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Kingmakers delayed indefinitely as developer needs "more time before we feel good about charging money for it"
Game Reviews

Kingmakers delayed indefinitely as developer needs “more time before we feel good about charging money for it”

by admin October 4, 2025


Redemption Road’s time-travelling bring-an-assault-rifle-to-a-medieval-sword-fight shooter and strategy game, Kingmakers, has been indefinitely delayed.

Redemption stated it pushed the release to ensure it does not “cut any planned features for the sake of getting it out of the door earlier” and apologised for “letting [players] down”.

Kingmakers – Early Access Release Date Trailer.Watch on YouTube

“After much contemplation, we realise that the scheduled Kingmakers launch on October 8 will no longer be possible. We want to apologise to all of the fans who are eagerly anticipating this game. We are sorry for letting you down,” the studio said in a statement posted to social media.

“Why is Kingmakers being delayed? In short, it’s an incredibly ambitious, uncompromising game, and we don’t want to cut any planned features, for the sake of getting it out the door earlier. Our goal, from the start, has been to create something that’s nothing like anything else on the market, in terms of gameplay, scale, scope, and interactivity.”


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The statement goes on to say that Redemption Road “pushed the Unreal Engine 4 codebase to its absolute limits”, while still providing “true 60fps to mid-range PCs, without the need for fake frames”.

“We are an 80% engineering team, who got into this business to push technological barriers,” the team added, before describing how the game has “tens of thousands of soldiers” each with AI and pathfinding that “rivals what you’d expect from a AAA person shooter” and how players can enter every room in its six-story castles.

“Every mission takes place in a giant, massive map that each player on the server is free to explore – with or without their own personal army of thousands,” Redemption added. “We set out to do all of this, with full drop-in/drop-out four-player multiplayer support, and we have. We just need a little bit more time on content polish before we feel good about charging money for it.”

The statement closed on promising that the studio would shortly present a half-hour-long deep dive on Kingmaker’s gameplay, “with a comprehensive overview of everything we’ve been working on”.

Donlan was certainly impressed when Kingsmakers memorable teaser dropped, writing: “Over the last decade or so, alongside the bigger, fewer bets publishers have made – which has also often led to formula, to conservatism – an onward march in graphical fidelity means that a certain kind of game has become obsessed with the details. I love details, and I love that games do this.”

Kingmakers may not be out yet, but it’s already secured a movie adaptation. The studio said it was “absolutely thrilled” that the unreleased game was “making its way to the big screen” in partnership with publisher tinyBuild and Story Kitchen.



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October 4, 2025 0 comments
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Helldivers 2 developer explains why it's so big to install on PC, and why that won't be changing anytime soon
Game Reviews

Helldivers 2 developer explains why it’s so big to install on PC, and why that won’t be changing anytime soon

by admin October 3, 2025


Helldivers 2 takes up around 150GB to install on PC (three times larger than on console), and the game’s deputy technical director has now explained why that won’t be changing anytime soon.

In a new blog post on Steam, Arrowhead’s Brendan Armstrong explained for the PC version the developers utilised data duplication to reduce loading times, something that’s primarily used to optimise games for HDDs.

As the older storage drives use a physical arm to read data, duplicating that data can make it quicker to find and thereby reduce loading times. SSDs don’t work in this way, which explains why the console versions of Helldivers 2 take up less storage space.

HELLDIVERS 2 – Into the Unjust | Launch TrailerWatch on YouTube

However, as Armstrong acknowledged, HDDs are part of the game’s minimum specs on PC but the studio doesn’t know how many players are still using them.

“Our best estimates put it at around 12 percent of all PC gamers but the data is very unreliable and relies on a lot of extrapolations,” said Armstrong. “Until we can more accurately determine the number of mechanical HDDs that Helldivers 2 is installed on, it is difficult to know how many players will be impacted by reducing the amount of data duplication. Even if that number is small, keep in mind that the load time for each player dropping into a mission is determined by the slowest member of the squad.”

Still, the studio is “actively exploring” a number of solutions for the future, although it “cannot eliminate all duplication without making loading times for mechanical HDDs 10 times slower and we do not feel that this is acceptable”.

In the short term, unused assets will be removed in the next update, though these will be replaced by new additions so won’t reduce the amount of storage space required.

A medium term solution is to bundle frequently used assets and remove duplicates, though Armstrong admitted this would increase load times for players using HDDs. In the long term, engine improvements are planned to not waste RAM loading data that isn’t needed.

