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Destiny

Nicktoons & The Dice Of Destiny, Is Great Diablo-Like For Kids
Game Updates

Nicktoons & The Dice Of Destiny, Is Great Diablo-Like For Kids

by admin October 3, 2025


So Timmy Turner from Fairly OddParents, SpongeBob SquarePants, and Leonardo from TMNT are all in a game together, and no, I’m talking about Fortnite. Not this time. Instead, these and other Nickelodeon cartoon characters are part of Dice of Destiny, a newly released action RPG that plays a lot like Baby’s First Diablo, which might be the perfect game for parents and kids to enjoy together. Just don’t go in expecting something deep, difficult, or long.

Nicktoons & The Dice of Destiny, out now on consoles and PC, is very much a Diablo-like ARPG that removes all the blood and demons and replaces them with famous cartoon characters and family-friendly enemies to smack around over the course of the game’s six- to eight-hour campaign. Like Blizzard’s popular ARPG, Dice of Destiny is played from a top-down isometric perspective and features lots of gold to collect, loot to find, and new skills to unlock to better kill all the hundreds and hundreds of fish men, robots, evil books, jellyfish, and even big bosses who want to stop our heroes from collecting powerful dice that will let them escape this fantasy world they are trapped in.

Dice of Destiny doesn’t reinvent the wheel when it comes to ARPGs. You’ll feel right at home with the combat, movement, and progression if you’ve played a Diablo, or a Titan Quest, or even a Path of Exile. You enter areas filled with enemies to kill, find some loot and gold, perhaps stumble upon a side challenge or hidden chest, level up, and then return to a hub area to sell loot and tinker with your character and inventory. Yeah, you’ve played this game before. You know how this goes.

And to Dice of Destiny’s credit, it plays very well and runs like a dream on my Xbox Series X. Sadly, combat isn’t challenging, even when I turn the difficulty up before entering a mission. At least the different biomes you visit, each inspired by Nickelodeon shows like SpongeBob, look wonderful, with a vibrant art style that pops on a big 4K TV. You might get a bit bored fighting the same enemies and getting little loot for it, but at least it all looks nice and runs well, which is not something I can say for other Gamemill-published titles.

Sadly, where Dice of Destiny sort of falls apart is that all the playable characters lack skill trees. Combine that with a lack of loot drops and you start to wonder why you’re grinding away through all the missions. Characters also level up so fast that after a few missions, I was well beyond the level of later missions and felt nearly invincible outside of boss fights. It leads to the game lacking any meaningful RPG progression, and I went from a weakling to a powerful murderer in no time. While I found this to be disappointing, as it meant an already easy game became even easier, I can see how kids would appreciate the ability to level up quickly and acquire new powers to use.

©Gamemill

I think for most people who regularly read Kotaku, Nicktoons & The Dice of Destiny will be a boring and somewhat shallow ARPG adventure through some gorgeous cartoon worlds that will make you want to reinstall Diablo IV.  But if you have a young kid who’s getting into video games and wants to play an RPG, this is probably a perfect choice. It’s very likely they will know at least some of the characters in Dice of Destiny, and the lack of a skill tree and the game’s reluctance to drop loot or flood the screen with baddies makes it a relatively kid-friendly experience, especially if this is one of their first “big” games. And there’s just enough depth and action here that parents playing with their kids in co-op, which the game supports locally, won’t be bored to tears.

Nicktoons & The Dice of Destiny is out now on PS5, Xbox Series X/S, Switch, and PC. I’d recommend waiting for it to drop in price during a sale, as the $50 sticker slapped on this thing is a bit too high for what’s on offer here. But hey, maybe your kid (or you) really wants to kill 200 jellyfish as Jimmy Neutron? If so, run, don’t walk, to Dice of Destiny.



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October 3, 2025 0 comments
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Faustus Decline sidearm in Destiny 2
Esports

Faustus Decline god rolls and how to get them in Destiny 2

by admin October 1, 2025


It’s rare for random world drops in Destiny 2 to be meta picks, but there are a few sleeper weapons. Even though there are technically no world drops in the Portal, Faustus Decline is on the same level of appeal: unremarkable but powerful.

Faustus Decline is a Stasis Lightweight Frame sidearm. While simple on paper, Lightweight sidearms have their own niche in the Destiny 2 sandbox, and this one comes with decent perk combinations regardless of what you’re about to play.

Here are the Faustus Decline god rolls in Destiny 2 for PvE and PvP.

What is the Faustus Decline god roll in Destiny 2?

