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A split-screen image shows a Dead Space skin from 2010 vs the same character skin in 2025.
Game Reviews

Skate’s $35 Dead Space Skin Upsets Fans

by admin October 8, 2025



Skateboarding games are a hell of a good time and EA’s recent skate, the free-to-play title aiming to reboot EA’s once-cherished series, is trying to lure folks back into the thrills of digital ollies and kickflips. And because it’s a free-to-play game from a AAA publisher in 2025, it’s got microtransactions and seasons and all that stuff. While we mostly tolerate this silliness in games nowadays, some stuff is just too expensive and too ugly to pass without comment.

Instead of throwing money at the screen for a skin of space zombie-stomper Isaac Clarke from Dead Space, fans of skate have taken to the internet to throw shade at the developers for selling such an ugly version of Clarke for $35 bucks (h/t comrade Pitts at GameSpot). That’s like, a whole meal at Taco Bell these days (with maybe a drink if you’re lucky). It’s also the price of many full, complete games you can play from start to finish. That’s probably what’s left folks so sore: skate. Is the type of game you could once plunk down a moderate sum for and be done with it, but is now yet another nagging wallet leech trying to bank on your nostalgia.

You can buy 3 Dead Sapce games with that money (and probably 3 Skate games)

— Diogo Rodrigues (@Rodrigues_520) October 7, 2025

The situation reminds us just how far we’ve come from an era of gaming that felt more respectful of our time and money. One fan over on r/SkateEA points out that 2010’s Skate 3 had an Isaac Clarke skin–but it was free and seemed more faithful to the character’s appearance in the original game.

 

It’s a real shame as skate looks like a good time otherwise, full of all of the crazy stuff we’ll never be able to do in real life on a skateboard.

And as another fan on Reddit opines, the game’s battle pass (skate pass?) just contains “ugly accessories and clothing along with phoned in feeling graphics for decks” instead of stuff from actual skate brands. And if ever there was an industry that was ripe for having its aesthetics  cut up and sold in little bits, it’s the skateboard industry. With its various legendary designs, from the epic birds of Birdhouse Skateboards to the gorgeous artwork found on your average Element board (which used to my brand of choice back in the day), there’s a ton of cool designs that could be packaged into the game as a fitting tribute to the industry. I’d still be annoyed if those cost $35 a piece, but at least they’d feel a little more relevant.

 

C’mon, EA.





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October 8, 2025 0 comments
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A love letter to Dead Rising 2: Case Zero, one of the best demos of all time (even if it isn't really a demo)
Game Reviews

A love letter to Dead Rising 2: Case Zero, one of the best demos of all time (even if it isn’t really a demo)

by admin October 5, 2025


Last week marked 15 years since Dead Rising 2 made its debut. For my money, Dead Rising 2 is one of the best unlikely success sequels going, but whenever I think of it, I can’t help but remember its prologue even more fondly.

The reason I consider Dead Rising 2 an unlikely success is that, on paper, the odds were stacked against it. For whatever reason Capcom made the decision that it wasn’t going to make a second Dead Rising title in Japan – which meant separating the team behind a break-out hit and creating a new one for a sequel. That was risky enough – but then Capcom also chose to place that team outside of Japan. Any scholar of Japanese publishers knows that such East-meets-West development arrangements are at great risk of unsteadiness. Plus, the first Dead Rising was characterized by a fabulously Japanese vision of an American town, plus US foreign policy and a very Yankee predilection for excess. Could that survive in the West, even being made north of the border, up in Canada?

Equally risky were the swings the game’s developers chose to take. Much of Dead Rising’s winning formula was retained – but the choice to build the game around a hard deadline involving vital doses of an anti-zombie medication, the in-your-face setting of a fake version of Vegas, and switching out beloved protagonist Frank West all stood as ballsy moves. But y’know what? It all works.

