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battlefield 6 reveal trailer
Gaming Gear

By surrendering to an ‘open weapons’ default, Battlefield 6 is giving up the most special thing about Battlefield

by admin August 23, 2025



Almost a week removed from the Battlefield 6 beta, I wouldn’t blame you for being tired of hearing about weapons being open or closed.

On its face, the debate appears moot as Battlefield Studios keeps saying it will support both rulesets in BF6 regardless of their popularity. New players coming over from Call of Duty think divorcing class choice from weapon choice feels normal and natural, many longtime fans feel strongly about keeping weapons locked to classes, and some have even been converted to open weapons after trying it these past two weekends. No matter your preference, Battlefield 6 will accommodate you, and everyone will be happy.

I don’t want to leave it at that. Options are nice, but let’s be honest: we’re talking about two polar opposite design philosophies vying for influence over Battlefield 6’s current and future direction. BF Studios cannot realistically expect to support both as if they’re equally important. In fact, the studios are already subtly picking sides: The beta demonstrated that open weapons is the default Battlefield 6 experience, and closed weapons is just a secondary option pushed to the back.


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That would be a huge mistake. I’m not here to argue that Battlefield 6 is unfun with open weapons, but I do submit that it doesn’t really feel like Battlefield.

Class-locked weapons are half of what gave classes an identity in the earlier games—they don’t just inform what you’re good at, but what you’re bad at. Tailoring the entirety of a kit to its role provides a fundamentally interesting set of constraints, and to throw that away is to give up on what makes Battlefield special.

(Image credit: EA)

It didn’t work in BF2042 either

We saw this happen in Battlefield 2042. At launch, DICE went thermonuclear on the class system, blowing up the concept of classes and divvying up their duties among “specialists” with unique gadgets and overlapping equipment. Their gadgets suggested a specialty, like Falck’s medic pistol, but DICE wanted to get away from the pesky shackles of defined kit. Any specialist could use any gun or secondary gadget.

It was a madhouse: Assaults could heal their team while shooting rockets, engineers could resupply their own Stinger missiles, recons had every tactical advantage with none of the risk, and nobody had to rely on each other for anything. The butchered roles were so unpopular that DICE eventually recanted on its “play your way” vision and reintroduced class-specific gadgets.

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It was better, but the problem was only half solved: weapons remained open to all classes, and that created the half-hearted class system that persisted into Battlefield 6.

(Image credit: EA)

The assault rifle “problem”

During a Q&A with press at a Battlefield 6 reveal event in July, DICE’s Johan Andersson and David Sirland suggested that open weapons solves an “assault rifle problem” that existed in past Battlefields. Their metrics showed that people tend to pick classes based on weapons, so the class with the most versatile and easy-to-use weapons (Assaults with assault rifles) became the most popular.

Classes are not meant to be equally popular in Battlefield.

The perceived imbalance created the impression that teams “never have enough medics” because everybody wants ARs and grenade launchers, not the LMGs and med bags of the Bad Company games. In an attempt to lean into the assault rifle’s popularity, Battlefield 3 and 4 gave medics exclusive access to assault rifles, ensuring that the most popular class would also serve an important support role.

It worked, but not without consequence: merging two important roles left a utility vacuum for the dedicated Support class (with its LMG and ammo box) that made it weak and unused. The problem with the “assault rifle problem” is that it was never truly a problem. The assault rifle is the most popular type of gun because the Assault class is supposed to be the most popular class.

Balanced imbalance

Classes are not meant to be equally popular in Battlefield. Assaults were originally conceived as the frontline of the team—your basic rifleman grunt—with other classes serving specialized roles with situational kits. Weapon assignments have changed hands a lot over the years, but balancing classes through gun choice has been a constant. In Bad Company 2, for instance, the engineer’s power to fight tanks was checked by their limited range with SMGs.

Battlefield 6 is hurtling toward the most boring version of itself.

Anecdotally, this balanced imbalance worked wonders in the Battlefield 6 beta’s closed weapons playlist. Across 25 hours of matches, I noticed a plurality of Assaults (though the class was also popular for shotgun reasons), a decent number of medics and engineers, and even fewer snipers.

