Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Deep

Elden Ring: Nightreign
Product Reviews

FromSoftware is showing a sliver of mercy with a new QoL patch for Nightreign’s super hard Deep of Night, but it hasn’t gotten any easier

by admin September 20, 2025



If you’ve been playing Elden Ring Nightreign’s intense new Deep of Night mode, you may have noticed your Depth level ranking sometimes doesn’t increase as it should after a victory. That glitch and some much-needed quality-of-life tweaks are getting addressed in an upcoming patch Bandai Namco announced on Friday.

Along with a fix for the Depth level increase bug, this patch will also give you an option to voluntarily decrease your Depth level and add Depth level demotion protection for level three onward. You gain points toward promotion for winning runs, and lose points when you fail, meaning it’s possible to be demoted, similar to competitive multiplayer ranks in other games.

This new protection feature effectively gives you a second chance to hang on when you would otherwise get demoted starting at Depth level three. You then get two extra chances for levels four and five each.


Related articles

Lastly, this patch will also allow Steam players to return to an ongoing session if they get disconnected due to Steam server issues. The voluntary demotion, meanwhile, lets you turn down the heat if you need more practice or want to better accommodate lower-ranked friends.

If you’ve tried the new Deep of Night mode, which launched on September 11, you know it’s designed to be brutal, even by FromSoftware’s standards. These adjustments won’t make it easier (that would sort of defeat the whole point), but they’ll offer some balancing to give players more control over their Deep of Night runs.

If you want to hang back and repeat a Depth level, you’ll be able to. If you drop the ball at a higher level, you’ll get a little extra leeway to take another stab at it before losing a rank. It’s not so much making Deep of Night’s apocalypse-level difficulty easier as it is balancing things out and generally improving the player experience.

Unfortunately, Bandai Namco hasn’t announced the release date for this update yet. So, until it’s released, watch out for that potential bug preventing players from moving up a Depth level after a victory. If you haven’t had a chance to try the Deep of Night mode yet, you’ll need to effectively beat the game (defeat the Night Aspect) to unlock it.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



Source link

September 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
Your new Vampire Survivors obsession is Deep Rock Galactic: Survivor - and it's a feast of a game
Game Reviews

Your new Vampire Survivors obsession is Deep Rock Galactic: Survivor – and it’s a feast of a game

by admin September 17, 2025


I still can’t quite believe Vampire Survivors popularised a subgenre. I’m not mad at it – I adore it. But who would have predicted such a simple-looking and simple-playing thing would inspire such a following? A game in which all you do is move an auto-attacking character around while avoiding the swarms of enemies chasing after you. A game about choosing the right upgrades. It became an obsession! So the copycats and variations followed. But their job was harder: they couldn’t simply recreate it. This brings us to Deep Rock Galactic: Survivor, released in 1.0 today, a variation on the theme. And I’m pleased to say it’s marvellous.

Deep Rock Galactic: Survivor

This shouldn’t come as a surprise because Deep Rock Galactic, the group-based co-op mining and ‘survive against hordes of aliens’ shooter that blew-up a few years ago was also marvellous. And would you believe it, the concept translates perfectly to the Vampire Survivors idea. You are a dwarven miner sent to dig gold and precious minerals while avoiding hordes of enemies. Kill the baddies, mine the goods, earn XP to level-up and unlock weapons, and repeat until you kill a boss and escape. So much is familiar. Yet there are differences, and it’s here Deep Rock Galactic: Survivor earns its applause.

Deep Rock Galactic: Survivor in action.Watch on YouTube

Number one: mining. This serves as the core theme of the game but it also adds an important mechanical purpose. Along with auto-attacking, the dwarf you control also auto-mines. Run towards a rocky pile to steadily bash it down, which you will need to do to collect the gold and gemmy things which serve as currency in the game and, therefore, determine what you can spend on upgrades between levels. This makes them very important. But you also need mine simply to plough new routes through the level around you, which is essential for escaping overwhelm by surrounding swarms of enemies. Tactical burrowing for the win.

Mining becomes the primary consideration each time you start a level, then, as you search quickly for gold and minerals before swarms begin to amass and mining becomes riskier. Bashing rock with a horde at your back is dangerous in case you get boxed in, so you’d best do it early. Mining therefore gives urgency and purpose to the game.

The nonchalance! But look closely and you see that blur of things on the left of me? Those are enemies. Dozens and dozens of enemies. Deep Rock Galactic: Survivor does a good swarm. They’re frequent and crunchy.

