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Ethereum co-founder: Wall Street will ‘go deep’ into DeFi and Ethereum
GameFi Guides

Wall Street will ‘go deep’ into DeFi and Ethereum

by admin June 16, 2025



Ethereum co-founder and Consensys founder Joseph Lubin predicts Wall Street will soon make its foray into DeFi and crypto amidst the recent spike in institutional demand for BTC and ETH.

In a recent post, Lubin highlighted the increasing demand for Bitcoin (BTC) and Ethereum (ETH) coming from institutional investors. He believes that the spike in corporations that stock up on ETH and BTC by adopting a digital asset treasury strategy is a big indicator that the financial system is shifting to DeFi.

Therefore, he predicts that Wall Street will soon dive into decentralized protocols and digital assets as more and more companies join the race. This is because he believes Wall Street figureheads care about financial instruments that are consistently climbing higher in value. And right now, crypto is on their watchlist.

“They will be motivated to deep dive and learn what’s up with these strategies. They will have to deeply understand the details of Bitcoin and Ethereum and the strategies of MSTR and SBET. They will have do go deep on DeFi on Ethereum,” said Lubis.

In addition, he believes it is up to the crypto space builders and developers to get Wall Street “excited” about decentralized finance by continuing to grow innovation within the space and aim to widen mainstream adoption of DeFi alongside crypto.

Wall Street to spearhead accelerated shift to DeFi

Lubin sees the shift already beginning with financial regulators like the SEC no longer chasing after crypto firms as they once did during the Biden administration under Gary Gensler. Ever since Trump came into office, Lubin has seen a major shift in financial watchdogs’ attitudes towards builders in the crypto space.

“The best and brightest builders are now entering the ecosystem to build on our tech without fear of politically motivated enforcement actions from the SEC and being debanked,” said Lubin.

Despite the major advancements already made, he believes that the shift has only just begun and is on its way towards an acceleration fueled by institutional demand.

In early June, Ethereum’s price movements showed signs of an incoming rally as Wall Street demand signaled a potential comeback for the token. According to recent data from SoSoValue, Wall Street investors have been buying more spot Ethereum ETFs, generating a cumulative inflow of $3.85 billion as of June 13.



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June 16, 2025 0 comments
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Oil rig horror game Still Wakes the Deep is going underwater in a surprise story expansion that arrives next week
Gaming Gear

Oil rig horror game Still Wakes the Deep is going underwater in a surprise story expansion that arrives next week

by admin June 13, 2025



Still Wakes The Deep: Siren’s Rest | Announcement Trailer – YouTube

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It’s a scientifically proven fact that nothing good ever happens underwater, and that’s especially true in videogames. Subnautica, SOMA, Barotrauma, Iron Lung, the list goes on: Basically, if you’re in a videogame and you’re underwater, you’re in for a bad time. Which brings us to Siren’s Rest, the newly announced DLC for The Chinese Room’s oil rig horror game Still Wakes the Deep: That’s right, it’s going underwater.

There are spoilers of varying degrees to follow, so conduct yourselves accordingly.

First, a brief recap: Still Wakes the Deep takes place on the Beira D oil rig off the coast of Scotland, which is struck by disaster in 1975—the sort of disaster that includes an “unknowable horror” that’s somehow made its way onboard. It’s a very good game: PC Gamer’s Elie Gould said it’s “one of the best stories I’ve played through in a very long time” in their 86% review, built on “the most traumatic dialogue and voice acting I’ve ever heard in a horror game.”


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“If you can bear with the emotional toll and terrifying moments, then Still Wakes the Deep is an experience that I couldn’t recommend more highly,” Elie wrote. “Its unsettling monster and horrific setting are elevated by something that’s rare in horror games: meaningful relationships with other characters.”

Siren’s Rest follows 10 years after the events of the main game. The Beira D lies at the bottom of the North Sea, and the mystery of its disappearance remains unsolved. Which is where you come in: As the leader of a saturation dive to the rig’s wreckage, you are “a fragile light in the crushing dark,” sent to “uncover the fate of the crew and recover what remains of their passing.” As the trailer makes abundantly clear, the mission does not go smoothly.

It’s great to see Still Wakes the Deep getting some post-launch love: The game was critically well received and won a few BAFTAs, but I don’t think it was a huge seller, and all too often games that aren’t immediate big hits tend to be quickly abandoned. It’s also interesting because The Chinese Room, not an especially large studio, is developing Vampire: The Masquerade – Bloodlines 2, a much more high-profile project that’s currently set to come out in October but still doesn’t have a solid release date—and, notably, has been delayed multiple times previously, although most of that happened before TCR took over.

Still Wakes the Deep: Siren’s Rest does have a release date, though, and it’s very close: It’s set to arrive on June 18 and is available for pre-purchase now on Steam.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 13, 2025 0 comments
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Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren's Rest story DLC
Game Updates

Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren’s Rest story DLC

by admin June 13, 2025



The Chinese Room’s impressively choreographed oil rig horror Still Wakes the Deep is making a return, in a brand-new bit of story DLC that’ll pick up the action almost a decade after the events of the main game. It’s called Siren’s Rest, and it’s coming to all platforms on 18th June.


Still Wakes the Deep’s original story transported players back to 1975 and the wonderfully realised Beira D oil rig, located somewhere off the coast of Scotland in the churning North Sea. Eventually, it became clear that unknown forces had dubious designs on the Beira D’s crew, and thus began a very difficult day in the life of electrician Cameron McLeary.


