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CD Projekt Red confirms Witcher 4 Unreal demo showcases tech tools, doesn't represent final game
Game Updates

CD Projekt Red confirms Witcher 4 Unreal demo showcases tech tools, doesn’t represent final game

by admin June 4, 2025


UPDATE 4:28pm UK: CD Projekt Red has confirmed to Eurogamer the demonstration in the Unreal livestream was a tech demo played live and running at 60fps on a base PS5, although this isn’t meant to represent a final version of The Witcher 4.

“This tech demo runs at 60fps on PS5, and that’s the performance we’re aiming for in The Witcher 4,” said a representative from the studio. “It’s still too early to confirm exact specs for every platform, but we’re working closely with Epic to create an open-world experience that’s both beautiful to look at and smooth to play.”

Further, when asked if this tech demo could give unrealistic expectations on how The Witcher 4 will perform at launch, given The Witcher 3’s initial performance, the studio responded: “It’s important to keep in mind that this tech demo isn’t meant to represent The Witcher 4 – it’s a showcase of the tools we’re developing together with Epic Games. That means specific visuals like character models and environments may be different to The Witcher 4.”

ORIGINAL STORY 2:59pm UK: A first look at a tech demo of The Witcher 4 has just been shown off during today’s State of Unreal stream.

During its time on the stage, we saw some in-game cinematics of a monster attacking a wagon, and Ciri coming across the scene some time later. It then transitioned into gameplay, with Kajetan Kapuscinski cinematic director at CD Projekt Red playing through it.

All this while Wyeth Johnson, senior director and project strategy at Epic Games, and Sebastian Kalemba, VP and game director at CD Projekt Red, narrated what we were seeing. This build was running on a standard PS5 at 60fps with ray tracing enabled, according to those on stage.

You can watch the full State of Unreal stream here.Watch on YouTube

We see some horse riding courtesy of Ciri’s horse Kelpie. Kelpie has realitic muscles and skin movement thanks to the Unreal Chaos Flesh Solver and machine-learned deformations, so the horse will look natural without performance issues. We also see Nanite Foliage in action, which according to senior director Wyeth Johnson allows for fast-rendering high quality shrubbery and scenery.

Ciri eventually comes to the city of Vargrest, filled with lots of NPCs rushing around and doing their own thing, be it looking at a bear or shopping at stalls. The build shows Ciri transition smoothly from gameplay to another in-game cinematic, leaning on a fence while talking to a quest giver.

From here, the trio pull away from Ciri and look around the town some more, zooming in at NPCs chatting about fish with various nifty bits of tech at work. The idea expressed by Kalemba is that the difference between Ciri and your regular old NPC isn’t too drastic.

The build then has a circus added, with its crowd ramped up with an increasing number of NPCs reacting to the show without any visual stuttering or lag. Following this, Kalemba pulls back to Ciri one final time stating, “We’re making this game to be the most immersive and ambitious open world Witcher game ever, and we’re making this a reality thanks to our work on Unreal with the team at Epic.”

Recently in a CD Projekt financial report, we learned development progress on The Witcher 4 was well underway. We also know The Witcher 4 won’t be out until 2026, so consider this an early technical peak at what’s to come.



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June 4, 2025 0 comments
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The Witcher 4 Looks Truly 'Next-Gen' In New Gameplay Tech Demo
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The Witcher 4 Looks Truly ‘Next-Gen’ In New Gameplay Tech Demo

by admin June 3, 2025


The Witcher 4 looks astonishing in a new Unreal Fest tech demo today, but I’ve been on the path long enough to know that the visuals that delight our eyeballs years out from release don’t always reflect how a game ends up looking once it’s finally out on a gaming console. Still, a new cinematic trailer and extended tech showcase have me wishing The Witcher 4 wasn’t still two to three years away and probably cross-gen with PlayStation 6.

The Week In Games: What’s Coming Out Beyond Marvel’s Spider-Man 2

CD Projekt Red developers shared the stage at Epic Games’ Unreal Fest in Orlando, Florida on Tuesday to show how new improvements to Unreal Engine 5 are helping make The Witcher 4 feel like the true generational shift fans might expect for a game coming out over a decade after its predecessor. The sequel will be the Polish studio’s first after ditching its in-house game engine tools for UE5, and CDPR shared a taste of those early results running at 60fps on a base PS5 with fans during the conference, including the player’s new horse pal called Kelpie.

