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Definitive

Original Metal Gear Solid Delta: Snake Eater voice actor says playing Snake was "the definitive role in his life"
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Original Metal Gear Solid Delta: Snake Eater voice actor says playing Snake was “the definitive role in his life”

by admin August 24, 2025


David Hayter – the original voice behind one of gaming’s biggest characters, Snake – says portraying Hideo Kojima’s stealthy creation “was the definitive role in [his] life”, and if he was asked to reprise the role, he’d be “down” to voice him again.

In an interview with Inverse alongside fellow Metal Gear Solid Delta: Snake Eater voice actors Lori Alan and Cynthia Harrell, Hayter – who was dropped from the role and replaced by Kiefer Sutherland for the fifth instalment, The Phantom Pain – called it “the definitive role in [his] life”.

Metal Gear Solid Delta: Snake Eater – Launch Trailer | PS5 Games.Watch on YouTube

“Anytime they ask me to be Snake, I’m in,” Hayter said. “It’s the definitive role in my life. It’s so complex and so profound, and there are so many different aspects to both him and Big Boss. So anytime it comes up, I’m down.

“I get so many people coming up to me now saying, I just got into Metal Gear last year because of the Master Collection, and it’s so cool to see 18-year-old fans and younger kids discovering it for the first time,” the award-winning Hollywood writer added. “A great game should be like a great movie or like a great album – it should live on. And a lot of times, because consoles and technology change, a lot of great games disappear. And so I’m just grateful that Konami is behind this in the way they are.”

That said, if given the opportunity, Hayter was candid enough to acknowledge he wouldn’t have minded re-recording some of Snake’s lines for the remake.

“I do feel that I’m a little better of an actor now than I was then,” he admitted. “It was fine back in the day, but I would have loved to bring some of the knowledge that I’ve picked up over the past 20 years to it. But you don’t want the controller lines to be better acted all of a sudden, because that’ll take you out of the game.

“I’ve been working in Hollywood for quite some time now,” he added. “This is a beloved franchise, a huge world with massive worldwide appeal. So I’m never surprised when something like this comes back. But I didn’t anticipate it would be this. But to start with, Snake Eater is very cool, because it’s generally considered the pinnacle of Metal Gear.”

We recently learned that Metal Gear Solid Delta: Snake Eater has brought back the secret Guy Savage mode. But it wasn’t made by Konami alone – Platinum Games, perhaps best known for its Bayonetta and Astral Chain series, is responsible for the surprise action minigame.

Connor had a great time with Metal Gear Solid Delta: Snake Eater, awarding it five out of five stars in our review, writing: “A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original.”



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August 24, 2025 0 comments
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An ork warlord with a metal jaw delivers a speech
Gaming Gear

The teams behind two of Dawn of War’s big overhaul mods are working to update them for the Definitive Edition

by admin August 20, 2025



One of the low-key most exciting changes in Dawn of War: Definitive Edition is the shift to a 64-bit exe, which makes it a more stable platform for modding. Dawn of War is beloved for its sense of scale, and being able to expand that even further with massive numbers of enemies on screen and even more factions is the promise of mods like Unification.

If you’re all keyed-up to install Unification right away, however, maybe hold off on that a minute. You might encounter a few problems, like not being able to pan the screen left or right with the cursor, or graphical issues with the Unification campaign map. Over on the Unification Discord, a modder called Kekoulis, Shogun of Unification, has explained the team is waiting for the Definitive Edition to be patched before releasing an update for the mod.

The schedule for that has moved forward, however. Relic had communicated that the Definitive Edition’s second patch, planned for September, would be the one to wait for. Now it’s looking like the first major patch will include the fixes modders are waiting on, “So we will wait for that to test and see if we can release earlier than the 2nd major patch”, Kekoulis writes. “We have already made some progress on updating the UI as well as the rest of the elements, so the patch is proceeding as planned.”


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Back in the day, my preferred wide-scale overhaul for Dawn of War was the Ultimate Apocalypse mod, which is also having some issues with the Definitive Edition—in particular with the UI. Its maps also look rough compared to the upscaled originals. Fortunately the team currently in charge of that mod is also working on a compatibility update.

The same can’t be said for the Crucible mod. Its creators have put together a lengthy document detailing their issues with the Definitive Edition, and said on their Discord that, “Right now there are only a few minor positives to moving to DE, and multiple major negatives, so on balance we will continue modding legacy DOW until DE is up to scratch.”