A bit Greene around the gills? | Image credit: Capcom

Dead Rising 2 is brilliant. If Capcom’s brass is looking at the performance of Dead Rising Deluxe Remaster and thinking about how to continue the series, they’d be well-minded to simply ignore the third and fourth entries. The second, though? That deserves to not only remain canon, but also deserves a remaster of its own.

A great part of the game’s success is in its design, of course. It’s tightly made, and even those riskier decisions land well. The item-combining ‘combo weapon’ mechanic is exactly the sort of thing that could’ve ended up hamfisted but threads the needle perfectly. With those dues given, one further thing has to be acknowledged: a great deal of Dead Rising’s 2 success must be chalked up to how its prologue carefully primed its most vocal audience, plus a slate of newcomers, for what it was actually set to be.

That prologue, Dead Rising 2: Case Zero, probably wouldn’t exist in today’s market. It also isn’t exactly widely available today – exclusive to Xbox 360 Live Arcade, it can today only be played via Xbox backwards compatibility, while the core DR2 is available more widely. Case Zero is a demo, a prologue, and a stand-alone game all in one – and it’s exactly the sort of thing I wouldn’t necessarily mind seeing more of today.

You can view this game one of two ways. Uncharitably, it is a demo that Capcom made the decision to charge a fiver for. Through a more friendly lens, it’s a brilliant-value stand-alone experience. It tells an original story separate to the main game, making use of mechanics, systems, and weapons from the main game but across a new area with a new storyline that tees up the characters, relationships, and world of the main game. For fans of the original Dead Rising, it was the perfect primer, detailing how both the Dead Rising universe and game itself were changing in a post-Frank world.

Part of the madding crowd. | Image credit: Capcom

By this measure, Case Zero may very well be one of the greatest demos of all time. Yes, it was a demo that you had to pay for – but it had all-original content, and ultimately cost about the same as a Big Mac. It was the perfect way for players to see if Dead Rising was for them – and for returning zombie-slayers to see if the new direction and team was going to work for them without shelling out new-release prices.

Being a Dead Rising product it was also eminently replayable, with multiple endings, many weapons to discover, and even a handful of optional survivors to rescue and side missions to explore. It was cannily released a little under a month before the final game, giving players plenty of time to experience its depth before jumping into the full-blown adventure. The value was there, but the price point was able to remain low because its costs were clearly amortised within those of DR2 proper (plus whatever bag of cash came from Microsoft that secured Case Zero’s Xbox exclusivity).

These days, there’s a lot of talk about us all wanting shorter games at reasonable price-points. We’ve got big publishers experimenting with titles like Mafia: The Old Country, cutting back on blat to get something out quicker that is hopefully no less satisfying. Remembering Case Zero, though, I’d also take more things like this – economically made ‘demo-plus’ setups that are cheap enough for an impulse buy, and original enough to justify one’s wallet opening. I remember it fondly.

I’d also take a Dead Rising 2 Deluxe Remaster. 15 years on, this is the other half of the Dead Rising narrative still worth exploring. After Capcom’s excellent remaster of the first game, it feels a no-brainer – and naturally, Case Zero should be included.



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October 5, 2025 0 comments
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Ethereum Dead Cat Bounce in Play? Here's What Chart Says
GameFi Guides

Ethereum Dead Cat Bounce in Play? Here’s What Chart Says

by admin October 2, 2025


Ethereum (ETH) has jumped by 9.19% in the last seven days as the asset maintained stability above the $4,000 level. This uptick has sparked bullish sentiment in the Ethereum community as investors anticipate an upsurge toward $5,000.

Analyst warns of “Dead Cat Bounce” in Ethereum

However, MikybullCrypto, a crypto trader on X, maintains that an Ethereum “dead cat bounce” that could trap bulls is at play. For clarity, a dead cat bounce refers to a brief recovery period for an asset when the price goes up a little, after a huge decline. Notably, the asset reverses the uptick and continues its previous downward trend.

