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Samwell Tarly looks asconce at Jon Snow.
Game Reviews

Game Of Thrones Fan Tells George R.R. Martin He’ll Be Dead Soon

by admin August 19, 2025


Game of Thrones author George R.R. Martin recently appeared on a panel at Seattle WorldCon 2025 entitled The Shifting Landscape of Epic Fantasy, alongside Brandon Sanderson, Robin Hobb, Rebecca Roanhorse and Ryan Cahill. However, during the question-and-answer portion at the end of the session, one member of the audience got up in front of the all-star panel to complain that George R.R. Martin was taking far too long to write the penultimate book in the A Song of Ice and Fire series, The Winds of Winter, and given that he likely doesn’t have that long left to live, shouldn’t he let someone else write it?

The outstandingly rude question was met with an astonished murmur in the hall, while the guests on stage looked incredibly uncomfortable and attempted to move the topic on. However, the audience member seemed not to be able to pick up on the mood they’d created, and just continued digging their hole with a series of staccato additional words. You can see the squirm-inducing moment here (thanks ScreenRant):

Which somehow means someone choosing to film a two-hour panel in portrait wasn’t close to the most offensive thing that happened.

The bizarre, rambling question, which begins with the audience member talking somewhat incoherently about Martin Scorsese directing her in a movie, then takes a dramatic left-turn as she declares, “George, you’re not going to be around for much longer.”

Martin, who is 76 and clearly still reasonably healthy, didn’t appear to react to the premonition of his death (although the person filming infuriatingly avoided filming him at any point). “This is a tough question,” the person at the mic continues while the audience begins audibly booing and vocally disagreeing, attempting to rescue herself by adding, “this is more directed at Brandon…” The reason being that Brandon Sanderson, a spritely 49, took over writing Robert Jordan’s unfinished The Wheel of Time epic fantasy series after the author died, aged only 58. The questioner wondered if the same could be arranged for A Song of Ice and Fire. “How would you feel about someone else taking over and finishing the books?” she said, seemingly now addressing Martin again, despite various members of the panel loudly saying, “No, no,” and getting up from their seats.

“Not me,” you can hear Sanderson say, while Martin gets up from his seat. Even then, the person at the mic keeps going, responding to inaudible comments from the panel, in a room that surely could no longer contain any air at all.

Obviously a lot of GoT fans are frustrated by The Winds of Winter‘s prolonged absence, given the book was due out 14 years ago. Given the series is two books away from being finished, and given Martin’s current output, it’s reasonable to wonder if any human would live long enough to get it finished at the current rate. Assuming another 14 years, Martin would be 90. However, there are obviously more human and decent ways to approach the subject.

Martin said of the delay last year, “How could I be 13 years late? I don’t know, it happens a day at a time.” He then added, “A lot of people are already writing obituaries for me. ‘Oh, he’ll never be finished.’ Maybe they’re right. I don’t know. I’m alive right now! I seem pretty vital!”

And who knows! Maybe he’ll surprise everyone and release his version of the story’s conclusion all of a sudden (the Game of Thrones TV series had to write its own ending, given it unexpectedly ran out of source material). In the meantime, maybe don’t yell at the old dude on stage that you reckon he’ll die soon.



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August 19, 2025 0 comments
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Razer Blade 14 gaming laptop held in one hand with a PC and an Asus ROG Zephyrus G14 in the background.
Gaming Gear

I’ve spent weeks testing the best little gaming laptops and there’s only one they’re going to have to prise from my cold, dead hands

by admin June 25, 2025



I’ve spent a good few weeks now agonising over which of these two notebooks can claim the crown of best 14-inch gaming laptop—should it be the Asus ROG Zephyrus G14 claiming the title for the second year running, or does the redesigned Razer Blade 14 do enough to topple the incumbent champ?

Honestly, from when I first started playing with the new Blade 14 my mind was made up. It’s slimmer than last year’s machine, cheaper, and a whole lot quieter than the frankly annoyingly noisy Zephyrus G14. But that’s not to say there hasn’t been some conflicting thoughts going around in my head.