Finally, since apparently enough people have been asking the Unification team about the recently announced Dawn of War 4 that they’ve had to post a reply. Kekoulis, Shogun of Unification, has made it plain they won’t be adapting Unification to the next game in the series. “Aside from the fact we do not even know the state of that game and how it will be, you are asking us to redo 10+ years worth of work in a new game,” Kekoulis writes, “which will be less known and will have different aspects. The home of Unification is DOW1, especially with DE.”

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August 20, 2025 0 comments
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Warhammer 40K: Dawn of War - Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.
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Warhammer 40K: Dawn of War – Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.

by admin August 18, 2025


Hurtle back through space and time with me, will you, to my living room sofa in 2005. Hunched over, Ork-like and sallow, I used to balance my laptop on one of those nesting coffee tables that was a tiny bit too small, a squeaky little bluetooth travel mouse on the even smaller one beside it. It got so uncomfortable at one point I had to give up on the luxury of my squishy wrist-pad mouse mat, and just wedge a whole cushion under my arm instead. All that for another few minutes running my army around the corners of the map, looking for the final building to demolish, any straggling xenos I’d yet to expunge.

Warhammer 40K: Dawn of War – Definitive Edition

  • Developer: Relic Entertainment
  • Publisher: Relic Entertainment
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

The original Warhammer 40K: Dawn of War is one of the all-time greats of real-time strategy. It’s Relic Entertainment, an RTS powerhouse, approaching if not outright hitting its utmost peak, the three brilliant expansions it developed in-house (plus Iron Lore Entertainment’s Soulstorm later on), arriving at just the same time as its equally superlative first Company of Heroes. To look back on that time now – an early teenager, surfing the early-ish, pre-algorithmic internet, playing a favourite genre in a pomp we’ll probably never see again – is to summon that phrase which increasingly feels like the defining cliché of life as an older millennial. We didn’t know how good we had it.

Anyway, I’ve got that out of my system. Back to the grimdark violence of the far future! Dawn of War was and is brilliant because it is just frightfully silly. In writing that, I can hear a thousand mouths cry out in pain, as I think the Aspiring Champion put it. For many, Warhammer is serious business. But not me. Ye olde editor of mine Martin Robinson used to describe 40K as like Tonka Toys for grownups, as if the little models were something you’d imagine smashing together while making duf-duf-duf noises and giggling with glee. I’ve never been able to see it another way since – no faction captures it more than the flag-bearing Space Marines, being all domed shoulders and coned shins and big, cool trucks. Dawn of War was intricate and keenly balanced and vast, but it was also simple. What if you could play your goofy pre-teen imagination, and what if doing that was awesome?

Here’s a trailer for Dawn of War – Definitive EditionWatch on YouTube

Dawn of War – Definitive Edition, which has just released, was more than enough of an excuse to return. As a remaster it’s a pretty low-key one. For everyday users arguably the biggest fix is the one made to the previously clunky choose-your-resolution options on start-up. There were no good options, for anyone not playing on a monitor from 2005 (Dawn of War and the first expansion, Winter Assault, are 4:3 aspect ratio for instance, and Dark Crusade onwards just stretched-out versions of that), where now it scales nicely all the way up to 4K.

There’s a prettifying effort that’s been made to textures, lighting, shadows and the like – the type of thing that you notice the first time you play the new version and then immediately forget. That’s a compliment, if a back-handed one: the nature of these kinds of upgrades is that, while noticeable side-by-side, in practice the new one simply bumps your memory of the old clean out of your head. I must’ve played the original Dawn of War for hundreds, maybe thousands of hours; within about three with Dawn of War – Definitive Edition my subconscious has already decided that’s just how it always looked.

Image credit: Relic Entertainment / Eurogamer

Naturally, of course, it isn’t. Go back to the original again and you’ll be blown away by just how claustrophobic the level of zoom is with the camera. Or how greedy the UI’s taskbar is, taking up the entire bottom edge and what must be close to about 20 percent of your entire screen. These are little snags you didn’t even know were snags, sanded off and 2025-ified for modern consumption. Plenty of old bugs have been tidied up too.

The headline for the true nerds is the move to a 64-bit version of the game from the previous 32-bit. I’m not going to even attempt to get all Digital Foundry about this but the top-line point here is that it’s a major boon for the modding scene, adding extra headroom where modders would previously come up against hard limits to RAM usage. Part of the justification developer Relic gave for this specific type of somewhat limited remaster, in fact, was that it “didn’t want to break anything” modders had made for the original, as design director Philippe Boulle told some guy called Wes at IGN.