Difference number two: multi-stage missions. Unlike in Vampire Survivors, a run in Deep Rock Galactic: Survivor is broken into connected shorter stages – four, I believe. Each stage ends with a mini-boss battle and each multi-stage run ends in a boss fight. This condenses the action and allows it to build more quickly than in Vampire Survivors, where it can be a slow-burn and take 15 minutes before your screen fills with an exciting amount of enemies. The break between stages also plays an important part in the upgrade strategy of the game, as you buy new abilities, and underlines the importance again of collecting currency minerals to spend on them. Note that you do also earn a choice of power-ups by collecting XP when killing enemies during the level, as in Vampire Survivors.

This broken-up level approach allows Deep Rock Galactic: Survivor to have a more structured campaign than simply trying to survive for 30 minutes as in Vampire Survivors, which I like. It feels more snackable and encouraging, as you clear earlier challenges and move onto harder ones, and complete a few successful roguelike loops of the game, unlocking beneficial new upgrades and – in this case – gear to equip your dwarves with.


To see this content please enable targeting cookies.

Manage cookie settings

There’s a lot here. The campaign has multiple sectors that contain multiple, multiple-stage levels, with harder ‘gate’ levels separating them. Then there are Mastery, Anomaly Dive, Vanguard Contract, and Lethal Operation variations of them. And still that’s not all; there’s an entire, alternate Escort Duty campaign to change the primary objective when you play.

Mix this with a series of staggered character and level unlocks, and it’s a variation on Vampire Survivors that’s bulging with content and confidence – and some new ideas. Too much? Perhaps. It does feel dense with objectives and ‘things to do’ in a way Vampire Survivors felt blissfully clear of. But such is the responsibility of coming after. Such is the responsibility of needing to justify one’s challenge, one’s existence, and Deep Rock Galactic: Survivor does that undeniably. The thrills of the subgenre Vampire Survivor unexpectedly created are in full effect here, and they’re as potent as they’ve ever been.

A copy of Deep Rock Galactic: Survivor was provided by Ghost Ship Publishing.



Source link

September 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
Elden Ring Nightreign Gets New Patch Ahead Of Deep Of Night
Game Updates

Elden Ring Nightreign Gets New Patch Ahead Of Deep Of Night

by admin September 10, 2025



From Software’s games tend to be challenging for most players, and the developer is making things even harder with Elden Ring Nightreign’s new Deep of Night mode. Before that launches later this week, Elden Ring Nightreign has received patch 1.02.2 with new bug fixes and gameplay tweaks. From Software has also shared a video that breaks down some of the changes coming in Deep of Night.

One of the ways Deep of Night will keep players on edge is that they won’t know which Night Lord they’re actually facing until the battle begins. Flexibility is going to be the key to overcoming those battles, and the video suggests preparing relic presets before going into those fights.

More powerful enemies will appear throughout Deep of Night, and players will have the opportunity to pick up weapons that can dispatch them. However, those weapons will have a detrimental effect on player characters that may make battles even more grueling. As players go deeper into Deep of Night, their enemies will become increasingly difficult.

In the patch notes, From Software indicated that Everdark Sovereign Libra may be a little easier going forward because his Condemned warriors will now have less damage negation and they will drop items that can help players in-battle.

Guardian class heroes will be receiving increased strength and dexterity when leveling up, as well as a larger range for their ultimate art’s attack. The patch also appears to penalize players who drop out of matches, even if their connection was disrupted. But players can remove the penalty if they rejoin the session.

Deep of Night will go live on September 11. The full notes for Elden Ring Nightreign version 1.02.2 are included below.

Balance Changes and Feature Updates

Nightfarers Adjustments

Wylder

  • Increased Poise while casting Claw Shot.
  • Increased Stamina damage dealt by Claw Shot to blocking enemies.

Guardian

  • Increased Strength and Dexterity gain when leveling up.
  • Increased the Steel Guard passive ability angle range.
  • Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
  • Increased the attack power of Halberd guard counters.

Duchess

  • Increased Dexterity gain when leveling up.
  • Increased the attack power of some Dagger attacks.
  • Decreased the two-handed Dagger’s second heavy attack damage.
  • This change does not affect charged attacks.
  • Increased the duration of the Finale Ultimate Art.

Raider

  • Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
  • Increased the attack range of the Retaliation skill.

Revenant

  • Adjusted the transparency of Revenant’s summoned spirits.
  • Players can now pass through Revenant’s spirits Helen and Frederick.

Recluse

  • Increased the offensive spells attack power of Magic Cocktail.
  • Decreased the time required to cast spells using Magic Cocktail.