Because, on paper, it’s really not so cut and dried a result. In the US, the Asus laptop is $100 cheaper, and that’s for the version with the RTX 5070 Ti GPU—the Blade 14, by contrast, can only be configured with either an RTX 5060 or RTX 5070. The G14 is also sporting the best mobile APU that AMD has ever created: the Ryzen AI 9 HX 370 with it’s excellent Radeon 890M integrated graphics.

The Blade 14 is also an AMD-powered device, but it uses the weaker Ryzen AI 9 365 with the same sort of iGPU as the last-gen APUs.

So… it’s got a lesser spec and it’s more expensive. “How can you be recommending this gaming laptop with just 8 GB of VRAM over the clearly superior Zephyrus?!” This is the question I imagine being screamed at this page right now, but bear with me and I shall explain.

If you want a gaming laptop with a ton of graphical grunt first and foremost, then a 14-inch machine isn’t for you. This form factor is about having a genuinely portable notebook that will play games on the go. It’s about the experience, not the raw numbers. While you will get higher frame rates out of the Asus compared with the Razer—though given the slight silicon differences between the two GPUs, not by much—there is a cost to be paid. And it will be paid by your ears.

The new Zephyrus has this uncomfortable two-tone nature to its fan noise which is hugely distracting and the only way to mitigate it outside of some really good noise cancelling headphones, is to use the manual configuration options to pull back on performance. And at that point, getting to the same fan sound as the quieter Blade 14, you’re then running your RTX 5070 Ti at the same frame rate as an RTX 5070.

I also just straight prefer the design of the Blade 14, too. The sleek matte black MacBook aesthetic has long been a draw for the Razer laptops, and with this new, thinner chassis that’s even more pronounced. It’s a lovely thing, with a gorgeous OLED screen, a decent keyboard, and great battery life, too.

For me, it’s the best compact gaming laptop around.

The quick list

Best gaming laptop 2025

All our current recommendations

The best gaming laptops

Best overall

The best overall

Now we’ve seen the new Blade 16 and Asus Zephyrus G16 laptops side-by-side we can categorically say that Razer has absolutely won this round. On all counts, the newly redesigned Blade 16 is the best gaming laptop you can buy today.

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Best budget

The best budget

Gigabyte has created an excellent budget gaming laptop, and while the screen could be better, it offers a nice combination of components for very reasonable money.

Read more

Best 14-inch

The best 14-inch

If you want your gaming laptop to actually be a proper mobile gaming device, then the newly redesigned Razer Blade 14 is the best compact notebook you can buy. It may top out at an RTX 5070, but that fits perfectly its slimline beautiful chassis.

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Best mid-range

The best mid-range

We weren’t huge fans of MSI’s last-gen gaming laptops, but the mid-range Vector manages to deliver both high frame rates, a decent price, and a setup that allows for a balanced mode with decent performance and acceptable fan noise.

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Best high-performance

5. Lenovo Legion Pro 7i Gen 10

The best high-performance

If you want the best gaming frame rates full stop, then Lenovo’s redesigned Legion Pro 7i is the gaming laptop you should covet. The new design looks great, and that thicker chassis allows for the absolute best gaming performance we’ve seen in a current-gen machine.

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Best 17-inch

6. Gigabyte Aorus 17X (2024)

The best 17-inch

The latest Aorus 17X shows that Gigabyte has been paying attention, and has delivered a beefy 17-inch machine that we’d be happy to lug about with us. It’s got a great spec, the screen is sweet, and the battery life is decent, too.

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June 25, 2025 0 comments
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Three dead, more than 70 injured in Algeria stadium fall
Esports

Three dead, more than 70 injured in Algeria stadium fall

by admin June 23, 2025



Jun 22, 2025, 10:01 AM ET

Three spectators died and more than 70 others were injured after falling from the upper stand of a stadium following MC Alger’s second straight Algerian top-flight title win, the Algerian ministry of health said on Sunday.

“The Beni Messous University Hospital received 38 injured people, while three deaths were recorded,” the Algerian ministry of health said in a statement via Facebook, adding: “Ben Aknoun Hospital also received 27 injured people, while Bab El Oued Hospital received 16.”

Algerian President Abdelmadjid Tebboune offered his condolences and wished a speedy recovery for the injured.