One roll down, one to go. Screenshot by Dot Esports

Faustus Decline PvE god roll

  • Barrel: Corkscrew Rifling
  • Magazine: Appended Mag
  • Perk one: Rimestealer or Demolitionist
  • Perk two: Headstone
  • Masterwork: Handling

Faustus Decline PvP god roll

  • Barrel: Hammer-Forged Rifling
  • Magazine: Ricochet Rounds
  • Perk one: Lone Wolf
  • Perk two: Kill Clip
  • Masterwork: Masterwork

In PvE, the god roll is Rimestealer with Headstone. Rimestealer grants a stack of Frost Armor when defeating a frozen target or shattering a Stasis crystal, and Headstone creates a Stasis crystal when getting a precision final blow, synergizing perfectly with Rimestealer. Frost Armor can be a weak buff unless you’re leaning into it with your subclass, so there’s always Demolitionist to get 10 percent grenade energy per kill.

In PvP, Lightweight Frame sidearms serve as a solid backup if you’re not running a Special weapon. Heliocentric QSc has been one of the top choices, with perk combinations like Heal Clip with Kill Clip, and Faustus Decline serves as an alternative for the Kinetic slot.

On Faustus Decline, there’s Lone Wolf in the third column for increased aim assist and airborne effectiveness. The base buff is five aim assist and 15 airborne effectiveness, doubling when there are no allies nearby.

Much like on Heliocentric QSc, there’s Kill Clip in the fourth column to get a 25 percent increased damage for five seconds when reloading after a kill. You could also go for Sword Logic. It doesn’t require a reload but only provides a 15 percent damage buff in PvP. Sword Logic’s strength is that you can refresh the buff’s time with additional kills, allowing for more chain kills in 6v6 playlists.

For hip-fire enjoyers, there’s also Hip-Fire Grip with Offhand Strike. Both increase the weapon’s performance when firing from the hip, and work well with Exotic armor pieces that focus on hip-fire, like Radiant Dance Machines.

How to get Faustus Decline in Destiny 2

There are quite a few weapons in the pool. Screenshot by Dot Esports

Faustus Decline drops from Solo and Fireteam Ops in the Portal. It’s one of the many weapons, including newer additions like Unfall and Drang, that can drop as a completion reward or a Bonus Drop if you’ve been keeping up with your daily challenges.

The best way to farm Faustus Decline (or any weapon in the Portal) is to wait until it becomes a Bonus Focus reward for any of the activities with the daily reset. Completing that activity with a grade B or higher has a chance of dropping the featured weapon.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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October 1, 2025 0 comments
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Caldera area of Kepler in Destiny 2
Esports

How to get Tier 5 gear in Destiny 2

by admin September 30, 2025


One of the biggest changes made to Destiny 2 in The Edge of Fate expansion is the introduction of loot tiers. Weapons and armor come in five tiers, with higher tiers providing better stats, and Tier 5 even having unique cosmetic treatment.

Similar to Adept weapons and Artifice armor prior to the expansion, Tier 5 is the ultimate goal in this grind. However, while getting Adepts and Artifice gear was fairly straightforward, getting Tier 5 gear is an extremely long-term commitment.

Here’s everything you need to know about how to get higher-tier gear in Destiny 2.

How to get Tier 5 weapons and armor in Destiny 2

Getting higher-tier gear in Destiny 2 is tied directly to the Power grind, except for the Desert Perpetual raid. The higher your Power level, the better the loot. Tier 5 drops appear closer to 400 Power, which is a substantial grind you won’t be able to achieve overnight.

To get Tier 5 drops consistently, you need to be closer to 500 Power, but there are a few things you can do to get additional higher-tier drops throughout leveling.

Play activities in the Portal

Look out for Bonus Drops in the Portal. Screenshot by Dot Esports

As you increase your Power, the reward packages in the Portal will get better. Play activities with enough modifiers to get you to the A rank reward package, and eventually, you’ll start getting higher-tier gear. Some of the fastest activities to grind are Caldera and K1 Logistics Solo Ops, but you can also target activities with Bonus Drops.

You may also get occasional Prime drops as a completion reward. Those are rare drops of a higher tier and Power than your usual loot. Tier 5 gear will first appear in the Portal at 400+ Power as Prime drops. As you climb higher, you’ll be able to get Tier 5 drops from your main Reward Package.

Complete Conquests

There are eight total Tier 5 drops. Screenshot by Dot Esports

Conquests replaced Grandmaster Nightfalls in The Edge of Fate. You can still play on Grandmaster difficulty in the Portal, but the Conqueror title can now only be progressed via Conquests. There are 12 Conquests across three difficulties (Expert, Master, Grandmaster, and Ultimate), and you can find them in the Seasonal Hub.