MikybullCrypto is suggesting that the current upward movement in price might be short-lived and entrap investors who are bullish on the asset. He maintained that any investor who buys ETH now, anticipating a further price surge, could suffer losses when it falls quickly.

The analyst, relying on a TradingView chart, highlighted that Ethereum has been on a descending path since July 2025, when the price hovered around $3,500. He is using this as a baseline price for Ethereum, insisting a massive dump could see the coin drop from its current levels.

As of press time, Ethereum is changing hands at $4,389.30, which represents a 5.42% increase in the last 24 hours. ETH had earlier traded at a peak of $4,423.12 before slipping as a result of market volatility. There has been a surge in trading volume by up to 40.32% to $51.34 billion within the same time frame.

The market outlook suggests a solid recovery for Ethereum. Hence, members of the community are reacting to MikybullCrypto’s analysis with skepticism. A user stated that the current setup looks like a bear trap, not a bull trap, implying that Ethereum is likely to continue its upward momentum.

Ethereum outlook, bull trap or bear trap?

Interestingly, Ethereum whales, within this period, have intensified their accumulation move. 

When the price fell below the critical $4,000 level, these large holders received 431,018 ETH, valued at over $1.73 billion from different exchanges. This was considered a bullish move as the direction of flow moved  from exchanges to wallet signal stacking.

However, less than 48 hours ago, an unknown wallet transferred 198,289 ETH worth about $852 million to a crypto futures exchange. Coming at a time of price rebound, some market watchers are treating it as an attempt to sell, although it was not specified.

With Ethereum receiving mixed predictions from analysts, the price outlook will become clearer with time.



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October 2, 2025 0 comments
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Werner Herzog on AI-Generated Movies: 'They Look Completely Dead'
Gaming Gear

Werner Herzog on AI-Generated Movies: ‘They Look Completely Dead’

by admin September 29, 2025



Legendary filmmaker and ‘Here Comes Honey Boo Boo’ superfan Werner Herzog can see the beauty in just about everything, with two notable exceptions: Chickens and art created by artificial intelligence. During an appearance on the podcast “Conan O’Brien Needs A Friend,” Herzog spoke of the incredible possibilities presented by technological advances, but lamented the sheer lifelessness of its application in areas that require humanity.

Much of the conversation between O’Brien and Herzog centered around the idea of truth (fitting for a guy who just wrote a book called The Future of Truth), which inevitably led them into a conversation about AI. Herzog, who is a fascinating mix of a man somewhat removed from technology but also filled with endless wonder about everything, didn’t dismiss the technology out of hand, but has some grave concerns about it.

“AI, I do not want to put it down completely because it has glorious, magnificent possibilities,” he said, citing its potential uses in scientific fields. “But at the same time, it is already en route to take over warfare. … It will be the overwhelming face of warfare of the future.”

He also simply can’t find much value in generative AI’s takes on works of art.

“I’ve seen movies, short films, completely created by artificial intelligence. Story, acting, everything. They look completely dead. They are stories, but they have no soul,” he told O’Brien. “They are empty and soulless. You know it is the most common, lowest denominator of what is filling billions and billions of informations on the internet. The common denominator and nothing beyond this common denominator can be found in these fabrications.”

Those fabrications of AI are a real point of fascination for Herzog. In his new book, according to an excerpt from The New Republic, he writes AI “sees its occasional errors, and arrives at strategies and decisions that were not programmed in it by humans,” and notes that its outputs arrive “with a little pinch of chaos and imprecision, as is also embedded in human nature.”

While talking to O’Brien, Herzog brought up how AI generates these falsehoods and how we have to navigate them. “And of course, cheating, pretending, propagandizing—all these things are like a nemesis. It is out there, and we have to be alert to it.” His advice? Simply do not take anything entirely at face value. “Again, I say, when you are curious and access different sources, very quickly you will find this is invented.”

