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BAFTA announces 2025 Young Game Designers competition winners
Esports

BAFTA announces 2025 Young Game Designers competition winners

by admin June 23, 2025


BAFTA has announced the winners of the 2025 Young Game Designers awards, hosted by Inel Tomlinson during a digital ceremony last week.

There were 52 finalists competing for one of two awards during the event’s 15th anniversary: the Game Concept Award and the Game Making Award.

The five winners of this year’s competition were aged between 12 to 18-years-old, the youngest being 13-year-old Thiago van Vlerken Rene who received the Game Making Award for his title Sir Floofington that takes place in a procedurally generated castle.

In the same age category, 14-year-old Tanisi Rawat won the Game Concept Award for The Undead – a non-linear psychological horror that “explores solitude and loneliness” that Rawat said highlights “the prevalence of solace and human kindness in a society unbound by proper law”.

In the 15 to 18-year-old group, Luke Rayfield received the Game Making Award for his game Furniture Fu that combines martial arts and interior decorating.

Isabelle Taylor and Emily Sun won the Game Concept Award for Mikka Bouzu, which follows a game designer “who has lost her passion for art” which was “made for players who struggle with the difficult transition from child to adult, and the burnout it often brings.”

The winners will be featured in the Power Up experience, which are currently being showcased at the Science Museum in London, the Science and Industry Museum in Manchester, and the National Science and Media Museum in Bradford.

The games will also be showcased at 195 Piccadilly on June 29, 2025.

“BAFTA is dedicated to supporting emerging talent, and this year’s Young Game Designers are no exception,” said BAFTA executive director, learning, inclusion, policy and membership Tim Hunter.

“The amount of talent and creativity we’ve seen from our winning game creators and finalists has been a joy to behold, and their ideas continue to provide us with a fascinating insight into the younger generation.”

Hunter continued: “Since we began Young Game Designers in 2010, a lot has changed. Schools and wider society now increasingly recognise the creativity involved in game-making, as well as the opportunities games offer young people to express themselves and explore life’s big questions.

“We continue to work hard to champion the cultural contribution games make and to ensure the industry is accessible to everyone. I look forward to our BAFTA Young Game Designers Showcase, and to seeing what our brilliant winners and finalists do next.”



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June 23, 2025 0 comments
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Critical Role's Darrington Press Hires Two Legendary Dungeons & Dragons Game Designers
Game Updates

Critical Role’s Darrington Press Hires Two Legendary Dungeons & Dragons Game Designers

by admin June 16, 2025


Today, Darrington Press, Critical Role’s tabletop role-playing game publisher, announced it has hired Jeremy Crawford and Chris Perkins, two of the lead designers for Dungeons and Dragons who recently departed the company. Perkins and Crawford will now serve as Darrington Press’ Creative Director and Game Director, respectively, according to an announcement on the company’s website.

This is a massive shakeup for the TTRPG world. Critical Role, known for its livestreamed games of Dungeons & Dragons played by high-profile voice actors, launched Darrington Press in 2020. While the company’s first projects were Critical Role adjacent, this year it released Daggerheart, a standalone role-playing game designed to compete with Dungeons & Dragons and other similar games. The cast is currently in the midst of a mini-arc using the game system, and fans have speculated the company might intend to move away from D&D entirely one day.

Daggerheart, the tabletop role-playing game from Critical Role, is a system that uses dice and cards to tell stories in a fantasy setting.

By bringing on Crawford and Perkins, Darrington Press’s pedigree increases significantly. The two have worked at Wizards of the Coast for many years (Crawford for 18, Perkins for 28), and are considered two of the primary architects behind Dungeons and Dragons’ extremely popular fifth edition and its 2024 overhaul of that ruleset. The designers were public spokespeople for the brand as well, appearing in videos to explain new books or playtests and even clarifying rules on social media. Shortly after the new books were released, however, Chris Perkins and Jeremy Crawford each announced they had decided to leave the company.

Their jump to Darrington is an unexpected move, to say the least, but it seems Wizards of the Coast was aware of the transition, making a point to congratulate the move on Bluesky. The pair also did an interview with The Los Angeles Times explaining their decision process and generally praising the Critical Role team.

The two will be “developing novel game concepts as well as expanding the games [Darrington has] released so far,” according to the announcement. This likely involves additions to Daggerheart, which launched a few weeks ago. For more Daggerheart and its inspirations, you can read our interview with its lead game designer, Spenser Starke. 



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June 16, 2025 0 comments
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‘Beautiful’ and ‘Hard to Read’: Designers React to Apple’s Liquid Glass Update
Gaming Gear

‘Beautiful’ and ‘Hard to Read’: Designers React to Apple’s Liquid Glass Update

by admin June 10, 2025


Apple’s translucent design update for iOS 26, called Liquid Glass, is now available to developers, with a public beta scheduled for next month. The refresh—Apple’s first major interface overhaul in 10 years—makes app icons, buttons, menus, and pop-ups look like they are made of frosted glass, with blurred background colors peeking through.

The sweeping software changes are not just for iPhones. This glassy look—inspired by the operating system in the Vision Pro headset—will eventually roll out to the entire suite of Apple devices, from smartwatches to iPads.

Courtesy of Apple

After the WWDC 2025 keynote concluded on Monday, many design-focused developers WIRED spoke with were impressed by the major update but had lingering questions about how this translucent look could impact readability for users.

“It’s hard to read some of it,” says Allan Yu, a product designer currently building the workplace messaging app Output. “Mainly because I think they made it too transparent.” Yu suggests bumping up the blurring or adjusting the backgrounds to make onscreen designs more readable.

“Similar to the first beta for iOS 7, what we’ve seen so far is rough on the edges and potentially veers into distracting or challenging to read, especially for users with visual impairments,” says Josh Puckett, cofounder of Iteration, which helps startups with designs. Still, Puckett is optimistic, based on Apple’s past accessibility features, that readability will improve over time.

Controls and navigation transform as you interact with the user interface.

Courtesy of Apple

Serhii Popov, a design-first software engineer at MacPaw, the company behind the CleanMyMac app, is curious to see how the new operating system will look on Macs in bright light situations, where glare already impacts visibility. But overall, Popov is enamored with this “really fresh” look from Apple. “I think it will make everything look bigger and allow you to read or interact with the UI with more comfort,” says Popov. For him, the new design and updates look especially sleek on iPads.

Beyond readability concerns, the first impression from some designers is that this new look could be unnecessarily distracting for users.

“From a technical perspective, it’s a very impressive effect. I applaud the time and effort it must have taken to mimic refraction and dispersion of light to such a high degree,” says Adam Whitcroft, a designer at Owner.com, which makes apps and websites for restaurants. “But, sadly I haven’t seen a single example of where it’s pulled off in a way that’s complementary to the broader context it’s presented in.” Whitcroft points to the dispersion and refraction of layers beneath the apps as visually distracting, especially as the user interface is changing layouts. “If you’ve designed a UI that draws the attention of the eye away from the wider context, you’ve gone down the wrong path,” he says.



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June 10, 2025 0 comments
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