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Shovel Knight developer's Zelda-like game Mina the Hollower delayed
Game Reviews

Shovel Knight developer’s Zelda-like game Mina the Hollower delayed

by admin October 7, 2025


Mina the Hollower, the next game from Shovel Knight developer Yacht Club Games, has been delayed but is “so close to being done”.

The Zelda-like adventure was intended for release on 31st October, but has been pushed back without a new release date, though the developer has stated it “isn’t a major delay” but just “a stretch of time to apply some final polish and balancing to make the game truly shine”.

“Our goal is to make sure our development team has the time and resources to deliver an incredible adventure and we will be giving you just that. That’s no hollow promise!” the studio stated.

Mina the Hollower: Release Date Announcement TrailerWatch on YouTube

“We don’t want to announce another release date until it’s submitted to platforms, so please hang tight as we reach the finish line.”

Yacht Club Games made its name with celebrated platformer Shovel Knight, which spawned a number of spin-offs.

Mina the Hollower is a change of pace, featuring a top-down adventure style reminiscent of Game Boy Zelda game Link’s Awakening in a gothic, Castlevania-esque world.

It continues the studio’s penchant for retro aesthetics, then. Victoria checked out the demo on Switch 2 a couple of months back and loved it.



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October 7, 2025 0 comments
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Developers using Unity warned to patch games ASAP following the discovery of a serious security vulnerability
Game Updates

Developers using Unity warned to patch games ASAP following the discovery of a serious security vulnerability

by admin October 4, 2025


Developers who have created their games using Unity have been warned to patch them as soon as possible following the discovery of a security vulnerability in Unity versions 2017.1 and later.

In a statement, Unity said a “security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems”, but insisted “there is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers.”

The “Best Deal in Gaming” Just Keeps Getting Worse.Watch on YouTube

“We have proactively provided fixes that address the vulnerability, and they are already available to all developers,” Unity continued. “The vulnerability was responsibly reported by the security researcher RyotaK, and we thank him for working with us.”

Unity just sent out an email telling everyone who released a game between 2017 and today that they need to recompile and republish their games due to a security vulnerability. Yikes. CVE-2025-59489 pic.twitter.com/uXgGFMsvFV

— George Deglin (@gdeglin) October 3, 2025

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The company added that it has now released an update for each of the major and minor versions of the Unity Editor, starting with Unity 2019.1, and a binary patcher to patch already-built applications dating back to 2017.1. It also warned developers that “it is imperative that you review [its] guidance to ensure the continued safety of your users”.

As spotted by VGC, the news resulted in some developers temporarily pulling their games from sale as they work over the weekend to get the patch implemented as soon as possible, including Obsidian, which removed a number of games from digital stores while it worked on the updates.

“Unity is dedicated to the security and integrity of our platform, our customers, and the wider community,” Unity concluded. “Transparent communication is central to this commitment, and we will continue to provide updates as necessary.”





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October 4, 2025 0 comments
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Shiba Inu
NFT Gaming

Shiba Inu Developers Respond To $4 Million Exploit With Detailed Update

by admin October 4, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Following a significant exploit that compromised its Shibarium bridge, developers behind Shiba Inu (SHIB) have released a detailed update outlining their response to the incident. 

Shibarium Team Implements New Security Measures

According to a post-mortem report, the malicious attack involved a perpetrator submitting three fraudulent checkpoints to Shibarium’s Ethereum mainnet contracts, disrupting the continuity between Heimdall’s local state and the on-chain state. 

After the attack was detected, Shibarium’s Kaal Dhairya announced on social media platform X (previously twitter) that authorities had been alerted, while also expressing a willingness to negotiate with the attacker in exchange for the return of the stolen funds. 

However, no agreement was reached, and the attacker has since moved the stolen assets, leaving the Shibarium team to focus on recovery and security enhancements for the platform.

