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Rare Death Cross Threatens to Send Bitcoin Price Straight to $100,000
NFT Gaming

Rare Death Cross Threatens to Send Bitcoin Price Straight to $100,000

by admin August 20, 2025


Bitcoin just lined up one of the ugliest signals you can get on a price chart — a death cross. The 23-day moving average (green) is bending down into the 50-day (blue), and the two are about to collide.

If that cross confirms, it usually means buyers lost the wheel, and the price gets dragged lower until it hits the next major anchor.

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Right now, that anchor is the 200-day line at $100,483.

Source: TradingView

BTC is trading around $114,106 after an intraday swing under $113,000, but that bounce does not really change the setup.

Just two weeks ago, Bitcoin was pressing $124,000, only to collapse through $118,000 support and leave $119,991 as a brick wall overhead. Since then, every rally attempt has been weaker than the last, while the moving average curves turned into a brutal trap.

Main risk

The danger here is not just another dip; it is the market gravitating toward the 200-day, the one line that always pulls the price back when shorter averages roll over. A move down to $100,000 would not be some freak event but simply the math of the chart doing its job.

That level also wipes out almost the entire summer run, putting the whole bull narrative under heavy scrutiny.

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Bitcoin has a habit of making the cross look scary only to turn back at the last minute. If the $112,000-$114,000 pocket holds in the coming days, the pattern might be denied, and the chart could reverse before the damage is done.



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August 20, 2025 0 comments
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Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert
Game Updates

Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert

by admin August 20, 2025


Ron Gilbert is primarily known for creating and writing the Monkey Island series, but his collection of credits is impressive and long. His latest game is Death by Scrolling, a pixelated action game that forces player to try and outrun death and other pressing dangers.

 

In the game you choose between five characters who are stuck in purgatory where you must fight and collect resources on a game field that is constantly chasing you. To succeed, you must not die and collect enough money to pay the ferryman to transport you to safety. It’s safe to assume, with Gilbert’s involvement, that it will also be funny.

Gilbert actually wrote about the game on his personal blog back in February, but Gamescom represents our first thorough look at it.



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August 20, 2025 0 comments
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Grim Death Cross Stuns Shiba Inu (SHIB) Price Chart: Possible Scenarios
GameFi Guides

Grim Death Cross Stuns Shiba Inu (SHIB) Price Chart: Possible Scenarios

by admin August 18, 2025


Shiba Inu (SHIB) meme coin has just entered a zone that’s usually enough to make even the most casual meme coin followers nervous. On the daily chart, the 23-day moving average has now slipped under the 50-day line, a formation that is colloquially known as the “death cross.”

It’s not uncommon, but it often has a reputation for signaling that a rally has run its course and that selling pressure could take over, unless market momentum switches quickly.

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The crossover comes after a stretch where SHIB tried to build on its July recovery, only to find resistance just above $0.000015. Since then, the price has had a hard time keeping up, dropping back under the 200-day moving average and settling into a sort of sideways pattern where neither side is making a strong move.

Source: TradingView

The coin is still stuck between two levels — resistance at $0.00001698 and support at $0.00001107. This has been the case for weeks, with neither level giving way.

Scenarios

If the SHIB price drops below $0.000012, it will probably make the market more bearish, since that zone has already been tested a few times this summer. The path to $0.00001107 might become more likely with this move, and if the price drops through that floor, we could see even deeper retracements.

In contrast, there’s a chance that if SHIB can get past the moving averages and rise above $0.000014, the technical outlook might get a bit more favorable, allowing for a reexamination of the swing highs from July.

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For now, the death cross doesn’t seem like a final judgment, but more like a cautionary sign. It shows that SHIB’s recovery is slowing down and it is pretty fragile. This is especially true when you look at other big names like Bitcoin and Ethereum, which are also stuck in indecisive ranges.



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August 18, 2025 0 comments
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Pera Coda Is A Narrative Mystery Set In Istanbul About A Man Trapped In A Loop Between Life And Death
Game Updates

Pera Coda Is A Narrative Mystery Set In Istanbul About A Man Trapped In A Loop Between Life And Death

by admin June 26, 2025


Pera Coda is a newly announced narrative adventure game blending time-looping puzzle solving with psychological storytelling. Set in Istanbul, Turkey, it stars a man trying to solve a mystery while trapped in purgatory.

