Devil Fruit in One Piece Mythical?

Yes, but to do that, you have to unlock the Legendary Mode, which has the following requirements: maxed out stats, 300m bounty, 50,000 kills, and 500 Haki.

What are the best Devil Fruits overall for both PvE and PvP?

The best Fruits overall are Quake, Dark, and Rumble.

What are Aura Fruits?

Aura Fruits are shiny versions of regular Devil Fruits. They do not offer any additional combat benefits, and the chance of a Fruit spawning as an Aura one is 0.1%.

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September 11, 2025 0 comments
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Humus walking around
Product Reviews

I jumped into the management god game Sintopia, only to have all my devil workers go on strike because I spent too much money on punishing sinners

by admin September 9, 2025



Despite my love for management sims and all my best intentions when playing them, something always ends up going wrong. The real game isn’t to see how long I can keep the charade up, but how much I can manage to get done within the relatively short window of peace before everything goes to Hell.

The fact that Sintopia takes place in Hell half the time probably should have warned me about how well my antics would go, but I didn’t take the hint. Instead, I started my new job as manager of Hell and overlord of the humus, a sentient population of chickpeas.

(Image credit: Team 17)

Sintopia is kind of like two games in one. The overworld plays like a god game that has you casting spells to influence the humus. They go about their daily business with pretty limited intervention from you, farming crops, cutting down trees, electing a monarch to rule over them, and exploring the map to find new treasures and expand their village.


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I did spend a little bit of time helping them, like using a wind spell to blow away vicious animals that would attack hunting parties or ringing bells outside their homes at night to stop them from overpopulating the map. But if you asked the jumus, they probably would have a different, more violent story to tell, as to make money in Sintopia, you need to process souls, and to get souls to process, you need to kill humus.

The flipside of Sintopia is a management game located down in the belly of Hell. Here, you process the dead humus’ souls, squeeze all the sins that they’ve built up in the overworld out of them for cash and then send them on their way to be reincarnated in the overworld.

(Image credit: Team 17)

Your sin processing plant, like most management games, starts simple: Just build a couple of roads and buildings to help you extract all the humus’ sins. There are also basic buildings which drain the humus of their sins, earning you cash as it does so.

But these functions extract minimal profit out of the process. If you want to maximise your cash, you’ll need to start researching and investing in Sin Punishment Specialists. You can unlock rooms dedicated to each of the seven deadly sins: lust, greed, sloth, wrath, envy, pride, and gluttony.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I lacked the one thing they really wanted: a good wage and a nice work environment.

These will unlock buildings that you can place and send humus to if they have a particularly high meter for a specific sin. It’ll completely deplete their sins and give you more cash so you can build more infrastructure, like breakrooms for your demon workers, and give your employees raises or just pay them a fair wage. Something I may have forgotten to do:In my haste and greed, I got carried away with killing humus to fuel Hell’s production lines and exploiting the environment to build more money-making rooms, and forgot about looking after my employees.

I built them a breakroom, put up a few inspirational posters, and even set up a happy balloon demon to motivate them, but I lacked the one thing they really wanted: a good wage and a nice work environment.

Image 1 of 5

(Image credit: Team 17)(Image credit: Team 17)(Image credit: Team 17)(Image credit: Team 17)(Image credit: Team 17)

Lewis was the first demon worker to go on strike. I pushed him aside, kicking the ungrateful worker into some lava and opting to hire someone else for less money. But the peace didn’t last long, as after a while every single demon worker went on strike, seizing the means of production and stopping the cash flow.

Armed with the knowledge that my actions actually have consequences, I started a new save, with an eagle eye at all times on my employees’ wages and happiness. Luckily, this time things turned out better as I slowly built up production alongside my valued staff in Hell and the chosen monarch of the humus, Tiberius Snakenelly, who inspired his people to work hard and increase productivity in the overworld.

Even after all of these antics, I feel as if I’ve only scratched the surface of Sintopia. There’s so much room to perfect Hell’s production lines with intricate layouts, like using sorting gates that section particular humus into specific roads, so you can create the most efficient layout possible.

