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Yooka-Laylee developer Playtonic is laying off over a dozen staff
Product Reviews

Yooka-Laylee developer Playtonic is laying off over a dozen staff

by admin May 31, 2025


Playtonic, the creators of Yooka-Laylee, is laying off some of its staff, the developer and publisher announced on social media. The post doesn’t mention how many members of Playtonic will be effected, but does credit the layoffs to the company’s struggle with “a period of profound change in how games are created and funded.”

Based on a LinkedIn post shared by Playtonic brand manager Anni Valkama, the layoffs include staff members who worked in production, various art departments, game design, narrative design and UI/UX design. Playtonic only lists around 50 staff members on LinkedIn, but given the studios growth into a publisher and its upcoming release of Yooka-Replaylee, its possible the actual team is a bit larger.

While Playtonic likely isn’t safe from the problems of funding and selling games that other developers have, hiring up for a new project like Yooka-Replaylee and then laying those new hires off before the game is released is a fairly common practice. There’s no way to know if that’s the case here without more information, but it’s worth stating.

Yooka-Laylee was pitched as a spiritual sequel to Banjo-Kazooie and other character-focused action-platformers when it debuted on Kickstarter in 2015, perhaps unsurprising given that Playtonic was founded by former developers from Rare, the creators of Banjo-Kazooie and newer hits like Sea of Thieves. In fact, many of the games Playtonic has published under its “Playtonic Friends” publishing label fall in that Rare sweet spot, whether its the cute action-adventure game Lil Gator Game or the difficult platformer Demon Turf.



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May 31, 2025 0 comments
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Yooka-Laylee and the Impossible Lair
Product Reviews

Yooka-Laylee developer Playtonic confirms layoffs: ‘The landscape is shifting, and with it, so must we’

by admin May 30, 2025



Yooka-Laylee developer Playtonic Games has laid off an undisclosed number of employees, confirming reports of cuts shared by former employees on social media over the past week.

“We’ve all seen in recent years how the games industry has been changing, resulting in studio and studio finding themselves in situations where to continue to exist, they must make painful decisions—decisions that impact the lives of so many individual talented developers,” Playtonic said in today’s statement. “Like others, we’ve felt the knock-on effects and after exploring every possible avenue, we’ve had to make the incredibly heartbreaking decision to say goodbye to some truly brilliant members of the Playtonic team.

“This isn’t simply a difficult moment, it’s a period of profound change in how games are created and financed. The landscape is shifting, and with it, so must we.”


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Playtonic didn’t say how many people have been put out of work. However, brand manager Anni Valkama listed 14 employees impacted by the cuts, across production, art, and design teams, in a message posted to LinkedIn.

Playtonic was founded in 2014 by former Rare employees, and released Yooka-Laylee, a spiritual successor to Banjo Kazooie, in 2017. Yooka-Laylee and the Impossible Lair followed in 2019, and that’s pretty much been it: A publishing division, Playtonic Friends, launched in early 2021, and Tencent invested in Playtonic late that same year. A new Yooka-Laylee game, Yooka-Replaylee, is currently slated for release this year, while the new game under the Playtonic Friends label, Cattle Country—developed by Castle Pixel—arrived earlier this week.

(Image credit: Playtonic)

The layoffs at Playtonic continue a crisis in the game development industry that began with 2023 and continues unabated: Earlier this week, Electronic Arts cancelled the Black Panther game that’s been in development since 2023 and closed Cliffhanger Games, the studio making it; less than a month prior to that it laid off a reported 300-400 employees while cancelling two “incubation projects” at Respawn. 2025 has also seen layoffs at Ubisoft, Cyan Worlds, Mighty Yell, Eidos Montreal, engine maker Unity, and others.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 30, 2025 0 comments
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EA cancels Black Panther game, closes developer Cliffhanger Games
Game Updates

EA cancels Black Panther game, closes developer Cliffhanger Games

by admin May 29, 2025


Electronic Arts has canceled its Black Panther game and closed down developer Cliffhanger Games. IGN, which first reported the news, cites an internal email in which EA Entertainment president Laura Miele notified staff about the changes made to “sharpen our focus and put our creative energy behind the most significant growth opportunities.”

“These decisions are hard,” Miele wrote, per IGN. “They affect people we’ve worked with, learned from, and shared real moments with. We’re doing everything we can to support them — including finding opportunities within EA, where we’ve had success helping people land in new roles.”

The email continues, detailing that EA will now shift resources to the historically successful Battlefield, The Sims, Skate, and Apex Legends series. Miele also said that a game based on Iron Man is still in the works, as is the third entry in Respawn’s Star Wars Jedi series and BioWare’s next entry in Mass Effect.

EA previously laid off around 300 employees across both Respawn Entertainment and Electronic Art’s Fan Care teams in April 2025. Variety reported at the time that EA had effectively canceled the next Titanfall game and another unnamed game in “early-stage incubation.”

Polygon has contacted EA for comment and will update this story with any further information we receive.

