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design

A screenshot of Microsoft's Copilot Gaming technology demo
Product Reviews

87% of game developers are already using AI agents and over a third use AI for creative elements like level design and dialogue according to a new Google survey

by admin August 19, 2025



Fully 87% of game developers are already using AI agents. That’s according to a new survey from Google Cloud and The Harris Poll of 615 game developers in the United States, South Korea, Norway, Finland, and Sweden. It’s also just the tip of the AI-berg.

Some of the tasks completed by AI aren’t immediately worrisome and you’d think will speed up development and reduce costs. The report says AI is proving useful for automating “cumbersome and repetitive tasks”, freeing developers to focus more on creative elements.

For instance, 47% of developers reported that AI is, “speeding up playtesting and balancing of mechanics, 45% say it is assisting in localization and translation of game content, and 44% cite it for improving code generation and scripting support.” Overall, 94% of developers surveyed, “expect AI to reduce overall development costs in the long term (3+ years).”


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That could help keep smaller developers in business, it might mean niche game titles are more viable, and so on. But it’s only part of the picture. Arguably one of the great fears among gamers is that game design, stories and dialogue will be replaced with the sort of AI slop that’s now bunging up YouTube and social media.

Well, slop or not, AI is increasingly being used for those purposes. Google’s survey found that 36% of respondents are using AI for dynamic level design, animation and rigging, and dialogue writing, while 37% of developers report they have, “enhanced experimentation with new gameplay or narrative concepts.”

Will today’s games be among the last to be coded, written and voiced by humans? (Image credit: rmk1234, CD Projekt Red)

The report is pretty granular about many aspects of game design and development and makes for an intriguing read. Overall, Google is nothing if not upbeat about the implications of all this. Of course it would be, considering it is one of the largest AI researchers on the planet. It has skin in the game, and it’s trying to sell AI to the world.

“Overall, the research found widespread adoption of gen AI in the games industry—and a surprising level of optimism for it. AI is already making a big difference in developer workflows, including productivity and creative tasks.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Developers also see promising possibilities with AI agents and other emerging AI tools to accelerate game development and enhance player experiences,” the report says.

Of course, the end game, pun very much intended, of all this is presumably games fully AI generated in response to user prompts. “I want to play a first person shooter set in ancient Rome, but with modern weapons, procedural crime elements and Disney characters,” or whatever. And off you go.

Of course, except the one bit that almost definitely won’t be doable is the Disney characters due to IP ownership. Unless you pay extra for the Disney AI gaming subscription or similar. But you get the idea.

If that puts the burden on users to come up with game narratives, semi-curated games where the basic premise is tweaked by user prompts might make more sense for most mainstream gamers. But the main point is that it might all be AI generated one day. At which point will there be a submarket for “artisanal” hand-coded games with human-written narratives, real voices and the rest? All of this is to come, much is to be decided. But the the direction of travel looks pretty unambiguous, and a little icky.

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August 19, 2025 0 comments
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SCUF and Scump reveal new controller design
Esports

SCUF and Scump reveal new controller design

by admin June 25, 2025


Have you been looking to pick up a new SCUF controller? Are you a big Scump fan? Let me stop you right there. Today, SCUF revealed the latest in their collab with Scump, and you can grab it right here. Take a look at the details below as you ready your wallet.

DROP ALERT 🌌🎮

Safe to say it’s my favorite design to date. My new @ScufGaming collection is here!

– First ever SCUF design with a pearlescent finish
– New limited PS5 version with instant d-pad and face buttons

Available NOW! Check it all out here: https://t.co/ElAdpKVpxb pic.twitter.com/0CHvqorFPS

— OpTic Scump (@scump) June 24, 2025
Today, ahead of Call of Duty Champs, SCUF Gaming and Scump announced their latest in a long line of collaborations, which adds an exclusive new design to multiple SCUF products. These designs feature a glossy pearlescent shell, and are available on the Reflex Pro, Reflex FPS, and Envision Pro controllers. The design on Valor Pro and Instinct Pro will be available soon.There is also a limited edition Reflex FPS+ model featuring a black trim and includes Instant Action Buttons & D-pad, meaning they will have mechanical switches with a mouse-like click.

The controllers will feature in Scump’s Call of Duty Championships watch parties from June 26-29, including a live feature breaking down the new design. 

His new design is available for purchase exclusively at: https://scufgaming.com/scump

Stay tuned to GamingTrend for more SCUF news and info!


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June 25, 2025 0 comments
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"100% completing" Balatro has developer better "equipped" to design the next big update
Game Updates

“100% completing” Balatro has developer better “equipped” to design the next big update

by admin June 22, 2025


Balatro developer Localthunk has “100 percent completed Balatro”, making him better “equipped” for the next update.

In a message posted to social media, Localthunk said it was “a ton of fun to hunt for Completionist++” in his own game, saying he achieved the milestone by playing “a few runs before bed”.

If you don’t know what Balatro is, check this trailer out!Watch on YouTube

“It’s been a great part of my routine,” he said. “I think it’s also equipped me to better design the 1.1 update.

“Pumped to do it over again with the new content when it’s out!”

I have 100% completed Balatro!

Was a ton of fun to hunt for Completionist++. I play a few runs before bed and it’s been a great part of my daily routine. I think it’s also equipped me to better design the 1.1 update

Pumped to do it over again with the new content when it’s out! pic.twitter.com/T8Su601owB

— localthunk (@LocalThunk) June 21, 2025

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He accompanied his message with photographic proof, showing that on 20th June, he’d finally earned a gold sticker on every Joker, something less than 1 percent of all global players have managed to do thus far.

Responding to a commenter on Bluesky, Localthunk confirmed he’d reached the achievement by running a “mostly Ghost, some Painted and Yellow” deck, although “every now and then [he]’d throw in a random one too just for fun”.

Balatro recently passed 5m copies sold. That’s more than double the sales since last August, when the game passed 2m copies sold, and is estimated to have generated $4.4m two months after release on mobile alone.





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June 22, 2025 0 comments
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A photo of a pool with a flamingo floaty in it, with birds of paradise flowers in the background. gettyimages-1757431734
Gaming Gear

This AI Platform Has Your Pool Design Covered. Here’s How Vondy Helps

by admin June 19, 2025


Something about summer ignites my imagination: I dream of waterscapes, tropical vacations and anything that calms the inflammation that hot weather brings. 

