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How deep is Sony's commitment to live-service? | Opinion
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How deep is Sony’s commitment to live-service? | Opinion

by admin May 23, 2025


In many regards, things are going very well for Sony right now. The PlayStation 5 has sold strongly, generally slightly outpacing the performance of the PS4 at equivalent points in its lifecycle despite cost pressures that have kept its retail prices high.

Its biggest direct competitor, Microsoft, started the generation with a great hardware line-up but has ultimately pivoted away from console exclusive software and become one of the biggest third-party publishers on PlayStation.

Sony has an enviable line-up of studios and premium first-party game franchises, has started to find success with movie and TV adaptations of some of its game IP, and is gradually building up a solid sideline business in PC versions of its blockbuster titles – not to mention that next year GTA 6 will turn up and presumably sell absolute truckloads of PS5s in the process.

It’s not all quite so rosy, of course. With a view to the longer term, for example, it’s not unreasonable to point out that while the console business has stubbornly defied all the predictions of collapse over the past decade or two, it has certainly found itself smacking off a glass ceiling somewhere around the installed base mark achieved by the PS2, and additional growth seems elusive despite rising costs across the board. Still, within the confines of that market reality, Sony has been performing extremely well – with the arguable exception of one specific part of the company, over which hovers a question mark so big that it casts a shadow over a lot of this success.

This strategic enigma is Bungie – or to be more specific, it’s the entire content strategy that was meant to be anchored around the $3.6 billion dollar acquisition of Bungie back in 2022. While this is chickenfeed compared to the money Microsoft was splashing around on gaming acquisitions during the same era, it was an enormous purchase for Sony, and it was meant to kick-start a major change in how the company would make games.

Image credit: Bungie

Sony got live services religion, and it got it bad; the company, or at least some influential people within the company, believed that the way to achieve the kind of break-out growth that its success in hardware and premium games was failing to deliver had to come through finding the next Fortnite.

Bungie, with its experience of running the Destiny franchise and supposedly with multiple unannounced live service titles being incubated at that point, would be the lynchpin of that strategy, not only building its own live service games but also providing expertise and guidance to Sony’s other studios as they worked on live service titles based on their own core IPs.

In the years that have followed, that strategy has foundered somewhat – not least because rather than being the jewel in the crown of the live service effort, Sony’s acquisition of Bungie appears to have resulted in constantly having to put out new fires at the company.

I wonder how different Sony’s strategic positioning might sound now if the release dates of Concord and Helldivers 2 had been swapped around

While insight into the internal workings of the relationship is very unreliable given that most people leaking information undoubtedly have an axe to grind, one does speculate that there’s a weird, destructive tug-of-war going on between Bungie’s leadership and their new owners at Sony. What we can say with certainty is that revenues from Destiny 2 fluctuated wildly (as did the quality of the game and players’ sentiments towards it), drawing into question just how much Sony’s other studios might want to take direction on live service strategy from Bungie.

Major layoffs were conducted, raising some even bigger questions about what Sony had paid all that money for, if not for acquiring a wellspring of talent and experience in the form of Bungie’s now-fired employees.

Despite this, however, Sony’s determination that its future lies with live service releases doesn’t seem to have faltered – well, at least not much. The ambitious initial plans for a dozen live service games to launch by early 2026 were scaled back to six a couple of years ago. Depending on how you’re counting (bear in mind that titles like MLB The Show are considered live service, even if they may not be what jumps to mind when you think of this category), it seems pretty likely that this halved forecast will be missed by a fair bit, especially given the ignominious failure and rapid shutdown of one of the few live service games to actually launch, Concord.

Image credit: PlayStation / Arrowhead Game Studios

There was also a widespread suspicion that the retirement of former Sony Interactive Entertainment boss Jim Ryan a year ago might see the company quietly water down its commitment to live service. Despite this, however, Sony’s messaging continues to suggest a strong focus on this sector. SIE co-CEO Hermen Hulst announced a new live-service oriented studio in the PlayStation Studios group, teamLFG, just this week.

Back in 2022, the Bungie acquisition seemed to make a sort of sense. The climate around live service was extremely positive; this was long before we’d seen gigantic, costly failures like Warner’s catastrophic Suicide Squad: Kill the Justice League, or indeed Sony’s own Concord. Sony lacked expertise in this sector, and the Bungie deal could plug that gap.

It was nonetheless risky – not least because it flew in the face of Sony’s de facto policy of only buying out large studios with which they had built extremely close working relationships on successful titles over several years, despite that policy being central to building up PlayStation Studios in the first place.

