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illustration of rally car making jump with blue sky and golden gate bridge in background.
Product Reviews

Real-life rally racing is dying and triple-A rally games are dead, but the sport’s gotten a second life thanks to these excellent indie racers

by admin June 14, 2025



The sport of rally racing is simple and accessible: you take a cheap city car, give it some all-terrain tires, and throw it down a hair-raising man-versus-nature gauntlet of winding dirt roads with a copilot shouting directions in your ear.

There are no laps, no other drivers, and no pit stops. Unfortunately for fans, there’s also no more interest in the sport—or at least, not much. Manufacturer participation and viewership have both been in freefall for decades.

Parking Garage Rally Circuit Official Gameplay Trailer – YouTube

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So it’s kind of baffling that we’re living in a golden age of rally video games—at least if you look at the indie scene. Smash hits abound, from 2020’s highly stylized Art of Rally to 2022’s gritty PlayStation 2-vibed Rush Rally 3 and 2024’s white-knuckle ode to public infrastructure Parking Garage Rally Circuit.


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Not only do these games bring the thrill of off-track racing back to life; every single one also comes charged with its own flavor nostalgia for a bygone era, a pre-Y2K time that many of the genre’s core fans, and even some of its developers⁠, are too young to have experienced firsthand.

Meanwhile, in the triple-A space, EA recently announced that its subsidiary developer, Codemasters, is pulling out of rally racing after an iconic quarter-century run of games based on the sport.

The motorsport is in an all-time slump, and an enthusiast car market once saturated with homologation specials⁠—that is to say, race-ready cars you can buy directly from the manufacturer⁠—now has basically zero road-legal rally cars for sale.

If rally is a dying art, then why are there so many indie racers to choose from? Formula 1 racing has utterly exploded in popularity over the last half-decade. But despite that motorsport’s fanbase nearing 1 billion people, sales of indie track-style racing games patterned after F1 and the like don’t show a similar success (though I do have to shout out New Star GP).

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Pick up and play

(Image credit: Brownmonster Limited)

Part of the magic with all these indie rally games is, like with the broader indie renaissance, you can run any of them on a cheap PC from the early 2010s or similarly low-spec device. I logged all of my Art of Rally hours on a three-year-old phone, and #Drive Rally (my most recent obsession) runs buttery smooth most of the time on my MacBook Air.

And even if you’ve never driven a car in your life, there’s something addictive about sliding your car through a snowy Finnish wood in Rush Rally 3, around a rainy Japanese mountain switchback in Art of Rally, or down a sandy American desert valley in #Drive Rally.

Like a tight platforming roguelite or an Elden Ring speedrun, the appeal of rally is incredibly simple: one tiny mistake and your brilliantly executed run is over. There is very little grip, and the roads are little more than a car-length wide. Every jump is heart-stopping, every turn is a coin-flip where you either face heartbreak or experience the thrill of an e-brake drift you didn’t know you had in you.

Each game brings a different pleasure. Art of Rally is a well-curated, sepia-toned love letter to the classic era of the sport (the 1960s-’80s); Rush Rally brings a Gran Turismo level of car tuning, customization, and sim-like handling; and Parking Garage Rally Circuit takes tight, colorful ’90s arcade racing (and music, and vibes) to a whole new level.

Each game, while fundamentally designed around similar mechanics, is its own unique portal to a different world—maybe one you grew up in, or maybe one you missed out on.

Car culture

(Image credit: Funselektor Labs)

Rally the sport carries a similar ethos and anarchic spirit to PC gaming. If a new Ferrari is a flashy 5-figure prebuilt with a custom RTX 5090, a rallied-out 200k-mile Subaru Impreza RS2.5 with a back seat delete is a DIY people’s champion running a secondhand GTX 1060 and a 7th-gen core i3 found in your local e-waste bin.

Art of Rally’s car details highlight this—they start off with descriptions like “originally designed to fit more grocery bags than the competition” and “the French take on the 4-door family car.” That’s what makes rally cars special: They were nearly all based on cheap econoboxes—that is, entry-level, no-frills hatchbacks and sedans—like the iconic Ford Escort Cosworth.