If you haven’t played the main game, you might want to stop reading here, as introducing Siren’s Rest requires revealing the fate of Beira D and its crew. You see, Still Wakes the Deep’s story DLC time jumps forward over a decade to 1986 when a specialist diving team journeys to the site of the oil rig, now far below the waves. Armed with a cutting torch, crowbar, and camera, this new team is attempting to piece together the final moments of the Beira D, but it just might transpire those unknowable forces aren’t quite done playing just yet.

Still Wakes the Deep: Siren’s Rest trailer.Watch on YouTube


“The Beira D is now a groaning steel catacomb interred in the inky depths of the North Sea,” The Chinese Room teases in its announcement. “What really happened that December day in 1975, when communications to the mainland were severed and the rig sank without a trace? What answers can be given to families who still grieve, ten years on?”


Siren’s Rest, which will supposedly offer around 1.5-2 hours of playtime, has a new writer in Sagar Beroshi (they previously served as narrative designer on Helldivers 2), and a brand-new cast to go with its brand-new crew. Lois Chimimba (Doctor Who, Shetland) stars as protagonist Mhairi alongside Lorn Macdonald (Bridgerton, The Lazarus Project) and David Menkin (Final Fantasy 16, Alan Wake 2), and Kate Saxon is once again on voice directing duties, which bodes well given the stellar performances in the main game.

Image credit: The Chinese Room


I wasn’t entirely sold on Still Wakes the Deep’s design when I reviewed it last year, but there was no questioning its often astonishing artistry – and I’d be lying if I said the haunting fate of the Beira D’s crew hadn’t stuck with me. So I’m genuinely intrigued to see how Siren’s Rest expands on what’s come before with its new team and some 80s swagger.


Still Wakes the Deep’s Siren’s Rest DLC launches for PS5, Xbox Series X/S, and PC (via Steam and Epic) next Wednesday, 18th June, and it’ll cost £9.99/€12.99/$12.99 USD.



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June 13, 2025 0 comments
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Silent Hill f gets development deep dive at Konami game showcase
Game Updates

Silent Hill f gets development deep dive at Konami game showcase

by admin June 12, 2025


Silent Hill f just got a comprehensive deep dive during today’s Konami Press Start showcase.

This portion of the event introduced various developers to fans, and highlighted different aspects of the game including the shift to Japan, combat, monster design, and more.

It kicked off with Silent Hill series producer Motoi Okamato explaining why Silent Hill f has shifted to a Japanese setting. He states: “Silent Hill was a series that fused Western horror and Japanese horror, but as the series progressed, I felt that the essence of Japanese horror was lost”.

You can watch the Silent Hill f segment of the showcase here! Watch on YouTube

From there, we were introduced to Neobards and game producer Albert Lee, who described how the studio has approached the Japanese focus on Silent Hill f. Game designer Al Yang then took the spotlight, explaining how Neoboards iterated on the “uneasy charm and loneliness” of Ebisugaoka, where the game is set.

This narration from Yang can be heard while new gameplay footage of Silent Hill f can be seen. In it, we see Hinako explore Ebisugaoka, swing around a steel pipe, and generally be horrified by all the monsters and spooky locations she finds herself in.

Following this, Okamato returned to establish a key pillar of the game and its Japanese horror style, which he dubbed “beauty, but disturbing”. According to Yang, this concept was applied throughout the game, with the team working with artist Kera. This explanation came alongside concept art of different horrific looking monsters.

Silent Hill f is set to release on 25 September, and will be “more action oriented than the Silent Hill 2 remake”.



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June 12, 2025 0 comments
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Still Wakes the Deep: Siren's Rest is a surprise bit of submechanophobia-inducing DLC that's washing ashore next week
Game Updates

Still Wakes the Deep: Siren’s Rest is a surprise bit of submechanophobia-inducing DLC that’s washing ashore next week

by admin June 12, 2025



There are two reasons you shouldn’t watch the trailer for Still Wakes the Deep’s just announced DLC Siren’s Rest. The first is that, well, it’ll probably spoil at least some of the events of the base game given that the expansion is set more than a decade on. The other is for the subset of you that have just the worst case of submechanophobia, because the trailer is absolutely full of man-made objects under water. You’ve been warned, don’t come crying to me if you don’t heed me, I’ll just say I told you so.


So! Where the original horror game takes place on an oil rig in 1975, Siren’s Rest stays in the same location but moves forward an entire 11 years. With a new cast, you’ll be sent to the North Sea to see what’s become of the Beira D, using tools like a cutting torch, crowbar, and camera to try and figure out what happened to the crew that manned it. “But beware,” a press release teases, “there are things lurking in the depths that even the sea cannot claim.” Scary!

Watch on YouTube


Previous Helldivers 2 narrative designer Sagar Beroshi has penned Siren’s Rest, with Lois Chimimba (Doctor Who) coming aboard as its protagonist Mhairi. She’s joined by Lorn Macdonald (Bridgerton) and David Menkin (Final Fantasy 16, Alan Wake 2) in as of yet unnamed roles.


It’s also out really soon! In less than a week in fact, as it’s due to be released June 18th, next Wednesday. Doesn’t sound too bad for something that essentially sounds like a mini sequel.