A further solution would be to make the highest resolution textures an optional download. However, this isn’t natively supported in Arrowhead’s engine so would be a substantial project, Armstrong explained. As such, time on this would not be spent elsewhere on optimising performance or fixing stability issues.

“We’re taking your concerns very seriously but there are no easy solutions,” Armstrong surmised. “Until we live in a world where we know that most of our PC players are using SSD drives, sacrificing some extra hard drive space is necessary to ensure we’re all able to load into missions in a reasonable amount of time. We’ve clearly reached the limits of how much duplicated data is acceptable so smarter solutions and compromises are now required. We are very carefully weighing up the costs and tradeoffs of the options we have, and we’ll be sure to find a better balance between loading times and installation size soon.”

As a broader issue of game size, Armstrong’s reasoning explains why many modern games on PC now require an SSD, even as a minimum requirement. Arrowhead has instead aimed Helldivers 2 at a wider spectrum of PC specs, but this comes at a storage cost.

This blog post is the first of what the developer aims to be a series of posts detailing the technical challenges it’s working on.

An update for Helldivers 2 is due later this month to alleviate a number of performance issues players are currently experiencing, particularly as the game has grown in size and content since release.

Helldivers 2 also made its way to Xbox Series X/S consoles back in August, becoming the first Sony-published game on the platform and further broadening the audience.



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October 3, 2025 0 comments
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Payday Developer Cancels Its Dungeons & Dragons Game Project Baxter, Resulting In Layoffs
Game Updates

Payday Developer Cancels Its Dungeons & Dragons Game Project Baxter, Resulting In Layoffs

by admin October 3, 2025


Payday developer Starbreeze announced yesterday that it has ceased development of Project Baxter, its cooperative game set in the Dungeons & Dragons universe. The cancellation will result in layoffs at the studio.

Project Baxter was first announced in December 2023 with a 2026 launch window, and was billed as an Unreal Engine 5-developed cooperative multiplayer Dungeons & Dragons game. It was also described as a live-service game, though the extent of which was never made clear. Project Baxter was slated to launch on all major platforms and would have supported cross-play.

Although we don’t know what state Project Baxter was in for Starbreeze to abandon the game, the company states that after a strategic review, its management and the board of directors determined it would be financially healthier to divert the resources allocated to Project Baxter to “accelerate the growth” of its flagship Payday franchise.

“This was a difficult but necessary decision,” said Adolf Kristjansson, CEO of Starbreeze. “Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”

Payday 3

Although Starbreeze states that some of the Project Baxter development team will be reassigned to other projects (mostly Payday), it plans to let go of 44 employees and contractors in an effort to “enable Starbreeze to become cash-flow positive in 2026.”

“I want to sincerely thank the Baxter team for their passion and creativity, and express appreciation to Wizards of the Coast for their support,” says Kristjansson. Though we have made the decision to not continue forward with this project, we are proud of what was achieved in Baxter, and those contributions will carry forward into Payday and the future of Starbreeze. By concentrating our efforts on Payday we give Starbreeze and all our employees the best chance to succeed.”

Starbreeze’s last release, Payday 3, was released in September 2023 in a troubled state and failed to hit sales expectations (here’s our review). This resulted in the departure of then-CEO Tobias Sjögren less than six months later. In December 2024, 15 percent of Starbreeze’s staff were laid off. Kristjansson became the new CEO in March of this year. 

Project Baxter joins several high-profile cancellations this year, which include Monolith Productions’ Wonder Woman, EA’s Black Panther, Square Enix’s Kingdom Hearts: Missing-Link, Xbox’s Perfect Dark and Everwild, and Avalanche’s Contraband. 



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October 3, 2025 0 comments
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Payday developer Starbreeze cancels Dungeons and Dragons project to focus on its flagship franchise, two years after it was announced
Game Reviews

Payday developer Starbreeze cancels Dungeons and Dragons project to focus on its flagship franchise, two years after it was announced

by admin October 2, 2025


Starbreeze has cancelled its Dungeons and Dragons project to focus on its flagship Payday franchise.

Codenamed Project Baxter, it was revealed back in 2023 and was aiming for a 2026 release. Few details were available, but it was planned to have “the signature Starbreeze game cornerstones of co-operative multiplayer, lifetime commitment through a Games as a Service-model, community engagement and a larger than life experience”.

However, following a “strategic review”, development has been discontinued as the board of directors and management have “concluded that resources are best deployed to accelerate the growth of” the Payday series.