(Image credit: EA)

A comfortable spread of roles has positive knock-on effects: fewer scope glints on hills to worry about, fewer RPG barrages the moment you enter a tank, and an increased importance that teams protect their medics and stick together. It feels like Battlefield as it was meant to be.

Open weapons, for all its freedom of choice, turns your perfectly tuned gun into the star of the show, leaving classes themselves as an afterthought. The game theory behind a complete kit gets outshouted by the reliable hum of the M433 Assault Rifle with Compensated Muzzle Brake, 16.5″ Barrel, Ribbed Vertical Foregrip, Full Metal Jacket Ammunition, 30-round Fast Mag, and OSA-7 1.00x Dot Sight.

No matter what gadgets are in your pocket, nothing informs your playstyle more than the gun in your hands, and if 18 years of Call of Duty create-a-class are any indication, then Battlefield 6 is hurtling toward the most boring version of itself.



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August 23, 2025 0 comments
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Secure online access with password and login page to manage personal profile account. Secured connection and data security on internet. Cybersecurity and sign in form. User working on laptop computer.
Gaming Gear

The government’s spending review: Citizen data and digital identity projects need high security by default

by admin August 21, 2025



The UK government’s spending review in June set out its plans to invest in Britain’s renewal: its security, health and economy.

Digital technologies featured heavily in the review with government pledging that it will provide “funding directly to departments to build strong digital and technology foundations, modernize public service delivery, and drive a major overhaul in government productivity and efficiency.”

One of the ways it has done this is by introducing a GOV.UK Wallet and a GOV.UK App, which aims to deliver more personalized customer experiences and verifiable digital credentials for citizens.


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This is now available to the public in beta form. The government is also creating a new National Data Library to join up data across the public sector and a single patient NHS record, which is due to be available by 2028, so that every part of the health service has a full picture of a patient’s care.

However, if the UK is to realize the benefits of its digital ambitions, it must ensure the public can trust the systems underpinning them.

Sam Peters

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Chief Product Officer, ISMS.online.

The pros and cons of centralizing data

Centralizing citizen data and digital identities has clear benefits. It enables more joined up services, reduces duplications allows for more seamless, personalized user experiences and could improve access and efficiency across the NHS and other public services.

For the NHS, for example, a single patient record could help doctors and specialists deliver better, more consistent care across the health service. For citizens interacting with government departments, a unified app and wallet could simplify administrative tasks and improve digital inclusion.

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Technology Secretary Peter Kyle has said in recent interviews that, “People’s private data will not be shared outside of government.” However, despite the Technology Secretary’s assurances, this approach does come with significant risks. Centralized citizen data represents some of the most sensitive information any organization could hold. Health records, identity details and government interactions, combined in a single system, are a goldmine for cybercriminals.

And no doubt there will be some concerns from the public regarding its security – particularly in light of recent, very public, high profile cyber-attacks. Over the last 18 months, the UK has seen a series cyber attacks on both public and private sector organizations, including health authorities and councils, as well as the recent M&S and Qantas data breaches.

These incidents have highlighted the vulnerability of critical services and the real-world impact of compromised data, from patient safety to public confidence.

As these services become more integrated and reliant on shared data infrastructure, the risk of a breach also grows. A single point of access to multiple datasets can become a high-value target for threat actors. The more data an attacker can obtain from one place, the more appealing, and damaging, a breach can be.

A proactive approach to information security

With these very real threats, a proactive, systems-led approach to information security must be embedded from the outset.

The government needs to ensure that privacy by design and security by default is in every digital service developed. This means applying rigorous access controls, encryption, and secure development practices across every data touchpoint. That said, it is crucial that continuous monitoring for vulnerabilities and suspicious activities happens throughout the system lifecycle – and not just after deployment.

Similarly, the systems need to ensure that they comply with UK GDPR, the Data Protection Act and other relevant standards.

These requirements must be seen not as a burden by the government but as the bedrock of responsible digital innovation.

Building a high-security posture

To meet these heightened security demands, following the guidance provided by internationally recognized security standards, such as ISO 27001, can be a logical place to start to get ahead of the increased risks to highly personal data this approach represents.

