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Bitcoin's Death Cross Might Flip Golden
NFT Gaming

Bitcoin’s Death Cross Might Flip Golden

by admin May 23, 2025


Chris Kuiper, vice president of research at Fidelity Digital Assets, has predicted that Bitcoin’s death cross will flip golden if the price of the leading cryptocurrency “persists” above the pivotal $93,000 level. 

According to Kuiper, Bitcoin’s current golden cross has been in play since Apr. 7. During this period, the cryptocurrency has managed to surge by 33%. 

The last golden cross recorded by Bitcoin managed to push the price of the cryptocurrency by 13%. 

“Our team will continue monitoring this trend as the market may be preparing for its next shift,” Kuiper said. 

The golden cross that was formed in October 2023 resulted in an 80% price surge, with Bitcoin skyrocketing from $35,000 to $61,000.

According to CoinGecko data, Bitcoin is currently changing hands at $108,622 after dipping by 2.6% over the past 24 hours. 

On Thursday, the Bitcoin price reached its current all-time high of $111,814.

Bitcoin has since pared some of its recent gains following the most recent escalation in the trade tensions between the U.S. and the EU. 

Earlier this month, Kuiper opined that Bitcoin was in an “acceleration phase.” According to Fidelity, the $110,000 level would potentially serve as the base for another price surge. 

Notably, the November 2021 peak was the only time when a second rally would fail to take place. 

This time, the rally is being driven by steady ETF inflows that signal strong institutional interest. In the meantime, retail investors remain mostly on the sidelines. 



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May 23, 2025 0 comments
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Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death
Esports

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

by admin May 23, 2025


Vapourware can end up being the stuff of legend, like Rockstar’s Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Peter Molyneux, formerly of the studios Bullfrog and Lionhead, and currently working on Masters of Albion at 22cans, has had a number of cancelled projects in his career. The original Xbox’s prehistoric game BC was axed around the time Fable became Lionhead’s priority, for example.

Still, Molyneux’s most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Revealed alongside the Kinect device at E3 2009, which was then known as Project Natal, players would interact with a young male character called Milo using voice and gesture commands.

Watch on YouTube

This unusual premise made the game a huge talking point. The project was revealed just as traditional game genre boundaries were starting to blur following the success of the Nintendo DS and Wii.

The actual game based on the tech demo was to be called Milo & Kate, with Molyneux demoing it in more detail at a TED presentation in 2010. Lionhead’s stylistic touches are obvious throughout the demo, like its tone, music, narration, and choice of story about a British family that’s recently moved to America.

Molyneux described the game at the time by saying, “most of it is just a trick; but it’s a trick that works”.

The game ultimately didn’t release, with some of its ideas rolled into Fable: The Journey on Xbox 360, which was not well-received. Still, the demo arguably did its job, putting Microsoft’s Kinect device at the centre of the cultural conversation for its reveal, a full 17 months before it was commercially available.

Fable: The Journey ended up being the final Lionhead game before the studio’s closure in 2016.

While the broad details (and many specifics, per a 2013 Polygon piece) of Project Milo’s demise are fairly well-known, it was undeniably exciting to hear Molyneux himself recall the project during Nordic Game 2025 in Malmö this week.

During the Q&A section of his fireside chat, one attendee asked about Milo, saying they believed that to this day, Molyneux had a vision for what it could’ve been.

“I’ll tell you exactly what happened,” Molyneux said. “Microsoft had [bought] us, we were owned by Microsoft, and they had…I’m going to say this, I might get in trouble…what I thought was a bit of a crazy idea. And that was to do gesture recognition as an input device, rather than a controller. They showed me this stuff, and Microsoft had this amazing research building. Incredible.

“It was run by this brilliant bloke called Alex Kipman. Makes me look boring and passionless – he had ten times more passion than I had. He had this demo of this device, and when he showed me this demo, it could see people’s faces. He said, ‘it can do voice recognition’, and it had a massive field-of-view so it could see this whole room.”