PAYDAY 3: Second Anniversary BundleWatch on YouTube

As a result, the studio will incur a non-cash impairment of around SEK 255m (around £20m).

“This was a difficult but necessary decision,” said Adolf Kristjansson, CEO of Starbreeze, in a press release.

“Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”

The studio stated “part of the Baxter team will be redeployed across Starbreeze’s projects, most prominently within Payday” and where “internal opportunities are limited, Starbreeze will provide active support for affected employees to transition to new roles across the industry”. It estimates there will be a reduction in headcount of around 44 full-time employees and contractors.

Starbreeze boasted the Payday games have engaged over 50 million players globally, generating almost SEK 4bn in lifetime gross revenue.

“We are doubling down on what our players love – and what we do best – owning the heisting genre,” said Kristjansson. “Payday is more than a game – it’s a genre we created and continue to lead. By redeploying talent and capital, we can bring innovation to heisting gameplay faster, while also laying the foundation for the future expansion of the genre.”

Earlier this year, Starbreeze acquired the publishing rights to its Payday 3 game from Plaion, which launched disastrously in 2023. The acquisition would enable the studio to “significantly accelerate [its] content development roadmap, and pursue broader strategic opportunities for the Payday franchise as a whole,” said board member Thomas Lindgren at the time.



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October 2, 2025 0 comments
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Dragon Age characters gather at a table.
Game Reviews

Junk Ratings, Risky AI Bets, And Developer Fears

by admin October 2, 2025


We’re two days out from EA’s announcement that it would sell to Saudia Arabia and private equity for $55 billion, and as the dust settles, concerns continue to mount. Some inside the company are worried about possible cuts, layoffs, and censorship coming down the road, and the logistics of the deal don’t necessarily do much to reassure them. Downgraded credit ratings, rumors of ramped-up AI initiatives, and relative radio silence from the executives and investors involved isn’t helping.

Earlier this week, Bloomberg reported that S&P Global Ratings plans to lower EA’s credit rating to “junk status” once the leveraged buyout deal is completed sometime next year. It’s currently “BBB+” but would fall into the “non-investment grade” or “speculative” territory once saddled with the $20 billion loan required to pay off all of the Battlefield 6 publisher’s existing shareholders at a 25-percent premium. Moody’s Ratings announced it is planning a similar reappraisal. And the more context we get around the financing of the deal, the worse it looks.

“JPMorgan made the commitment through its leveraged-finance arm, not its private credit strategy, and the biggest U.S. bank is expected to share the risk with rival firms to create a global syndicate of underwriters, according to people familiar with the deal,” Bloomberg reported yesterday. “The debt— expected to be rated in the single-B range—is set to be sold through high-yield bonds and leveraged loans in a cross-border, dual-currency transaction, said the people, who asked not to be identified discussing confidential details.” Smells like high-interest-rate debt.

BioWare on the chopping block

Some analysts who spoke to Kotaku have suggested that going private could free EA from the whims of a stock market based around quarterly earnings reports, but it could also be that being saddled with a ton of debt completely reshapes the decades-old gaming company as we know it. EA has an infamous reputation for buying up acclaimed studios with big creative ambitions and eventually gutting them when they fail to live up to the earnings potential of the loot-box machines fueling Madden and EA Sports FC.

Respawn Entertainment recently faced multiple rounds of layoffs and saw multiple projects canceled, including a prototype for a long-awaited return to the world of Titanfall. BioWare has suffered even worse. Following a tumultuous development cycle for Dragon Age: The Veilguard due to shifting schedules and live-service goals, the RPG powerhouse is back to being a one-game studio (Mass Effect) and a shell of its former self. Insider Gaming now reports that EA was at one point looking to possibly sell off its $775 million acquisition from back in 2007. At least some developers there are just as worried about a future under Saudi ownership. They told Insider Gaming that it feels like only a matter of time before BioWare is downsized further.

“For the studios that have more of a track record, especially a track record that maybe doesn’t line up with your own political views…you’re going to look at that studio and wonder how you make them fit into your new structure,” former BioWare project director Mark Darrah said in a new YouTube video. “It’s hard to imagine that you have BioWare pivot from having very progressive messaging to having the reverse because it’s what the government wants. It’s hard to imagine that the public perception of a game that comes out of BioWare, even if you do do that, isn’t apocalyptically bad.”