“It is with great sadness and sorrow and with hearts that we received the news of our supporter Younes Amguzzi, who passed away after falling from the upper stands,” MC Alger said earlier in an Instagram post.

The club has yet to comment on the other fatalities.





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June 23, 2025 0 comments
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Red Dead Redemption star teases he "cannot wait" for us to know about a big announcement that's coming "before Friday"
Game Reviews

Red Dead Redemption star says he “possibly misled some people” but insists “exciting” news is still on the way

by admin June 21, 2025


Red Dead Redemption 2 actor said he “possibly misled some people” when he teased a Red Dead Redemption-related announcement was on the way.

Last week, John Marston himself – or, at least, the actor who brings him to life, Rob Wiethoff – was very excited indeed about an upcoming announcement, stressing that he was particularly excited as he livestreamed “this game”, the original Red Dead Redemption. His tease came just days after we heard another rumour that Red Dead Redemption 2 may be getting a next-gen update alongside a Nintendo Switch 2 port, and Roger Clark – who portrays Red Dead 2’s Arthur Morgan – backed up Wiethoff’s tease.

Now, however, Wiethoff has walked back his comments, reminding fans that he “do[es] not make announcements for Rockstar Games”, yet still insists he has something exciting to tell us.

Gym Buddy with Rob Wiethoff.Watch on YouTube

“There’s one more thing I wanna say,” Wiethoff told his viewers on YouTube as he introduced a livestreamed gym buddy session on YouTube. “I don’t know how to say this exactly, I’ll just say the one thing, uh, that I need to say, and I think all of you recognise this and know this, anyway.

“I do have something I’m really excited about. I truly am. And I think you will be, too, I really do think so. But I possibly, uh, misled some people when I announced that I have something to announce that I can’t talk about right now. Just please recognise – and I know that you know this – but let me remind you, I guess: I do not make announcements for Rockstar Games. We all know that. I’m just reminding you. I do not make announcements for Rockstar Games. Rockstar Games makes announcements for Rockstar Games, and they don’t use me to do that. So please know that.

“And again, I still think that, uh, a lot of you are going to be really excited about this news. Absolutely. Also, I can’t share it with you yet. And I’m so sorry,” he finished. “But I truly am that excited. That’s all I’m gonna say about that right now.”

Shortly thereafter, fans noticed a main cast reunion was scheduled for the National Gaming Expo in Tampa, Florida, from 8th-10th August, leading some to think this could be the “announcement” he was excited about (thanks, Push Square). The line-up for that was announced several weeks back, though, which doesn’t quite track with Wiethoff’s timeline.

Whatever it is, the announcement has seemingly been delayed. Going by Wiethoff’s original tease, we should’ve finally found out by yesterday, 20th June. However, when asked by a fan today, 21st June, for an update, he replied: “It’s coming. Sorry for the delay. Ha! There are a lot of moving parts. We want to get this right. I think it will be clear why once we’re able to say what’s going on.

“I can assure you, I want to tell you as soon as possible. Ha! I love it. Let’s goooooooo!”





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June 21, 2025 0 comments
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Are Top Og Memecoins Dogecoin, Shiba Inu, &Amp; Pepe Coin Dead
GameFi Guides

Are Top OG Memecoins Dogecoin, Shiba Inu, & Pepe Coin Dead?

by admin June 21, 2025



A few years ago, Dogecoin (DOGE), Shiba Inu (SHIB), and Pepe Coin (PEPE) dominated the memecoin market, always being in headlines. It’s not just about the buzz; these memecoin also perform well, but then as the memecoin market floods with the new memecoins.

Dogecoin is the king of memecoins, having started the trend of meme cryptocurrencies in the crypto space. It is also endorsed by popular figures such as Elon Musk, Snoop Dogg, and others. On the other hand, Shiba Inu is inspired by Doge and has gained tremendous buzz. SHIB generated some hefty gains and made a fortune for its early investors. PEPE is known as a dominator due to its extraordinary performance and cult-like fanbase. 

However, in recent times, these coins have struggled a lot. Looking at the technical charts, DOGE hit its all-time high of $0.7376 four years ago on May 8, 2021. Right now it is down by over 78% from its all-time high.