Black Panther was first announced by Marvel Games, EA, and Cliffhanger Games in 2023. The game was part of a three-game deal that Marvel Games reached with EA that also includes an Iron Man game developed by Motive. EA established the Seattle-based Cliffhanger Games in 2023 to work on the Black Panther game, which coincided with the 57th anniversary of the hero. The studio, led by former Monolith executive Kevin Stephens, was staffed by developers known for working on series like Halo, God of War, and Call of Duty.

According to a Marvel press release, the Black Panther game was set to be “an original, third-person, single-player Black Panther game…that empowers players to experience what it is like to take on the mantle of Wakanda’s protector, the Black Panther.”



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May 29, 2025 0 comments
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Elaine Marley, in pixel art
Product Reviews

Great moments in PC gaming: Getting so badly stuck on an adventure game puzzle I called the developer for a hint

by admin May 25, 2025



Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.

I try to never be one of those people who talk about how much better things were back in the day… and that’s really easy because everything sucked back in the day. Things are terrible these days, sure, but they were even worse “back in the day.” Any time anyone tries to tell you things were better in the past: they’re full of it.

That includes almost everything about videogames. I occasionally see people going off about how much better gaming used to be, but that seems like a weird stance to take. There are so many games now, so many varieties, so many options, and so many ways to play. It’s not perfect, not by far, but gaming is better than ever.


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And before anyone brings up the current discourse about $70 or $80 price tags on games, I can testify that games were crazy expensive back in the day, too. I recently looked up how much FMV game Phantasmagoria cost when I bought it back in 1995, and guess what? It was $70. At some retailers it cost $100! See, game prices always sucked.

But I’m not here to grouse about the price of early adventure games, I’m here to talk about what happened when I got stuck in early adventure games. I devoured point-and-click adventures in the late ’80s and early ’90s, and most of them had one thing in common: at least a few truly terrible puzzles in every one. Horrible logic, nonsensical design, just pure rotten puzzles that would bar your progress like a brick wall. When I got stuck back then, there weren’t any online walkthroughs to Google. There wasn’t even a Google.

To be clear: I am not speaking wistfully of the time before Google and online walkthroughs. Not being able to Google puzzle hints for terrible adventure game puzzles sucked. The internet is the worst, definitely, but not having the internet was more the worst. It was a dark, dark time.

We did have one option, and that was to call a hint line. Sierra On-Line, LucasArts, and Infocom had 1-900 numbers players could call to get hints for specific puzzles—though those calls cost around a dollar per minute. Think times were better before microtransactions? There have always been microtransactions because phones sucked back in the day, too.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I will pause here to allow Infocom fans to mention that before hint lines you had to send a letter to Infocom to get hints by mail. By mail. That wasn’t even a microtransaction: Infocom’s hintbooks cost like eight bucks, plus shipping.

So how, exactly, was this a great moment in PC gaming? Firstly, I was a young adult and wasn’t paying my own phone bill (thanks, Dad), so calling a hint line didn’t actually cost me anything (sorry, Dad). It was also just a cool concept. Calling LucasArts? On the phone? It was downright exciting for someone who loved Sam & Max, Star Wars, and the Monkey Island games. Who knew, maybe George Lucas himself would pick up the phone!

(Image credit: LucasArts)

He didn’t. No one picked up the phone. There was just a menu that would give you hints for certain puzzles. Then you could hang up and rush back to the computer and progress a bit further before getting stuck again. I didn’t call hint lines often—I was pretty stubborn and usually willing to bruteforce puzzles using the tried and true method of trying every single inventory item on every single other item, and character, and situation, until I finally broke through.

But I did call a few times, and I might not have gotten through a couple of games without the help those hint lines provided. Eventually, society got around to inventing the internet specifically so we could get help with videogame puzzles, and hint lines were no more. Ironically, the only way to use one now is to play one of those old adventure games. In Monkey Island 2, there’s a scene where Guybrush can call LucasArts for help while wandering around lost in his own game.

Monkey Island 2 Special Edition: LeChuck’s Revenge – CALL 9-1-1 ACHIEVEMENT – YouTube

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May 25, 2025 0 comments
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Developer reveals Switch 2 will support USB mouse inputs
Game Updates

Developer reveals Switch 2 will support USB mouse inputs

by admin May 24, 2025


We should all know by now that Nintendo Switch 2 Joy-Cons feature a mouse sensor, but we’ve also just learned that Nintendo’s new system will also support USB mice, too.

As shared in a video by Koei Tecmo, and transcribed by VGC, Nobunaga’s Ambition: Awakening Complete Edition producer Michi Ryu showed off how a mouse can be used on the new system, demonstrating the feature by using both the built-in mouse and a USB one plugged into the console.

You can watch it for yourself in the video below:

NOBUNAGA’S AMBITION: Awakening CE – Nintendo Switch 2 Gameplay.Watch on YouTube

“The functionality is the same as the already released Steam version, allowing for left click, right click and wheel operations,” Ryu said as he moved the Joy-Con’s analogue stick up and down, as though wheeling a mouse scroll button. He also illustrated how the left Joy-Con 2 can also be used at the same time to access shortcuts.

Interestingly, Ryu then showed the same functionality using the same left Joy-Con 2 shortcuts, but by using a USB mouse instead. Each time he changed input devices, there was a message on the screen confirming the change.