Executor

  • Increased attack power while Cursed Sword is in use.
  • Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
  • Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.

Weapons, Passive Effects, and Special Effects Adjustments

  • Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons..
  • Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
  • Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
  • Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
  • Adjusted the stagger effect of the “Guard counters trigger holy bursts” passive’s explosion to ensure that it doesn’t reset the enemy’s posture break state.

Relic Effects Adjustments

  • Adjusted the effect “[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)” to consume stamina when performing follow-up attacks.
  • Increased the attack power of the “[Wylder] Art activation spreads fire in area” burn effect.
  • Adjusted the effect “[Wylder] Art activation spreads fire in area” so that the burn effect’s attack power does not vary between one-handed and two-handed weapon wielding.
  • Increased the duration extension of the “[Ironeye] Extends duration of weak point” effect.
  • Increased the potency of the “Continuous HP Recovery” effect.
  • Increased the potency of the “HP restored when using medicinal boluses, etc” effect.
  • Increased the potency of the “[Recluse] Activating Ultimate Art raises Max HP” effect.
  • Changed the “[Recluse] Activating Ultimate Art raises Max HP” effect so that the HP increase persists until an attack is received, even after the art’s duration ends.
  • Increased the amount of Runes obtained through the “Critical Hits Earn Runes” effect.
  • Increased the potency of the “HP Restoration upon (specific weapon type) attacks” effect.
  • Increased the potency of the effect “FP Restoration upon (specific weapon type) attacks” effect.
  • Reduced the duration of the “Improved Poise & Damage Negation When Knocked Back by Damage” effect.

Other Nightfarers Adjustments

  • Adjusted the visibility of the “Rykard’s Rancor” sorcery.

Everdark Sovereign adjustments

Everdark Sovereign Sentient Pest

  • Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
  • Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
  • Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.

Everdark Sovereign Equilibrious Beast

  • Adjusted the effect granted to summoned condemned Nightfarers so that it can be dispelled by Law of Regression.
  • Increased the enhancement granted by the light dropped by defeated condemned Nightfarers.
  • Reduced the attack power of the condemned Guardian.
  • Removed the effect that increased damage negation upon re-summoning condemned.
  • Reduced the death status effect resistance of condemned Nightfarers.
  • Adjusted the reaction of condemned Nightfarers to player character’s ranged attacks.
  • Adjusted the targeting priority of condemned Nightfarers under specific combat rules.

Note: We have confirmed an issue where condemned Nightfarers summoned during this fight may not be rendered under specific conditions. This will be addressed in a future update.

Everdark Sovereign Darkdrift Knight

  • Increased the HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
  • Increased the attack power of some attacks from Fulghor, Champion of Nightglow.

Other Enemies

  • Adjusted the reaction to player character’s ranged attacks of condemned Nightfarers that appear during events.
  • Added a stagger reaction when strong attacks, such as Ultimate Arts, hit the Red Wolf of the King Consort boss.
  • Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters.

Limveld Adjustments

  • Increased the Night’s Tide damage after defeating the second night boss.
  • Adjusted the spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters.

Menu Adjustments

  • Adjusted the design of the Holy attribute icon.

Regarding Penalties for Disconnecting from Online Sessions

  • Adjusted the penalties rate for session disconnection.
  • Disconnecting from a session due to network issues or quitting the game during a session in progress will result in penalties, which may limit multiplayer capabilities. Rejoining the session you left will remove the penalty imposed upon disconnection.

