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Developer IO Interactive on why Bond needs to "earn" his iconic theme music in 007: First Light
Game Reviews

Developer IO Interactive on why Bond needs to “earn” his iconic theme music in 007: First Light

by admin September 8, 2025


Getting your hands on an iconic and beloved entertainment property is surely a blessing and a curse. On one hand, you get the opportunity to mine the history of the franchise and its stories for your own gain, and get to leverage the interest of a dedicated congregation of existing fans. On the other hand… there’s a lot of expectation. People know this franchise. They know this character like a friend. They know how they want it.

This challenge isn’t just present in gameplay and the casting of Bond, but everywhere around the edges. There’s a ‘Bondian’ energy that absolutely must run through this game like lettering through a stick of seaside rock – and one of the departments most under the gun is surely IO Interactive’s audio department, who have to make sure gadgets and guns sound right but also manage one of the most iconic aspects of a 007 adventure: the soundtrack.


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“60 years of Bond, there’s a lot of sonic iconography,” admits Dominic Vega, the audio and missions director on 007: First Light. We’re chatting briefly as part of an overarching tour of IO Interactive’s Copenhagen headquarters where I got to see a chunk of Bond’s latest adventure and chat to some of the developers bringing it to life. Much as with the rest of the game, the musical challenge is summarized in its fresh-faced, young version of MI6’s most famous agent. This is a young Bond, and he isn’t yet fully-formed as the super-spy we know. At the same time, an expectation is there: fans want to hear certain sounds and themes.

Or, to put it another way, this Bond has to “earn his themes,” Vega says. “Throughout the campaign he grows, and he’s earning his number – and he’s earning his themes.”

The result is a soundtrack and audio landscape with ambition, and in turn quite unlike anything that IO Interactive has produced before. The moody rumble of Hitman wouldn’t be appropriate here, and nor would the atmospheric face-slap of Kane & Lynch 2’s score. Something different is required – and on top of all that, the studio wants to create a soundtrack that is distinctly Bond but also differentiated from the audio signature of the cinematic Bonds.

For that task Vega’s team has turned to the British composer duo of Joe Henson and Alexis Smith – aka The Flight. This duo has quite a list of credits to their name, including a range of big-name game soundtracks. Specifically, you’ve probably heard their work in Horizon Zero Dawn and Forbidden West, Alien Isolation, and Assassin’s Creed Shadows and Odyssey.

“They’re a really great composer duo with some amazing credits and some amazing music,” says Vega. “They’re a perfect blend of the sort of orchestral mastery that is required for Bond while contributing something modern, something that players I think will attach on to as a fantastic foot forward for the 007 franchise.

“Their sound is somewhere between the orchestra and the synthetics, and so I think they signify as a group and a duo what we’re looking for in bringing a younger Bond who is discovering this world of MI6, this world of spycraft, espionage, and intrigue – and bringing all that to life.”

Audio is as important to Bond as visual. | Image credit: IO Interactive / MGM

Across a few demos, one certainly gets the idea of the gamut of potential soundtrack options. Car chases and gun fights are an example of when First Light takes on a more linear nature, bringing with it a score that is more cinematic by design. In open-ended areas, however, the game needs to be ready to react; its score needs to morph and shape itself to game design that is open-ended enough that you might transition from schmoozing at a party to a brutal hand-to-hand combat scenario in seconds.

That’s a challenge not just for The Flight as composers, but also for the technical team at IO Interactive building the game. Dynamic music is now the norm in games, but the nature of the Bond franchise and its strong melodic identity means its dynamic music arguably needs to be more carefully stitched together, as Vega explains.

“The game is a lot about creative choice, and taking on opportunities in whatever way the player sees fit – and the music should cater to that perfectly, the audio director notes.

“Melody is incredibly hard to get right inside of games because of the interactivity of games, and in First Light we’ve insisted on completing our musical ideas. No matter if the player goes from combat to still really quickly, we need to get that musical motif to close. It’s really hard. And on a spreadsheet it doesn’t look great,” he adds, laughing. “But we find it’s really important.”

