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XRP and DOGE ETFs Smash Records with $54.7M Combined Day-One Volume
Crypto Trends

XRP and DOGE ETFs Smash Records with $54.7M Combined Day-One Volume

by admin September 19, 2025



Spot exchange-traded funds (ETFs) tied to the payments-focused XRP XRP$3,0389 and the top meme token, dogecoin DOGE$0.2752, debuted in the U.S. on Thursday with a bang, drawing significant trading volume.

The REX-Osprey XRP ETF, listed on the CBOE under the ticker XRPR, registered a trading volume of $37.7 million, marking the largest debut volume of any ETF launch this year, according to data shared by Bloomberg senior ETF analyst Eric Balchunas.

This first-day tally outpaced the previous record holder, Dan Ives’ Wedbush AI Revolution ETF (IVES), signaling strong investor appetite for alternative investment vehicles linked to coins beyond Bitcoin BTC$116 814,85 and Ether (ETH).

XRP’s market capitalization recently surpassed that of traditional banking giant Citigroup. Furthermore, Ripple, the company behind XRP, which facilitates cross-border transactions, has applied for a banking license in the U.S.

Traders also embraced the REX-Osprey Dogecoin ETF, ticker DOJE, which generated a first-day volume of $17 million. This placed DOJE among the top five ETF debuts of the year.

DOJE’s strong performance is notable given Dogecoin’s reputation as a non-serious meme token.

The successful launch of these two ETFs follows the SEC’s decision to approve a new, streamlined listing standard for crypto ETFs, reducing approval times to approximately 75 days from 240 days.

First-day net inflow figures are expected to be released later Friday.



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September 19, 2025 0 comments
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Bloodlines 2 Devs Tweaking Day-One Clan DLC After Fan Outcry
Game Reviews

Bloodlines 2 Devs Tweaking Day-One Clan DLC After Fan Outcry

by admin August 27, 2025


Last week, it was revealed that upcoming open-world RPG Vampire: The Masquerade – Bloodlines 2 would launch in October with two of its important, playable vampire clans locked behind $22 day-one DLC. This didn’t go over well with folks online. Now, the devs behind the sequel are planning to make some changes.

On August 19, Bloodlines 2 developers The Chinese Room and publisher Paradox announced at Gamescom Opening Night Live that the long-awaited RPG sequel was finally launching on PC and consoles on October 21. This followed a lengthy and rocky development cycle, so for many fans, it was just nice to know Bloodlines 2 was actually going to come out. However, people soon discovered that two of the RPG’s six playable vampire clans would be locked behind a paywall, which led to a backlash from fans. Now, likely in an attempt to calm everyone down before a scheduled upcoming stream, the studio is promising changes.

On August 27, the official World of Darkness Twitter account posted a link to a Bloodlines 2 livestream happening today and shared this message about the DLC controversy as a reply:

We are listening to you about Bloodlines 2 & the Lasombra & Toreador clan access, & we’re making adjustments to reflect this. We will share more information about this as soon as possible. Until then, join us TODAY on Twitch at 5PM CEST, where we’ll be showing off the game!

This is similar to a message that was posted by a community manager in the official Discord server for Vampire: The Masquerade – Bloodlines 2, as spotted by GameSpot and ResetEra users.

Fans were so upset about the clans being locked behind day-one DLC because in Bloodlines 2, vampire clans are a very big part of the RPG. They help determine your playstyle, affect the game’s story, and offer unique powers and abilities. And sure, you can technically get any clan’s powers by leveling up and spending enough resources, but it’s much harder to get abilities that aren’t offered by your selected clan. So locking two of them behind a paywall that requires you to buy an extra DLC or the most expensive version of Bloodlines 2 was a frustrating choice.

Last week, the devs told RPS that the reason for locking some content behind DLC was that Bloodlines 2 had expanded beyond what was planned, and extra work had gone into making more and more content for the RPG. I also imagine Paradox wanted extra dollars after years and years of rocky development and delays. While I get that making games ain’t cheap, locking clans behind a paywall was never going to go over well.



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August 27, 2025 0 comments
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Paradox are "making adjustments" to Bloodlines 2's day-one vampire clan DLC plans, following backlash
Game Updates

Paradox are “making adjustments” to Bloodlines 2’s day-one vampire clan DLC plans, following backlash

by admin August 27, 2025


Well, there you go. Vampire: The Masquerade – Bloodlines 2 publisher Paradox look like they might be sticking a stake in their rather unpopular plans to sell two of the game’s vampire clans as paid day-one DLC. I say “might be” because nothing specific’s been committed to yet, beyond some nebulous making of “adjustments ahead of launch” in response to fan feedback on the gating-off of Lasombra and Toreador bloodsuckers.

In case you missed the announcement of these two clans being packed away into the £18.69/€21.99/$21.99 coffin of Bloodlines’ Shadows and Silk DLC pack, it came right as the long-in-the-works RPG got a fresh trailer and what should hopefully be its final release date. The only ways to get the clans were to buy that pack on top of the base game, or splash out £74.99/€89.99/$89.99 for the premium edition.