In general, Herzog is not much for technology. He didn’t own a cellphone until, according to his telling, he had to get one after he was unable to retrieve his car (an 18-year-old Ford Explorer) from a parking garage in Dublin without downloading an app. But it’s not that he fears it. He just doesn’t trust it. “Everything that comes in via your cellphone or your laptop, emails, whatever—you have to distrust, you have to doubt,” he told O’Brien. In response, O’Brien offered up that he gets updates on his phone when his cats use the litter box because it is internet-connected, and proposed that it should be illegal for anything to require an app to function.

Herzog spoke of how natural navigating technology is for younger people, how effortlessly they spot a phishing email that he wouldn’t be able to identify. He compared the instincts of humans using technology to those of prehistoric men foraging for food and learning to avoid poisonous berries. “They had a natural acquired suspicion about things, and it was so natural that we can certainly assume that they didn’t hate nature,” he said. “They just knew how to navigate. And it’s the same thing—you don’t have to hate the internet and the cell phone and whatever is coming at you in this new media, you just have to maintain a complete level of suspicion.”

All of this comes from Herzog’s greater search for truth, which is central to his new book. On the podcast, he assessed, “Nobody knows what truth is.” And in some ways, it doesn’t matter. O’Brien and Herzog share that in art, sheer truth sometimes matters less than telling a good story. But in the rest of the world, the concept of truth is just as elusive, and the cause of conflict and strife. Whose truth are we operating from?

“Truth is not a point somewhere far out in the distance,” Herzog says. “It’s more a process of searching for it, approximating, having doubts.” O’Brien at one point added, “Emotions get us to a truth sometimes that facts cannot deliver.” That is perhaps why AI art falls so flat. The truth lies in the emotion the work conveys and provokes. AI has nothing to offer.



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September 29, 2025 0 comments
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XRP: Dead Cat Bounce or Actual Recovery Attempt?
GameFi Guides

XRP: Dead Cat Bounce or Actual Recovery Attempt?

by admin September 28, 2025


  • XRP wants $3
  • Momentum not flipping

XRP has recovered modestly from the $2.70 level, where selling pressure temporarily subsided, but now finds itself at a crucial crossroads. Debate has centered on whether the bounce is the start of a recovery attempt, or just a dead cat bounce in the middle of a larger downtrend.

XRP wants $3

As can be seen from the chart, XRP is currently trading at about $2.78, below the 100-day EMA at about $2.83 as well as its descending trendline resistance. Bulls are put to the test right away by these two obstacles. It is still possible that the current move will be classified as a temporary relief rally rather than a structural recovery, until XRP can convincingly regain this zone and maintain momentum above $2.90-$3.00.

XRP/USDT Chart by TradingView

The recent decline below $2.88 was noteworthy, because it deprives XRP of a crucial mid-range support level. At $2.60, the price then fell back to the 200 EMA, which held firm and served as the foundation for the current rebound. Accordingly, even though bears control the short-term trend, the longer-term structure holds firm as long as $2.60 is not broken.

Momentum not flipping

The outlook offered by momentum indicators is not entirely clear. There are currently no clear indications of bullish divergence, and the RSI is close to 44, indicating neutral-to-weak momentum. Compared to the strong sell-side activity during the decline, volume on the rebound has also been muted, which raises doubts about how strong the recovery will be.

XRP might aim for $3.10 and possibly retest the descending resistance line close to $3.20 if it is able to break above $2.90. A move like that would start to cast doubt on the idea that this is merely a dead cat bounce. On the other hand, if $2.83-$2.90 cannot be regained, there may be more downward pressure, which could push XRP back toward $2.70, and perhaps retest $2.60.

XRP’s recovery is still uncertain. The $2.83-$2.90 range will determine whether this move is a true attempt at recovery or merely a brief rest before lowering the leg again. As of right now, it is still best to exercise caution until XRP can demonstrate that it can effectively reverse its downward trend.



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September 28, 2025 0 comments
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Gaming Gear

Moonflow and Everything Dead & Dying

by admin September 28, 2025


I am so glad the shockingly bright, fuzzy-blacklight-poster-style cover of this book grabbed my attention while I was doing work at a local cafe/bookstore the other day, because I otherwise might not have heard about Moonflow, and what a trip it turned out to be. Easily one of my favorite reads this year.

