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XRP Hit by Short-Term Death Cross: What Comes Next?
NFT Gaming

XRP Hit by Short-Term Death Cross: What Comes Next?

by admin June 14, 2025


XRP, the fourth-largest cryptocurrency by market capitalization, has flashed a short-term signal that has traders on edge. A “death cross” recently appeared on the XRP hourly chart, indicating that the short-term moving average (typically the 50-SMA) has crossed below a longer-term moving average (the 200 SMA), a technical signal often associated with bearish momentum.

XRP/USD Hourly Chart, Courtesy: TradingView 

A death cross on shorter time frames, such as the hourly chart, often indicates near-term downside pressure, particularly if supported by volume and broader market weakness. Traders interpret an hourly death cross as a signal to watch for lower lows or possible retests of recent support levels.

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According to CoinMarketCap data, XRP’s 24-hour volume is down 41.52% to $2.55 billion. Friday’s market sell-off, which resulted in over $1.16 billion in liquidation, contributed to a decline in trading activity for various crypto assets, as traders sit on the sidelines awaiting the next big move.

What comes next?

The bearish technical pattern follows after XRP experienced four straight days of drop from June 10 to 13, driving prices lower. However, there may be some hope on the horizon. At the time of writing, XRP is showing signs of a mild rebound, up 1.79% in the last 24 hours, currently trading at $2.16.

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Another positivity is that the impact of a death cross signal on hourly charts is often short-lived compared to daily or weekly time frames. If buying momentum continues to build, the bearish setup might soon be invalidated.

In this scenario, if the price turns up sharply from its current level and breaks above the hourly SMA 50 and 200 at $2.16 and $2.22, it may continue its upside move, targeting $2.33 and $2.65 next.

The hourly RSI slightly above the 50 mid-point suggests potential short-term range-bound trading. Buyers are anticipated to actively defend the $2 support, as a breach and close below it may send XRP down to $1.61.



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June 14, 2025 0 comments
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Death of ex-Yankee Brett Gardner's son still under investigation
Esports

Death of ex-Yankee Brett Gardner’s son still under investigation

by admin June 13, 2025



Jun 12, 2025, 05:27 PM ET

More than two months after the death of Miller Gardner, the 14-year-old son of former New York Yankees outfielder Brett Gardner, authorities in Costa Rica say the case remains under investigation and that prosecutors are attempting to determine whether the cause of death will be ruled a homicide.

Gardner died March 21 at a resort in Costa Rica, where he had been staying with his family. In late March, a representative from Costa Rica’s Judicial Investigation Department (OIJ), confirmed to ESPN by text message that investigators believed the death to be accidental rather than the result of foul play. On April 2, authorities said his death was caused by carbon monoxide poisoning.

Since then, the case has remained open, according to a spokeswoman for the Costa Rican prosecutor’s office handling the case. Sharon Hernandez Coto, a press officer from the Prosecutor’s Office of Costa Rica, on behalf of the Quepos and Parrita branch, told ESPN that authorities seek “to determine whether the cause of death was a homicide or not, and, if so, to establish responsibility.”

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Asked whether a homicide investigation is standard procedure, or if there was suspicion of foul play, the spokeswoman said: “The purpose of the investigation is precisely to determine whether or not we are dealing with a possible homicide. For this reason, it is not possible at this time to confirm or rule out that a crime has been committed.”

She said every case is handled individually. The prosecutor’s office told ESPN that there is no timetable for the investigation to be completed. Hernandez Coto reiterated that the case is under investigation and added: “The aim is to determine whether it was a natural or homicidal death.”

In response to several additional questions, Hernandez Coto responded: “The Quepos and Parrita Prosecutor’s Office indicated that it is not possible to provide more details beyond those already supplied, as the case is under investigation, a stage which is private for third parties. We appreciate your understanding.”

The prosecutor’s office directed ESPN to a 33-page manual on Costa Rican criminal procedure, which explains the process of a prosecutor office’s investigation. The first stage, which includes the collection and analysis of evidence, search warrants, autopsies and requests for pretrial detention, concludes with a prosecutor’s formal accusation, a request for a provisional dismissal or a request to close the case. A second stage can involve a decision to file formal charges. The next step would be a trial stage, followed by any possible appeals. It was unclear which stage the Gardner case is at in the process.

