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Hollow Knight: Silksong — Hornet, the heroine of the Hollow Knight sequel, leaping into action.
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After 30 minutes with Hollow Knight: Silksong, I’m desperate to play another 100 hours of its refined, needle-sharp action

by admin August 20, 2025



Going hands on with Silksong for the first time is oddly nerve-wracking. After six years of anticipation, hype, and desperate occult rituals, the question is: can it possibly live up to expectations?

What ends up surprising me most, then, is how much the game puts me at ease. From the first moment I take control of Hornet, it’s like slipping on my favourite old pair of shoes. Six years? No, I’m back in Hollow Knight’s world like no time has passed.

That’s not to say it simply feels the same. Even missing her full range of traversal abilities, Hornet feels distinctly different from the Knight — more agile, more graceful, more precise. As soon as I try her deadly divekick attack, I can tell I’m going to need to master it for boss fights to come.


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Though the game does feel different in the hands, it’s speaking the same language. It takes mere seconds to get to grips with Hornet, from her little backwards step before turning to her quick, elegant attacks.

Immediately I’m out into a hostile but familiar world. Keys to find, shortcuts to earn, hidden items secreted just out of view. It looks sharper, but this is Hollow Knight as you know it.

The difference, then, comes in how Hornet is able to traverse it. The Knight felt like a wretch cast into the darkness and forced to learn on the fly. Hornet feels equipped and confident.

Her sprint is super fast, letting you backtrack in half the time. Her jump offers much more fine control over its height—a tool put to the test not just in platforming, but with aerial enemies to launch yourself at and fiery projectiles to leap over.

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Combat pushes you to treat both air and ground as distinct angles of attack. Helmeted enemies ignore your strikes from above, forcing you down to their level, while shield-bearers constantly change which direction they guard themselves from, keeping you on the move to find your opportunities.

It comes to a head in the demo with a duel against a boss who feels like a mirror to Hornet—fast, agile, and precise in her own ways. Launching rapier thrusts and screen-filling whirlwind strikes and throwing up cheeky parries when she appears vulnerable, she forces me to lock in and make the most of my full arsenal.

That means plenty of dashes and divekicks, but also finding the right moments to launch swift throwing knives. They’re helpful for grabbing every damage opportunity, but I can’t rely on them entirely—and not just because their ammo is limited.

Getting in close and landing a few old fashioned strikes is vital, because it charges my magic bar. What’s that for? Well, it depends what kind of player you are. For the cautious, filling it to max lets you spend it for a burst of healing. But there’s a more reckless choice: spending chunks of it to launch super-charged attacks.

In the end, a little of both (and some very skin-of-my-teeth evasion) sees me through to vanquish my foe—but she jumps away off-screen before the killing blow, and I’m sure she’ll return for a harder fight later down the line.

I can’t wait to meet her again. Heading into this, my fear was that Silksong couldn’t live up to how high its expectations have climbed. In a way that’s true—if you’re hoping for a sea change for the genre, I didn’t see anything in this 30 minute slice to suggest one. It’s new but it’s safe, working in familiar metroidvania formulas.

Yet those 30 minutes sucked me right back into Hollow Knight’s world, much more than I even expected. By the end I was desperate for another 100 hours. If what you’ve been waiting for is more Hollow Knight, but even better, more refined, and needle-sharp, this seems to be it.

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August 20, 2025 0 comments
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This year's Oblivion remasters got you desperate for a more modern Morrowind? Then come Nerevar, Skywind's just put out a fresh gameplay showcase
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This year’s Oblivion remasters got you desperate for a more modern Morrowind? Then come Nerevar, Skywind’s just put out a fresh gameplay showcase

by admin May 27, 2025


Sure, Elder Scrolls IV: Oblivion Remastered and Skyblivion either already have dropped this year or are set to arrive before 2025 is done. But the people crave more revamps of classic TES games, and the modders behind Skywind – a remake of Morrowind in Skyrim’s engine – have just dropped a fresh gameplay showcase.

Yep, in case you forgot, a group of folks have been dilligently working away on their own modernised interpretation of the game about taking a long walk to a mountain so the most charismatic being ever to rock a loincloth/mask combo can chat you up because you’re a reincarnation of his dead mate.


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This latest look at Skywind is a 20-minute long run through of the Imperial Legion quest to rescue Joncis Dalomax, a knight errant who’s ended up stuck in the Daedric Shrine of Ashurnibibi.

After picking up the mission from Imsin the Dreamer, whose revamped templar knight armour looks damn cool here, at the Buckmoth Legion Fort south of Ald’ruhn, the devs’ Dunmer adventurer makes their way to the shrine, running into a bandit shakdown on the way. They score bonus TES points for emplying the age-old tactic of giving up some cash, then immediately murder-deathing the robber to get it back.

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While there are plenty of cool details – I like the slightly Morrowindy visual flair that’s been added to the ver SkyUI-ish interface all of these Skyrim engine conversions have to use – the aspect of this gameplay showcase I found the most interesting is the architecture of Ashurnibibi. Sure, the exterior of the ruin looks quite Skyrim fort-ish, but once the player’s inside, you can see how much work’s gone into re-creating Morrowind’s otherworldly and jagged Daedric architecture. There are funky patterns on the walls, those weird doors, and murals of death providing the background for skirmishes with the likes of Daedroth and Dremora.

Naturally, this latest bit of gameplay concludes with an update from the Skywind team on their progress, and while the mod’s still without a concrete release date right now, it souns like things are coming along nicely.

“The team has been hard at work this past year and we are excited to share that all 2D art and writing for the base game has now been completed,” the vid’s narrator says, “Other recent advancements include major progress towards creature models and animations, as well as an extensive overhaul of weather, water, and lighting. Additionally, almost all 3000 NPCs have now been cast and voiced.”

Then then go through exactly how each aspect of the mod is progressing, with the bit that caught my attention being that someone’s still needed to play the most important voice acting role – Dagoth Ur. Vivec and Yagrum Bagarn are also still in need of voicebox providers.

Aside from that, the mod team’s looking for volunteers to help develop Skywind, with anyone who has experience “creating 3D clothing models, mixing and mastering voice acting, and implementing assets via the Creation Kit”. Voice file editors, navmeshers, and localisers are also in demand – if any of those fit you, you can head to the mod’s site to apply.

If you want to keep reading about modding that involves revamped versions of old Elder Scrolls games, make sure to check out our series of interviews with Oblivion Remastered modders who’ve been doing cool things – the latest is with ColdTyrant, who’s added a bunch of new faction quests (one of which includes a gacha reward system run by a beloved Morrowind character).



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May 27, 2025 0 comments
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