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Right-Wing Activist Charlie Kirk Dead at 31
Gaming Gear

Right-Wing Activist Charlie Kirk Dead at 31

by admin September 11, 2025


Charlie Kirk, the prominent right-wing activist and podcast host, was fatally shot while speaking at Utah Valley University on Wednesday. He was 31.

Originally from the suburbs of Chicago, Illinois, Kirk went on to become one of the most polarizing figures of his generation. In 2012, when Kirk was just 18, he cofounded the influential conservative youth organizing group Turning Point USA. Kirk specialized in digital and grassroots organizing, harnessing social media to reach young voters. He eventually became a key ally and adviser to President Donald Trump.

Trump announced Kirk’s passing on Truth Social Wednesday afternoon. “The Great, and even Legendary, Charlie Kirk, is dead. No one understood or had the Heart of the Youth in the United States of America better than Charlie. He was loved and admired by ALL, especially me, and now, he is no longer with us. Melania and my Sympathies go out to his beautiful wife Erika, and family. Charlie, we love you!”

Kirk was killed at an event TPUSA was hosting at UVU in Orem, Utah, as part of his organization’s American Comeback Tour, a nationwide campus tour aimed at “equipping students with the tools to push back against left-wing indoctrination in academia,” according to a February press release announcing the series. There are over 800 TPUSA chapters at schools across the country.

Kirk’s Turning Point played an instrumental role in the right’s efforts to dominate the digital political sphere. Over the past few years, the organization has scouted and developed right-wing talent, providing social media creators with platforms and funding to spread conservative ideology across the internet. Kirk was known as a powerful fundraiser, helping TPUSA raise more than $85 million in 2024 alone, according to tax records.

Some of the right’s most popular creators, from Benny Johnson to Jack Posobiec, have had stints as Turning Point contributors, often helming live shows and podcasts like Culture Apothecary by Alex Clark. Kirk also hosted his own daily current events podcast called The Charlie Kirk Show, which regularly topped download charts.

“For so many conservative influencers and content creators, Charlie Kirk represented the blueprint. When I was just 12 years old and Charlie was hardly 18, he was the first person to reach out to me in this movement,” CJ Pearson, a prominent GOP creator, tells WIRED. “His legacy will endure because of the concerted effort he made to incubate the next generation of conservative leaders.”

Kirk championed numerous right-wing causes and was frequently condemned by critics for his incendiary rhetoric. He was a fixture on college campuses across the country, giving speeches imploring young people to embrace Trump and conservatism writ large, and decrying the popularity of what he described as gender ideology and Marxism. He echoed similar ideas in his books, including the 2020 bestseller The MAGA Doctrine. He frequently argued that the United States is a fundamentally Christian country, borrowing from Christian nationalist rhetoric and characterizing the right’s opposition of progressive politics as a spiritual battle.

His influence grew even larger in 2020, when Kirk repeatedly spread misinformation about Covid-19. He fiercely opposed public health measures to stop the spread of the virus, such as mask mandates and school closures, and mocked the World Health Organization. Kirk also led a Stop the Steal rally in Arizona shortly after Trump lost the 2020 election, spreading conspiracy theories about President Joe Biden’s win.

“Charlie Kirk is now a martyr,” Johnson said in an X post on Wednesday. “The world will change forever now, a sign of how dominant and powerful Charlie’s work was.”

On Truth Social, Trump called for flags to be lowered to half-mast until Sunday evening to honor Kirk.

Turning Point USA spokesperson Andrew Kolvet did not respond to multiple requests for comment. Turning Point Action chief operating officer Tyler Bowyer did not respond to a separate request from WIRED.



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September 11, 2025 0 comments
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The xenomorph in Alien: Isolation
Product Reviews

The creator of Dead Space ‘would love to make an Alien game’

by admin September 10, 2025



Dead Space, along with so much sci-fi horror, probably wouldn’t exist without Alien. Ridley Scott set the bar high, and for close to 50 years the xenomorph’s first outing has informed what people want and expect from their cosmic nightmares.

So it shouldn’t come as too much of a surprise that Dead Space creator and The Callisto Protocol director Glen Schofield would be up for taking a crack at the series—though he’d rather create more original games.

He’s a fan, though, to the point where he likes to muck around in Midjourney creating different xenomorphs. Everyone needs a hobby.