I’ve enjoyed using AI tools to reconfigure spaces, and after returning from a quick trip to southeastern Mexico, I was ready to bring some relaxing, tropical influences to my home. This is how I came across Vondy, an AI platform that contains a diverse suite of AI-powered products beyond pool design. 

It generates visuals and 3D mockups after inputting dimensions, features and other details to help visualize your dreams, acting as a bridge in the design process. 

What is Vondy, and how does it use AI?

First launched in 2021, Vondy was co-founded by Rohit Das and David Laub. The company’s name was apparently inspired by a college campus coffee shop known as “Vondy.” This became the birthplace of their brainstorm sessions and startup ideas, including what would eventually become this app.

The platform was developed to support individuals and businesses by providing a centralized platform for various AI tools in hopes of eliminating the need to navigate multiple applications. Vondy AI Pool Design gives you fast, visual mockups that can simplify early-stage planning.

It’s great for ideation and client presentations if you’re a pool builder, or seeing what’s possible for your own backyard if you’re tossing around the idea of putting in a pool. You’ll still need pros to bring your vision safely off the screen, so no one’s job is on the line, and you can take your imagination anywhere. Everyone wins. 

How to use Vondy to create a pool design

A pool design Vondy AI generated for me. It comes with watermarks unless you use a paid version.

Vondy / Screenshot by CNET

This is how to use Vondy to design the pool of your dreams, from any location within minutes. Tropical oasis, coming right up. 

  1. Head to Vondy’s Pool Design platform and create a free account using your email. No credit card is needed for the free tier.
  2. Choose your pool type and shape from Vondy’s list of shapes. This includes rectangular, oval, free-form or you customize a shape of your own. Basically, this is where creativity can run wild before adding details. 
  3. Then, provide your pool type and shape, with an approximate length, width and depth. This helps Vondy’s AI generate realistic renderings for your space. In other words, this creates a boundary for your creativity. You can also add reference images if you already had a pool design in mind. 
  4. Now, you can customize the style of your pool. I wanted something modern, but with a stone arch. There’s also an option to experiment with different materials. You can adjust the pool’s color to your liking, too. When I was experimenting with Vondy, I kept the colors light to match the look of the water from my vacation, but do what you like.
  5. Click “Create” and generate the 3D mock-up rendering of your pool. Vondy will produce an image you can view or share out. Note that there will be watermarks if you’re accessing Vondy via its free account.
  6. You can also make additional tweaks if you’re not feeling the outcome. I adjusted the shape of my pool after the custom iteration looked a bit funky. 

Even with the free version of Vondy, there are no render limits.

Here’s hoping that your pool designs aid in turning your dreams into reality. Or at the very least, that it inspires your next getaway or vacation.

Should you use Vondy?

Vondy Pool Design is a strong match for homeowners or those pool designers or those who want a way to visualize their pool concept quickly without a huge investment in custom renderings. 

Vondy / Screenshot by CNET

If you’re exploring design options for your backyard or trying to aid a client’s imagination, Vondy lets you bring those ideas to life in a matter of minutes — for free. It’s especially helpful in the early stages of a project, when you want to see what’s possible. Plus, you can experiment and collaborate more effectively before proceeding toward a finalized design.

However, Vondy is less appropriate for those looking for exhaustive, engineer-approved plans or structural details. The platform focuses on high-level visual design without structural or technical specification, which means you’ll need fully specified plans before building out your pool in real life. 

There are some restrictions within the customization process, particularly in its free version. 

In my eyes, Vondy serves as a starting point to aid creativity and communication during the pool design process. This can help with creative play, or with collaborating with designers throughout the design and pre-building process. 

If you’re a visual person, this can be a helpful tool to navigate and organize your ideas with AI and a co-creator or collaborator. 

A little support can be a good thing.



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June 19, 2025 0 comments
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Peak Design Pro Tripod review: stronger, taller, better
Product Reviews

Peak Design Pro Tripod review: stronger, taller, better

by admin June 18, 2025


Whenever Peak Design releases a new product, whether it’s a backpack, a camera strap, or even a wallet, I’m always looking forward to seeing what kind of genius engineering tweaks the San Francisco-based company came up with. And while there are some clever tricks here, the newly released line of video tripods is more about applying lessons the team learned from its first tripod release over six years ago. The legs are sturdier, there’s an improved center column, a redesigned ball head, and many other improvements worth going through.

$799

The Good

  • Sturdy
  • Great ball head
  • Tilt module

First, the basics: there are three variants to choose from: the Pro Lite, Pro, and Pro Tall, all of which share the same core features but differ in max height and weight. The whole lineup of tripods is available on Kickstarter, but they won’t be cheap — the Pro Lite, Pro, and Pro Tall cost $799, $899, and $999, respectively. Discounts for backing them on Kickstarter range from 23 percent off the Pro Lite to 27 percent off the Pro and Pro Tall.

I had a chance to test all of them over a few weeks.

Pro Lite was easy to carry around with me on my hikes around San Francisco Photo by Vjeran Pavic / The Verge

The Pro Lite is the lightest model and weighs 3.7 lbs. You’ll notice the added heft compared to the 2.81 pounds of the carbon fiber Travel Tripod — Peak Design’s first and only tripod until now. A lot of that extra weight is justified and comes from the ball head. We’ll talk about that soon.

The Pro Lite is four inches taller than the original Travel Tripod with a sturdier and longer center column. That extra height is just enough for me to record my to-camera sections at eye level. (For reference, I’m 6 ‘1 or 187cm.)

Then there’s the Pro and Pro Tall. These tripods are heavier, taller and have a larger weight load than the Pro Lite. I mostly kept using the Pro and Pro Tall tripods indoors and have added things like sliders and my heavier cinema cameras rig.