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June 12, 2025 0 comments
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XRP price approaching critical support: a technical analysis deep dive
GameFi Guides

a technical analysis deep dive

by admin May 31, 2025



XRP is approaching a major high time frame support zone near the $2 mark. This level has consistently acted as a structural base for the past few months, holding up price action during several corrections. Now, with price once again pressing into this zone, the reaction from this level will likely determine whether XRP continues within its broader bullish structure or risks a deeper correction.

Price action remains rotational. XRP (XRP) has traveled from the value area high down toward the value area low, creating a textbook auction cycle between key volume levels. This movement has coincided with declining volume, a common precursor to volatility. From a technical standpoint, this setup may be the beginning of a new leg higher—if the market confirms support and volume increases.

Key technical points

  • $2 High Time Frame Support Zone: Strong confluence of the 0.618 Fibonacci retracement and the value area low makes this zone a major technical demand area.
  • Liquidity Cluster Below $2: Resting liquidity just beneath support suggests the possibility of a sweep before a reversal, often used by market makers to trap late sellers.
  • Bullish Falling Wedge Formation: Price is coiling within a falling wedge pattern. A breakout from this structure projects a move toward $4.25.
  • RSI Flattening at Midline: Relative Strength Index is stabilizing near the 40–50 range, hinting at momentum resetting and potential upside from oversold conditions.
  • Volume Profile Contraction: A significant drop in trading volume shows compression. An influx of volume near support may ignite the breakout and rotation back toward higher resistance levels.

XRPUSDT (1D) Chart, Source: TradingView

One important structural observation lies in XRP’s repeated defense of the $1.59 swing low—an area that also aligns with historical support and dynamic trendline reactions. If this level is breached with force, it would confirm a break in bullish market structure. However, if defended and followed by strong volume and a bullish reaction at or just below $2, this would validate a higher low and provide a strong launchpad for price to rotate higher.

From a market profile perspective, XRP’s recent price action has completed a full rotation: from the value area high near $3.10 down to the value area low near $2.00. Such moves typically reset liquidity and sentiment. The value area low is historically known to act as a springboard in trending environments. Combined with the falling wedge structure forming at this level, the conditions appear ideal for a breakout reversal.

XRPUSDT (1H) chart, Source: TradingView

Price on lower time frames also presents important clues. XRP has formed a clean sequence of higher lows, suggesting that traders are positioning stops below the $2 region. This cluster of stop orders can create a liquidity pocket, which market makers often sweep to trigger reversals. If this occurs and the 0.618 golden pocket, just beneath the value area low, absorbs the move, a strong bounce becomes highly probable.

A deviation or liquidity sweep through $2 into the 0.618 level will need to be accompanied by increased buy-side volume to confirm a reversal. Traders should watch for a sharp wick below $2 followed by a swift reclaim of that level on higher volume. That would be a classic bullish deviation, an ideal entry signal for many swing traders.

XRPUSDT (1W) Chart, Source: TradingView

Adding further weight to this setup is the falling wedge pattern, best visualized on the line chart. Falling wedges are typically bullish reversal formations, and XRP’s current wedge is narrowing near a key support region. The measured move from this wedge, calculated from the widest point of the pattern—projects a price target of approximately $4.25. This level also aligns with previous macro resistance zones from past bullish rallies.

Market sentiment is also showing early signs of a shift. Open interest is rising slightly, while funding rates remain neutral, suggesting neither over-leveraged longs nor shorts are dominating the market. This neutral backdrop gives more credibility to a breakout holding once triggered, as price won’t be fighting against extreme positioning.

The current risk-to-reward scenario for bulls is compelling. As long as price holds the $1.59 swing low and reclaims $2 support on strength, the bullish structure remains valid. A confirmed breakout of the falling wedge pattern could send XRP back toward $2.42 initially, then toward the $3 mark, with the full measured move targeting the $4.25 region.

What to expect in the coming price action

XRP is trading at a pivotal support region. A sweep below $2 into the golden pocket may act as a bullish trigger if followed by strong volume and a reclaim of the level. Watch for a breakout of the falling wedge pattern, which could send price toward $2.42 and eventually $4.25. If bulls fail to defend $1.59, the structure would be at risk, but for now, all signs suggest the market is coiling for a significant move higher.



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May 31, 2025 0 comments
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An artist's concept of our solar system.
Product Reviews

A Rogue Star Could Hurl Earth Into Deep Space, Study Warns

by admin May 30, 2025


Billions of years from now, the Sun will swell into a red giant, swallowing Mercury, Venus, and Earth. But that’s not the only way our planet could meet its demise. A new simulation points to the menacing threat of a passing field star that could cause the planets in the solar system to collide or fling Earth far from the Sun.

When attempting to model the evolution of the solar system, astronomers have often treated our host star and its orbiting planets as an isolated system. In reality, however, the Milky Way is teeming with stars that may get too close and threaten the stability of the solar system. A new study, published in the journal Icarus, suggests that stars passing close to the solar system will likely influence the orbits of the planets, causing another planet to smack into Earth or send our home planet flying.

In most cases, passing stars are inconsequential, but one could trigger chaos in the solar system—mainly because of a single planet. The closest planet to the Sun, Mercury, is prone to instability as its orbit can become more elliptical. Astronomers believe that this increasing eccentricity could destabilize Mercury’s orbit, potentially leading it to collide with Venus or the Sun. If a star happens to be nearby, it would only make things worse.