In a word, rally is accessible. I don’t mean that becoming a rally racer is super-easy and approachable—although there was a rallied-out Impreza that used to frequent my local cars and coffee meetup⁠—but rather, the culture of rally is accessible.

Rally appeals to me because it is a very pure expression of ‘you and your machine vs the terrain’ without the other cars to contend with.

Tim “Walaber” FitzRandolph

Average people like you and I cannot buy an F1 car and drive it to work. But we live in a world where we could buy a rally car for $25,000 online or at a local dealership. That fantasy can become a reality.

Art of Rally creator Dune Casu, who has actually attended rally races in-person, shows that this cultural approachability dovetails with indie rally games’ simple mechanics: “Art of Rally has found a sweet spot where it seems to be a way for people who play the sim rally games to relax and play more casually.”

I think it also gives people who’ve never played a rally game a chance to experience the joy of the genre without a deep dive into the technical skills and equipment that sim racing requires.

Casu shared a perspective that resonates with me, that the “zeitgeist” of rally “stems from the rally footage from the early days,” with “iconic cars”—seriously, I encourage you to search Group B Rally Cars on your nearest search engine—and “drivers that were more akin to fighter pilots.”

Another level

(Image credit: Walaber Entertainment LLC)

What’s more, developing a rally game is also much more accessible for your average enthusiast. I asked Tim “Walaber” FitzRandolph, Parking Garage Rally Circuit’s creator, for his thoughts on the recent explosion of indie rally racers. He originally came up with the idea for PGRC in a Ludum Dare game jam.

“Retro rally is a nice indie-friendly game type because of the simple focus on car handling and terrain without needing the large scope to compete with AAA games,” explained FitzRandolph.

Dune Casu shared a similar perspective, one that’s become a bit of a refrain in an era of triple-A mediocrity and thrilling independent development: “Indie rally games aren’t bound by the same rules and are usually made with lower budgets and smaller teams, which means we can take more risks.”

“I’m not an avid racing fan,” PGRC creator FitzRandolph revealed when I asked what separates rally from other motorsports. “Rally appeals to me because it is a very pure expression of ‘you and your machine vs the terrain’ without the other cars to contend with.

“In a way, I think it’s similar to Horror and Roguelikes in that it’s a genre that provides lots of replayability without needing tons of production cost to develop, has an audience, and is not competing against AAA, which is the sweet spot for indies!”

But I think there’s something even deeper than this accessibility to the digital rally revival. The rise of everyman rally racing games captures this memory, partly real or fully imagined, that we have of better days—of raw, unrefined, unpretentious fun. Retro cars, like early gaming consoles, film cameras, vinyl records, and my personal favorite audio medium, cassette tapes, all carry the soul of a semi-mythical simpler time.

Art of Rally deftly captures this sunset glow of nostalgia, radiant on its off-brand Lancia Stratos and Audi Sport Quattro. The rush of Rush Rally 3’s motion-blur, throwback graphics, and sim-like handling give 9/10ths of the same hit as Gran Turismo 3’s dirt stages. Parking Garage Rally Circuit’s Ska bangers, blocky polygons, and bright colors would make any grown-up car enthusiast feel like they’re back in the ’90s. Real-world rally may be fading, but long live the indie rally racer.



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June 14, 2025 0 comments
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Cronos: The New Dawn trailer shows off Dead Space combat and merging enemies
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Cronos: The New Dawn trailer shows off Dead Space combat and merging enemies

by admin June 14, 2025



If you pine for the rotting corridors and tactical limb-surgery of Dead Space, it looks like Bloober’s upcoming Cronos: The New Dawn may have you covered. Fresh from revealing that they’re remaking the first Silent Hill, the Polish team have released a new trailer for Cronos that shows off more of its bubble-suited third-person gunnery.