This ties into a lot of work done elsewhere to take IO’s technology as part of its Glacier engine and make it conform to the shape required for a Bond game.

“Typical combat music and design wasn’t going to cut it for us,” Vega says. “Music in the Bond universe is angular. It’s mixed meter. It’s off-time. It has space, it has oxygen. It has room for dialogue, and room for impact. We want to embrace that. We’ve refactored a lot of our technology to make sure that not only is it about the melodies, the motifs, and the feeling of being Bond – it’s also about how we assemble that for the player.”

You can expect as much nuance in the music as you’d get in a cinematic Bond effort. | Image credit: IO Interactive / MGM

Fans can expect plenty of classic Bond theme moments reflected in what Vega gleefully calls ‘needle drop’ moments – but the team has also been careful not to overdo it. There’s plenty of original themes, and within that philosophy of Bond ‘earning’ his iconic themes, it’ll only be when he really deserves it that one of John Barry’s most beloved melodies will cut through. The soundscape will also reflect Bond’s globetrotting – you’ll hear in-universe music appropriate to wherever he finds himself, including licensed tracks. Dialogue will also reflect where you are in terms of the use of language and the accents you’ll hear.

There are elements of the Bond sound that are indelible, however. The franchise has its roots in 1963’s film scoring, and in the big band swing vibes of Monty Norman’s seminal ‘James Bond Theme’, which in turn gave the legendary John Barry the template from which he created a truly unforgettable sound. That sound has to be present, Vega says, for both old fans and newcomers alike.

“We’re really proud of where we’ve taken it, but it’s something that… all roads point to Bond, to that iconic sound.

“We have an orchestral sound to our game, but this is a young Bond. This is a Bond that we’re trying to find the orchestra through the soundtrack. We want to be a Bond for a new gaming generation, and we want to present a fresh sound while never forgetting that this is a classic IP that the fans of Bond should feel really satisfied and welcomed in, but also that the new players can be introduced to this sonic iconography that kind of coincides with the the character’s experience.”

There’s an electronic element to the soundtrack that reflects the present day, but there’s a strong belief from Vega that the Bond experience isn’t one that’s synthesized – and the soundtrack needs to represent that.

Music affects the overall mood. | Image credit: IO Interactive / MGM

“We’re proud to present a musical genre that is increasingly disappearing from media,” he asserts. “I think that’s something that we take really seriously. I think six French Horns in a hall sounds amazing, and I want to make sure that players have that.

“Some of the best soundtracks I can think of, and if I was to ask a room of hardcore gamers what is your best soundtrack… almost all of them were from composers and people who wanted to show the audience music that is music, right?”

“But then lastly – gamers deserve to hear a swing band. I think a big brass group is awesome, it’s not something you hear every day, and I think when you’re playing Bond, you want it.”

It’s an ambitious musical project – which only makes sense for any composer following in the footsteps of the likes of John Barry and David Arnold, among others. But in all this music talk, there is one other Bond staple missing: what about a theme song? That question provokes the classic ‘not yet’ reaction. You can imagine it, I’m sure. PRs stiffen, and a bit of an awkward shuffle ripples through the room.

“We have some great music announcements to make along the road,” Vega tactfully offers. “We are obviously going for the complete Bond experience.”

This preview is based on a visit to IO Interactive’s HQ in Copenhagen. IOI provided travel and accommodation. I wrote this while listening to this excellent mixtape, for what it’s worth.



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September 8, 2025 0 comments
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Nova Launcher’s founder and sole developer has left
Gaming Gear

Nova Launcher’s founder and sole developer has left

by admin September 8, 2025


After nearly everyone working on the Nova Launcher, one of the most recognizable names in Android launchers, was laid off last year, founder Kevin Barry, Nova’s sole remaining developer, said this weekend that he has left Nova’s parent company after being asked to stop working on the launcher and an effort to open-source it. Nova Launcher’s website currently shows a 404 error, though the launcher is still available on Google Play.

