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AMD Radeon RX 9060 XT
Product Reviews

RX 9060 XT 16GB graphics cards with faster clocks than 8GB models appear to be in development

by admin June 2, 2025



It appears that memory will not be the only differentiator between AMD’s RX 9060 XT 16GB and 8GB GPUs. According to VideoCardz, PowerColor is preparing certain RX 9060 XT models, where the 16GB variant features slightly higher clock speeds than its 8GB counterpart. While we checked models from other AIBs, most have not yet listed their frequencies, so we will likely need to wait until the embargo lifts to confirm wider adoption of this strategy.

AMD introduced the RX 9060 XT family of budget GPUs at Computex last month. Much like the RTX 5060 Ti family, AMD has segmented these GPUs into 8GB ($299) and 16GB ($349) models. Both GPUs are powered by the same Navi 48 core, with 2,048 Stream Processors or 32 Compute Units, with an advertised boost clock of 3.13 GHz. The GPUs are set to launch on June 5, with the review embargo likely lifting a day earlier, as typically seen.

Based on data secured by VideoCardz, PowerColor is preparing seven RX 9060 XT models across its Reaper and Hellhound designations. Specifically, the Reaper family shows the RX 9060 XT 16GB model with a 3.23 GHz boost clock and a 2.62 GHz game clock, compared to the 8GB model’s 3.13 GHz boost and 2.53 GHz game clock. This 2-3% frequency delta, though minor, indicates that Reaper-based 8GB models will stick to reference clocks, rather than receiving a factory-overclocked boost like their 16GB siblings.


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We don’t anticipate a huge performance difference, but this could be a wider trend, as VideoCardz also spotted similar product differentiation from Yeston. That being said, PowerColor’s Hellhound line is reported to equip both RX 9060 XT models with similar clock speeds (3.31 GHz Boost, 2.74 GHz Game), suggesting this practice will likely not be universal.

While both models employ the same silicon, factory overclocking requires further validation and testing, translating to increased costs for board partners. This is because every GPU needs to be vetted thoroughly to ensure no stability issues arise when these cards end up in the hands of consumers. A lot of these 8GB cards are probably earmarked for eSports cafés in the Asian market, which purchase GPUs in bulk. This can explain why AIBs are favoring reference clock speeds, for better operational stability and cost-effectiveness on their end.

Another plausible explanation may be that consumer demand or tight margins simply do not provide enough incentive to overclock a model, whose compute power is already bound by its VRAM capacity. You can always overclock your GPU manually for better performance. These factory-overclocked cards simply provide a slight boost to save you the effort.

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June 2, 2025 0 comments
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Pi Network Pushes Game Development With Fruitypi Launch
GameFi Guides

PI Network Pushes Game Development with FruityPi Launch

by admin May 31, 2025



Pi Network is doubling down on gaming as a key catalyst for driving user engagement and utility across its ecosystem. The newly launched FruityPi game is the latest example of how developers can harness the power of Pi’s native tools, including the Pi cryptocurrency, Pi Wallet, and Pi Ad Network, to create fun, functional, and monetized applications.

Gaming is a strong fit for driving fun, engagement, and utility in the Pi ecosystem. The new FruityPi game app shows how integration with multiple Pi products like Pi cryptocurrency, Pi Wallet, and Pi Ad Network can benefit developers, while leveraging what the Pi community has… pic.twitter.com/8X8ULVYXEk

— Pi Network (@PiCoreTeam) May 30, 2025

Pi Network is inviting developers to explore similar integrations and encourages game creators to leverage the collective strength of the Pi community, which offers visibility, user sign ups, and engagement.

To learn more or explore how to develop with Pi, users and developers are directed to the Pi mining app for additional resources and guidance.

Also Read: PI Network Mainnet Migration 2nd Phase Begins: Users Claim





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May 31, 2025 0 comments
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Nova Development Virtual Architect Professional Home Design 12 during our review
Product Reviews

Nova Development Virtual Architect Professional Home Design 12 review

by admin May 29, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Nova Development produces an impressive array of design and productivity software, including a range of 3D home design tools, the top of the line version being “Virtual Architect Professional Home Design 12”.

Having reviewed all the best interior design software, I wanted to see how the latest version compares to the rest. So let’s take a look at it.