In particular, it spotlights the Merge mechanic, whereby guttural tendril beasts known as Orphans devour the corpses of their brethren to enhance their abilities. It’s implied that they can do this more than once, so be sure to clean up after yourself. As in so many other walks of life, punctual incineration may be the cure.

Watch on YouTube


I find the trailer interesting for a couple of reasons. The simpler draw is that, yes, this sure does reek of Dead Space, my beloved. In particular, the Merging mechanic calls to mind those awful Necromorph facehugger equivalents who’d scuttle around reanimating cadavers. And let’s not forget the crawling arms and legs that’d sneakily join up into a Biggermorph if left unattended. How I hated them. Can’t fault the animation, though. Excellently horrible.


The other reason that interests me is that it’s continuing a theme for Bloober, a developer who love to tell stories about torturously overlapping dimensions. Observer – Bloober’s best game to date, for my money – explored the familiar cyberpunk premise of ailing flesh and masonry corrupted by digital technology. The Medium gave you a splitscreen view of 90s Poland and an adjoining fungal purgatory inspired by Zdzisław Beksiński’s surrealist landscapes. And in Cronos: New Dawn, you’re an agent of the “Collective” alternating between a shattered post-apocalypse and the 1980s, your job being to digitise and extract lost souls from the past for safe archiving in the future. All of this reflects Bloober’s creative debts to the Silent Hill series, with its parallel realities.


Those themes extend into a mechanical focus on the implications of blending things or splitting them apart. In Observer, the splicing of digital and non-digital realms produces a grating, fizzy nightmare, to be forensically dissected using your bionic eye. In The Medium, you’ll cut through seams of flesh with an icky razor even as you try to reconcile the architecture of the mundane and the otherworldly. And in Cronos, you have to worry about merging enemies, which seems to parody the Collective’s goal of recovering and pooling the electronic spirits of the long-dead.

I realise this is quite fast-and-loose analysis, but in my defence, I am writing up a 90 second trailer in the fateful closing moments of the working day, racing against the sunset to finish a piece, and it was either this or waxing lyrical about gunfeel. Cronos: The New Dawn is out later this year on Steam and Epic Games Store.



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June 14, 2025 0 comments
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The Plane That Crashed Yesterday Was the Same One a Dead Boeing Whistleblower Warned About
Product Reviews

The Plane That Crashed Yesterday Was the Same One a Dead Boeing Whistleblower Warned About

by admin June 13, 2025


Last year, a former quality manager at Boeing warned that the factory that made the 787 Dreamliner—one of the company’s newer models of airplane—was plagued by shoddy work practices and poor oversight. John Barnett, who had worked for the airplane manufacturer for many years before becoming one of its most outspoken critics, said that Boeing was building the planes with ‘sub-standard’ parts and that its mandate of speed and efficiency was endangering lives. Barnett, who refused to fly on the Dreamliner, was also involved in a legal dispute with the company at the time that he died of an apparent suicide.

Yesterday, the plane that Barnett had warned regulators about crashed in Ahmedabad, India, killing all but one of the passengers. The worst aviation disaster in recent memory, the crash has spurred fresh scrutiny of its controversy-plagued manufacturer. While it will take months to understand what actually caused the crash, if the source of the disaster ends up being a vulnerability in the plane’s technical design, it won’t be particularly surprising. Barnett, whose death sparked conspiracy theories due to his involvement in the legal case against his former employer, was one of a long list of critics who have long expressed concern about the company’s manufacturing practices.

The 787 was launched in 2011, with one of the advertised benefits being that Boeing could manufacture the aircraft more cheaply than its previous models. However, from the get-go, the plane was ridiculed for having an overly complicated assembly process. One critic, writing in 2013, noted that the plane was put together through a convoluted network of contractors, some of whom offered limited transparency. Another aviation commentator said that it was as if Boeing had said “F*ck it. Let’s throw out everything we’ve ever known or used in airplane production and use this new, unproven method.” Critics noted that the company had outsourced too many parts to too many different contractors and that there was a risk that all of those components might not properly fit together when the craft was finally assembled.