Molyneux then recalled his first reaction to the tech that would eventually become Kinect.

“He said, ‘what do you think?’, and I said, ‘well, firstly’ – when he did the demo, he was jumping all over the room – ‘I’m a gamer, I don’t want to play games standing up. That’s the first thing. It doesn’t appeal to me, I want to sit back, I want to smoke what I smoke, and I want to drink what I want to drink, and I don’t want to prance around like a twat’.

“The death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn’t be a gaming device: it should be a party device”

Peter Molyneux

“I said, ‘I’ll go away and I’ll create a demo of [how we should use] the technology you showed me.’

“Again, I go back to what I want the player to feel,” Molyneux continued. “Now, at that time, my son, Lucas, was about seven years old. And, anyone who’s a parent will probably experience this: there was this moment where you realise you’re crafting, inspiring, a human being. Wouldn’t it be an incredible thing to create a game around that feeling?”

Molyneux’s phone then started ringing during the panel, and he paused to turn it off before continuing.

“Wouldn’t it be incredible to create an experience around that? About inspiring, in Milo’s case, a boy. That was contentious in itself, because of course, lots of people go to the dark side with that [idea].

Molyneux then said staff at Lionhead started working on the demo, collaborating with an unnamed technology company on Project Milo’s voice recognition.

“We had all sorts of experiences, like you could hand things to Milo in the game world and he would take them. They really worked well.”

Molyneux then said the team “cheated in a big way about how you could talk to Milo”, recalling that his intention was to have players sit back on the sofa and “just experience things with this game character”.

“Even though voice recognition now is almost a solved problem, back in those days we solved the problem by cheating,” Molyneux said.

“So, when Milo asked you the player a question, we had set that question up to different points, so he knew what sort of answer he’d give.”

At this point, Molyneux explained how the changing specs of the Kinect device in the run up to launch impacted the potential of Project Milo.

“Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

“So they cost-reduced that device down to such a point, where the field-of-view…I think it was a minuscule field-of-view. In other words, it could only just see what’s straight in front of you.”

Ultimately, the demise of Project Milo came down to Microsoft’s changing priorities with the Kinect device, which was soon synonymous with the kinds of casual games that exploded in popularity on the Wii.

“Then, the death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn’t be a gaming device: it should be a party device. You should play a sports game with it, or dancing games with it. So, it just didn’t fit into the Microsoft portfolio, and unfortunately the project was cancelled.”

“No one ever saw the complete experience,” Molyneux continued. “We didn’t finish the experience. But it was a magical thing. What was so magical about it: it wasn’t about heroes and aliens coming down, there wasn’t this ‘end of the world’ narrative scenario.”

“It was just experiencing what it’s like to hang out with someone that loves you.”

GamesIndustry.biz is a media partner of Nordic Game 2025. Travel and accommodation were covered by the organisers.



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May 23, 2025 0 comments
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PYTH crypto could crash as potential death cross looms
NFT Gaming

PYTH crypto could crash as potential death cross looms

by admin May 21, 2025



Pyth Network’s price has dropped over 66% from its yearly high, and technicals point to a further downside.

As of the afternoon on May 21 (Asia time), Pyth (PYTH) was trading around $0.124, down about 3% in the past 24 hours. That’s its lowest point since April 11. The token’s market cap currently sits just above $22.7 billion.

The latest slide follows a scheduled token unlock on May 20, which released approximately 2.13 billion PYTH into circulation, valued at $275.11 million. 

The unlock, part of Pyth’s annual vesting cycle, represented 58.7% of the circulating supply at the time and was distributed to early investors, contributors, and ecosystem participants.

Following the event, Pyth’s circulating supply has surged to nearly 5.75 billion tokens, around 57.5% of its maximum supply, which is capped at 10 billion. With this unlock, approximately 36% of the total supply is now in active circulation. The final two unlocks are scheduled for May 2026 and May 2027.

Large unlocks like this often unsettle investors, as they inject a significant volume of new tokens into the market without a matching rise in demand. That imbalance can lead to downward price pressure. Even if not all recipients offload immediately, many tend to sell early, anticipating further declines.