Protagonist Deniz is an attorney trapped in a looping plane of existence between life and death. Unable to live or die, he must escape by confronting his traumatic memories to find hidden truths, engage in choice-driven branching dialogue exchanges, and solve various mysteries of the world to make emotional breakthroughs and break the cycle. The isometric point-and-click adventure promotes complex interactions through accessible mechanics, and draws inspiration from acclaimed titles like Disco Elysium and Outer Wilds.  Check out the teaser trailer below. 

 

“This is both a love letter to our city and a universal human story about guilt, regret, and the search for peace,” says art director Ahmet Kazanci in a press release. He adds that Pera Coda is “rooted in a surreal reimagining of Istanbul, real locations, rich with local nuance and emotional texture that are rarely seen in games. Istanbul becomes both a stage and a mirror, where East meets West, chaos meets calm, and each district reflects a piece of your fragmented self.”

Pera Coda is being developed by Turkish indie studio Falan, itself an internal developer within indie studio/publisher Elyzio. Pera Coda does not have a release window, but it’s slated to launch for PC via Steam. You can check out a batch of screenshots in the gallery below.  

 



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June 26, 2025 0 comments
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Death Stranding 2's instantaneous loading times truly prove the power of the PS5
Game Updates

Death Stranding 2’s instantaneous loading times truly prove the power of the PS5

by admin June 26, 2025


Players are already impressed by the incredibly fast loading times in Death Stranding 2, which only proves the power of the PS5 console, as well as Guerrilla Games’ Decima game engine used by Kojima Productions.

Ahead of the game’s release tomorrow, players with advanced access are already sharing their thoughts.

One player posted a video to reddit, stating “Death Stranding 2 has the fastest loading time I’ve ever seen in a video game”. The video itself shows the game impressively loading from menu to gameplay in a split second.

Death Stranding 2: On The Beach – PS5/PS5 Pro – Digital Foundry Tech Review – 4K HDRWatch on YouTube

When the PS5 launched, Sony touted the fast loading of the console’s SSD as a major selling point. Ratchet and Clank: Rift Apart – though it released months after launch – was seen as a key example of this technology. What’s more, the Decima Engine was created by Horizon Zero Dawn studio Guerrilla Games and used for its games since PS4 release Killzone: Shadow Fall, yielding impressive results.

Yet Kojima Productions has clearly worked some magic with Death Stranding 2 – its load times really are astonishing. Take a look for yourself:

Death Stranding 2 has the fastest loading time I’ve EVER seen in a video game.
byu/NecessaryAd6735 inDeathStranding
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Digital Foundry gave its tech verdict on Death Stranding 2 earlier this week and was particularly impressed by the Decima Engine’s ability to create “truly outstanding dynamic landscapes”, as well as its lighting, weather, and other environmental effects.

“The first key improvement here stems from fine detail, with rock formations, vegetation and other natural elements holding up under closer scrutiny,” wrote John Linneman. “The game opens in a gorgeous mountain range with a level of detail reminiscent of Epic’s Nanite virtualised geometry demos, without relying on such tech.”

If you’re playing on PS5 Pro in particular, Linneman recommends opting for the 60fps performance mode as on Sony’s more powerful console, quality and performance modes are so similar in terms of image quality.

“Thankfully, both versions also feature lightning-fast loading times with virtually zero waiting,” said Linneman. “Moving from the load screen to a save game is nearly instant and you basically never actually encounter anything resembling a loading screen during the game – it’s seamless.”

There’s one particular sequence I was able to play when I previewed the game in May, which was breathtaking in its use of lighting and particles. But I won’t spoil it here.

In short, Death Stranding 2 is an exceptional technical achievement that truly shows the power of Sony’s PS5 consoles, as well as the Decima game engine.

“A busier, louder, and more emotionally resplendent take on this singular hiking sim,” reads our full Death Stranding 2 review.