Moonflow is, as author Bitter Karella described it in a recent interview, “Psychedelic trans cosmic fungal splatterpunk.” It follows Sarah, a trans woman who grows and sells trippy mushrooms, on a desperate search for a mushroom known as the King’s Breakfast. It’s the type of excursion that seems doomed from the start, as the King’s Breakfast is only found in a forest best known for being a place people do not return from, and predictably, things start going off the rails almost immediately. The forest is haunted and seemingly in a constant state of change, there’s a TERFy lesbian off-grid cult that’s engaged in some deeply bizarre activities and poor Sarah is… just doing her best (she is painfully relatable). 

This book horrified me, made me laugh and made me gag, often all at once. It’s queer as hell, impressively creepy, packed with extremely on-the-nose satire and an absolutely wild ride all around.



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September 28, 2025 0 comments
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We may never get a Dead Space 2 remake, but this huge community patch fixes a lot of the PC version's problems
Game Updates

We may never get a Dead Space 2 remake, but this huge community patch fixes a lot of the PC version’s problems

by admin September 27, 2025


I don’t massively feel the need for a new version of Dead Space 2, even following EA’s posh remake of the first, but if you’ve been dreaming of another visit to the game’s sprawling interstellar necropolis, you could do worse than to check out the community-brewed Marker Patch.

Primarily created by Wemino, whose other projects include tune-ups for bullet-time shooter F.E.A.R. and American McGee’s Alice, it’s a cure-all bundle of fixes for various issues with the game’s PC release, including problems created by running it at higher frame-rates on heavier-duty 10 core PCs. Vemino has also increased the max number of genuinely dead Necromorphs that can be present in the environment, forced anisotropic filtering throughout, and added options to stop the game automatically connecting to online services that are no longer offered by EA.

You can find the Marker patch on Github. It’s compatible with both the Steam release and the EA app version, with instructions for getting it working on Steam Deck or Linux. Here is a compressed/curated rundown of the contents I have produced by running my Plasma Cutter crudely over the Github page:

  • Stabilizes physics behavior at high framerates to eliminate the annoying flying corpses and limbs
  • Prevents the game from crashing on systems with more than 10 CPU cores
  • Corrects the VSync implementation to use the refresh rate selected in the game’s settings instead of locking to 30 FPS
  • Fixes the tracking of Zealot and Hardcore difficulty completions to properly unlock rewards
  • Resolves item database conflicts where certain DLC suits incorrectly share IDs with other suits
  • Prevents crashes that can rarely occur when the game enumerates save files
  • Scales subtitle text appropriately for high resolutions
  • Implements proper raw mouse input to fix sensitivity issues
  • Blocks all DirectInput devices except mouse and keyboard to prevent unwanted camera spinning from devices like racing wheels, flight sticks, and other peripherals
  • Forces anisotropic texture filtering on all textures to improve clarity at oblique viewing angles
  • Forces proper trilinear filtering for smoother texture transitions between mipmap levels
  • Prevents connection attempts to EA servers at startup and prevents error messages from appearing
  • Increases the maximum number of bodies that can remain in the environment
  • Automatically sets the game to your screen resolution on first launch instead of defaulting to 1024×768
  • Bypasses the EA/Visceral Games intro video on launch [when you enable this option]
  • Control which DLC items appear in the store

The patch also does funky stuff with dinputto8 for mod compatibility. I say “funky stuff” because I don’t know what a “dinputto8” is. It could be incredibly routine and entirely non-funky. For all I know, I’m basically saying “the patch does funky stuff with running on computers powered by electricity”. Anyway, all the features can be customised individually. “The patch uses sensible defaults that work for most users, but allows fine-tuning of every aspect,” writes Wemino.