Virtual Architect Professional Home Design 12: Pricing & plans

  • Purchase the software online, as you’d expect these days, with a price that’s to be expected for the number of available features, but we were very disappointed to learn that no trial version was available
  • Nova Development Virtual Architect Professional Home Design 12 at Nova Development for $124.99

This software is PC-only, compatible with Windows 8, 10 and 11. It requires a 64-bit OS, a minimum of 2GHz processor, 4GB of RAM and 30GB of storage, and it can be yours for $125.


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Sadly, Nova Development does not offer a trial version, so there’s no way for you to check out its wares before purchasing the software. However, they do offer a 60-day money back guarantee, so if you buy it and if it turns out not to be your cup of tea, return it, no questions asked.

The easiest way to get this title is by clicking here – although we found the installation to be quite lengthy, even on full fibre, but we got there in the end.

Virtual Architect Professional Home Design 12: Interface

Designing your project is easy (Image credit: Nova Development)

  • The interface feels somewhat antiquated, but its organization is pretty much perfect, allowing you to select the tool you need with ease

The interface feels dated, but the way the information is organised is very clean and easy to understand. The icons at the bottom of the window are used to control your environment.

This is where you get to choose which view to work in (2D or 3D), add cameras to your 3D environment, choose which level of your building to work in, along with general controls when moving objects on your canvas, such as restricting movements to right angles, and making sure objects don’t collide with each other.

You’ll find a series of tabs at the top, which is where all your design tools are stored, organised by clear categories. Further up is the traditional menu bar which contains links to those aforementioned tools, giving you multiple ways to access the same functions, which is something we greatly appreciate: the software allows you to work how you prefer, rather than forcing you to adapt to a developer’s idea of working.

To the right, is the Inspector panel, which changes its content based on the currently selected tool. It’s very clear and simple, although we found the information there to be quite small compared to the other sections.

We also found having to navigate through tiny folders inside a tiny inspector got a little frustrating at times. Thankfully there’s a search field at the top, if you know what you’re looking for.

Virtual Architect Professional Home Design 12: Building

The 3D interface allows you to manipulate and alter your design (Image credit: Nova Development)

  • Considering the complexity of designing a building, using this software is remarkably simple as the developers have clearly gone out of their way to make the creation process as easy as they could manage it

Designing walls and rooms is very easy: select the wall tool, click on your canvas, click somewhere else, and one wall has been added between those two clicks. There’s even a function (selected by default) to ensure those walls stay straight, and go off from others at a 90 degree angle.

You can add walls by using your mouse or trackpad, or by typing the value you’re after. By default the measurements will be shown in antiquated feet and inches, but you can alter that to the much more precise metric system from the ‘Settings’ section.

There’s a lot of little touches we greatly appreciated, like the software being intelligent enough to know when the latest wall you’re adding will enclose a room, or when you reposition an existing wall, any other wall connected to it will also be resized as you do so, saving you tons of time when redesigning and fine tuning your project.

Adding doors and windows is just a matter of choosing the one you’re after from the Inspector panel, and dragging it until you’re happy with its position. These objects know they’re supposed to be embedded into a wall and will snap to one in your project as you decide where to put it, even if your cursor veers off a little.

Adding a ceiling can be done in a single click if you just want to cover the entire level in one go, but you’ve also got the option of being much more precise, choosing different types of ceilings for each room, say, or even creating partial ceilings. The flexibility and ease of use is impressive. Same goes for when it’s time to add a roof.

You’ll likely primarily be working in the 2D environment, but you can also switch to 3D, and not just to appreciate your design in three dimensions: unlike some competing products, you also have design control in that environment as well, and we had a lot of fun with that.

Virtual Architect Professional Home Design 12: Wizards

A few ‘wizards’ are available to speed up the creation process even more (Image credit: Nova Development)

  • If you need another helping hand, conjure up a wizard to speed up some common design necessities, such as a kitchen, bathroom or deck

Despite all the features created to facilitate the building of complex projects, sometimes you may need things to be speeded up somewhat. That’s where wizards come in. This software has a handful of them, to create the bare bones structure of a house, a kitchen, bathroom, a house’s foundations, or even a deck or shed.

The wizard won’t do it all for you, of course, but through a series of simple choices, you can apply a template to your project, and then customize it further after it’s been inserted.