Shiba Inu hit an all-time high of $0.00001271 in bull run 2021, and currently it is 87% down from its all-time high. PEPE hit an all-time high of $0.00002825 about 6 months ago, and currently it is down by 64% from its all-time high price.

So, the million-dollar question everybody is asking is, are these top memecoins dead? If you have the same question, you are at the right place. In this article, we will analyse DOGE, SHIB and PEPE and find out whether it is the end of these memecoin or they will bounce back. So, without wasting more time, let’s get started.

Dogecoin: The Memcoin Pioneer

On the daily technical chart, DOGE price is trading below the 50-day and 200-day EMA levels, showcasing a bearish trend. RSI is at 34.51 below the 14 SMA line, showcasing bearishness. The chart pattern and indicators show that the Dogecoin price is in the control of sellers right now.

Currently, the price stands at $0.2095, which is a large drop compared to the highs of more than $0.48 in December 2024. Since March, the OG memecoin has been in a definite downtrend as the price has been making lower highs and lower lows.

The technical arrangement shows a descending falling pattern, where the price keeps on testing the horizontal support of around $0.14-$0.16 and is limited by a falling trendline resistance. 

The RSI is in a bearish zone shows that it is oversold, but not yet in a strong divergence, which means that there is still more room to fall. 

The recent failure to break the resistance zone of $0.20-$0.18 shows that selling pressure is still present. The important support to monitor is the critical one at $0.14, where a break may fasten the fall to $0.10. To turn the momentum, DOGE must regain the $0.25 mark and move above the downward trendline in any recovery.

Shiba Inu: The Buzzing Star

SHIBA INU is trading at a price of $0.00001142 and is on a downward trend, having been rejected at higher resistance levels. The technical chart shows a definitive bearish trend where the price action keeps falling since the December 2024 high of about $0.000033. 

The 200-day  and 50-day exponential moving averages are the dynamic resistance, and the token is struggling below the key support levels. The RSI value of 34.65 is oversold, which implies that a short-term rebound could be seen in the Shiba Inu price.

The short-term support is at the level of $0.000010, and the resistance is at $0.000012 and $0.000015.  If SHIB gets the buyers’ support, it could recover to the $0.00001269 mark. The larger technical framework is, however, weak, and any lasting recovery above current resistance levels will need a huge influx of volume and a change in market sentiment.

PEPE: The Dominator

The PEPE daily trading chart shows a memecoin that is in a strong downtrend after a December 2024 major rally. However, after touching $0.00000522, PEPE showed a remarkable rebound, touching a high of $0.00001549. But buyers are unable to maintain the positive momentum, and the price halted below the 50-day and 200-day EMA levels. 

At the time of writing PEPE price is trading at the price of $0.00000999, and the price is falling consistently. The next support for the Pepe price is at $0.00000760 and $00000522. Moreover, the 50-day EMA and 200-day EMA levels are about to form a bearish cross, which showcases more bearishness. 

The RSI is heading in the downward direction currently at 39.57 below the 14 SMA line, showcasing overbought conditions. If the price breaks the $0.00000760 level, investors may witness further downside.

Final Thoughts

It seems that the history of DOGE, SHIB, and PEPE is a typical story of rise and fall, but its not the end. These memecoin kings who ruled the crypto kingdom are now in the shadows, bloodied but not broken. DOGE, the first one that made a revolution, is 77% lower than its crown. SHIB, the ambitious competitor, has fallen by 87% off its throne. The ruler PEPE, licks its wounds after a 64% decline.

However, there is another truth behind the bearish charts and oversold indicators. They are not mere tokens, but movements, with armies of believers who have already gone through storms. These OG memecoins are not dead yet some analyst predict that these memecoins will be sign in the next Altcoin Season and it correct time to grab them. However, right now technicals are saying a different story. So weather these memecoin will comeback or not only time will tell.

Also Read: Altcoin Season 2025 Delayed? This Catalyst Could Bring Down Bitcoin



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June 21, 2025 0 comments
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Arcade rail-shooter House of the Dead 2: Remake release date announced
Game Reviews

Arcade rail-shooter House of the Dead 2: Remake release date announced

by admin June 21, 2025


Those of you keen to revisit The House of the Dead 2 via its souped-up remake will be able to do so later this summer.