The Gardner family declined to comment.

Brett Gardner and his wife, Jessica, announced their son’s death March 23 in a statement released by the Yankees. According to the statement, Miller Gardner had fallen ill along with several other family members while on vacation.

In a phone call with ESPN two days later, an OIJ spokesperson said Miller Gardner was with family members who told investigators that they had “gone to eat at a restaurant and that the food had made them sick.” In that interview, the spokesperson said the OIJ considered asphyxiation before ruling it out.

OIJ director Randall Zuniga then described in a news conference on March 28 how “the room the family was staying in” was tested a week after Miller Gardner’s death and “high emissions of carbon monoxide were detected.”

A representative from OIJ told ESPN that the case was sent to the prosecutor’s office in Quepos, a town near the Arenas del Mar Beachfront & Rainforest Resort, where the teenager’s body was found in his room.

Miller Gardner played high school football in South Carolina and wore No. 11, which his father donned during 14 MLB seasons, all with the Yankees. Brett Gardner, a popular team leader, was a member of New York’s 2009 championship team and retired in 2021.



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June 13, 2025 0 comments
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'A Brush With Death' Guide
Game Reviews

‘A Brush With Death’ Guide

by admin June 12, 2025


It’s been a long time since I kept a spreadsheet for a video game, or even notes beyond what I need for work. I had one for the original Oblivion run back in my school days. Back then, I knew where to find every side quest in the game. There were over 250. Still are, but now they’re enhanced, beautified for the modern gamer. One side quest retains its crown as the best, despite the game’s age. “A Brush With Death” is Oblivion Remastered’s best side quest by far, and here’s how to find and beat it!

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Where to find ‘A Brush With Death’

Photo: Bethesda / Brandon Morgan / Kotaku

Like most good side quests in the game, you’ll first encounter “A Brush With Death” by speaking with the many beggars and citizens in Cheydinhal. Eventually, someone will tell you about a local painter, Rythe Lythandas, who suddenly disappeared.

It’s time to investigate! You can find Tivela Lythandas, Rythe’s wife, at their home in the residential district of the city. She’ll explain that the man locked himself in his painting studio and hasn’t come out, he’s just gone. You’ll receive Rythe’s Studio Key from her, and delving into the darkest depths of a painter’s mind will lead you to a mysterious painting that you can enter.

How to complete ‘A Brush With Death’

Screenshot: Bethesda / Brandon Morgan / Kotaku

As it turns out, the painting is a magic portal leading you into an artistic world in which everything—from Rythe to the trees surrounding you—is a masterful brush stroke. Unfortunately, a thief stole Rythe’s magic paintbrush, preventing him from returning to the physical world. That’s your primary goal: Retrieve the Brush of Truepaint. Then, you and Rythe can escape. Thanks to the innate sense of direction most gamers have, you should have no trouble following the clear path deeper into the forest.

But first, trolls!

The thief didn’t make it far, all thanks to a small horde of Painted Trolls. You can deal with them pretty easily by exhausting all dialogue with Rythe. He’ll provide you with six Turpentines, which buff you significantly. Each one allows you to deal +100 damage to Painted Trolls once applied to your physical weapon. They’re tough S-O-Bs, of course, so prepare for a fight either way.

Screenshot: Bethesda / Brandon Morgan / Kotaku

Once you clear the mob, continue forward through the painting world until you find the Bosmer Thief. He’ll have the Brush of Truepaint on his corpse, albeit guarded by a few more Painted Trolls. You can rush past them and snag the item, if you’d prefer. He’s not carrying anything else useful.

Quest rewards

Screenshot: Bethesda / Brandon Morgan / Kotaku

Upon exiting the portal, Rythe will reward you with a single item, the Apron of Adroitness, which offers Fortify Agility and Intelligence +6. You can sell it for over one thousand gold, if you’d rather have a bit of money, though. Oh, and you’ll also receive +1 Fame, but who actually cares about that?

Oblivion Remastered is available now on PS5, Xbox Series X/S, Windows PCs, and Game Pass.