The researchers ran 2,000 simulations using NASA’s Horizons System, a tool from the Solar System Dynamics Group that precisely tracks the positions of objects in our solar system. They then inserted scenarios involving passing stars and found that stellar flybys over the next 5 billion years could make the solar system about 50% less stable. With passing stars, Pluto has a 3.9% chance of being ejected from the solar system, while Mercury and Mars are the two planets most often lost after a stellar flyby. Earth’s instability rate is lower, but it has a higher chance of its orbit becoming unstable if another planet crashes into it.

“In addition, we find that the nature of stellar-driven instabilities is more violent than internally driven ones,” the researchers wrote in the paper. “The loss of multiple planets in stellar-driven instabilities is common and occurs about 50% of the time, whereas it appears quite rare for internally driven instabilities.”

The probability of Earth’s orbit becoming unstable is hundreds of times larger than prior estimates, according to the study. Well, that just gives us one more thing to worry about.

 



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May 30, 2025 0 comments
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Five Years Later, Deep Rock Galactic Has Gotten Far By Rejecting Modernity
Game Updates

Five Years Later, Deep Rock Galactic Has Gotten Far By Rejecting Modernity

by admin May 29, 2025



Deep Rock Galactic celebrated its 5-year anniversary in May 2025. Below, we look at how it has maintained its identity as one of the best co-op shooters around.

Before any round of Deep Rock Galactic, my friends and I have a little ritual. We’ll pile into the bar at HQ and order a drink. Sometimes, it’ll be Deep Rock’s equivalent of a seasonal draft–complete with buffs that’ll carry over into the next few expeditions–but other times it’s just a brew with a silly effect, like a drink that’ll freeze the player or shrink them. We’ll hoist our mugs into the air, shout, “Rock and stone,” and then chug our virtual ale of choice. Shortly thereafter, one of us moseys over to the jukebox and drops a coin in. Before I know it, one of us is twirling like a ballerina while the other twerks adjacent to them. Someone else is doing the robot or some move reminiscent of Gangnam Style. Everything’s alright.

For this reason, and countless others, I feel it’s about time we talk about Deep Rock Galactic in the same vein as the greats. Since it’s 1.0 launch five years ago, the cooperative shooter has proven time and time again that it is more than just another novel (yet niche) take on the formula once perfected by titles like Left 4 Dead. It has instead carved out a unique and approachable vision of what this kind of game can be, filling titanic shoes and all the while paving a brighter and more inclusive road forward. That’s especially difficult given the obnoxiously dark tunnels under Hoxxes IV in which Deep Rock Galactic takes place. But by sticking to its guns and never kowtowing to the pressure of chasing trends like countless other live-service titles around it, Deep Rock Galactic has succeeded where many have failed, and stands to continue longer than many of its contemporaries.

Between best-in-class squad-based gameplay with clear and distinct roles, procedural-generation tools and mission types that freshen every run, an appealing low-poly art style, a user-friendly approach to seasonal content, a focus on irreverence, and a community driven by kindness, there’s very little that Deep Rock Galactic doesn’t knock out of the park.

Rock and stone

Deep Rock Galactic is a four-player cooperative shooter that tasks players with plumbing the depths of a hostile planet, Hoxxes IV, in search of materials to bring back to their parent company, the eponymous Deep Rock Galactic corporation. You are a squad of four blue-collar dwarves–complete with rad sci-fi equipment, pickaxes, a penchant for booze, and plump beards–working under the company on increasingly convoluted and dangerous jobs. Get in, get the job done, get the hell out of Dodge; that’s the gig.

To describe it as some of the most fun I’ve had in a game is still doing it a disservice.

Every run of Deep Rock Galactic is a deliriously fun romp. Across Hoxxes IV’s varied environs, which range from sand-blasted caverns and volcanic cores to fae-like crystalline caves and radioactive wastes, a vast range of mission types occupy the time of the dwarves that fill the ranks of the Deep Rock Galactic corporation. Sometimes, you will just have to harvest a certain kind of ore from a certain biome, like some kind of deep-space prospector, and other times, you are tasked with the assassination of monstrous bugs impeding progress. My favorite of these mission types involves building a pipeline to three pumps randomly distributed across the map. You have to lay it down piece by piece and can even grind on the rails of the pipe like you’re some kind of dwarven skater. Once they’re all connected and running, bugs will begin to target and break the pipes, prompting players to divide and conquer to defend the pipeline, all the while riding the pipes like an indoor rollercoaster. All in a day’s work at Deep Rock Galactic.

A gunner repelling an attack in one of Deep Rock Galactic’s biomes.

The varied and numerous jobs, as well as side objectives (like destroying a certain number of bug eggs) and possible encounters, ensure there’s never a dull moment. Sometimes a mission will be going swimmingly until a titanic bug nukes you off the map. You’ll be making your escape and be within feet of victory when an enemy type known to cling to the darkest part of the cavern ceilings extends a tentacle to pluck you off the ground and isolate you from the team. Deep Rock Galactic missions are rarely as simple as they seem on their face, and I always delight in the mischievous ways in which they twist the knife and provide another wrinkle and another story to tell ourselves and others.

To that end, each level–down to its composition and length–is procedurally generated, and for as long as I’ve played Deep Rock Galactic, I’ve rarely, if ever, encountered a level similar to any other, and that’s kept me coming back for years. Over that span of time, the developers at Ghost Ship Games have built upon the game’s foundation, adding modifiers, seasonal events, and additional mission types that have spiced up the diversity of content on offer. After some time away from the game, I recently revisited it and started a mission that culminated in an encounter that I had, miraculously, never done! Partway through another mission, a swarm of bugs covered in rocks appeared, forcing us to use our pickaxes to do damage to them as opposed to traditional weaponry, and this too was a surprising new addition. Since I first picked it up, the game has never lacked depth, but to see how far it’s come after a few years is astounding.

