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Game Reviews

Wukong 2 Already In Development, Here’s The Teaser

by admin August 20, 2025


Today, at the very end of Gamescom Opening Night Live, Geoff had one more secret to reveal: The developers behind the super-popular action RPG Black Myth: Wukong are working on a new game, Black Myth: Zhong Kui, starring a new mythical hero.

Here’s the very short teaser for Zhong Kui, which doesn’t have a release date yet:

Black Myth: Zhong Kui isn’t a direct sequel to Wukong. On the new game’s official website, the devs explained that they wanted to “build more distinct game experiences, to challenge ourselves with bolder features” and work on “fresh ideas.” However, they did tease an actual sequel or DLC to Wukong, saying: “And to all friends who love Black Myth: Wukong, the westward journey won’t end here.”

It should also be noted that, despite a slick-looking CG trailer showing off the new mythical hero and setting, Game Science admits it doesn’t have much to show because the game is still very early in development, saying that Zhong Kui is “little more than an empty folder at this stage.” However, the devs said they love announcing new things and updating fans on August 20, so they created a CG short to “let everyone know that a new project has kicked off.” But yeah, don’t expect to be playing this game anytime soon.

According to Game Science, Black Myth: Zhong Kui, like Wukong, is a single-player action RPG that will follow “the same business model as before.” That seems to imply that this sequel won’t be free-to-play when it eventually launches.

“However, you won’t be playing a monkey role this time,” explained the studio. “That said, we’re still exploring and experimenting with the concrete differences between Wukong and Zhong Kui. So take it easy—let us impress ourselves first before we serve it to you.”

On August 20, 2024, Black Myth: Wukong launched on PlayStation 5 and PC and quickly became a massive hit. The game saw over 2.4 million concurrent players on Steam alone, beating out popular games like Counter-Strike 2, Dota 2, Elden Ring, Cyberpunk, and many more. It still, to this day, holds the record for second-highest number of players all online at the same time on Steam, only beaten by PUBG’s massive 3.2 concurrent players record. Needless to say, a lot of people are excited for more Black Myth, and I expect that when Zhong Kui eventually arrives on PC and consoles, it will be as big if not bigger.



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August 20, 2025 0 comments
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NFT Gaming

AI Agents Are Taking Over Game Development: Google

by admin August 19, 2025



In brief

  • While AI speeds up coding and playtesting, devs worry about privacy, cost, and creative control.
  • Small studios see AI as a chance to compete, while larger publishers struggle to adapt.
  • From smarter NPCs to new jobs, developers say AI is remaking game development.

Nearly nine in 10 game developers say they’ve already built AI agents into their work, according to a new Google Cloud survey. These autonomous programs don’t just generate images and assets; they are inside the game, reacting to players and reshaping virtual worlds.

The survey, conducted in collaboration with The Harris Poll, polled 615 developers across the United States, South Korea, Finland, Norway, and Sweden. It found that 97% of respondents believe that AI agents—autonomous programs that can act without human input—are already reshaping the industry, with most already using them to speed up coding, testing, and localization.

For smaller studios, AI is helping level the playing field, with 29% saying AI is lowering the barrier to entry and allowing them to compete with larger publishers.



“If you’re not on the AI bandwagon right now, you’re already behind,” Kelsey Falter, CEO and co-founder of indie studio Mother Games, told Decrypt. “Being small means we can adapt faster. Bigger studios have legacy codebases and senior engineers resistant to change. For us, AI is baked in from day one.”

In the study, 87% of developers said they’re using AI agents that adapt to players in real time. These agents are being deployed to control non-player characters, guide tutorials, and even moderate online communities. In 2023, Call of Duty publisher Activision rolled out ToxMod, an AI-powered tool that monitors online chat for toxic and hate speech.

Developers say players now expect more dynamic, responsive environments and richer, more reactive worlds, with 35% saying AI-driven tutorials are speeding up player onboarding.