Depending on the difficulty, you can get Tier 3, Tier 4, and Tier 5 rewards with a significant Power boost by completing the respective Conquest. The main downside is that Conquests are a one-time activity. Unlike Grandmaster Nightfalls, you can only complete each Conquest once per season.

avant-garde:

All Conquests have the Avant-Garde modifier, which means you must use new or featured gear (gear with a teal icon) in your loadout.

Complete weekly campaign missions

Two drops per week. Screenshot by Dot Esports

Every week, you can complete two The Edge of Fate campaign missions on either Fabled or Mythic difficulty for bonus loot. The first weekly completion of each mission awards a Tier 3 drop on Fabled difficulty and a Tier 4 drop on Mythic, which you can increase by purchasing upgrades.

To get Tier 5 drops from these missions, reach 350 Power and get the Kepler Tier Upgrade: +1 from Altar of Relativity. With the upgrade, completing a weekly mission for the first time each week on Mythic difficulty guarantees a Tier 5 drop.

Before heading into the weekly mission, attune to the gear piece you want at the Altar of Relativity on Kepler. The last thing you need is a machine gun when you’re missing a better pair of leg armor for your new build.

Purchase upgrades on Kepler

In case you want high-tier Kepler gear. Screenshot by Dot Esports

At the Altar of Relativity, you can purchase the aforementioned upgrades that improve destination loot. Reaching 350 Power unlocks the Kepler Tier Upgrade: +1, and then reaching 450 Power unlocks the Kepler Tier Upgrade: +2. These upgrades increase the Tier of all Kepler rewards, including world drops, weekly mission rewards, and The Sieve activity rewards.

Play Desert Perpetual raid with Feats

Either grind or be really good at the game. Screenshot by Dot Esports

The Desert Perpetual raid is the only exception when it comes to grinding Power for Tier 5 gear. There’s a chance to get a Tier 5 drop for completing a raid encounter, but to increase it, you need to add Feats (raid-specific modifiers) when starting your run, with five Feats guaranteeing Tier 5 loot. There are also two weekly challenges that guarantee a Tier 5 drop when completing them with three or more Feats.

Tier 5 gear benefits in Destiny 2

Tier 5 armor is more important than Tier 5 weapons. Screenshot by Dot Esports

Higher Tier gear comes with slightly improved stats and, in the case of Tier 5 weapons, also with a unique cosmetic treatment. While Tier 5 gear is better stat-wise, don’t be pressured into farming it, as the difference isn’t nearly as decisive as you might think.

Weapons

Here are the Tier benefits for weapons (higher Tiers include all the previous benefits):

  • Tier 1: Base weapon.
  • Tier 2: Enhanced perks in the third and fourth columns.
  • Tier 3: Two perks in the third and fourth columns.
  • Tier 4: Enhanced mods, magazine, and barrel.
  • Tier 5: Three perks in the third and fourth columns. A unique ornament and kill effect.

Regardless of the tier, the most important aspect of any weapon is its perks. A Tier 3 god roll is always better than a Tier 5 with mediocre perks, especially since you will be able to upgrade the weapon tiers in Renegades.

Armor

Here are the tier benefits for armor:

  • Tier 1: 52-57 stat points.
  • Tier 2: 58-63 stat points.
  • Tier 3: 64-69 stat points.
  • Tier 4: 70-75 stat points, 11 Energy.
  • Tier 5: 75 stat points, stat tuning.

On the other hand, having Tier 5 armor allows you to maximize stats on any given build. Apart from guaranteeing maximum stat points, a Tier 5 armor piece also comes with a tuning socket. Tuning allows you to increase a pre-determined stat by five points at the cost of another stat of your choice.

Generally, aim to get high stat Tier 4 pieces (73+), as those come with 11 Energy rather than 10, allowing you to squeeze more mods. The stats for tuning sockets on Tier 5 pieces are random, and while you can farm for them to maximize loadouts, it’s a whole new time commitment that’s not really worth it.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 30, 2025 0 comments
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Destiny 2’s First Epic Raid Launches September 27 with The Desert Perpetual
Esports

Destiny 2’s First Epic Raid Launches September 27 with The Desert Perpetual

by admin September 28, 2025



This Saturday, September 27, the epic raid for The Desert Perpetual will launch, offering a fresh twist to Destiny 2’s latest raid. The epic version of the raid introduces new challenges, rewards, and pursuits, testing each fireteam’s coordination. Completing these new challenges allows players to earn new Legendary weapons and upgraded stylized armor. Also, completing the new quest for the epic raid unlocks attunement for the raid vendor and rewards a catalyst for the raid’s exclusive Exotic weapon, the Strand Rocket Launcher, Whirling Ovation. 