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June 12, 2025 0 comments
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XRP's Mini-Golden Cross to Turn into Death Cross
GameFi Guides

XRP’s Mini-Golden Cross to Turn into Death Cross

by admin June 12, 2025


Recent price movements for XRP are showing early indications of a possible trend reversal, but not the bullish one that investors had hoped for. The momentum has halted perilously near invalidation after momentarily forming what appeared to be the start of a mini-golden cross, in which the 50 EMA crosses above the 100 EMA. 

Now that XRP is trading at $2.24, down more than 1% from the previous session, the rally is waning. Although XRP is still above its 200 EMA at $2.09, the fact that it has not been able to hold above the 50 and 100 EMAs ($2.25) indicates that the bullish crossover may not fully occur. Without obvious bullish volume, the price may continue to vacillate between these levels, causing the EMAs to flatten or even reverse, preventing the golden cross from ever being confirmed. 

XRP/USDT Chart by TradingView

This could lead to a wider correction rather than just a technical error. Three levels should be closely monitored by XRP investors, including the area where the 100 and 50 EMAs are meeting. Bullish control is weakened by a daily close below this. The 200 EMA offers structural assistance; there would be strong selling pressure if there were to be a break below it. The amount of $2 serves as a psychological level.

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That bulls are out of steam is confirmed if this gives way. The network activity of XRP, particularly payments between accounts, is declining, according to on-chain data, which heightens the worry. A few days after reaching a peak of over one million transactions, the count fell sharply to 332,639 transactions on June 12.



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June 12, 2025 0 comments
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What It Took to Build the Death Star
Product Reviews

What It Took to Build the Death Star

by admin June 11, 2025


The ultimate manifestation of the Empire’s overwhelming belief in strength through fear, the Death Star is everything insidious and evil about the Imperial engine in Star Wars—as well as its inevitable downfall. But while the story of stopping the Death Star is well trod at this point, the story of just how it was built in the first place is much more complicated.

It’s not just complex because the Death Star’s construction took place over the course of decades, but because of that time frame, there requires a reckoning that the Death Star was not a strictly Imperial project. Born from designs engineered by the Geonosians, approved by the a top cadre of Republic military officials, and ultimately put into place by their transformation into the Death Star, the battle station is less of a manifestation of one specific evil—although there’s a case to be made that Palpatine’s guiding hand across all theses factions as Darth Sidious makes the Death Star an extension of his own malice—and more of a broader rot.

That, in a galaxy swept in the cycle of increasing interstellar conflict, the need for further power, and further atrocities to maintain that power, would inevitably manifest in a superweapon capable of destroying worlds in the blink of an instant. The Death Star was always going to happen, in some way: it was just a question of who got there first.

The Plans

© Lucasfilm

Although ideas of planetary-scaled superweapons had existed in the history of the galaxy for thousands of years, the idea for the battle station that would become the first Death Star came from the minds of the Geonosian peoples. Lead by by the weaponsmiths of the Geonosian Archduke, Poggle the Lesser, the design for the “Ultimate Weapon,” as it was simply known, was presented to Count Dooku and the nascent Separatist confederacy at the first battle of what would become the Clone War. Taken away by Dooku for safekeeping, the designs found their way to Dooku’s Sith Master, the disguised Chancellor Palpatine; the confederacy had financial powerhouses in allies to back the project, from the Techno Union to the Trade Federation, but the Geonosian’s designs were unfinalized by the time of the outbreak of the war.

Palpatine would keep the weapon plans secret for almost a year after the war began, eventually revealing the plans to a cadre of Republic advisors shortly after the second Battle of Geonosis in 21 BBY. Convincing these officials that the plans had emerged shortly after that battle—and after the Republic’s own special weapon development teams had failed to design several of their own large-scale superweapons in an attempt to find a swift and decisive end to the conflict—and were evidence of the Separatist’s own project to construct a planet-killer, Palpatine successfully petitioned that the Republic use the plans to build their own first.