A new cinematic trailer showed crooked elites getting their just desserts when a dragon flies down in the night and rips their wagon to shreds. A mysterious wanderer emerges the next day to investigate the remnants of the crime scene, eventually revealing herself to be Ciri, the former princess and Geralt of Rivia’s mentee all grown up. Observing for clues as if her mind had shifted into detective mode, it’s clear she looks a little different from her appearance in The Witcher 4‘s initial reveal at The Game Awards 2025. Is that emblematic of a shift moving forward?

While she’s supposed to be much older now, her new model looked different than what fans may have expected from playing The Witcher 3. CD Projekt Red later revealed a behind-the-scenes video about the making the of the 2024 cinematic trailer and noted that character models naturally look different depending on the rendering-style and medium. “At this point, any character’s appearance may vary depending on the medium—whether it’s in a trailer, a 3D model, or in-game,” game director Sebastian Kalemba wrote at the time.

A spokesperson for CD Projekt Red told Kotaku that only two changes were made to Ciri in the new trailer, one of which has already been changed again. “It’s the same character model used in the [2024] trailer,” they said. “Ciri’s face is a direct copy of The Witcher 3 model, adapted to work with the latest MetaHuman technology. Two subtle changes were made to improve animation quality: slightly raised eyebrows, and a more relaxed eye area—the latter was present in the trailer but has since been removed.”

The real treat today was nearly 10 minutes of seeing Ciri wander around a new open world. A gameplay tech demo showed the monster slayer wandering through sprawling sections of wilderness and village streets lined with NPCs. There’s even a bear that pops out at one point, and a knocked-over fruit crate that sends apples tumbling down a cobblestone path. It’s a UE5 showcase intended to wow and amaze with its extensive detail, hyper-realistic movement, and seamless transitions. Gently falling snowflakes and icy river currents all add to the effect. More immersive! More visceral! Video Games!

The spokesperson for CDPR stressed to Kotaku that today’s footage is a tech demo for Unreal, not the game itself. Ciri’s look, the open world, all continue to evolve throughout development. “It showcases the powerful foundation we’re building in close collaboration with Epic Games to push open-world design further than ever before and the core systems and features we’re developing using Unreal Engine 5. We’re really proud of this early milestone and excited to give you a sneak peek at some of the cool tech like UAF, Nanite Foliage, Smart Objects, ML Deformer and FastGeo Streaming that are helping shape the future of The Witcher.”

I don’t need to remind Witcher fans of E3 “downgrade”-gate, which saw players poring over preview footage and showing how it looked better than what eventually launched in The Witcher 3 in 20215. As then-CD-Projekt-Red visual effects artist José Teixeira explained at the time, you can’t downgrade a game that doesn’t exist, and what’s really happening in these situations is that trade-offs are made to keep a game performant while also making it look as good as possible.

The takeaway from Unreal Fest is that CDPR feels confident it’ll be able to do that using UE5 in a way that makes the wait worth it for all the Witcher-heads out there. It looks like it’s working so far! The in-game footage is even better-looking than the cinematic.

.



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June 3, 2025 0 comments
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New Nintendo Switch 2 Welcome Tour demo trailer shows off mini games and tech demos in-action
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New Nintendo Switch 2 Welcome Tour demo trailer shows off mini games and tech demos in-action

by admin June 3, 2025


A new trailer for the Switch 2 Welcome Tour has been released, showing off 20 mini games and 14 tech demos that’ll be playable to those who pick the game up alongside their Nintendo Switch 2.

Games shown include a timed survival game in which you pilot a little space ship and dodge spiked balls, a match-the-tile memory game, a first-person balloon popping game, as well as a driving game that allows you to lean on two tires by tilting the Joycon controller.

As for tech demos, we see a side-by-side comparison between 20fps and 120fps as a football soars across the screen, alongside a model viewer that allows you to quickly swap between different resolutions to see the shift in visual quality firsthand.

You can watch the Switch 2 Welcome Tour trailer yourself here! Though, it is in Japanese.Watch on YouTube

Plus, a macarena shaker demo was briefly shown, which looks to let players feel how the motors inside each Joycon feel with different settings. We don’t get to see everything in store of course, but we can assume each demo will be dedicated to a specific use case for the fancy new features.

Alongside all of this, there’s also an in-game quiz that seems to test you on all the new hardware and software features on the console. Who doesn’t love homework with their new video game console?

All in all it looks to be a fairly comprehensive overview of the console, giving eager beavers with a shiny new Switch 2 a way to familiarise themselves with its new gizmos without having to pour through a big instructions manual.

However, many still wonder why this game is being sold as its own release, rather than it being included alongside the Switch 2 for free like we saw with Astro’s Playroom on the PS5. The former Nintendo of America boss Reggie Fils-Aime referenced the Welcome Tour being sold for $10 by speaking about the past, when the Wii Sports was released for free alongside the Nintendo Wii.