For instance, the Kitchen Wizard will ask you for the basic shape you’re after (L-Shape, Galley, or U-Shape), its orientation, the generic placement of most units, and the style you’re after. After that, you add it to your plan, resize it to suit, and its job is done. You’re then free to take individual items, such as the sink or fridge, and move it around until you’re happy with its position.

It’s a great way to get the basics done in a few seconds, giving you more time to fine tune and personalize your creation.

Virtual Architect Professional Home Design 12: Indoor and Outdoor Decoration

Landscaping, and creating decks, is all part and parcel of the software (Image credit: Nova Development)

  • The software has a large catalog of objects you can use to furnish your design, and comes with powerful tools to shape the landscape

Adding furniture, both indoor or outdoor, is as easy as selecting a door or window: choose the right category, then scroll down the list in the Inspector until you find the item you’re after.

We were unable to find a way to customize the available objects though (just like we couldn’t resize a chosen door or window), but there are so many options available you’re bound to find the one that matches your needs.

And speaking of outdoor, this software goes beyond your house, and grants you the ability to design the outside, complete with altering the terrain, creating hills, retaining walls, the works, and of course, has a slew of plants and vegetation you can use to bring your design to life.

As you’d expect for a program with such versatility, its minimum specs should be seen as that: minimum, and likely not even worth trying to match. As long as your computer swims in RAM and has a powerful processor, it should easily handle the software.

Should I buy Virtual Architect Professional Home Design 12?

Image 1 of 2

Alter the terrain to your heart’s desire(Image credit: Nova Development )The furniture inventory is vast(Image credit: Nova Development )

Buy it if…

You’re on a PC, and you’re looking for a powerful, versatile, yet easy to use software package to design a project in 2D and 3D.

Don’t buy it if…

You don’t need something with so many options, your PC isn’t powerful enough, and the lack of trial software really puts you off.

For more home design tools, we’ve reviewed the best landscape design software and the best architecture software.

Nova Development Virtual Architect Professional Home Design 12: Price Comparison



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May 29, 2025 0 comments
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Persona 4 voice actor confirms a remake is in development, after not being cast
Game Reviews

Persona 4 voice actor confirms a remake is in development, after not being cast

by admin May 29, 2025


A voice actor from the original Persona 4 has confirmed a rumoured remake is indeed in development.

Yuri Lowenthal, also known as the voice of Spider-Man in Insomniac’s superhero series, was the voice of Yosuke in the original release of Persona 4 back in 2008 (as well as the protagonist of Persona 3).

In a new post on social media, the actor has stated he won’t be returning for the Persona 4 remake – despite the fact Atlus itself hasn’t confirmed its existence.

P5X News -First announcement! Watch on YouTube

“And for those who keep asking, no, I will not be returning as Yosuke for the Persona 4 remake,” he wrote. “I asked. Maybe I even begged, but they don’t want me to come back.”

Image credit: Yuri Lowenthal / Eurogamer

While Persona 5 was the game to truly give the Japanese RPG series huge success, Persona 4 was arguably the game that popularised it by building on the formula of its predecessor. In short, Persona 4 is particularly popular among fans, and the rumoured remake is highly-anticipated.

It would follow the release of Persona 3 Reload last year, which enhanced the 2006 original with elements of the more recent Persona 5. Fans have therefore expected a similar remake of the fourth game to follow suit.

Even more eagerly anticipated is the expected Persona 6, though little is known beyond a leak suggesting it’s coming to multiple platforms.

Until then, spin-off Persona 5: The Phantom X is due out next month on PC and mobile.



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May 29, 2025 0 comments
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Nacon obtains development and publishing rights of WRC franchise
Esports

Nacon obtains development and publishing rights of WRC franchise

by admin May 28, 2025


French publisher Nacon has announced it has entered a six-year partnership with the World Rally Championship game franchise.

From 2027 through to 2032, Nacon will develop new WRC games on PC and console in what it has described as a “complete reboot of the franchise.”

“This new venture marks a major milestone: a fully reimagined project driven by a passionate and specialised team, with a clear ambition to elevate rally games to new heights,” said Nacon CEO Alain Falc.

“We are thrilled to renew our collaboration with WRC. This iconic license provides an exceptional playground to build a highly refined driving experience that lives up to the expectations of rally fans.”