“Let’s say I took on a licence,” he says. “Which I really don’t want to do; I want to make my own. Let’s say somebody came to me and said, ‘We’re going to give you the Alien licence.’ Immediately I could show you, I don’t know, maybe 100 different aliens I’ve made in Midjourney over the last two years, just because I like it. So yeah, I would love to make an Alien game.”

Getting to dabble in a huge, long-running universe usually comes with some caveats and restrictions, though. It’s why, for instance, you’re probably never going to see a Star Wars adaptation where someone hangs dong. Disney doesn’t do dong.

If 20th Century Studios—which is owned by Disney—was to give Schofield the reins, however, he wouldn’t do it unless he had complete creative control. “I have to own the creative,” he says. “That’s not even negotiable. Because I won’t make a great game unless it’s mine and I’m so ingrained in it—then I will give you 130%.”

Thanks to Aliens: Dark Descent, we’re no longer living in a world where the last decent Alien game was Isolation (which is also getting a sequel), but it still feels like a property that has a lot left to offer. The new TV show, Alien: Earth, has reinvigorated the series after an exhausting run of disappointments (though Romulus was pretty good!) while making the universe feel so much larger.

Now the xenomorphs get to share the spotlight with even more horrific monsters, like blood-sucking alien leeches who can impregnate you, or tentacled eyeballs who can turn your body into their puppet. There’s so much potential for new levels of vomit-inducing body horror.

Cool your jets, though. The way Schofield talks about games makes it clear he’s still got that bug—the desire to create. But the current state of the industry means that we shouldn’t count on him directing any more of them, let alone a new Alien game.

In July, he wrote a post on LinkedIn about a project he’d been developing with his daughter, Nicole Schofield, an environment artist who previously worked with her father on The Callisto Protocol.

“We pulled the budget down to $17 million, built a prototype with a small, talented crew, and started taking meetings,” he wrote. “People loved the concept. We got a lot of second and third meetings. But early feedback was “get it to $10M.” Lately, that number’s dropped to $2–5M. So last month, we decided to walk away. Some ideas are better left untouched than done cheap.”

Publishers and investors are becoming more risk averse, stalwart franchises are struggling, and studios that have been around for decades are being torn apart. It’s bleak. And Schofield himself has taken some hits. After The Callisto Protocol missed publisher Krafton’s sales target, he stepped down as CEO of Striking Distance Studios. Since then, most of the development team has been laid off.

“I miss it all,” Schofield said. “The team, the chaos, the joy of building something for fans. I’m still around, making art, writing stories and ideas and still cheering the industry on. But maybe I’ve directed my last game. Who knows? If so, thank you [for] playing my games.”



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September 10, 2025 0 comments
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Blizzard brings Diablo 4's Developer Update livestreams back from the dead to reveal Season 10
Game Reviews

Blizzard brings Diablo 4’s Developer Update livestreams back from the dead to reveal Season 10

by admin September 10, 2025


Things haven’t been going well in the world of Diablo 4. Everyone pretty much knows that, but it’s especially weird when Blizzard can be seen has having given up itself. In August, the studio took the very unusual step of announcing the game’s next PTR (Public Test Realm) via… a Discord Q&A.

That’s the 2.4.0. PTR, containing much of the Season of Infernal Chaos content, which would typically be enough of a big deal to warrant multiple developer livestreams. The PTR has come and gone, and we’re now under two weeks away from the start of the game’s next season, so now we’re getting a developer livestream.


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Blizzard announced that the next Developer Update livestream will take place on Tuesday, September 16. You’ll note that this is not the less structured, more casual Campfire Chat, which is about as good of a sign as we can get.

The show kicks off at the usual times – 11am PT, 2pm ET, 7pm UK – and will serve as the last preview of Season of Infernal Chaos, Diablo 4’s 10th season. We expect the new season to kick off September 23, so there’s just about enough time to start building excitement.

As always, there’s going to be a panel of developers who will guide us through the big new content additions, and what’s changed from the season’s 2.4.0. PTR (held in August). The livestream announcement namedropped Chaos Armor, Chaos Rifts and the updated Infernal Hordes among the topics we can expect to see discussed.

There’s going to be a Q&A segment at the end, too, as usual. What is changing is the format of the livestream itself. Blizzard didn’t say what form it’s going to now take, so we’ll have to tune in next week to see for ourselves.

Image credit: Blizzard Entertainment.

