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Borderlands 4 settings
Esports

Borderlands 4 dev releases stability patch amid negative Steam reviews

by admin September 15, 2025



Borderlands 4’s PC community has been vocal about poor performance since launch, and a new patch released on September 13, 2025, aims to address some of those complaints.

The game’s launch on Steam saw thousands of negative user reviews complaining about low frame rates, stutters, and crashes, even on high‑end hardware. These issues dragged the game’s overall Steam user rating down to “Mixed”.

September 13 patch seeks stability boost

A Gearbox blog post accompanying the update stated that the September 13 patch focused on improving stability across a wide range of PC configurations.

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To help with smoother performance, Gearbox and 2K have also released optimization guides for NVIDIA and AMD users. Owners of the former were advised to ensure their drivers are up to date, and to follow recommended settings for their GPU and resolution. AMD users were given similar guidance.

While the patch does not yet appear to have solved all reported issues – negative reviews critcizing performance have continued to appear on Steam following the patch – many have already expressed cautious optimism that stability has improved.

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“Thanks again for joining us on this journey, Vault Hunters—we’re just getting started. We’re continuing to read your feedback, planning additional updates and will have more details to come,” Gearbox said in a statement.



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September 15, 2025 0 comments
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Ghost of Yotei protagonist draws her sword.
Game Reviews

Ghost Of Yotei Dev Fired Over Charlie Kirk Joke After Pressure Campaign

by admin September 12, 2025


A contingent of right-wing online figures and their followers have been using the recent assassination of conservative podcaster Charlie Kirk to punish people they don’t like. That includes a developer at Ghost of Yotei maker Sucker Punch Productions who Sony confirms it has parted ways with after she made a joke on social media about the shooting.

“I hope the shooter’s name is Mario so that Luigi knows his bro got his back,” Drew Harrison, a nearly 10-year veteran of the PlayStation studio, posted in the evening after Kirk was shot and killed during a speaking event at Utah Valley University. A few hours later, the post was screen-grabbed and shared by anti-woke crusader Mark “Grummz” Kern.

“Suckerpunch Senior Dev celebrates Charlie Kirk’s death,” he wrote. “Ghost of Yotei is dead to me now.” A streamer who goes by Madamsavvy responded, “No more. Cowards keep quiet. The studio deserves to go under.” Kern replied, “No mercy.”

Harrison subsequently shared on social media that people had been contacting her employer angrily trying to get her fired, and posted a screenshot of a barrage of missed calls from anonymous numbers as evidence of an ongoing harassment campaign. Less than 24 hours later, she was fired.

“If standing up against fascism is what cost me my dream job I held for 10 years, I would do it again 100x stronger,” she wrote.

Sony confirmed her departure in an email to Kotaku but declined to comment further. “Drew Harrison is no longer an employee of Sucker Punch Productions,” a spokesperson from Sony Interactive Entertainment wrote.

1 It’s a game. An entertainment. A story a team of creators believes in. They want to make this.

2 it’s a game. If you don’t like it, don’t buy it. In fact, why not make the game you want yourself?

— shawn layden 🏳️‍🌈🏳️‍⚧️🇺🇸🇯🇵 (@ShawnLayden) September 25, 2024

A loosely aligned “Gamergate 2.0” movement that grew out of conspiracy theories claiming DEI was ruining gaming has been hoping for this sort of outcome for months. The big PS5 exclusive has been in anti-woke activists’ firing line ever since Ghost of Yotei revealed the open-world samurai series’ latest entry would star a woman named Atsu, played by Erika Ishii.

Fed by an algorithmically juiced YouTube rage factory, certain online culture content creators latched onto one of Ishii’s past comments about abolishing the police as a way to attack the game. Videos with titles like “Ghost of Yōtei DOOMED? Radical Activist Erika Ishii Brings Woke Chaos!” later changed to things like “Ghost Of Yotei New Trailer Sparks BACKLASH, Hiring Activists Backfires For Sony & Sucker Punch” as YouTubers combed LinkedIn for evidence proving that people with opinions they disagreed with were ruining games.