FIA WRC chief marketing officer Arne Dirks added: “After a comprehensive evaluation, we are delighted to have reached an agreement with Nacon. Their vision of the franchise stands out, and their expertise in delivering great rally games is unquestioned.”

“We look forward to breaking new ground together with this collaboration, to truly turn the WRC games into epic adventures and offer gaming experiences beyond rally as we know it today.”

Nacon previously held the rights for the WRC series between 2013 and 2022, releasing nine games during that time.

British developer Codemasters took over the license in 2020, before the studio was acquired by Electronic Arts in 2021 for $1.2 billion.

EA Sports then oversaw the franchise, launching EA Sports WRC in November 2023.

Last month, EA announced it was “pausing development” of the WRC series. This followed 300+ job cuts at the firm the day prior.

It’s not clear how the Codemasters WRC team was affected by these layoffs.



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May 28, 2025 0 comments
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Gomble Games Launches GOMBLE BUILDERS, decentralized game development platform
Crypto Trends

Gomble Games Launches GOMBLE BUILDERS, decentralized game development platform

by admin May 26, 2025



The GOMBLE BUILDERS platform will enable collective game development, empowering small creators.

Game creation is becoming more inclusive and accessible. On Monday, Gomble Games announced the launch of GOMBLE BUILDERS, a platform for collective mobile game development. The platform will enable users to co-develop games, develop assets, and get rewarded for their contributions.

GOMBLE BUILDERS is LIVE!

NFTs can now be submitted to be integrated into our next game title—turning idle PFPs into playable assets that share on-chain revenue.

Idle NFT → Playable Item → Revenue

If your NFT is on the partner project list, submit a proposal now; everyone… pic.twitter.com/NxfzrW4zZ2

— GOMBLE BUILDERS (@gomblebuilders) May 26, 2025

Developers will be able to submit their assets and register them in the form of NFTs, which will give users intellectual property over the asset. If the assets make it into a game, they will be rewarded for their contributions.

“NFTs can now be submitted to be integrated into our next game title—turning idle PFPs into playable assets that share on-chain revenue,” Gomble Games.

The platform also offers AI-powered tools that enable users to auto-generate game logic, NPCs, and other assets. This enables non-developer contributors to also participate in the game design process, significantly lowering the barrier to entry.

Mobile gaming market grows rapidly

Gomble Games is a South Korean game studio with over 100 million users across its games. Unlike most crypto games, Gomble targets mobile app stores and is designed to appeal to a mainstream audience, not just crypto natives. The finished games are meant to be played for enjoyment, and not for crypto rewards.

The mobile gaming market was worth $92.6 billion in 2024, and its revenues are projected to reach $126.06 billion in 2025. Unlike traditional console and PC games, mobile games are typically more accessible and appeal to casual players.

Still, because of high development costs, the gaming industry has significant barriers to entry. For this reason, more and more games, especially in Web3, are turning to collaborative game development, where expertise is crowdsourced from the community.

Despite the growth in traditional gaming, blockchain-based games declined in popularity in 2025. In April, the number of daily active users dropped 10%, to 4.8 million, the lowest level of engagement since the start of the year.





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May 26, 2025 0 comments
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Elden Ring live-action film officially in development
Game Reviews

Elden Ring live-action film officially in development

by admin May 24, 2025


An Elden Ring live-action film has been officially confirmed, written and directed by Alex Garland (Ex Machina, Warfare).

Film production company A24 and Bandai Namco are both behind the project, based on FromSoftware’s 30m-selling RPG.

George R. R. Martin is one of a handful of producers, Deadline reported. The A Song of Ice and Fire (Game of Thrones) author was responsible for the game’s story and characters.

Elden Ring Nightreign | Overview Trailer. Watch on YouTube

It’s unclear if FromSoftware itself is involved, or the game’s creator Hidetaka Miyazaki. Peter Rice, Andrew Macdonald, and Allon Reich are all producers from British film company DNA (which helped producer Garland’s films).

No further details are available at this time, so it’s unknown what the plot will focus on, as well as casting details or a release date.

We’re thrilled to announce that Bandai Namco Entertainment Inc. and A24 are teaming up with writer and director Alex Garland to bring FromSoftware Inc.’s world-renowned video game ELDEN RING to life as a live-action film.