All of the Peak Design’s new tripods are made out of carbon fiber, but only the Pro version will come in a silver option. Photo by Vjeran Pavic / The Verge

Each tripod is made from carbon fiber; there aren’t aluminum options, and each is light enough to bring anywhere with me. Even the Pro Tall, at 4.5 lbs, gave my back a nice break compared to my usual video tripod — a decade-old 5.5 lb Manfrotto 055 with a 3.7 lb fluid video head. But, out of the three, I found myself using the Pro Lite the most, since I try to keep my gear as light as possible during hikes or long photo walks.The ball head featured on all three tripods has a new quick-release system that feels much more secure than the one found on the Travel Tripod. The camera easily snaps onto the Arca-Swiss compatible plate, and there’s a separate locking mechanism flush against the side of the ball head. This lock, which the Travel Tripod didn’t have, made me more confident I wouldn’t accidentally release it and drop the camera by bumping into a tightening knob.

New ball head feels more robust, keeps your camera safely locked in, pans, but can’t tilt. Photo by Vjeran Pavic / The Verge

I’ve been using Peak Design’s first tripod since it launched in 2020. The ball head has deteriorated over time. It still works, but the lock often gets stuck and is hard to release once tightened. This new lock addresses that issue.

I don’t know how this new ball head will perform in a few years, but I expect it to be better. A dedicated lock toggle which wasn’t present in the Travel Tripod means you won’t have to overtighten the previous tightening system. Durability is one of the most important aspects of a tripod, and when you pay a premium price for one, you hope it lasts for years. That Manfrotto that I mentioned earlier, I’ve been using it for nearly a decade.

One of my favorite new features is that it’s much easier to switch to vertical filming. It can easily flip onto its side by unlocking the ball head. The Travel Tripod has that ability, but with limited maneuverability. The new head can move freely in any direction. I love it!

Original Travel Tripod had prongs on the base which made vertical operation harder. That is no longer a problem here. It’s easily the best and my favorite upgrade. Photo by Vjeran Pavic / The Verge

The ball head panning was smooth, but there aren’t friction adjustments. It’s either unlocked or not, but it was able to handle my mirrorless Fujifilm XH2s and even my heavier cameras like the Canon C70 well. However, you’ll need a separate $149 (MSRP) attachment if you want to add tilting capabilities.

I assume most readers looked at the scorecard and saw that I added “tilt module” under both the “good” and “bad” sections. Allow me to explain. On one hand, it’s annoying to pay extra for this accessory and I wish it came with the tripod. On the other hand, I like that you don’t have to pay the added cost if you don’t plan to use it. One possible workaround is to use an L-bracket on your camera, flip the ball head for vertical filming and your built-in pan axis now becomes a tilt one.

The tilt module snaps onto the ball head with its Swiss-Arca base, just like a camera would. The extendable handle magnetically attaches to the back of the tilt mod. It’s super clever. But the tilt accessory wasn’t ideal for everything. As with pan, there’s no way to adjust the friction. That made it harder to keep my tilts smooth and steady with heavier gear, such as my Fujifilm XH2s with a 5o-140mm lens.

There is also another option — you could use an different fluid video head, but you’ll need to get a separate $129 (MSRP) Pro Leveling Base attachment. It replaces the included ball head and has a much shorter center column. You can still quickly and easily level it on uneven surfaces.

Each aspect of the tripod has been improved including the flip leg locks which now feel smoother and easier to engage and disengage. Photo by Vjeran Pavic / The Verge

There are lots of smaller improvements. They have better leg locks, sturdier concave center columns, a hidden hex tool (you don’t need to attach one to the side, it’s in the center column), and an easier way to disassemble and clean parts. Even the carrying bag is roomier; it’s not a very tight-fitting sock like before.

But are they worth the price? It depends on how you use your video tripods. Over the last few years, with better camera and lens stabilization, my need for video tripods has slowly diminished. During my review period, I ended up using the Pro Lite tripod more often as a photo tripod than a video and it slowly replaced my original Travel Tripod. While the other two in the lineup stayed in my studio for video work. But each of the new tripods addresses every pain point of the original Travel Tripod.





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June 18, 2025 0 comments
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Peak Design Pro Tripods
Product Reviews

Peak Design Pro Tripod review: a triumph of design, compactness and stability

by admin June 18, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Peak Design Pro Tripod: two-minute review

Peak Design’s tripods have a couple of unique design features. One is the leg design, which is not tubular but has a six-sided cross section with an inner edge that fits straight up against the center column, with no gaps. The center column is thinner than most but also has a six-sided cross section for the legs to fit neatly against the legs when folded. This non-tubular construction does seem to give both the legs and the center column unusual stiffness.

The Peak Design Pro Tripods don’t use tubular carbon fiber legs. They have a more complex six-sided cross-section designed to fold up tight against a flat-sided center column. (Image credit: Rod Lawton)

Peak Design’s clever leg and column design means these new Pro tripods fold down to a very small diameter compared to regular tripods. (Image credit: Rod Lawton)

The other unique feature is a low-profile ball head with no protruding locking nut. Instead, it’s clamped with a rotating collar, and another, just above locks and releases the compact Arca Swiss compatible camera plate.

This low profile head design means that the original Peak Design travel tripod does not have to have its legs rotated 180 degrees from their folded position before you can use it. The low height of the ball head means that you can simply fold the legs in and pack it away without any complicated manoeuvers.


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The new Pro Tripods also come with a new Pro Head. It still uses rotating collars to release the ball and the QR plate but it’s bigger and more substantial than the original. (Image credit: Rod Lawton)

The Pro head takes regular Arca Swiss compatible plates and also accepts Peak Design’s clever new Tilt Mod specifically for video work. (Image credit: Rod Lawton)

These design features made the original Peak Design Travel tripod very different to anything else. Now Peak Design has taken those same design concepts and scaled them up into a Pro version designed for serious professional use.

In fact, there’s not one Pro tripod but three. The regular Pro tripod is the one I spent most time with for this review, but I also got to try out the Pro Lite and Pro Tall variants. The Pro Lite is almost the same height and folded length of the regular Pro Tripod, but has a lighter construction for easier portability. The Tall version has longer leg sections and can even reach eye level for tall people without any center column extension – it exceeded my eye level!

The new Pro tripods aren’t just bigger and more substantial than the original Travel Tripod – they have a new Pro ball head that’s larger and more substantial than the original, plus it has a neat ‘inverted’ design so that the pan axis is above the ball not below it. This means that you can level the pan axis for panning shots and panoramas without having to fiddle around with the leg lengths. It’s not a huge range of adjustment but it might be all you need.