Mobile analytics company Branch Metrics acquired Nova in 2022. The company’s CEO at the time, co-founder Alex Austin, said on Reddit that if Barry were to leave Branch, “it’s contracted that the code will be open-sourced and put in the hands of the community.” Austin left Branch in 2023, and now with Barry officially gone from the company, too, it’s unclear if the launcher will now actually be open-sourced.

Barry declined to comment to The Verge. We’ve reached out to Branch for comment.

“I think the newer leadership since Alex Austin left has put a different focus on the company and Nova simply isn’t part of that focus in any way at all,” Cliff Wade, Nova’s former customer relations lead who left as part of the 2024 layoffs, tells The Verge. “It’s just some app that they own but no longer feel they need or want.”

Wade also said that “I don’t believe Branch will do the right thing any time soon with regards to open-sourcing Nova. I think they simply just don’t care and don’t want to invest time, unless of course, they get enough pressure from the community and individuals who care.” Users have started a change.org petition to ask for the project to be open-sourced, and Wade says it’s a “great start” to apply that pressure. Wade said he hasn’t personally seen Barry’s contract, so couldn’t corroborate the claim of a contractual obligation to open-source Nova.

Still, he said that the community “deserves” for the launcher to be open-sourced. “Branch just simply needs to do the right thing here and honor what they as a company have stated as well as what then CEO Alex Austin has stated numerous times prior to him leaving Branch.”

Additional reporting by Dominic Preston.



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September 8, 2025 0 comments
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Developer Claims Trump-Linked Crypto Project Stole Funds
GameFi Guides

Developer Claims Trump-Linked Crypto Project Stole Funds

by admin September 8, 2025



Crypto developer Bruno Skvorc has publicly accused World Liberty Financial (WLFI), a digital asset project with links to Donald Trump, of theft after the project froze his tokens. The accusation, made on September 6, follows a similar complaint from Tron founder Justin Sun, whose WLFI tokens were also frozen, escalating a debate over centralized control and automated compliance tools in the crypto industry.

In a series of posts on the social media platform X, Skvorc, a developer for Polygon and founder of RMRK, detailed his experience, stating bluntly, “TLDR is, they stole my money.” He is reportedly one of six investors who faced a 100% token lockup from the project’s launch. Skvorc also expressed frustration over his inability to seek recourse, writing, “And because it’s the @POTUS family, I can’t do anything about it. This is the new age mafia.”

WLFI’s compliance team justified the action in an email, which Skvorc shared publicly. The project’s rationale was that Skvorc’s wallet was flagged as “high risk” due to its career on the sector:  the participation on Tornado Cash and indirect links to sanctioned entities. Skvorc criticized this reasoning, noting, “It was not ‘high risk’ to accept money from this address, but it is high risk to unlock owed money into it.”

The incident with Skvorc came just one day after Justin Sun reported that his own WLFI tokens had been frozen following a $9 million transaction. Sun described the freeze as “unreasonable” and argued the decision “went against the core values of blockchain.” The situation prompted on-chain analyst ZachXBT to criticize the reliability of such compliance systems, stating, “These tools are deeply flawed.”

The Broader Impact

The back-to-back freezes by WLFI highlight a growing friction point within the digital asset space concerning automated compliance protocols. The actions led to critics such as : ‘tool overly aggressive’, flagging wallets for indirect associations that may be several transactions removed from any illicit activity. It brings up important issues about due process and the way project teams control user assets from one place.

This dispute underscores the fundamental tension between the DeFi’s ethos and regulatory pres. If a project can freeze user funds on its own based on algorithmic risk assessments, it raises important questions about who owns assets and how to fight censorship. The case is a very important reminder of how it urges to find a connection between security measures and the basic ideas behind blockchain technology.

Also Read: Justin Sun vs. WLFI: D in DeFi for Decentralization or Dictatorship?



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September 8, 2025 0 comments
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Layoffs confirmed at Civilization 7 developer Firaxis
Game Reviews

Layoffs confirmed at Civilization 7 developer Firaxis

by admin September 6, 2025


Firaxis is the latest developer to be subject to layoffs.