We’ll be able to do so via Diablo’s official channels on YouTube, Twitch, Twitter, and TikTok. And, Blizzard is throwing in a free cosmetic – the Fusillader’s Arc Rogue Crossbow – if you watch any Diablo 4 livestream on Twitch for 30 minutes while the Developer Update is live.

Season 10 is the last announced season on the Diablo 4 2025 roadmap, which was revealed in April. It’s going to take us all the way to December, so that’s pretty much it for Diablo 4 seasons in 2025. Apart from the next IP collaboration taking place in the season, Blizzard really has its work cut out for it to make a case for Infernal Chaos, because Season 9 has been a major letdown.





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September 10, 2025 0 comments
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Surprise Press Conference Reveals Trump Still Not Dead
Game Updates

Surprise Press Conference Reveals Trump Still Not Dead

by admin September 3, 2025


After a weekend of online speculation, conspiracies, and jokes about President Donald Trump’s current state of health, the controversial leader held a conference in the White House that was technically about Space Command moving from Colorado to Alabama, but served as a proof of life for many online. And when he appeared alive and mostly well, a lot of people were disappointed.

Starting late last week, rumors began to swirl online that something had happened to President Donald Trump. Reports of music being played in the Rose Garden led some to speculate that it was covering up doctors shouting or the aging President crying out in pain. As the weekend continued, Trump seemed to spend most of the holiday inside the White House. When he did appear outside, photos showed a man who many claimed looked extremely tired, out of it, and sickly. It didn’t help that the White House and Trump shared a photo that claimed to be the President golfing over the weekend, but which was actually from earlier. A popular thread spread on Twitter with all sorts of claims, including theories related to Trump keeping his mouth open more often and bruises seen on his hands.

So when the White House announced on Monday that Trump was going to make an announcement about…something, people were extremely curious to see the president. Was he dead? Was he alive? Was he being puppeted by VP JD Vance? Sadly for those wishing for the worst, Trump appeared mostly fine and as stable as you’d expect during his Tuesday conference.

On YouTube and Twitch, the chat quickly turned hostile and disappointed when Trump appeared and began speaking without any signs of a stroke or other medical issue. And on BlueSky and other social media platforms, people expressed their disappointment that Trump was still alive and kicking. Others pored over every frame of him talking during the event to see if they could spot any signs of something wrong.

Update on the white house stream, chat is disappointed pic.twitter.com/Y95jgJANYX

— RAYMAGEDDON‼️ (@Raymagedd0n) September 2, 2025

At one point during the conference, which was primarily about Trump moving Space Command’s HQ from Colorado to Alabama, Trump was asked by a reporter about the rumors of his death and medical emergency over the holiday weekend. This didn’t go over well with Trump, who first denied hearing about this, and then seemingly confirmed he had heard the rumors about his untimely demise.

“I also did a number of Truths,” he said, referring to his posts on social media network Truth Social. “Long Truths, and I think pretty poignant Truths,” said Trump. “No, I was very active over the weekend.” Trump also claimed the media, aka “Fake News,” incorrectly reported on his death or illness, adding: “[The media asked] Is he okay? How’s he feeling? What’s wrong?”

Here’s the video of the full conference, which, as of 3:15 pm EST, was still dragging as Trump talked about many other topics, including school shootings, elections, and more.





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September 3, 2025 0 comments
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Left 4 Dead creator teasing new four player co-op shooter
Game Updates

Left 4 Dead creator teasing new four player co-op shooter

by admin September 1, 2025


Left 4 Dead creator Mike Booth has announced he is working on a new four-player co-op shooter.

In a post shared on reddit over the weekend, Booth said the upcoming game will be “built on the foundations of what made [Left 4 Dead] special”, though he stopped short of giving his new project a name or indeed any concept art.

However, in the words of the developer, “if you enjoyed the teamwork, tension, and replayability of my past games, you’ll probably find this one interesting”.


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Booth added this shooter will expand on the co-op gameplay formula in “ways I’ve wanted to explore for a long time”. Curious.

Booth currently works for Bad Robot Games, which is a subdivision of JJ Abrams’ film and TV production company announced in 2018. In his reddit post, Booth said the team is still in the “early stages” of the shooter’s development. There are, however, going to be playtests for a limited number of participants. If this sounds like something you would like to be a part of, you can join the waitlist here.

Are you interested?