Then there’s everything that can play out in the overworld, like killing kings who don’t inspire their subordinates, fighting off rogue groups, and having to deal with an end-of-the-world type scenario. If you fail to squeeze all the sins out of a humus, their sin meter will reach 100% and this will turn them into a demon who will set up shop in the overworld and periodically launch attacks on your humus population. I haven’t got to this point yet, but it’s probably just a matter of time before it happens.



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September 9, 2025 0 comments
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Lost Soul Aside.
Product Reviews

Lost Soul Aside review: we’ve got Final Fantasy and Devil May Cry at home

by admin September 7, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Lost Soul Aside has come a long way since its initial promotional video went viral back in 2016, with super slick combat and visuals being enough to catch Sony’s attention. Nine years later, the final product is a PS5 console exclusive that mostly lives up to the exhilarating battles and landscapes that were shown that day.

Still, its shallow story and poor performance on PC makes Lost Soul Aside sometimes feel like a husk of an action adventure game.

Lost Soul Aside follows a young man named Kaser as he joins a resistance group named Glimmer against the empire. It starts off as a potentially intriguing and politically engaged story, but quickly devolves into a generic adventure about saving the world against interdimensional monsters called Voidrax and their commander, Aramon. The plot twists are obvious, so it’s hard to really stay invested, even when the stakes are increased when the Voidrax steal the soul of Kaser’s sister, Louisa.

Along the way, Kaser joins forces with a floating dragon-shaped Voidrax creature named Arena, and I was surprised at how much I enjoyed their banter together as they traveled across different biomes and dimensions. Arena expresses regrets about his past actions and vows to make amends by giving Kaser the ability to fight back against the Voidrax. Learning more about Arena’s backstory kept me engaged with the game outside of the combat even when the story itself was a plodding bore.

DMC meets Final Fantasy

(Image credit: Sony)

The gameplay is where it really shines. Its real-time action combat plays most like Devil May Cry with its heavy emphasis on combos, and you’ll gain access to more weapons as the game progresses. Between Kaser’s four options, a sword, greatsword, spear, and scythe, it’s immensely satisfying to seamlessly switch between each of them during the heat of battle.

While the pace at which the spear and scythe are unlocked later in the game may be a bit slow, there are plenty of combos to execute with the sword and greatsword during the first half. This is due to the excellent upgrade system. Kaser has a skill tree for each of his weapons, and each node provides a stat boost or some sort of follow up attack to his combos. It isn’t necessarily revolutionary, but its straightforward nature gets the job done. This helps to alleviate the pacing gap between unlocking all of Kaser’s weapons.

Lost Soul Aside gets even more of a visual spectacle by giving Kaser his own Voidrax-infused special attacks with Arena. They switch up the gameplay enough so it’s not a constant button mashing affair. Kaser can equip up to three at a time and they vary quite a bit.

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My favorite ones include Breath Barrage, which summons two floating smaller Arena-shaped heads that automatically fire like turrets. Lifeforce Bestower summons a tree that slowly heals Kaser as long as he remains within range.

Best bit

(Image credit: Sony)

Lost Soul Aside is at its best when you’ve unlocked all of Kaser’s weapons. The combat is the most refined aspect of the game and being able to switch between weapons on the fly makes battles feel like butter, even with the less than ideal frame rate. The weapon trinkets and accessories that Kaser can equip have a compounding impact on the moment-to-moment action, adding a surprising amount of depth and customization to combat.

These powers also add a more strategic element to the fights. After breaking an enemy’s shield, I’d activate Breath Barrage so that I can maximize my damage output before they can recover, and Lifeforce Bestower lets me reserve my own healing potions as long as I play conservatively for an amount of time. Experimenting with how Arena’s powers could synergize with Kaser’s combos gave the gameplay a new dimension to have fun with.

Kaser can also augment his weapons with accessories found throughout levels in chests or rewards for story progression. They give various effects like simply increasing your damage output by 5% or restoring some amount of HP when landing a critical hit. At first, these don’t really seem to make immediate changes. However, as you accumulate more weapon accessories and even stronger ones, their impact becomes apparent. It really scratches the min-max part of my brain even though there’s no traditional stat upgrade system.