Bug fixes

  • Fixed a bug where the post-attack delay for right-handed Greatswords when handled by Wylder was shorter than expected when using Sorceries or Incantations with a left-hand weapon right after attacking.
  • Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be interrupted by enemy attacks or other factors during its activation.
  • Fixed a bug where Guardian’s Wings of Salvation Ultimate Art could be deflected and interrupted.
  • Fixed a bug where backstepping as Duchess did not accept pre-inputs for skill commands.
  • Fixed a bug where spells cast through using the Magic Cocktail skill could be casted again under certain conditions.
  • Fixed a bug where allied player characters could clip through tombstones when Totem Stella was used.
  • Fixed a bug where spirits summoned by Revenant did not revive if their HPs were depleted.
  • Fixed a bug where special effects applied to spirits summoned by Revenant would appear above Revenant.
  • Fixed a bug where Executor could not perform critical hits using the Cursed Sword while holding a weapon in the right hand that cannot land critical hits.
  • Fixed a bug where the Relic Effect “HP Restoration upon Thrusting Counterattack” did not apply to the attacks of Executor’s Cursed Sword.
  • Fixed a bug where Executor could not use pre-inputs for actions after deflecting an enemy attack with the Cursed Sword under certain circumstances.
  • Fixed a bug where accumulated effects of Power of Vengeance and Power of House Marais Passive Effects would disappear when opening the large door and moving to the final battle area by using the “Open the door” action prompt in the Spirit Shelter.
  • Fixed a bug where the rarity of weapons placed directly on the field from Dormant Power might not be displayed correctly.
  • Fixed an issue where Passive Effects triggered by walking did not activate during horizontal movement with precision-aimed shots using “Bow” and “Crossbow”.
  • Fixed an issue where the player character could become unresponsive for several seconds after performing an attack from a stance with certain Skills.
  • Fixed an issue where the passive effect “Improved Charged Sorceries” was not applied to the sorcery “Shattering Crystal”.
  • Fixed an issue where the status ailment “Frostbite” could be inflicted on the player character due to the accumulation of the frostbite status ailment from some enemy attacks while using an Ultimate Art.
  • Fixed an issue in the battle with the Everdark Sovereign “Equilibrious Beast” where “Libra, Creature of Night” could move below the ground under certain conditions.
  • Fixed a bug where levels would decrease without healing from flasks when False Blessing occured during the battle against Everdark Sovereign Equilibrious Beast.
  • Fixed a bug where the player would level down if the False Blessing effect was activated during the battle against Everdark Sovereign: Equilibrious Beast, even if the action was interrupted by an enemy attack before the HP recovery effect occurred.
  • Fixed a bug where blessings would become usable again after defeating the second night boss.
  • Fixed a bug where the player character could perform unintentional moves when using the Spectral Hawk.

This addresses issues that were not fully resolved in App Ver. 1.02.

  • Fixed a bug where the player might not be correctly transported to the battle area if they died from falling during the cutscene while moving to the final battle area in the Spirit Shelter.
  • Fixed a bug where Dormant Power might not appear upon defeating an enemy under unstable network conditions.
  • Fixed a bug where the effect of an used Wending Grace could activate when rejoining a session after a disconnection.
  • Reduced rendering load for some attacks of the Everdark Sovereign Tricephalos on PS4 and Xbox One.

PC-Only Adjustments

  • Fixed a bug where it was difficult to switch targets with a diagonal input.
  • Improved game stability in some environments.

Click the button below to add GameSpot as a preferred source on Google



Source link

September 10, 2025 0 comments
0 FacebookTwitterPinterestEmail
Get your ears primed for ARC Raiders in new Soundscapes deep dive
Esports

Get your ears primed for ARC Raiders in new Soundscapes deep dive

by admin September 4, 2025


Listen up. Literally. ARC Raiders is one of the most anticipated shooters coming in 2025, and the team at Embark wants you to hear what they’ve got cooking. In the latest trailer – Soundscapes – they detail their sound design. This is just the beginning of the lead up to the October 30th launch, take a look at more below along with the trailer.

This is the first in a series of upcoming media opportunities we’ll be rolling out on the way to launch. Topics will include:

  • Gameplay deep dives
  • Sound & music design
  • A solo player’s guide
  • Combat, weapons & arc machines
  • Characters, lore, world
  • And more!

Stay tuned to GamingTrend for more ARC Raiders news and info!


Share this article








The link has been copied!


Affiliate Links





Source link

September 4, 2025 0 comments
0 FacebookTwitterPinterestEmail
Elden Ring Nightreign's evil Deep Of Night mode gets a release date, but some people are already playing it
Game Updates

Elden Ring Nightreign’s evil Deep Of Night mode gets a release date, but some people are already playing it

by admin August 28, 2025



Elden Ring Nightreign will get a new rock-hard Expedition mode called Deep of Night on 11th September. “Rock-hard” is a cliché worn to uselessness, of course: to be more specific, this is at least tungsten-carbide-hard, possibly even as hard as stishovite, though the exact degree of toughness is variable.


It’s variable because Deep of Night gets statistically harder, the more you win, with a difficulty rating or “depth” that fluctuates based on wins and losses. Enemies are tougher than usual by default, and you can’t specify which Nightlord you’re hunting, so be prepared for nasty surprises. There are new special Depth Relics, exclusive to this mode, which sadistically bundle together additional buffs and debuffs.


Hungry for more d33tz? Lucky for you, dataminers managed to unearth Deep of Night from the existing game’s files a whole three weeks ago, as written up by Mark. It looks like there are five “depths” in total, and there is mention of “magmafied” enemy variants.