On the Bloodlines 2 Discord last night, World of Darkness community developer DebbieElla emerged from the shadows with what looks like the first inkling of an impending change. “We are listening to your feedback about the Lasombra and Toreador clan access, and we’re making adjustments ahead of launch to reflect this,” she wrote. “We will share more information about what this means as soon as possible.”

That was it, aside from a line promoting a livestream on World of Darkness’ Twitch channel at 4PM BST / 5PM CEST / 11AM ET today, August 27th, which I only mention here in case it turns out to be the place Paradox share that promised info.

Image credit: Rock Paper Shotgun

Up to this announcement, Paradox and Bloodlines developers The Chinese Room had been sticking by the call to paywall the two clans. Our James grilled them about it at Gamescom, and the response was along the lines of the Toreador and Lasombra being additional work on top of The Chinese Room’s original plans for the game, so therefore fine to charge extra for.

“We’ve made a huge amount of changes over that time, based on that cycle, if you like, including a massive amount of story content and features and all the rest of it. So we have been expanding it from where we originally planned to land it, I think, constantly, and Paradox have been really good when we go, or when the clients go, or when Paradox go: ‘We should add a bit more here. Let’s push the date back.’ As you know, the date has pushed back, but that has been to fatten it out into something that we feel does land where the players want it,” Bloodlines 2 narrative director Ian Thomas told us.

Meanwhile, project design director Jey Hicks insisted that this ‘extra’ stuff is “not all, like, just fluff that we’re chucking in”. We’ll have to see what these promised “adjustments” look like, but a complete u-turn would rightly miff folks who’ve already pre-ordered the premium edition because it includes these extra clans. We’ll let you know when Paradox reveal exactly how they’re pulling their feet out of all this deathhound doo-doo.



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August 27, 2025 0 comments
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Vampmasq
Game Reviews

Bloodlines 2 Locks Core Content Behind Costly Day-One DLC

by admin August 20, 2025


Vampire: The Masquerade – Bloodlines 2 has been through a hell of a journey to reach us. At last night’s Opening Night Live from Gamescom, Paradox revealed the long-delayed game finally has a release date, October 21. What the publisher didn’t boast about was is that it is locking two out of the six playable clans behind paid day-one DLC, and it’ll cost you an extra $30 to unlock them. A third of the ways to play the game.

Expensive day-one DLC was once the most loathed concept in gaming. Back in 2012 it was the talk of the industry, as companies deliberately developed a chunk of the launched game with the intention of hiding it behind a further paywall, and people understandably hated it. Times moved on, and now we’re screwed over in all manner of different ways, most usually seeing significant portions of games sectioned off behind so-called “battle passes,” where we’re expected to not just pay once but to buy new ones multiple times throughout the year! Yay video games! But Paradox is kicking us old-school with Bloodlines 2 by deciding that a full third of how you can play the game will require you to fork out 50 percent of the original asking price again. The cheapest version of the game will cost you $60 on PC, but if you want to buy everything they developed for launch, it’ll cost you an extraordinary $90. Not even the $70 “Deluxe Edition” will secure you either of the missing clans. (Thanks RPS.)

A huge part of how the original Bloodlines played was based on the clan you chose at the start. It affected not just more common features like stats, but entirely changed how you approached the game. Different clans within the world treated you accordingly, missions were experienced differently as a result, and the means by which you could approach the RPG quests were all affected by who you were. Play as Brujah and you were a mighty warrior but very vulnerable to “frenzy,” where you’d fully lose control of your bloodlust. But pick a Toreador and you were a schmoozer, expert in socializing, but weakened by your inability to turn away from the truly beautiful. Clearly these made for very different experiences of the game. But now, in Bloodlines 2, if you want to be a Toreador and play that way, it’s going to cost you an awful lot more.

As the game’s own FAQ makes clear, these choices are not cosmetic.

“How will the dialogue options differ in each playthrough?” asks one of the questions. The answer:

The dialogue options differ depending on which clan you’ve chosen and what choices you’ve made throughout the story. When hunting for Blood Resonance, specific disciplines and outfit choices can also affect NPCs on the street.

It also notes that “each clan offers new, unique abilities, playstyles, and distinct outfits.” Play style seems a hell of a thing to lock to day-one DLC.

For a while, Bloodlines 2 did look to have become vaporware, after its original development under Hardsuit Labs fell apart in 2021 following its former leads being fired. Then in 2023 it re-emerged, now being developed by The Chinese Room, the studio best known for their walking sims, which has had its own turbulent few years. Given The Chinese Room only released their most recent game, Still Wakes the Deep, in June of last year, it seemed unlikely that Bloodlines 2 could be imminent. But here we are! It’s out in just a couple of months.

We’ve reached out to Paradox to ask what has motivated the decision to lock away such a significant chunk of the core game behind day-one DLC. (Although we can guess it’s at least in part, “We desperately need to recoup some of the costs of the last six years of development across two different studios under multiple different leaderships for the sequel to a game that came out in 2004.”) We’ll report back if they respond.



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August 20, 2025 0 comments
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