Not so smooth

(Image credit: Sony)

On the graphical side, Lost Soul Aside is impressive. It’s got the hyper-realistic anime style that Final Fantasy is known for. The numerous biomes and environments are breathtaking to look at too. While levels can feel a bit railroaded sometimes, there are instances where you’re encouraged to explore and can find chests containing gold or sometimes even trinkets Kaser could equip on himself for passive effects.

There are also special combat trials called Dispersed Dimensions hidden throughout the levels that provide rewards for beating them under certain conditions like completing under a time limit or Kaser’s health constantly drains. The rewards were definitely worthwhile as the trinkets were rarer and had more powerful effects than the ones you’d find in chests.

However, the experience is mired by poor performance on PC. There are constant stutters and framerate drops everywhere, both in and out of battle. Even opening up the menu causes a bit of lag, and there’s about a second of a delay where the screen turns to black before returning back into the game, which is noticeably annoying. The performance is particularly detrimental considering Lost Soul Aside is a fast-paced action game and every second matters or you risk losing.

(Image credit: Sony)

For example, there’s a specific Dispersed Dimension challenge where enemies can only be damaged by Arena’s attacks. With all of the particle effects activating simultaneously, this caused my game to slow down to a crawl, and even freeze for a few seconds before resuming. This same trial also gives a bonus reward if complete without taking any damage. With performance issues like these, meeting this condition was frustratingly impossible.

The stuttering can also be a huge problem during platforming segments. Missing a platform jump really gets on the nerves, especially when it sends you all the way back to the start of the section. The platforming itself is awkward as well. His jumping range fluctuates too much, causing me to miss more platforms than I’d like to admit. When Kaser’s feet touch the ground, it never feels quite right—the sensory impact feels too soft and doesn’t quite stick with the landing for me.

Lost Soul Aside arguably excels the most where it matters: the frantic and exciting gameplay, along with the pretty visuals. Everything else around it, however, isn’t really up to par. Its story isn’t all that interesting, and the performance issues on PC leave much to be desired. Its influences are certainly apparent, but it’s clear that its blade isn’t nearly as sharp.

Should you play Lost Soul Aside?

Play it if…

Don’t play it if…

Accessibility features

Lost Soul Aside has disappointingly few accessibility features compared to other Sony-published games.

However, there are options for Colorblind mode (Red, Green, Blue) and a Colorblind intensity slider. There are also sliders for adjusting camera sensitivity and motion blur.

How I reviewed Lost Soul Aside

I played Lost Soul Aside on PC for 23 hours and finished the main campaign, along with doing a majority of the Dispersed Dimensions and finding as many collectibles as I could. I used an Xbox Wireless Controller.

Your first playthrough will also be on Normal difficulty, and both Hard and Nightmare difficulties are unlocked once you beat the campaign for the first time. You also get access to level replay.

My key PC specs include an AMD Ryzen 7 7700X 8-Core Processor CPU, an AMD Radeon RX 9060 XT GPU, and 32 GB of RAM.

First reviewed August 2025.

Lost Soul Aside: Price Comparison



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September 7, 2025 0 comments
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Helldivers 2 Patch Notes Resolve More Hard Crashes, Buff New Dust Devil Items
Game Updates

Helldivers 2 Patch Notes Resolve More Hard Crashes, Buff New Dust Devil Items

by admin September 4, 2025



As a game that’s constantly evolving, Helldivers 2 is no stranger to hotfixes and patches. In fact, a new update has just gone live, and it is designed to quickly address several issues that have cropped up in the game since the start of the Into the Unjust event in the game. This new patch focuses primarily on game-breaking issues causing hard crashes, as well as buffs to the new gear introduced in the Dust Devils warbond.

For general fixes, players can expect several problems to be addressed. Developer Arrowhead says that the crashes related to there being too many particle effects, Automaton missions, and a bug with a seeking missile have been resolved with this patch. Other tweaks include the extraction shuttle landing more safely for players, hive world tunnels should no longer be darker than intended if you’re using lower graphics settings, and the excessive light emitted by the Hellpad has also been toned down.