Matias Rodriguez, chief technology officer at Globant, a tech firm that works with major game studios, said gamers are open to AI when it deepens storytelling or immersion—but wary if it feels like a shortcut.

“Gamers are a selective audience when it comes to authenticity,” Rodriguez told Decrypt. “But they’re also some of the most open to innovation when it enhances the immersion.”

AI, he said, is being used as “a creative copilot and a productivity multiplier,” aimed at enhancing—not replacing—the creative process.

Falter agreed that the tools can boost productivity, but said the lack of industry standards means mistakes happen quickly.

“It’s still the wild west,” she said. “A year ago, we saw AI generating soupy code at a faster pace than humans could check it. Without guardrails, you can make a mess faster than you can clean it up.”

Still, most developers are betting on AI’s long-term value. For Falter, the challenge is maintaining human creativity while using AI to unlock new types of gameplay.

“We don’t use AI to generate artwork or churn out clones,” she said. “Our models are trained on scripts written by human writers, and our terrain generators have a specific style unique to our game. It’s about maintaining creative integrity.”

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August 19, 2025 0 comments
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Stellar Development Foundation Invests in Archax to Boost Tokenization
GameFi Guides

Stellar Development Foundation Invests in Archax to Boost Tokenization

by admin August 18, 2025



The Stellar Development Foundation (SDF), the organization supporting the Stellar

blockchain, invested in UK-based digital asset exchange and tokenization firm Archax as part of a broader partnership to boost tokenized real-world assets (RWAs), the firms said in a press release shared with CoinDesk.

Archax has already started using Stellar, integrating the network into its in-house tokenization platform and launching a tokenized Aberdeen money market fund.

The firms didn’t disclose the size of the investment.

The deal comes as tokenization of traditional financial instruments like bonds, funds and stocks, often dubbed real-world assets (RWA), is gathering speed. Global banks and asset managers are exploring this technology to cut settlement times, increase transparency and keep markets open around the clock. The tokenized RWA market has doubled over the past year to $26 billion and is projected to grow into a trillion-dollar market by 2030, according to reports by McKinsey, Ripple, BCG and others.

“The Stellar network was purpose built to enable fast settlement times, low costs, and the tokenisation of real-world assets that is the future of finance,” said Raja Chakravorti, chief business officer at the Stellar Development Foundation. “

Archax acquired BaFin-regulated Deutsche Digital Assets last month in a bid to expand into crypto exchange-traded products in Europe.

Read more: Real-World Asset Tokenization Market Has Grown Almost Fivefold in 3 Years



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August 18, 2025 0 comments
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Satoshi Next? XRP Community Asks Question After This Development
GameFi Guides

Satoshi Next? XRP Community Asks Question After This Development

by admin June 24, 2025


In a surprising twist that has set the XRP community abuzz, Ripple cofounder Arthur Britto has broken a 14-year silence, leading some to speculate about the return of another iconic figure — Bitcoin’s mysterious creator, Satoshi Nakamoto.

Arthur Britto, the enigmatic co-creator of XRP Ledger and cofounder of Ripple Labs, posted to X on Monday for the first time since creating the account in August 2011.

The Ripple cofounder shared an emoji of a face without a mouth, which might mean speechlessness, although the actual meaning of the post remains unknown.

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Britto, along with David Schwartz and Jed McCaleb, launched XRP Ledger (XRPL) in 2012. In 2011, the three engineers had set out to develop XRP Ledger. He also cofounded “NewCoin” with Schwartz, McCaleb and Chris Larsen, which was later “OpenCoin” before being renamed Ripple Labs.

Ripple CTO David Schwartz reacted by saying that the post on Britto’s account “was not a hack or compromise.”

Satoshi next?

The return of Ripple cofounder Arthur Britto on social media has sparked fresh speculation. Some in the crypto community are drawing parallels between the Ripple cofounder and Bitcoin’s mysterious creator, Satoshi Nakamoto, who vanished from public forums and communication channels in 2011 and has not been heard from since.