Posts from affected staff began making the rounds on social media last night, with those who helped ship Marvel’s Midnight Suns’ DLC and Civilization 7 impacted.


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Firaxis writer Emma Kidwell shared on LinkedIn: “I was affected by the layoffs at Firaxis, and am open to full time writing work at your studio. I’m an incredibly adaptable writer who wrote on Civilization VII and Marvel’s Midnight Suns during my (nearly) 5 years at the studio, and I encourage you to keep an eye out for my former colleagues who were also laid off.”

While the total number of staff affected is unknown, publisher 2K gave the following statement to our friends over at RPS:

“We can confirm there was a staff reduction today at Firaxis Games, as the studio restructures and optimises its development process for adaptability, collaboration, and creativity.”

I got laid off from Firaxis today. I helped ship Marvel’s Midnight Suns DLC and Civilization VII, and would love to talk to you about mid level Producer roles.

— maya 🧜 (@lightningfused.bsky.social) September 4, 2025 at 4:30 PM
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This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 6, 2025 0 comments
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2K confirms a "staff reduction" at Civ and XCOM developer Firaxis
Esports

2K confirms a “staff reduction” at Civ and XCOM developer Firaxis

by admin September 4, 2025


2K has confirmed a “reduction” in the headcount at Civilization and XCOM developer Firaxis.

It’s unclear at this time how many developers have been affected by the cuts, but Game Developer suggests the “restructure” impacts “dozens of workers,” several of whom have confirmed the layoffs on LinkedIn.

At the time of writing, neither Firaxis nor 2K acknowledges the layoffs on their social accounts, or detail how the cuts will impact the studio’s most recent release, Civilization 7, which launched in February.

In a statement to Game Developer, a 2K spokesperson confirmed there was a “staff reduction today at Firaxis Games,” as the studio “restructures and optimizes” for “adaptability, collaboration, and creativity.”

The cuts come despite parent company Take-Two Interactive recording a 16% increase in net bookings to $1.42 billion in its first quarter of the fiscal year. This was “significantly above the guidance range” for the period, which was $1.25 billion to $1.3 billion.

This brings the total number of developers who have lost their jobs in 2025 to around 4400, although this figure doesn’t account for instances like today’s cuts at Fireaxis and Dreamhaven where studios have not publicly revealed how many staff were made redundant.



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September 4, 2025 0 comments
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Bitcoin
Crypto Trends

Bitcoin Payments Now Accepted By Top UAE Developer For Real Estate

by admin September 4, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

RAK Properties, one of the UAE’s largest listed developers, has begun accepting cryptocurrency payments for its homes.

Buyers can now settle transactions using Bitcoin, Ethereum, and Tether. The initiative comes through a partnership with Hubpay, a regulated fintech company, which instantly converts digital assets into UAE dirhams before transferring them to the developer’s account.

Partnership Targets Global Investors

According to company executives, the move is aimed at attracting international buyers who are comfortable using digital assets.

RAK Properties is currently developing the Mina Al Arab waterfront community, with more than 800 units expected to be delivered by the end of the year.

Rahul Jogani, the firm’s chief financial officer, said the approach aligns with the company’s effort to appeal to “digitally and investment savvy” clients.

One of the UAE’s master-developers, RAK Properties, now allows overseas buyers to make purchases in Ras Al Kahimah using cryptocurrencies.
RAK Properties has struck a partnership with Hubpay, the ADGM-regulated fintech,to enable international clients to purchase property using… pic.twitter.com/WxMFD7JhJu

— Bazaar Times (@bazaartimes) September 1, 2025

Hubpay, licensed under Abu Dhabi Global Market, provides the infrastructure to ensure crypto payments are processed securely and that RAK Properties avoids the risk of holding volatile tokens on its books.

Market watchers have described the setup as a way to expand options for foreign buyers without exposing the company to added risk.

Image; RAK Properties

Profits On The Rise

The financials of the company seem to back its growth plans. Reports have revealed that RAK Properties recorded a net profit of AED 160 million during the first half of 2025, up by around 80% from the same period in the previous year.