In light of this, Heimdall intentionally halted operations, pausing legitimate checkpoint submissions to prevent further damage. They also described the attacker’s method, which included a short-lived stake amplification strategy through a 4.6 million BONE delegation. 

This tactic allowed the attacker to cross operational thresholds and attempt to gain unauthorized control over the system. To address these issues, the Shibarium team organized their response into multiple overlapping workstreams, functioning around the clock in collaboration with Hexens.io, an independent reviewer. 

Their approach included daily stand-ups, continuous monitoring of changes, and strict separation of duties among team members responsible for infrastructure, contracts, validator operations, and testnets. 

This aimed to eliminate any single points of failure, employing hardware custody for keys and ensuring every critical change was rehearsed off-chain or on testnets prior to implementation.

Shiba Inu Dev’s Strategy To Compensate Affected Users 

As part of their actions, Shiba Inu devs introduced a rescue method in the StakeManager to recover at-risk BONE tokens. They executed the AdminConsumeLegacyBound function to clean up legacy unbond states associated with the attacker’s contract. 

This response verified that the staking ledger updates were successful, ultimately rescuing the 4.6 million BONE and removing the malicious delegation. Looking ahead, Shiba Inu developers detailed their plans for the near future, which include implementing blacklisting measures in the Plasma Bridge. 

These controls aim to prevent malicious actors from initiating or completing bridge transactions. Once these measures are in place and thoroughly verified, the team intends to restore full bridge functionality.

In addition to these technical updates, Shiba Inu developers are designing a comprehensive plan to ensure that affected users are made whole. 

This plan will incorporate gating, phased limits, and coordination with partners to facilitate safe bridging and withdrawals. Specific details will be communicated only when it is deemed secure to do so.

The daily chart shows SHIB’s price trending upwards. Source: SHIBUSDT on TradingView.com

Featured image from DALL-E, chart from TradingView.com 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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October 4, 2025 0 comments
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As Microsoft lays off thousands and jacks up Game Pass prices, former FTC chair says I told you so: The Activision-Blizzard buyout is 'harming both gamers and developers'
Gaming Gear

As Microsoft lays off thousands and jacks up Game Pass prices, former FTC chair says I told you so: The Activision-Blizzard buyout is ‘harming both gamers and developers’

by admin October 4, 2025



As Microsoft slashes jobs and raises prices, former US Federal Trade Commission chair Lina Khan has taken to X to say that the company’s actions since completing its acquisition of Activision Blizzard in 2023 is pretty much what the FTC warned would happen when it opposed the deal.

Khan, you may recall, was head of the FTC when it challenged Microsoft’s proposed acquisition of Activision Blizzard, a convoluted process that didn’t formally end until May of 2025—almost two years after the deal closed.

“Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers,” Khan wrote on X. “As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand.


Related articles

“As dominant firms become too-big-to-care, they can make things worse for their customers without having to worry about the consequences.”

Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers. As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand. As dominant firms become… https://t.co/FoI50tlEsLOctober 3, 2025

Well, when you’re right, you’re right, and it’s hard to argue that Khan wasn’t right on this one. The FTC filed a lawsuit to block the deal in 2022 over concerns that the impact of the proposed acquisition was “reasonably likely to substantially lessen competition and/or tend to create a monopoly in both well-developed and new, burgeoning markets” if it was allowed to go through.

Microsoft and Activision, of course, insisted otherwise: Bobby Kotick, then the CEO of Activision Blizzard, said in a July 2023 statement that the merger “will benefit consumers and workers,” and also “enable competition rather than allow entrenched market leaders to continue to dominate our rapidly growing industry.”