For more extreme pan axis adjustments, or if a lot of your work is video, Peak Design has you covered. There are two new ‘mods’ to go with these tripods: one tilt head for video work, and the other a leveling bowl which you swap out with the standard center column, and which has a regular head attachment screw so that you can use your favorite video head if you want to.

This is Peak Design’s new Tilt Mod, which attaches directly to the Pro head to offer a smooth tilt movement for video. (Image credit: Rod Lawton)

Here you can see the Tilt Mod fitted. It clamps straight into the Pro head’s Arca Swiss mount so it takes just a few seconds. (Image credit: Rod Lawton)

The Tilt Mod and the Pro head feel as if they were made to go together… but there’s another clever touch. The Pro head uses an ‘inverted’ design so that the pan axis is above the ball. This means that it also acts as a basic but effective levelling head for video work. (Image credit: Rod Lawton)

I love the original Peak Design Travel Tripod, so do the new Pro tripods leave me just as impressed? Yes! It is, literally, just like using scaled up versions of the Travel Tripod. The carbon fiber legs feel just as smooth and warm to the touch, the leg clamps are just as quick and positive, and because these Pro tripods have four leg sections rather than five, they’re a little quicker to set up.

The new Pro ball head is terrific. It’s big and chunky, it locks tight and it doesn’t add a whole lot to the tripod’s height when you’re packing away. As before, there are no protruding knobs or levers to get in the way either.

Peak Design’s use of a rotating collar to lock the QR plate does take a little getting used to. The head has two collars in close proximity and at first it can be a struggle to remember which does what and how they work.

The new Pro head, though, feels absolutely rock solid, and it’s with the pan and tilt mod that it gets really clever. All you need to do is take out the regular Arca Swiss plate and slot in the pan and tilt add-on for a proper fluid pan and tilt action.

There’s an extending panning handle which is stowed against the side of the head via a magnet (Peak Design loves magnets) and can be quickly screwed into the head ready for use. It sounds like a kludge, with one head mounted on top of another, but it absolutely isn’t. It looks like it was made to work this way, and feels like it too. The tilt axis is sprung, by the way, so if you use a longer camera plate you should be able to balance it up fairly well for light and controlled tilt movements.

If you’re into more serious video work, you might want to take a look at the Pro Leveling Base. This replaces the center column with a shorter ‘stub’ column incorporating a leveling bowl. This also has a regular head fitting, so you can still use your favorite video head – it doesn’t have to be Peak Design’s. (Image credit: Rod Lawton)

The center columns on these tripods are longer than the one in the original Travel Tripod, which is useful, but even though they’re fixed with a small-looking locking knob, they lock down really tight and with no flex.

You can also get spiked feet but these are an optional extra, nor does it seem like Peak Design includes a phone clamp with these tripods, so that will be a paid extra too. It kind of makes sense because these Pro tripods are overengineered for phone use anyway. If you do get the phone mount, it will still slide up into the base of the center column for storage. Here, Peak Design has stuck with its slightly complicated pull-and-twist hook release which is easy when you’ve learned how it works but can be annoying at first.

So that’s a quick tour of the Peak Design Pro Tripods, but which is the best one to get? That’s quite tricky because they are somewhat similar, both in size and price. The standard Pro tripod is expected to sell for $899.95 when it goes fully on sale in November 2025, the lighter Pro Lite will be $799.95 and the Pro Tall will be $999.95. I haven’t seen prices for the UK or Australia yet.

Personally, I wouldn’t go for the Pro Lite. I can understand the reasoning – it’s a slightly lighter, slightly cheaper alternative to the regular Pro model – but it’s not a lot smaller and I think I’d rather just pay the extra for the thicker legs of the Pro model. The Pro Tall is interesting, though. If I was 6ft tall and didn’t like using center columns, I would go for this one. It’s definitely longer when packed away, but all of these tripods are too long to fit inside a backpack anyway and would end up strapped to the outside. Besides, for those times when you didn’t need the extra height you could just extend three leg sections not four, for even more stability.

Peak Design Pro Tripods: key specs

Swipe to scroll horizontallyHeader Cell – Column 0

Pro Lite

Pro

Pro Tall

Packed length

48.8cm

50.1cm

58.1cm

Packed diameter

8.5cm

9.3cm

9.3cm

Max height, center column down

133.2cm

138.0cm

162.0cm

Max height, center column up

162.5cm

168.4cm

197.4cm

Min height (low mode)

15.8cm

15.9cm

17.3cm

Weight

3.74lbs / 1.7kg

4.19lbs / 1.9kg

4.4lbs / 2.0kg

Max payload

15.9kg

18.1kg

18.1kg

Head

Integrated Pro Ball Head

Integrated Pro Ball Head

Integrated Pro Ball Head

Material

Carbon fiber

Carbon fiber

Carbon fiber

Leg sections

4

4

4

Peak Design Pro Tripods price and availability

The Peak Design Pro Tripods launch on Kickstarter on July 17 2025 but are expected to go on general sale in November 2025. The Pro Lite tripod has an expected price of $799.95, the Pro tripod will be $899.99 and the Pro Tall will sell for $999.99.

The Tilt Mod and Pro Leveling Base will be sold separately and we’re currently waiting for price information on these, but we are told the option spiked feet will sell for $49.95.

Peak Design Pro Tripods: Also consider

Should I buy a Peak Design Pro Tripod?

(Image credit: Rod Lawton)

Buy it if…

Don’t buy it if…

How I tested the Peak Design Pro Tripods

  • Operational speed and efficiency
  • Stiffness and rigidity
  • Ball head operation
  • Effectiveness of add-ons

I had just two weeks to try out the Peak Design Pro tripods because loan stocks were in short supply and shared between many different reviewers. However, I know the original Peak Design Travel Tripod very well and I review tripods as part of my work, so I already had a list of what I was looking for and expected from these new Pro tripods.

I particularly wanted to test the speed and ease of deployment and was pleased to find it was just as slick as with the original Travel Tripod but quicker, thanks to the 4-section legs and larger leg clamps. I also wanted to check if the excellent stiffness of the original Travel Tripod had scaled up to these new, bigger sizes, and it has. I don’t remember any other tripods I’ve tested with more torsional rigidity and lack of leg flex than these.