Upon launch, the plane was almost immediately plagued by technical problems. In 2013, a series of battery-related fires in aircraft cabins caused the FAA to ground all of the 787s in the U.S. until the safety issues could be resolved. In 2015, the U.S. air safety authority discovered a software bug in the plane’s generator-control units that could hypothetically lead to a “loss of control” by the plane’s pilots. The plane also suffered from fuel leaks and other issues.

In 2019, the New York Times reported for the first time on the South Carolina plant where the Dreamliner was manufactured, noting that it was alleged to be “plagued by shoddy production and weak oversight that have threatened to compromise safety.” Barnett—who, by that time, had already left the company—was quoted heavily in the article, saying that he hadn’t “seen a plane [come] out of Charleston yet that I’d put my name on saying it’s safe and airworthy.”

After Barnett’s death, another whistleblower who had formerly served as an engineer at Boeing, Sam Salehpour, claimed that deficiencies in the way the 787 was assembled could cause the aircraft to “break apart” in midair. Salehpour went on to testify about the issues in front of Congress, accusing his former company of being involved in a “criminal cover-up.” He also implied something could “happen” to him as a result of his outspoken criticism. Around the same time, other Boeing whistleblowers emerged from the woodwork to offer similar critiques of the airplane manufacturer, another of whom died. That spring, Boeing also admitted to falsifying documents about the 787, communicating to the FAA that it “may not have completed required inspections to confirm adequate bonding and grounding where the wings join the fuselage” and that other misconduct may have occurred at the company.

Boeing did not return a request for comment.



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June 13, 2025 0 comments
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With Borderlands 4 nearly here, a community of archivists are racing to revive a dead Borderlands MMO
Game Reviews

With Borderlands 4 nearly here, a community of archivists are racing to revive a dead Borderlands MMO

by admin June 13, 2025


Video game archival is a noble act, especially in this day and age where always-online games vanish when their servers are turned off, or when niche but beloved games disappear alongside the services they’re locked to. There are libraries of indies locked to Apple Arcade, the PS Vita, and elsewhere, never to be played again; and then there’s Borderlands Online.

Borderlands Online, a Chinese free-to-play MMO developed by Shanda Games, was canceled in 2015 when the studio was shut down. It’s somewhat of a white whale for archivists, one of those projects so far out of reach as to create a sort of mythology around it. That is until recently, when a collective effort to revive a playable build has picked up steam.

To find out more I spoke to content creator, game developer, and data miner EpicNNG, the face of this archival effort to find out how exactly the project came about, the hurdles in doing so, and their hopes for the future of Borderlands Online.

Check out our recent Borderlands 4 video here!Watch on YouTube

“It really ‘started’ in late April. I just randomly said to my friend Let’s just do it. What if it’s out there?” EpicNNG tells me through Twitter DMs. “It was actually funny because we thought it’d be impossible – but they found a public build of it in less than 20 minutes. It didn’t feel real. From here we knew what had to be done.”

Epic’s friend and fellow Borderlands Online enthusiast found this public build on a long abandoned Chinese website, filled with dead links and viruses. From there the process of digging through the files began in earnest. Major milestones were posted online, including first breaching onto the login screen, running into an infinite login screen following character creation, and the discovery of Counter Strike map Dust 2 in the files, of all things.

Over the course of months, progress was being made, but it was slow. So why dedicate so much time to such a project? Why this game, of all things?

“I’ve always wanted to do this.” EpicNNG states. “I am a superfan of this franchise. I’ll do anything I can to get my hands on this kind of thing. I won’t stop at Borderlands Online. Borderlands started my addiction to video games, and wanting to be a developer myself.”

Borderlands Online kept that same series style, but with a twist! | Image credit: 2K China

Even with this fanhood setting the wind to their sails, that didn’t stop the project from running into roadblocks. Borderlands Online, obviously, hasn’t got dedicated servers online. There was that virus-laden website mentioned earlier, bizarre error messages popping up that had to be bypassed through trial and error too.