From the creator of L4D
byu/M_Booth inleft4dead
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This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 1, 2025 0 comments
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If Trump Is Dead, How Would It Impact The Crypto Market
Crypto Trends

If Trump is Dead, How Would it impact the Crypto Market?

by admin August 31, 2025



The speculation is taking over the internet: Trump is dead. While it’s just buzz right now, the chatter has caught the attention of crypto enthusiasts and traders alike. The question everyone’s asking if these speculations are true, what would happen to Bitcoin, and the entire crypto market, without the man who has, knowingly or not, had a massive impact on it?

Trump’s Impact on the Crypto Market

US President Donald Trump’s impact on the crypto market isn’t something people talk about enough. The man might not have been the first person you’d expect to support cryptocurrencies, but his administration actually gave them a big boost. 

Trump didn’t really clamp down on crypto. Instead, he pretty much let the market grow without much interference, and that gave Bitcoin the space it needed to thrive, especially back in 2017 when its price shot up.

Right now, Bitcoin is sitting at $108,528, with the market cap at $3.77 trillion. But with the whole ‘Trump is dead’ buzz going around, it raises a big question: Would Bitcoin and the rest of the crypto market be where they are today if Trump weren’t there to support it?

JD Vance’s Comments and Speculation

On August 27, 2025, US Vice President JD Vance sparked even more talk when he said he was “ready to step in” if something happened to Trump. However, Vance also reassured the public that Trump was “in incredibly good health,” adding, “I’ve gotten a lot of good on-the-job training over the last 200 days. And if, God forbid, there’s a terrible tragedy, I can’t think of better on-the-job training than what I’ve gotten.”

While Vance’s words were meant to calm things down, they’ve done the opposite, only increasing the speculation that Trump’s health may be an issue. This raises another question: What happens to the crypto market if Trump isn’t around to help keep it afloat?

What Happens to Bitcoin if Trump Is Dead?

It’s tough to say for sure, but if Trump’s not around, things would definitely change. His policies helped crypto grow, so without him, the market could definitely take a hit. If the Trump is dead talk turns out to be true, Bitcoin might take a serious dive. Some people are even predicting it could drop below $80K, though that’s probably an over-the-top guess.

Bitcoin’s price is always volatile, but with Trump out of the picture, we could see investors panic and sell off their positions. In the short term, that could trigger a pretty significant crash.

Trump and the WLFI Token

On top of his political support, Trump’s family has financial skin in the game through World Liberty Financial (WLF) and the $WLFI token. The Trump organization owns 60% of WLF and gets 75% of the revenue from the coin sales. 

Donald Trump’s sons Eric Trump and Donald Trump Jr. are directly involved in running the company, which means they have a big stake in how the crypto side of things plays out.

With the $WLFI token set to launch on September 1, 2025, there’s real concern that if Trump is dead, the token could lose value or momentum. Investors who were comfortable with Trump’s involvement might rethink their positions if his influence is gone.

What’s the Future of Crypto Without Trump?

If Trump were no longer around, the entire landscape for crypto might change. Trump’s support for crypto was unusual, and there’s no way of knowing if the next president will feel the same way. The next administration might bring in tougher rules or undo some of Trump’s crypto-friendly policies, which could definitely slow down the market.

Without Trump’s backing of digital currencies, Bitcoin and other cryptos might have a harder time. The government might start putting more pressure on crypto, which could cause things to get rocky and maybe even lead to prices dropping. 

Conclusion 

All this Trump is dead talk is really stirring things up in crypto. There’s still no confirmation, but you can’t ignore how these rumors are making the market jittery. If these speculations end up being true, Bitcoin and the whole crypto market could face some serious ups and downs in the short term, and it could even lead to a crash.

Also Read: China is ‘a Hell of a Power’ in Digital Assets: Eric Trump



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August 31, 2025 0 comments
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XRP: It Was Dead Cat Bounce, Bitcoin Paints "Three Black Crows" Pattern: Details, Shiba Inu (SHIB): Last Chance for Price
NFT Gaming

XRP: It Was Dead Cat Bounce, Bitcoin Paints “Three Black Crows” Pattern: Details, Shiba Inu (SHIB): Last Chance for Price

by admin August 26, 2025


  • Bearish Bitcoin pattern
  • Shiba Inu’s symmetrical pattern

The most recent price movement of XRP is more indicative of a traditional dead cat bounce than a long-term recovery. Momentum vanished nearly as fast as it had appeared, and the asset was unable to produce significant continuation after momentarily regaining ground above $3.00. It is now clear to traders who were anticipating a breakout that the rally was brief, leaving XRP vulnerable to additional declines. The weakness is clearly visible on the daily chart.