The odds of a full Dead Space 2 remake seem low at this stage. In April 2024, the rumour was mongered that EA had cancelled such a project in light of the original remake’s sales. EA have denied this, and we’ve heard barely a squeak of Dead Space since.

In our Dead Space remake review from January 2023, Liam Richardson (RPS in peace) summarised it as “luxuriously improved in small but considered ways”. I myself enjoyed EA Motive’s fancy reinterpretation of original developer Visceral’s spacecraft setting, but found a lot of it to be adding widgets and sparkle for the sake of it. In particular, I found Isaac Clarke more compelling when he couldn’t speak.



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September 27, 2025 0 comments
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'Dead' Star Caught Snacking on Pluto-Like Object
Product Reviews

‘Dead’ Star Caught Snacking on Pluto-Like Object

by admin September 21, 2025


Nature can get brutal. On a cosmic scale, things get even more destructive—leaving behind carnage made of stellar dust the size of an entire planet.

Astronomers using the Hubble Space Telescope spotted a white dwarf—the remnant of a dying star’s core—enjoying a meal of some fragment researchers later identified as coming from a Pluto-like object. According to a paper on the finding published September 18 in Monthly Notices of the Royal Astronomical Society, astronomers seemingly caught the dwarf near the tail end of its meal; some time ago, the dwarf’s intense gravitational pull likely snatched an icy planet from its regular orbit.

What’s more, further analysis of the doomed object revealed that its chemical composition included key elements such as carbon, sulfur, nitrogen, and oxygen—suggesting that, before its demise, the tiny planet may have held some water on its surface.

A ‘cosmic crime scene’

The atmosphere of a white dwarf typically consists of hydrogen and helium. But this particular dwarf, WD 1647+375, carried an unusual supply of volatiles, or chemical substances with low melting points. That told the researchers that something was off.

“White dwarfs act like cosmic crime scenes,” study lead author Snehalata Sahu said in a release. “When a planetesimal [small solid objects thought to form planets] falls in, its elements leave chemical fingerprints in the star’s atmosphere, letting us reconstruct the identity of the ‘victim.’”

So the team embarked on some detective work. One thing that stood out to them was the abundance of nitrogen in WD 1647+375, which the researchers explained was a “particularly important chemical fingerprint of icy worlds.” The dwarf’s oxygen gain was also much higher than it would have been had the victim been a rocky object.

“We know that Pluto’s surface is covered with nitrogen ices,” Sahu added in a Hubble statement. “We think that the white dwarf accreted fragments of the crust and mantle of a dwarf planet.”

From Hubble’s ultraviolet signals, the team was able to deduce that the star’s meal had been ongoing for at least the last 13 years, consuming the object at a rate of around 440,925 pounds (200,000 kilograms) per second. If so, the victim at its prime would have had a minimum diameter of about 3 miles (5 kilometers).

All the evidence suggested that WD 1647+375 was snacking at an object that was once an icy planetesimal floating around the local version of the Kuiper Belt, an icy ring of debris around our solar system.

A peek into the past and future

This discovery offers a surprising window into both the past and future of cosmic systems, the researchers explained.

For instance, comets and icy planetesimals like WD 1647+375’s giant snack “deliver water and other volatiles to terrestrial planets in extrasolar systems—a prerequisite for the development of life in other worlds,” according to the paper. Now that we know such icy planetesimals do exist, this theory could be tested further with other objects, namely the recent interstellar comet visitor, 3I/ATLAS.

But WD 1647+375 itself offers a sneak peek of what’s to come for our own solar system, Sahu added. Our Sun will eventually burn out and collapse into a white dwarf like WD 1647+375. When that happens, the planets in our solar system may encounter a similar fate as this icy planetesimal.

“If an alien observer looks into our solar system in the far future,” Sahu said, “they might see the same kind of remains we see today around this white dwarf.”