The epic raid will launch in Contest Mode for the first 48 hours, a more difficult challenge that caps players’ Power and makes enemies more aggressive. With an updated loot pool for Contest Mode, first-time encounter clears will drop Tier 5 gear, and completing all encounters grants an exclusive emblem, the raid Exotic, and its catalyst. The first fireteam to complete the epic raid on Contest mode will earn raid belts to commemorate their legacy as World First Race champions. Once the first Contest Mode run is cleared, the normal version of the epic raid will be available for players.

Players who complete The Desert Perpetual epic raid before December 5, 2025, at 9:59 am PT will unlock the Bungie Rewards offer to purchase the Desert Perpetual Epic Raid Ring, which will be available to purchase until January 6, 2026, 9:59am PT. Also, the Desert Perpetual Bungie Rewards dates have been extended to December 5, 2025, 9:59am PT, allowing players to complete the raid, regular or epic, and unlock the raid jacket and raid sling bag from Bungie Rewards.


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September 28, 2025 0 comments
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Destiny 2 guardian with sniper rifle in PvP.
Esports

Destiny 2 Submersion god rolls & how to get

by admin September 21, 2025



Submersion is Destiny 2‘s second-ever Combat Bow, worth farming for its unique qualities, but it’s not the easiest weapon to come by.

Introduced to the looter shooter’s sandbox in Edge of Fate‘s mid-season Ash & Iron update, Submersion is currently the only crossbow in the game obtainable outside of raid content, making it the most accessible version of the weapon type.

Fortunately, this bolt-throwing powerhouse also comes packing some serious heat, including some perks that Stasis lovers will find too tantalizing to ignore. Even if you’re not currently running the Darkness subclass, though, there’s still plenty Submersion has to offer for your neutral game needs.

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Submersion PvE & PvP god roll – Meta analysis

PvE God Roll

PvP God Roll

Rail: Empowered Rail
Bolt: Charged Bolts
Perk 1: Auto-Loading Holster
Perk 2: Chill Clip
Masterwork: Persistence

Rail: Mag-Lev Rail
Bolt: Explosive Bolts
Perk 1: Impulse Amplifier
Perk 2: Chill Clip or High Ground
Masterwork: Velocity

In a meta where some Special weapons have started teetering on the edge of surpassing Heavies in power, it can be difficult to justify running any option other than a Sword for the mobility they offer. Likewise, extremely high ability uptime has seen the likes of Rocket and Grenade Launchers fall out of favor.

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However, Submersion offers an alternative choice as a beastly fire-and-forget DPS tool. Combat Bows excel at dealing persistent rather than burst damage, with their unique Persistence stat dictating how long a fired bolt fired stays lodged in an enemy dealing tick damage.

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Empowered Rail and Charged Bolts pair perfectly for these purposes, increasing Persistence and tick damage respectively.

As you’ll want to be prioritizing other sources of DPS after firing, Auto-Loading Holster’s automatic reloads allow you to switch Submersion in and out to let additional bolts loose before returning to chucking out Abilities and the Special weapon (probably a Rocket Sidearm or Pulse Rifle, let’s be real) of your choosing. For the second perk slot, Chill Clip provides Stasis synergy and even more damage over time.

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While Combat Bows haven’t really found their place in the PvP meta yet, you can get decent mileage out of Submersion with Impulse Amplifier paired with Chill Clip or High Ground, but honestly, you’re probably better off running a Sword or Machine Gun instead.

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How to get Submersion

Currently, Submersion can only be obtained as a potential reward from Weekly Events. Following the conclusion of Reclaim, Ash & Iron’s launch event, the Combat Bow is now obtainable as a random drop from Iron Banner. Once that concludes on September 23, you’ll have to wait until the next Weekly Event to get additional drops of Submersion.

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That’s a wrap on everything you need to know about Submersion, but it’s far from the only weapon dominating Destiny 2 right now. Check out our god roll guides for Seraphine Haze and Unfall for more build ideas.



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September 21, 2025 0 comments
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Screenshot from Destiny 2
Product Reviews

Destiny 2’s latest game-breaking bug: Players can no longer respawn in solo activities… Like, at all

by admin September 16, 2025



This afternoon my Destiny 2 clanmate texted me to say: “If you die in Solo Ops or Patrol you can no longer respawn 😂”. That can’t be right, I thought. That would be such a fundamental bug that it would effectively break the game. Anyway, I loaded in, did some testing, and you can probably guess where this is going.

We are investigating an issue where players are unable to respawn in Solo Ops activities after dying. We are attempting to solve this issue as soon as we’re able. More information will be provided when available.September 16, 2025

From my own experience, once you die the respawn button will appear after the usual countdown, but cannot be interacted with. In order to start playing again you either need to go to orbit (ie, leave the activity) or switch characters. Which is as big a problem as it sounds. The bug even seems to extend to Patrol zones, although I was occasionally able to self-revive.