At first, the 100-day EMA supported XRP’s attempt to recover from the $2.80 support zone. But almost instantly, selling pressure returned to the 50-day EMA, where price action stalled. Because of the rejection, XRP is now trading below important moving averages, and the 26-day EMA is not offering any significant support. In the absence of a robust catalyst or fresh buying interest, the setup is strongly biased toward bearish continuation.

XRP/USDT Chart by TradingView

Volume supports the notion that there was little participation in the rally, because the rebound coincided with a drop in trading activity. In the absence of volume expansion, breakouts are rarely sustained. This dynamic demonstrates that the most recent upward push was not the beginning of a new bullish wave but rather a technical relief move.

Indicators of momentum like the RSI provide more proof. The RSI rapidly retreated after rising slightly during the bounce, indicating waning strength. Although it is currently trending lower and hovering around neutral territory, the indicator suggests that there may be fresh selling pressure coming soon.

There is currently a chance that XRP will retest the $2.75 support level, a break below which would allow for further declines toward $2.45. For XRP to regain its bullish momentum, it would require a clear move above $3.10 and consistent buying volume — neither of which appears likely at this time.

Bearish Bitcoin pattern

The classic Three Black Crows candlestick pattern has formed on the daily chart, giving Bitcoin’s price action a more bearish outlook. Three long red candles that close lower than the one before them indicate a strong bearish reversal, and this formation frequently comes before sustained downward momentum. 

This change begs the question of whether Bitcoin’s recent push to its all-time high has already slowed. Conditions for Bitcoin remain favorable on a macro level. An environment that is typically favorable to riskier assets and liquidity expansion was made possible by Powell’s dovish stance and the anticipation of rate cuts in September. However, Bitcoin’s chart’s microstructure conveys a different message. The Three Black Crows indicate strong selling pressure and insufficient buying volume to offset it.

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For short-term investors, this discrepancy between macro optimism and micro weakness may be a warning sign. The graph shows a clear breakdown from the $116,500 area, where Bitcoin was unable to recover the 50-day EMA. As a thin line of defense, the coin instead moved toward the 100-day EMA around $110,800. The next significant support is located around $104,000, which would indicate a more profound correction if this level were to give way. 

The bearish scenario is further supported by volume as diminishing inflows imply that new money is not joining the market and that liquidity is still precarious. This means that even though the overall financial climate seems accommodating, Bitcoin is extremely susceptible to additional downside shocks. For the time being, traders of Bitcoin should keep a careful eye on the support zones at $110,800 and $104,000.

A robust recovery could reverse the bearish setup, but if these levels are not maintained the correction period could be prolonged. The Three Black Crows may be the most powerful confirmation to date that Bitcoin’s short-term momentum has clearly moved into bearish territory, even though the long-term fundamentals are still in place. 

Shiba Inu’s symmetrical pattern

Shiba Inu is trading close to the lower edge of a symmetrical triangle pattern that has been forming for months, placing the company at another pivotal point. This pivotal level is crucial because a break below the rising support line might cause a precipitous decline in price, which might drive SHIB down to the $0.00001150 region or lower. Both bulls and bears have failed to take control of the market, as indicated by the symmetrical triangle. SHIB’s present position at the lower boundary, however, indicates that buyer strength is waning. The pattern will probably resolve to the downside and feed bearish sentiment if support breaks.

Lack of volume is among the most concerning signals. When there is a healthy breakout, whether it is bullish or bearish, trading activity typically spikes. Trading volume has been declining for SHIB, which suggests that investor interest is waning. The likelihood of a bullish breakout above the upper triangle resistance is low in the absence of significant inflows.

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Momentum is also uninspired. The lack of strong buying conviction is reflected in the RSI’s downward trend, which is currently hovering around neutral territory. The indication suggests that there may be more weakness ahead, even though the market is not yet in oversold territory.

Bulls must vigorously defend the triangle’s lower boundary and drive the price back toward the $0.00001300-$0.00001400 range if they want SHIB to reverse the trend. A clear breakout above the upper resistance line, which is currently at around $0.00001450, would be necessary to validate a reversal and pave the way for higher levels.