Nintendo itself has defended selling the game rather than bundling it in with the console, stating that the game is being sold due to the “amount of care and work” put into it.

The Switch 2 Welcome Tour will be released on June 5, alongside the Nintendo Switch 2. It will cost £7.99 here in the UK.



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June 3, 2025 0 comments
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Sci-fi action-RPG Hell is Us gets PC demo out today on Steam
Game Reviews

Sci-fi action-RPG Hell is Us gets PC demo out today on Steam

by admin June 2, 2025


Sci-fi action-RPG Hell is Us will receive a demo later today on PC via Steam, ahead of its release in September.

The demo will be available from 2nd – 16th June but won’t be available on console due to “technical constraints”. Said developer Rogue Factor: “Please rest assured: Hell is Us will launch simultaneously on PC and consoles, with the same content and the same level of polish. Development is progressing equally across all platforms – this limitation only concerns the demo.”

The demo will take place at the start of the game and offer players a taste of its gameplay, though Rogue Factor promises some “key elements, like exploration and the player plattering experience, truly come into their own as the world opens up and the layers unfold”.

Hell is Us – Investigation Trailer | PS5 GamesWatch on YouTube

So what is Hell is Us? The game has been shown at a couple of PlayStation State of Play events – it’s a new action-RPG from Mordheim studio Rogue Factor, combining soulslike combat with dungeons filled with puzzles and survival gameplay.


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It’s all set in a hostile land without a map or quest markers, meaning players will need to focus carefully on exploration, while battling supernatural creatures due to a mysterious calamity.

And while the soulslike combat is meant to be challenging, the demo will have three difficulty levels and further customisation options.

Image credit: Rogue Factor

PC specs have been revealed as per the image above. Recommended specs are as follows:

Graphic Settings: 1080P 60 FPS AVG High Settings

GPU: “NVIDIA RTX 2080Ti 11GB or AMD RX 6750 XT 12GB

CPU: Intel i7-11700K or AMD Ryzen 5 7600

RAM: 16GB

OS: Windows 10 – 64bit

STORAGE: 30GB SSD

The Ultra settings on PC suggest an NVIDA RTX 4090, but note this will still be at 30fps.

Eurogamer’s Lottie Lynn went hands-on with Hell is Us at Gamescom last year and was impressed with its immersive exploration.

“The narrative already has me hooked – the human story of a country drowned in war, its people barely surviving, running alongside a supernatural mystery of unknown horrors emerging from the dark – while combat mechanics show excellent promise for when Hell is Us is released next year. But it’s that twist on navigation that brings the real magic of a chilling atmosphere.”

Hell is Us will release on 4th September across PC, PS5, and Xbox Series X/S. The game’s protagonist Rémi is voiced by Elias Toufexis, best known as Adam Jensen from the Deus Ex series.



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June 2, 2025 0 comments
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Elden Ring Nightreign's been out less than a day, and a Souls legend is already showing off a duos mod demo for it, because of course they are
Game Reviews

Elden Ring Nightreign’s been out less than a day, and a Souls legend is already showing off a duos mod demo for it, because of course they are

by admin May 30, 2025


Boy, that escalated quickly. Elden Ring Nightreign, as I write this, has been out less than a day. So, of course someone’s already put out a video demonstrating a duos mod for it.

To be fair, I guess Nightreign’s devs had arguably thrown down the gauntlet to the FromSoft modding community when the game’s director admitted that duos play hadn’t been a big focus in development and would only potentially get some TLC further down the line.


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Anyway, modder Yui – that’s the same person responsible for Elden Ring’s Seamless Co-op mod and its various siblings for other FromSoft games – is unsurprisingly the person who’s managed to whip this out in uber-quick fashion.

In the video below spotted by IGN, they demonstrate a mod that’d allow you to hop into a Nightreign session with just two players instead of the usual three or one plucky solo Soulser that’ll have a much easier time once the next patch drops.

Watch on YouTube

“As the modification runs without connecting to the matchmaking server, it is possible to use additional mods during gameplay,” Yui explained in the vid’s description, adding that they “Made it for fun.”

As of right now, they’ve not released this mod to the public meaning you can’t play it. I’d imagine if they do intend to put it out that it’s currently a work-in-progress that’ll need a lot of extra graft to fine-tune the likes of balancing – that being the main thing FromSoft’s had to work on in order to make sure the game works just as well for solo players as it does trios.