On Dec. 13, 2010, Satoshi Nakamoto made his final post to the BitcoinTalk forum. On April 23, 2011, the Bitcoin creator sent his final emails to fellow developers that he had “moved on to other things” and that Bitcoin was in “good hands.”

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With Britto’s unexpected reappearance, the crypto community is wondering if Satoshi Nakamoto, too, might one day return.

Some are even speculating that the Ripple cofounder might be or have worked alongside Satoshi, which has yet to be validated but adds fuel to an already raging curiosity.



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June 24, 2025 0 comments
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TIGA welcomes UK Spending Review's focus on creative industries, but emphasizes "importance" of UK Games Fund
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UK launches new $40.5m fund to support British game development

by admin June 24, 2025


The UK Government has launched a new $40.5m (£30m) fund and pledged to expand the UK Games Fund to support British game development.

It has also established a new UK Video Games Council, comprising industry representatives, to establish closer links with Whitehall and drive growth in the UK’s creative industries, which will benefit overall from an injection of upwards of $510m (£380m). According to PocketGamer, a new UK Games Skills Network will also be created to identify and address skill gaps.

“The £380 million package is part of a wider plan to deliver targeted investment to create thousands of new jobs and opportunities, in sub-sectors like film and TV, music, performing and visual arts, video games and advertising, while generating economic growth in six regions outside London over the next three years,” the Department for Culture, Media and Sport said in a statement via LBC.

Culture Secretary Lisa Nandy said the funding would “boost regional growth, stimulate private investment, and create thousands more high-quality jobs.”

“On behalf of the UK’s world-leading video game and interactive entertainment sector, we welcome the measures set out by the Government to supercharge our Creative Industries as part of the Industrial Strategy,” said Ukie CEO Nick Poole. “[The] announcement is both a validation of the huge cultural and economic impact of video games and an opportunity to show the world we are open for business.”

TIGA CEO Richard Wilson added: “The video games industry provides high skilled jobs, is export-focused and supports economic growth across the UK. The reinforced UK Games Fund will help more small studios to scale up and grow, while the funding for London Games Festival will highlight the capital’s position as one of the most significant games clusters in Europe.”

Earlier this month, the Welsh Government awarded six independent Welsh game developers a total $1.15 million (£850,000) in funding. The Games Scale Up Fund for Wales, the first of its kind for the devolved UK nation, was launched earlier this year as part of a campaign by Creative Wales and the UK Games Fund.



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June 24, 2025 0 comments
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Promising Minecraft-like Hytale cancelled after ten years in development
Game Reviews

Promising Minecraft-like Hytale cancelled after ten years in development

by admin June 23, 2025



Promising Minecraft-like sandbox adventure Hytale has been cancelled after a decade of development, and creator Hypixel Studios is “winding down” its operations.


Hytale began development in 2015, and was Hypixel’s attempt at combining the mini-games found on its hugely popular eponymous Minecraft server – which has been visited by more than 18m visitors since its inception in 2013 – with its own RPG-like, Minecraft-style sandbox experience, built from the ground up. And there’s been a lot of buzz around the project for a long time, with League of Legends developer Riot Games investing millions in Hytale prior to acquiring Hypixel in 2020. But now the plug has been pulled.


Hypixel announced the “incredibly tough news” in a lengthy statement on its website. “This is not the outcome any of us – at Hypixel or at Riot – wanted,” it wrote. “But after years of pushing forward, adapting, and exploring every possible path, it became clear we couldn’t bring Hytale to life in a way that truly delivered on its promise.”


“Game development is brutally hard – especially when you’re trying to build something original that speaks to a creative, passionate community,” it continued. “Over time, as our vision evolved and the genre matured around us, the bar kept rising. Our technical ambitions grew more complex, and even after a major reboot of the game engine, the team found that Hytale still wasn’t as far along as it needed to be. It became clear we’d need a lot more time to get it to a place where it could support the ambitious vision for the game.