Ghost of Yotei is far from the only high-profile blockbuster game to be dragged into this culture war quicksand. Kern and others attacked Ubisoft’s Assassin’s Creed Shadows as well for featuring an African samurai as one of its two main characters. Developers on the game were reportedly told not to comment on the harassment campaign when the game launched earlier this year.

While Ubisoft CEO Yves Guillemot condemned attacks targeting employees, he also said at the time the company was working on “tackling the dynamics behind the polarized comments around Ubisoft so as to protect the Group’s reputation and maximize our game’s sales potential.”

Members of the harassment campaign to get Harrison fired from Sucker Punch are already targeting individuals at other game studios and publishers over their social media comments. “Every single studio is compromised,” one of them wrote. “And it’s all American leftists doing this.”





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September 12, 2025 0 comments
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Crusaders King 3 Dev Apologizes For Busted Coronations DLC
Game Reviews

Crusaders King 3 Dev Apologizes For Busted Coronations DLC

by admin September 11, 2025


Yesterday, Crusader Kings 3 released a new DLC for the popular historical strategy game. The reaction to it was very negative, with complaints about it being small and broken, as well as including features that some players felt should have been in the main game. Now, the game’s QA manager has issued a lengthy apology and explained what happened.

On September 9, Paradox Interactive released the “Coronations” DLC pack for Crusader Kings 3. This is just one of many, many DLCs and expansions that have been released for the large-scale strategy game since it launched back in 2020. However, shortly after Coronations launched on Steam, players began sharing negative reviews and complaining that one feature of the small DLC, oaths, was completely broken and causing problems during campaigns. Others complained that the small DLC should have been a free update and argued that Paradox has been squeezing player wallets more and more with these smaller DLCs. The Coronations DLC now has an overall negative rating on Steam.

In response to all this negative feedback and anger, Paradox’s QA manager has posted an apology, explained what happened, and promised that the studio would do better in the future to prevent this from happening again.

On Thursday, Crusader Kings 3‘s QA manager, Riad, shared a message with fans on the game’s official Steam page. According to Riad, he’s been wanting to apologize to the community for the last 24 hours and asked the “higher-ups” for permission to write an apology.

“I’m sorry. Coronations was not up to the standard you deserve, and that’s on me,” said Riad. “As the QA Manager for the studio, it is my job to ensure that our releases meet the [quality assurance] vision we have set out. It is clear we didn’t give the project the resources and attention it needed, and the result was a release that let you down. You have every right to be upset, and I want to acknowledge that openly.”

Riad explained that the studio has been “pouring enormous effort” into the next massive Crusader Kings 3 expansion, All Under Heaven. According to the QA boss, it’s the biggest expansion the studio has ever made and “basically every resource” is “committed” to making sure the expansion is “up to [fan] expectations.” However, this led to other projects at Paradox, like the Coronations DLC, having fewer resources and staff. And while Riad is “very proud” of what the team was able to pull off with limited resources, the QA boss called the whole situation “unfair” to both fans and the devs. Riad also blamed “last-minute” changes for oaths being broken in the new DLC and claimed the studio was going to be more “stringent” about these tweaks.

“Many of us on the team, myself included, joined Paradox as fans of the games. Meeting you at events…hearing your stories, and seeing how much Crusader Kings 3 means to you is what makes this work so meaningful,” said Riad. “That’s why it hurts so much when we fuck up like this. We don’t take your trust for granted, and I want to do my best to ensure we earn it back.”

Riad says that there is at least one more patch on the way to fix more issues in the Coronations DLC and added, “Thank you for holding us accountable and for continuing to care about this game as much as we do. We will do better.”



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September 11, 2025 0 comments
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Johnny Cage in Mortal Kombat 2 and Rain in MK11
Esports

Former Nintendo dev claims company has “no real need” for new IPs

by admin September 6, 2025



Nintendo fans wondering why the company hasn’t debuted many fresh franchises in recent years may finally have their answer.

While the recent era of Nintendo has seen the birth of Splatoon (2015) and ARMS (2017), brand-new IPs from Nintendo have been rare compared to sequels and spin-offs. Splatoon and ARMS saw varying levels of success, the former becoming a flagship series with competitive and casual appeal, while the latter offered a more experimental fighting game experience that never reached the same level of popularity.