“Teamwork and beer will keep us together”

Once you’ve settled on a mission, you and your party will be dropped onto the planet in pods that burrow deep underground, at which point you’re prompted to pick a class and dig like your life depends on it…because it does. The four classes are composed of the gunner, engineer, scout, and driller. The gunner, as is maybe obvious, is the big damage dealer of the bunch, and comes complete with a good ol’ six shooter, while the engineer supports the others with turrets and placeable platforms that smooth out maneuverability in the game’s often-labyrinthine caverns. The scout is more of a lone wolf who can zip to places on their own with a hookshot, but also touts a flare gun that nails longer-lasting sources of light to walls to improve visibility. And then there’s my personal favorite, the driller, who supports the rest of the team by dual-wielding large drill bits and detonating C4 charges that blow bugs and chunks of earth sky high with similar aplomb.

No one is locked into a role and your party can opt for any permutations of the crew, including all of one class or none of another. Deep Rock Galactic matches are likely best played with all roles equally represented, but tuning the difficulty down (or simply being really experienced with the game) can make up for some absences; otherwise you may as well be playing with an additional handicap. I’ve lost count of the number of times that I could’ve desperately used a driller to reach some out-of-reach goal because I’d gotten lost and separated from the rest of my teammates. I can also recount numerous times a well-placed zipline was the key component in my reckless extraction.

They’re just here for the zipline.

Every class comes with its own set of unlockable weapons and they rarely step over one another in terms of utility. The driller, for example, mostly uses crowd-control weapons like a flamethrower, cryo gun, or sludge pump that can be charged to fire especially huge and debilitating globs of acid. The scout begins with a fairly standard assault rifle, but can eventually get a marksman rifle that can do massive damage with focus shots and their very own boomstick. Each weapon can be fine-tuned to your preferences via a skill tree and customizations, as well as overclocks that fundamentally change their natures.

In fact, just about every facet of the dwarves can be changed to your liking. Multiple seasons and years later, Deep Rock Galactic has a bevy of free customization options. They are unlocked by collecting resources and in-game money, as well as via progression on the season passes, which are all completely free and which you can swap between at any time. Additionally, there’s a wealth of paid customization options that can be picked up too, but these are largely seen as a way to support the team for all of the free content that they manage to squeeze into the game.You can also swap out the pieces of your pickaxe, your helmet, your beard, and just about everything in between them. So yes, if you’ve been picking up on this game’s pseudo-western vibe, you can rock a cowboy hat and live your space-western fantasy. As if that weren’t enough, there are challenges that net players upgrade points that can be spent on active and passive perks, which can be slotted into loadouts, further diversifying the possibilities, and endgame activities such as Deep Dives offer rewarding paths of progression for folks looking to make these characters into full-fledged avatars of themselves.

In brief, there’s no shortage of things to do or unlock in Deep Rock Galactic, and while development has slowed recently (mostly to accommodate the development of a few spin-offs), it seems primed to continue.

Clocking out

But if you were to ask me my favorite part of Deep Rock Galactic, it has very little to do with the action of an intense Hazard 5 mission or the joy of dressing up my dwarven miner. My absolute favorite aspect of Deep Rock Galactic is its emphasis on irreverence, and a community that often makes it feel like a home away from home.

Deep Rock Galactic is a blue-collar satire brought to life. This is a game which, upon loading into a lobby, feels like a post-work hang at your local happy hour. If I click in on one of my thumbsticks, my dwarf will often let out a “Rock and stone,” a catchphrase the dwarves and workers parrot at one another to get through the hard times. As we plumb the depths of a hazardous cavern, we shout a hearty “Rock and stone” or one of its many humorous derivatives, or bemoan Karl, an unseen but legendary lore figure who seems to have perished before our time. Little did I know at the time that this facsimile of companionship and camaraderie was precisely what I was looking for.

I found Deep Rock Galactic at one of my lowest points. It was the midst of the early pandemic, and I was lost in more ways than one. Like countless others, my days were spent feeling stranded and alone inside my apartment. Eventually, I reached out to some of my oldest and closest friends, whom I hadn’t spoken to for a long while at that point, and by their good graces, we reconciled and checked the game out. And perhaps because of that decision four-some-odd years ago, I find Deep Rock Galactic particularly endearing. It facilitated the rehabilitation of some of the most important relationships in my life. As we faked it as dwarven miners in space, we fell back into old bits, formed new inside jokes, and repaired the damage distance had wrought. We became best buds again. You know those memes where people gesture at deep late-night conversations they have while running in a circle in something like Minecraft? That was this game for me.

A full crew back at HQ, and some of them even have celebratory drinks in hand.

I loved just loading into Deep Rock Galactic and throwing back a drink with my closest friends while holding late-night confessionals. I loved slacking off at the Abyss Bar, which is tended by a bowler-hat-wearing robot named Lloyd, only for management to admonish us. I loved pissing away company time by endlessly engaging in a competition of kicking a nearby barrel into a hoop. I loved that there was a tiny dance floor where I could cut a rug (please, Ghost Ship Games, give us some kind of synchronized line dance), or the fact that failing to extract from a mission prompted us to spawn from the med bay in a patient gown with a well-placed slit, through which we could see each other’s underwear.