Development of the battle station began in the utmost secrecy: the Jedi Order, although commanders of the Republic’s armed forces, were kept out of meetings discussing the logistical and funding hurdles necessary for a creation of its scale. In time, the Republic gathered select senators, representatives of massive shipyard worlds like Corellia and Kuat, as well as top researchers and military officers (including a young Orson Krennic, a Lieutenant Commander at the time), preparing to lay out construction in the orbit above Geonosis, now firmly under Republic occupation.

Republic Construction…

Increased funding driven by Senate support of the war effort allowed early construction of the battle station to begin hastily. As the asteroids around Geonosis were mined for raw material, droid factories occupied after the battles to secure Geonosis were put to task refining the materials needed for early phases of construction. While flotillas of ships carried materials around the Geonosian system, and limited construction was provided by sentient-operated machinery, most of the initial phase of construction was automated. Less than a year into construction, the battle station’s basic superstructure had been completed, moving on to the construction of an equator band and further support bands to lay the ground work for the construction of the station’s hull.

That next phase came with a grim realization however: in order to continue building the station at any sort of speed to outpace the Separatists’ own potential rival construction (even though one ultimately never existed), the Republic needed sentient labor. Although initial plans to petition the Kaminoans for a cloned workforce fell through, Krennic managed to surreptitiously negotiate a deal with the detained Poggle the Lesser: in exchange for safety and Republic cooperation, Lesser would task the Geonosian people with helping construct the station, knowing that hives of worker drones would tear each other apart without a project to be focused on.

Tens of thousands of Geonosian drones helped rapidly complete the next phases of manufacturing, with Krennic promoted for his initiative to oversee the creation and installation of the large dish on the station’s northern hemisphere, made to house the eventual superweapon that was still being researched and developed. But Geonosian productivity was not to last. A mixture of mistreatment by Poggle’s demands and delays leading to drones going idle—leading to mass executions when the Geonosian genetic predisposition for drones to fly away to their hives without work kicked in—bred resentment among the working castes until large scale riots broke out in 19 BBY, destroying months of work while also providing a cover for Poggle the Lesser to escape the Republic and flee back to the confederacy.

His freedom would be short lived, however: the Clone Wars were soon drawing to an end, and Poggle was just one of the several remaining members of the Separatist hierarchy that would be assassinated on Mustafar by Palpatine’s agent, and new apprentice, the fallen Anakin Skywalker. And although the Clone Wars ended without a Separatist planet-killer ever emerging, the nascent Galactic Empire was not going to let the Republic’s work go to waste.

… And Imperial Continuation

© Lucasfilm

Almost immediately after the proclamation of Palpatine’s New Order, the battle station was christened with its ultimate name: Death Star. Although secrecy around the project initially remained as tight as it had in the Republic era, completion of the Death Star project was formally handed over to the Imperial Navy, spearheaded by the command of Wilhuff Tarkin and Orson Krennic.

With the hull and interior work on the Death Star well and truly underway, focus turned onto developing the station’s eventual superweapon. Krennic headed up Project Celestial Power, ostensibly an Imperial scientific thinktank meant to leverage research in the energy-conduction capacity of kyber crystals as a way to aid worlds ravaged by the damage of the Clone Wars by providing cheap, sustainably efficient power systems. Enticing his longtime pacifist friend and noted kyber researcher Galen Erso to Celestial Power, Krennic simultaneously oversaw the weaponization of Celestial Power’s research for the Death Star superlaser while also surreptitiously harvesting Republic-protected “legacy worlds” across the galaxy for further resources to fuel the Death Star’s construction.

But just as early a continued shadow lingering over the Death Star’s long construction emerged, as Tarkin and Krennic alike tussled for superiority within the Imperial regime. Tarkin kept a distance from the Death Star initially, scapegoating Krennic for any delays on the project in the hopes he could swoop in near the climax of its completion to take command and credit. Krennic, meanwhile, also secretly arranged for military distractions to keep Tarkin occupied and away from direct responsibilities.

But it was Krennic who would suffer for one of the Death Star’s first major setbacks. Although Galen Erso’s research had allowed for great advancements to be made in developing the battle station’s superlaser weapon, the scientist eventually realized that his kyber research—fueled by the recovery and acquisition of the crystalline material from various worlds and fallen Jedi in the wake of Order 66—was being used for military purposes in the wake of the disastrous first test-firing of the superlaser on the planet Malpaz. The incident destroyed both the secondary Celestial Power facility testing the weaponry and the planet’s nearby capital, killing over 10,000 civilians in the aftermath, and although further tests would begin to refine the superlaser’s safety, revealing to Erso Krennic’s true goals for his research.