On its debut, the Switch 2’s GameChat will include text-to-speech and live captions. Nintendo will also be able to record video and voice chats stored on your console for a limited time, if you give consent. This is to ensure a “safe and family-friendly online environment”, Nintendo said, with footage only reviewed as part of its user-report system. Those wanting to utilise the Switch 2’s GameChat feature will need to register a phone number.

The Nintendo Switch 2 will be available worldwide in just under two weeks time, on 5th June. For more, you can check out our guide to the Switch 2’s specs here.



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May 24, 2025 0 comments
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Inside Anthropic’s First Developer Day, Where AI Agents Took Center Stage
Product Reviews

Inside Anthropic’s First Developer Day, Where AI Agents Took Center Stage

by admin May 23, 2025


“Something like over 70 percent of [Anthropic’s] pull requests are now Claude code written,” Krieger told me. As for what those engineers are doing with the extra time, Krieger said they’re orchestrating the Claude codebase and, of course, attending meetings. “It really becomes apparent how much else is in the software engineering role,” he noted.

The pair fiddled with Voss water bottles and answered an array of questions from the press about an upcoming compute cluster with Amazon (Amodei says “parts of that cluster are already being used for research,”) and the displacement of workers due to AI (“I don’t think you can offload your company strategy to something like that,” Krieger said).

We’d been told by spokespeople that we weren’t allowed to ask questions about policy and regulation, but Amodei offered some unprompted insight into his views on a controversial provision in President Trump’s megabill that would ban state-level AI regulation for 10 years: “If you’re driving the car, it’s one thing to say ‘we don’t have to drive with the steering wheel now.’ It’s another thing to say ‘we’re going to rip out the steering wheel, and we can’t put it back in for 10 years,’” Amodei said.

What does Amodei think about the most? He says the race to the bottom, where safety measures are cut in order to compete in the AI race.

“The absolute puzzle of running Anthropic is that we somehow have to find a way to do both,” Amodei said, meaning the company has to compete and deploy AI safely. “You might have heard this stereotype that, ‘Oh, the companies that are the safest, they take the longest to do the safety testing. They’re the slowest.’ That is not what we found at all.”



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May 23, 2025 0 comments
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Shaurya Malwa
Crypto Trends

Bitcoin Sets New High Above $111K, 15 Years After Developer Paid 10,000 BTC for Two Pizzas

by admin May 22, 2025



Shaurya is the Co-Leader of the CoinDesk tokens and data team in Asia with a focus on crypto derivatives, DeFi, market microstructure, and protocol analysis.

Shaurya holds over $1,000 in BTC, ETH, SOL, AVAX, SUSHI, CRV, NEAR, YFI, YFII, SHIB, DOGE, USDT, USDC, BNB, MANA, MLN, LINK, XMR, ALGO, VET, CAKE, AAVE, COMP, ROOK, TRX, SNX, RUNE, FTM, ZIL, KSM, ENJ, CKB, JOE, GHST, PERP, BTRFLY, OHM, BANANA, ROME, BURGER, SPIRIT, and ORCA.

He provides over $1,000 to liquidity pools on Compound, Curve, SushiSwap, PancakeSwap, BurgerSwap, Orca, AnySwap, SpiritSwap, Rook Protocol, Yearn Finance, Synthetix, Harvest, Redacted Cartel, OlympusDAO, Rome, Trader Joe, and SUN.



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May 22, 2025 0 comments
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Stellar Blade Developer Plans To Release A Sequel Before 2027
Game Updates

Stellar Blade Developer Plans To Release A Sequel Before 2027

by admin May 22, 2025


Korean developer ShiftUp released Stellar Blade last year, and it quickly became a hit. In roughly one year, it has brought in more than $48 million of revenue for the developer, so it won’t be a surprise that the team is working on a follow-up game. However, according to a Q1 2025 fiscal year presentation from ShiftUp, the developer plans to have a sequel before 2027.

In the presentation, which is where ShiftUp reveals Stellar Blade has brought in 68.1 billion KRW (or $48 million), there’s a slide titled, “IP expansion on its way with high visibility.” We can see the 2024 release of Stellar Blade on PlayStation 5, additional strategy for ShiftUp’s mobile gacha game, Goddess of Victory: Nikke, and “Platform Expansion” for Stellar Blade. This likely alludes to the upcoming PC release. However, beyond that, the slide also shows “Sequel” for Stellar Blade before the year 2027, which is represented as the cutoff for the slide’s timeline.

Though there aren’t any accompanying details, given the reception to Stellar Blade, it makes sense ShiftUp is planning a sequel for the action game.

Elsewhere on the slide, there’s mention of something called “Project Witches,” which gets its own color and is separate from Nikke and Stellar Blade, as it’s likely a new IP.

While waiting for a Stellar Blade sequel, potentially next year, read Game Informer’s Stellar Blade review. After that, read about why it’s Game Informer’s best action game of 2024, and then check out the PC specs required to play Stellar Blade when it launches there next month. 

What do you want to see in a Stellar Blade sequel? Let us know in the comments below!



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May 22, 2025 0 comments
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