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That trend continues with the arrival of the Switch 2. So far, most of the announced first-party titles lean heavily on the company’s biggest mascots: Mario, Donkey Kong, and Kirby. For many fans, this raises the question of whether Nintendo has lost interest in creating new worlds, or if there’s a more deliberate reason behind the company’s strategy.

Nintendo doesn’t need new ideas

According to former Nintendo software developer Ken Watanabe, there’s no mystery. In a new interview with Bloomberg, Watanabe explained that Nintendo doesn’t invent new franchises unless gameplay demands it.

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“New franchises haven’t come out simply because there’s no real need to make them,” he said. “When Nintendo wants to do something new, it’s basically about the gameplay mechanics first — about creating a new way to play. As for the skin or the wrapper, they don’t really fuss over it. They just pick whatever fits that new gameplay best.”

Watanabe pointed to Splatoon as a prime example. The game originally used familiar Nintendo characters during development, but only introduced the squid-like Inklings once it became clear that they best communicated the mechanics without lengthy explanations.

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That approach ties back to a wider company philosophy. As former hardware planner Shinichiro Tamaki explained, “Nintendo strongly believes communication with players should happen only through the product itself.” For Nintendo, gameplay clarity comes before building out new brands or universes, meaning new IPs only appear when absolutely necessary.



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September 6, 2025 0 comments
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Polygon Dev Accuses Trump-Linked WLFI of Stealing Tokens
Crypto Trends

Polygon Dev Accuses Trump-Linked WLFI of Stealing Tokens

by admin September 6, 2025



A crypto developer has accused World Liberty Financial (WLFI), a crypto project with ties to US President Donald Trump, of stealing his funds by refusing to unlock his tokens.

In a Saturday post on X, Polygon DevRel Bruno Skvorc shared an email from WLFI’s compliance team, which flagged his wallet address as “high risk” due to blockchain exposure. The team said his tokens would not be released.

“TLDR is, they stole my money,” Skvorc wrote. “And because it’s the @POTUS [The president of the United States] family, I can’t do anything about it. This is the new age mafia. There is no one to complain to, no one to argue with, no one to sue.”

In response to another user, Skvorc claimed that he is one of six investors who were subject to 100% token lockups from the beginning. “It was not ‘high risk’ to accept money from this address, but it is high risk to unlock owed money into it,” he wrote.

Bruno claims WLFI stole his funds. Source: Bruno Skvorc

Related: Whales lose millions on Trump-linked WLFI’s 40% dip, despite 47M burn

Compliance tools to blame?

The incident sparked criticism of the compliance tools used by projects like WLFI. Onchain sleuth ZachXBT chimed in, explaining that automated tools often flag addresses as “high risk” for trivial or incorrect reasons, including interacting with DeFi contracts or exchanges.

“I helped a team manually review addresses for a presale because popular compliance tools labeled them high risk due to unrelated activity several hops away,” ZachXBT said. “These tools are deeply flawed.”

In Skvorc’s case, the flags were traced to a past transaction via crypto mixer Tornado Cash, indirect links to sanctioned entities like Garantex and Netex24, and a previous interaction with a now-blacklisted dashboard.

Based in Croatia, Skvorc is a blockchain developer who worked on Ethereum 2.0. He is also the founder of RMRK, a company integrating multi-resource NFTs into gaming metaverses.

Related: Crypto whales buy $456M Ether in ‘natural rotation’ from Bitcoin

Justin Sun’s WLFI tokens frozen

On Friday, Tron founder Justin Sun also revealed that his WLFI token allocation has been frozen. His wallet was blacklisted after blockchain trackers flagged a $9 million transaction, triggering accusations that he had started selling.

In a post on X, Sun called the freeze “unreasonable” and urged World Liberty Financial to unlock his tokens. He said the decision went against the core values of blockchain and called tokens “sacred and inviolable.”

Magazine: Can privacy survive in US crypto policy after Roman Storm’s conviction?