EpicNNG sums up the experience as such: “It has been incredibly challenging. If you don’t know what you’re doing it can feel like trying to escape a maze blindfolded. I eventually reached my skill ceiling, and that realization was tough to accept.”

“My focus is on Borderlands 4, but opportunities like this don’t come up very often. To a Borderlands fan, this previously truly felt like the definition of “lost” media. Now I have the opportunity to let them play it for the first time, no matter how good/bad it is. How can I pass this up?”

At which point, a lengthy call-to-action was uploaded to YouTube. This roughly 30-minute video contains a detailed summary of how much work the small team had done, multiple extensive explanations that the project was not breaching 2K or Gearbox’s copyright, and how there was no intention to profit from releasing a build.


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This video concludes on a request for help, with the initial team running into a wall of work they doubted could be cracked open before Borderlands 4 neared release and lawyers would be more aggressive with takedowns on such projects.

“I’m incredibly worried about this. The last thing I want is for this to turn into a legal battle.” EpicNNG explains. “I am ready to cease development the moment they tell me to. I’m a fan of the franchise, it is not my intent to cause harm. I just want people to see Borderlands through my lens. I truly love the franchise in the most unapologetic way.”

This interview was only conducted with express permission of EpicNNG, before which the risk of further publicity on the project was laid out plainly. But with the release of his video, EpicNNG believes the build may not end up playable without additional attention, and the extra hands it could provide.

This decision has borne fruit, according to EpicNNG. Following the release of their video, players flocked in to help out where they could. “Since I came out with this news, I have had nearly 100 people reach out through various methods to let me know they’ll be working on this project. It’s a feeling I can’t even describe. I even had people who have never played a Borderlands game before become interested in this project. In a way, it’s growing the franchise to an extent.”

The race is on, as this collective rush to get the build playable before Borderlands 4 shows up. | Image credit: Gearbox

There’s still no word on the exact progress of this large-scale community effort, but the hope according to EpicNNG is that a build will be playable before July. “My hope is that a playable build will exist before July. I cannot speak for the progress of other teams however, since I have no idea where they’re at with their efforts. Maybe they’ll beat me to it? I look forward to seeing it.”

The reason this effort by a dedicated collection of Borderlands fans and preservationists is worth highlighting is clear, at least to me. Borderlands Online may have very well been a game you’ve never heard of until today, and if we’re being honest, there’s a good chance it wouldn’t have rocked the world if it ever came out.

But it is history. It’s a small blurred segment of the Borderlands timeline, a series that has persisted for over 15 years. It’s a reminder of an earlier desire by 2K to push into the Chinese market, long before we saw the development and purchasing power of that region made manifest with games like Black Myth Wukong. It’s a reminder of an age where making an MMO was the trend, even if the vast majority of them never met the aspirations of the companies building them.

And for those putting in the work like EpicNNG, it’s a way of experiencing a series that’s close to their heart. “I just want to play it, and say I have played it. I don’t particularly think the game will be very good, but it will be a fun and exciting experience not only to preserve a project like this, but to then experience it with friends whilst we wait for Borderlands 4. I hope this project brings people together.”



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June 13, 2025 0 comments
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Look who's back from the dead: Capcom's Pragmata returns with some gameplay, but still no release date
Game Updates

Look who’s back from the dead: Capcom’s Pragmata returns with some gameplay, but still no release date

by admin June 5, 2025


One of Capcom’s most mysterious projects currently in development has ben Pragmata, the sci-fi action game first announced all the way back in 2020 – five years ago! Pragmata was initially set to launch two years later, in 2022, but it kept vanishing off Capcom’s release calendar.

Even when the publisher would bring the game back to remind everyone that it has not been cancelled, it would not offer any new details or give a solid release date. The last time we’d seen it was in the summer of 2023, when Capcom just threw in the towel and delayed it indefinitely.

But it has now returned after what, we hope, has been its last disappearing act.


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As part of Sony’s State of Play showcase, we got treated to a new trailer for Pragmata. The trailer is amusingly titled First Contact, and it delivers a mix of gameplay with some light narrative to re-intorduce its two main characters – Hugh, and Diana.