Absolute state of this lad. | Image credit: Relic Entertainment / Eurogamer

The headline for me, meanwhile, is that I once again have a reason to play this game again – and a functional, borderline thriving online community to repeatedly lose to once more. (Anyone who ventured onto old DoW servers in recent years would’ve encountered one of about nine, five-star-rated experts who still lurked there, and who were often very nice, in that Warhammer shop assistant way, as they absolutely obliterated you in about 45 seconds flat.)

I started up my playthrough here at the very beginning, with the first Dawn of War’s main campaign. This lasted a few pleasantly xeno-purging missions until I had one of those who am I kidding moments, and turned straight to the conquest mode of Dark Crusade – one of the very greatest RTS campaigns of all time, and a mode I’ve personally replayed so many times, on so many chunky laptops after school, or friends’ parents’ PCs when attempting to jank together some rudimentary LAN party, that even the tutorial voiceover guy’s weirdly impeccable enunciation is burned into my ears. This mode is just magic. Put a conquest mode in everything, I say (and realise I’ve also said before).

Memories… | Image credit: Relic Entertainment / Eurogamer

In saying that, I realise I’m trying to sell you on it. And in realising that I’m landing on something else. The other big millennial realisation that is forever destined to haunt us, as it’s done to every generation before. A lot of people are about to experience this thing you’ve always loved for the first time today. I like that one much better. So much has been said and written about the demise of the RTS. And indeed of Relic, a sensational developer that’s gone through the ringer like so many others in recent years. Now’s your chance to remind yourself what they were all about; or to realise it for the first time. If you’ve never played Dawn of War – hell, if you’ve never played a real-time-strategy game – this is the time to do it.

Dawn of War is grim, jagged, frequently some shade of sludgy grey, green or brown. It’s also campy, emphatic in its spectacle and quite happy to be bizarre. It’s a game where teching (or turtling, as some call it) can be genuinely viable, letting you pile up defensive turrets and mines, pack choke points (all great strategy games must have choke points!) and outlast your enemy’s assault as you bide your time through unit upgrades. As can rushing to a specific unit or upgrade for some niche, edge-case means of assault, like teleporting a builder over a chasm and having them construct cloaked buildings right under the enemy’s nose. It’s a game you can take very seriously, with a real competitive edge, or likewise not even a little seriously at all, giggling at line deliveries and old quotes you’ll find yourself muttering to friends years later. And all of it’s just drenched, dripping, squelching away in peak, secondary school oddball fantasy. I refuse to play this game and be sad about the state of the RTS, to feel sorry for what we’ve lost or what could’ve been. Instead I’m simply glad to have it at all. I say get your big fancy power armour on and wade in, like the rest of the Emperor’s finest.



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August 18, 2025 0 comments
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Dawn of War Definitive Edition - a modern version of the best Warhammer strategy game ever made - has just been announced
Game Reviews

Dawn of War Definitive Edition – a modern version of the best Warhammer strategy game ever made – has just been announced

by admin May 22, 2025


This is not a drill, check on the closest 30+ year old Warhammer fan you know. Dawn of War Definitive Edition has just been revealed during the Warhammer Skulls event! A modern remaster of the legendary RTS game, it’ll come with all expansions packaged together in a shiny new package, and is set to release later this year.

The DOW Definitive Edition will feature 4K support, upscaled textures, new models, and various drastic graphical improvements. The camera has been improved, which is a much-needed change, plus the UI and HUD have been overhailed to support widescreen setups. But perhaps the coolest feature of all is the fact that the 20 years history of mods made for the original Dawn of War will still work with the Definitive Edition, which is a brilliant touch.


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CEO of Relic Justin Dowdeswell provided the following quote in an accompanying press release, “The Definitive Edition celebrates the original Dawn of War and preserves the legacy of this landmark Warhammer 40,000 title for years to come, Warhammer 40,000 is more popular than ever, and we want new players to experience where the classic Dawn of War franchise began, while providing a platform for our long-time fans to relive it in its entirety.”

This is likely the biggest reveal of the Warhammer Skulls event for many of the old heads watching, as the original Dawn of War is the crowning achievement of the old era of Warhammer games. Bringing it back now, when the IP is getting a surge of life and love, cements the time we’re living in right now as the golden age of Warhammer games. It’s also good to hear know that none of the voice lines or models will be changed aside from technical improvements, which means we should still be able to damn the Space Marines and their metal boxes.

Are you excited for the Dawn of War Definitive Edition? Let us know below!



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May 22, 2025 0 comments
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