Even when my friends haven’t been available to play, I’ve rarely run into a crew of players that was ever hostile to me–which may as well be the default in certain other online spaces and games. Veteran players welcome “greenbeards,” or new players, with open arms, and I was never booted despite falling short of objectives, getting downed by overwhelming swarms, and failing to revive the rest of the crew to salvage the mission. This level of tolerance and patience for one another is a growing rarity, but the Deep Rock Galactic community has always enjoyed an abundance of it, and it’s something I’ve tried to carry forward as I’ve become a more-experienced player.

I think the camaraderie comes from the framing of the game. At the end of the day, we’re all at the whims of crappy managers and money men who see us as little more than digits on a spreadsheet, expendable and replaceable. Down in the mines, and in the pockets of time we get to enjoy above-ground before returning to them, we only have each other. So sure, the horrors persist, both in-game and outside of it, but so does the workman-like spirit of Deep Rock Galactic, which we carry with us.

Bucking trends

In a similar vein to how the players look out for each other, Ghost Ship Games really looks out for its community. I’ve already mentioned this in bits and pieces, but a lot of noise deserves to be made about Deep Rock Galactic’s approach to live-service content.

Each of its season passes (five and counting) are available to players entirely for free. Additionally, you keep access to those passes beyond the expiration of a season, meaning that years later, I can still access the means to unlock some cosmetics from 2021 if I so desire. Nothing gets ripped out of the game, and no one is ever gated from anything that’s been offered, unless it was tied to some event that’ll likely cycle back around. And nothing is kept from players who arrived to the game late. Just because I wasn’t actively playing during a specific season doesn’t mean I can’t ever get it. Everything of import, be it a new mission type, piece of equipment, or biome, is added to the game at no cost to the player.

While this approach is gaining some traction with other games in the live-service sphere (like Marvel Rivals), Deep Rock Galactic has long felt like the pioneer of the philosophy in the modern era, and is still the most generous of the bunch. At a time when huge publishers and developers either rip content out of the game never to return it or push microtransactions and paid season passes on their communities every few months, Deep Rock Galactic and Ghost Ship Games come out looking like saints. By rejecting the modern sensibility to nickel-and-dime its community, Ghost Ship Games has fostered one that actually sticks around and cares for the game and one another, even if it has a smaller audience compared to the Fortnites of the world.

By comparison, Deep Rock Galactic feels like a thing built to last. It isn’t built on trends or a callous model created to siphon your money and your time. Logging on and engaging in shenanigans with friends and randos alike, all the while earning little treats and trinkets like gear and cosmetics, feels intuitive and fun, rather than laborious. Despite its appearance and framing, it couldn’t be less like work. And I guess that’s what’s kept me coming back all these years, and it’s sure to keep me around another few as well. Rock and stone forever.



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May 29, 2025 0 comments
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How deep is Sony's commitment to live-service? | Opinion
Esports

How deep is Sony’s commitment to live-service? | Opinion

by admin May 23, 2025


In many regards, things are going very well for Sony right now. The PlayStation 5 has sold strongly, generally slightly outpacing the performance of the PS4 at equivalent points in its lifecycle despite cost pressures that have kept its retail prices high.

Its biggest direct competitor, Microsoft, started the generation with a great hardware line-up but has ultimately pivoted away from console exclusive software and become one of the biggest third-party publishers on PlayStation.

Sony has an enviable line-up of studios and premium first-party game franchises, has started to find success with movie and TV adaptations of some of its game IP, and is gradually building up a solid sideline business in PC versions of its blockbuster titles – not to mention that next year GTA 6 will turn up and presumably sell absolute truckloads of PS5s in the process.

It’s not all quite so rosy, of course. With a view to the longer term, for example, it’s not unreasonable to point out that while the console business has stubbornly defied all the predictions of collapse over the past decade or two, it has certainly found itself smacking off a glass ceiling somewhere around the installed base mark achieved by the PS2, and additional growth seems elusive despite rising costs across the board. Still, within the confines of that market reality, Sony has been performing extremely well – with the arguable exception of one specific part of the company, over which hovers a question mark so big that it casts a shadow over a lot of this success.

This strategic enigma is Bungie – or to be more specific, it’s the entire content strategy that was meant to be anchored around the $3.6 billion dollar acquisition of Bungie back in 2022. While this is chickenfeed compared to the money Microsoft was splashing around on gaming acquisitions during the same era, it was an enormous purchase for Sony, and it was meant to kick-start a major change in how the company would make games.

Image credit: Bungie

Sony got live services religion, and it got it bad; the company, or at least some influential people within the company, believed that the way to achieve the kind of break-out growth that its success in hardware and premium games was failing to deliver had to come through finding the next Fortnite.

Bungie, with its experience of running the Destiny franchise and supposedly with multiple unannounced live service titles being incubated at that point, would be the lynchpin of that strategy, not only building its own live service games but also providing expertise and guidance to Sony’s other studios as they worked on live service titles based on their own core IPs.

In the years that have followed, that strategy has foundered somewhat – not least because rather than being the jewel in the crown of the live service effort, Sony’s acquisition of Bungie appears to have resulted in constantly having to put out new fires at the company.