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September 6, 2025 0 comments
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Star Wars Outlaws dev comes out with first actually good reason for using Switch 2's controversial Game Key Cards
Game Updates

Star Wars Outlaws dev comes out with first actually good reason for using Switch 2’s controversial Game Key Cards

by admin September 5, 2025


Many of us have a few things to say about the Nintendo Switch 2’s controversial game key cards, which don’t actually contain game data, and instead trigger a download from the Nintendo eShop when they are popped into the device. However, developer Rob Bantin, who is an audio architect on Ubisoft’s game engine Snowdrop, has revealed why the studio opted for key cards when it came to Star Wars Outlaws on Switch 2.

In a reply to Digital Foundry’s John Linneman about Star Wars Outlaws’ use of key cards and whether or not cost was a factor, Bantin explained that full-fat cards “simply didn’t give the performance we needed at the quality target we were going for”.


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Bantin noted the Snowdrop engine “relies heavily on disk streaming for its open world environments”, adding they “don’t recall the cost of the cards ever entering the discussion – probably because it was moot”.

The developer said had Star Wars Outlaws been designed for Nintendo’s Switch 2 console from the beginning, things may have been different. “As it was, we’d build a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later,” Bantin said.

“In this case I think our leadership made the right call.”

Image credit: Eurogamer

Many third party developers have also opted for key cards for their own Switch 2 release. One high profile outlier was CDPR, which released Cyberpunk 2077 as a physical game cartridge with the actual game on it. Last month, it was revealed that out of all Cyberpunk 2077’s Switch 2 sales in June, over 75 percent were physical.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 5, 2025 0 comments
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Nintendo Only Creates New IP When Gameplay Doesn’t Fit Existing Franchises, Former Dev Says
Game Updates

Nintendo Only Creates New IP When Gameplay Doesn’t Fit Existing Franchises, Former Dev Says

by admin September 5, 2025



The more things change, the more they stay the same, and for Nintendo, the company still relies on its legacy IP when it starts to develop new games. While we’ve seen multiple studios and publishers launch new brands over the years, Nintendo has largely stuck to the classics for its new releases, and it often doesn’t see a reason to build a new IP. Why? According to a former developer, gameplay comes first and the “wrapper” is chosen based on which franchise fits the project best.

“New franchises haven’t come out simply because there’s no real need to make them,” former Nintendo software developer Ken Watanabe said to Bloomberg. “When Nintendo wants to do something new, it’s basically about the gameplay mechanics first–about creating a new way to play. As for the skin or the wrapper, they don’t really fuss over it. They just pick whatever fits that new gameplay best.”

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Now Playing: Kirby Air Riders Is Faster, Deeper, and Cleaner Than The Original

“Nintendo will then find the right franchise that fits with the new gameplay mechanics that it has developed, but in the rare instance that it can’t, the company will consider making a new IP. One of its newest properties–technically–is Splatoon, which first launched in 2015 for the Wii U. While Nintendo attempted to use familiar faces in the third-person shooter game, it simply didn’t work out, and the company decided to create the cast of Inklings to carry the series forward and better communicate the ideas of the game to players.

Looking ahead to the rest of the year and early 2026, Nintendo’s upcoming first-party games are all based on established franchises. Metroid Prime 4: Beyond, Hyrule Warriors: Age of Imprisonment, Kirby Air Riders, and Splatoon Raiders are all on the way, and this year has seen the release of new Mario Kart and Donkey Kong games.

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September 5, 2025 0 comments
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Lost Soul Aside Dev Promises Fixes Are On The Way For Glitchy Cutscenes And More
Game Updates

Lost Soul Aside Dev Promises Fixes Are On The Way For Glitchy Cutscenes And More

by admin September 1, 2025



After an 11-year journey and a transition from solo development to an entire team, Lost Soul Aside is finally here and it’s … not doing so hot. It only launched today and it’s already sitting at a Mixed rating on Steam, with even positive reviews having their fair share of complaints. These include poor audio mixing and English dubbing, a bland story, and an odd checkpoint system, but also some annoying performance issues in certain places. While the official Lost Soul Aside X account hasn’t addressed all of those complaints, it did share a statement on the matter.

As it stands, some cutscenes in the prologue are pre-rendered as 4K, 30-frames-per-second videos, which in some cases are causing stuttering during playback. The Lost Soul Team apologised for this, noting that it is “actively working on optimizations, and future updates will address this to deliver a smoother gameplay experience. Thank you for your continued support and patience!”