“We looked at reducing scope, adjusting timelines, and finding new angles to keep moving forward. But each of those options would have meant compromising on what made Hytale special in the first place. It wouldn’t have been the game we set out to make. And it wouldn’t have been the game you deserve. This is a painful decision. We still believe in Hytale. We believe in the team, and are forever grateful to every member, past or present, who poured their love into the game. We’re also incredibly proud of the work we did: the world we imagined, the risks we took, and the heart we poured into this project. None of that can be taken away. And just to clarify – this doesn’t affect the Hypixel server on Minecraft. It’s run separately from Hypixel Studios and will continue to operate as usual.”


Hypixel’s statement suggests it had attempted to “see if there were investors or acquirers who could continue to help carry Hytale forward”, but with no more funding coming from Riot and the project now dead, employees – said to number “100+” on Hypixel’s website – are being “supported with generous severance and resources to help them find what’s next”. Hypixel itself is “beginning the process of winding down… over the next few months”.


“To our community: thank you,” the statement concludes. “Your belief in Hytale kept us going through thick and thin… Even though we’re closing this chapter, the spirit of Hytale and everything we hoped it could be will stay with us. We’re proud of what we built, and we’ll carry those lessons forward into whatever comes next.”



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June 23, 2025 0 comments
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A Death Stranding animated film is now in active development
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A Death Stranding animated film is now in active development

by admin June 19, 2025


Kojima Productions and animation studio Line Mileage have announced that they’re collaborating on an upcoming animated film set in the universe of Death Stranding.

Screenwriter Aaron Guzikowski is attached to the project, which is now in active development. Guzikowski is known as the creator of acclaimed HBO Max sci-fi series Raised By Wolves, as well as dark 2013 thriller Prisoners from director Denis Villeneuve.

The film will have an original story, rather than following the events of the 2019 game.

“I love the world of Death Stranding, it’s so creatively freeing, so beautifully dark and yet hopeful,” Guzikowski said in a statement. “I’m so excited and honored that Hideo Kojima, whose work I’ve long admired, has invited me to dwell within his creation, to birth new stories into this fertile, mind-bending universe.”

Line Mileage is a relatively new animation and post-production house, with members of its leadership team having worked on Netflix animated shows like Castlevania, Blood of Zeus, and Tomb Raider.

The animated project is totally separate from A24’s plans to adapt Death Stranding for the big screen, with A Quiet Place: Day One director Michael Sarnoski attached to that film.

Sequel Death Stranding 2: On the Beach launches on June 26, 2025 for PlayStation 5.



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June 19, 2025 0 comments
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Stellar Blade for Switch 2 reportedly in development
Game Reviews

Stellar Blade for Switch 2 reportedly in development

by admin June 18, 2025


A Switch 2 version of PS5 console exclusive Stellar Blade is reportedly in development.

Korean site PlayForum has reported developer Shift Up has received a dev kit for Nintendo’s new console and has begun initial development work.

The news follows the release last week of Stellar Blade on PC, which has already proven a huge success for the studio – it managed record numbers for a PlayStation-published single player game and sold over a million copies within three days of its release.

Stellar Blade – PC Features Trailer | PC GamesWatch on YouTube

According to PlayForum (via machine translation), Shift Up is working on platform-specific optimisation to reflect the Switch 2’s lower power compared to Sony’s console (and PC).

Indeed, Stellar Blade was one of the first games optimised for Sony’s more powerful PS5 Pro console and has been praised for its performance.

PlayForum also stated the Switch 2 version plays into Shift Up’s multiplatform strategy, expanding beyond a single-platform hit.

Beyond Stellar Blade, the studio has its Goddess of Victory: Nikke game, plus its newly announced flagship Project Spirits.

A sequel to Stellar Blade is also in development and has been set to a 2027 release in a recent investor presentation from the studio.

Director Hyung-tae Kim stated Stellar Blade 2 will address the lack of narrative in the original game, which had its total number of cutscenes cut due to cost-saving measures. This included details on why main character Eve changes clothes so much.