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Now Playing: Helldivers 2 – Dust Devils Warbond Gameplay Trailer

When it comes to weapons and stratagems, there have also been a few issues here. The LIFT-182 Warp Pack tended to make players get stuck midair, and there were also instances of the game crashing when a player aborted a mission while wielding a turret or driving a vehicle. These should all be fixed here, and it should also be safe to equip the Halo ODST MA5C assault rifle when you’re on the bridge of your flagship.

For the buffs, Arrowhead is reducing the cooldown on the MS-11 Solo Silo and giving the S-11 Speargun a quicker reload. The silo stratagem cooldown will now drop from 210 seconds to 180 seconds, while the Speargun reload time has been cut by an entire second to just 2.5 seconds. A larger patch released earlier this week also killed several bugs, allowing players more freedom so that they could also go on a bug hunt. If you’re one of them, just be prepared to pack a few nukes in case you run into a Hive Lord.

Helldivers 2 is also available for Xbox Series X|S now, and so far, that has seen plenty of fresh recruits join the fight to bring managed democracy to distant planets.

Helldiver 2 Hotfix 01.004.001

MS-11 Solo Silo

  • Cooldown changed from 210 seconds to 180 seconds

S-11 Speargun

  • Decreased reload duration from 3.5 to 2.5 seconds

General fixes

  • Fixed a crash that can happen when too many particle effects are spawned
  • Fixed a crash when Helldivers are in Hellpods after being reinforced
  • Fixed an issue where light emitted by the Hellpad could become excessively bright under certain conditions
  • General crash fix occurring during Automaton missions
  • Fixed issue in which hive world tunnels would become darker than intended in certain circumstances when a user is using lower graphics settings
  • Fixed a crash that could occur if the target of a seeking missile gets deleted before impact
  • The extraction shuttle will land in a more safe and sound manner

Weapons & Stratagem fixes

  • Fixed the LIFT-182 Warp Pack getting stuck suspended in the air or crashing
  • Fixed a rare crash caused by multiple players having the MA5C AR equipped on the Super Destroyer
  • Fixed Displacements Backpack VFX issues whilst aiming down sights
  • Fixed a rare crash which could occur when aborting a mission while a player was wielding a turret or driving a vehicle

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September 4, 2025 0 comments
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Lost Soul Aside lacks the spirit of its inspirations - I'd rather play Devil May Cry again
Game Reviews

Lost Soul Aside lacks the spirit of its inspirations – I’d rather play Devil May Cry again

by admin September 4, 2025


I’m finding it hard to take Lost Soul Aside seriously. There are a few reasons for this, but chief is the protagonist’s name is Kaser. It’s pronounced like the German word for cheese. And people thought Clive was a bad name?!

Instead, I’ve taken to calling him NotThis, in relation to his design being a complete steal of Noctis from Final Fantasy 15: the dark spiky anime hair, the all-black goth outfit, the big sword. It stems from Lost Soul Aside’s origins as a Final Fantasy-meets-Devil May Cry fan project that now, a decade later, has finally seen a full release. But sadly it struggles to emerge from the shadow of those origins. Devil May Cry 5 has deep, stylish combat; sexy characters, and an undeniable sense of effortless cool. Lost Soul Aside, well, doesn’t.

You can still see the original trailer for Lost Soul Aside released in 2016, though its Chinese developer Bing Yang began development in 2014 as a graduate student in South Korea. I remember seeing it at the time – it was a hugely impressive project from a solo developer created in UE4 that garnered plenty of justified attention. That included some Sony execs, who soon provided funding through its China Hero Project and now, a decade later, have published the game.

First, the original Lost Soul Aside trailer…Watch on YouTube

It’s hard to tell how much has changed in that time. The original trailer features the darkly-clothed Kaser with his dragon-cum-sword companion traversing a multitude of fantasy worlds, each flourish and swing of his weapon accompanied by a distinctive electric blue glow. It’s an ambitious projection of what the final product could be, with its open worlds and extravagant attack animations, but you get the sense maybe Sony had to rein in that ambition during development. Lost Soul Aside in release-form is a linear and contained experience that plays like a character-action game from years ago, in line with the likes of Devil May Cry 5 and Bayonetta – a comparison the game’s very development invites.