We’re still not quite sure how gameplay works; the footage shows some puzzle-solving, third-person shooting and a bit of stealth. The goal seems to be for the two protagonists to rely on each other to escape a space station.

A new PlayStation Blog post confirms that we’ll be able to control both of them at the same time during gameplay. It looks like Diana will do the hacking, and Hugh will take care of the shooting.

Watch on YouTube

Capcom knows that it’s getting a little silly to keep bringing the game back, only for it to disappear off the face of the earth for years. While today’s news sadly does not come with a solid release date – beyond a simple 2026 target, the trailer does end with a lighthearted note apologising for the delay, showing the 2022 original release date being erased and replaced with the new 2026 date, emphasising that “it’s real” this time.

Pragmata is in development for PC, PS5, and Xbox Series X/S.



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June 5, 2025 0 comments
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Dead Finger Dice: A Billionaire Killing Game is about beating demon elites at finger-severing poker on a mega yacht
Game Updates

Dead Finger Dice: A Billionaire Killing Game is about beating demon elites at finger-severing poker on a mega yacht

by admin June 4, 2025


A game that sees you forcibly kidnapped, smuggled aboard a mega yacht dubbed The Avarice, and made to play demon billionaires at lethal dice poker just got a new trailer, and it looks as funky as you’d expect. Dead Finger Dice: A Billionaire Killing Game is its uber-snappy name, and it’s coming to Steam this summer.

Psychroma and Raptor Boyfriend developers Rocket Adrift Games released a trailer for this roguelike dice builder as part of yesterday’s The Mix showcase, and as soon as I clapped my eyes on it, I was intrigued.

Watch on YouTube

The big boat of these bad money creatures is rendered in a “grungy 1-bit aesthetic”. Aboard, you’ll be treated to an experience that looks quite Balatro-ish except with dice instead of cards, and a lot more severing of fingers. Yep, you bet one of your digits each round, and if your five dice don’t boast the highest poker hand after three re-rolls, the demon billionaire you’re playing against gets to chuckle as you lose an appendage.

The first of you to be separated from all of your feelers loses the game and suffers a lethal punishment. In your case, being lobbed overboard in what’s a rather wet end to that particular run. Every failed run adds to the game’s “body count”, and you play as a new character every time, though with an option to pass useful items between runs via the “hidden compartment of your cell”.

You’ll need to craft custom dice with “demonically sealed special abilities” using your poker winnings as you strive to beat the game’s five bosses, as well as making use of charms and curses you unlock.

Also, Dead Finger Dice’s Steam page notes that it features “class consciousness”, a “revolutionary body count”, and is “completely human-made” via its developers’ own fingers. Cool, the Che Guevara of deck builders that use dice. It’s got me convinced, even if I’ve spent about 6 million less hours with Balatro than most other people seem to have.

Hey, I’ve had fun with what I have played of it, don’t come for me joker mafia. Dead Finger Dice is set to drop on on Steam in Summer 2025.



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June 4, 2025 0 comments
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Dead Take Is A Psychological Horror Game From The Studio Behind Tales Of Kenzera, And It Launches This Year
Game Updates

Dead Take Is A Psychological Horror Game From The Studio Behind Tales Of Kenzera, And It Launches This Year

by admin June 3, 2025


Surgent Studios, the team behind last year’s Tales of Kenzera: Zau, has revealed Dead Take, its first-person psychological horror game releasing sometime this year. It will be published by Pocketpair Publishing, the publishing arm of the team behind Palworld, and will launch on PC via Steam.

“In Dead Take, you play as an actor who becomes uneasy when your friend won’t answer the phone,” the game’s Steam description reads. “Delve into the gilded rot of the entertainment industry and show up at the last place he was before he went quiet: a dark, opulent mansion.

“Haunted by mysterious humanlike figures, you advance into the house by solving object-based puzzles and splicing together the video clips you find along the way. Oddly quiet for the site of a glamorous party just hours before, the house is now populated by figures that seem to turn up where you least expect them. As you advance toward the heart of the mansion, the fate of your friend rests in your hands.”