I was also keen to check how the new Pro Ball Head worked. The original was good but quite small and fiddly. This one is much better. Not only does it clamp tighter and hold heavier loads better, the inverted ball design makes levelling the camera for panning shots so much easier.

Lastly, I spent some time trying out the Tilt Mod and Pro Leveling Base and came away impressed. The Tilt Mod fixes so well to the Pro Ball Head that they feel like a single (very smooth) unit and the Pro Leveling Base took a minute or so to swap out with the regular column but lets you use your own tripod head.

First reviewed June 2025



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June 18, 2025 0 comments
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Microsoft
Product Reviews

AMD to design processor for Xbox Next: Team Red extends long-standing Microsoft partnership

by admin June 17, 2025



In a rather unexpected turn of events, Microsoft on Tuesday announced that it had extended its hardware partnership with AMD to include next-generation Xbox game consoles as well as portable devices. The partnership is set to last several years and span across multiple generations of desktop and portable hardware. 

“I am thrilled to share we have established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles, in your living room, and in your hands,” said Sarah Bond, president of Microsoft’s Xbox business unit. 

The announcement is the first official confirmation that Microsoft is prepping a new generation of Xbox consoles for home as well as Xbox-branded portable gaming devices that will be a part of the Xbox ecosystem. As it turns out, all of these gaming systems will continue to use semi-custom processors designed by AMD that will offer considerably higher performance than the existing Scarlett system-on-chips (SoC) powering Xbox Series X while maintaining backwards compatibility. That backwards compatibility likely means continued reliance on Zen CPU cores based on the x86 instruction set architecture (ISA) as well as on AMD’s Radeon graphics processing units. 


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“Together with AMD we are advancing the state of art in gaming silicon to deliver the next generation of graphics innovation to unlock a deeper level of visual quality and immersive gameplay and player experiences enhanced with the power of AI, all while maintaining compatibility with your existing library of Xbox games,” said Bond. 

Microsoft did not reveal when it expects Xbox Next to become available, though typically the company makes formal announcements of next-generation consoles about 1.5 years before releasing them to market. For example, Microsoft announced its project Scarlett Xbox Series X at E3 trade show in mid-2019 and released it in late 2020. 

If the company follows the same release pattern, expect Xbox Next to arrive in time for holiday season 2026. Given the timing, it is reasonable to expect the next Xbox console to use an SoC featuring custom Zen 6 CPU cores and an RDNA 5 GPU, though we are speculating here. 

A particularly intriguing part of the announcement is a confirmation of Xbox-branded portable consoles. Although handheld PC gaming systems took off after Valve released its Steam Deck in 2022 and now there are half a dozen interesting competitors, these portable consoles are still a niche market. Nonetheless, it looks like Microsoft Xbox sees a strong potential for portable consoles and plans to release one of its own based on a custom processor.

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“At Xbox, our vision is for you to play the games you want, with the people you want, anywhere you want,” said Bond. “That is why we are investing in our next-generation hardware lineup, across console, handheld, PC, cloud, and accessories. […] The next generation of Xbox is coming to life, and this is just the beginning. We cannot wait to show you what’s next.”

The announcement also highlights Microsoft’s ambition to support gaming on multiple platforms beyond traditional devices like consoles, handhelds, or PCs, which likely means expanded compatibility between Xbox and Windows machines going forward.

“This is all about building you a gaming platform that is always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device,” added Bond. That is why we are working closely with the Windows team, to ensure that Windows is the number one platform for gaming.”

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.



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June 17, 2025 0 comments
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Call of Duty player using jetpack
Esports

New jetpack design makes “underwater flight” possible for the first time

by admin June 14, 2025



A company named CudaJet has gone viral after posting a video about its product, an underwater jetpack that makes traveling underwater easier than ever.

It’s not the first video CudaJet has uploaded of the new jetpack, though. Looking at its YouTube channel, the company first began sharing it online back in May 2022.

They claim the jetpack is a “revolution in water sports,” and their latest video on June 5 finally went viral. It has amassed almost 300k views, and it’s sparked quite a conversation from viewers sharing their thoughts in the comments.

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Underwater jetpack goes “over 180mph”

According to the video, the “world’s first” underwater jetpack enables you to fly underwater at speeds of up to three meters per second. According to CudaJet, that’s the same as over 180 miles per hour if you were moving on land.

When it comes to using the device, all you have to do is clip it on like a backpack and jump into the water. How fast you move is controlled by a handheld controller, but, to change directions, all you have to do is move your body.

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Article continues after ad

“You’re always in control,” said CudaJet.

The jetpack lasts about 90 minutes underwater, and it floats, so you won’t have to worry about it weighing you down if you want to hang out at the surface of the water.

It’s not cheap, however. The products are made to order and are only available through CudaJet’s website for a staggering $31,126.



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June 14, 2025 0 comments
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Mario Kart World
Product Reviews

Mario Kart World review: sublime driving, questionable design

by admin June 13, 2025



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Review information

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

Mario Kart World has launched alongside the arrival of the Nintendo Switch 2. And with it, the Mario Kart 8 Deluxe curse has finally been broken. Of course, it’s reasonable to expect Nintendo to have supported its 68 million+ selling Switch game for as long as it did, but the time certainly felt right for something new.

And Mario Kart World absolutely feels new. Not in the literal sense, of course – that’s a given. Rather, it genuinely takes Mario Kart to fresh new heights with utterly stunning visuals and transformative racing techniques that feel so much more tactile than the underwater or anti-gravity gimmicks of the series’ past.

The big draw to Mario Kart World? Well, the clue’s in the name. The game offers a gigantic open world for players to explore in Free Roam mode – either solo or in local or online multiplayer. The game’s circuits are also integrated into this map, as are hundreds of mini-challenges and collectibles.


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World also introduces Knockout Tour, a non-stop endurance race from one end of the map to another, in which the goal is to remain above a constantly dwindling placement threshold to avoid being eliminated. It’s hands down the best mode in the game and really comes to life online, where races are almost impossibly chaotic.