…And secondly, its recent launch trailer for comparisonWatch on YouTube

That would be a refreshing change from the vast open world epics and wannabe Soulslikes of 2025 – if it worked. Unfortunately, from the first few hours, Lost Soul Aside at launch is a clunky mess.

The story is laughably bad, a load of nonsense about an evil empire and a soul stealing demonic entity that requires fragments of crystals to best, each acquired across different dimensions. The opening segment features a polluted Midgar-esque imperial city of slums and factory facilities, and introduces us to the underground terrorist group Glimmer. Except where Final Fantasy 7’s Avalanche blows up an entire reactor in the game’s opening, Glimmer’s act of rebellion is to…set off some fireworks? It’s intended to “ignite the will of the people” but it’s a flimsy impetus for what is ultimately meant to be an epic adventure.

Image credit: Square Enix

Image credit: Sony / Eurogamer
You can’t tell me these aren’t the same character

It also introduces us to NotThis – sorry, Kaser – and his harem of sexy-yet-vacuous female sidekicks. Kaser is your typical stoic hero with little to say for himself, though he does have a nice jacket (in fact, the intricate costume design throughout is a highlight). Instead, he lets his weapon do the talking – literally. When he isn’t morphing into different weapon shapes, Lord Arena (or simply “Massive Dragon” as he’s introduced), hovers around Kaser and comments on his actions. He’s actually funny though, like a grumpy old man awoken from slumber, his grand, almost operatic voicework at odds with the flat delivery from other characters.

“Massive Dragon” in action | Image credit: Sony / Eurogamer

Indeed, Lost Soul Aside is gaining attention online for all the wrong reasons. Within the first couple of minutes a child character is unceremoniously booted across the screen in a clip that’s been very unsurprisingly shared across social media, while a Big Climactic Moment in the opening that sees Kaser falling to his doom has one of the worst (best?) “noooo” screams I’ve ever heard.


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The rest of its storytelling feels held together by glue and prayers. Background music shifts suddenly between in-game action and cutscenes, while cinematics are jarringly cut together, and there are odd pauses into dialogue sections. Performance issues continue into gameplay too: framerates are choppy on a base PS5; more than once I’ve encountered bugs that wouldn’t load the next section, forcing a restart. One boss had a fancy cape that glitched and stretched across the whole screen with every whirling vault. At the least, the studio has promised rapid fixes, so performance could be imminently improved.

This glitching cape somewhat got in the way | Image credit: Sony / Eurogamer

Really, the storytelling is superfluous to the combat, the real core of the game. Here, Lost Soul Aside is perfectly playable once you find your rhythm of last-minute dodges and perfect blocks, and initially it’s satisfying to see Kaser rapidly dashing across the screen in a flurry of spins and dodges, all with that distinctive blue hue. Build up enough energy and Kaser sprouts demonic arms and enters what I’ve dubbed Dante Mode, complete with shocking white hair.

Yet basic abilities are doled out far too slowly across the prologue, and despite multiple skill trees, after a few hours of play combat hasn’t meaningfully developed beyond a single additional weapon. There’s a loose floatiness to Kaser’s movement that’s seen him careening off platforms more times than I’d like to admit, but besides some light platforming and battling samey enemies in obviously-signposted arenas, there’s little else to do.

There are still some handsome environments, and I particularly enjoy the chibi characters on the world map | Image credit: Sony / Eurogamer

Ultimately, what lets Lost Soul Aside down is a lack of character, in every aspect. And that’s what makes Devil May Cry such an enticing game. Dante is an exceptionally cool, quippy character, his mix of sword and gunplay for juggling enemies remains iconic, and the modern-gothic world he explores is distinctive. Each time I’ve loaded up Lost Soul Aside, all I could think about was how much I’ve been meaning to play Devil May Cry 5 again since Capcom released the PS5 patch a few years ago. What a game!

Instead, I played Lost Soul Aside, with its pristine, doll-like visuals, comedy jank, and lack of anything novel to say. And a protagonist who sounds like cheese.