The deal was closed in October 2023, even though the FTC’s legal action against it was still pending, and it’s been one shitty thing after another since then. Just a few months after the deal was sealed, Microsoft laid off 1,900 workers at Activision Blizzard and Xbox, and cancelled the studio’s long-awaited survival game; then in September 2024, another 650 people were shown the door. That was followed by the layoff of 9,000 more employees across Microsoft in July 2025, a spot of unpleasantness that also saw multiple game cancellations, the closure of The Initiative, and knock-on impacts on other studios, even as Xbox boss Phil Spencer said the company’s gaming business “never looked stronger.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Meanwhile, in case you hadn’t heard, the cost of Game Pass Ultimate and PC Game Pass also jumped significantly this week. Which is actually the second price hike for Game Pass since the Activision Blizzard deal was concluded: The FTC had some harsh words for the previous (and, ironically, much smaller) price increase in July 2024.

Khan was replaced as chair of the FTC in January 2025 by incoming president Donald Trump, so her comments on X don’t carry any regulatory weight. But even if this is a hollow I-told-you-so, I’d say it’s a well-earned one.






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October 4, 2025 0 comments
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GLAAD launches new program to mentor early-career LGBTQ+ developers
Esports

GLAAD launches new program to mentor early-career LGBTQ+ developers

by admin October 3, 2025


GLAAD, a nonprofit organization focused on celebrating positive LGBTQ+ representation in media, including games, is launching a new Queer Emerging Developers (QED) Program for early-career developers from the LGBTQ+ community.

Sponsored by Logitech, the new program aims to work with developers who are “passionate about cultivating an industry that uplifts queer voices and champions video games with bold, boundary-pushing stories.”

GLAAD said the new initiative will help amplify its message that “authentic representation in media can create positive cultural change for LGBTQ people.”

“Yet even with the growing awareness of the importance of inclusive storytelling, more opportunities exist to support the creators who make these games possible,” GLAAD added.

Applications for the inaugural cohort are open now and will remain open until November 10 and are open to applicants from all over the world providing they’re emerging game developers in early to mid-career, will commit to participating in virtual program activities, and be able to travel to San Francisco for the 2026 Game Developers Conference next March.

QED mentorship activities are expected to take place over approximately four months in the first half of 2026. For more, or to apply, head on over to the official website.

Nintendo, BioWare, and Deck Nine all received nominations at this year’s GLAAD awards in June.



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October 3, 2025 0 comments
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More than 50 speakers from leading developers to feature at DevGamm Lisbon 2025
Esports

More than 50 speakers from leading developers to feature at DevGamm Lisbon 2025

by admin October 1, 2025


DevGamm Lisbon 2025 has announced its full speaker list, featuring developers from Sandfall Interactive, Warhorse Studios, and 11 Bit Studios.

The B2B conference, which takes place November 6-7, 2025, at the Myriad Hotel in Lisbon, will feature more than 50 speakers from leading developers. These include:

  • Raphaël Joffres, Sandfall Interactive (Clair Obscur: Expedition 33)
  • Petr Pekař, Warhorse Studios (Kingdom Come: Deliverance 2)
  • Gabriela Siemienkowicz, 11 Bit Studios (The Alters)
  • Jennifer Estaris (Monument Valley 3)
  • Nikola Stoyanov, Ubisoft Sofia (Assassin’s Creed Shadows)
  • Abby LeMaster, Riot Games

DevGamm Lisbon 2025 will also feature speakers from Unity Technologies, Miniclip, Giants Software, Scopely, Sybo Games, and GSC Game World, covering titles such as Battlefield 2042, Far Cry 2, Subway Surfers, and Stalker 2.

The full list of speakers for this year’s conference can be found here.

22cans founder and creative director Peter Molyneux will be the keynote speaker for the conference.

In a fireside chat hosted by games media veteran James Binns, Molyneux will “explore the power of conviction in game development, offering insights on creativity, resilience, and building great games even under tighter budgets and production cycles.”

The conference is part of DevGamm Week in Portugal this November, which includes the Madeira Games Summit from November 3-4.

Tickets for DevGamm Lisbon 2025 are available here.