Recruiting the rebel operative Saw Gerrera, Erso arranged for he and his family to be rescued from Project Celestial Power’s primary facility on Coruscant, escaping to the planet Lah’mu, where they would stay in secrecy away from Krennic’s searching eyes for several years. Krennic was demoted for the loss of his top scientist, and Tarkin officially took oversight of the Death Star’s construction.

Betrayals and Delays

Even aside from the initial loss of Galen Erso—who would be retrieved four years later by Krennic and forced into continued research on the Death Star—part of the reason for the Death Star’s lengthy construction period was due to almost constant setbacks and security issues, even as the Imperial Security Bureau sought to stamp out any rumors pertaining to the project’s existence, both among the Imperial populace and all but the highest echelons of military command.

The Empire pressed slaves of multiple species, including Wookiees imprisoned during the occupation of Kashyyyk, as well as commandeered manufacturing facilities all over the galaxy, to build manufacture myriad components for the Death Star. But it also needed to develop a vast security network to obfuscate the transport of materiel to Geonosis’ orbit for the Death Star’s construction, spread out across three primary outposts: Desolation Station, primarily responsible for research as well as development of crucial station systems like its hyperdrive engines; Rampart Station, a logistics hub responsible for maintaining the supply lanes to and from construction; and Sentinel Base, the military and security garrison tasked with defending the construction project in secret.

Tarkin would eventually take over management of Sentinel Base for several years, while Krennic would oversee direct construction on the Death Star, but the sheer bureaucratic and logistical complexity, wrapped up in layers of paranoid secrecy, mired the Death Star project in a litany of setbacks. The sheer scope of the project required people and resources from all over the galaxy working in tandem, while also paradoxically not being allowed to know what exactly they were working on outside of their limited contributions. As much as the ISB could contain leaks, inevitable rumors about supply chains and the project would lead to years of insurgent activity undermining the already delicate logistical network supporting construction—and beyond that, increasing internal dissatisfaction from long-time former Republic talent tasked with developing the station from its earliest days increasingly abandoned the seemingly doomed project, leading to a brain-drain that stymied further development.

One of the most prominent setbacks to the Death Star’s construction almost inadvertently exposed its existence to the galaxy. In around 14 BBY, an insurgent cell lead by the former Republic Intelligence officer Berch Teller managed to stage a successful raid on Sentinel Base as an act of vengeance against Tarkin for his role in a violent crackdown against Republic-backed partisans on the moon Antar 4 after the Clone Wars, beginning a brief campaign of public resistance backed in secret by one of Tarkin’s fellow admirals, Dodd Rancit, who Tarkin had replaced as commander of Sentinel Base.

A failed raid on a supply convoy destined for Geonosian orbit put an end to Teller’s cell and Rancit’s complicity—and saw Tarkin’s elevation to the rank of Grand Moff, putting him in broad command of the Outer Rim as well as his duties with the Death Star project—but the public cover-up to obfuscate the military failure in the admiral’s betrayal exposed a broader secret: the Empire was building something above Geonosis, but no one could discover what.

Completion and Revelation

© Lucasfilm

As the reign of the Empire continued, the Death Star slowly continued to slowly coalesce. Five years after its near exposure by the Teller insurgency, enough construction of the Death Star’s engine and hypedrive systems—as well as another near-discovery by Saw Gerrera’s partisan activities—prompted the Empire to relocate the Death Star from Geonosis’ orbit to the planet Scarif, exterminating the Geonosian race to maintain its secrecy.

By 5 BBY, the implementation of the Public Order Resentencing Directive in response to a rebel heist of Imperial payroll on the planet Aldhani pressed legions of imprisoned peoples across the galaxy into construction of Death Star materials and components. Meanwhile, while continued research into the final details of the Death Star’s energy and weaponry systems—continued under the public and internal message as being for Emperor Palpatine’s continued energy projects—eventually saw Krennic and the ISB launch a years-long propaganda and occupation campaign on the planet Ghorman, attempting to oust the native populace and strip-mine the world for supplies of the mineral Kalkite, necessary to the final completion of the reactors that would power the Death Star’s superlaser.