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September 4, 2025 0 comments
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Hell Is Us Review - Devil In The Details
Game Reviews

Hell Is Us Review – Devil In The Details

by admin September 1, 2025



If you’re bothered by a world map littered with quest icons or the thought of being shepherded through an adventure rather than unravelling it instinctually, the freedom that Hell is Us promises will immediately draw you in. It’s evident every time you boot up the game, with a tooltip reminding you that you’ll get no quest markers, no world map, and no hints as to where to go next while you explore its world. This promise is kept throughout its campaign, although how challenging this makes it overall is less impactful than you might think. Hell is Us definitely demands more of your attention for exploration than most other modern video games, but it’s also quite forgiving in how much information it litters around you to keep you subtly on track. Coupled with a brutal but captivating world and a combat system that’s more than meets the eye, Hell is Us is an engaging, albeit imperfect, attempt at defining a new type of action/adventure game.

Set in the fictional region of Hadea in the late 1900s, Hell is Us blends together the centuries-long mystery behind the appearance of ghostly monsters and the calamity that follows them, with an ongoing civil war that is tearing apart the land. Citizens of Hadea align behind two factions, the Palomists and the Sabinians, with decades of heritage and ongoing propaganda fueling gruesome war crimes and countless lives lost to bloodshed. It’s here where Hell is Us features its most striking, and upsetting, moments, routinely letting you come across acts of depravity that depict how the divides between people can drive them to commit acts of brutality. You’ll naturally come across shockingly violent scenes or hear about gruesome tortures through conversations, which give shape to the brutality of the civil war you’re in the middle of. It’s not played wholly for shock value, either, with these unsettling scenes providing needed texture to the region and the plights of the citizens desperately trying to escape.

As you explore the various hubs that you can freely travel between, you’ll encounter a variety of characters hoping for some help. A grieving father at a mass grave can find solace in a picture of his family that you retrieve for him, a trapped politician will thank you for finding them a disguise to navigate a hostile office space, or a lost young girl can be reminded of her missing father by a pair of shoes he asked for you to deliver before his death. These good deeds aren’t critical to the central story, but they deepen your connection to Hadea further with each one completed. They also do the best job of delivering on Hell is Us’ promise of guideless exploration, with subtle clues pointing you towards the items that each character seeks, whether it’s in the town you’re currently exploring or waiting for you in another location much later. It’s satisfying to recall a brief conversation you had hours prior when coming across a new item, letting you close the loop on a side quest you had all but abandoned.

This sense of discovery extends to the main plot, with solutions to puzzles often requiring some pause and thought in order to overcome them. They’re multi-staged too, turning spaces into small puzzle boxes reminiscent of games like Resident Evil. The clues can be anywhere, including small phrases mentioned in conversations, throwaway lines in emails, and on notes you’ll discover alongside critical items. It’s not as simple as finding a safe combination scribbled in blood a few rooms away, but it’s also not so gruelling that you’ll often find yourself directionless. You won’t receive hints as to where to go next, but the character and location summaries that are generated give enough of a nudge in the right direction to keep your progress steady. You can think of Hell is Us as an action game that borrows more from classic point-and-click adventures in its approach to exploration than other contemporaries in the genre, just without the overly obtuse puzzles and hours wandering around in circles.

As you peel away the current events transpiring in Hadea, you’ll start learning about the centuries of history that led to this point. It’s filled with monarchs and betrayal, missing heirs and star-crossed lovers, but none of it makes much of a lasting impression or fully justifies the horrors taking place because of these events. This is interwoven with the story of protagonist Rémi, who was born in Hadea before being smuggled out as a child by his mother. Returning to find his family, Rémi’s story and the secret protectors of Hadea that his family is tied to is uninteresting and rote, ultimately concluding with a predictable ending that does little to explain the interrogation you continually flashback to from the start. It’s a pity that while you get to witness Hadea at its worst, Rémi never really seems to remark meaningfully on what is happening around him. Voice actor Elias Toufexis, most recognizable as Adam Jensen in Deus Ex: Human Revolution, is disappointing as Rémi, with the alluring raspiness of his voice lost in weak dialogue and a monotone delivery.

