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Detective

A rat in a trenchcoat walks down a rainy street, skyscrapers and neon signs looming in the background
Gaming Gear

Shadows of Doubt’s hilarious new modifiers let you play as a wall-crawling rat detective and evade a killer snail

by admin September 21, 2025



I didn’t think there were many ways to make Shadows of Doubt a better detective game—aside from giving the whole thing a vigorous polish. ColePowered Games’ sleuthing simulator procedurally generates an entire city’s worth of crimes to solve, somehow creating genuine deduction puzzles out of a bucketful of random numbers. Granted, it also tends to create a lot of bugs and dead ends in the process. But when Shadows of Doubt works, it’s one of the best games ever made.

Yet the latest update somehow makes Shadows of Doubt even more conceptually appealing, by letting you play as a detective who is also a rat. The modifiers update injects a bunch of optional mutations into the sim’s algorithmic genes, one of which lets you prowl its rain-slicked alleys as a trenchcoat-wearing rodent.

Simply titled “rat detective”, the modifier shrinks your character down to a mere 10cm tall, letting you experience the powers and perils of being a city-dwelling rodent. The advantage of being a rat detective is you can climb on walls and ceilings, and sneak past people more easily. The downside is that you can’t question people, and citizens may even be hostile to your presence.


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I gave the rat detective modifier a quick spin earlier today, and it immediately adds a different flavour to Shadows of Doubt. While a few people in the street were sympathetic to my presence, when I scurried up to a bunch of people warming themselves around a burning barrel, they immediately started trying to stomp on me, yelling things like “disgusting rat!”.

(Image credit: Cole Powered Games)

I clawed my way up the side of a building to get away, but you can only ascend so far (this is rat mode, not Spider-Man mode). Cornered on the top of a dumpster, eventually I had to leap back down to the street and dash for an alley to escape.

Rat detective is far from the only modifier the update adds. Another standout is “Snail Nemesis”. Apparently inspired by the “immortal snail” meme by Gavin Free, this makes your detective impervious to all damage, except for being touched by a tiny snail that pursues you throughout the city. I like to think of it as Terminator mode, although that makes me pine for an open-world Terminator game, so maybe don’t think about it like that.

Other modifiers include a classic Ironman mode that deletes your save if you die, a house arrest scenario that makes it a crime for you to leave your in-game home, a “gambling debt” option that starts you off with a big bank balance, but an even bigger debt to a loan shark that you must pay off in instalments or risk being confronted by debt collectors. Finally, the film noir toggle desaturates the screen for a classic sleuthing experience.

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It’s worth noting that the modifiers are not mutually exclusive. You can play with all of them switched on if you want, which sounds incredibly appealing and explosively chaotic. Indeed, some might argue Shadows of Doubt needed less chaos in its systems, not more, so I should mention the update also fixes a bunch of bugs and mechanical issues. It adds a cooldown timer to muggers so they won’t repeatedly inspect your wallet, and ensures loan sharks will fight players when you fail to pay them on time.

These fixes arrive on top of multiple quality-of-life patches released earlier this year, including updates issued in June and April. All told, if you drifted away from Shadows of Doubt after launch, now might be the perfect time to give your gumshoes another airing.



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September 21, 2025 0 comments
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Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues
Game Updates

Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues

by admin September 18, 2025


Dark Math Games, a new studio of former Disco Elysium developers, have announced a change to their forthcoming debut project, which will now be a third-person RPG.

The studio is one of many that have risen from the shattering of Disco Elysium studio ZA/UM, following years of legal threats, accusations of toxic behaviour, and layoffs.

While ZA/UM still exists and is working on a new project, other rival studios have formed to create their own spiritual successor to the isometric detective RPG.

Tangerine Antarctic – A true detective RPG. Dialogue Gameplay TrailerWatch on YouTube

Perhaps that’s why Dark Math Games has now shifted perspective. Formerly XXXNightshift, the studio’s forthcoming project is now known as Tangerine Antarctic and will be a third-person RPG instead of isometric.

“Set at the World’s End ski village at Mount Hope, British Antarctica, Tangerine Antarctic is the name of the in-game hotel, designed by renowned Estonian architect Kaur Stőőr, where most of the games’ action takes place,” explained Timo Albert, founder and art director of Dark Math Games (formerly at ZA/UM).

“This is where you are stuck because of the blizzard and must solve the mysterious murders. And Tangerine Antarctic is one of the important characters of this true detective’s RPG.”

Image credit: Dark Math Games

Dark Math Games first revealed its formation and project in October last year. Simultaneously, other former developers announced the formation of their studio Longdue, while others still announced Summer Eternal.

There’s plenty of rivalry going on, then, but ZA/UM told Eurogamer earlier this year it’s all “friendly competition”.

“For us, always we think it’s friendly competition,” said principal writer Siim (Kosmos) Sinamäe. “We’re not going to really think about what the other writers are doing, or the studios… how can I be better at my own craft? We’re competing essentially against ourselves in this way of can we take it further? Do we have to make any compromises? I think it absolutely sets us apart.”



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September 18, 2025 0 comments
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Image for One of the best detective games of the decade is free to keep on Epic this week
Gaming Gear

One of the best detective games of the decade is free to keep on Epic this week

by admin August 24, 2025



Put down your trowel, stop smelling the roses, and listen to me for a second. Strange Horticulture, a narrative puzzler about running a plant shop that also happens to be one of the best detective games around, is free to keep on Epic this week.

Originally released in 2022, Strange Horticulture puts players in the role of a plant shop owner newly arrived at the alt-history Lake District town Undermere. Each in-game day, numerous customers will enter your store and ask you for a particular plant, though they can usually only provide a partial description of it. Using a magnifying glass and the world’s weirdest horticultural textbook, you must identify the plants in your shop and match them to the right customers.