By 1 BBY, the Death Star was all but completed under Krennic’s supervision; he had re-risen through the ranks to become director of the Advanced Weapons Research division. But leaks of the Death Star’s existence—inadvertently through the appropriation of years of hoarded intelligence files by the ISB supervisor Dedra Meero, betrayed by the ISB mole Lonni Jung—to the rebel operative known to the ISB as “Axis,” Luthen Rael, sparked a chain reaction that would lead to the formal beginning of the Galactic Civil War.

Completed just days before Rebel Alliance intelligence forces managed to confirm the existence of the superweapon, the Death Star was first officially tested with the firing of its superlaser at the planet Jedha, wiping out its capital city as well as devastating most of the planet, and then at Scarif itself, when Tarkin commandeered the station in an attempt to stop Alliance forces assaulting the facilities on the world from obtaining the Death Star’s schematics. Now fully operational, the time for secrecy was over: the dissolution of the Imperial Senate with the debut of the Emperor’s grand new deterrent showed the regime’s confidence in the Death Star’s capacity to put an end to the burgeoning Rebel Alliance almost as soon as the war had begun.

But we know how that went, don’t we?

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 11, 2025 0 comments
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Death Stranding’s Kojima wants to make weirder games, but he can’t
Game Updates

Death Stranding’s Kojima wants to make weirder games, but he can’t

by admin June 10, 2025


Hideo Kojima, progenitor of the Metal Gear Solid series, is one of gaming’s most idiosyncratic personalities. If you read a headline about the Japanese developer, there’s a good chance the adjective of choice used will be “weird” regardless of the topic. But if you ask the man himself, he can get weirder — and there’s a reason he’s not going down that pathway.

In a fantastic profile with GQ Tuesday, Kojima details everything from intense COVID-era health issues that made him contend with his mortality to the shocking revelation that, despite his constant movie reviews on X, he apparently doesn’t know what Letterboxd is.

In it, there’s also a snippet where Kojima talks about his outlook on making games and the things that fuel his creative drive. Becoming ill during COVID made Kojima consider his age (62) and what he can accomplish before his time expires. He says he wants to die making something, and there’s a ton he wants to do. Right now, for example, he’s working on at least two games and two movies.

Despite his long list of projects and existing accomplishments, Kojima says he feels “rushed.” He estimates that in a decade, at best he can dole out about three titles if everything goes well. But even on a micro level, he’s at the point where it feels like a single hour flies by in a way it didn’t when he was younger.

I thought I could do anything if I was independent, but the reality is that I can’t. I always thing of other, more weird stuff to make. But if I do that, and it doesn’t sell, my studio will go bankrupt. I know all the staff. I know the families of the staff. I have this burden on my shoulders.

Later on, he says that he’s had experience making “flops” before at Konami, which gives further insight on his thinking about commercial success. Sequels, he says, are easy to pitch. “But a game that no one has ever seen before? Even if I write something, people won’t understand it.”

In the aftermath of Death Stranding, a franchise with a complicated storyline and unusually deliberate mechanics for a AAA game, the idea that Kojima is taking refuge in safe ideas might seem inaccurate or unusually self-critical. But while the social mechanics in Death Stranding are unique, they’re built on the concept colloquially referred to as “walking simulators.”

The more meditative approach to gameplay preceded Death Stranding by over a decade, and Kojima’s take on it appeared on the tail end of mainstream acceptance for a design approach that was initially controversial. In 2012, people derided the genre as a repudiation of the medium as a whole, because interactivity was sometimes more conceptual than it was tactile. The people who made “walking simulator” games before Death Stranding (or P.T.) arguably took the bigger risks with the genre, and they didn’t have the benefit of movie stars to curry public favor.