At the same time, unlocks are often part of a project’s long-term roadmap to distribute ownership more broadly and reward early contributors. They usually mark key milestones in the development cycle.

Since Pyth’s unlock schedule was publicly disclosed well in advance, some of the impact may have already been factored in, potentially reducing the risk of a sharp, panic-driven selloff.

PYTH eyes drop to $0.10 support level

Although PYTH price has recovered slightly since the unlock event, there is a risk that the PYTH price will continue downward in the next few weeks as a death cross pattern nears on the 4-hour/USDT chart.

A death cross forms when the 200-day and 50-day Exponential Moving Averages cross each other while pointing downwards. 

PYTH price, 50-day and 200-day EMA chart — May 21 | Source: crypto.news

In Pyth Network’s case, the spread between the two moving averages has narrowed in the past few months. Its 200-day MA  was at $0.1552, while the 50-day was at $0.1589. 

A death cross often leads to a substantial decline over time. For example, the last time that PYTH price formed this pattern was in December last year, and the coin dropped by over 76%.

PYTH Supertrend and RSI chart — May 21 | Source: crypto.news

On top of that, the Supertrend indicator has also flashed a red signal, adding to the bearish outlook.

If the death cross is validated, PYTH could continue falling in the near term, with $0.10 being the next key level to watch as both a psychological support and its lowest point from April.

That said, PYTH’s Relative Strength Index is currently sitting at 30, which is right near the oversold zone. This might trigger a short-term relief rally as buyers look to buy the dip, but any recovery could be temporary unless the broader trend shifts.

Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.



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May 21, 2025 0 comments
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Campfire Cabal "Sunstone Teaser" image - hand-drawn tall ship in high seas
Product Reviews

THQ Nordic studio that was set to be closed in 2023 somehow escaped the Embracer death spiral and is now working on a new RPG

by admin May 20, 2025



This is a bit of a weird one: Two years after announcing its planned closure in the aftermath of the Embracer Group’s $2 billion implosion, Campfire Cabal revealed today that it “was never shut down” at all, and that it is in fact working on a new addition to the Expeditions series of historical RPGs.

“If you follow the insider news, you are aware that it’s been a rough couple of years in the game industry,” the studio wrote. “Investment dried up, studios shut down, countless developers lost their jobs, and games were cancelled left and right.”

That’s putting it mildly. A quick catch-up on how we got here: Campfire Cabal was founded in September 2022 under Embracer’s THQ Nordic label to “focus on high-quality, narrative-driven RPGs.” But less than a year later a massive investment deal fell through at the last minute, and Embracer’s wings were suddenly and brutally clipped: Hundreds of people were laid off (although none of the executives responsible for the mess, of course) and numerous studios closed, including—apparently—Campfire Cabal.


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“It is no secret that Embracer Group has recently entered restructuring,” creative director Jonas Wæver wrote in August 2023. “As part of this restructuring process, THQ Nordic has been told to close Campfire Cabal. This decision was not related to the work we’ve been doing at the studio but was made from a purely financial standpoint.”

Wæver said at the time that studio management and THQ Nordic “have not given up on Campfire Cabal,” and that “we are still pursuing our options for finding a good resolution to this situation,” although to my reading that came off almost entirely as forced optimism, especially given that his announcement was literally entitled “Studio Closure.” And yet, here we are.

“Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022. At the end of March of 2025, we received the green light to scale back up and transition into full production,” Campfire Cabal wrote today.

“We are extremely grateful that there were people within the group who fought to keep us alive through the turmoil, and that we can now emerge on the other side with renewed vigour.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Campfire Cabal also finally confirmed today that it’s working on a new Expeditions RPG, something previously assumed but never officially announced, and that it was responsible for a surprise Expeditions: Rome patch that dropped in November 2024. Details weren’t shared but, like previous games in the series, “it’s set in a new period of our history and in a new part of the world.”



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May 20, 2025 0 comments
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