Pivoting away from human rights

In an FAQ directed at employees, one of the only pieces of communication EA has released since the deal was announced, the company claims, “There will be no immediate changes to your job, team, or daily work, as a result of this transaction.” Amid concerns about the abysmal human rights record of Saudi Arabia, where same-sex relationships are outlawed, EA has stopped short of reaffirming its long-standing commitment to inclusivity, which included asserting “Trans Rights Are Human Rights” as some US states pushed anti-LGBTQ+ legislation in 2022.

“Andrew Wilson basically said ‘f you’ to all women and LGTBQ employees at EA with this deal,” one current EA employee told Game File this week. “It just shows how many people have been collateral this past year for executives to make out rich. Nothing feels great. And we know, when the deal closes, it’s going to get worse before it gets better, if better is even possible.” A separate employee, also speaking anonymously, reiterated those concerns to Kotaku. “Members of the Pride Employee Working Group are currently being very vocal about our concerns for our future,” they told me. “We’re worried LGBTQ content will be deprioritized or cut entirely and that LGBTQ and especially trans employees will be on the chopping block. Few of us feel heard right now.”

There’s also concerns about what the new ownership arrangement will mean for EA’s ongoing push around generative AI. It was a big part of the company’s pitch at its 2024 Investor Day. At the time, CEO Andrew Wilson said AI was “the very core of our business” and “not merely a buzzword,” claiming there were over 100 “novel AI projects” the publisher was experimenting with to improve how it made games. These lofty promises have reemerged in light of the Saudi deal.

Banking on an AI revolution that may never arrive

Reporting on the sale earlier this week, the Financial Times wrote, “investors are betting that AI-based cost cuts will significantly boost EA’s profits in coming years,” according to people involved in the transaction. It continued, “The deal is a huge bet that artificial intelligence can significantly cut EA’s operating costs, allowing the equity consortium to manage a large debt load on a company that historically carried limited net debt.”

Some employees Kotaku has spoken with say EA has continued beating the drum of AI over the last 12 months, but with varying degrees of urgency. While developers are encouraged to experiment with AI tools as much as they can, none reported being forced to implement them directly into their workflows. At the same time, AI is being incorporated into customer service management, something the company behind microtransaction-fueled sports franchises does a lot of. Where some players might have been routed to humans for help with things like Terms of Service violation reviews in the past, their complaints may no be routed first to AI agents instead.

The Saudi deal is the second-biggest gaming merger ever. The first, Microsoft’s purchase of Activision Blizzard, faced a surprising and prolonged level of scrutiny among regulators in the U.S. and abroad, including an entire lawsuit by the Federal Trade Commission. That was under the Biden Administration, however, which made anti-trust enforcement a priority for the federal government. Under the pay-to-play and pay-to-win mechanics of the current Trump Administration, EA’s sale to private equity and a foreign government isn’t expected to hit so many roadblocks, especially with the president’s son-in-law, Jared Kushner, as one of the buyers.

“Kushner has a personal relationship and he has deep ties in Saudi Arabia. He is very comfortable operating in the Middle East. It created a basis of trust,” one source told the Financial Times. “We are in a regulatory environment that is welcoming of [Saudi Arabia]. We are not in what was the previous regime,” said another. And according to a third: “What regulator is going to say no to the president’s son-in-law?”



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October 2, 2025 0 comments
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Dune Awakening developer Funcom suffers layoffs after biggest release in studio history
Game Reviews

Dune Awakening developer Funcom suffers layoffs after biggest release in studio history

by admin October 1, 2025


Dune: Awakening developer Funcom has announced it’s laying off staff today as part of a restructuring process across the studio, with an undisclosed number of staff losing their jobs.

In a statement to GamesIndustry.biz, the Norway-based developer stated it’s laying off staff as part of a restructuring effort towards: “releasing new content, features, and enhancements.”

The statement continues: “The transition from development to long-term live operation, while also building towards a major console release next year, will require us to restructure our teams and focus our resources from across projects and studios. Unfortunately, this also means having to say goodbye to cherished colleagues.

Watch the Dune: Awakening launch trailer here.Watch on YouTube

“This difficult process is starting now, and we cannot yet determine the exact impact. We are working to find new opportunities for those affected.

“Our focus now is to provide these team members with the support and guidance they need, and we ask for your understanding at this time as we will not make further comments during this process.”

Dune: Awakening, as mentioned both in the statement and widely reported, was a massive success for Funcom. The game had a Steam concurrent player count of roughly 190,000 players during its launch, with around 100,000 coming from a more expensive priority access version of the game. In recent months, the game is floating around roughly 20,000 concurrent daily players.