When we’re dealing with babies who can sense the supernatural, though, weird might not be a totally off-base descriptor. And if anyone might be able to convince their audience to take a chance on a strange concept, it’s going to be an auteur like Kojima. It’s slightly disappointing to know Kojima isn’t using his rare position in game development to tell new stories in experimental ways, especially as most major studios take fewer and fewer chances.

But then you look at the numbers surrounding layoffs the gaming industry, which have only gotten more exponential over time, and it’s hard to fault Kojima for worrying about commercial success. Depending on the time it took to develop or the budget, a modern game can now sell millions and still be considered a failure.

Death Stranding 2 is out on June 26. In the meantime, you can read more about Kojima’s inner turmoil here.





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June 10, 2025 0 comments
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Death Cross Hints at Trap for XRP Bulls
GameFi Guides

Death Cross Hints at Trap for XRP Bulls

by admin June 9, 2025


There’s a new signal popping up on the XRP chart, and it’s not one that bulls will want to ignore. A “death cross” has just shown up on the daily time frame — with the 23-day moving average (green) crossing below the 50-day (blue) — which is a pattern traders usually link to a possible downside continuation or at least a weakening uptrend.

Right now, XRP is trading at about $2.21. While the asset has recovered a bit from last week’s drop to $2.07, it is still below both moving averages. The death cross itself doesn’t guarantee a drop, but it usually makes sellers cautious or at least puts bulls on the defensive — especially when it’s accompanied by hesitant price action.

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Taking a closer look at the candles, XRP’s recent bounce has not managed to return above the 50-day moving average, which is currently around $2.27. That level, along with the 23-day, is now acting as dual resistance. Unless XRP breaks above both with strong volume, there’s a real risk this bounce may get sold into.

Source: TradingView

What’s really interesting here is the context. This is not a sudden breakdown — the XRP price has been trending down for weeks. Each rally attempt has faded faster, while the volatility has stayed low.

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It feels like the market is waiting for something to trigger it, and the death cross might be that signal — just not the one the bulls are hoping for.

For short-term traders, the danger is in thinking the worst is over too soon. With the moving averages going down and the momentum still up in the air, going after green candles here might be a mistake. If it breaks out over $2.27, that will change things.

But until then, the death cross is a technical warning: Proceed with caution.



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June 9, 2025 0 comments
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Mortal Shell 2 Gets Death Metal Trailer Full Of E3 2008 Energy
Game Reviews

Mortal Shell 2 Gets Death Metal Trailer Full Of E3 2008 Energy

by admin June 8, 2025



Screenshot: PlayStack / Kotaku

Today, during Summer Game Fest, Mortal Shell 2 was announced with a trailer that made me miss the days of E3 circa 2008 or 2010. The dark and twisted souls-like is coming to PC and consoles in 2026.

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Here’s the first trailer for the upcoming action RPG, which kicked off the whole Summer Game Fest event, from publisher Playstack and developer Cold Symmetry:

And here’s how the publisher describes the standalone third-person RPG sequel to the first Mortal Shell, which launched to positive reviews in 2020.

“Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, deeper weapon design with extensive upgrade options, and an emphasis on free exploration.

This action RPG offers an immersive, interconnected open world, expansive yet deliberately compact, designed to unfold its twisted landscapes and hidden structures while respecting the player’s time.

This metal-infused Mortal Shell II trailer really reminded many of us at Kotaku of the kind of over-the-top but fun trailers we’d seen back in the mid-00s. The screaming metal, the angry executions, and the mention of what the song is at the start. Very 2010 or so energy. And I’m here for it.

The devs have removed any kind of stamina system from Mortal Shell II, according to a press release shared by Gematsu. “Mortal Shell II‘s combat system is agile yet grounded,” say the devs. “Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.”

Mortal Shell II is set to launch on consoles and PC in 2026. No specific console was shared, but I expect it will arrive on PS5 and Xbox sometime next year.

.

 



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June 8, 2025 0 comments
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XRP 'Death Cross' Forms on Hourly Chart, But Price Defies Odds
Crypto Trends

XRP ‘Death Cross’ Forms on Hourly Chart, But Price Defies Odds

by admin June 7, 2025


XRP, the fourth-largest cryptocurrency, surprised traders early Friday with a classic technical signal — a death cross appearing on its hourly chart — but the price defied the odds.