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October 1, 2025 0 comments
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Decrypt logo
NFT Gaming

Solana Developers Consider Removing Block Limits Post-Alpenglow Upgrade

by admin September 29, 2025



In brief

  • If approved, it would enable Solana blocks to expand dynamically, rather than being capped.
  • Validators with less powerful machines could forego oversized blocks through a skip-vote.
  • Supporters see increased throughput, while critics warn of risks associated with centralization.

Solana developers are weighing a new proposal to remove block limits once the network’s planned Alpenglow upgrade takes effect, a change aimed at expanding throughput by letting performance scale with validator hardware.

Filed Friday as SIMD-0370, the proposal would scrap Solana’s current 60 million compute unit cap per block and instead allow block size to adjust dynamically, meaning blocks could expand to fit as many transactions as the fastest validators can handle, while smaller validators could simply skip voting on blocks that exceed their capacity.

Validators on Solana are the independent operators who run nodes to process transactions and secure the network, earning rewards through staking and transaction fees.



Lifting Solana’s block cap could raise throughput by letting stronger validators pack in more transactions, but it may also tilt rewards toward operators with bigger machines, which, in effect, creates a trade-off between scaling capacity and keeping the validator set broad.

“The current incentive structure for validator clients and program developers is broken,” the proposal submitted by the Firedancer development team at Jump Crypto reads. “The capacity of the network is determined not by the capabilities of the hardware but by the arbitrary block compute unit limit.”

Jump Crypto is the digital assets arm of Chicago-based Jump Trading Group. Earlier this month,  Jump Crypto provided funding for Forward Industries’ $1.65 billion PIPE deal, alongside Galaxy Digital and Multicoin Capital, to help establish a public Solana treasury strategy, making Forward a vehicle to hold and deploy Solana tokens at scale.

Proposal pushback

Still, the change has sparked debate among developers and community members on the GitHub proposal thread.

Some warn that removing caps may tilt the playing field in favor of well-funded operators, who can deploy high-end hardware and potentially squeeze out smaller validators while increasing the risk of centralization.

Others have raised concerns that overly large blocks could cause propagation delays or weaken security if too many validators abstain from voting. The Jump Crypto team did not immediately return Decrypt’s request for comment.

In Solana’s Alpenglow upgrade, the skip-vote feature allows smaller validators to abstain from blocks they can’t keep up with, thereby maintaining consensus even under load.

Expected later this year, Alpenglow already promises to cut block finality from roughly 12.8 seconds to about 150 milliseconds while adding new features such as skip votes. 

The Firedancer proposal would build on that foundation by tying Solana’s capacity to validator performance rather than protocol-set ceilings.

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September 29, 2025 0 comments
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Developers report lengthy payment delays on itch.io
Esports

Developers report lengthy payment delays on itch.io

by admin September 25, 2025


Developers are reporting delays in receiving payouts from itch.io, with some claiming they have waited for over 100 days without payment.

As first reported by Rascal and picked up by GameDeveloper, developers across social media are sharing their experiences about the delays, with one thread on Reddit receiving hundreds of upvotes as devs try to bring attention to the issue, claiming there has been no response to support tickets raised with the platform.

“From the start, I’ve written to itch.io support multiple times over the past few months — not a single reply to any ticket,” writes indie dev u/seanutsfrox. “To meet their strict tax requirements, I even went to my country’s tax office and provided official documents (something no other payment processor or bank has ever demanded from me). After months, itch.io finally reviewed them and marked my tax profile as ‘Validated.’ And yet, no payouts.

“Meanwhile, my project has been heavily damaged by this. We need funds to continue development, but instead we’ve been left waiting without any explanation, wondering if we’ll ever see our money. I even had a freelancer already working on a contract with us — since itch.io claims payouts happen within 10–14 days, I thought we could rely on them. But when the money never came, we had to cancel the job, which made us look incompetent and wasted the freelancer’s time. Her work was really important to us, and now our timeline is broken because of itch.io’s negligence.”

Seanutsfrox — who claims they are personally awaiting over $6000 — adds that there are “200+ developers reporting the same thing,” with mostly developers outside of the U.S. impacted. It also seems to be primarily affecting developers who collect revenue rather than accept payment through Stripe or PayPal directly.