We’re truly excited to bring the world of ELDEN RING to… pic.twitter.com/E3SJaRX1Jc

— Bandai Namco US (@BandaiNamcoUS) May 22, 2025

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Rumours have previously swirled about an Elden Ring film, with Martin in particular hinting at its possibility.

“I have nothing to say. Not a word, nope, not a thing, I know nothing, you never heard a peep from me. What rumour?” he said in 2024 on his personal blog.

Then earlier this year, Martin said there was “some talk” about the film but his involvement would be limited due to him being busy finishing up a certain book series.

Of course, Elden Ring has already been adapted in Japan into a manga series, which turns the game into a farce with its Tarnished wretch struggling to survive.

There’s also a fan-made Elden Ring anime in the works, due out later this year.

FromSoftware is following up Elden Ring this month with multiplayer spin-off Nightreign – it’s convinced me a multiplayer Souls game can work.





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May 24, 2025 0 comments
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Sei Development Foundation taps Jamie Finn as strategic advisor
Crypto Trends

Sei Development Foundation taps Jamie Finn as strategic advisor

by admin May 20, 2025



Sei Development Foundation has appointed Jamie Finn, a veteran fintech entrepreneur and co-founder of Securitize as a strategic advisor.

Sei Development Foundation, a non-profit focused on the development and adoption of Sei (SEI), announced the appointment on May 20, 2025.

“Jamie brings a rare combination of institutional credibility, deep technical insight, and hands-on experience building real-world asset platforms,” commented Justin Barlow, executive director at the Sei Development Foundation.

As Sei Development Foundation’s new advisor Finn’s key areas of collaboration will include the topic of strategic growth and adoption of real-world assets on the Sei blockchain network.

Finn’s expertise and experience will be crucial for Sei RWA approach, having been a key figure across blockchain technology, digital assets and finance sectors.

His role will also include exploring potential partnerships.

In a comment about the market, Jamie Finn said:

“Sei’s performance and developer-first approach make it a compelling platform for tokenized RWA strategies that are scalable, compliant, and institutional-grade. I’m excited to support the Sei Development Foundation in building the infrastructure needed to bridge capital, grow market access, and drive sustainable adoption of tokenized assets and beyond.”

The appointment of Jamie Finn comes a day after another major development related to Sei- the launch of Sei Giga.

On May 19, the Sei Labs team revealed the release of Sei Giga whitepaper as it looks to unveil the first multi-proposer Ethereum Virtual Machine layer 1 blockchain.The Sei mainnet went live in 2023, and its rapid growth includes the processing of billions of dollars worth of transactions.

The Giga update aims at bolstering Sei performance, bumping this metric by over 50x.

Sei’s native token traded in the red at the time of writing, down 0.3% on the day. The cryptocurrency’s price has dropped by more than 16% in the past week.



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May 20, 2025 0 comments
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LEGO seemingly shuts down Bionicle fan game after 8 years of development, because as we all know Bionicle is a scorching hot IP that the company is doing a lot with right now
Game Updates

LEGO seemingly shuts down Bionicle fan game after 8 years of development, because as we all know Bionicle is a scorching hot IP that the company is doing a lot with right now

by admin May 20, 2025


Bionicle: Masks of Power – a fan game that has been in development for eight years – has been shut down following a request from The LEGO Group, its developers claim.

In a statement released to the public via a Google Doc, the team broke down the situation for fans who’ve been waiting to actually play the game after all this time. The devs, who were preparing to drop a demo this August, claim that LEGO reached out to request they shut down development on the project and remove the game from the public eye.


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In the statement, the team expressed its historical intention to keep in line with the official LEGO Fair Play Guidelines, as to not draw the eye of an legal action from LEGO looking to protect its copyright. Despite these intentions, the hammer has seemingly come down. While it says no official reason for the takedown was given, the team suspects that it was because the average person may mistake the game for an official game, rather than a fan project. It seems this fan game was a victim of its own good SEO.

In reaction to the news, the development team has released a walkthrough of the demo, and has decided to form a new indie studio: Unmasked Games. That name is great by the way, hinting towards its Bionicle roots but taking the mask off for future endeavors. They conclude the statement with the following: “This has been heartbreaking news for our entire team, but we’re also incredibly excited about what the future has in store, and for what we’ll get the chance to create next. We hope that you’re all just as excited as we are. For the final time… May the Great Spirit guide you.”