You can check out the Dead Take teaser for yourself below:

 

There’s no release date for Dead Take yet, but Pocketpair Publishing says it will launch this year.

In the meantime, read Game Informer’s Tales of Kenzera: Zau review, and then check out our list of the top 25 best horror games of all time.

Have you played Tales of Kenzera: Zau? Let us know what you think of it in the comments below!



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June 3, 2025 0 comments
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Hungry TV Hummgry (Promo)
Gaming Gear

Jonathan Joss, who appeared in Cyberpunk 2077 and Red Dead Redemption, shot dead in Texas

by admin June 2, 2025



The San Antonio Express News reports that Jonathan Joss, an actor who appeared in videogames including Red Dead Redemption, Days Gone, Wasteland 3, and Cyberpunk 2077, as well as the long-running King of the Hill animated series, was killed over the weekend in an apparent dispute with a neighbor. He was 59.

Police say Joss was shot “several times” by his neighbor after the two became embroiled in some sort of confrontation near the site of Joss’ former home, which burned down in January. Emergency medical services pronounced Joss dead at the scene. The suspected shooter, identified by police as Sigfredo Alvarez Ceja, fled by car but was arrested nearby.

While police have not yet provided a possible motive for the killing, Joss’ husband Tristan Kern de Gonzales released a statement claiming the shooting was a homophobic hate crime, and part of an ongoing harassment campaign against them.

“My husband Jonathan Joss and I were involved in a shooting while checking the mail at the site of our former home,” de Gonzales wrote. “That home was burned down after over two years of threats from people in the area who repeatedly told us they would set it on fire. We reported these threats to law enforcement multiple times and nothing was done.

“Throughout that time we were harassed regularly by individuals who made it clear they did not accept our relationship. Much of the harassment was openly homophobic.”

De Gonzales said someone had placed the skull of one of the dogs killed in the house fire, as well as its harness, “in clear view” at the site, which caused them “severe emotional distress.”

“We began yelling and crying in response to the pain of what we saw. While we were doing this a man approached us. He started yelling violent homophobic slurs at us. He then raised a gun from his lap and fired. Jonathan and I had no weapons. We were not threatening anyone. We were grieving. We were standing side by side. When the man fired Jonathan pushed me out of the way. He saved my life.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

(Image credit: Tristan Kern de Gonzales (Facebook))

Contrary to de Gonzales’ implication that neighbors may have played a role in starting the fire, Joss said at the time that he and de Gonzales had ignited a barbecue grill inside the house for heat, because they did not have gas or electricity. He said they were certain they’d put the grill out when they left for lunch but nonetheless apparently accepted responsibility for the fire, which completely destroyed the uninsured house and its contents.

However, Joss also said that at least one of his neighbors had laughed at him when he emerged from his burned house carrying one of his dogs, who was killed in the fire.

Joss was best known for providing the voice of John Redcorn in 34 episodes across 13 seasons of King of the Hill, but he appeared in numerous other shows and films including Tulsa King, Ray Donovan, Parks and Recreation, Friday Night Lights, ER, and Charmed. He recently recorded lines for a King of the Hill premiering on Hulu this August.

Joss didn’t appear in many games, but he had a pretty good talent for picking winners. His first credited role on Mobygames was in the 1996 FMV game Sante Fe Mysteries: The Elk Moon Murder and its 1997 sequel Sante Fe Mysteries: Sacred Ground, after which came the King of the Hill game in 2000. It took another 10 years for his next videogame appearance, in Red Dead Redemption; he followed that up with roles in Dirty Bomb, The Walking Dead: Michonne, Days Gone, Wasteland 3, and Cyberpunk 2077: The Phantom Liberty.