“No developer should ever be left waiting [four] months without pay, ignored by support, forced to beg for their own money while their projects fall apart,” they added. “If you’re considering selling your game, project, or any product on itch.io, think twice and seriously look for alternatives. At this point, itch io is a scam.”

Itchio’s creator, leafo, recently posted a new post in the Itch.io Community to support developers with “payout or tax-related issues,” saying the company had “refined its payout process” and made it easier for devs to submit a query “without writing an email.”

“We ask that you no longer post requests for payout help on our community forums. We closed the previous topic we had open as it was a temporary solution until we updated some of our processes,” leafo explained. GamesIndustry.biz has reached out to itch.io and will update as/when we receive a response.

Last month, Itch.io confirmed that the indie games platform is still in “ongoing discussion” with its payment processors, following “scrutiny” regarding the site’s adult content. This pressure led to the platform “deindexing” NSFW content from its browse and search pages last week and updating its adult content guidelines to adhere to the terms of its payment processors.



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September 25, 2025 0 comments
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Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain
Game Updates

Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain

by admin September 22, 2025



Techland’s Dying Light: The Beast launched last week and is, sources say, “a good Dying Light game, and a fine open-world zombie game in general, full of crunchy combat and simple but satisfying number-go-up loops”. Being a new videogame, it also has some bugs. The most dramatic of these appear to be problems with its day/night cycle and weather system.


On the one hand, you’ve got rain falling inside buildings. I quite like this one, myself. I grew up with 3D first-person games that had slightly magic precipitation. I used to enjoy wobbling back and forth in entrances, trying to coax the weather into following me in-doors. I actually feel slightly dissatisfied when I play one of those fancy modern shooters in which water bounces off corrugated metal roofing as it should.


On the other hand, Techland say they’ve identified some problems with the day-night cycle, inasmuch as it sometimes stops cycling. This seems more urgent, because Dying Light: The Beast is a very different game in the dark. You’ll have to worry about Volatile zombos who are both resilient and inconveniently athletic, capable of chasing you all over the scenery while making frightful gargling noises in your ear. A few Redditors report encountering Volatiles in blazing sunlight. Others say they can’t seem to progress their worlds beyond mid-morning, which doesn’t seem quite as harrowing.


Techland are working on a PC hotfix for these things, but say they need to take their time testing the patch, because these particular issues aren’t that frequent and they don’t want to screw up anything else. “We already have a fix prepared, but because this bug only appears in rare situations, it takes a lot of extra testing,” reads a post on Steam from yesterday. “We’ll continue these tests over the weekend and most of Monday, and if no new occurrences of this issue appear, we’ll release the hotfix to players right away on PC. This is our goal.


“If, however, we still spot any occurrences of the bug, we might need to go back, adjust the fix, and then re-test it again,” the developers caution. “Thank you for your patience. We know these issues are frustrating to those who experience them, and we’re doing everything we can to deliver a stable solution as soon as possible.”


As is tradition, Techland’s promises have met with an avalanche of comments telling them that they’re prioritising the wrong fixes. Some people are mad about the frame rate, others complain about getting stuck in falling animations and quests not progressing. It doesn’t seem like there are any catastrophic problems with the current PC build, but I’m keen to hear your thoughts, as ever. As for myself, I’ve played about three hours of Dying Light: The Beast, including 30 minutes of preview time, and I think that’s probably enough for me. I like scampering over roofs but I just can’t be arsed re-killing zombies any more.



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September 22, 2025 0 comments
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Every game a platform? Pitfalls and opportunities in the gold rush for user-generated content
Esports

Epic Games to allow Fortnite developers to sell in-game items

by admin September 20, 2025


From December, Fortnite creators will be able to sell items directly from their Fortnite islands.