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Now Playing: Lost Soul Aside – Gameplay Trailer

Lost Soul Aside initially started development as a project inspired by Final Fantasy–namely Final Fantasy 15–from solo developer Yang Bing, but in 2017 he formed Ultizero Games with support from Sony. The action game was delayed multiple times over the years, and was even supposed to launch in May of this year, before eventually arriving today.

A demo for the game is also available to try out on both PS5 and PC, offering up a portion of the story, a combat arena to try out some moves in, and a boss-rush mode.

Lost Soul Aside is out now on PS5 and PC.



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September 1, 2025 0 comments
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Battlefield 6 dev says "a significant number" of users played the game below the minimum recommended specs, as EA points to the importance of weaker hardware
Game Updates

Battlefield 6 dev says “a significant number” of users played the game below the minimum recommended specs, as EA points to the importance of weaker hardware

by admin August 30, 2025


A “substantial number” of Battlefield 6 open beta players were playing on or around the minimum recommended specs, according to technical director Christian Buhl.

In an interview with Eurogamer, Bulh broke down some user data for the initial wave of PC players who hopped into the game earlier this month, stating that of the “millions of players” who were jumping in, a sizable portion of them were doing so on lower-end hardware.

Speaking about some of the lengths Battlefield Studios and EA went to to ensure the game was playable by those on older setups, Buhl stated: “We built maps, and had to go to our artists and tech artists to adjust these maps so they were more performant. We’ve put in a lot of effort across the board to make sure these performance targets were set, and whether you’re on min spec or ultra spec you’re going to get the experience we’re targeting.”

Here’s the Battlefield 6 PC trailer.Watch on YouTube

When asked how important it is to serve minimum spec players at a time when PC hardware is getting more expensive, due to bloated prices or general economic challenges right now, Buhl responded by saying: “Min spec is certainly one of our most important specs […] it’s super important from both a commercial and business perspective – we want as many people as possible playing the game.”

Buhl continued with an anecdote from earlier in the game’s development: “We did a lot of analysis, we did tests on the game on a wide range of hardware above and below our minimum and recommended specs. We figured out what we can hit, what we need to hit from a business perspective, and that was to capture a wide audience on PC. It’s been super critical.”

When asked what percentage of players were playing at or around that min spec, Buhl could not recall the exact number, dubbing it a “meaningful percentage”. He also noted a number of players below the minimum spec, emphasizing the existence of this group.

In a follow up email after the interview, EA PR would not provide the exact number, pointing to Buhl’s prior statement that it was a “substantial number” of players

The current state of affordable computing in the USA, Battlefield 6’s primary market, is one of turmoil. Not only has a cost-of-living crisis made the price tag on high end hardware unpalatable for a sizable number of gaming enthusiasts, ongoing political policy has had a drastic impact on international trade.

Buhl also spoke to Eurogamer about the anti-cheat used in Battlefield 6, it’s ability to curb a sizable portion of cheaters during the betas, and the reality that some players weren’t able to play due to Secure Boot requirements. Nonetheless, this beta proved exceptionally popular, taking the title as most popular Battlefield beta of all time.



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August 30, 2025 0 comments
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Why are Switch 2 dev kits so hard to get? | Opinion
Esports

Why are Switch 2 dev kits so hard to get? | Opinion

by admin August 29, 2025


Nintendo’s Switch 2 has leapt out of the gates at a stunning pace.

Circana’s latest figures show that it’s running 75% ahead of the sales of the original Switch – itself no slouch – at the same point in its lifespan. Those are US numbers, but most estimates from other markets suggest that the success is global.

Pent-up demand for a Switch successor and impressively good inventory and supply chain management on Nintendo’s part has created a runaway hit. If the company can stay on top of the supply chain and keep shelves well-stocked through the winter, it’ll almost certainly chalk up the strongest opening year of any console in history.

All the reporting of that soaraway success is probably only rubbing salt into the wound, however, if you’re one of the developers that hasn’t been able to get their hands on a Switch 2 dev kit.