Quite how long it will take to fix is anyone’s guess, but as you can tell by the tone of Bungie’s tweet, this is a four alarm fire. You cannot have players trying to complete every solo activity in the game on a single life. I would love to tell you I’m surprised that a bug of this size has made it into the live game, but as we’ve been writing about recently, Destiny 2 is currently in a parlous state, both in terms of its biblical-sized swarm of bugs and player sentiment towards the systemic changes introduced with the Edge of Fate expansion.


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Only this morning, I woke up to find a message from a different clanmate about a bug, this time involving a legendary sword that is one-shotting some of the hardest enemies in the game. The only criteria is you need to have no ammo and jump as you light attack with the sword.

See below:

The Most Broken Bug EVER Goldtusk IS BUSTED! No Ammo INSANE DPS One Shot BOSSES – Destiny 2 – YouTube

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Meanwhile, the exotic hand cannon Sturm is still giving players a +380% damage buff to all outgoing ability damage. Needless to say that is very much not intended. So far, Bungie has disabled the hand cannon in the Trials of Osiris PvP mode, but let the bug slide in PvE. That’s probably because, with the community in near-constant tumult, the studio would rather not be accused of being the fun police.

Perhaps painting itself into a corner, on a recent Bungie livestream the developers said they were pausing any non-critical balance fixes, although Sturm surely qualifies as the kind of critical bug that will have to be fixed sooner rather than later.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Anyway, here’s how you can take advantage of it for now:

This Game Breaking “Build” DELETES Bosses! Destiny 2 – YouTube

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And whilst those bugs might sound fun, they are merely the wacky cherries on top of an otherwise fetid cake. Pay a visit to Bungie’s ‘Known Issues’ page for the Edge of Fate and you will find the Magna Carta of bug lists. Here are some random highlights:

  • Players can sometimes be killed immediately upon respawning in the Nightmare of Gahlran Pinnacle Op.
  • A number of Strikes are not completing properly after the final boss has been defeated.
  • Focusing engrams at a Vendor can cause the reward to drop at a lower Power level than what was displayed.

On and on it goes, so much so that I can only feel sorry for Destiny 2’s embattled community team, which forms the frontline when it comes to dealing with players’ understandable fury. No wonder they sound downbeat today:

It sucks that we’ve been unable to build positive momentum. Too many bumps in the road and missteps.I truly believe we are beginning to shift and head in the right direction.Roadmap to come, and I hope it helps us to rebuild trust as we move towards Renegades and beyond.… https://t.co/qpO0YAaorWSeptember 16, 2025

Still, at least Bungie has seen sense about the recent armor controversy and effectively given players the chance to earn what would have been a paid set of armor as an in-game reward instead. Although honestly the fact I’m giving credit for that is probably a form of Stockholm Syndrome at this point.





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September 16, 2025 0 comments
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Putting Star Wars in Destiny 2 sounded like a slam dunk, but the morning after Renegade's release date was announced, players seem unhappier than ever
Game Updates

Putting Star Wars in Destiny 2 sounded like a slam dunk, but the morning after Renegade’s release date was announced, players seem unhappier than ever

by admin September 11, 2025


It’s not a good time for Bungie. This year’s Destiny 2 expansion, The Edge of Fate, is widely regarded as one of the worst expansions the game has ever seen – a big feat to achieve when you’re 11 years old. As intriguing as some of the new story developments in the expanding world of Destiny are, little could soften the impact of some atrocious decision-making from the sandbox and gear teams within the studio: the grind in Destiny has rarely been worse, and fans’ patience for the MMOFPS is becoming increasingly thin.

Even the blowout reveal of what should have been a slam dunk for Bungie – a Star Wars collab that was initially announced back in May – has been met with apathy and disinterest. Renegades (to give the event its proper name) will be the first ever crossover-themed campaign in Destiny’s complicated history, and operates in a muddy middle ground between full crossover and vague skin-based collab.

“Renegades merges Destiny’s distinctive storytelling and gameplay with themes and elements drawn from the iconic sci-fi franchise,” Bungie enthuses in its own press release. In the expansion, we “will defy the Vanguard” to pursue Drifter across Sol, navigating a world of shadows and syndicates in the new social hub, Tharsis Outpost, as we work across story missions to build a crew and resist a rising faction tied to the Nine.

Go and see a Star War.Watch on YouTube

As you can see from the video above, Renegades positions an activity called the Lawless Frontier front and center: per Bungie, it’s “a chaotic, cooperative new game mode, where players take on a variety of high-risk jobs and contracts to earn reputation, unlock all-new Renegade abilities that change the tide of battle, and wield weapons that include the iconic Praxic Blade and an energy-based arsenal from the new Blaster archetype.” A new dungeon is also promised to land after the expansion’s launch on 2nd December.