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June 26, 2025 0 comments
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Death Stranding 2 - Guides Hub
Game Updates

Death Stranding 2 – Guides Hub

by admin June 26, 2025



Sam Porter Bridges has managed to do the impossible: He has reconnected the former United States of America through sheer will and determination. Now, in Death Stranding 2: On the Beach, more challenges are arrayed against him, as he heads to the south and even way down under. Our Death Stranding 2 guides hub has various tips to aid you as you get started on this long and eventful journey.

Death Stranding 2 guides hub

General guides

Beginner’s guide/tips – We have over a dozen tips for those who are just about to begin their adventure. We discuss everything from planning your route and caring for Lou, to watching out for environmental hazards and being wary of the threats that you’d face.

Campaign length: How long to beat – This Death Stranding 2 guide tells you how many hours it’d take for you to complete the campaign, as well as various optional objectives that can keep you engaged for longer periods.

How to use photo mode – Tweak filters, lighting, camera angles, and poses to get that perfect shot.

Gear, skills, and combat guides

Best early-game weapons and upgrades – Level up your reputation with certain settlements/leaders to earn nifty rewards in just a few hours.

Best APAS Enhancement skills – Pick the right skills from each category to improve Sam’s capabilities in your playthrough.

How to defeat BTs – The souls of the damned walk the Earth, and it’s up to you to finish them off… or die and repatriate while trying.

Cargo and delivery guides

How to get more likes – This Death Stranding 2 guide will help you become Mr. Popular as you aid survivors in need all over the wasteland.

How to increase carrying capacity – Look for ways to lighten the load while making your deliveries.

How to manage your cargo inventory – You need to carry tons of items moving from one area to the next. You should be prepared for any mishaps that may occur.

How to repair containers – No matter how careful you want to be, your crates and their contents can still get damaged.

How to unlock the Monorail – Utilize the Monorail network to create more transport lines from one hub to the next.

Vehicle and exploration-related guides

How to fast travel – The DHV Magellan truly is a mobile base since it can teleport you to various locations.

How to get vehicles – You’re going to spend your first few hours walking. But, sooner or later, you’ll find a ride that could take you almost anywhere.

How to recharge battery energy – Of course, your vehicles can still run out of juice, and you don’t want that to happen when you least expect it.

Weather events and disasters – It’s not just brigands and specters that you need to worry about. You also have to be careful when devastating weather phenomena happen.

We’ll add more articles to our Death Stranding 2 guides hub, so stay tuned.



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June 26, 2025 0 comments
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Excited for Death Stranding 2? Beware of the wave of spoilers flooding YouTube and social media
Game Reviews

Excited for Death Stranding 2? Beware of the wave of spoilers flooding YouTube and social media

by admin June 25, 2025


Spoilers for Death Stranding 2 are flooding social media and YouTube, posted by those who bought the digital deluxe edition of the game.

This digital deluxe edition, which provides a 48-hour early access window to those who buy it, released on the 24th June. For owners of the regular version, the game becomes available tomorrow on the 26th June.

Those who have been able to play early have been keen to share their experiences online, but given how narratively rich Death Stranding 2 is (and the whole catalogue of Kojima’s works), this has led to a deluge of early game story moments and equipment popping up on the internet.

Why not check out our video review of Death Stranding 2. No spoilers!Watch on YouTube

Death Stranding 2, a game which takes between 35-50 hours to beat, is a chunky experience, especially for completionists. However, given the fact deluxe edition owners will obviously continue to play and post their screenshots and videos online as they proceed into the game’s later moments, it’s best to stay away from such platforms if you’re looking to go in fresh.

It’s been a rough few days for the spoiler-averse. Earlier this week, the opening hour of the game leaked online, giving away all the twists and turns the game throws at you in the game’s opening scenes.

One could argue plenty of story moments have already been revealed ahead of launch, due to a release trailer for the game which featured plenty of cinematics from throughout the game’s runtime. Still, it’s nice to go in without knowing the surprises that await you. Except for some of the spoiler-free technical stuff maybe, like the fact Death Stranding 2 benefits from super fast load times. Cool!