Standards such as ISO 27001 offer a structured, repeatable framework for managing risk, protecting information assets and demonstrating compliance. But it’s more than a tick-box exercise, it is a cultural shift in how risk is understood, communicated, and mitigated across every layer of an organization.

If the government embeds the principles of ISO 27001 into its delivery of these new services from the outset, rather than retrofitting them post-launch, it can design services that are both secure and scalable. It can ensure that it is identifying and evaluating new and emerging threats as digital services evolve.

It will also mitigate risks through policy, controls and continual improvement. But it will also be able to demonstrate accountability and transparency to the public – which is key.

Transparency is key to building public trust

Security isn’t just about systems, it is also about perception. The government’s digital strategy must be underpinned by public trust. Clear communication about how data is used, who has access, what safeguards are in place and what recourse citizens have in the event of a breach is essential.

Publishing high-level information security policies, adopting standards like ISO 27001 and engaging with the public on data protection issues will help foster the confidence needed to make digital services work.

Public sector leaders must ensure that information security is not treated as an afterthought. That means prioritizing risk management now – not waiting for a breach to expose the consequences of delay.

We list the best identity management solution.

This article was produced as part of TechRadarPro’s Expert Insights channel where we feature the best and brightest minds in the technology industry today. The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/news/submit-your-story-to-techradar-pro



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August 21, 2025 0 comments
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Bravely Default Flying Fairy HD Remaster
Product Reviews

Bravely Default Flying Fairy HD Remaster review: barely changed, but still amazing

by admin June 15, 2025



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Bravely Default Flying Fairy HD Remaster is a weird Nintendo Switch 2 launch title, something of a time capsule in every manner the phrase could imply. As a game, it’s stubbornly unchanged, and yet by being so familiar, it remains just as enjoyable as it was on its initial Nintendo 3DS release.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: June 5, 2025

As the game’s producer Tomoya Asano noted ahead of this remaster’s release, Bravely Default was designed as a throwback to the classic 2D and 16-bit era of RPGs.

Its success both at home and abroad inspired the company to develop its HD-2D titles, such as Octopath Traveler and the Dragon Quest 3 HD-2D Remake. It emulates classic Final Fantasy with a grand globe-trotting adventure to save the world, wonderfully representative of the Nintendo Entertainment System and Super Nintendo Entertainment System eras of the storied franchise.


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One day, a great chasm suddenly opens in the earth underneath the village of Norende, with Tiz the sole survivor. The four crystals driving the natural balance of the world have been plunged into darkness. When he runs into one of the Vestals (priestesses of the crystals), Agnes Oblige, he is inspired to protect her and seek a way to reawaken them. Over time, you are joined in your travels by Edea Lee and Ringabel, and these four warriors of light set out to rejuvenate the world.

This is a turn-based RPG, enhanced by a deep job system and much more. The result evolves this basic framework into something highly engaging and, even all these years later, wholly unique. The titular Brave and Default mechanics bring a fascinating risk-reward thrill to difficult combat: you begin with 0 BP in each battle, with any action consuming one point. You can act multiple times in a single term by using Brave, consuming extra BP, but you’ll be unable to act again until you recover to at least zero.

Default is this game’s term for defending: you won’t act, but you’ll gain an extra BP and take less damage, allowing you to act twice next time without skipping a turn. By building up BP across multiple characters and tying it to special moves it allows for some intense all-out attacks if you strategize correctly.

Fairy-ly Strategic

(Image credit: Square Enix)

And strategize you must. Success against bosses hinges on correctly utilizing this system, as well as the jobs. These are the various classes you may already be familiar with, such as mages, thieves, and knights, alongside more exotic jobs like merchants.

Mastery of these classes allows you to inherit some of their abilities to other classes, essentially allowing a character to embody the best of two jobs at once. Battles require not just good strategy but knowing your limits, all while taking advantage of this job system to craft a mage with the speed of a thief, and so on.

One typical frustration when it comes to turn-based RPGs is that combat can soon feel slow or repetitive. These systems combine to avoid that. If you do feel the need to grind to increase your level, earn money, or improve a character’s class proficiency, you can assign actions for characters to take in auto-battles or change encounter rates and battle speed.