Following the aforesaid datamining, Elden Ring Nightreign modders have contrived to get the mode operational and begun posting videos that show off some of the new gear. Kotaku have a write-up of those videos in which we are exposed to the harrowing truth that rats in the starting camp take three hits to kill, not two. Seriously, this is the kind of switch-up that could wreck a whole expedition. There’s also talk of one of the new gear items, a Sentry’s Torch that increases lightning damage negation while increasing the damage taken from the peripheral Night’s Tide.

Watch on YouTube


Seems fun? I find that every From game gets harder, the more I play it, but then again, that also applies to getting up in the morning as I age. I’m pretty sure datamining wasn’t what From Software had in mind when they talked about hidden depths. I’d ask them to comment, but they might get mad and throw a paperweight at me (+10 poise break).



Source link

August 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
Elden Ring Nightreign's Deep Of Night Is An Endless "High-Difficulty Expedition Mode" Coming Next Month
Game Updates

Elden Ring Nightreign’s Deep Of Night Is An Endless “High-Difficulty Expedition Mode” Coming Next Month

by admin August 28, 2025


Since launching in May, Elden Ring Nightreign, the multiplayer roguelike spinoff of Elden Ring, has continued to receive updates introducing new bosses and more. Now, developer From Software has announced the game’s biggest update yet – Deep of Night – will go live next month on Thursday, September 11. 

Deep of Night is a “high-difficulty” Expedition challenge mode “designed for seasoned players who have navigated through the Night many times,” the studio writes in a press release, suggesting this already-difficult game is going to get a lot harder soon. In Deep of Night, the enemies are stronger than usual. Plus, you cannot specify the target Nightlord for the Expedition, meaning the final boss of the run will be random. 

 

Alongside this, From Software says ongoing terrain changes will not be reflected, and that special items such as “Depth Relics,” which are exclusive to Deep of Night, and weapons with multiple additional but also detrimental effects, will appear on runs. Furthermore, the difficulty increases the deeper you descend, and “the ratings will fluctuate based on wins and losses, affecting the depth.” 

From Software says players should aim to surpass Depth 3, and notes that Depth 4 to Depth 5 will “feature an endless battle for those seeking even greater thrills,” suggesting that Deep of Night can turn into an endless-run mode. 

The Deep of Night update for Elden Ring Nightreign goes live on Thursday, September 11. 

In the meantime, read Game Informer’s Elden Ring Nightreign review. 



Source link

August 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
Trippy Image From Deep Space Shows Earth and Moon From 180 Million Miles Away
Product Reviews

Trippy Image From Deep Space Shows Earth and Moon From 180 Million Miles Away

by admin August 21, 2025


The Psyche spacecraft is on a six-year journey to reach a metal-rich asteroid by the same name. Well into its voyage, the probe looked back at its home planet and captured a rare view of Earth, accompanied by its Moon, as a mere speck engulfed by the dark void of space.

NASA’s Psyche mission launched on October 13, 2023, and is assigned to explore a distant target in the main asteroid belt that’s believed to be the exposed core of a protoplanet. Before it reaches its destination, the imaging team behind the mission is testing the spacecraft’s ability to capture objects that shine by light reflected from the Sun. The target objects of these tests are awfully familiar—our very own planet and moon—but they were taken from a rather unfamiliar perspective.

In July, scientists on the imaging team snapped multiple, long-exposure photos of Earth and the Moon. The pair is seen amidst a dark background littered with several stars in the constellation Aries. Earth appears as a bright dot, with the Moon sitting right above it. The image was taken from about 180 million miles (290 kilometers) away and offers a rare look at our planet as seen from deep space.

The photo brings the famous Pale Blue Dot to mind, an image of Earth captured by the Voyager 1 spacecraft in 1990. That image was taken from a distance of 3.7 billion miles (6 billion kilometers), with Earth appearing as a mere speck amid the cosmic backdrop.

Although it wasn’t captured from the same distance, Psyche’s recent image is a similar reminder of Earth’s place and size in the solar system. The spacecraft is equipped with a pair of cameras, designed to collect pictures in wavelengths of light that are both visible and invisible to the human eye, to help determine the composition of the metal-rich asteroid.

Psyche needs to travel a total of around 2.2 billion miles to reach the main asteroid belt and enter asteroid Psyche’s orbit in late July 2029. The 173-mile-wide (280-kilometer) asteroid orbits the Sun in the outer part of the main asteroid belt between Mars and Jupiter. Scientists believe the space rock might be an exposed core of a planetesimal, or an early planetary building block, which was stripped of its outer layer during the early formation of the solar system.



Source link

August 21, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close