Epic Games announced the new in-game sales feature on September 18, 2025, revealing that creators will be able to create and sell “digital durable and consumable items they build for their games,” using Verse-based API and new UEFN tools. They can’t, however, sell physical items, such as t-shirts.

While developers will “ordinarily” earn 50% of the V-Bucks value from item sales, from December 2025 until December 2026, the rate will be 100%.

However, that doesn’t mean they’ll creators will earn 100% of sales revenue.

In the press release announcing this new sales feature, Epic Games explained how the share of in-game sales is distributed to creators.

“In recent years, Epic has been investing and operating the business at a loss”

Epic Games

To determine the V-Bucks value in US dollars in a given month, the company totals all customer real-money spending on V-Bucks (converted to US dollars) and then subtracts platform and store fees. These can range from 12% on the Epic Game Store to 30% on current consoles. Epic Games then divides this by the total V-Bucks spent by Fortnite players.

Fortnite’s average platform and store fees are currently 26%, Epic Games said, with “specific fees” ranging from 12% to 30% on consoles.

So, from December 2025 to December 2026, the 100% V-Bucks value creators will earn will translate to a roughly 74% cut of in-game sales.

From January 1, 2027, however, that amount will drop by half, a 50% V-Bucks value equating to a roughly 37% cut of in-game sales for creators.

Epic Games said the other 50% enables the company “to cover the costs of servicing the Fortnite ecosystem.”

“The funds that don’t go back to creators contribute to server hosting costs, safety, and moderation costs, R&D and other operating expenses,” Epic Games said. “In recent years, Epic has been investing and operating the business at a loss.”

The V-Bucks value from in-game item sales will be 100% until the end of 2026 | Image credit: Epic Games

In addition, Epic Games is updating its engagement payout formula, which issues payouts to creators based on engagement in their islands, to “better reward creators for bringing in new or reengaging lapsed players in Fortnite.”

The current payout formula adds 40% of the net revenue from Fortnite’s Item Shop and related real-money purchases into the engagement pool, which is distributed among creators’ and Epic’s islands.

But, from November 1, 2025, Fortnite creators “that bring in new or lapsed players” will receive 75% of those players’ contributions to the engagement payout pool for their first six months.

To identify players and islands that fall under this banner, Epic Games will factor in “signals from direct links, in-game search usage, and first-day playtime patterns.”

Epic Games is also changing the retention component of these engagement payouts, now rewarding “island-specific retention, rather than ecosystem-wide retention” to “better align with creators’ own efforts in growing this metric.”

However, to combat fraudulent engagement, this engagement payout formula will only consider players who have made purchases on their accounts.

“Since UEFN launched, players have spent over 11.2 billion hours across 260,000 live creator-made islands”

Epic Games

Epic Games has said this will “not reduce the total engagement payout pool,” it instead “shifts the calculation” so that the playtime of non-payers isn’t considered.

As such, the engagement payout formula now covers minutes played, new user acquisition, lapsed user acquisition, playtime surrounding V-Bucks spend, and island retention.

Epic Games is also introducing a “prominent” Sponsored Row in Discover on November 24 2025, so that “creators can choose to spend money to receive increased visibility for their islands.”

“All creators will have transparent market data to bid for placement in the row and enter an auction to surface islands in the new Sponsored Row,” Epic Games said. “All other rows in Discover will remain unchanged, continuing to provide organic visibility to islands.”

In the “long-term,” 50% of revenue from sponsorship generated by this feature will go into the engagement payout pool, but from launch until the end of 2026, 100% will enter the pool.

Other creator-focused additions coming to Fortnite include the ability for creators to set up campaigns in the creator portal, starting November 17, 2025, and the launch of Fortnite Creator Communities “in the next few months,” allowing creators to connect and share updates with their players.

“Since UEFN launched, players have spent over 11.2 billion hours across 260,000 live creator-made islands, which has resulted in $722,000,000 paid out to date,” Epic Games said.

“We’ll continue investing in new tools that unlock more development possibilities for creators.”



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September 20, 2025 0 comments
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