Hard numbers on this are impossible to gauge, but much of the industry chatter around Switch 2 coming out of Gamescom has been about how many studios, including some with significant releases under their belts, are still waiting to receive development hardware.

Cyberpunk 2077 was one of the highest profile third-party titles at the Switch 2 launch

Most developers are extremely tight-lipped about anything to do with Nintendo, which is notoriously touchy about anything related to its behind-the-scenes business ending up in the press. Hence, even if it’s off-the-record, it is nonetheless noteworthy how many people seem willing to vent privately to journalists over the lack of access to dev kits, as Digital Foundry and others reported this week.

Of course, this being such an opaque situation, it could just be that there’s a big shipment of dev kits on the way, and everyone will be happy as can be in a few weeks. But that doesn’t entirely ring true, especially given that some studios are reportedly being told to focus their efforts on Switch 1 development and rely on backwards compatibility to reach Switch 2 players.

Conspiracy theories have swirled around the reports of the dev kit shortage, with many comments online speculating that it’s an attempt to control access to the hardware in order to protect its security from would-be hackers.

This doesn’t make a lot of sense in practical terms – it’s largely just a reflection of consumers’ ongoing focus on Nintendo’s heavy-handed efforts to crack down on unauthorised uses of the system.

A more believable explanation would be that the company is trying to exert some kind of quality control over early third-party Switch titles by prioritising dev kit access for teams that have passed some kind of internal vetting process.

That might be true, but it’s using some highly unusual criteria if so. Quite a few small studios with very limited track records have dev kits in hand, while some much more well-established teams have seemingly been left out in the cold.

Perhaps more compelling, then, is the notion that Nintendo is trying – a little chaotically – to control the transition between Switch and Switch 2, and to ensure that the early success of Switch 2 doesn’t result in a complete drought of third-party software for the original Switch (which still has a huge active userbase).

Given that it’s entirely possible to develop Switch titles that benefit from the higher specs of Switch 2 to deliver an enhanced experience, it’s credible that the company would want to push developers down that path for the first year or so, especially given that Switch sales were relatively strong right up to the launch window of its successor.

The thing is, though, that all of these explanations rest on an assumption that may be entirely unfounded – namely, that there’s actually a strategy in play here. It is equally likely that this is just Nintendo falling back on old habits.

Worries about third-party support swirled around the Wii U

Supporting third-party developers, especially smaller and independent studios, has not historically been the company’s strong point, and you only need go back to coverage in the trade press around the launch of Nintendo systems prior to the Switch to find complaints that are eerily similar to those now being heard.

Unlike Sony and Microsoft, which built their console business around encouraging and providing for third-party developers prior to developing their own strong studio line-ups, Nintendo has historically been primarily focused on developing first-party software for its own platforms, with third-party releases being, if not quite an afterthought, then certainly a distant second place.

That prioritisation is understandable when you look at the breakdown of software sales on Nintendo consoles, where first-party games absolutely dominate. With much of the remaining minority of third-party sales being accounted for by large publishers’ franchises, support for smaller partners is well down the list of the company’s priorities in the early stages of its consoles’ lifespans.

This has often resulted in limited access to development hardware, and some developers complain of weak support even for those studios that have the kits.

Nintendo has historically been primarily focused on developing first-party software for its own platforms

Even if looking at it from Nintendo’s point of view makes the under-resourcing of third-party developer relations make some commercial sense, that’s little comfort to studios that are unable to start working on Switch 2 titles even as the console sells by the millions. The solid commercial prospects for releasing on Switch 2 make it very hard to ignore for developers choosing target platforms – but for now at least, the path to bring software to market on the device seems to be a deeply frustrating and uneven one for many studios.

The light at the end of the tunnel, at least, is that on previous Nintendo platforms, these issues have largely been resolved over time, with access to dev kits becoming more plentiful and less haphazard as the months wore on. Although that’s cold comfort to those studios with games that are well-suited to Switch 2, but that are currently watching the days tick away without the hardware they need to start development in earnest for the system.

Nintendo will always march to the beat of its own drum. We can only hope that the coming months see that drumbeat start to move things along in its handling of third-party developers.



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August 29, 2025 0 comments
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