But, frankly, who cares? This should have been a home run for Bungie – a big crossover like this is often catnip for MMO ride-or-dies – but the general consensus amongst the community at the moment is one of exhausted apathy. After the presentation that debuted information on both Renegades and the other incoming expansion, Ash & Iron, the top post on Destiny’s dedicated Subreddit reads: I think tonight this is a breakpoint for many people and Bungie as a whole. Another bemoans “Almost everything in this “Major Update” is reskinned/reissued, except [the paid shop]”, and every single top post in the dedicated megathread about Renegades is critical of Bungie.

Now, I’ve been a member of /r/DestinyTheGame for about 12 years, and even since the early days (alpha and beta for D1!), the sub has had toxicity issues. Go figure. But this is something else: I don’t think I’ve ever seen the community so fed up and bored with basically everything that is suggested.

The problem is three-fold: as well as Bungie losing key staff that have overseen the Destiny vision since inception, the remaining designers have also implemented sandbox aspects players actively hate – namely, The Portal, a high-grind, low-reward anomaly of game design that actively punishes you for wanting choice in the things you do and the gear you equip. Decisions like these seem to manifest because of a studio culture that “stem from a lack of player empathy, disconnected leadership, and a corporate-first culture,” per one recent report.

Diminishing returns. | Image credit: Eurogamer/SteamDB

At this point, it feels like Bungie’s back is against a wall: player numbers are dropping, player satisfaction is low, and even massive crossover events like Star Wars are failing to stem the haemorrhaging. As a big new update lands, concurrent player counts on Steam are even struggling to reach 50k – a historic low for the game. Will this trend reverse by December, when the Star Wars update actually launches? We’ll have to wait and see but right now, it doesn’t seem likely.



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September 11, 2025 0 comments
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Destiny 2's not-quite-Star-Wars expansion Renegades gets a proper look-in and a release date
Game Updates

Destiny 2’s not-quite-Star-Wars expansion Renegades gets a proper look-in and a release date

by admin September 10, 2025



Earlier this year, Bungie revealed a Destiny 2 expansion that I can still only describe now as a head scratcher. It’s called Renegades, a Star Wars inspired expansion (quite literally as it’s been made in collaboration with Lucasfilm) that was shown off properly for the first time in a livestream earlier today. Oh, and there’s a release date for it too!


In terms of the meat and potatoes, actual Destiny portion of it, Renegades introduces the Lawless Frontier, a new co-op game mode that sees you taking on tough missions to build up reputation. Through this you can unlock new Renegade abilities like airstrikes, turrets, a bike. But like, a fancy sci-fi bike. There’s also a new social hub, Tharsis Outpost, which is directly inspired by Mos Eisley Cantina, which you can see pretty easily just by looking at it.

Watch on YouTube


It’s a weird thing to look at. There are some of the hallmarks of a “Star War” like that not-AT-ST-Walker. Some of the guns make that classic pew pew sound effect that’s been etched into the minds of every person that’s ever watched a Star Wars movie. Of course there’s lightsabers too, mixed with Destiny enemies that sort of look like they could be from Star Wars but not so much that they feel horrendously awkward. It’s like Bungie spritzed some perfume and waited too long before they walked into it – the scent is there, but it feels like it was a bit pointless.


I am eternally sceptical of live service games at the best of times, and with this, even as an outsider to Destiny 2, I’m just not sure it’ll do what I presume Bungie hope it will. In any case, Destiny 2: Renegades is out December 2nd, so you’ve not got all that long to find out if it’s any good or not.



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September 10, 2025 0 comments
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Destiny 2 Guardians celebrate a new expansion.
Game Reviews

If Star Wars Can’t Save Destiny 2 I’m Not Sure Anything Can

by admin September 9, 2025


This year’s The Edge of Fate is arguably one of Destiny 2‘s worst expansions ever. Some great story beats and cool moments could not salvage one of the most disappointing loot grinds in the history of the game. Less than two months since launching, Steam concurrent numbers for Bungie’s MMO shooter have fallen off a cliff to all-time lows. On Tuesday the Sony-owned studio streamed a deep-dive into what feels like Destiny 2‘s last chance for a major rebound: the Star Wars-themed expansion Renegades.

Out December 2, the first crossover-themed campaign in the live service game’s history was originally teased back in May. Fans had been wondering just how deep the collaboration would go. Would it just incorporate Star Wars motifs into Destiny 2‘s world, or be a full-on mash-up that would bleed more deeply between the disparate science fictions? The answer is somewhere in the middle.