SHIB’s time and space are running out because the symmetrical triangle pattern has become much smaller. The asset may see accelerated losses in the upcoming sessions if bulls do not act now.



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August 26, 2025 0 comments
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Romeo Is A Dead Man Has So Many Art Styles Because Suda51 Wanted Artists To "Do Their Best"
Game Updates

Romeo Is A Dead Man Has So Many Art Styles Because Suda51 Wanted Artists To “Do Their Best”

by admin August 25, 2025


During Gamescom 2025 last week in Cologne, Germany, I went hands-on with No More Heroes developer Grasshopper Manufacture’s upcoming action game, Romeo Is A Dead Man, and came away with more questions than answers (but in the best way possible). Fortunately, I immediately transitioned from my hands-on preview to a couch, where I sat across from the game’s director, Goichi Suda AKA Suda51, and his interpreter, and asked him the new questions I had. 

But first, let me set the scene of my demo: before gameplay began, I watched a quick intro you’ve likely seen in the game’s reveal trailer that shows Romeo die, then be resurrected and turned into a space cop/FBI agent/expert mercenary/cyborg hybrid. From here, I was brought to a screen with three impeccably designed chocolates. I forgot the name of the first chocolate (and unfortunately didn’t write it down), but it represented the game’s easy mode; the orange chocolate I chose represented normal, and the ginger-infused chocolate was the game’s hard mode. I was then thrust right into the action. 

 

I’m not quite sure where I was, but it was reminiscent of a junk yard; gray, foggy, and swarmed with zombies and other monstrous creatures Romeo needed to kill. Doing so was a blast, thanks to a combat system that feels fast, fluid, and visceral, with a large selection of weaponry to use. I used a machine gun, a pistol, a grasshopper-shaped rocket launcher, and a fusion rifle, of sorts, as well as a katana-like sword, a colossal two-handed sword, and more. All of them are easily accessible with a combo of buttons tied to the d-pad. I like that each gun has a different feel, and that each melee weapon features its own moveset, all in the name of dismembering and beheading hordes of zombies and everything else that stands in the way of Romeo. 

Romeo Is A Dead Man was, by far, the bloodiest demo I saw during Gamescom, and I previewed more than two dozen games, including Resident Evil Requiem. Despite the gallons and gallons of blood, though, it comes off comedically rather than horrifically, thanks to the game’s visual flair. 

After I mowed down enough enemies in this junkyard-like area, I warped into cyberspace, another visually distinct part of the game with its own narrative ties. There was a boss at the end of this area, but I wasn’t able to reach it as my time to interview Suda51 had arrived. Before diving into what I learned from my interview, I’ll close out my preview thoughts here by saying I continue to grow increasingly intrigued by what the hell Romeo Is A Dead Man is doing each time I see and play it. It’s hard to explain what this game is, but that’s part of its charm, and I can’t wait to find out how all its seemingly disparate pieces connect when it launches next year. 

Discussing Romeo Is A Dead Man And Grasshopper Manufacture With Suda51

Game Informer’s Wesley LeBlanc: There is a lot going on in Romeo Is A Dead Man, but from a broad approach, what are the inspirations behind the game? 

Suda51: You may have noticed playing a bit of the game, but a few of the main influences and inspirations for the game are Back to the Future and Rick and Morty, which itself was inspired by Back to the Future. We wanted to do something with space time and time travel, and the whole thing started off with looking to those two properties. 

There are so many distinct art styles in Romeo Is A Dead Man. What are some of the inspirations behind that? 

As far as the art and visual style go, that aspect of the game didn’t have much to do with the [Back to the Future and Rick and Morty] influences. Where that came from was basically, I wanted to make sure all the staff members working on the game were able to do their best and what they’re best at.

For the art, if we have one staff member good at Western-style comic book art, I’d say, “I want you to draw this scene, it’d look really great with your style.” Somebody else is really good at a different style, and I would think of a scene for that person in particular to work on. It was about finding a proper rhythm for each scene, matching the content of the scene and what the characters are doing, and how it could be portrayed best. 

I try to match up all the members of the staff to a scene, let them do the best at what they do, and jamming it all together. 

That’s a very different director approach from what I hear about studios in the West. What’s your philosophy behind that directorial style and letting people do things in their own vision?

It’s pretty simple, really. As far as my philosophy goes, I want it to be fun. We want to make fun games that people like playing, and we want everything about game development to be fun, too. In game development, there’s a lot of heavy s*** to deal with, hard times to deal with, so I wanted not just playing the game to be fun, but the development and creation of it to be as fun as possible, too. 