Today, the climate is very different around live service games, not least because of the aforementioned failures, but also because of what seems to be a fairly strong turn in consumer sentiment around these kinds of services. Sony, however, still has a multi-billion dollar studio that really only does live services attached to it, and one does have to wonder about the extent to which that creates path dependency.

The new live service studio, teamLFG, is a good example in that it appears to be a direct spin-off from Bungie, so that acquisition is still very much driving Sony’s engagement with this whole market sector.

It’s worth noting, though, that Sony did also have some beginner’s luck in live services, with its first real dip into this water being the excellent and well-received Helldivers 2. In any high-risk gambling, beginner’s luck is a curse, because you’ll end up throwing far more of your money at the casino than the person who had a run of bad luck on their first visit and never caught the bug or tried to chase the winning feeling.

I wonder how different Sony’s strategic positioning might sound now if the release dates of Concord and Helldivers 2 had been swapped around.

Even were it not for the need to do something with Bungie, and the sense that Helldivers 2 shows that this market sector can work for Sony, there’s another logic that might underpin a continuing commitment to live service games – even despite what is now much more widely understood to be a near-suicidal risk profile for launching them. It’s the logic of venture capital, which can often look quite crazy from the perspective of an ordinary investor with a regular risk appetite, but which is all about high risks and high rewards.

Venture capitalists are generally not too interested in solid businesses with sober risk profiles and a decent profit margin. They’re interested in crazy, fast-growing businesses that, while being incredibly likely to flare out and die, will return a hundred-fold, a thousand-fold, or an even higher upside ratio in the unlikely event that they do succeed. The logic of a venture portfolio is that losing a big chunk of money on each of 99 bankrupt companies you back is worthwhile if the 100th company in the pack strikes the jackpot for you and returns your investment a thousand-fold.

Since games don’t really do that – they’re risky, but almost never have upside rewards on that scale – the venture capital model doesn’t work terribly well for them, and that kind of VC activity has been very limited in this space over the years. Live service games, however, turn this on its head. It’s extremely, vanishingly unlikely that your game will be the next Fortnite, but if it is, it will deliver exactly the kind of immense return that venture capital funds are interested in.

This, I think, is a sort of thinking that’s taken root in some quarters within Sony. Who cares if they back dozens of failures, if one of them becomes a new title whose recurring revenue is big enough on its own to be a whole new pillar of the business?

We’ll see in the coming years whether that’s really the approach Sony intends to take – if it’s happy to absorb more and more Concord-style failures (or, perhaps more likely, a bunch of commercially mediocre performers that stick around for a year or two before being shut down, which seems to be the general life cycle of live service games at the moment) in pursuit of that one, elusive, incredible hit.

If so, it’s a strategy which carries an especially extraordinary degree of risk for Sony, because while a venture capital fund can back dozens of losers without anyone really noticing or caring – that’s just part of the business – it’s definitely going to be noticed by Sony’s consumers if PlayStation starts releasing dozens of dud live services games under its banner.

Money is only one of the currencies that needs to be considered in this equation, and it’s arguably the easiest one to gamble with. The prestige and reputation of the platform and the brand is a much more valuable currency, and one that would be a lot harder to earn back once lost.



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May 23, 2025 0 comments
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Why did Bitcoin just hit an all-time high?
Crypto Trends

Bitcoin rips all time high, derivatives traders not euphoric: Deep dive

by admin May 22, 2025



Bitcoin rallied past its previous all-time high in the USD and USDT markets on Wednesday and extended gains on Thursday, climbing to a peak of $111,880. Bitcoin’s breakout failed to usher euphoria among traders and the reaction on derivatives traders was muted, relative to previous BTC price rallies. 

Ethereum (ETH) struggles to attract institutional inflows even as ETH rallies alongside Bitcoin (BTC) in its price discovery. Altcoins in the top 50 cryptocurrencies ranked by market capitalization are in the green, rallying in the last 24 hours. 

Bitcoin derivatives analysis 

Analysts at 10xResearch and Amberdata are in agreement on the fact that spot market strength and not speculation, is driving gains in BTC. Bitcoin’s rally beyond $111,000 failed to kick in a euphoria among traders and the long/short ratio across top derivatives exchanges is above 1. While this indicates that traders are bullish on BTC and expect further gains, on previous instances like the 2017 and 2020 cycles, the ratio exceeded 2. 