Through this simple yet ingenious mechanic, a dark and eerie tale unfolds. Your clientele grow weirder, the plants you discover more esoteric, and the secrets of Undermere slowly begin to reveal themselves. Moreover, by learning about the qualities of each plant, which range from remedial herbs to deadly poisonous mushrooms, you can influence the trajectory of the story for good or ill.


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It’s one of the most unique sleuthing sims out there, one of many reasons why Chris Livingston awarded it a score of 90 in his Strange Horticulture review. “Strange Horticulture is the best detective game I’ve played in years, and it’s mostly about staring at plants,” he wrote back in 2022 after rinsing through its multiple endings. “I’ve fully enjoyed each playthrough, and I plan to play again. I’m fairly obsessed with Strange Horticulture and I want to discover every single ending there is.”

Strange Horticulture – Story Trailer – YouTube

Watch On

The story behind Strange Horticulture is equally fascinating. Its developers, John and Rob Donkin, spent a decade designing Flash games for sites like Newgrounds before designing their detective masterpiece, inspired by a botanical text called Breverton’s Complete Herbal: A Book of Remarkable Plants and Their Uses.

“We just found this in a library one day and were like, gosh, how good is this?” John Donkin told PC Gamer’s Jody Macgregor. “It’s got all these cool plants and they’ve all got these amazing weird properties and uses. Some for I guess witchy things, others more as medicinal things. It’s just so inspiring. We just thought, well, let’s do that, but make them a bit more magical.”

Strange Horticulture is free until August 28. Now is a great time to play it too. A sequel, Strange Antiquities, is coming in September. It likewise takes place in Undermere, but switches your plant shop for an antique store, while also promising substantially more involved investigation techniques.

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August 24, 2025 0 comments
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Monero news Crypto news
GameFi Guides

Monero Eyes ‘Detective Mining’ Defense After Qubic Attack

by admin August 20, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Monero (XMR) developers and pool operators are weighing a swift, software-level response to last week’s hashrate shock after the Qubic mining pool claimed it had briefly dominated the network and triggered a six-block reorganization. Former Monero lead maintainer Riccardo Spagni proposed deploying “detective mining,” a pool-side strategy he says can neutralize selfish-mining attacks without a hard fork. “A proposal to make Monero completely resilient to selfish-mining attacks, no protocol changes needed,” Spagni wrote, linking to a new Monero Research Lab issue that outlines the approach.

Qubic’s campaign culminated on Aug. 12 with public statements that it had surpassed 51% of Monero’s hashrate and “successfully reorganiz[ed] the blockchain,” part of what the project billed as a live “51% takeover demo.” Qubic itself characterized its method as “selfish mining,” a tactic that can win outsized rewards with as little as “33–40%” of hashrate, not necessarily a full majority.

Risk controls kicked in across the industry. Kraken posted a status notice in mid-August that it had paused XMR deposits “after detecting that a single mining pool has gained more than 50% of the network’s total hashing power,” keeping trading and withdrawals open while it monitored network integrity. The pause underscored how even short-lived reorganizations—Monero targets two-minute blocks, making six blocks roughly twelve minutes—can force exchanges to reassess confirmation policies.

Not everyone accepted Qubic’s framing. Analysts at the RIAT Institute argued “no 51% attack has happened,” citing data suggesting Qubic’s peak contributed far less than a true majority and noting that a six-block reorg is insufficient proof of sustained control capable of reversing fully confirmed transactions.

Detective Mining Could Shield Monero

Spagni’s “detective mining” proposal seeks to collapse the advantage of any pool attempting selfish mining by exploiting information already exposed in pool job messages. In pooled mining, Stratum job payloads include the previous block hash (“prevhash”). A detective miner (or a pool running a “sensor” proxy) subscribes to competing pools’ job streams; when a leaked prevhash doesn’t match the public tip, the pool immediately builds and broadcasts a valid child on top of the attacker’s hidden parent, forcing the selfish miner to reveal or lose its private lead. Because this operates entirely at the pool/Stratum-proxy layer, it requires “no consensus or protocol changes,” making it deployable on today’s Monero stack.

The economics are the point. Spagni’s summary of the underlying Lee–Kim model (2019) claims that if roughly half of network hashrate (i.e., the largest pools) adopt detective mining, the selfish miner’s break-even threshold jumps into the ~32–42% range depending on tie-breaking assumptions—eroding the attack’s profitability and, with wider adoption, wiping it out across tested splits. That is a materially higher hurdle than the classical Eyal–Sirer result, under which selfish mining can be profitable around one-quarter to one-third of hashrate.

Spagni’s issue also anticipates adversarial counter-moves. It recommends quorum-based detection from multiple sensors, short “grace windows” before diverting hashrate, and share-submission checks to defeat decoy jobs—all with rate limits and telemetry to tune false-positive risk. These are pragmatic pool-operator playbooks rather than protocol-level rules, aligning with Monero’s preference to harden incentives and operations before touching consensus.

For Monero, the next steps will be social as much as technical: major pools would need to ship and enable detective-mining logic for the defense to bite at the modeled thresholds. As of Aug. 19, the idea is a public proposal under active discussion rather than an adopted standard. But after a week in which a single pool’s campaign produced a measurable reorg and exchange-level mitigations, the path of least friction—pool software updates that raise the cost of selfish mining—has quickly become the center of gravity for the project’s short-term response.

At press time, XMR traded at $268.

XRP holds above the 0.382 Fib, 1-week chart | Source: XMRUSDT on TradingView.com

Featured image created with DALL.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 20, 2025 0 comments
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