Best bit

(Image credit: Square Enix)

After first struggling to beat a boss, stepping back to adjust your jobs and equipment before tackling it with the right balance of offense and defense takes advantage of every aspect of the battle system, and makes victory feel oh-so sweet.

It’s hard to find much to complain about when it comes to Bravely Default Flying Fairy HD Remaster. It was praised in its time for being one of the best RPGs, and that remains true today. The script and characters charm, the battles thrill, just as they did before. Next to nothing has changed.

The character models and world are the same low-polygon 3D models as the 3DS release, bar a few upgraded textures, a fact only more apparent in the models for minor characters or the stiff, limited animations in cutscenes. It’s a testament to the timeless art style of the original game that the towns and select areas remain at times stunning and never feel garish when blown up on a larger screen.

A lingering legacy

(Image credit: Square Enix)

The only real differences in Bravely Default Flying Fairy HD Remaster are more of a necessity than anything else: the old game made heavy use of the network features of the 3DS, encouraging players to send combat support to other players while walking out in the world via StreetPass, or linking the abilities of your party with friends. These have been adapted to the Nintendo Switch Online ecosystem somewhat awkwardly, the joy of encountering strangers while walking outside replaced with much less interesting ghosts in towns.

There are two new minigames, but these feel like they exist primarily as an excuse to justify Nintendo Switch 2 exclusivity. They each use mouse controls, but not very effectively. Luxencheer Rhythm Catch is a rhythm game timed to a few iconic songs from the game’s soundtrack while a character of your choice dances along. It’s serviceable, but doesn’t feel as natural as a proper rhythm game should.

Ringabel’s Panic Cruise is easily the more involved and interesting of the pair, putting you behind the controls of an airship as you steer around a course and react to commands by pulling switches and knobs or blowing whistles. I could imagine myself enjoying a full game with this concept and controls, but here it feels like little more than a tech demo. With both hidden in submenus, these will be forgotten almost immediately.

(Image credit: Square Enix)

Take these minimal bonus features away, and this is almost exactly the same game as it was before. Excluding a few quality of life changes and an adaptation from a two-screen handheld to a single-screen hybrid console, this is identical to the original release. Often, titles like Bravely Default may receive a new translation ahead of a new release, but even that remains unchanged here.

This, at least for me, is fine. In retaining as much of this 3DS experience as possible, Bravely Default Flying Fairy HD Remaster stands apart from its contemporaries as something unlike other RPGs on the market right now, faithfully making a classic of the genre accessible to a new generation.

While it’s a tough sell to those who played the original game upon its release due to the unchanged nature of this story and gameplay, I’ve personally enjoyed the excuse to revisit it, exactly as I remember.

For all it isn’t pushing the new hardware to the limits while the limited new features are more of an excuse and obligation to test new hardware than enhance the experience, it’s hard to complain when you have one of the best RPGs of the last 15 years on the largest or smallest screen you could desire.

Should I play Bravely Default Flying Fairy HD Remaster?

(Image credit: Square Enix)

Play it if…

Don’t play it if…

Accessibility features

While it’s possible to adjust language and subtitle options in Bravely Default Flying Fairy HD Remaster, and there is hardware-level limited button remapping for those using the Switch 2 Charging Grip or Pro Controller, there are no other accessibility features for those needing features such as colorblind mode.

How I reviewed Bravely Default Flying Fairy HD Remaster

I played 20 hours of Bravely Default Flying Fairy HD Remaster and tried all features, including town rebuilding and bonus minigames.

This brought me partway into the second chapter of the game, although I did complete the game upon its initial release on Nintendo 3DS and compared the experience between the two titles.

Much of the game was played on a Nintendo Switch 2 in handheld or tabletop mode, as well as on an ASUS VG27AQL1A gaming monitor. Audio was utilized in a mix of the system’s internal speakers, Apple AirPods Max connected wirelessly to the device, as well as Denon speakers connected to the monitor via a Yamaha A-S301 Amplifier.

First reviewed June 2025



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June 15, 2025 0 comments
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