The 24-hour liquidation data shows $175 million in shorts liquidations and over $47 million in long positions were liquidated. Bearish traders are being punished for betting against Bitcoin price rally, but the key question is, how high will Bitcoin go?

Bitcoin derivatives data analysis | Source: Coinglass

Bitcoin futures open interest chart on Coinglass shows a massive spike in OI. Open derivatives contracts in Bitcoin crossed a total of $78 billion in OI on May 22. OI is climbing alongside Bitcoin price, signaling strength in the BTC uptrend. Traders are confident of further gains in Bitcoin price. 

Bitcoin futures open interest | Source: Coinglass

Funding rate has been positive since May 8, consistency in the green bars in the funding rate chart below shows how derivatives traders are positioning themselves for further upside in Bitcoin. A positive funding rate fuels a bullish narrative for an asset, in the case of Bitcoin this supports a thesis of gains.

Bitcoin Funding Rate (USD-24h) | Source: Bitcoin Magazine Pro

Ethereum technical and derivatives analysis 

Ethereum on-chain data shows a slight increase in OI, less than 7% in the last 24 hours. In the same timeframe, the long and short liquidations in Ethereum were nearly the same amount, above $60 million. 

The long/short ratio across top derivatives exchanges is less than 1, even as options volume surged nearly 60%. There is no clear indication of a bullish or bearish bias among Ethereum’s derivatives traders. 

Ethereum derivatives data analysis shows the largest altcoin lags behind relative to Bitcoin, in terms of interest and activity from derivatives traders. 

Ethereum derivatives data analysis | Source: Coinglass

The open interest chart on Coinglass shows, even as ETH breaks past $2,600, the OI lags levels previously seen in January and February 2025. A successful implementation of the latest technical upgrade failed to fuel a bullish sentiment among traders and catalyze gains in the altcoin. 

Ethereum futures open interest (USD) | Source: Coinglass

The ETH/USDT daily price chart shows ETH is currently trading 12% below its psychologically important target of $3,000. ETH has established support at $2,415, and further gains are likely as RSI slopes upwards and MACD flashes green histogram bars above the neutral line. 

Ethereum’s target is the $4,578 level, as seen in the ETH/USDT price chart. The altcoin’s previous all-time high is the $4,878 level. 

ETH/USDT daily price chart | Source: Crypto.news

Crypto trader sentiment and why euphoria is missing

The Fear and Greed Index Chart on CoinMarketCap shows that even as Bitcoin enters price discovery, the levels of “Greed” observed in November 2024 were the highest. Trader sentiment is not as euphoric as one might expect, at the time of writing it reads 73. 

Extreme greed is typically correlated with cycle peaks or yearly tops. Above $110,000 Bitcoin is still lagging in terms of bullish sentiment among traders. 

This may be a positive sign as it supports the thesis that the cycle top is still away and traders are likely waiting and watching for the next pullback and rally in BTC. 

Fear and Greed Index chart | Source: CMC

How high can Bitcoin go?

Bitcoin’s target is the $122,000 level that coincides with the 127.2% Fibonacci retracement of its 50% rally from April 7 low to May 22 peak. BTC is currently less than 10% away from its target and technical indicators on the daily price chart support likelihood of further gains. 

RSI is sloping upwards and crossed into the “overvalued” zone and MACD flashes consecutive green histogram bars. If Bitcoin tests resistance at $122,000 and breaks past this level, the next target at $127,352 comes into play. 

The $127,352 target is the 141.4% Fibonacci retracement level for Bitcoin in its ongoing upward trend. While analysts at Bernstein pushed their target for Bitcoin to $200,000 in 2025, it is likely that BTC crosses the $127,000 level before June 2025, based on its gains since April 2025. 

BTC/USDT daily price chart | Source: Crypto.news

Shubh Varma, the CEO of Hyblock Capital told Crypto.news that from a technical perspective, he sees the most reliable support zone between $101,000 and $102,500. Exchanges like Binance and Bybit have seen “heavy open interest entries that trap shorts and attract fresh longs,” in this zone. 

Bitcoin pushed above resistance between the $105,000 and $106,000 level early on Thursday. It remains to be seen how long Bitcoin holds above the FVGs on the daily timeframe. 

Bitfinex analysts told Crypto.news in a written note that the team is watching minor liquidity walls between $114,000 and $118,000 and the $123,000 to $125,000 zone is where large options open interest is building. These are key areas of interest for traders to watch in the coming weeks of May 2025. 

Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.



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May 22, 2025 0 comments
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