Publisher Forever Entertainment and developer MegaPixel Studio have announced their rail-shooter The House of the Dead 2: Remake will release across Steam, GOG and Nintendo Switch on 7th August. It will retail for $24.99 (I have asked for clarification on UK pricing).

“Take on the lone role of a secret agent as James or Gary, or team up in co-op mode to neutralise the dangerous creatures standing in your way,” reads the official blurb for The House of the Dead 2: Remake. You can check out a trailer for the remake below.

The House of the Dead 2: Remake – Switch and PC Release Date Trailer. Watch on YouTube

As for what this remake will include, the developer promises features such as:

  • Remastered music (with the classic soundtrack also available in the game)
  • Modern graphics
  • Gameplay faithful to the original game
  • Co-op mode
  • Multiple endings and branching levels

Meanwhile, The House of the Dead 2: Remake will also include various game modes:

  • Classic Campaign: Almost two years after the events of the first installment, AMS agents James Taylor and Gary Stewart are deployed to investigate a city seized by undead creatures.
  • Boss Mode: Take on the challenge of defeating the game’s bosses as fast as you can.
  • Training Mode: Polish your skills in several available training scenarios to improve your abilities before deploying on a mission.

Image credit: MegaPixel / Forever Entertainment

This is the second of the team’s zombie games to get the remake treatment. However, reception to the first House of the Dead: Remake’s reception was pretty mixed.

Elsewhere, The House of the Dead is also set for the big screen, with Paul WS Anderson on board to write and direct. Anderson will also serve as a producer, alongside his partner Jeremy Bolt. The duo have also worked on adaptations for the likes of Mortal Kombat (1995) and Monster Hunter (2020), as well as multiple Resident Evil films.



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June 21, 2025 0 comments
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Dead By Daylight patch notes today
Game Updates

Dead By Daylight patch notes today

by admin June 17, 2025


Screenshot via Behaviour Interactive

Something wicked this way comes

|

Published: Jun 17, 2025 12:06 pm

Update 9.0.0 is finally live in Dead By Daylight‘s full version after almost a month in the PBT server, and it officially marks the debut of The Animatronic, aka Springtrap, in the survival horror.

There couldn’t have been a better time to have an FNAF-inspired collab and update, and the new killer will interest plenty of players. Its abilities, especially how it travels between the doors, are unique. However, the latest update also includes gameplay changes, features, and more. This guide will provide all the vital information needed to update yourself with the new patch.

All major Dead By Daylight Update 9.0.0 features

We already know what to expect from Springtrap, which arrives with its exclusive Killer Power: Fazbear’s Fright. It also features a Fire Axe that can be thrown at a Survivor. Upon being hit, it will leave the Survivor vulnerable, and the weapon has to be removed before it can be healed.

The FNAF update also marks the entry of a new Map Feature called the Security System. Seven Security Doors will be spawned randomly, accessible by both The Animatronic and Survivors. Survivors can use a door and the camera associated with it to reveal the killer’s aura to the team. If Springtrap manages to travel to a door with a Survivor, it will automatically grab them.

The new killer also arrives with new Killer Perks that players must master to outwit the Survivors.

All Dead By Daylight Update 9.0.0 QoL features

The new patch includes plenty of quality-of-life features, and here are some of the main ones from the full patch notes.

  • Survivors will be considered AFK when not interacting within the last 10 seconds.
  • Survivors going AFK will accrue AFK Points. At the highest cap of three, crows will circle them and make loud noises at regular intervals.
  • Disconnection penalties will be based on your last 20 matches.
  • A new system will detect and penalize Survivors who die intentionally in the early part of a match.
  • Killers will have more freedom when activating the Mori system.

All Dead By Daylight Update 9.0.0 Gameplay features

The Lich has received a lot of tweaks as part of the new patch, which also includes plenty of bug fixes. The same can be said for many Killer Perks at the receiving end of buffs and nerfs alike.