After all, more stabby blokes, more stabs inflicted on bosses, therefore bosses need to be able to take more stabs to not die too easily, and vice versa.

If you’re going HAM on Nightreign this weekend, make sure to check out our bunch of handy guides to help you get to grips with it, and our ranking of every Nightlord, The latter’s based on key factors like difficulty, spectacle, and how often they brush their teeth.



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May 30, 2025 0 comments
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Not so lonesome anymore with the first trailer for The Lonesome Guild, demo out now
Esports

Not so lonesome anymore with the first trailer for The Lonesome Guild, demo out now

by admin May 30, 2025


Today, Tiny Bull Studios and DON’T NOD revealed the first trailer for their upcoming action RPG, The Lonesome Guild, as part of the AG French Direct.

This new trailer provides a first glimpse into the game’s blend of thrilling real-time combat, exploration, and puzzle-solving. The Lonesome Guild is a single-player top-down ARPG developed by Italian indie studio Tiny Bull Studios and set in a world shrouded by loneliness. Embodying Ghost, a spirit who wakes to find they hold no memories, players will create their own ‘lonesome guild’ of ragtag adventurers, in order to work together to rid the mysterious world of Etere of loneliness, corrupted by a creeping mist. 

In the demo, players will experience the beginning of Ghost’s journey as he recruits the first two of six available friends: Davinci and Mr. Fox. Each friend has their own story, motives, and abilities. Players can switch between them to face the enemies on the way, unravel ancient puzzles, and encounter the game’s first boss.

About the Game 
As a creeping mist spreads, corrupting all in its path, you must gather a ragtag party of six misfits, each with unique abilities, stories, and struggles. Seamlessly switch between them in battle and exploration, forging bonds that unlock powerful combos and heartfelt moments by the campfire. Enjoy dynamic combat, puzzle-solving, and a world brimming with secrets. 

The Lonesome Guild will release on PC, Xbox Series X|S, and PlayStation 5 in Fall 2025.

For more on The Lonesome Guild, stay tuned to GamingTrend.


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Here's a demo for Dispatch, the Invincible-style superhero comedy from former Wolf Among Us writers
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Here’s a demo for Dispatch, the Invincible-style superhero comedy from former Wolf Among Us writers

by admin May 30, 2025



Dispatch is a swanky visual novel with light strategy game elements in which you manage a bunch of reformed supervillains, assigning them to pop-up emergencies around town. So far, I have asked a dancing French assassin to rescue a balloon from a tree, sent a randomly transforming literal batman to thwart a boat robbery, ordered a golem and an invisible woman to break up a barfight between rival vigilantes, and tasked a light-manipulating popstar with cutting a supermarket ribbon.


We managed to retrieve the balloon and open the supermarket with flying colours, but the boat is now at the bottom of the harbour. The golem and the invisible woman tried to resolve the barfight firstly by proposing that the participants form a Dynamic Duo, and then by way of a drinking competition. Now, the bar is in ruins. Also, the team’s Human Torch equivalent can’t go on break without starting a fire.

Watch on YouTube


It’s a laugh, mostly because all these supervillains have pretty good voice actors, and they are given ample words to wallow around in. Each shift teems with podcasty backchat between the patrolling heroes, all of which seems to fit organically around your decisions and interjections as dispatcher. Your character, the newly mech-less and deskbound Mecha Man, is voiced by Aaron Paul off Breaking Bad. There’s also Westworld and Boardwalk Empire’s Jeffery Wright, who plays a speedster who has artificially aged himself while using his powers. Other performers include Laura Bailey off The Last Of Us Part 2, Critical Role’s Matthew Mercer and Youtuber Jacksepticeye.


Between shifts, there are suavely animated and directed story scenes in which you hang out with these invariably outsized personalities, making the occasional three-way dialogue choice. The game’s creators, AdHoc Studio, include a few of the Telltale alumni behind Tales From The Borderlands and The Wolf Among Us. I definitely get a Wolf Among Us vibe from this: each character’s baggage is writ large through their powers, and there are more obvious callbacks such as an “X will remember that” notification.


There’ve been a fair few “team of misfits” superhero stories now across TV, film and games. It’s easy to do this kind of thing badly, if the cast are too WACKY and the banter is too overclocked. It also risks being crass when you overlap the comedy freakshow element with portrayals of, say, neurodivergence or disability, of which there are a few in Dispatch.


Its too early to make a call there, but the 20 minutes I’ve played of Dispatch’s Steam demo inspires some confidence, though there are some racialised jokes that make me worry about punchlines down the road. The writing is both more fluid and less showy than it may seem in the above trailer, and a lot ruder. You will definitely feel a certain warmth for the game if you pine for Telltale and are sceptical of the studio’s “rebirth” under LCG Entertainment. Why not give the demo a go?