I lay out my ideas in meetings, and we might have some planning, but I let people from any department talk, tweak versions of ideas, and create a collaborative process. Anyone can cross out ideas, combine something to make new ideas, or take separate ideas and turn them into different things. We try to make it as fun as possible, and I want everyone to have as much fun as they can creating the game. We want them to know their opinions are heard and respected. 

Romeo Is A Dead Man director Suda51 and editor Wesley LeBlanc at Gamescom 2025

How do you factor in game balance with that approach? 

A lot of game developers don’t like thinking like this, because it might “ruin the balance of the game” if there are too many ideas. I don’t care about that personally; I want the game to be fun and interesting. As far as balance goes, I’ll take care of that in the end. If you have a good idea, let everybody know, and in the end, I’ll make sure everything is as balanced as possible. 

I think the team we’ve put together, they trust me to take care of that balance, which is why they feel free to put out different ideas they have. They can trust in me. Balance is probably one of the things I’m best at as a game developer – taking all these ideas that might not seem related, and balancing them.

Can you talk to me about the process behind the game’s combat design? 

As far as the combat goes, that was actually mainly up to one of our lead programmers, Toru Hironaka, who has been at Grasshopper for years. I kind of left the combat and general action up to him because I know he knows what he’s doing. 

From the beginning, I knew there were going to be gun-type weapons and sword-type weapons, and I wanted to make both appealing. I knew we had to make them fun to use and as interesting as any other weapon, so I talked with Hironaka and said, ‘These are the systems and action I want, do what you do best.” I had other staff members give input, too. 

As far as the action stuff goes, it’s mainly Hironaka leading, but as a whole, [Romeo Is A Dead Man] came together the way it did through the power of teamwork. It’s never just one guy doing everything by himself. 

The time between your last release and Romeo Is A Dead Man [due out in 2026] is the longest in development history at Grasshopper Manufacture. Why? 

The main reason it took so long is timing, basically. For example, right around when we started on Romeo Is A Dead Man, it was right about the time we left GungHo Entertainment and joined NetEase, and we increased staff members, and it took them time to get used to how we do things and vice versa. Also, up through No More Heroes III, we worked on Unreal Engine 4, but Romeo Is A Dead Man is being developed in Unreal Engine 5, so our first year developing [Romeo Is A Dead Man], it was people learning Unreal Engine 5, learning how to work with each other, learning how the company works, and everyone getting used to each other and everything. 

That’s the biggest reason it took so long. It’s not necessarily that the game is huge, and it wasn’t the worst possible timing; everything just happened at the point in time that would result in us taking the most time to get the game done. 

Romeo Is A Dead Man launches sometime next year on PlayStation 5, Xbox Series X/S, and PC.



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August 25, 2025 0 comments
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A few hours into The Rogue Prince of Persia's 1.0 release, it's Dead Cells with beautifully balletic carnage - but hopefully there's a bit more to it
Game Reviews

A few hours into The Rogue Prince of Persia’s 1.0 release, it’s Dead Cells with beautifully balletic carnage – but hopefully there’s a bit more to it

by admin August 23, 2025



Our pal the Prince of Persia has been through a lot since his seminal debut in 1989, his form ever-shifting like, well, the sands of time. But throughout it all, from his eye-popping rotoscoped origins to his leap into the third dimension, and then, over the last few years, back into the side-on world again, there’s one thing that’s consistently defined the series’ core: movement. Sure, old Prince was positively plodding compared to his later incarnations, but a sense of unparalleled fluidity has stayed true. I say all this, because The Rogue Prince of Persia, which has just had its 1.0 release on PC, Xbox, PlayStation, PlayStation Plus, and Game Pass after a year in Steam early access, still manages to feel like part of the series’ nearly four-decade legacy, despite yet another reimagining of its form.


It’s admittedly still early days for me as far as The Rogue Prince of Persia goes, and I’ve only had a couple of hours with it right now – but already I’m impressed with how chef’s kiss its movement feels. Before we get too deep into that, though, it’s worth taking a step back. The Rogue Prince of Persia, if you didn’t already know, comes from Evil Empire, the studio responsible for the acclaimed Dead Cells’ long tail of post-launch support before original developer Motion Twin pulled the plug. And there’s unquestionably a lot of the old in Evil Empire’s new.