While Mario Kart World does offer the most exceptionally satisfying driving model the series has ever seen, I can’t quite bring myself to say it beats out the excellence of Mario Kart 8 Deluxe just yet. Its main Grand Prix mode actually does the game’s otherwise wonderful circuits a bit of a disservice, and there’s a pile of frustrating design decisions that all add up to muddy the overall experience to a degree.

Namely, Nintendo has fumbled the bag somewhat with its open world here. While the act of simply driving about and unlocking outfits for your favorite characters can be a lot of fun in and of itself, there’s little in the way of actual content here outside of short challenge missions. Even the main form of collectible here – stickers you can place on your kart – falls flat. But more on that in the review proper.

Overall, Mario Kart World has moments where it’s easily the best game in the series. The handling of the karts here is sublime, and learning courses and routes with the new rail grind and wall ride techniques is endlessly fulfilling. There aren’t even any major issues with online play, which, for Nintendo, is an accomplishment. It’s just such a shame that certain design decisions lead to a game that feels lacking in some crucial areas.

There’s a whole world out there, but is it worth seeing?

(Image credit: Nintendo)

The big draw to Mario Kart World is, as mentioned, its Free Roam mode. For the first time ever, Nintendo has created a fully explorable Mushroom Kingdom without any load times. Even pressing the ‘+’ button from the main menu will seamlessly transition you into Free Roam, which is super impressive and is a strong indicator of how much more powerful the Switch 2 is compared to its predecessor.

The only load times you’ll experience in Free Roam come from switching characters or fast traveling to a named location on the map, and even these are extremely brisk. Pair this with impressive draw distance, rock-solid 60fps performance, and simply stunning visual fidelity, and you have a mode that acts as a real showcase of the console’s hardware chops.

It’s a massive open space, dotted with the game’s many circuits and plenty of scenic routes to travel between them. It’s also exceptionally varied, featuring everything from lush forests and arid dunes to a haunted swamp and an industrial space port. There’s a great amount of fun to be had in simply driving around, taking in some breathtaking sights, and vibing to World’s eclectic soundtrack.

That said, Free Roam leaves a lot on the table. Don’t get me wrong, going on a drive with your friends (Free Roam is also playable in multiplayer) is joyous, and I can see it being a wonderful experience for groups of friends and families. But once the novelty wears off, there actually isn’t all that much to do here.

Best bit

(Image credit: Nintendo)

Mario Kart World’s driving is sublime. Drifting feels more fine-tuned than ever, while new techniques like wall riding and rail grinding offer an incredibly high skill ceiling and avenues for creativity during any given moment out on track.

Aside from character costumes, which you can unlock by picking up Dash Food items at various drive-thrus dotted throughout the map, your main collectible in Free Roam is stickers. This irks me on so many levels.

The stickers themselves are inoffensive, and many have very cool and eye-catching designs. It’s their implementation that’ll leave you wanting more. You can choose a single sticker, which will be placed on your kart of choice, and they also act as a miniature icon during online play. However, the stickers simply don’t show up on half the karts in the roster, and on most, they’re far too tiny to be noticeable.

Furthermore, stickers are pretty much the main form of collectible in this game. Completing one of many P-Switch challenges dotted around the Free Roam map? While these are fun little distractions, all you’re getting for your troubles is a sticker. Running over a hidden Question Block panel found tucked away in the map’s circuits? Sticker. Collecting Peach Medallions? For that, you’ll at least get a cool alternate kart livery! Nope, I’m joking, it’s stickers.

As a result, the joy of driving around in Free Roam can quickly diminish if you’re not racing about with friends. It does feel like what we have now, at least, is a foundation on which Nintendo can build upon with more activities and potentially new areas. We’ll have to see how things pan out in the future, but for now, don’t be surprised if Free Roam starts to feel a little vacuous for you over time.

Catch my drift

(Image credit: Nintendo)

So the open world in Mario Kart World leaves a lot to be desired, but I’d be a fool to completely write the game off because of it. What saves World for me, and why I still consider it to be my new favorite game in the series, is that its driving and racing feel so, so good.

Previous Mario Kart games had gimmicks like gliding, underwater, and anti-gravity racing. All of which were cute and fun, but little more than fluff that was broadly used for set-piece purposes. There’s nothing wrong with that at face value, but World’s additions do genuinely feel transformative.

World introduces charge jumping, rail grinding, and wall riding to the karting mix, and all work in tandem with one another to actively raise this game’s skill ceiling compared to previous entries. By themselves, these individual mechanics don’t necessarily make you faster, but when chained together to take advantage of a circuit’s level design and shortcuts, they’ll make you feel like Nintendo injected some of that Neversoft Tony Hawk game goodness into Mario Kart World.

(Image credit: Nintendo)

It helps that Mario Kart World rewards skillful driving a good deal more. Drifting has also been fine-tuned, feeling more precise and satisfying than ever. Drafting a kart in front of you for a quick slipstream boost has also been greatly enhanced, feeling much faster and a more viable tactic for getting ahead.

The whole thing feels very carefully balanced, which is where items come in. The iconic Spiny Shell – which makes a beeline for the player in first and explodes on contact with them – is still devastating, but you maintain some forward momentum after getting hit, making the punishment slightly less severe. Common ‘last to first’ items like the Bullet Bill and Lightning have been considerably nerfed, with their benefits and debuffs having less of an effect on the overall race.

There’s a smattering of new items to help keep things fresh, too. The Coin Shell follows a set path down the track, dropping coins for other players to pick up, thus increasing their top speeds. Kamek can be summoned to transform players into other characters and place random obstacles at the front of the pack. There’s also the Ice Flower, which is a bit of a dud, being practically identical to the Fire Flower in effect.

Then there’s the Feather, which hasn’t been seen in the series (outside of Battle modes) since the SNES original – so long as you’re not counting Mario Kart Tour. The Feather simply makes your kart jump into the air, which seems underwhelming, but write it off at your peril. In truth, the Feather can be extremely useful for accessing loftier parts of a track or initiating a grind or wall ride without needing to take a few seconds to rev up a charge jump. They’re also great for accessing various shortcuts on any given circuit.

At the races

(Image credit: Nintendo)

Let’s talk about modes, then. Outside of Free Roam, you’ve got the expected appearance of Grand Prix mode, which comprises eight cups – all featuring four races each. It’s joined by other mainstays, including Time Trial and Battle modes.