Bionicle has been a dead IP product line since 2010 by the way. That’s the last time any actual toys were produced by The LEGO group. There was a series of comics written by Greg Farshtey, though that has also been dead for over a decade. It’s clear that the Bionicle IP is scorching hot, something LEGO is clearly doing a lot with. Sarcasm aside, such are the ways of legal departments. IP must be protected, even for IP that has had no development or frankly relevancy for over a decade. That is, aside from a relatively small community of fans who were, until very recently, excited for a new fan game. Damn shame!

It’s a bummer. It’s a common belief that the best way to approach making fan games is to “shut the f**k up”, but obviously not all fan project teams have the luxury of silence and a sudden shadow drop before any cease and desist can come through and ruin all the fun. Still, if you were excited for Mask of Power, why not give the folks at Unmasked Games some love, and support them going forward.

We’ve reached out to The LEGO Group for comment, and will update this article if and when we get a response.

When’s the last time you even thought about Bionicle, this fan game aside? Let us know below.



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May 20, 2025 0 comments
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Lego Bionicle Fan Game Shutdown After 8 Years Of Development
Game Reviews

Lego Bionicle Fan Game Shutdown After 8 Years Of Development

by admin May 19, 2025


An open-world, third-person Bionicle fan game that had a lot of hype in the community and which has been in development for nearly a decade has allegedly been canceled by the Lego Group just a few months before the project’s first big demo was set to release.

This Narrative Adventure About Doomed Teenage Dinosaurs Feels Too Real

Bionicle was a popular line of buildable action figures created by the Lego group in 2001. The line was the first original transmedia franchise created by Lego, featuring a deep amount of lore and stories told in comics, books, and animated movies. It was planned to run for 20 years but, due to low sales, was ended in 2010. It was revived in 2015, but old fans didn’t embrace the reboot and the revival ended in 2016. Despite a decade having passed since Lego made new Bionicle sets, fans still love the weird franchise featuring bio-organic super robots and sci-fi magic. And for the past eight years, a growing group of fans known as Team Kanohi have been developing their dream Bionicle game, Masks of Power, but have been forced to stop after Lego demanded it.

On May 17, Team Kanohi announced that the Lego Group requested that the team shut down the project completely and remove Masks of Power from the internet.

“We’ve been transparent about the hardships our team has faced over the past year as we’ve worked to release the first look at Bionicle: Masks of Power: the ‘FREE THE BAND’ demo,” said Team Kanohi. “After many years of hard work, our team was in the final stages of bugfixing and polishing for the demo’s release. We had planned to shadowdrop the demo on August 10th, 2025.”

“Unfortunately, it seems that will no longer happen. The LEGO Group has asked our team to shut down our project in its entirety, and remove Bionicle: Masks of Power from the public eye.”

Despite not being able to release the demo or finish the game, Team Kanohi has put out a two-hour video showing off the unfinished demo for the Bionicle game. The group says it’s still “incredibly proud” of what it has made and I have to agree. This looks awesome, and I’m not even a Bionicle fan.

So why did the Lego Group shut down this project? According to the dev team, they have been in contact with the company for years and have followed all of the rules surrounding fan-created content. Masks of Power was going to be released for free, and included disclaimers that made it clear this was a fan project. Lego has also officially called out and supported other Bionicle fan games in the past. However, it seems like Masks of Power was starting to look too official for Lego lawyers.

“Unfortunately, it seems like the LEGO Group’s stance on fan-created media has changed. While we can only speculate as to the exact reason why they have asked us to remove the game at this time, what we suspect is that our project was too easy to mistake for an official product,” said the devs. “At the time of writing, searching ‘Bionicle game’ on Google lists the Steam page for Bionicle: Masks of Power within the first couple of links.”

“An average person seeing our game for the first time could easily think that it was an official game at first glance. And no amount of disclaimers we could put up would be able to change that.”

It’s not all sad news, though, as the team behind the now-cancelled fan game has announced plans to develop a new game—Project Rustbound—built off the work they put into Masks of Power. Hopefully this project gets to see the light of day.

.



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May 19, 2025 0 comments
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