  • The Lich’s spells are available at the start of a Trial (the cooldown has been removed).
  • All its ability cooldowns have been reduced from what they were before.
  • Victor from The Twins can now trigger chases with Survivors.
  • Killer Perks like Batteries Included, Dark Devotion, and Hex: Retribution have all received major buffs.
  • The contents of the Hellraiser DLC have also undergone plenty of changes. Some perks have become General Perks, and their names and icons have also been changed.

The new update includes many bug fixes, increased daily quest Blood Point rewards, and more for players to explore.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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June 17, 2025 0 comments
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Red Dead Redemption star teases he "cannot wait" for us to know about a big announcement that's coming "before Friday"
Game Reviews

Red Dead Redemption star teases he “cannot wait” for us to know about a big announcement that’s coming “before Friday”

by admin June 15, 2025


Another day, another Red Dead rumour, but this one comes from John Marston himself – or, at least, the actor who brings him to life, Rob Wiethoff.

In his latest Red Dead Redemption livestream, as spotted by F4D3broboi on Reddit, Wiethoff was very excited indeed about an upcoming announcement. And while he was coy about the details, he did stress that he was particularly excited playing “this game” – the original Red Dead Redemption – and even suggested we’ll know by this time next week.

Here’s a blast from the past with one of our Red Dead Redemption 2 videos!Watch on YouTube

“I’ve got such exciting news,” he teased. “I can’t share it with you right now, and it’s absolutely killing me. By the end of this week, hopefully sooner, you’re going to – not this week, I guess; probably not as soon as tomorrow, but definitely before Friday… Oh my goodness, the news that I have to share, and I won’t be the only one sharing it.

“I cannot wait for you to know what’s going on,” he added. “And that’s all I can say. And I’m not trying to be… I’m just telling, that’s the only thing I can think about right now. And you will know soon enough. I can’t wait for you to know, I am so excited, but I truly cannot think about anything else, especially playing this game, I can’t think of anything else. Oh, then what I want to tell you so bad.”

i wonder what this could mean?
byu/F4D3broboi inreddeadredemption
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This latest tease comes just days after we heard another rumour that Red Dead Redemption 2 may be getting a next-gen update alongside a Nintendo Switch 2 port. YouTuber Nate the Hate stated the cowboy classic will receive the update and a port to Nintendo’s latest console release later this year.

The original Red Dead Redemption released way back in May 2010. We awarded it 8/10, calling it “an exceptional Rockstar game, one that successfully re-clothes the Grand Theft Auto framework in an exciting, distinct and expertly realised scenario”.



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June 15, 2025 0 comments
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illustration of rally car making jump with blue sky and golden gate bridge in background.
Product Reviews

Real-life rally racing is dying and triple-A rally games are dead, but the sport’s gotten a second life thanks to these excellent indie racers

by admin June 14, 2025



The sport of rally racing is simple and accessible: you take a cheap city car, give it some all-terrain tires, and throw it down a hair-raising man-versus-nature gauntlet of winding dirt roads with a copilot shouting directions in your ear.

There are no laps, no other drivers, and no pit stops. Unfortunately for fans, there’s also no more interest in the sport—or at least, not much. Manufacturer participation and viewership have both been in freefall for decades.

Parking Garage Rally Circuit Official Gameplay Trailer – YouTube

Watch On

So it’s kind of baffling that we’re living in a golden age of rally video games—at least if you look at the indie scene. Smash hits abound, from 2020’s highly stylized Art of Rally to 2022’s gritty PlayStation 2-vibed Rush Rally 3 and 2024’s white-knuckle ode to public infrastructure Parking Garage Rally Circuit.


Related articles

Not only do these games bring the thrill of off-track racing back to life; every single one also comes charged with its own flavor nostalgia for a bygone era, a pre-Y2K time that many of the genre’s core fans, and even some of its developers⁠, are too young to have experienced firsthand.

Meanwhile, in the triple-A space, EA recently announced that its subsidiary developer, Codemasters, is pulling out of rally racing after an iconic quarter-century run of games based on the sport.

The motorsport is in an all-time slump, and an enthusiast car market once saturated with homologation specials⁠—that is to say, race-ready cars you can buy directly from the manufacturer⁠—now has basically zero road-legal rally cars for sale.