“Renegades merges Destiny’s distinctive storytelling and gameplay with themes and elements drawn from the iconic sci-fi franchise,” Bungie wrote in its announcement. In practice this seems to mean a sci-fi Western with ties to deep Destiny 2 lore that features lightsabers, AT-ST walkers, and lots of Star Wars sound effects, if for no other reason than it all sounds really cool. Also an X-Wing jumpship that is literally just an X-Wing.

Destiny 2: Renegades will revolve around rising through the ranks of the criminal underworld in a Mos Eisley-like outpost called Tharsis as players confront a new Cabal faction called the Barant Imperium. You’ll perform jobs for competing syndicates to curry favor and unlock new gear and options as the difficulty, rewards, and chaos keep escalating. Following the Drifter’s lead and going rogue, Renegades will ultimately try to tie things back to the mystery of The Nine that kicked off Destiny 2‘s current Year of Prophecy.

There’s a lot of ideas that sound interesting, and fun mechanics like a very Helldivers 2-coded option to call down ammo crate drop pods that kill enemies in the process. And there’s also a lot of Star Wars stuff like the lightsaber, which is actually a new weapon called the Praxic Blade that players will collect and customize the parts for across the Renegades campaign and the upcoming dungeon. There will be different colors and even the ability to deflect incoming fire back at enemies like in the movies.

Will all of this fit together in a way that feels exciting and natural and not like a licensed cash-grab that only further dilutes the mystery and mystique around the Destiny 2 universe? I have my doubts. Would I like a mercenary-themed Destiny 2 campaign about navigating competing factions and featuring non-linear mission progressions? Absolutely. Do I want to play a Star Wars MMO that functions like a shooter? Hell yeah. Do I want those things thrown into a blender? At this point, definitely not. Hopefully Renegades can prove me wrong.

Fixing Destiny 2 starts with Ash and Iron

Today’s mini-showcase was also the latest milestone on Bungie’s “fix Destiny 2” tour which continues with the free Ash and Iron update. It brings back the Plaguelands from the original Destiny and adds a new three-player activity called Reclaim, about golden age tech and the Vex. There’s lots of new gear, more lore drops around Maya, and an event coming later called Call to Arms that will see Devrim Kay finally leave his European Deadzone bell tower. There’s a new exotic mission coming as well with Iron Banner, Festival of the Lost, and more that will be detailed in an upcoming roadmap.

More important are the fixes Bungie is promising leading up to Renegades in December. The studio wants to make the current power climb faster and improve overall rewards from activities. There will be upcoming buffs for supers and subclasses, alongside a pause on nerfs and balance changes as Bungie tries to right the ship. The “road to Renegades” will begin with making the loot chase more rewarding across the entire game, especially in raids and dungeons and for fireteams of three taking on the hardest activities. The proof will be in how that actually gets implemented, though.

Bungie is still trying to tinker around the edges of its new systems implemented in The Edge of Fate. It could be an improvement, or it could lead to even more convoluted overlapping systems that foster bad incentives and boring activity loops. Destiny 2 is at the point where it needs drastic overhauls that make it more fun but also much simpler. With 10 years of storytelling wrapped after last year’s The Final Shape expansion, it feels like Destiny 2 needs to be content with becoming a casual session-based game rather than a weekly second job and build from there. There’s plenty of interesting stuff coming down the road, but I’m not yet convinced hitting the Star Wars button will be enough.



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Upcoming Destiny Rising patch boosts Exotic drops & adds major new feature
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Upcoming Destiny Rising patch boosts Exotic drops & adds major new feature

by admin September 4, 2025



Destiny Rising’s latest patch notes make big adjustments across nearly every part of the game, bringing boosts to Exotic drops, combat balancing, new features, and more.

Headlining the patch notes are adjustments to Activities like Gauntlet: Onslaught and Nexus Interface, which have had their difficulty tuned down. Meanwhile, Exotic drops are now more generous in both Pinnacle and Basic Rewards.

An artifact archive has also been introduced, activity previews have been added to the Acclaim system, and the Black Market has been overhauled with a higher Favor cap. Quality-of-life improvements also hit weapon perks, emotes, and sprays, making the game more transparent and easier to navigate.

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There are even changes to character progression, with Xuan Wei’s Weapon Mastery getting a rework, Tan-2’s abilities have been adjusted, and new lore entries have been expanded upon. So, here’s the full rundown of everything included in the latest Destiny Rising patch notes.