Its capitalization stands at nearly AED 4.7 billion, or about $1.3 billion. Executives attribute the company’s growth to both robust demand in Ras Al Khaimah and its attempts to increase investor access.

BTCUSD trading at $111,216 on the 24-hour chart: TradingView

Bitcoin Adoption

Crypto adoption in UAE real estate is not new. Developers like DAMAC and Emaar have already introduced Bitcoin payment options, while Dubai’s land authority has worked with payment firms to process crypto-linked property deals.

RAK Properties’ decision adds Ras Al Khaimah to the list of emirates opening up to the practice.

RAK Properties’ entry into bitcoin transactions is being framed as part of Ras Al Khaimah’s Vision 2030 goals. By widening the pool of investors who can access property purchases, officials hope to draw more overseas buyers into the emirate’s housing market.

Featured image from Meta, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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September 4, 2025 0 comments
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Cardano Developer IOG Dispels 'FUD' with Major Audit
Crypto Trends

Cardano Developer IOG Dispels ‘FUD’ with Major Audit

by admin September 3, 2025


  • The crux of major Cardano controversy
  • What the audit has found 

Cardano co-founder Charles Hoskinson says that he is “waiting for the apologies” following the publication of an audit of Cardano’s redemption process. 

The audit, which has involved accounting firm BDO and law firm McDermott Will & Emery, has found no evidence of fraud or misuse, thus debunking the latest “FUD” narrative related to the popular altcoin.

The crux of major Cardano controversy

In May, NFT artist Masato Alexander accused Hoskinson of manipulating the Cardano ledger with the help of a “genesis key” in order to seize a total of 318 million unredeemed ADA tokens. The tokens were valued at roughly $600 million. 

The ADA tokens were initially being sold as digital vouchers during the presale that took place in Japan. Early buyers were then able to redeem their tokens with the help of digital vouchers. 

Cardano insiders were accused of stealing or otherwise misusing ADA that should have been allocated to voucher holders. Moreover, blockchain upgrades allegedly made it difficult to redeem the vouchers. 

Hoskinson, however, vehemently denied misusing the tokens in question, claiming that 99.8% of the ADA vouchers were redeemed. He called the damning accusations damaging and deeply personal. The remaining 0.2% were then redirected to the treasury. 

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The Cardano founder then announced an independent audit that was meant to review the transactions. 

Now, Hoskison wants those spreading misinformation to apologize after being vindicated by the audit. 

What the audit has found 

Joel Telpner, chief legal officer at Input Output, says that the forensic audit has determined that the aforementioned accusations did not actually have any basis. 

It has been found that a total of 14,282 vouchers (99.2%) ended up being redeemed, representing 25.85 billion ADA tokens. Moreover, only 6.1% of buyers were older than 65, which disproves the long-standing accusations of selling ADA to elderly people. Furthermore, there was no deliberate blocking of redemptions. 



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September 3, 2025 0 comments
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Gaming Gear

Escape from Tarkov is finally coming to Steam ‘soon,’ developer says

by admin August 31, 2025


Following news that Escape from Tarkov is escaping its perpetual beta, the pioneering extraction shooter is also about to make its debut on Steam. Nikita Buyanov, head of the Battlestate Games studio that developed Escape from Tarkov, confirmed on X that the game’s Steam page “will be available soon,” only teasing that the full details will come later.

Buyanov’s confirmation comes less than a day after the developer posted a GIF on X of a man spraying steam from an iron. Earlier this month, Buyanov revealed on X that the looter shooter will get its 1.0 release on November 15, 2025, more than eight years after the beta opened up to players in July 2017, and that the studio has plans to port it to consoles. The Steam page for Escape from Tarkov isn’t live yet, and with only vague details to go off of, longtime fans already have burning questions. Most importantly, existing players are eager to know if they will have to buy the game again on Steam and how this change will affect the ongoing cheating problem.