A death cross occurs when a short-term moving average, typically the daily SMA 50, crosses below a long-term one (the daily SMA 200), indicating potential bearish pressure. The death cross coincides with a sell-off spurred by fresh uncertainty on global markets, sending major cryptocurrencies tumbling and wiping out nearly $1 billion in leveraged bets.

XRP/USD Hourly Chart, Courtesy: TradingView

After four days of rising since May 31, XRP saw profit-taking after reaching highs of $2.28 on June 3 and concluded the Wednesday and Thursday trading sessions in the red.

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The drop reached $2.06 in the Thursday session, and instead of continuing lower, XRP changed course, catching bears off guard and staging a rebound. XRP has marked seven out of the last eight hours in green.

Bulls defending key levels

Although XRP was trading slightly lower at press time, down 0.67% in the last 24 hours to $2.18, it has largely recouped daily losses (it reached intraday lows of $2.08 in the early Friday session). XRP has also recovered weekly losses, rising 0.02% over the last seven days.

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The bounce suggests that bullish traders are still actively defending key support levels. While the hourly death cross may suggest caution in the short term, the swift rebound shows bulls are still in the picture.

The rebound corresponds with a 73.9% increase in trade volumes in the last 24 hours, reaching $3.5 billion, according to CoinMarketCap data.

Market observers are now focused on XRP’s ability to hold above its recovery levels and break higher. A decisive break above the hourly moving averages of 50 and 200 at $2.17 and $2.19 will be watched in the short term for XRP to advance its upward move.



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June 7, 2025 0 comments
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Dune: Awakening worm tooth - Swallowed by a Sandworm
Product Reviews

Dying by sandworm in Dune: Awakening is way, way worse than any other death you might face

by admin June 5, 2025



Sandworms in Dune: Awakening are scary as hell. They’re huge, they’re fast, and they’re summoned anytime you cross the big, sandy gaps between rocky areas in the desert because they can sense your itty bitty footsteps. Seeing the dunes shift as they tunnel through the desert is alarming, and seeing them burst through the sand and roar is downright terrifying.

There’s another reason to dread sandworms in Dune: Awakening: if they swallow you, you lose everything you were carrying. Permanently.

Death by sandworm isn’t like other ways you can die in Funcom’s new survival MMO. Get killed in PvE combat and you’ll drop some of your loot, but it’ll remain where it is so you can come collect it. You’ll keep all your weapons, armor, and gear when you respawn. PvP is similar, though other players can loot the resources you drop. In either case, you’ll keep all your gear, though it might lose some durability.


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But if you’re eaten by a sandworm in Dune: Awakening, everything you were carrying is gone. And I mean, gone forever. There’s no backpack or gravestone to retrieve items from: everything in your inventory that goes down that sandworm’s gullet is lost for good. Weapons, armor, tools, gear, minerals, blueprints, it’s all wormfood now.

If you’re driving a vehicle when you get eaten and it gets swallowed? It’s gone for good, too. That happened to me in the beta and it set me back hours.

Part of the problem was that I respawned at a trading post across the big gap between zones from my only base. (Why wouldn’t it let me respawn at my base? Perhaps a beta bug.) I couldn’t cross that gap without a speeder bike or I’d get swallowed again.

So, in just my underpants, without so much as a cutteray to gather stone and copper, I had to build a new base just so I could build a new bike to cross the game and get back to my original base. It was basically like starting the game over from the beginning, picking up resources by hand, re-crafting all my tools and clothes, claiming land, building a generator, putting up walls, and finally crafting the machines that would let me craft a new bike. What a pain!

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I heard some players, the first time they were eaten while on a sandbike, were given new bike parts as compensation. That did not happen for me! I got eaten while on my bike twice, in two different betas, and I was not given a new bike afterwards either time. Either Funcom hates me or Shai-Hulud does.

(Image credit: Funcom)

There is one resource you’re given when you’re eaten. When you respawn you’ll have a worm tooth in your inventory. That tooth can be used to craft a knife, apparently.

My advice: it ain’t worth it. Make a knife out of something else. Avoid those damn worms at all costs.



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June 5, 2025 0 comments
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