If you want a spoiler-free impression of what the game is like, why not read Eurogamer’s Death Stranding 2 review! In it, the game is described as: “A busier, louder, and more emotionally resplendent take on this singular hiking sim.” No spoilers necessary!



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June 25, 2025 0 comments
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Norman Reedus Looks More Norman Reedus-y In Death Stranding 2
Game Reviews

Norman Reedus Looks More Norman Reedus-y In Death Stranding 2

by admin June 25, 2025



Death Stranding 2 is out now on PlayStation 5 for folks who pre-ordered the fancy deluxe edition of the game. That means players are finally getting their hands on director Hideo Kojima’s latest video game extravaganza. And one of the first things they are noticing is just how improved Norman Reedus looks in Death Stranding 2 compared to his appearance in the original PS4 game.

A Typical Day On Persona 3 Reload’s Tatsumi Port Island

Sure, we’ve gotten plenty of pre-release trailers and screenshots for Kojima’s latest open-world delivery game featuring monsters and ziplines, aka Death Stranding 2. But now that players can actually boot the game up and start running around its digital recreation of Australia, they can also start taking photos of Sam Porter Bridges, the main character played by Reedus. They can stick the camera really close to his face, too. And that’s allowed people to compare this new version of Sam to the one from the original game, released in 2019 on PS4. The results are genuinely impressive.

Sam looked fine in the first game on PS4, but compared directly side-by-side to how he looks in DS2, it’s very clear that a lot of technical improvements have happened in the six years since that game. His flesh looks less plastic-y and his eyes look more natural. Even his eyebags look more fleshy and real. The old Sam, in comparison, looks like a Halloween mask.

Here’s a great video comparing the two games via Nick930:

“Norman Reedus 720p vs Norman Reedus 4k,” joked one Reddit user. Another replied to an image comparison of the two with: “My guy was legit sick in DS1, made some connections and powered up like Mario in DS2.”

My favorite theory as to why Sam Porter Bridges looks so much better and healthier in Death Stranding 2 comes from Reddit user gpost86: “First one was chugging Monster.” Honestly, that makes sense. That’s now my headcanon for why they look so different.

Death Stranding 2 is out now on PS5 and PS5 Pro for deluxe edition owners. For everyone else, the game arrives on June 26.

.



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June 25, 2025 0 comments
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Death Stranding 2
Product Reviews

It’s been so long since I played a 30 fps console game, it took me a week to realize Death Stranding 2 was literally giving me headaches

by admin June 25, 2025



Just over a week ago, after devoting half my Sunday to delivering packages across the continent of Australia in Death Stranding 2: On the Beach, I went to bed with a dull ache behind my temples. I wrote it off as a likely symptom of the usual suspects: maybe I hadn’t drunk enough water, or by snacking my way through the afternoon instead of having a proper meal, by the time I had dinner the headache was already settling in as a side effect of hunger. Maybe lack of caffeine? It’s not like I’d spent all day glued to the TV, which can sometimes leave my brain buzzing and desperate for a break.

But by Tuesday I had a new suspect: Death Stranding 2.

I didn’t start to blame the new PlayStation 5 game, which I’ve been playing for the past week and a half, until last Tuesday, when I went to bed with a pounding headache. It was the kind you wake up from in the middle of the night and immediately notice the absence of, relieved of a tiny subconscious irrational fear that your brain could just be like that now. Tuesday had otherwise been normal: I’d worked most of the day and felt fine, then played about two hours of Death Stranding in the evening. That was all it took for the ache to start burrowing in.


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Nothing in the game seemed like an obvious trigger. Wearing a VR headset for long enough is guaranteed to give me a light headache or nausea, but Death Stranding 2’s standard third-person camera is basically videogame comfort food, easily digested. And the game doesn’t suffer from dramatic framerate drops or the kind of zoomed-in first-person FOV that can often cause nausea.

The only thing it suffers from, as a console game, is running at 30 frames per second. But after years of primarily gaming on PC, apparently that’s all it takes to mess my brain up good.