I wonder how different Sony’s strategic positioning might sound now if the release dates of Concord and Helldivers 2 had been swapped around

While insight into the internal workings of the relationship is very unreliable given that most people leaking information undoubtedly have an axe to grind, one does speculate that there’s a weird, destructive tug-of-war going on between Bungie’s leadership and their new owners at Sony. What we can say with certainty is that revenues from Destiny 2 fluctuated wildly (as did the quality of the game and players’ sentiments towards it), drawing into question just how much Sony’s other studios might want to take direction on live service strategy from Bungie.

Major layoffs were conducted, raising some even bigger questions about what Sony had paid all that money for, if not for acquiring a wellspring of talent and experience in the form of Bungie’s now-fired employees.

Despite this, however, Sony’s determination that its future lies with live service releases doesn’t seem to have faltered – well, at least not much. The ambitious initial plans for a dozen live service games to launch by early 2026 were scaled back to six a couple of years ago. Depending on how you’re counting (bear in mind that titles like MLB The Show are considered live service, even if they may not be what jumps to mind when you think of this category), it seems pretty likely that this halved forecast will be missed by a fair bit, especially given the ignominious failure and rapid shutdown of one of the few live service games to actually launch, Concord.

Image credit: PlayStation / Arrowhead Game Studios

There was also a widespread suspicion that the retirement of former Sony Interactive Entertainment boss Jim Ryan a year ago might see the company quietly water down its commitment to live service. Despite this, however, Sony’s messaging continues to suggest a strong focus on this sector. SIE co-CEO Hermen Hulst announced a new live-service oriented studio in the PlayStation Studios group, teamLFG, just this week.

Back in 2022, the Bungie acquisition seemed to make a sort of sense. The climate around live service was extremely positive; this was long before we’d seen gigantic, costly failures like Warner’s catastrophic Suicide Squad: Kill the Justice League, or indeed Sony’s own Concord. Sony lacked expertise in this sector, and the Bungie deal could plug that gap.

It was nonetheless risky – not least because it flew in the face of Sony’s de facto policy of only buying out large studios with which they had built extremely close working relationships on successful titles over several years, despite that policy being central to building up PlayStation Studios in the first place.

Today, the climate is very different around live service games, not least because of the aforementioned failures, but also because of what seems to be a fairly strong turn in consumer sentiment around these kinds of services. Sony, however, still has a multi-billion dollar studio that really only does live services attached to it, and one does have to wonder about the extent to which that creates path dependency.

The new live service studio, teamLFG, is a good example in that it appears to be a direct spin-off from Bungie, so that acquisition is still very much driving Sony’s engagement with this whole market sector.

It’s worth noting, though, that Sony did also have some beginner’s luck in live services, with its first real dip into this water being the excellent and well-received Helldivers 2. In any high-risk gambling, beginner’s luck is a curse, because you’ll end up throwing far more of your money at the casino than the person who had a run of bad luck on their first visit and never caught the bug or tried to chase the winning feeling.

I wonder how different Sony’s strategic positioning might sound now if the release dates of Concord and Helldivers 2 had been swapped around.

Even were it not for the need to do something with Bungie, and the sense that Helldivers 2 shows that this market sector can work for Sony, there’s another logic that might underpin a continuing commitment to live service games – even despite what is now much more widely understood to be a near-suicidal risk profile for launching them. It’s the logic of venture capital, which can often look quite crazy from the perspective of an ordinary investor with a regular risk appetite, but which is all about high risks and high rewards.

Venture capitalists are generally not too interested in solid businesses with sober risk profiles and a decent profit margin. They’re interested in crazy, fast-growing businesses that, while being incredibly likely to flare out and die, will return a hundred-fold, a thousand-fold, or an even higher upside ratio in the unlikely event that they do succeed. The logic of a venture portfolio is that losing a big chunk of money on each of 99 bankrupt companies you back is worthwhile if the 100th company in the pack strikes the jackpot for you and returns your investment a thousand-fold.

Since games don’t really do that – they’re risky, but almost never have upside rewards on that scale – the venture capital model doesn’t work terribly well for them, and that kind of VC activity has been very limited in this space over the years. Live service games, however, turn this on its head. It’s extremely, vanishingly unlikely that your game will be the next Fortnite, but if it is, it will deliver exactly the kind of immense return that venture capital funds are interested in.

This, I think, is a sort of thinking that’s taken root in some quarters within Sony. Who cares if they back dozens of failures, if one of them becomes a new title whose recurring revenue is big enough on its own to be a whole new pillar of the business?

We’ll see in the coming years whether that’s really the approach Sony intends to take – if it’s happy to absorb more and more Concord-style failures (or, perhaps more likely, a bunch of commercially mediocre performers that stick around for a year or two before being shut down, which seems to be the general life cycle of live service games at the moment) in pursuit of that one, elusive, incredible hit.

If so, it’s a strategy which carries an especially extraordinary degree of risk for Sony, because while a venture capital fund can back dozens of losers without anyone really noticing or caring – that’s just part of the business – it’s definitely going to be noticed by Sony’s consumers if PlayStation starts releasing dozens of dud live services games under its banner.

Money is only one of the currencies that needs to be considered in this equation, and it’s arguably the easiest one to gamble with. The prestige and reputation of the platform and the brand is a much more valuable currency, and one that would be a lot harder to earn back once lost.