Grand Prix is something I have pretty mixed feelings on in Mario Kart World. That’s because the bulk of each event is made up of intermission segments where you race along a portion of the open world map, with your destination being a single lap of the featured circuit.

Needing to drive from one circuit to the next is something Nintendo made a big deal of in World’s marketing. I do like their inclusion, and they lead to some interesting and unique racing. However, they’re far better suited to the excellent Knockout Tour mode, where the whole point is driving a route from A to B across the entire map, OutRun style.

In Grand Prix, while you’ll get to do a three-lap race of the first track on the docket, you actually end up doing very little racing on the tracks themselves. This makes it harder to learn each circuit at first, and also means they don’t live very long in the memory.

(Image credit: Nintendo)

And that’s a huge shame, because again, track design is some of the best the series has ever seen. The winding alleyways and shortcuts of Shy Guy Bazaar. The spectacle of being transported into a movie world in Boo Cinema. And the sheer moment-to-moment set piece that is Bowser’s Castle. They all have the wind taken out of their sails somewhat, as we simply don’t get much racing time on them.

There does exist a workaround here, though. By selecting VS Race from the menu, you can set up custom race rules. By setting the track selection rule to ‘open’, only then can you do a full-length race on each circuit. The absence of a traditional Grand Prix setup, then, is baffling. Especially as those intermission routes really shine in the Knockout Tour mode.

Speaking of Knockout Tour, it’s another highlight in Mario Kart World, and easily the best way to play the game, especially in an online 24-player race. Each of the eight Knockout Tour events smartly blends open roads with segments of circuits, going from ascending steep mountains to weaving through busy traffic in a matter of minutes.

The goal of Knockout Tour is in its name. Each checkpoint will eliminate the racers in the back four places, eventually whittling the grid down to just four for the final stretch. It’s constantly thrilling and rewards skillful driving, clever usage of shortcuts, and an understanding of rail grinds and wall rides for quick bursts of speed.

Needs a few upgrades

(Image credit: Nintendo)

While I have greatly enjoyed my time with Mario Kart World so far – in both solo and multiplayer environments – it still can feel rushed or incomplete in certain areas. I’ve already spoken about my frustrations with the Grand Prix format and lack of meaningful activities in Free Roam, but those, unfortunately, aren’t my only issues.

It’s not the end of the world, but the character selection screen is objectively a total mess. Things aren’t too bad at first, but you’ll soon realize that each unlocked costume acts as its own slot on the roster. There’s no dropdown list here, letting you choose an outfit after selecting a character. It’s all just one large jumble with only rudimentary organization.

This is actually something Nintendo has gone backwards on since its last game in the series. In Mario Kart 8 Deluxe, certain characters like Yoshi, Inkling, and Shy Guy let you choose an alternate look or color after picking them. There’s nothing like that in Mario Kart World, so I seriously hope this gets patched in soon.

Furthermore, the unlocking process for some characters is frustratingly random. A handful are tied to beating cups in Grand Prix mode, which is completely fine. The rest, though, are tied to the Kamek item transforming you into a random character, meaning you genuinely might not complete the roster for weeks if not months, based on how much you play.

These gripes aside, I still really do love Mario Kart World. Its driving is sublime, Knockout Tour is a fantastically chaotic new mode, and I’m so serious when I say the game’s massive soundtrack is worth the price of admission alone. Outside of Final Fantasy 14 Online, I don’t think I’ve ever encountered a soundtrack this varied and of this quality. It covers everything from jazz and techno to rock and ska, classical, big band, and everything in between. Even after 30 or so hours, I don’t believe I’ve come close to hearing the entire track list. There’s just so much here, especially if you’re nostalgic for the wider Super Mario franchise.

Should I buy Mario Kart World?

Buy it if…

Don’t buy it if…

Accessibility

While there are no accessibility options in the traditional sense, such as colorblind filters, Mario Kart World does offer some driving options to make things easier in some regards. These include smart steering, which veers you away from track edges, as well as auto-accelerate and auto-item use options.

It’s also quite strange and frustrating that there are no dedicated volume control options – nothing for either music, voices or sound effects. This isn’t uncommon for Nintendo games, but the omission of such audio options continues to be utterly baffling.

How I reviewed Mario Kart World

I played Mario Kart World on Nintendo Switch 2 for around 30 hours for this review. I tested more or less everything the game has to offer, including Grand Prix, Knockout Tour, Free Roam, VS Battles, and online play. During that time, I also unlocked the majority of characters and outfits and completed close to 100 P-Switch challenges in Free Roam.

During my playtime, I primarily used the Nintendo Switch 2 Pro Controller in docked mode on an LG CX OLED TV which allowed me to enjoy Mario Kart World at its native 1440p resolution, transitioning to the Joy-Con 2 during handheld play on the Switch 2’s 1080p vivid LCD display.

First reviewed June 2025



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June 13, 2025 0 comments
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Side view of Contour Design Unimouse on plinth with pink background
Product Reviews

Contour Design Unimouse review: a comfortable and versatile ergonomic mouse that might be a bit too large for some

by admin June 10, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Contour Design Unimouse: Two-minute review

The Contour Design Unimouse is an ergonomic mouse with an adjustable design, allowing users to get the right fit to match their personal preferences.

It has a functional appearance, although it’s sleek and inoffensive enough to fit in any environment, whether that’s the office of the home. The materials also feel premium, from the plastic chassis to the texturized padding on outside edge.

The form factor is large: bigger than many of the best mouse options around. This means those with smaller hands may struggle to use it, although I can say that I found it to be the right size for me, and my hands aren’t particularly large.


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The split-folding design of the Unimouse means you can adjust the angle of the contact surface between 35 and 70 degrees, which I found to be enough for providing meaningful differences in grip style. However, those looking for a flatter, more traditional position might not find this to their liking; although it might be argued that such users wouldn’t be in the market for an ergonomic mouse in the first place.

The hinge mechanism for adjusting this angle can be quite stiff, meaning it doesn’t operate all that smoothly. Still, it remains completely stable while in place, and I experienced no wobbling at all while using it.