Like most big budget, high fidelity games on the PS5, Death Stranding defaults to a “quality mode” when you launch it, prioritizing resolution, but it doesn’t advertise that fact. You wouldn’t know there’s a performance mode unless you go into the options menu’s graphics settings tab, which has only two entries: screen brightness and graphics mode, which can be flicked over to “prioritize performance” to lock the framerate at 60 fps instead of 30.

Death Stranding 2: On The Beach – PS5/PS5 Pro – Digital Foundry Tech Review – 4K HDR – YouTube

Watch On

In a PC game that tab would be my first port of call, but for the first few days I was playing Death Stranding 2 I didn’t even bother checking it, because I knew I wouldn’t find the granular settings for things like texture quality and draw distance and anti-aliasing I’m used to on PC.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Besides, the game looked great! So I just started playing it. And also started getting headaches.

I grew up playing loads of console games at 30 fps or worse (ahh, Nintendo 64) without issue, but over the last decade or so it’s become more and more of a rarity for me. I’m used to locking games to at least 60 fps on my 144Hz monitor. On my Steam Deck, the types of games I tend to play at 30 fps don’t involve much rapid action: Dorfromantik is as chill as they come.

So either my brain’s somehow grown more vulnerable to strain from lower framerate games altogether, or there’s something about Death Stranding 2 that I found especially nauseating. (Screen size could also be a factor, since the Steam Deck doesn’t dominate my view the way my 60″ TV does).

When I sat down to play the game on Wednesday, I opened the meager graphics menu for the first time and switched it to performance mode. It immediately felt like breaking free from the tar pits that pockmark Death Stranding’s world. Everything was moving so fast. The animations and protagonist Sam’s responsiveness to my button presses were suddenly so snappy I couldn’t believe what I’d been tolerating for the last few days.

Flipping back and forth between the two graphics modes now, I think the most likely culprit for my headaches is the camera—spinning it around at 30 fps makes me a little queasy. Perhaps stronger motion blur would help cover up the choppiness of the refresh rate, but I’m not sure that would be an outright cure.

(Image credit: Kojima Productions)

I think the bigger issue is responsiveness. I’ve gotten so used to a game leaping to enact my inputs within every 16.67 millisecond window—the time it takes to generate a frame at 60Hz—that waiting double that time for each button press or analog stick flick, plus 20 milliseconds of input lag from my TV and a few more from the wireless controller, is now just too jarring. Like when I’m playing a VR game and the refresh rate of the screen is a smidge too low to perfectly match every little motion of my head, there’s a disconnect between what my brain’s seeing and what it thinks it should be seeing.

I’m thankful Death Stranding 2 has a performance mode on consoles, and for players who are happy with 30 fps, the game runs extremely steadily in that mode. I’m now happily headache free despite playing 20-something hours of the game in the last few days. But it also renewed my appreciation for the fact that even the most barebones PC port today will likely still offer enough graphical options to hit 60 fps on years-old hardware.

Yeah, we’re still struggling with unoptimized games like Monster Hunter Wilds and the stutter epidemic. But between standard graphics settings, upscaling tech like DLSS and FSR, frame generation, and community-made tools like Special K that help smooth out performance, these days 60 fps is a lot closer to the floor for PC gaming frame rates than it is the ceiling. And judging by the quality of the first game’s excellent PC port, when Death Stranding 2 does finally arrive on PC it’ll be an even better version of an already stunning game.



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June 25, 2025 0 comments
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Death Stranding 2
Gaming Gear

11 little Death Stranding 2 improvements that made me say ‘hell yeah’

by admin June 24, 2025



When the original Death Stranding comes up in conversation, you can count on someone citing its tedious writing, pace-destroying exposition dumps, and reckless use of unexplained proper nouns as the biggest hurdle to enjoying it. Fair enough, but I submit that nothing sucked more in Death Stranding 1 than the menus.

Kojima’s first apocalyptic hiking sim had dozens of tiny annoyances that chipped away at my patience over two playthroughs totaling over 100 hours: Holding X to confirm every time Sam made the slightest cargo adjustment, navigating three layers of menus to recycle used-up grenades, plotting routes on an unhelpful map, the laborious process of emptying Sam’s backpack. I can feel my blood pressure rising just thinking about it.