Funcom, a studio with ample history in both the MMO and survival game genres, had plans to continue supporting the game post-launch and recently rolled out its first major free update to the game. This, unfortunately, was not enough to stave off layoffs.



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October 1, 2025 0 comments
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Cronos Partners With Aws On Tokenization And Developer Support
Crypto Trends

Cronos Partners with AWS on Tokenization and Developer Support

by admin September 30, 2025



Cronos, an Ethereum-compatible blockchain ecosystem, announced a collaboration with Amazon Web Services (AWS) on September 30, 2025. 

The partnership focuses on integrating Cronos into AWS’s cloud infrastructure with three priorities: making blockchain data accessible, offering credits to startups, and providing access to AI tools.

AWS Integration for Blockchain Data

A central element of the partnership is the inclusion of Cronos’s blockchain data in AWS Public Blockchain Data. The dataset is intended to provide a reliable source for developers, analysts, and institutions that require consistent reporting and compliance-ready information. By simplifying access, the integration lowers technical barriers for building applications on Cronos.

Support for Startups with Cloud Credits and AI

According to an announcement on X, startups working in the Cronos ecosystem may receive up to $100,000 each in AWS credits.

Cronos is collaborating with @awscloud Amazon Web Services (AWS) to accelerate institutional adoption of tokenization & RWA.

The collaboration has 3 key pillars:

➡️ Cronos EVM Data on AWS (Beta) Public Blockchain Dataset
Making Cronos data easily accessible while building a… pic.twitter.com/A4sahiOevo

— Cronos (@cronos_chain) September 30, 2025

The goal is to reduce infrastructure costs and support early-stage development. In addition, developers will have access to AWS AI tools, including Amazon Bedrock, to build and deploy AI-enabled applications on the Cronos blockchain.

Context for Institutional Finance

The initiative reflects a trend of blockchain ecosystems working with established cloud providers to address institutional needs around security, scalability, and compliance. Cronos has outlined goals of reaching $10 billion in tokenized assets and 20 million users by 2026. 

The collaboration with AWS is intended to align its infrastructure with standards that may appeal to financial institutions exploring tokenization and real-world asset (RWA) projects. Which has become a growing focus across financial markets in 2025, with banks, fintechs, and asset managers piloting tokenized products. 

The Cronos and AWS collaboration links blockchain data availability, startup support through cloud credits, and access to AI tools. Set against the wider growth of RWA initiatives, it shows how cloud and blockchain infrastructure are being combined to support new development and potential institutional use cases.

Also read: Mirae Asset Taps Avalanche for RWA Tokenization in TradFi Push





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September 30, 2025 0 comments
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Just Cause developer Avalanche Studios closing UK studio in workforce restructure, following cancellation of Xbox exclusive Contraband
Game Updates

Just Cause developer Avalanche Studios closing UK studio in workforce restructure, following cancellation of Xbox exclusive Contraband

by admin September 30, 2025


Avalanche Studios is the latest developer to be impacted by layoffs, as the company’s UK studio is set to be closed as part of a workforce restructure that will impact its Swedish studios too.

The studio is known for the Just Cause series (not to be confused with Hogwarts Legacy developer Avalanche Software, owned by Warner Bros.) and was previously working on an Xbox exclusive called Contraband.

However, that project was cancelled by Microsoft back in August, with the studio writing in a statement: “Active development has now stopped while we evaluate the project’s future.”

Contraband – Official Reveal Trailer 4K | E3 2021Watch on YouTube

In a statement shared by the company today, the decision to restructure has been made “in light of current challenges to our business and the industry”.

It continued: “This review had led us to the difficult conclusion that we must make changes to our staffing and locations. As a result, we are proposing to close our Liverpool studio, and to initiate a collective consultation process, as required by UK law. This will impact all Avalanchers in Liverpool. The changes will also impact our other studio locations in Malmő and Stockholm, where we will reduce our workforce and restructure the teams to address our games’ needs.”

It concluded: “Despite these changes, we remain deeply committed to providing amazing games to our passionate player communities.” The statement does not mention Contraband and its cancellation specifically.

Contraband, a co-op smuggling game, was revealed in June 2021 at the Xbox and Bethesda Games Showcase, but little of the game has been shown since. Its official trailer has been removed from the Avalanche website, though you can see IGN’s video above.

Its cancellation arrived in the wake of layoffs across Microsoft in July, which resulted in the cancellation of multiple projects including The Initiative’s Perfect Dark, Rare’s Everwild, and an unannounced ZeniMax MMO.