The Rogue Prince of Persia might swap Dead Cell’s dark, dank fantasy aesthetic for the shimmering domes and arid vistas of the titular city – here, you’re attempting to overthrow Nogai the Hun and his invading army – but at its core, it’s still a combat-heavy side-scroller featuring labyrinthine procedurally assembled levels, persistent power-ups, temporary per-run weapons and buffs, and, yes, a roguelike structure. You fight, you die, you go again, slowly gaining news skills and upgrades in the hope that next time, this time, will be the one. It’s certainly not a carbon copy, but it’s familiar enough – right down to specifics like its fast-travel interface – that it’s been hard to shake the feeling that, as a Dead Cells fan, I’ve already danced this particular dance a few too many times before.

The Rogue Prince of Persia release trailer.Watch on YouTube


Exactly how much that matters, though, I’m not yet entirely sure. And mainly that’s down to movement. As is befitting of the series’ legacy, The Rogue Prince of Persia feels fantastic from the off, with a sense of fluidity to the Prince’s parkour-inspired moveset that’s bordering on the sublime. He’s a nimble one; slickly switching from leaps to lunges to wall runs to pole jumps with fleet-footed abandon, and all with the press of a couple of intuitively arranged buttons. And it’s fast. There’s a rhythm to the traversal-skewed action, as you sprint, drop, squat, pounce, slash, and vault over enemies, that – after a bit of initial adjustment – is enormously rewarding. And shrewedly, actually rewarding, given that perfectly timed acrobatics further increase your nimbleness across the world.


That gratifying sense of movement extends to combat too, with melee and ranged attacks managing to feel as punchy and crunchy as the Prince is quick. And the way all those traversal tricks cleverly fold into combat encounters helps give The Rogue Prince of Persia a vibe of its own. All of this, I should note, is wrapped up in some fantastic presentation. It’s gorgeously animated for starters – little moments like the Prince hurling himself backward into each level’s fast-travel wells adds bags of personality to the experience – and the varied biomes look beautiful too. The whole thing’s fashioned from a mix of 3D foregrounds and 2D backdrops seamlessly brought together by a visual style reminiscent of famed comic book artist Moebius. And while you could perhaps argue the game’s original art – with its strikingly purple Prince – was a little more characterful before its mid-development do-over, it’s still a looker.


So a few hours in, my thoughts are mixed. There’s a sense Evil Empire could perhaps have stepped further out of Dead Cells’ shadow, because there’s an underlying familiarity to The Rogue Prince of Persia that’s dulling my enthusiasm a little. My hope, though, is it’ll eventually start to open out into something a little bolder. But for now at least, that movement – that beautiful balletic carnage – is carrying me through.



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August 23, 2025 0 comments
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A photo of TikTok star Alysha Burney.
Esports

TikToker Malik Taylor dead at 28 years old

by admin August 21, 2025



TikTok creator Malik Taylor, best known online as The Unpopular Party, has died at the age of 28.

Taylor gained popularity on TikTok and YouTube with his comedic recaps and commentary. He left his teaching job in Memphis in 2023 to pursue content creation full-time, quickly building a strong following across platforms.

On TikTok, Taylor amassed more than 250,000 followers. His YouTube channel also grew to nearly 80,000 subscribers, where he continued to post long-form videos and community-driven content.

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Malik Taylor dies aged 28

The news was revealed by his business fraternity, Alpha Kappa Psi, in a post on Instagram.

“It is with heavy hearts that we share our beloved Brother, Malik Taylor, has gone to ‘Audit Eternal’,” they said. “To know him was to know he was a light to everyone—always bringing laughter, joy, and a warm smile that brightened every room he entered.

“Brother Taylor embodied the values of brotherhood, unity, and compassion. His ability to uplift others, share kindness, and spread joy will forever remain in our memories.”

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They continued: “Though your time with us was far too short, you were a good and faithful Brother, and the “Great Auditor” will reward you for your everlasting work. Our thoughts and prayers are with his family, friends, and all who loved him.

“Rest in peace, Malik Taylor, Zeta Phi Chapter Spring 2017. You will be deeply missed, but your spirit will continue to inspire us.”

His cause of death has yet to be confirmed by authorities.

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This comes just days after fellow TikToker, KingBeardX, whose real name is John Crawley, died at age 47.





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August 21, 2025 0 comments
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