(Image credit: Future)

These two points can also be made of the thumb grip. It rotates on a ball to allow for multiple planes of adjustment, resulting in a wide range of available positions. It also allows you to hold the Unimouse loosely – a feature all the best ergonomic mice share, and results in a more relaxed, strain-free experience.

The mouse buttons are large, and are easy to use as a result. There are three of them, with the one in the center acting as a middle click (the scroll wheel also has this function), although this default binding can be changed in the customization software.

The Unimouse also features two side buttons, although these are placed too far back, which means you can’t easily and quickly navigate between web pages, for example. The placement of the DPI button is also inconvenient, being inaccessible while your hand is on the mouse, since it’s tucked away on the bottom portion of the body.

The Unimouse can be customized using the Contour Design’s software tool, available for Windows and macOS, which allows for a pleasing number of productivity-based tweaks. You can change the DPI setting from here as well, in addition to the cursor acceleration and scroll speed.

There are a generous amount of remapping options too, with a few media and system functions available for assignment, including the ability to run applications of your choosing. You can also create application-specific profiles for your rebinds.

Additionally, keystrokes are assignable, with the option to map multiple keys in combination with modifiers to a single button. Unfortunately, though, the scroll function of the wheel can only be reassigned to control volume.

There are other issues with the software, too. I experienced crashes on a few occasions, and the firmware update for the wireless dongle was plagued with failed attempts and frustrating pop-up notifications.

(Image credit: Future)

Thankfully, the overall performance of the Unimouse is much more pleasant. It glides smoothly despite its relative heft, as it’s lighter than it appears. The buttons are easy to actuate and provide enough feedback, although scrolling is a little too notched for my liking, lacking the precision and effortless action of other mouse wheels I’ve experienced.

It also lacks a free-spin function, so you’re locked in at the rate its notches provide. Even though, as previously mentioned, the software does allow you to alter the scrolling speed, this still doesn’t make it any smoother.

Setting up a wireless connection wasn’t the most seamless experience, either. Having tested it on two separate devices, one Windows 10 and the other Windows 11, the Unimouse failed to connect on first attempt.

To get it working, I had to toggle the power button underneath off and on. I’ll admit this is a minor issue, but it’s more bothersome if you plan on using the Unimouse with multiple devices.

On that note, it’s also a shame that there’s no Bluetooth option, which would have made hot-switching between devices all the more amenable. However, I have to say that once I established a connection between the Unimouse and my devices I didn’t experience any lag or issues with responsiveness.

After a full day of use, the Unimouse dropped a single LED on its battery life indicator, meaning it had between 61-80% left (I suspect it was much closer to the latter figure). Losing 20% after a day isn’t terribly impressive, but at least the Unimouse comes with a USB cable for wired connectivity, allowing you to charge and work simultaneously.

At £87, the Unimouse is more expensive than many other ergonomic mice. They may have higher list prices, but can often be found with discounts, so here’s hoping that will also be the case with the Unimouse.

But the ace up the Unimouse’s sleeve is its physical adjustability, which even the best ergonomic mice lack, such as the Lift and the MX Master 3S, for instance. Combined with its software customizations, this elevates the Unimouse to a better value proposition than it otherwise would be, and may make sense for those craving an adjustable mouse. Just make sure you can fit your hand around it.

(Image credit: Future)

Contour Design Unimouse review: Price & availability

  • £87 (about $100 / AU$170)
  • Available now for left and right-handers
  • Expensive compared to rivals

In the UK the Unimouse is available now direct from Contour Design for £87, although we have seen it slightly cheaper on Amazon. In the US and Australia it’s available from Amazon for around $100 / AU$170. There are right and left-handed variants, and a wired model also exists, but this is only marginally less expensive.

This makes the Unimouse quite expensive relative to other ergonomic mice. It faces plenty of competition, chiefly from Logitech’s various lines of ergonomic mice, such as the MX and the Lift.

While some of these may have a higher list price, they can often be found with strong discounts. However, these lack the physical adjustability of the Unimouse, which might swing it for you depending on how much you value this quality.

Contour Design Unimouse review: Specs

Swipe to scroll horizontally

Interface

Wireless (2.4GHz), wired (USB-C-to-A)

Ergonomics

Right or left-handed asymmetrical

Buttons

7

DPI

Up to 4,000

Switches

Not stated

Weight

5oz / 141g

Should I buy the Razer Contour Design Unimouse?

Swipe to scroll horizontally

Attributes

Notes

Rating

Value

The Unimouse is expensive compared to other ergonomic mice, although its various adjustments set it apart from the competition.

3.5 / 5

Design

The Unimouse is well made, although a few design choices let the side down. The software is useful, but this also has its sticking points.

3.5 / 5

Performance

The Unimouse does its job admirably and without fuss. The adjustments cater to individual grip styles quite well, too.

4 / 5

Overall

The Unimouse is a capable and comfortable ergonomic mouse. It may be pricey, but its malleability makes a strong case itself – you’ll just have to decide how much this means to you, and whether its size will be a fit for your hand.

3.5 / 5

Buy it if…

Don’t buy it if…

Contour Design Unimouse review: Also consider

Swipe to scroll horizontallyHeader Cell – Column 0

Contour Design Unimouse

Logitech MX Master 3S

Logitech Lift

Price

Wireless (2.4GHz), wired (USB-C-to-A)

Wireless (2.4GHz, Bluetooth), wired (USB-C-to-A)

Wireless (2.4GHz, Bluetooth), wired (USB-C-to-A)

Interface

Right or left-handed asymmetrical

Right-handed asymmetrical

Right or left-handed asymmetrical

Buttons

7

7

6

DPI

4,000

8,000

4,000

Switches

Not stated

Not stated

Not stated

Weight

1.9oz / 55g

5oz / 141g

4.4oz / 125g

How I tested the Contour Design Unimouse

  • Tested for a full day
  • Used for work and general browsing
  • Plentiful mouse reviewing experience

I tested the Unimouse for a full day, during which time I used it for working and for general browsing. I made sure to try out all of its available adjustments, and also used as many functions and features present in its customization software.

I have experience reviewing mice, ranging in size, purpose, and price point. I have used all kinds of mice throughout my life, for work as well as play.



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June 10, 2025 0 comments
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