If rally is a dying art, then why are there so many indie racers to choose from? Formula 1 racing has utterly exploded in popularity over the last half-decade. But despite that motorsport’s fanbase nearing 1 billion people, sales of indie track-style racing games patterned after F1 and the like don’t show a similar success (though I do have to shout out New Star GP).

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Pick up and play

(Image credit: Brownmonster Limited)

Part of the magic with all these indie rally games is, like with the broader indie renaissance, you can run any of them on a cheap PC from the early 2010s or similarly low-spec device. I logged all of my Art of Rally hours on a three-year-old phone, and #Drive Rally (my most recent obsession) runs buttery smooth most of the time on my MacBook Air.

And even if you’ve never driven a car in your life, there’s something addictive about sliding your car through a snowy Finnish wood in Rush Rally 3, around a rainy Japanese mountain switchback in Art of Rally, or down a sandy American desert valley in #Drive Rally.

Like a tight platforming roguelite or an Elden Ring speedrun, the appeal of rally is incredibly simple: one tiny mistake and your brilliantly executed run is over. There is very little grip, and the roads are little more than a car-length wide. Every jump is heart-stopping, every turn is a coin-flip where you either face heartbreak or experience the thrill of an e-brake drift you didn’t know you had in you.

Each game brings a different pleasure. Art of Rally is a well-curated, sepia-toned love letter to the classic era of the sport (the 1960s-’80s); Rush Rally brings a Gran Turismo level of car tuning, customization, and sim-like handling; and Parking Garage Rally Circuit takes tight, colorful ’90s arcade racing (and music, and vibes) to a whole new level.

Each game, while fundamentally designed around similar mechanics, is its own unique portal to a different world—maybe one you grew up in, or maybe one you missed out on.

Car culture

(Image credit: Funselektor Labs)

Rally the sport carries a similar ethos and anarchic spirit to PC gaming. If a new Ferrari is a flashy 5-figure prebuilt with a custom RTX 5090, a rallied-out 200k-mile Subaru Impreza RS2.5 with a back seat delete is a DIY people’s champion running a secondhand GTX 1060 and a 7th-gen core i3 found in your local e-waste bin.

Art of Rally’s car details highlight this—they start off with descriptions like “originally designed to fit more grocery bags than the competition” and “the French take on the 4-door family car.” That’s what makes rally cars special: They were nearly all based on cheap econoboxes—that is, entry-level, no-frills hatchbacks and sedans—like the iconic Ford Escort Cosworth.

In a word, rally is accessible. I don’t mean that becoming a rally racer is super-easy and approachable—although there was a rallied-out Impreza that used to frequent my local cars and coffee meetup⁠—but rather, the culture of rally is accessible.

Rally appeals to me because it is a very pure expression of ‘you and your machine vs the terrain’ without the other cars to contend with.

Tim “Walaber” FitzRandolph

Average people like you and I cannot buy an F1 car and drive it to work. But we live in a world where we could buy a rally car for $25,000 online or at a local dealership. That fantasy can become a reality.

Art of Rally creator Dune Casu, who has actually attended rally races in-person, shows that this cultural approachability dovetails with indie rally games’ simple mechanics: “Art of Rally has found a sweet spot where it seems to be a way for people who play the sim rally games to relax and play more casually.”

I think it also gives people who’ve never played a rally game a chance to experience the joy of the genre without a deep dive into the technical skills and equipment that sim racing requires.

Casu shared a perspective that resonates with me, that the “zeitgeist” of rally “stems from the rally footage from the early days,” with “iconic cars”—seriously, I encourage you to search Group B Rally Cars on your nearest search engine—and “drivers that were more akin to fighter pilots.”

Another level

(Image credit: Walaber Entertainment LLC)

What’s more, developing a rally game is also much more accessible for your average enthusiast. I asked Tim “Walaber” FitzRandolph, Parking Garage Rally Circuit’s creator, for his thoughts on the recent explosion of indie rally racers. He originally came up with the idea for PGRC in a Ludum Dare game jam.

“Retro rally is a nice indie-friendly game type because of the simple focus on car handling and terrain without needing the large scope to compete with AAA games,” explained FitzRandolph.