While we don’t have any answers yet, Battlestate Games recently went into damage control mode when it revealed the Unheard Edition of the game that costs $250 and includes a new PvE mode. This move irked longstanding players who previously purchased another premium edition of the game, called the Edge of Darkness, which promised access to all future DLCs. The controversy boiled down to owners of the Edge of Darkness edition claiming they should have access to the new content, but the studio argued that it isn’t classified as DLC. In the end, Buyanov apologized for the debacle and promised the PvE mode would be available for anyone who purchased the Edge of Darkness package.



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August 31, 2025 0 comments
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Lost Soul Aside developer acknowledges cutscene issues, despite major day one patch
Game Updates

Lost Soul Aside developer acknowledges cutscene issues, despite major day one patch

by admin August 30, 2025



Lost Soul Aside releases today, but its developer has acknowledged issues with cutscenes despite a major day one patch.


In a post on social media, the studio noted feedback regarding the performance of certain cutscenes. “Currently, some of these cutscenes are pre-rendered 4K/30fps videos, which may cause occasional stuttering during playback,” it wrote. “We sincerely apologise for any inconvenience this may have caused and appreciate your understanding.”


A future update is planned to work on further optimisations and “deliver a smoother gameplay experience”.

Lost Soul Aside – Demo Trailer | PS5 & PC GamesWatch on YouTube


Still, it’s a somewhat worrying sign that issues remain following a major patch released on day one. As shared a few days ago on social media, the Day 1 Update Patch promises:

  • Comprehensive performance optimisations and stability improvements for smoother gameplay
  • Visually enhanced effects for deeper immersion in the dazzling world of unknown powers
  • Overall audio refinements for a more immersive sound atmosphere
  • Final polishing and gameplay upgrades throughout for a complete adventure


It’s due to this required patch that media has not had access to the game until release. And over on Steam, the game currently has a Mixed rating, with most negative reviews citing performance issues. One user called the framerate “wildly inconsistent”, while another was unable to “walk around town without feeling sick”.


If you’re keen to give the game a go yourself, there’s a demo available across both PC and PS5.


And for those not familiar with Lost Soul Aside, it’s been a decade since Chinese developer Yang Bing began work on a Devil May Cry and Final Fantasy 15 inspired fan project. Since then, he’s expanded his studio, received funding from PlayStation’s China Hero Project, and has now finally released the full game.

It’s also one of many action-RPGs coming from Chinese developers in the wake of Black Myth: Wukong’s success.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 30, 2025 0 comments
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Tomb Raider Developer Crystal Dynamics Lays Off An Unknown Number Of Staff
Game Updates

Tomb Raider Developer Crystal Dynamics Lays Off An Unknown Number Of Staff

by admin August 29, 2025


Tomb Raider developer Crystal Dynamics announced an unknown number of layoffs yesterday, vaguely citing “evolving business decisions,” as the reason. 

The studio shared the news on LinkedIn, writing that the decision wasn’t made lightly and was made to “ensure the long-term health of our studio and core creative priorities in a continually shifting market.”

“To those impacted – we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition,” reads Crystal Dynamics’ statement.

The message ends with confirmation that the future of Tomb Raider, including an upcoming new title, will be unaffected by the layoffs.

Tomb Raider (2013)

Crystal Dynamics does not elaborate further, but it’s worth noting the studio had been working on the recently canceled reboot of Perfect Dark alongside the game’s primary – and now defunct – developer, The Initiative. It’s hard to imagine this didn’t have some factor in yesterday’s layoffs.

The news comes after the studio laid off 17 employees in March. As of now, Crystal Dynamics, which was acquired by Embracer Group in 2022, has a new single-player Tomb Raider title in the works. First announced in 2022, the project will be published by Amazon Games and built in Unreal Engine 5. We know little about the game beyond this, and a release window is unknown. 

Crystal Dynamics has not shipped a new triple-A title since the polarizing Marvel’s Avengers in 2020, though it collaborated with Aspyr on Tomb Raider I-III/IV-VI Remastered collections, released in 2024 and 2025, respectively, and 2024’s Legacy of Kain: Soul Reaver 1&2 Remastered. 



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August 29, 2025 0 comments
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