“In the early stages of development, we planned to include detailed settings such as the reason the main character changes clothes in the story. However, as production progressed, the cost of producing cutscenes became too much,” he said. “And eventually, for the sake of efficiency, we had no choice but to reduce cutscenes that supplemented the world view or character narratives outside of the main plot. That’s how we were barely able to complete the game.”



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June 18, 2025 0 comments
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Ubisoft still "deep" in the development of Prince of Persia: Sands of Time
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Ubisoft still “deep” in the development of Prince of Persia: Sands of Time

by admin June 17, 2025


Ubisoft is still “deep” in the development of Prince of Persia: Sands of Time.

While the developer didn’t offer much more information about its pipeline or intimate a release date, in a message posted to social media, the team wrote: “Yep, we’re still deep in the game – exploring, building, and ensuring the sands move with purpose.”

“This game is being crafted by a team that truly cares, and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.”

Beyond that, Ubisoft would only confirm to curious fans that the remake would be “com[ing] to consoles with the full launch.”

The remake was announced at Ubisoft Forward 2020, and had an initial release date of January 21, 2021. Back then, the reveal drew criticism for its visuals, prompting Ubisoft to delay release to March 2021. In June 2021, the remake of the 2003 title was rescheduled for 2022. After the title switched studios, Ubisoft refunded all pre-orders, and it’s now finally expected to release in 2026.

Last month, Ubisoft confirmed Prince of Persia: The Lost Crown – which launched on console and PC in January 2024, MacOS in December 2024, and mobile in April 2025 – surpassed two million players.



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June 17, 2025 0 comments
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After five tumultuous years, Ubisoft's Prince of Persia: Sands of Time remake is now "deep" in development
Game Reviews

After five tumultuous years, Ubisoft’s Prince of Persia: Sands of Time remake is now “deep” in development

by admin June 16, 2025



It’s now been five years since Ubisoft’s beleaguered Prince of Persia: Sands of Time remake was originally revealed, and a little over a year since the publisher last popped up to remind us all the project was still alive. But here we are again, 12 months on, with another brief update, this time letting fans know the remake remains “deep” in development.


Ubisoft’s Sands of Time remake was initially unveiled back in September 2020, when it was expected to arrive in January the following year. However, after its announcement trailer was met with a less than positive reception, Ubisoft kicked off what would prove to be a succession of delays. Eventually, the project moved from its original developers Ubisoft Pune and Mumbai to Ubisoft Montreal, where it was seemingly rebooted from scratch, and last year brought the news it wouldn’t be ready for release until 2026.


But while it seemed like Ubisoft might opt for radio silence until its remake was finally ready for its big re-reveal, the publisher has instead shared the briefest of updates today on social media, a little over a year since its last one. “Yep, we’re still deep in the game,” it wrote, “exploring, building, and ensuring the sands move with purpose.”

Here’s what the Sands of Time remake looked like before it was rebooted from scratch.Watch on YouTube


“This game is being crafted by a team that truly cares,” it continued, “and they’re pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us.” And that’s pretty much all we’re getting for now, aside from an accompanying bit of art showing a glass palace against a pink sky. Ubisoft also pointed fans in the direction of series spin-off The Rogue Prince of Persia, from Dead Cells studio Evil Empire, which is set to leave early access this August.


Ubisoft’s Sands of Time remake woes have continued to a tumultuous few years for the publisher, which has faced tumbling share prices and a number of high-profile flops in recent times, resulting in a string of layoffs and studio closures. As part of its attempts to right the ship, Ubisoft announced it was launching a new subsidiary dedicated to its big three IPs – Assassin’s Creed, Rainbow Six, and Far Cry – earlier this year. With those game under a new banner, Ubisoft itself will concentrate on a number of key areas, including “nurturing the development of iconic franchises”, including – presumably – Prince of Persia.



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June 16, 2025 0 comments
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