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Netease

Optimizations & Adjustments

Combat & Balancing Adjustments

  • [Activity Difficulty] Lowered the difficulty of Gauntlet: Onslaught – Issakis’s Tabernacle.
  • [Activity Difficulty] Lowered combat intensity in Strike – Nexus Interface.
  • [Combatant Adjustments] Weakened Ogres’ Rampage Recovery ability, making it easier for Lightbearers to deal damage and trigger Knockout.
  • [Event Mechanics] If a Front Line event isn’t completed within 30 minutes, combatants will now reset.
  • [Activity Mechanics] Gift of the Nine: Boxer now deals additional fixed damage.
  • [Weapons] Improved the display of Exotic weapon Heir Apparent’s heating progress.
  • [Weapons] Added damage effect descriptions to weapon perks’ vector allocation display.
  • [Weapons] Fixed a balancing issue where Sidearms had lower DPS than other weapons of equivalent range.
  • [Game Performance] Improved screen-shake and vibration when taking blast damage.

New Features & System Improvements

  • [New Feature] Added an artifact archive.
  • [New Feature] Added activity and feature unlock previews to the Acclaim system.
  • [System Improvement] Improved tips for character-exclusive emotes and weapon-exclusive sprays.
  • [System Improvement] Improved filter logic for character recommendations in Realm of the IX.
  • [System Improvement] Improved Black Market bounty issuance and raised the merchant’s Favor cap.

Characters & Narrative Content

  • [Character Customization] Added a fourth skin tone to character creation.
  • [Narrative Content] Added lore entries tied to character quests for Tan-2, Finnala, and more.
  • [Character Abilities] Adjusted Xuan Wei’s Weapon Mastery. Aftermath now triggers an extra weapon damage instance instead of granting increased damage.
  • [Character Abilities] Added a 0.1s cooldown to Tan-2’s Phosphorus and Efficient Conversion Flare Energy mechanic.
  • [Character Abilities] Changed the unlock requirement for Weapon Mastery Lv.5 to Acclaim Lv.25.

Economy & Resource Cost Adjustments

  • [Pinnacle Rewards] Increased Exotic weapon drop chances from Pinnacle Rewards in activities like Strikes, Gauntlet: Blitz, and Shifting Gates at Reward Lv.6+. Legendary Campaign missions adjusted similarly.
  • [Basic Rewards] Added a chance to receive Exotics as Basic Rewards in Strikes, Gauntlet: Blitz, and Shifting Gates at Reward Lv.5+.
  • [Basic Rewards] Added Exotic weapon drops as Basic Rewards in Singularity: Chaos at Reward Lv.6+.
  • [Basic Rewards] Morgran’s Prey (Heroic) now grants Mod Fragments at Reward Lv.6+. Normal difficulty rewards adjusted.
  • [Basic Rewards] Slightly increased Basic Reward quantities across all activities.

Artifact System Improvements

  • [Weapon Boost] Changed effect to grant a flat weapon damage bonus instead of a timed buff.
  • [Quick Equip] Added a Wishlist button that applies recommended artifact loadouts to your Singularity: Chaos wishlist.
  • [Artifact Attributes] High-value artifact marker split into Gold (best) and Silver (good).
  • [Artifact Refactor] Added warning pop-up if Refactor Again would skip a stronger artifact.
  • [Artifact Dismantle] Equipped and Unequipped tabs added to the dismantle screen. Equipped artifacts can now also be dismantled.

Fixed Issues

Environment & Level Issues

  • [Sparrow Racing] Fixed incorrect ranking displays.
  • [NPCs] Fixed quest-tracking requirement for interacting with NPCs.
  • [Game Performance] Fixed controller performance bug on iOS with Device Vibration enabled.

Character & Ability Issues

  • [Abilities] Fixed Ning Fei’s Lightning Strike overpenetrating high-tier combatants.
  • [Abilities] Fixed Attal’s reticle icon display for Weapon Mastery triggers.
  • [Abilities] Fixed Wolf’s Flames tracking time to match cast time.
  • [Abilities] Fixed Tan-2 gaining unintended excess energy from Allocation Vector.
  • [Abilities] Fixed Weapon Mastery extra damage bug when defeating low-health combatants.
  • [Talents] Fixed Ning Fei’s Talent 6: Astral Projection not activating correctly.
  • [Talent Tree] Fixed Wolf’s 6th Talent dynamic avatar unlock prompt.

System & Feature Issues

  • [Artifact System] Fixed obstructed artifact descriptions.
  • [Artifact System] Fixed artifact dismantle list display.
  • [Results System] Fixed clear time display bug when failing a stage.
  • [Acclaim System] Fixed real-time reward claiming issue.
  • [Payment] Fixed Japan payment blocks due to age verification.
  • [Redemption Codes] Fixed redemption issue for some bundles.
  • [Events] Fixed reward claim bug for Event: Memento Mori.

While you wait for the patch to go live, be sure to check out our Destiny Rising tier list, codes page, and best weapons that will give you an advantage.

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