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September 21, 2025 0 comments
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IShowSpeed panics after learning he's stuck in an elevator.
Esports

IShowSpeed crashes car after making it “fly” in Dukes of Hazzard stunt: “OMG I’m dead”

by admin September 18, 2025



IShowSpeed linked up with car YouTuber Westen Champlin during his 35-day tour around the US, who let the streamer jump a car over one of his ramps.

The YouTube star began his 24/7 stream on August 28, 2025, and has been traveling around the United States ever since in a $300,000 tour bus.

IShowSpeed quickly introduced an AI VTuber that takes over his stream while he’s sleeping, and was left stunned after a fan sold an apple signed by him for $500.

Article continues after ad

On Wednesday, September 17, Speed and his crew went to Kansas to link up with YouTuber Westen Champlin to have fun with various cars.

IShowSpeed jumps car off ramp and crashes

After arriving to Champlin’s compound, Speed was introduced to all of the YouTuber’s wild builds, including an inverted truck and a diesel swap Rolls Royce Phantom that they’ve been working on building.

It wasn’t long, though, until the streamer began driving some of these vehicles and even made a car “fly” by driving it over one of Westin’s ramps in a stunt that seemed right out of the TV show Dukes of Hazzard. Speed went airborne while in the passenger seat, but was given the chance to drive over the ramp himself.

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Article continues after ad

After a few failed attempts, Speed hit the required 40mph and sent the car into the air… only to drive off the side of the next ramp and into the nearby light post, setting off the airbags in the process.

“Oh my God, I’m dead,” said the shocked YouTuber as the car came to a stop.

(Segment starts at 51:54)

After taking a minute to process what just happened and making sure his cameraman was okay, Speed made light of the accident.

Article continues after ad

“I’m a real f**kin man now chat,” he joked.

This comes just days after IShowSpeed was in a Houston, Texas, mall when things became chaotic due to fans flocking to see the streamer – leading to him being banned by mall security.



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September 18, 2025 0 comments
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Dead By Daylight Says It Won’t Use AI Assets After Job Listings
Game Updates

Dead By Daylight Says It Won’t Use AI Assets After Job Listings

by admin September 18, 2025


Today, Dead by Daylight fans noticed that developer Behaviour Interactive is hiring for a Senior Full-stack Programmer at the team’s Montreal and Toronto studios. The person hired would work with the team’s “Generative AI Research Team,” with a directive to work on “researching, developing, and integrating innovative solutions using generative AI.” Fans saw “generative AI” and assumed that this might mean that the online asymmetrical horror game would be filled with generative AI assets in a future update. However, Behaviour has publicly spoken out about these claims, saying that it isn’t the case.

In a post on X, Behaviour responded to a post speculating that the hired programmer would be working on Dead by Daylight, clarifying that this position is entirely dedicated to improving the company’s workflow using AI, rather than creating anything that will show up in the game itself.

“We have a very firm policy that prevents the inclusion of anything generated by AI in Dead by Daylight or any other game we’re working on, including marketing assets,” the post reads. “Yes, Behaviour is exploring the use of generative AI tools to improve internal workflows – not for anything that ships in our games. But our policy isn’t changing, and this job isn’t for a role on a game team.”

We have a very firm policy that prevents the inclusion of anything generated by AI in Dead by Daylight or any other game we’re working on, including marketing assets. Yes, Behaviour is exploring the use of generative AI tools to improve internal workflows – not for anything that…

— Dead by Daylight (@DeadbyDaylight) September 18, 2025

The actual job listing itself notes this as well, saying “Behaviour is exploring the use of generative AI tools to improve internal workflows – not for anything that ships in our games.” I’m sure people are relieved to know that genAI slop isn’t about to infect Dead by Daylight any time soon. However, some people still take issue with the company using generative AI in any capacity, or argue that this is a slippery slope that could lead to implementing it elsewhere in the company. 

Dead by Daylight will enter its 37th “Chapter” on September 25, which will introduce The Krasue, a new Killer character with an absolutely gnarly intro animation.





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September 18, 2025 0 comments
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