Dune Casu shared a similar perspective, one that’s become a bit of a refrain in an era of triple-A mediocrity and thrilling independent development: “Indie rally games aren’t bound by the same rules and are usually made with lower budgets and smaller teams, which means we can take more risks.”

“I’m not an avid racing fan,” PGRC creator FitzRandolph revealed when I asked what separates rally from other motorsports. “Rally appeals to me because it is a very pure expression of ‘you and your machine vs the terrain’ without the other cars to contend with.

“In a way, I think it’s similar to Horror and Roguelikes in that it’s a genre that provides lots of replayability without needing tons of production cost to develop, has an audience, and is not competing against AAA, which is the sweet spot for indies!”

But I think there’s something even deeper than this accessibility to the digital rally revival. The rise of everyman rally racing games captures this memory, partly real or fully imagined, that we have of better days—of raw, unrefined, unpretentious fun. Retro cars, like early gaming consoles, film cameras, vinyl records, and my personal favorite audio medium, cassette tapes, all carry the soul of a semi-mythical simpler time.

Art of Rally deftly captures this sunset glow of nostalgia, radiant on its off-brand Lancia Stratos and Audi Sport Quattro. The rush of Rush Rally 3’s motion-blur, throwback graphics, and sim-like handling give 9/10ths of the same hit as Gran Turismo 3’s dirt stages. Parking Garage Rally Circuit’s Ska bangers, blocky polygons, and bright colors would make any grown-up car enthusiast feel like they’re back in the ’90s. Real-world rally may be fading, but long live the indie rally racer.



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Cronos: The New Dawn trailer shows off Dead Space combat and merging enemies
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Cronos: The New Dawn trailer shows off Dead Space combat and merging enemies

by admin June 14, 2025



If you pine for the rotting corridors and tactical limb-surgery of Dead Space, it looks like Bloober’s upcoming Cronos: The New Dawn may have you covered. Fresh from revealing that they’re remaking the first Silent Hill, the Polish team have released a new trailer for Cronos that shows off more of its bubble-suited third-person gunnery.

In particular, it spotlights the Merge mechanic, whereby guttural tendril beasts known as Orphans devour the corpses of their brethren to enhance their abilities. It’s implied that they can do this more than once, so be sure to clean up after yourself. As in so many other walks of life, punctual incineration may be the cure.

Watch on YouTube


I find the trailer interesting for a couple of reasons. The simpler draw is that, yes, this sure does reek of Dead Space, my beloved. In particular, the Merging mechanic calls to mind those awful Necromorph facehugger equivalents who’d scuttle around reanimating cadavers. And let’s not forget the crawling arms and legs that’d sneakily join up into a Biggermorph if left unattended. How I hated them. Can’t fault the animation, though. Excellently horrible.


The other reason that interests me is that it’s continuing a theme for Bloober, a developer who love to tell stories about torturously overlapping dimensions. Observer – Bloober’s best game to date, for my money – explored the familiar cyberpunk premise of ailing flesh and masonry corrupted by digital technology. The Medium gave you a splitscreen view of 90s Poland and an adjoining fungal purgatory inspired by Zdzisław Beksiński’s surrealist landscapes. And in Cronos: New Dawn, you’re an agent of the “Collective” alternating between a shattered post-apocalypse and the 1980s, your job being to digitise and extract lost souls from the past for safe archiving in the future. All of this reflects Bloober’s creative debts to the Silent Hill series, with its parallel realities.


Those themes extend into a mechanical focus on the implications of blending things or splitting them apart. In Observer, the splicing of digital and non-digital realms produces a grating, fizzy nightmare, to be forensically dissected using your bionic eye. In The Medium, you’ll cut through seams of flesh with an icky razor even as you try to reconcile the architecture of the mundane and the otherworldly. And in Cronos, you have to worry about merging enemies, which seems to parody the Collective’s goal of recovering and pooling the electronic spirits of the long-dead.

I realise this is quite fast-and-loose analysis, but in my defence, I am writing up a 90 second trailer in the fateful closing moments of the working day, racing against the sunset to finish a piece, and it was either this or waxing lyrical about gunfeel. Cronos: The New Dawn is out later this year on Steam and Epic Games Store.



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