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May 23, 2025 0 comments
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Why did Bitcoin just hit an all-time high?
Crypto Trends

Bitcoin rips all time high, derivatives traders not euphoric: Deep dive

by admin May 22, 2025



Bitcoin rallied past its previous all-time high in the USD and USDT markets on Wednesday and extended gains on Thursday, climbing to a peak of $111,880. Bitcoin’s breakout failed to usher euphoria among traders and the reaction on derivatives traders was muted, relative to previous BTC price rallies. 

Ethereum (ETH) struggles to attract institutional inflows even as ETH rallies alongside Bitcoin (BTC) in its price discovery. Altcoins in the top 50 cryptocurrencies ranked by market capitalization are in the green, rallying in the last 24 hours. 

Bitcoin derivatives analysis 

Analysts at 10xResearch and Amberdata are in agreement on the fact that spot market strength and not speculation, is driving gains in BTC. Bitcoin’s rally beyond $111,000 failed to kick in a euphoria among traders and the long/short ratio across top derivatives exchanges is above 1. While this indicates that traders are bullish on BTC and expect further gains, on previous instances like the 2017 and 2020 cycles, the ratio exceeded 2. 

The 24-hour liquidation data shows $175 million in shorts liquidations and over $47 million in long positions were liquidated. Bearish traders are being punished for betting against Bitcoin price rally, but the key question is, how high will Bitcoin go?

Bitcoin derivatives data analysis | Source: Coinglass

Bitcoin futures open interest chart on Coinglass shows a massive spike in OI. Open derivatives contracts in Bitcoin crossed a total of $78 billion in OI on May 22. OI is climbing alongside Bitcoin price, signaling strength in the BTC uptrend. Traders are confident of further gains in Bitcoin price. 

Bitcoin futures open interest | Source: Coinglass

Funding rate has been positive since May 8, consistency in the green bars in the funding rate chart below shows how derivatives traders are positioning themselves for further upside in Bitcoin. A positive funding rate fuels a bullish narrative for an asset, in the case of Bitcoin this supports a thesis of gains.

Bitcoin Funding Rate (USD-24h) | Source: Bitcoin Magazine Pro

Ethereum technical and derivatives analysis 

Ethereum on-chain data shows a slight increase in OI, less than 7% in the last 24 hours. In the same timeframe, the long and short liquidations in Ethereum were nearly the same amount, above $60 million. 

The long/short ratio across top derivatives exchanges is less than 1, even as options volume surged nearly 60%. There is no clear indication of a bullish or bearish bias among Ethereum’s derivatives traders. 

Ethereum derivatives data analysis shows the largest altcoin lags behind relative to Bitcoin, in terms of interest and activity from derivatives traders. 

Ethereum derivatives data analysis | Source: Coinglass

The open interest chart on Coinglass shows, even as ETH breaks past $2,600, the OI lags levels previously seen in January and February 2025. A successful implementation of the latest technical upgrade failed to fuel a bullish sentiment among traders and catalyze gains in the altcoin. 

Ethereum futures open interest (USD) | Source: Coinglass

The ETH/USDT daily price chart shows ETH is currently trading 12% below its psychologically important target of $3,000. ETH has established support at $2,415, and further gains are likely as RSI slopes upwards and MACD flashes green histogram bars above the neutral line. 

Ethereum’s target is the $4,578 level, as seen in the ETH/USDT price chart. The altcoin’s previous all-time high is the $4,878 level. 

ETH/USDT daily price chart | Source: Crypto.news

Crypto trader sentiment and why euphoria is missing

The Fear and Greed Index Chart on CoinMarketCap shows that even as Bitcoin enters price discovery, the levels of “Greed” observed in November 2024 were the highest. Trader sentiment is not as euphoric as one might expect, at the time of writing it reads 73. 

Extreme greed is typically correlated with cycle peaks or yearly tops. Above $110,000 Bitcoin is still lagging in terms of bullish sentiment among traders. 

This may be a positive sign as it supports the thesis that the cycle top is still away and traders are likely waiting and watching for the next pullback and rally in BTC. 

Fear and Greed Index chart | Source: CMC

How high can Bitcoin go?

Bitcoin’s target is the $122,000 level that coincides with the 127.2% Fibonacci retracement of its 50% rally from April 7 low to May 22 peak. BTC is currently less than 10% away from its target and technical indicators on the daily price chart support likelihood of further gains. 

RSI is sloping upwards and crossed into the “overvalued” zone and MACD flashes consecutive green histogram bars. If Bitcoin tests resistance at $122,000 and breaks past this level, the next target at $127,352 comes into play. 

The $127,352 target is the 141.4% Fibonacci retracement level for Bitcoin in its ongoing upward trend. While analysts at Bernstein pushed their target for Bitcoin to $200,000 in 2025, it is likely that BTC crosses the $127,000 level before June 2025, based on its gains since April 2025. 

BTC/USDT daily price chart | Source: Crypto.news

Shubh Varma, the CEO of Hyblock Capital told Crypto.news that from a technical perspective, he sees the most reliable support zone between $101,000 and $102,500. Exchanges like Binance and Bybit have seen “heavy open interest entries that trap shorts and attract fresh longs,” in this zone. 

Bitcoin pushed above resistance between the $105,000 and $106,000 level early on Thursday. It remains to be seen how long Bitcoin holds above the FVGs on the daily timeframe. 

Bitfinex analysts told Crypto.news in a written note that the team is watching minor liquidity walls between $114,000 and $118,000 and the $123,000 to $125,000 zone is where large options open interest is building. These are key areas of interest for traders to watch in the coming weeks of May 2025. 

Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.



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May 22, 2025 0 comments
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