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June 2, 2025 0 comments
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Dead As Disco is a stylish Batman Arkham beat 'em to the beat 'em up
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Dead As Disco is a stylish Batman Arkham beat ’em to the beat ’em up

by admin June 2, 2025


We might rightly judge Batman Arkham-style combat by how cool the counters make you feel, what with the core of it melting into second-nature rhythmic meditation that renders you basically unkillable after a few minutes of practice. You will win the fight. This is guaranteed. The combat is designed to make you win. Usually the second tutorial prompt is “here’s the button that makes you win. Don’t worry if you don’t know when to press it. We’ll tell you”.

Likewise, you will win the fights in Dead As Disco’s Steam demo. Maybe the action after the demo gets harder. I dare not predict the future. But this is not the important part. The important part is that you will feel very cool as you easily win. You can hold down a button to beat your enemies with a glowstick that hits about three times to every beat in the music. It feels like doing violence with a turbo maraca made of steel and also filled with steel balls. You can also import your own music, so maybe this doesn’t exactly line up with, say, Meshuggah’s Bleed. But it certainly lines up with Michael Sembello’s She’s A Maniac. Here’s a trailer.

Watch on YouTube

There are two types of finishers. Two. One you can do just before an attack to counter, and another you can do just after a dodge. Each one displays more physical activity than I have performed this year, combined. But you can just keep doing them. Such is the power of disco. Also, your enemies dance when the stage starts. Also also, one of the stages has dangerous trains. Does hearing about dangerous trains make you hungry? Understandable. Here’s a menu of features.

Fight to music: attack, dodge, and take-down enemies in perfect sync with the music. Master the musical path of each Idol to unlock new talents, moves, and dances. The groove isn’t just for the show: it’s your ultimate Beat Kune Do.

Rockstar Customization: Collect over-the-top fashion from all the stars in the world of Disco. No matter what look you choose, you’ll always leave an impression.

Customize your home away from home, the Dive Bar, by collecting memorabilia from past and present, and in the process unlock the true story of what really happened to the band.

Jam Together: Team up in Co-op, or compete on the leaderboards to be king of the dancefloor.

Upload, Mods, And Ugc: Upload your own music, edit music videos, and craft your own music-synced gameplay spectacle! Dead as Disco is a UGC mosh pit ready for modding.

Your character is named ‘Charlie Disco’. I can’t believe our little Charlie Disco grew up to love disco music. That’s such a lovely coincidence. Dead As Disco’s release is still TBA.



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June 2, 2025 0 comments
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Dead Spells promo art
Esports

Dead Spells codes (May 2025)

by admin May 31, 2025


Updated May 31, 2025: We added new codes!

You may have survived Dead Rails and its multitude of codes, but could you do it all again with magical shenanigans involved? If you redeem Dead Spells codes, you certainly will. Claim free burgers because wizards love McDonald’s and everyone knows it.

All Dead Spells codes list

Follow this article to get updates

Active Dead Spells codes 

  • Thief King—Redeem for 50 Burgers (New)
  • 30Klikes—Redeem for 100 Burgers (New)
  • 25Klikes—Redeem for 100 Burgers (New)
  • 20Klikes—Redeem for 100 Burgers
  • 15Klikes—Redeem for 100 Burgers
  • Traits—Redeem for 50 Burgers
  • 10Klikes—Redeem for 100 Burgers
  • 5000!—Redeem for 100 Burgers
  • ThousandLikes—Redeem for 50 Burgers
  • 1MVisits—Redeem for 50 Burgers
  • VampireMansion!—Redeem for 50 Burgers
  • LIZARD—Redeem for 50 Burgers

Expired Dead Spells codes 

  • There are currently no expired Dead Spells codes.

How to redeem codes in Dead Spells

If you’re not sure how to redeem codes for Dead Spells, follow the instructions below:

Approach the lizard NPC and press E. Screenshot by Dot Esports

  1. Launch Dead Spells on Roblox.
  2. Locate the lizard NPC in the lobby and press the E button on your keyboard.
  3. Paste the code into the Enter code here text box.
  4. Click Claim to get the rewards.

If you enjoy this game, you can get more rewards for a similar experience by checking out the Dead Sails codes list. For more freebies, dive into the rest of the Roblox codes section.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 31, 2025 0 comments
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