The intersection of the real horrors of current-day Hadea and the mysticism of its past allows for its various hubs to stand out visually. Your journey starts in a small town resting in a swampy marsh, with smoke from the embers of a recent siege filling the air. It contrasts with the open fields you’ll find yourself in next, littered with old statues from past monarchs while hiding a labyrinthine catacombs beneath the surface fitted with archaic machinery and gloomy stone passageways. Hell is Us moves you between war-torn cities engulfed in smoke to underground laboratories that are etched into the walls of old religious sites, and none of it feels out of place. Unfortunately, your ability to move around these spaces is incredibly rigid, with the lack of a jump preventing you from scaling numerous waist-high obstacles between you and some loot. It feels egregious artificially in the context of Rémi being rather dexterous otherwise, and is clearly done to force puzzles to be solved in a specific way.

While the soldiers around you brandish assault rifles and roll around in tanks, you’ll be forced to contend with a variety of monochrome creatures, known as Hollow Walkers, using melee weapons exclusively. Hell is Us’ combat will look and feel a lot like many soulsborne titles. Attacks and dodges are tied to a stamina bar, whose total is defined by how much life you have left. It’s a confusing coupling that makes early encounters challenging, but one that is counterbalanced by the combat’s encouragement of aggression. Similar to Bloodborne, each hit claws back some life from enemies. Here, however, you can regain more health than what you’ve lost in a fight, letting you use enemies almost like healing items when you know you can dispatch them without taking damage. It’s a system that makes fights very dynamic, with just a few well-timed and reserved hits taking you from death’s door to fully healed up again. Snatching away victory like this is exhilarating, producing a similar sensation to defeating a tough boss in a soulsborne without having to mimic the steps it takes to get there.

Outside of basic and strong attacks with one of the four weapons you can choose between, combat is aided by a variety of special abilities to choose from. These are divided between equipable perks for your weapon and bird-like drones, each with their own cooldown timers to manage. Your drone provides support mostly, latching onto your back to give your dodges a little more speed and distance, or distracting an enemy to grant you an opening. Weapon abilities are more active. I gravitated to abilities that let me crowd control effectively, such as one that dealt damage to foes around me, or others that would do large amounts of burst damage to single enemies at a distance. The combat has some breadth, but the overall depth doesn’t really match it.

Abilities and enemy types are limited, with both relying on bigger damage numbers and new attacks at higher levels respectively to make up for the variety. The limited enemy pool is helped somewhat by the inclusion of husks–brightly colored foes that are tethered to some enemies and shield them from damage. Some of Hell is Us’ best fights feature a husk tied to multiple enemies at once, forcing you to dispatch it a handful of times as you pick away its hosts one by one. But these moments are undone by Hell is Us’ reliance on enemy count rather than evolving challenges to maintain difficulty in the latter stages of the campaign, which results in some frustrating encounters with cheap deaths. They also expose problems with the game’s finicky lock-on system and camera, with both struggling to accurately find their targets while you’re being swamped in dark, gloomy underground corridors.

The combat is more lenient than its inspirations, too. Enemies do respawn, but only if you travel away from your current location. Each area also contains a timeloop; a constantly recurring moment of intense trauma that also keeps enemies in the area respawning. By clearing out certain enemies around it, you can enter the timeloop and close it for good, ridding the area of enemies and allowing you to explore it in safety. You’ll come across datapads that allow you to save and set your respawn point should you die, but you don’t lose anything when you do, making it significantly less punishing. Difficulty levels also allow you to tune combat to your liking, an option that isn’t extended to exploration, so that you can focus on that instead if you’re finding going toe-to-toe with Hollow Walkers less engaging. All of this means that while combat in Hell is Us looks like a soulsborne, it differs from the genre more than you might expect.

While I was left dissatisfied by the narrative conclusion of Hell is Us, its journey to that point was pleasantly engaging. It was refreshing to not just follow a quest marker through a story, but also a relief that I was never spun around for hours on end wondering where I needed to go next. This balance is what made traversing Hadea and experiencing all the horrors it contained a rewarding one, making each new step feel earned rather than routine. It’s backed up by an imperfect but engaging combat system that’s only let down by some shallow enemy variety and imprecise control, but never to the point of outright frustration. If Hell is Us is developer Rogue Factor’s first stab at a new type of third-person action game and although it’s less revolutionary than the initial promise might suggest, it is one that still managed to stay surprising until the end.



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September 1, 2025 0 comments
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