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May 30, 2025 0 comments
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Date Everything flirts with an early Steam demo
Esports

Date Everything flirts with an early Steam demo

by admin May 30, 2025


June 17th is only a few weeks away, but Sassy Chap Games has decided to treat players with what’s to come by launching a Steam demo – sorry console players.

Date Everything is a sandbox dating simulator set in the comfort of your own home, featuring 100 fully voice acted datable characters! Let the romance flow between your bed, smoke alarm and…*checks notes* Overwhelming Sense of Existential Dread?100 Dateable charactersOver 70,000 voicelinesBranching NarrativesOver 11,000 hand-drawn imagesFully voice actedAre you ready to date everything?

The demo includes:

2 in-game days5 dateviator charges per day

Check out the demo here!

Stop making eyes at your toaster as Date Everything! releases on PC and consoles on June 17th.

And for all gaming news, stay tuned to GamingTrend!


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Consume Me, a life-sim RPG that'll remind you that you hated being a teenager, actually, has a demo out now
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Consume Me, a life-sim RPG that’ll remind you that you hated being a teenager, actually, has a demo out now

by admin May 29, 2025



“BEING A TEENAGER SUCKS. So we made a videogame about it.” These are the opening words on the Steam page for Jenny Jiao Hsia’s Consume Me, a “life-simulation RPG” about feeling “stupid, fat, lazy, and ugly in high school.” Now, I’m going to go out on a limb and say many of you that are of a post-high-school age probably don’t want to re-experience it anytime soon, but Consume Me looks like such a good time I’m going to suggest you do so anyway, especially because it just got a demo.


That self-described genre of life-simulation RPG certainly seems apt as the game sees you do things like performing Tetris-esque puzzles to make a well-balanced breakfast, putting make-up on, and walking your dog. It almost looks like an RPG by way of the mundane sections in any of the modern Persona games, said mundanity amped up and sillified to 11.

Watch on YouTube


Rather than an RPG mechanically though, there’s two things it reminds me of first and foremost. One is the WarioWare series, there’s a real oddball minigame feel to a lot of what Consume Me appears to offer, even if it’s a bit occasionally a bit slower paced than what the greedy yellow-capped… Wario is. It also reminds me of old Flash games – think Newgrounds, Miniclip, Nitrome, that sort of thing, the kinds of games you’d play during IT classes when you were meant to be putting an Excel sheet about the price of eggs together.


I’d actually seen a much, much earlier version of the game at the V&A’s Design/Play/Disrupt exhibition way back in, cripes, 2019, and was enamoured by it then. It’s great to see how far it’s come – it even won the IGF Grand-Prize earlier this year! No release date for this one just yet, but you can go ahead and wishlist it on Steam and check out that demo anyway.



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May 29, 2025 0 comments
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Escape from Duckov is coming back with a new demo
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Escape from Duckov is coming back with a new demo

by admin May 26, 2025



Loot, Shoot, Scoot! 2nd Demo Coming Soon! | ESCAPE FROM DUCKOV – YouTube

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Y’all ever see a chicken try to knife a duck to death? Y’all ever see a seagull try to beat a duck with a police baton? I hadn’t earlier, but now I have thanks to the demo trailer for goofily parodic shooter Escape from Duckov, which is getting a new demo on May 29 that’ll last until July 1.

It is, if you haven’t heard, a kind of singleplayer, top-down, extraction looter-shooter about odd little birds with guns and knives and such. You know, all the trappings of an ultra-serious mega-sweaty mil-sim-lite extraction shooter—no one game in particular I’m thinking of here. Anyway it’s that, but with ducks.

(And pigeons and geese and seagulls and chickens, etc.)


You may like

Escape from Duckov’s first limited-time demo shot to fourth place on the most-played Steam demo charts mostly because it’s a very approachable, accessible twist on the greater extraction formula. In between forays into the wide and violently bird-based world you use supplies to improve your basement lair, where you can upgrade and stockpile weapons.

Now developer Team Soda and publisher Bilibili are going to deal out another demo round of Duckov. Which you may be interested in if you missed it last time, for example, because you were playing roughly 83 other game demos at the time.

Or if you prefer to play via the Epic Games Store, which alongside Steam will be an option for this demo period and for Duckov’s launch proper later this year.

For now, you can find Escape from Duckov on Epic Games Store and on Steam.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 26, 2025 0 comments
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