Microsoft CEO and chairman Satya Nadella later claimed “Microsoft is thriving”, largely due to its investments in AI.

Back in 2024, Avalanche Studios entered a collective bargaining agreement with Swedish unions, which was planned to go into effect by the second quarter of this year.

“Over the past years, we’ve taken significant steps toward making Avalanche one of the best workplaces in the games industry,” Avalanche CEO Stefanía Halldórsdóttir said at the time.



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September 30, 2025 0 comments
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Worried about Black Ops series fatigue? So is Treyarch, as senior developer admits back-to-back Call of Duty releases could impact player interest
Game Reviews

Worried about Black Ops series fatigue? So is Treyarch, as senior developer admits back-to-back Call of Duty releases could impact player interest

by admin September 26, 2025


A senior developer from Call of Duty studio Treyarch has admitted worry over series fatigue, as Black Ops 7 arrives next month just one year after the last game.

Typically, Call of Duty games are released annually on a rotating basis, alternating between Modern Warfare and Black Ops. But this year, Black Ops 7 follows on from last year’s Black Ops 6 – though it’s not the first time, as two Modern Warfare games arrived back-to-back in 2022 and 2023.

“I think the honest answer is yes. I worry about that,” said senior director of production Yale Miller when asked by CharlieIntel (thanks Dexerto) about the games being viewed as too similar.

Call of Duty: Black Ops 7 | Zombies Gameplay Reveal TrailerWatch on YouTube

“Obviously, there was a plan with the two MW games and then this. We’ll see what the franchise does in the future. We’re excited about the opportunities it gave us, but we’d all be dead lying if we said we weren’t worried about that.”

Though part of the same world, Black Ops 6 was set in the ’90s while this year’s game is set in 2035 for a near-future tone, which should provide an opportunity to differentiate.

“We’re absolutely going to bring it from a content perspective in our live seasons,” said Miller. “How can we have new gameplay experiences? More content, more maps, weeklies, with functional stuff like deeper weapon prestige experiences.”

At yesterday’s Xbox Tokyo Game Show Broadcast, two Black Ops 7 multiplayer maps were revealed inspired by Japan. Toshin is a Japanese metropolis with neon-lit streets and a cat cafe, while Den is a Japanese castle.

More multiplayer details were revealed earlier this week in a lengthy blog post, while a trailer for its zombie mode was released yesterday (see above).

Call of Duty Black Ops 7 promises to be the “most mind-bending” game in the series yet. Tyler Bahl, head of Activision Publishing Marketing previously stated the back-to-back releases also gives players “a bit more time to enjoy all the live seasons and provide players more of what they want across Black Ops 6 and Call of Duty: Warzone before we turn the page to Black Ops 7.”



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September 26, 2025 0 comments
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Game Developer Conference rebrands as GDC Festival of Gaming: "the industry is changing and so are we"
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Game Developer Conference rebrands as GDC Festival of Gaming: “the industry is changing and so are we”

by admin September 23, 2025


The Game Developer Conference is rebranding as GDC Festival of Gaming, with the next event taking place March 9-13, 2026, in San Francisco, California.

Announcing the change on social media, the organization claimed it was “changing the game” as “the industry is changing and so are we.”

“The landscape has transformed. Budgets are tighter. Attention is fractured. Discovery is harder than ever. New tech and tools have redefined who can create. Our community needs more connection, visibility, and support,” the organizers explain.

“The Festival of Gaming exists to meet your needs — bringing the entire industry together at a moment that matters. More Connection. More Opportunity. More Relevance.

“From conference to industry game changer, [GDC is] the full game-making journey, in one place.”

There will be a new pass structure for March 2026’s event, with “more access” and “no more trade-offs” so full access is “the baseline – not the exception.” The Festival Pass replaces All Access at a “dramatically” lower price, with start-up and academic discounts available.

The next GDC conference — now GDC Festival of Gaming, of course — is scheduled to take place from March 9, 2026 to March 13, 2026 at San Francisco’s Moscone Center.

The organizers of this year’s Game Developers Conference revealed that almost 30,000 people were in attendance. This matches 2024’s figure, but there was an increase in exhibitors at San Francisco’s Moscone Center from 325 to 400.

Over 1,000 speakers took part in the event, which hosted 750 sessions, workshops, roundtable discussions, and networking opportunities. GDC 2025 also introduced the first annual GDC Nights after-hours event, which ran on March 17 and March 20, which welcomed more than 6,000 attendees.



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September 23, 2025 0 comments
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