Thankfully, I’m finding Death Stranding 2 to be a sequel in the best way possible—targeting my list of “this better be better” demands and satisfying almost every one of them. My first two hours have been full of little quality-of-life discoveries that have me saying “hell yeah” to myself in a hushed tone. If you played the first game a ton, maybe they’ll also excite you.


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Cargo shortcuts!

(Image credit: Kojima Productions)

Yes, I’m telling you the best new feature in Death Stranding 2 is six buttons in a radial menu. Holding up on the d-pad brings a bunch of handy cargo shortcuts that cut out a lot of menu time, the most important being “Auto-Arrange Cargo.” Balancing Sam’s cargo load now takes three seconds, but you can still enter the full Cargo Management screen at any time to move items around manually (no X confirmation needed).

Also handy are buttons that will only offload cargo/materials (not tools), one that offloads everything, and another button that’s so good it’s getting its own section below.

Handgun holster

(Image credit: Kojima Productions)

Death Stranding has always had pistols, but now Sam has a dedicated place to carry them. Similar to the boot clip and grenade pouch, the handgun holster means Sam can always carry a weapon without adding to his backpack Tetris stack. You also have the holster from the start, an early signal that Death Stranding 2 has a bigger focus on stealth action.

Route Simulator

(Image credit: Kojima Productions)

Drawing lines on maps just got slightly more pleasant. Sam’s route planner got an upgrade that automatically highlights hazards along drawn routes—stuff like deep rivers, bandit patrols, and BTs. The route tool has also been folded into the prep screen before accepting an order, and routes now include summaries that show its distance, elevation changes, total hazards, and overall risk level. It’s kinda like a real-life pilot flight plan.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Stats!

(Image credit: Kojima Productions)

Stats got an expansion, too. Sam used to automatically improve his cargo capacity and stamina over time, but DS2 seems to go a lot deeper with stealth and combat upgrades. I haven’t messed with this much yet, but you still improve Sam automatically by doing things, not by dumping points into a tree.

Backward hats

(Image credit: Kojima Productions)

Death Stranding 2 casts Norman Reedus in the role he was born to play: A backwards hat-wearing single dad. The hat menu was my first stop after getting control of Sam. That’s where I found the “wear backwards” option, gasped, and never looked back.

Offload backpack

(Image credit: Kojima Productions)

No backpack, no problem. You can (finally!) take Sam’s backpack off when you’re about to walk him into dangerous places. The button’s in that same cargo shortcut radial, and it’s already come in clutch at a bandit camp. It’s pretty cool that Sam can still carry a handgun, rifle, and grenades without his backpack, so you basically shed 100 kg of “Cargo mode” and enter “Solid Snake” mode.

Quicker order turn-in

(Image credit: Kojima Productions)

Turning in a bunch of orders at once used to require spamming X to skip through each completion screen. Since that was stupid, now all of Sam’s turned-in orders are summarized on one screen.

Optional exposition

(Image credit: Kojima Productions)

The citizens of Death Stranding sure like to prattle on about stuff I didn’t ask about, but in Death Stranding 2, a lot of that extra exposition is optional. In the screenshot above, I had the option to skip this guy’s life story and detailed Timefall Shelter explanation and move on with my life.

Offload all unusable items

(Image credit: Kojima Productions)

Another big time saver for Repair Spray power users. Now you can hold a button to drop all of your empty grenades, sprays, and guns at once (though you should still recycle them for the materials).

Recycle shortcut

(Image credit: Kojima Productions)

Speaking of, recycling doesn’t suck anymore either. When you’re at a place where recycling is possible, it’s now listed as one of the options when moving an item in Cargo Management. I know that sounds dull, but if you know how much that rules, you know.

Goodbye emails, hello posts

(Image credit: Kojima Productions)

Death Stranding 1’s emails were charming and occasionally helpful, but I ain’t reading all that. In DS2, characters have upgraded from email to live-tweeting unsolicited advice on social media. The Social Strand Service is both a feed of tips from friends and a photo log of players’ photo mode pictures. It’s still mostly fluff, but it’s not as busy or wordy as Sam’s old inbox.



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June 24, 2025 0 comments
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